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Thread Statistics | Show CCP posts - 1 post(s) |
WE LOVE ReGnUM
Amarr Templars Amarr Empire
56
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Posted - 2013.05.06 22:09:00 -
[31] - Quote
Talked to a Dev about this at Fanfest, when I started playing and it felt off.
New aiming has less Aim assist.
All I can say is HTFU |
bolsh lee
Ahrendee Mercenaries
76
|
Posted - 2013.05.06 22:13:00 -
[32] - Quote
There is no way in hell this aim is better, I'm not sure how CCP can tell us they improved the mechanics/physics... Half the time i can't tell if its frame rate or server side, on top of those issues still being here, the aim is absolutely horrible..
Firing from the hips is worthless, I had 3 guys chasing me as i back peddled barley strafing while spraying from the hip it took those 3 guys 2 clips to kill me and I was barley strafing... These fire fights look pathetic and clunky..
Not to mention the range turns every skirmish into an ambush every one is scared to come out of their holes.... |
Rei Shepard
Spectre II
186
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Posted - 2013.05.06 22:20:00 -
[33] - Quote
WE LOVE ReGnUM wrote:Talked to a Dev about this at Fanfest, when I started playing and it felt off. New aiming has less Aim assist. All I can say is HTFU
Unless Aim assist OFF meant ON in the last build, i dont see how i was using aim assist there, by default it was the first thing i turned off when i started dust....
Zero Aim Assist Minus "New aiming has less Aim assist" = maybe still 0 ? |
Parson Atreides
Ahrendee Mercenaries
280
|
Posted - 2013.05.06 23:41:00 -
[34] - Quote
WE LOVE ReGnUM wrote:Talked to a Dev about this at Fanfest, when I started playing and it felt off. New aiming has less Aim assist. All I can say is HTFU
Weird, because when I turned Aim Assist Off (apparently it's On by default for those who haven't checked) it started to feel a decent bit better. I'm still no where near the shooter I was before, but I don't see how turning off aim assist would be more helpful than keeping it on if there was less inherent aim assist in this build.
Either way, for those having trouble, try turning it OFF and messing with your sensitivity a bit. |
Garrett Blacknova
Codex Troopers
2717
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Posted - 2013.05.06 23:47:00 -
[35] - Quote
As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast.
It feels like having aim assist off is giving me a negative aim assist that throws my turn speed way up when I'm about to line up on the target.
There's also turning acceleration, which is uncomfortable and needs an option to disable, or at least reduce.
Want actual variable sensitivity, so I turn based on how far I tilt the stick, NOT how long I've been turning for. |
Mitsuko'Souma
DUST514 IS GAYER THAN AIDS
26
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Posted - 2013.05.06 23:48:00 -
[36] - Quote
NIIKIA first confirmed fake "top tier" player.
Regnum gonna stomp all over you even harder now. |
NIIKIA
Namtar Elite Gallente Federation
20
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Posted - 2013.05.06 23:57:00 -
[37] - Quote
Mitsuko'Souma wrote:NIIKIA first confirmed fake "top tier" player. Watch the KDR drop now that you can't suckle off the teet of KB/M advantage.
Regnum still gonna stomp all over everyone even harder now I bet. Its nikia and I don't use kb&m scrub
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Parson Atreides
Ahrendee Mercenaries
281
|
Posted - 2013.05.07 02:08:00 -
[38] - Quote
Garrett Blacknova wrote:As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast.
Same thing. Anything further than 5 meters and up to about 19 or so can be hip-fired pretty effectively, from about 20 to 45 I can aim down sights, but anything from 0-4 is impossible to hit. It's all just spray and pray at that point. Before the update I still felt like I was deadly and had some control at that 0-4meter range, but now it's just too out of control. |
Bethhy
Not Guilty EoN.
2
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Posted - 2013.05.07 02:15:00 -
[39] - Quote
Terrible aim, terrible input lag.
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The Black Art
Pro Hic Immortalis RISE of LEGION
41
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Posted - 2013.05.07 02:22:00 -
[40] - Quote
Aiming feels very "off". I'm not sure what it is.
Also, CQC gunfights (5m or so) are just a clusterfuck now. Lost quite a few that I wouldn't have last build. |
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Garrett Blacknova
Codex Troopers
2724
|
Posted - 2013.05.07 02:33:00 -
[41] - Quote
Parson Atreides wrote:Garrett Blacknova wrote:As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast. Same thing. Anything further than 5 meters and up to about 19 or so can be hip-fired pretty effectively, from about 20 to 45 I can aim down sights, but anything from 0-4 is impossible to hit. It's all just spray and pray at that point. Before the update I still felt like I was deadly and had some control at that 0-4meter range, but now it's just too out of control. I found - stupid as it is - that turning Aim Assist back on has helped immensely.
If I don't have aim assist on, and I'm about 5m from a target, I try to turn even the tiniest fraction, and I'm spun close to 90 degrees almost instantly. It's AT LEAST double the maximum turn rate I can get in any other situation.
And there's still overzealous acceleration and minimal change from a slight tilt of the stick to jamming it all the way over. Scale up the analog variation and remove (or at least reduce) acceleration. Or, you know, ACTUALLY LET US CUSTOMISE THESE THINGS. That might be nice. |
Parson Atreides
Ahrendee Mercenaries
284
|
Posted - 2013.05.07 02:55:00 -
[42] - Quote
Garrett Blacknova wrote:Parson Atreides wrote:Garrett Blacknova wrote:As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast. Same thing. Anything further than 5 meters and up to about 19 or so can be hip-fired pretty effectively, from about 20 to 45 I can aim down sights, but anything from 0-4 is impossible to hit. It's all just spray and pray at that point. Before the update I still felt like I was deadly and had some control at that 0-4meter range, but now it's just too out of control. I found - stupid as it is - that turning Aim Assist back on has helped immensely. If I don't have aim assist on, and I'm about 5m from a target, I try to turn even the tiniest fraction, and I'm spun close to 90 degrees almost instantly. It's AT LEAST double the maximum turn rate I can get in any other situation. And there's still overzealous acceleration and minimal change from a slight tilt of the stick to jamming it all the way over. Scale up the analog variation and remove (or at least reduce) acceleration. Or, you know, ACTUALLY LET US CUSTOMISE THESE THINGS. That might be nice.
I'll have to try it tomorrow because I'm off for the night.
I really do like the new build, and I know some of the other players in here do too, but this aiming thing really is a deal-breaker CCP. We need the option to revert or something because clearly some players find this version unplayable, and some players find the previous version unplayable. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
301
|
Posted - 2013.05.07 03:09:00 -
[43] - Quote
Parson Atreides wrote:Garrett Blacknova wrote:Parson Atreides wrote:Garrett Blacknova wrote:As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast. Same thing. Anything further than 5 meters and up to about 19 or so can be hip-fired pretty effectively, from about 20 to 45 I can aim down sights, but anything from 0-4 is impossible to hit. It's all just spray and pray at that point. Before the update I still felt like I was deadly and had some control at that 0-4meter range, but now it's just too out of control. I found - stupid as it is - that turning Aim Assist back on has helped immensely. If I don't have aim assist on, and I'm about 5m from a target, I try to turn even the tiniest fraction, and I'm spun close to 90 degrees almost instantly. It's AT LEAST double the maximum turn rate I can get in any other situation. And there's still overzealous acceleration and minimal change from a slight tilt of the stick to jamming it all the way over. Scale up the analog variation and remove (or at least reduce) acceleration. Or, you know, ACTUALLY LET US CUSTOMISE THESE THINGS. That might be nice. I'll have to try it tomorrow because I'm off for the night. I really do like the new build, and I know some of the other players in here do too, but this aiming thing really is a deal-breaker CCP. We need the option to revert or something because clearly some players find this version unplayable, and some players find the previous version unplayable.
Totally agree. Aiming system is even sluggier than the one we had in chromosome! 100/100 and it feels really too slow and unprecise. I'm using a DS3 anyway |
Morphius Khan
DUST University Ivy League
1
|
Posted - 2013.05.07 03:26:00 -
[44] - Quote
Aiming is intolerably bad now, I've scrolled thru 0-100 with the controller DS3 & KB/M and aim assist on & off with the controller. This just went from "fun" to "crap why'd I waste money on boosters". |
Bojo The Mighty
Bojo's School of the Trades
1105
|
Posted - 2013.05.07 03:44:00 -
[45] - Quote
They've turned up recoil on the AR, so it occurs quicker. This will force you guys to use bursts to have optimized firing. I personally like it. However the default sensitivity it starts you out at was very sluggish and unresponsive. My sweet spot is 50/50 but I wish it could go 55/55 because I just want a little more but not that much more. |
Egotistikal
Murderz for hire
2
|
Posted - 2013.05.07 04:42:00 -
[46] - Quote
Definitely buying BF4 now...yall screwed the pooch with this change. Blame it on whatever you want...its not right and needs to be fixed. Hopefully you don't wait around until you realize how much profit you're losing in AUR sales because this is making people quit. Personally ill give it some time to be fixed because I love the idea of this game, but please make haste. |
Doctor Nihk
D3ath D3alers RISE of LEGION
2
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Posted - 2013.05.07 04:49:00 -
[47] - Quote
Egotistikal wrote:Definitely buying BF4 now...yall screwed the pooch with this change. Blame it on whatever you want...its not right and needs to be fixed. Hopefully you don't wait around until you realize how much profit you're losing in AUR sales because this is making people quit. Personally ill give it some time to be fixed because I love the idea of this game, but please make haste. ^this. If the aiming issues arent corrected im gone. The game is a joke at this point and uprising was a giant step backwards in my opinion. CCP can you patch me chromo build tommorow? Thnx. |
iLLMaTiC619
KiLo.
54
|
Posted - 2013.05.07 04:58:00 -
[48] - Quote
I liked the old aiming as well.. I turened up crosshair, vertical and horizontal settings still not good,,its ok but feels sluggish |
Sjem'Tolk
Mercenaries On Duty
1
|
Posted - 2013.05.07 05:17:00 -
[49] - Quote
I really think the aiming and the less range (what seems a drastic lesser range) for sniper rifles makes the game a lot less fun. I ran out of shells before any kills, then my nanohive gave me a few reloads, where I made a couple hits, but then I ran out of bullets and could not call up a new nanohive. After all the funds for the extra's I am thinking about scrapping the game and finding another to play. |
SatBee
BetaMax Beta CRONOS.
0
|
Posted - 2013.05.07 07:00:00 -
[50] - Quote
Bethhy wrote:Terrible aim, terrible input lag.
Previously input delay was bad only on dusty/foggy maps. Now its just...terrible. I was running around 2 novaknifes and 3 AR users for like 10-20 seconds today. With all 5 of them in like 1-20m around. Died coz of 2-3 lucky tactical AR shots from one of those guys in the end.
I won't say input lag was great before Uprising, but it was "ok" on clear (without that dusty effect) maps. Now i'd say this game needs optimization over ANY content. (more assets to render = even more input delay)
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OG- Kush
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.05.07 07:18:00 -
[51] - Quote
seems to me they took out the mechanics of the shot.. drop off etc.. to reduce lag..
now its just a COD point and click game.. |
Smoky The Bear
Intergalactic Cannibus Cartel
12
|
Posted - 2013.05.07 07:19:00 -
[52] - Quote
IF you could just rollback the aiming to what it was I would TOTALLY VOTE FOR THAT.. |
Weapon Kaiser
The Southern Legion RISE of LEGION
2
|
Posted - 2013.05.07 08:12:00 -
[53] - Quote
Tried changing the sensitivity.
90 - feels slow and sluggish. Can barely track ppl right in front of me.
100 - so fast i can spin my character 360 degrees in 1 motion.
Tried with mouse smoothing on but it just slows it down to the point it feels inaccurate so I turned that back off. Aim assist doesn't affect KB/M far as I can tell.
There is no balance between 90-100. This is something that seems legitimately broken. 100 feels like max dpi max mouse acceleration and aims so much faster than a DS3 its unbalanced. Doesn't seem like a mouse input nerf to me. Just some screwup on the sensitivity adjustment.
If it was a nerf then CCP needs to make up their mind. If they didn't want KB/M input to be better than controller than just take it out of the game. Don't artificially slow it down to a crawl.
There is no medium between controller & mouse sensitivity that either player will be happy with. You only succeed in ruining one or the other.
The Devs themselves said they play using KB/M so I find it hard to fathom that they play this game and are happy enough with the current settings to release this build.
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Jathniel
G I A N T EoN.
233
|
Posted - 2013.05.07 08:18:00 -
[54] - Quote
Yeah, Aim Assist effects mouse users.
That brief sluggishness IS the aim assist.
Just shut it off, and things will be normal. |
Xndr 78th
Dead Six Initiative Lokun Listamenn
17
|
Posted - 2013.05.07 09:00:00 -
[55] - Quote
Kinkku-Ananas Kepappi wrote:I've tried almost everything from 0-100 and nothing fixes the clunky slow feeling (or sometimes too fast when aiming down sights) on kbm. Same for me. Mouse aiming still needs tweaking, at least _constant_ sensivity, not that twitchy |
Xndr 78th
Dead Six Initiative Lokun Listamenn
17
|
Posted - 2013.05.07 09:01:00 -
[56] - Quote
Jathniel wrote:Yeah, Aim Assist effects mouse users.
That brief sluggishness IS the aim assist.
Just shut it off, and things will be normal. That doesnt solve the problem |
Infekti0n
One-Armed Bandits Atrocitas
16
|
Posted - 2013.05.07 12:03:00 -
[57] - Quote
+1 Purely dont fix what isnt broken, from best KB/M support ever, to the worst. Props the rest of uprising though |
Alldin Kan
Imperfects Negative-Feedback
189
|
Posted - 2013.05.07 12:15:00 -
[58] - Quote
Just tried aiming yesterday and unless I'm using the Tac Rifle I'm always having problems moving my crosshairs. Using ADS at close range is ridiculously bad unless I'm aiming at someone who's not moving, I would appreciate getting an option to have old build aiming. |
Aighun
Zumari Force Projection Caldari State
823
|
Posted - 2013.05.07 12:54:00 -
[59] - Quote
I shoot with DS 3.
Aiming with what? DS 3? Move? A spoon?
Aiming with DS 3 is improved.
Turning is still godawful slow and feels dead and sluggish. But it seems like they did improve over all responsiveness and aiming feels better for AR, sniper rifle, SMG when using DS 3. Scrambler pistol is about the same.
If you are all talking about aiming with a mouse, well, carry on. But it might help everyone out if we all went back through this thread and just put our controller scheme at the top of posts and replys. |
Aighun
Zumari Force Projection Caldari State
825
|
Posted - 2013.05.07 13:09:00 -
[60] - Quote
Weapon Kaiser wrote:
There is no medium between controller & mouse sensitivity that either player will be happy with. You only succeed in ruining one or the other.
Adding KBM support basically opened a huge can of worms. And you are absolutely right that the single worst possible way to try to bridge that gap is to make poor and difficult to use control schemes for either input type.
If you add in KBM support you just need to make it work really well so that the players who like that set up can use it and have fun playing the game.
The only possible way that you could "balance" the effectiveness of the different controller choices is by having enough variation with weapons, vehicles, and gear that some are just more naturally suited to one input scheme or the other. But this only balances the game at the macro level. There is no way you can balance KBM vs controller for a 1v 1, assault rifle v assault rifle gun fight. KBM will have the edge.
A skilled DS 3 user might win over an average KBM user. But the advantage for those specific gun fights will always go to KBM.
And once you give players the option to use KBM it is really just terrible to make that input scheme bad to use because some players might have "an unfair advantage." Far too late to be thinking about that now. |
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