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Thread Statistics | Show CCP posts - 1 post(s) |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
35
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Posted - 2013.05.08 07:31:00 -
[1] - Quote
steadyhand amarr wrote:NIIKIA wrote:The aiming is pretty bad they had it right the first time
i disagree i hated the old aiming was impossible to anything other than spray and pray, now i can line up shots :)
The new aiming is nothing like the old aiming, for me. The sensitivity is all over the place and the acceleration is insane. There is no fine grain way of adjusting your sensitivity. I tried using 20/20 and it's unusably slow and 30/30 is unusably fast. Give me the option to go 25. I asked for this a long time ago. Give me more options. Let me turn off the dumb acceleration. It isn't needed and take out freaking M/KB. There is no place for that control scheme in this game. No way in hell. Get rid of it. Focus on the main control scheme majority of the audience will be using.
Aim assist on or off is awful. The old aiming was not the best control scheme, but at least I didn't have to spray like I do now. I feel so imprecise and CQC is practically two idiots going in semi-circles firing hoping they get the most hits and someone falls down. OR you get lucky and have a team mate show up. There is NO precision. Which is insanity. I never had that issue before. Previous build would, almost, always end with someone going down in CQC. Now? Pure luck. It's still super squirmy to aim but in a way that is super noticeable. You could at least compensate for it last build. Not anymore. Any fine movement is ruined by the acceleration.
If the removal of sharpshooter was supposed to give way for more interesting CQC, I'm all for it. But, it hasn't. The core aiming system is in no way designed for CQC. It's designed for medium to long range and there really aren't many medium to long range weapons.
Quote:^this. If the aiming issues arent corrected im gone. The game is a joke at this point and uprising was a giant step backwards in my opinion. CCP can you patch me chromo build tommorow? Thnx.
I might be with you here. I'm never the person who says "I'LL LEAVE! DON'T YOU THINK I WON'T! I'LL DO IT!" But at a certain point it's ridiculous.
Did I read that the devs use M/KB? In what dimension is that acceptable for developers to use the minority control scheme to develop their game? That has to be wrong. I refuse to believe that. But, with how borked the aiming is now for DS3 users it... it seems likely.
Quote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman
DS3 - X and Y axis are both at 30 with aim assist on 50% of the time and the other it's off. It seems to be more less effective of specific maps.
But, this comes as a by-product of using the Unreal engine for FPS games on a console. UE3 games have always had input lag issues. Especially the lower the framerate goes. It's simply not responsive or good enough. |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
36
|
Posted - 2013.05.08 22:59:00 -
[2] - Quote
Quote:New players - because it was the aiming in Chromosome that was different to most other fps titles out there. With Uprising, CCP has aligned the controls in DUST with what peeps should be more familiar with. Personally, what we have now reminds me a lot of killzone 2.
I'f I'm right about this new peeps should get a better 'feel' from the game - awkward controls were one of the primary complaints of peeps who tried Chromosome and never came back.
Vets goot used to the old wonky control mechanics, but that doen't mean they were good.
Killzone 2's control scheme is what kept me from playing. What a terrible, terrible control scheme. I never played it after they patched the option for "precision mode", I believe it was called. And there was a reason they moved away from it for Killzone 3.
Old wonky control mechanics were more "refined" than what's present. The fact there is still no middle ground, sensitivity wise, is a problem. Options. They aren't a bad thing. The acceleration needs to be adjusted. The sudden ramp up in speed is ridiculous and bordering on amateurish design. |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
36
|
Posted - 2013.05.08 23:00:00 -
[3] - Quote
Stands Alone wrote:aiming too slow? this isnt COD... nuff said
Some are finding it too slow. Some are finding it way too sensitive. Issue being discussed is a lack of a middle ground. |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
37
|
Posted - 2013.05.09 01:03:00 -
[4] - Quote
I would also like to direct people to this video - http://www.youtube.com/watch?v=5J7JJ-QWSx8
@33 seconds you will see something interesting. I don't know who's playing but look at that person trying to "aim" with the Scrambler Rifle. The acceleration is ruining any sense of precision. It's just wide and insane. |
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