|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Parson Atreides
Ahrendee Mercenaries
276
|
Posted - 2013.05.06 21:26:00 -
[1] - Quote
Aiming just feels really sluggish and off. I've only played a few games, so I'm hoping I'll get used to it, but the aiming just seems off. I've had guys right in front of me with almost no health that I couldn't hit at all because the movement of my character and the crosshairs just didn't work right. |
Parson Atreides
Ahrendee Mercenaries
276
|
Posted - 2013.05.06 21:27:00 -
[2] - Quote
What sensitivity are you guys using? Because it's awful for me. |
Parson Atreides
Ahrendee Mercenaries
276
|
Posted - 2013.05.06 21:30:00 -
[3] - Quote
Mine was at 50/30 I think, then I changed it to 60/40 and it still feels wrong. I really feel like I can't hit anything. It's taking me a full clip just to kill one guy who is already at half armor because 90% of my shots aren't hitting. |
Parson Atreides
Ahrendee Mercenaries
276
|
Posted - 2013.05.06 21:32:00 -
[4] - Quote
Does anyone know if the Motion Controller deadzone setting is affecting the DS3 controller aiming like some people thought it used to?
Maybe we should say whether we're using KBM, DS3 or Motion Controller. DS3 here. |
Parson Atreides
Ahrendee Mercenaries
278
|
Posted - 2013.05.06 21:55:00 -
[5] - Quote
Dexter307 wrote:steadyhand amarr wrote:NIIKIA wrote:The aiming is pretty bad they had it right the first time
i disagree i hated the old aiming was impossible to anything other than spray and pray, now i can line up shots :) Its the exact opposite for me, i used to be able to aim accuratly but now i have to spray to hope to hit anything
It's starting to look like everyone who thought it was horrible before thinks it's good now and everyone who thought it was good before thinks it's horrible now.
If you guys who thought it was horrible before were getting the same sort of thing I'm getting with this new build, I don't know how you lasted this long. |
Parson Atreides
Ahrendee Mercenaries
280
|
Posted - 2013.05.06 23:41:00 -
[6] - Quote
WE LOVE ReGnUM wrote:Talked to a Dev about this at Fanfest, when I started playing and it felt off. New aiming has less Aim assist. All I can say is HTFU
Weird, because when I turned Aim Assist Off (apparently it's On by default for those who haven't checked) it started to feel a decent bit better. I'm still no where near the shooter I was before, but I don't see how turning off aim assist would be more helpful than keeping it on if there was less inherent aim assist in this build.
Either way, for those having trouble, try turning it OFF and messing with your sensitivity a bit. |
Parson Atreides
Ahrendee Mercenaries
281
|
Posted - 2013.05.07 02:08:00 -
[7] - Quote
Garrett Blacknova wrote:As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast.
Same thing. Anything further than 5 meters and up to about 19 or so can be hip-fired pretty effectively, from about 20 to 45 I can aim down sights, but anything from 0-4 is impossible to hit. It's all just spray and pray at that point. Before the update I still felt like I was deadly and had some control at that 0-4meter range, but now it's just too out of control. |
Parson Atreides
Ahrendee Mercenaries
284
|
Posted - 2013.05.07 02:55:00 -
[8] - Quote
Garrett Blacknova wrote:Parson Atreides wrote:Garrett Blacknova wrote:As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast. Same thing. Anything further than 5 meters and up to about 19 or so can be hip-fired pretty effectively, from about 20 to 45 I can aim down sights, but anything from 0-4 is impossible to hit. It's all just spray and pray at that point. Before the update I still felt like I was deadly and had some control at that 0-4meter range, but now it's just too out of control. I found - stupid as it is - that turning Aim Assist back on has helped immensely. If I don't have aim assist on, and I'm about 5m from a target, I try to turn even the tiniest fraction, and I'm spun close to 90 degrees almost instantly. It's AT LEAST double the maximum turn rate I can get in any other situation. And there's still overzealous acceleration and minimal change from a slight tilt of the stick to jamming it all the way over. Scale up the analog variation and remove (or at least reduce) acceleration. Or, you know, ACTUALLY LET US CUSTOMISE THESE THINGS. That might be nice.
I'll have to try it tomorrow because I'm off for the night.
I really do like the new build, and I know some of the other players in here do too, but this aiming thing really is a deal-breaker CCP. We need the option to revert or something because clearly some players find this version unplayable, and some players find the previous version unplayable. |
Parson Atreides
Ahrendee Mercenaries
297
|
Posted - 2013.05.08 05:58:00 -
[9] - Quote
DS3 for me.
I've tried Aim Assist both On and Off. I've tried settings from 80/60 (hor/vert) to 40/30 and it feels totally off however I use it. CQC fights take forever and it's just as likely you both run out of bullets as it is that one of you will actually kill the other.
I'd like to see the old Chromosome aim system back again. I think a lot of people prefer that and there wasn't really anything wrong with it at all. Now that I've experienced this build's aiming, I realized just how much I liked Chromosome's... |
Parson Atreides
Ahrendee Mercenaries
297
|
Posted - 2013.05.08 06:46:00 -
[10] - Quote
OG- Kush wrote: SHould be headshots.. or certain guns should just ignore all armor/shields.. or something to that effect.. Let the bodies hit the floor.. its what anyone with a gun wants..
I want to fight people using the weapon that ignores all my armor and just takes my shields off. |
|
Parson Atreides
Ahrendee Mercenaries
299
|
Posted - 2013.05.08 17:44:00 -
[11] - Quote
Vrain Matari wrote:I'd really like to see CCP getting new player feedback on this. We vets are accustomed to the old aiming dynamics and are biased.
The entire motivation for the new system is that the game feel natural and enjoyable to new visitors to DUST.
Anybody heard any feedback on aiming from noobs who joined us for Uprising?
New players are going to need to get used to a new aiming system regardless of what the game uses. Why, then, wouldn't we just use the same system all the people who are already playing (which is a lot) use so they don't have to learn something new as well?
I've seen plenty of threads about how bad the aiming is. I don't think it's better for new people because if it was simply a matter of adapting to the new feel, it would be okay, but the aiming system itself doesn't seem consistent and feels broken.
Just revert it so we can all go on our merry way and this build can be playable. |
Parson Atreides
Ahrendee Mercenaries
303
|
Posted - 2013.05.09 16:22:00 -
[12] - Quote
I'm also getting slightly more used to it...in the sense that I'm touching the right analog as little as possible and using entirely character movement for aim in any close fight. The aim still sucks and should be reverted. |
|
|
|