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Ulysses Knapse
Nuevo Atlas Corporation
295
|
Posted - 2013.04.17 05:44:00 -
[1] - Quote
This is a petition. If you support it, please post "Signed"
I'm sure CCP is trying their best to make Dust work, but I'm afraid they are going in the wrong direction. Towards "matches" and away from the sandbox that EVE was so successful with. We need open-world gameplay. Think of the possibilities. Think of the potential. Current match-based gameplay will only get Dust so far. Sure, we can keep matches for factional warfare and arena battles, but without an open-world environment, Dust will only be a twisted subsidiary of EVE with no industry or economics of its own.
I know this sounds demanding, but it is the only way Dust will ever become more than a squad-based, arena FPS.
Please give your support, so CCP knows that we want more for Dust. |
Samael Theosi
Shining Flame Amarr Empire
0
|
Posted - 2013.04.17 05:45:00 -
[2] - Quote
Signed. |
Negris Albedo
Nuevo Atlas Corporation
8
|
Posted - 2013.04.17 05:46:00 -
[3] - Quote
Signed. |
Vaux Karn
The Mercenary Collective
1
|
Posted - 2013.04.17 05:48:00 -
[4] - Quote
Signed. And +1. |
RINON114
B.S.A.A.
92
|
Posted - 2013.04.17 06:47:00 -
[5] - Quote
Not signed, sorry.
I'm certain that this is the direction in which Dust is currently heading. The player market will happen at some point, as well as bigger maps and other types of game modes. I also think that CCP's reasons for having matches number in the hundreds, although I imagine that the main reason is either player organisation or because it's what FPS players are familiar with. Uprising will also add in GÇ£the ability for players to travel between planetsGÇ¥. |
Vyzion Eyri
The Southern Legion RISE of LEGION
499
|
Posted - 2013.04.17 07:46:00 -
[6] - Quote
It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
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Tech Ohm Eaven
L.O.T.I.S.
473
|
Posted - 2013.04.17 08:16:00 -
[7] - Quote
Vyzion Eyri wrote:It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
And limitations on a console such as the PS3 are not so easy to circumnavigate as those on a PC.
Tech limitations??
We dont need no stincking tech limitations with PS4 8 GB of DDR 5. |
Warpfiend Thanos
Destruction Initiative Enterprise
14
|
Posted - 2013.04.17 11:07:00 -
[8] - Quote
signed
I'd love to go exploring, salvaging, shooting rabbits or sitting in a hole.
It would make New Eden a lot more real if we could do something other than standing in our tin can quarters or shooting people |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
44
|
Posted - 2013.04.17 11:10:00 -
[9] - Quote
Signed but I would prefer if right now CCP worked on fixing glitches, polishing, and adding a little bit more content. I can wait awhile for the sandbox |
Daedric Lothar
Onslaught Inc
244
|
Posted - 2013.04.17 11:25:00 -
[10] - Quote
Signed
Though the idea itself is probably exactly what CCP wants, as stated above they said there were technical limitation. I'm not sure how much of that I truly believe, as Final Fantasy and Defiance and Destiny are all MMOs slated for playstation and are supposed to feature open worlds. Then again they didn't say what the technical limitation was, could be they just don't have anyone on staff capable of coding an FPS sandbox that doesn't suck on the PS3. No insult to CCP intended, just theorizing.
However, given how many planets there are in EVE, its safe to assume a truely open sandbox would be a horrible experience for FPS players. The technical limitation may just be they feel there won't be a large enough population to generate the nessecary content. I've flown around in Null sec in EVE and it can get pretty lonely out there in some systems and areas. If a Eve pilot could get bored, imagine an FPS player out by themselves or having a 1v1.. It sounds fun, but its boring.
Who knows.. |
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CrotchGrab 360
Better Hide R Die
22
|
Posted - 2013.04.17 11:47:00 -
[11] - Quote
terrible idea, absolutely terrible.
Look at Planetside 2, the battles are awesome when it happens but I stopped playing that game because although it was one of the most impressive FPS games I've ever played in terms of both looks and large-scale battles it got extremely boring finding 5 people mindlessly running around a huge complex with no enemies to fight.
When you queue up you know you're going to go against opposing players, if it were a sandbox style game you wouldn't know what you would find and most likely would be walking across empty terrain or run across 10 tanks all parked up.
Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again.
At least with corp battles you dictate how and when what is at stake.
I don't even play MMOs, barely play FPS games. Have been playing DUST for 2 months and can tell that this is a terrible idea, it doesn't take a genius to work that out. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
267
|
Posted - 2013.04.17 11:58:00 -
[12] - Quote
D'aww, you used one of my "picture this with me" posts! And my open world write-up!
That said, I'm not really interesting in trying to dictate development priorities to CCP. They've got a roadmap, and following it will get us to whatever ideal state of the game CCP has in mind fastest. Making sudden shifts in priorities is just going to slow everything down. Agile Development doesn't work really well with projects of this scale. |
Azraya Veldman
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.04.17 11:58:00 -
[13] - Quote
Tech Ohm Eaven wrote:Tech limitations??
We dont need no stincking tech limitations with PS4 8 GB of DDR 5.
Open world enviorment would require a lot of work, and it would be much more demanding server side.
On technical side: You can probably render 150 chars in the same place even on PS3 and I think it would be ok for an open world system in most cases. The main issue is that server has to keep track on every person on the map. This is why most older games have >20 servers to choose from. One would just die. Newer ones also use multiple servers, but transfer characters in the background from one to another.
Design side: Creating open world content is just a whole different can of worms. You have to create a lot of content for people to do when they travel across the map. DUST is not DayZ, in dust you are not a lone wolf walking across the map and looking for food. You have to get structured content witch is driven by developers and it's NOT what (I think) most of us want.
I strongly believe that the way CCP goes with it is the best there is. For now we have only skirmish / ambush. BUT THIS IS BETA We, in theory, are here to test base game mechanics.
CCP is not going for "skirmish mode play" it's giving us base mechanics to play with so they know the base idea about the game is good, which is shooting stuff :) At May 6, still in BETA, we will get Planetary Conquest - you'll finally have something to do besides standard Battlefield mechanics. You'll be able to have your own place in the world and defend it.
In future plans there are a lot more things: defending your territory from npc, building orbital cannons for defence, fighting on ships to take the hulls, a lot of stuff to do. Af far as I know CCP doesn't believe in throwing a game out and working on "DUST 1028" it's a project where you will get constant updates with new types of gameplay.
Sorry for the wall of text, wanted to keep it short, but DUST is a vision and as with EVE you can't say what it is in one sentence. Also, any spelling errors are here because English is not my native language. |
Volgair
The Tritan Industries RISE of LEGION
271
|
Posted - 2013.04.17 12:28:00 -
[14] - Quote
Signed, But with some notable reservations.
- Mining small scale in New Eden is fugging dumb. CCP please dont do it, salvage or strip... Nothing in between should be cost or time effective.
- Instances and raid content would be great. Waves I find are a little lame if over done. Boss fights that require extreme precision and coordination as a team, are kind of the ideal. The Extra Credits about scope and type is a good example of how to balance this. PvE, PvEvP, its all a very cool in terms of effective, fun uses of player game time and CCP resources. Especially if they added a BPC based content hook enforcing a player market. (Look up my name and go back to my threads from last June if you want to explore that idea more from my perspective.)
- Large open content would be a hard press simply by volume... The server resources alone would in my rough estimate triple CCP's server need, and would long term probably hurt CCP's stability based on operation and maintenance costs alone. Also, comparing New Eden to Planetside 2 in terms of content volume is like comparing a snow globe to an ocean. |
Garrett Blacknova
Codex Troopers
2547
|
Posted - 2013.04.17 13:13:00 -
[15] - Quote
Tech Ohm Eaven wrote:Vyzion Eyri wrote:It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
And limitations on a console such as the PS3 are not so easy to circumnavigate as those on a PC. Tech limitations?? We dont need no stincking tech limitations with PS4 8 GB of DDR 5. So what you're saying is that the current game client ISN'T designed with the PS3 in mind, and that CCP aren't planning to keep the PS3 version alive while the console is still more popular than the PS4 - which it will be for quite some time if past Sony consoles have been any indication - and in violation of CCP's history of keeping minimum requirements for EVE at a baseline level where they aren't pushing their customers to upgrade or quit on a regular basis...
Interesting theory, but have you got any valid grounds on which to base it?
Yes, the idea of a grand-scale open world instead of the current "instanced" system is a nice one. But if you look at it realistically, EVE Online is instanced - no matter how far you travel without jumping, you'll always be in the same system you started in. Each star system in EVE is an instance. Each district in DUST is an instance. You can travel between them, but you probably can't walk from one to another. Certainly not when they're on different planets. There's more logic behind this in DUST than there is in EVE.
And yes, it's probably going to be viable to expand the open-world feel of DUST on the PS4, but it definitely should NOT be happening until the PS3 is being left behind. |
Galrick M'kron
Sand Mercenary Corps Inc.
61
|
Posted - 2013.04.17 17:27:00 -
[16] - Quote
Signed (+1). I'd like this, and posted a very, very stupid and unrealistic vision of Dust as a sandbox (I'm not going to link to it) when I first started. Although It's hard to pull off an open world with this many players on this many planets without taxing their servers and our consoles, I expect CCP to do this at some point. |
BOZ MR
BurgezzE.T.F Orion Empire
68
|
Posted - 2013.04.17 17:29:00 -
[17] - Quote
Signed.
|
PIMP MAC DADDY 2100374163
Internal Error. Negative-Feedback
50
|
Posted - 2013.04.17 20:11:00 -
[18] - Quote
Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
268
|
Posted - 2013.04.17 21:49:00 -
[19] - Quote
PIMP MAC DADDY 2100374163 wrote:What if you were ganged up on by a full squad of protos with no limits? Yes, what if non-consensual PvP, the best part of New Eden, were to happen? Wouldn't that be...awful? |
Ulysses Knapse
Nuevo Atlas Corporation
306
|
Posted - 2013.04.17 22:06:00 -
[20] - Quote
PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. |
|
slypie11
Planetary Response Organisation
160
|
Posted - 2013.04.17 22:18:00 -
[21] - Quote
Ulysses Knapse wrote:PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. Open world, but with limits, instances, territories etc. An entire planet would be a pain to cross, so there would have to be fast travel public CRUs. There would have to be cities, which would be DUST's version of high sec, small towns-low sec, wastelands-null sec. Corps should be able to defend their borders with auto turrets and walls, and some planets should probably not be in game because of population problems. Anyway, signed, this would be amazing in the near future. I believe this would capture the true feeling of New Eden, maybe even better than EVE. Lone bandits waiting outside towns for unsuspecting travelers, or a whole group waiting on a canyon to ambush a caravan. Huge wall towering over the wasteland with turrets that obliterate anything that moves. Huge sieges and massive complexes built around one goliath of a railgun shooting up into space. An open world would open up a huge number of possibilities for DUST, and the sooner it is ready, the better. |
RINON114
B.S.A.A.
92
|
Posted - 2013.04.18 06:04:00 -
[22] - Quote
slypie11 wrote:Ulysses Knapse wrote:PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. Open world, but with limits, instances, territories etc. An entire planet would be a pain to cross, so there would have to be fast travel public CRUs. There would have to be cities, which would be DUST's version of high sec, small towns-low sec, wastelands-null sec. Corps should be able to defend their borders with auto turrets and walls, and some planets should probably not be in game because of population problems. Anyway, signed, this would be amazing in the near future. I believe this would capture the true feeling of New Eden, maybe even better than EVE. Lone bandits waiting outside towns for unsuspecting travelers, or a whole group waiting on a canyon to ambush a caravan. Huge wall towering over the wasteland with turrets that obliterate anything that moves. Huge sieges and massive complexes built around one goliath of a railgun shooting up into space. An open world would open up a huge number of possibilities for DUST, and the sooner it is ready, the better. Ask yourself this: How many sandbox games exist today that are the size of, or bigger than a planet? The only one I know of is Minecraft, with a theoretical size only of being bigger than our planet.
Look at other popular sandbox games, Skyrim/GTA etc. Don't you think if whole worlds were possible they would have been made already? |
Ulysses Knapse
Nuevo Atlas Corporation
307
|
Posted - 2013.04.18 06:19:00 -
[23] - Quote
RINON114 wrote:slypie11 wrote:Ulysses Knapse wrote:PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. Open world, but with limits, instances, territories etc. An entire planet would be a pain to cross, so there would have to be fast travel public CRUs. There would have to be cities, which would be DUST's version of high sec, small towns-low sec, wastelands-null sec. Corps should be able to defend their borders with auto turrets and walls, and some planets should probably not be in game because of population problems. Anyway, signed, this would be amazing in the near future. I believe this would capture the true feeling of New Eden, maybe even better than EVE. Lone bandits waiting outside towns for unsuspecting travelers, or a whole group waiting on a canyon to ambush a caravan. Huge wall towering over the wasteland with turrets that obliterate anything that moves. Huge sieges and massive complexes built around one goliath of a railgun shooting up into space. An open world would open up a huge number of possibilities for DUST, and the sooner it is ready, the better. Ask yourself this: How many sandbox games exist today that are the size of, or bigger than a planet? The only one I know of is Minecraft, with a theoretical size only of being bigger than our planet. Look at other popular sandbox games, Skyrim/GTA etc. Don't you think if whole worlds were possible they would have been made already? That isn't what I'm asking for, though it might be what he is asking for. All I want is something aside from "Enter Match, Win Match, Auto-Leave". I don't mind if the districts are segregated and instanced. |
J Lav
Lost-Legion Orion Empire
53
|
Posted - 2013.04.18 11:45:00 -
[24] - Quote
Signed.
No reason why the arenas couldn't be connected by an open world |
RINON114
B.S.A.A.
93
|
Posted - 2013.04.18 11:59:00 -
[25] - Quote
Ulysses Knapse wrote:RINON114 wrote:slypie11 wrote:Ulysses Knapse wrote:PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. Open world, but with limits, instances, territories etc. An entire planet would be a pain to cross, so there would have to be fast travel public CRUs. There would have to be cities, which would be DUST's version of high sec, small towns-low sec, wastelands-null sec. Corps should be able to defend their borders with auto turrets and walls, and some planets should probably not be in game because of population problems. Anyway, signed, this would be amazing in the near future. I believe this would capture the true feeling of New Eden, maybe even better than EVE. Lone bandits waiting outside towns for unsuspecting travelers, or a whole group waiting on a canyon to ambush a caravan. Huge wall towering over the wasteland with turrets that obliterate anything that moves. Huge sieges and massive complexes built around one goliath of a railgun shooting up into space. An open world would open up a huge number of possibilities for DUST, and the sooner it is ready, the better. Ask yourself this: How many sandbox games exist today that are the size of, or bigger than a planet? The only one I know of is Minecraft, with a theoretical size only of being bigger than our planet. Look at other popular sandbox games, Skyrim/GTA etc. Don't you think if whole worlds were possible they would have been made already? That isn't what I'm asking for, though it might be what he is asking for. All I want is something aside from "Enter Match, Win Match, Auto-Leave". I don't mind if the districts are segregated and instanced. How about being able to freely walk through districts we own? That sounds like a great way to practice map strategies as well as practice in general. |
Ulysses Knapse
Nuevo Atlas Corporation
310
|
Posted - 2013.04.18 19:36:00 -
[26] - Quote
RINON114 wrote:How about being able to freely walk through districts we own? That sounds like a great way to practice map strategies as well as practice in general. Of course. That's the beauty of an open-world: no need for arbitrary time limits or forced objectives. You are free to do whatever the environment allows, or not do anything at all. |
Ulysses Knapse
Nuevo Atlas Corporation
311
|
Posted - 2013.04.18 22:11:00 -
[27] - Quote
CrotchGrab 360 wrote:Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again. Not necessarily, Mr. CrotchGrab |
Jackof All-Trades
Bojo's School of the Trades
105
|
Posted - 2013.04.20 22:22:00 -
[28] - Quote
Signed and bumped. Open world gameplay needs to happen. However so long as CCP remembers this is a FPS - no mining or such. You may think it takes away, but that leaves plenty to work with. Personally, I want to see fighting against Sansha incursions and going inside Sleeper complexes like in the 'Immortal Clone' trailer that we see everytime we start up DUST. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.04.20 23:48:00 -
[29] - Quote
CrotchGrab 360 wrote:terrible idea, absolutely terrible.
Look at Planetside 2, the battles are awesome when it happens but I stopped playing that game because although it was one of the most impressive FPS games I've ever played in terms of both looks and large-scale battles it got extremely boring finding 5 people mindlessly running around a huge complex with no enemies to fight.
When you queue up you know you're going to go against opposing players, if it were a sandbox style game you wouldn't know what you would find and most likely would be walking across empty terrain or run across 10 tanks all parked up.
Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again.
At least with corp battles you dictate how and when what is at stake.
I don't even play MMOs, barely play FPS games. Have been playing DUST for 2 months and can tell that this is a terrible idea, it doesn't take a genius to work that out.
I'm really in on this ^ Right now it might not seem sandboxed at all !! But it'll come SOON ^TM and all that. They do want to implement this into null in eve. ( thats where all the sandbox stuff is) there they talked about maknig us take stations, take pos's, assault valuable planets. And that's only the fighting part. When market is like fully opened and eve players will be making the stuff we buy. Simple fight can change those prices from one month to another. We'll be fighting for the resources to pay for our guns. In PS2 you would run around and a lot of the times for one silly guy hiding in a corner waiting for you to go away so he could cap the rest of the objectives. Here you'r more forced into the combat. The sandbox here isn't that much the combat ( it still is you can deploy vehicles that can have well over 500 different fittings. Suits that can even more as therer are many more suits and stuff to put on them ) the sandbox is the logistics of keeping an district of making the most isk out of on using the isk on the market getting more isk to found even more war to maybe become a major part who earns isk on making the tools of theses wars. Your sandbox will at some point (soon ^TM and all that) become the entire bloddy SPACE !!
And not a boring one where you have to stand and wait for objectives to slowly turn your way and at some point you'll have to run back to cap it yet again
NOT SIGNED ! |
Ulysses Knapse
Nuevo Atlas Corporation
322
|
Posted - 2013.04.20 23:51:00 -
[30] - Quote
Den-tredje Baron wrote:CrotchGrab 360 wrote:terrible idea, absolutely terrible.
Look at Planetside 2, the battles are awesome when it happens but I stopped playing that game because although it was one of the most impressive FPS games I've ever played in terms of both looks and large-scale battles it got extremely boring finding 5 people mindlessly running around a huge complex with no enemies to fight.
When you queue up you know you're going to go against opposing players, if it were a sandbox style game you wouldn't know what you would find and most likely would be walking across empty terrain or run across 10 tanks all parked up.
Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again.
At least with corp battles you dictate how and when what is at stake.
I don't even play MMOs, barely play FPS games. Have been playing DUST for 2 months and can tell that this is a terrible idea, it doesn't take a genius to work that out. I'm really in on this ^ Right now it might not seem sandboxed at all !! But it'll come SOON ^TM and all that. They do want to implement this into null in eve. ( thats where all the sandbox stuff is) there they talked about maknig us take stations, take pos's, assault valuable planets. And that's only the fighting part. When market is like fully opened and eve players will be making the stuff we buy. Simple fight can change those prices from one month to another. We'll be fighting for the resources to pay for our guns. In PS2 you would run around and a lot of the times for one silly guy hiding in a corner waiting for you to go away so he could cap the rest of the objectives. Here you'r more forced into the combat. The sandbox here isn't that much the combat ( it still is you can deploy vehicles that can have well over 500 different fittings. Suits that can even more as therer are many more suits and stuff to put on them ) the sandbox is the logistics of keeping an district of making the most isk out of on using the isk on the market getting more isk to found even more war to maybe become a major part who earns isk on making the tools of theses wars. Your sandbox will at some point (soon ^TM and all that) become the entire bloddy SPACE !! And not a boring one where you have to stand and wait for objectives to slowly turn your way and at some point you'll have to run back to cap it yet again NOT SIGNED ! For some reason, you mistake open-world gameplay with WoW World PVP. Don't. |
|
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.04.21 00:29:00 -
[31] - Quote
Ulysses Knapse wrote:Den-tredje Baron wrote:CrotchGrab 360 wrote:terrible idea, absolutely terrible.
Look at Planetside 2, the battles are awesome when it happens but I stopped playing that game because although it was one of the most impressive FPS games I've ever played in terms of both looks and large-scale battles it got extremely boring finding 5 people mindlessly running around a huge complex with no enemies to fight.
When you queue up you know you're going to go against opposing players, if it were a sandbox style game you wouldn't know what you would find and most likely would be walking across empty terrain or run across 10 tanks all parked up.
Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again.
At least with corp battles you dictate how and when what is at stake.
I don't even play MMOs, barely play FPS games. Have been playing DUST for 2 months and can tell that this is a terrible idea, it doesn't take a genius to work that out. I'm really in on this ^ Right now it might not seem sandboxed at all !! But it'll come SOON ^TM and all that. They do want to implement this into null in eve. ( thats where all the sandbox stuff is) there they talked about maknig us take stations, take pos's, assault valuable planets. And that's only the fighting part. When market is like fully opened and eve players will be making the stuff we buy. Simple fight can change those prices from one month to another. We'll be fighting for the resources to pay for our guns. In PS2 you would run around and a lot of the times for one silly guy hiding in a corner waiting for you to go away so he could cap the rest of the objectives. Here you'r more forced into the combat. The sandbox here isn't that much the combat ( it still is you can deploy vehicles that can have well over 500 different fittings. Suits that can even more as therer are many more suits and stuff to put on them ) the sandbox is the logistics of keeping an district of making the most isk out of on using the isk on the market getting more isk to found even more war to maybe become a major part who earns isk on making the tools of theses wars. Your sandbox will at some point (soon ^TM and all that) become the entire bloddy SPACE !! And not a boring one where you have to stand and wait for objectives to slowly turn your way and at some point you'll have to run back to cap it yet again NOT SIGNED ! For some reason, you mistake open-world gameplay with WoW World PVP. Don't.
(damm getting a long quote now )
ok ok read your other post about the open world idea. and wel it sounds mmm well different is the thing i'm looking for. What you relly want is to make us mercs become a bigger part of this universe where everybody can see everybody. With no closed matches and no safe places to hide unless you really make a hard effort to hide. Well this is where your moving around part is getting very wierd and very abstract for me. Where you misunderstood me is that we'll get our "open world" in that if someone attacks a district we'll be jumped into one of those "instances" you refer to. Everybody will be able to see us and everybody weill be able to go take a look. When that battle is done the next corp might even go crash in and attack yet again forcing the winners of the previous battle to fight again. If mercs are ever required to handle sansha incursions well the possibility of having someone interrupt the party might be very big. But the big question is HOW ! It's a fps taking it to the core people wan't to shoot at stuff and get the adrenalin pumping. I loved eve for quite a while untill i came to the itty nitty picky part. And there's also the problem of ok if a corp gets a mission to eradicate some drones somewhere in space, how would mercs based on a planet in another galaxy or just in the same solar system find that place ?? Also on the ganking EVE have no boundaries for how many you want to field. We get that here as it's still a shooter. it's not about the biggest corp who can field 500 at once. It's about having the best tactic, strategy and then beeing able to put that into work. So to end i kind of like my quick matches as a huge part of the players would just scrap all that scanny itty nitty picky part and go back to the adrenalin pumping action.
Ohh and mentioning WoW is like an insult I haven't tried and won't. |
GeneralButtNaked
ZionTCD
354
|
Posted - 2013.04.21 03:13:00 -
[32] - Quote
CCP can't code a small map that doesn't suck you into the terrain.
Enjoy your 8 hour walk to nowhere with no map getting stuck on every ascent and descent.
CCP as a company has many problems with controlling themselves from wasting resources on concepts they cannot finish.
How about instead of trying to push them to create a new abortion, you get on them about raising this part of the game correctly. |
Ulysses Knapse
DUST University Ivy League
373
|
Posted - 2013.05.19 04:31:00 -
[33] - Quote
Bump. |
Ulysses Knapse
DUST University Ivy League
374
|
Posted - 2013.05.19 19:04:00 -
[34] - Quote
GeneralButtNaked wrote:Enjoy your 8 hour walk to nowhere with no map getting stuck on every ascent and descent. Who said there would be no maps?
I didn't say there would be no maps.
You mad, bro? |
bolsh lee
Ahrendee Mercenaries
157
|
Posted - 2013.05.19 19:39:00 -
[35] - Quote
Quote: Fight Club was the beginning, now it's moved out of the basement, it's called Project Mayhem.
Give it time to move out of the basement, I'm not talking about comparing E3 build to now or vice versa, im talking about giving CCP some time to evolve it.. CCP has a larger audience now to hold on/appeal to, some would say it was to early to grab this audience some would say they had enough time.. Being a free 2 play forever evolving game im optimistic CCP will open the doors to our quarters (Metaphorically speaking) some day...
This time next year if we are still spinning circles in the basement and CCP is only giving us more weapons and more vehicles then sure we should probably start bitching.. |
Ulysses Knapse
DUST University Ivy League
378
|
Posted - 2013.05.20 00:00:00 -
[36] - Quote
bolsh lee wrote:This time next year if we are still spinning circles in the basement and CCP is only giving us more weapons and more vehicles then sure we should probably start bitching.. No, we must launch a preemptive strike. Nuke it from orbit, I say! It's the only way to be sure. |
Felix Dominus
Resheph Interstellar Strategy Gallente Federation
0
|
Posted - 2013.05.20 00:14:00 -
[37] - Quote
I don't even know what you're on about. It's an FPS, dude. It's all about matches. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
|
Posted - 2013.05.20 00:18:00 -
[38] - Quote
Signed |
Southpaw Gamer
The Tritan Industries RISE of LEGION
17
|
Posted - 2013.05.20 00:29:00 -
[39] - Quote
Right now what the game desperately requires is more competitive match-making options. PUB STOMPING is not rewarding and only remains mildly entertaining at best.
#1. Introduce a match-making system that only FULL squads can que into thus creating a more rewarding experience for players taking part.
I would rather play 12 v 12 matches rather than continue to PUB STOMP.
|
Whizawk
Omega Risk Control Services General Tso's Alliance
0
|
Posted - 2013.05.20 00:39:00 -
[40] - Quote
The problem is that battle after battle starts to get repetetive and more of a grind. I understand that this game is early in its content stage but I would love to have a sandbox experience where there is always something different to do apart from battles.
Signed. :D |
|
Ulysses Knapse
DUST University Ivy League
379
|
Posted - 2013.05.20 00:54:00 -
[41] - Quote
Felix Dominus wrote:I don't even know what you're on about. It's an FPS, dude. It's all about matches. I sincerely hope that was trolling. If not, I've lost all faith for the Dust 514 playerbase. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
177
|
Posted - 2013.05.20 01:05:00 -
[42] - Quote
I dont know about this..
I've read a lot of complaints that PS2 is about 90% vacant and 10% swarm of players in one spot farming exp.
I just can't see what benefit an open world would have... Matches allow for balanced number of players and an optimized play experience.
This **** is laggy enough as is... And you want an open world where it's 90% vacant and 10% unplayable due to zerging and lag? |
Jathniel
G I A N T EoN.
366
|
Posted - 2013.05.20 01:05:00 -
[43] - Quote
Signed.
I want us to be able to explore and do activities in each other's districts OUTSIDE of formal matches.
- Jath |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
|
Posted - 2013.05.20 01:14:00 -
[44] - Quote
I've been wanting open world gameplay in Dust for a long while now.
I really think it would be a good thing overall. Even if they just let an RNG assemble RDR sized maps and called them a planet, it would be something in the direction I've been hoping for.
Ideally, Districts would be RDR sized maps, but we've gotta start somewhere.
Open world would also alleviate the aggravation many feel because of protostomps, if new players had a chance to just roam instead of either AFKing or beating their heads against a PRO wall for ISK/SP, I think it would do a lot to increase player counts. |
Jathniel
G I A N T EoN.
366
|
Posted - 2013.05.20 01:21:00 -
[45] - Quote
Alaika Arbosa wrote:I've been wanting open world gameplay in Dust for a long while now.
I really think it would be a good thing overall. Even if they just let an RNG assemble RDR sized maps and called them a planet, it would be something in the direction I've been hoping for.
Ideally, Districts would be RDR sized maps, but we've gotta start somewhere.
Open world would also alleviate the aggravation many feel because of protostomps, if new players had a chance to just roam instead of either AFKing or beating their heads against a PRO wall for ISK/SP, I think it would do a lot to increase player counts.
Agreed... Sometimes folks just aren't in the mood for Do-or-Die gameplay ALL the time. Lots of us, have enjoyed the downtime from trading districts between allies. Gives us opportunity to get some dropship flight practice in, having fun racing LAVs, and some cool friendly fire scrambler pistol duels...
...All sorts of meta-game, to enhance the Dust experience.
That's not even PvE. That's just player-generated meta-game from exploring allied districts. |
Nova Knife
Seituoda Taskforce Command Caldari State
947
|
Posted - 2013.05.20 01:29:00 -
[46] - Quote
Not signed.
I don't feel enthused by the thought of them spending months on a system that lets us roam around 25km+ fishbowls and mountains trying to find someone to shoot in a broken game.
The idea of them sticking with 5km X 5km fishbowls (If it's the lesser of two evils. Seriously though, fishbowls need to die.) and spending those months actually fixing the gameplay issues and adding more relevant content excites me more. |
Dolores Khan
GameSpot Innovations Inc.
0
|
Posted - 2013.05.20 01:32:00 -
[47] - Quote
You're wanting them to make a whole new game. |
Ulysses Knapse
DUST University Ivy League
381
|
Posted - 2013.05.20 01:37:00 -
[48] - Quote
Nova Knife wrote:I don't feel enthused by the thought of them spending months on a system that lets us roam around 25km+ fishbowls and mountains trying to find someone to shoot in a broken game. EVE is incredibly open, and it gets multi-hundred man, and even multi-thousand man, fleet battles. Some places would be empty, sure, but other places would host dozens, or even hundreds, of players, sometimes fighting each other, sometimes working towards a common goal.
Make places worth being there and people will show up. Just like in EVE. Other open-world games might struggle in that regard , but if CCP can do what they did with EVE, it would most definitely be worth it. |
Varick Blauvelt
Onikanabo Brigade Caldari State
0
|
Posted - 2013.05.20 01:44:00 -
[49] - Quote
Free Roam in games like Red Dead Redemption and Grand Theft Auto IV aren't really very popular. Most of the time if you see people playing multiplayer in open-world games, it's to go through campaigns with friends. If Dust 514 goes the route of open-world campaign missions, they'd probably have to put in enemy AI and the game would look a lot like Global Agenda. So it'd probably get stale very quickly, except to people who like sandboxing, which EVE Online was more about exploration, trade, politics, etc. and less about sandboxing. So I think it's just trying to grab a market that EVE Online doesn't really like... appeal to.
I think Dust 514 is fine the way it is. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
177
|
Posted - 2013.05.20 01:45:00 -
[50] - Quote
Ulysses Knapse wrote:Nova Knife wrote:I don't feel enthused by the thought of them spending months on a system that lets us roam around 25km+ fishbowls and mountains trying to find someone to shoot in a broken game. EVE is incredibly open, and it gets multi-hundred man, and even multi-thousand man, fleet battles. Some places would be empty, sure, but other places would host dozens, or even hundreds, of players, sometimes fighting each other, sometimes working towards a common goal. Make places worth being there and people will show up. Just like in EVE. Other open-world games might struggle in that regard , but if CCP can do what they did with EVE, it would most definitely be worth it.
It all sounds neat in theory, but I think lets wait till this is ported over to the PS4 and they've had about 4-5 more years to develop the core mechanics before we even think about discussing open world gameplay. |
|
Ulysses Knapse
DUST University Ivy League
381
|
Posted - 2013.05.20 01:51:00 -
[51] - Quote
Varick Blauvelt wrote:Free Roam in games like Red Dead Redemption and Grand Theft Auto IV aren't really very popular. Most of the time if you see people playing multiplayer in open-world games, it's to go through campaigns with friends. If Dust 514 goes the route of open-world campaign missions, they'd probably have to put in enemy AI and the game would look a lot like Global Agenda. So it'd probably get stale very quickly, except to people who like sandboxing, which EVE Online was more about exploration, trade, politics, etc. and less about sandboxing. So I think it's just trying to grab a market that EVE Online doesn't really like... appeal to.
I think Dust 514 is fine the way it is. To those who did not want to use it, it would pretty much be the same. Instant battles and factional warfare would be match-based, and for planetary conquest you could just go in, take it over, and leave. Open-world gameplay creates a massive amount of new possibilities (none of which would be forced on anybody), such as industrial espionage, training with a small group of friends without joining a match, sabotage, exploration, analyzing the map and postulating battle strategies, enjoying the scenery, and more. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
|
Posted - 2013.05.20 03:03:00 -
[52] - Quote
Varick Blauvelt wrote:Free Roam in games like Red Dead Redemption and Grand Theft Auto IV aren't really very popular. Most of the time if you see people playing multiplayer in open-world games, it's to go through campaigns with friends. If Dust 514 goes the route of open-world campaign missions, they'd probably have to put in enemy AI and the game would look a lot like Global Agenda. So it'd probably get stale very quickly, except to people who like sandboxing, which EVE Online was more about exploration, trade, politics, etc. and less about sandboxing. So I think it's just trying to grab a market that EVE Online doesn't really like... appeal to.
I think Dust 514 is fine the way it is.
I've had tons of fun running around RDR MP with friends just shooting each other or whoever we find on the map, they were never empty either unless it was a private match.
Also, as Ulysses said, it wouldn't be forced on people, if they chose to stay within their Merc Cell they could. If they wanted to run around and shoot the locals they could.
Either way, it is about having the option. |
Avinash Decker
BetaMax. CRONOS.
41
|
Posted - 2013.05.20 03:24:00 -
[53] - Quote
I doubt they'll go full blown open world anytime soon , although I think they will make much bigger maps where you can explore , but it'll be more of a game-type where after you finish the match ends. CCP talked about something like this somewhere during the fanfest . |
Kaze Eyrou
ROGUE SPADES EoN.
234
|
Posted - 2013.05.20 03:31:00 -
[54] - Quote
Not signed as well.
Pretty much the people who have not signed it have covered the reasons why it would be a bad idea.
That's not to say I'm against it completely, I just don't see open world being implemented real well for large scale mapsin an FPS. |
Ulysses Knapse
DUST University Ivy League
389
|
Posted - 2013.05.20 04:47:00 -
[55] - Quote
Kaze Eyrou wrote:Pretty much the people who have not signed it have covered the reasons why it would be a bad idea. Incorrect. They covered the reasons they think it would be a bad idea. It is entirely possible that they are quite wrong. |
BL4CK FRIAR
HDYLTA
68
|
Posted - 2013.05.20 05:24:00 -
[56] - Quote
Vyzion Eyri wrote:It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
And limitations on a console such as the PS3 are not so easy to circumnavigate as those on a PC.
Ok Im sorry but this is a load of crap. Planetside 1 came out in 2003 while the Playstation 3 came out in 2006. Planetside hosted hundreds of players on one map/planet w/e. Granted the PS3 is probably not on par with a modern gaming PC, but surely it is close to a gaming PC circa 2003. Also look at MAG for player count size, and look at some of the game modes we had in BETA that are now AWOL, maps with true size and scale. Also in anyother FPS, including MAG, you could kit out your avatar in camo's, with this gun with that scope, these grenades and that equipment and especially considering how large some maps are on BF3, "content" is not an excuse.
|
Avitus Exvladia
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.05.20 05:40:00 -
[57] - Quote
Signed
I swear i was thinking of this earlier today, a PvC mode wear you take on co-op or solo contracts. disarm this, fix that, take control of this point, assassinate some NPC, anything really. also it's a much better way to salvage gear i would imagine. |
Nariec
Carbon 7
14
|
Posted - 2013.05.20 06:29:00 -
[58] - Quote
Signed
They should make the maps as massive as Planetside 2, or something similar. Have you guys seen the actual size of the map we play in, it's massive and huge, it's just that we can't get over there because of the redline. It make dropships VERY useful, Tanks won't be roflstomping everyone because of the distance they have to travel, and MCCs, if they ever get to the point where Players control them, more place to maneuver, of course they have to keep their distance from the enemy base and MCC because if they get too close, their going to get shredded by enemy null cannons and other AA Batteries. And while were on massive maps on each planets, add in drones in the mix.
|
Ulysses Knapse
DUST University Ivy League
392
|
Posted - 2013.05.20 10:03:00 -
[59] - Quote
New Eden is a sandbox. Don't limit it. |
Negris Albedo
Nuevo Atlas Corporation
12
|
Posted - 2013.05.20 20:26:00 -
[60] - Quote
Ulysses Knapse wrote:New Eden is a sandbox. Don't limit it. I second that notion. |
|
Evan Thomas
Talon Strike Force LTD Orion Empire
4
|
Posted - 2013.05.20 20:29:00 -
[61] - Quote
signed... if while exploring i will find cake
|
Negris Albedo
Nuevo Atlas Corporation
12
|
Posted - 2013.05.21 01:29:00 -
[62] - Quote
Evan Thomas wrote:signed... if while exploring i will find cake I must advise against exploring the testing environments. Just complete the tests and move on and you will get cake. |
low genius
The Sound Of Freedom Renegade Alliance
99
|
Posted - 2013.05.21 01:44:00 -
[63] - Quote
Tech Ohm Eaven wrote:Vyzion Eyri wrote:It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
And limitations on a console such as the PS3 are not so easy to circumnavigate as those on a PC. Tech limitations?? We dont need no stincking tech limitations with PS4 8 GB of DDR 5.
dust isn't confirmed for the ps4. |
Skipper Jones
ZionTCD Unclaimed.
43
|
Posted - 2013.05.21 02:48:00 -
[64] - Quote
The only open world that i currently want is the ability to walk around your districts. But with the districts being the same enviroment, it's kinda pointless now. I'm not signing this, because I don't see this game being any better with the ability to go where ever you want to. Being able to walk to someones district and attacking it whenever you want to would make this game impossible to have fun in.
You have to remember, an OPEN WORLD game is a game where YOU have the abillity to go wherever you choose. Making the maps bigger and making more opportunities isn't making it an open world game. It's making a MORE open game. Differences.
Going around a map hunting for drones isn't and open world game. Making maps huge isn't an open world game Although the above would be EXTREMELY fun, it's not an open world game |
Skipper Jones
ZionTCD Unclaimed.
43
|
Posted - 2013.05.21 02:51:00 -
[65] - Quote
Ulysses Knapse wrote:Kaze Eyrou wrote:Pretty much the people who have not signed it have covered the reasons why it would be a bad idea. Incorrect. They covered the reasons they think it would be a bad idea. It is entirely possible that they are quite wrong.
But the people who do ageee, like yourself, also give reason why they THINK it would be fun. |
Nova Knife
Seituoda Taskforce Command Caldari State
975
|
Posted - 2013.05.21 04:19:00 -
[66] - Quote
Ulysses Knapse wrote:Nova Knife wrote:I don't feel enthused by the thought of them spending months on a system that lets us roam around 25km+ fishbowls and mountains trying to find someone to shoot in a broken game. (Some Stuff)
I think you missed the point of my post.
I'll re-iterate.
There's no point in expanding the levels and making dust open world, if all they'll be doing is expanding a broken game.
They need to fix the serious and current issues before they can even consider expansion to an open world concept. Open world is the kind of 'futuretalk' and 'getting ahead of themselves' that caused CCP to have to delay the launch of Dust514 by a year and still have little more than a substandard game to show for it.
It's nice to dream big, and I'd like to eventually see a more open concept with larger areas and more persistant battles... (Open world on an entire planet would be kind of silly tbh) But for now... As a community we need to stop pushing CCP to dream, and get them to wake up and see the problems with their product, and provide goodposts and solutions as to how to fix it.
Dust -Can- be an amazing game. But right now, it isn't. That needs to change before stuff like open world can even be put on the short term drawing board. |
Negris Albedo
Nuevo Atlas Corporation
12
|
Posted - 2013.05.21 04:39:00 -
[67] - Quote
low genius wrote:Tech Ohm Eaven wrote:Vyzion Eyri wrote:It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
And limitations on a console such as the PS3 are not so easy to circumnavigate as those on a PC. Tech limitations?? We dont need no stincking tech limitations with PS4 8 GB of DDR 5. dust isn't confirmed for the ps4. CCP stated that it was looking at the Playstation 4. Infer what you may. |
Ulysses Knapse
Bojo's School of the Trades
393
|
Posted - 2013.05.21 20:05:00 -
[68] - Quote
Nova Knife wrote:Dust -Can- be an amazing game. But right now, it isn't. Dust IS an amazing game, it's just an awful game at the same time. |
RoundEy3
Condotta Rouvenor Gallente Federation
13
|
Posted - 2013.05.21 20:38:00 -
[69] - Quote
As a fan of this game I for one would have to say No.
I think you have a good idea and vision, but I think it's all secondary to what this game is supposed to be.
From first perception and then after a little bit of background info, one gets the impression that you are first and foremost a clone mercenary fighting on behalf of corporations in a larger Faction War between the empires. So all in all pretty much just an extension of faction warfare. You are a battle clone, possibly bred or grown for a single purpose. To chew rocks and murder other clones.
Which is great really. This game is a nice blend of technical and action. I would have little to no interest of going into the role of a mercenary only to do some scientific research and attend social gatherings. When I play DUST I want tactiacal battlefield action. That is all I want them to improve. I would like market integration with EVE and more warfare inter-mingling between the two games, but everything else is just for making it more fancy.
I think making BATTLES more refined should be the primary for quite some time. Just an honest opinion. |
Finn Kempers
BetaMax. CRONOS.
228
|
Posted - 2013.05.21 20:43:00 -
[70] - Quote
Persistent battles ftw! Signed |
|
Ulysses Knapse
Bojo's School of the Trades
394
|
Posted - 2013.05.22 05:25:00 -
[71] - Quote
RoundEy3 wrote:As a fan of this game I for one would have to say No.
I think you have a good idea and vision, but I think it's all secondary to what this game is supposed to be.
From first perception and then after a little bit of background info, one gets the impression that you are first and foremost a clone mercenary fighting on behalf of corporations in a larger Faction War between the empires. So all in all pretty much just an extension of faction warfare. You are a battle clone, possibly bred or grown for a single purpose. To chew rocks and murder other clones.
Which is great really. This game is a nice blend of technical and action. I would have little to no interest of going into the role of a mercenary only to do some scientific research and attend social gatherings. When I play DUST I want tactiacal battlefield action. That is all I want them to improve. I would like market integration with EVE and more warfare inter-mingling between the two games, but everything else is just for making it more fancy.
I think making BATTLES more refined should be the primary for quite some time. Just an honest opinion. While you are partially correct in that this would assist in non-combat processes, it would also add a massive variety of strategies, tactics and possibilities for combat. You could plant a small squadron of mercs to act as a sniper squad before launching a full-on invasion, or covertly enter the district with the intent to sabotage defensive installations. |
Emerald Bellerophon
Nenikekamen
17
|
Posted - 2013.05.22 08:12:00 -
[72] - Quote
Signed.
Because. |
Aerion Spiritus
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.22 08:35:00 -
[73] - Quote
Ulysses Knapse wrote:This is a petition. If you support it, please post "Signed"I'm sure CCP is trying their best to make Dust work, but I'm afraid they are going in the wrong direction. Towards "matches" and away from the sandbox that EVE was so successful with. We need open-world gameplay. Think of the possibilities. Think of the potential. Current match-based gameplay will only get Dust so far. Sure, we can keep matches for factional warfare and arena battles, but without an open-world environment, Dust will only be a twisted subsidiary of EVE with no industry or economics of its own. I know this sounds demanding, but it is the only way Dust will ever become more than a squad-based, arena FPS. Please give your support, so CCP knows that we want more for Dust. *Insert Number Here* Signatures and Counting
signed and do you mean adding in the industrialist side that eve has (in some form) as well as some level of free roam. If yes read this https://forums.dust514.com/default.aspx?g=posts&t=80468&find=unread |
Negris Albedo
Nuevo Atlas Corporation
19
|
Posted - 2013.05.23 18:22:00 -
[74] - Quote
Aerion Spiritus wrote:Ulysses Knapse wrote:This is a petition. If you support it, please post "Signed"I'm sure CCP is trying their best to make Dust work, but I'm afraid they are going in the wrong direction. Towards "matches" and away from the sandbox that EVE was so successful with. We need open-world gameplay. Think of the possibilities. Think of the potential. Current match-based gameplay will only get Dust so far. Sure, we can keep matches for factional warfare and arena battles, but without an open-world environment, Dust will only be a twisted subsidiary of EVE with no industry or economics of its own. I know this sounds demanding, but it is the only way Dust will ever become more than a squad-based, arena FPS. Please give your support, so CCP knows that we want more for Dust. *Insert Number Here* Signatures and Counting signed and do you mean adding in the industrialist side that eve has (in some form) as well as some level of free roam. If yes read this https://forums.dust514.com/default.aspx?g=posts&t=80468&find=unread I don't think that sort of industry would work well with Dust, but some sort of industry would be nice. |
iceyburnz
Crux Special Tasks Group Gallente Federation
466
|
Posted - 2013.05.23 18:26:00 -
[75] - Quote
3 perma- 5x5 km 50 vrs 50 battlefields were the war never ends please.
so signed because its sorta the same thing. |
Terra Thesis
HDYLTA
54
|
Posted - 2013.05.23 18:54:00 -
[76] - Quote
signed. |
KING ZUMA
The Unholy Legion of Darkstar DARKSTAR ARMY
20
|
Posted - 2013.05.23 19:30:00 -
[77] - Quote
signed...for the ps4. there is no way a ps3 could handle this, I like to think of Dust 514 being in beta until it goes to the ps4 then we can start thinking big. and don't say that it hasn't been announced for the ps4 yet, why would CCP be making a game on a console which is at the end of its life span?
CCP must just carry on doing what it has been doing- fixing all bugs, making all the racial dropsuits and weapons adding more content....and then when they can say that the game is as close to perfect as possible, they can start thinking Ps4, free roam, huge maps and look at what other games with stuff like this (PS2) have done wrong (pointless territory changes when most ppl are offline) and find ways to get around this. |
Davy Headhunter
ZionTCD Unclaimed.
7
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Posted - 2013.05.23 19:40:00 -
[78] - Quote
signed |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
252
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Posted - 2013.05.23 20:11:00 -
[79] - Quote
Yes.
I want this to be a good game first and then the sandbox after. I would like to be stationed on a ship with my repper and fix the outside of the hull when in transit from being hit by a meteor or something. I would work on the drones sent for mining or defense. I would go to advanced areas that drones couldn't to pull minerals from the soil and freely explore the planets in a type of dropship.
I want the Meta. I want the open world. I want to be connected to a corporation and fighting and when we are not transfer my conciousness to my clone that is stationed somewhere else and has other responsibilities. Or just explore while on transit to the next battle. Scout out the surrounding civilization and see the worlds of a new galaxy. Explore and recover valuables from crashed ships and forgotten cities.... and more.
Essentially I want an experience similar to ME but a billion times better. And I hope to see that happen, after the game is solid and after a few expansions. |
Negris Albedo
Nuevo Atlas Corporation
20
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Posted - 2013.05.23 20:30:00 -
[80] - Quote
KING ZUMA wrote:signed...for the ps4. there is no way a ps3 could handle this Why not? All the heavy lifting is done serverside, and even then it isn't much more intensive than it currently is. |
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Ulysses Knapse
Bojo's School of the Trades
406
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Posted - 2013.05.25 17:22:00 -
[81] - Quote
KING ZUMA wrote:there is no way a ps3 could handle this. Except, the PS3 is already handling this. The only performance difference would be server-side, and not necessarily for the worse. Put plainly, there is no real reason the PS3 shouldn't be able to handle this. |
Sebrone Jamleux
Namtar Elite Gallente Federation
13
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Posted - 2013.05.25 19:12:00 -
[82] - Quote
Signed |
Negris Albedo
Nuevo Atlas Corporation
24
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Posted - 2013.05.26 20:48:00 -
[83] - Quote
+1, I support. |
Ulysses Knapse
Bojo's School of the Trades
424
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Posted - 2013.06.02 07:39:00 -
[84] - Quote
This idea is terri-
...
-bly good! |
D legendary hero
One-Armed Bandits Unclaimed.
57
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Posted - 2013.06.02 08:14:00 -
[85] - Quote
signed. |
Treablo James Howard
WarRavens
27
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Posted - 2013.06.02 08:22:00 -
[86] - Quote
You don't let the dog off the leash until you know it wont run away and never come back. |
Ulysses Knapse
Bojo's School of the Trades
424
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Posted - 2013.06.04 08:39:00 -
[87] - Quote
Treablo James Howard wrote:You don't let the dog off the leash until you know it wont run away and never come back. Which is why you put an electric collar on it. |
Ti Joad
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.06.04 16:15:00 -
[88] - Quote
I'm curious as to how this open-world sandbox gameplay would really accomplish anything in regards to generating ISK or SP. Would it? A never ending battle sounds like you'd be losing a lot of ISK while generating very minimal ISK/SP in return. In a sense, I can see how that on-going battle would simulate how war and financing correlate and how open-ended a battle is. However, how would rewards be determined? The corporation could set a commission per kill, but in the end we'd lose so much more in the battle. That's the cost of running a war
Another thing I'm curious about is what would the objectives of these sandbox "skirmishes" be? Kill the intruders? Take over the objective(s)? Relay the information back to the outpost? Raid the enemy outpost? Technically, we already do all this in the match. It's just all the reconnaissance, planning and prepping are done for us in the War Room already
Remember, we are mercenaries for hire. Some are attached to (player-owned) corporations, and some are not. Without the incentive of ISK, why would I want to lose equipment and clones reserves? Some mercs may be doing this all for the satifaction of their bloodlust, but there are more who are doing this for a reason besides that (*cough* ISK *cough* *cough*)
I do believe we need to see more open-ended ways to play, but that'll come DUST fixes the issues it has now. From what I've read, EVE Online has been around for over a decade and look at how far it has come. Give DUST514 at least a fraction of that time, and no doubt would we see major changes in that time |
Flawless Mirage
Valhalla Gardains
15
|
Posted - 2013.07.16 09:38:00 -
[89] - Quote
Azraya Veldman wrote:Tech Ohm Eaven wrote:Tech limitations??
We dont need no stincking tech limitations with PS4 8 GB of DDR 5. Open world enviorment would require a lot of work, and it would be much more demanding server side. On technical side: You can probably render 150 chars in the same place even on PS3 and I think it would be ok for an open world system in most cases. The main issue is that server has to keep track on every person on the map. This is why most older games have >20 servers to choose from. One would just die. Newer ones also use multiple servers, but transfer characters in the background from one to another. Design side: Creating open world content is just a whole different can of worms. You have to create a lot of content for people to do when they travel across the map. DUST is not DayZ, in dust you are not a lone wolf walking across the map and looking for food. You have to get structured content witch is driven by developers and it's NOT what (I think) most of us want. I strongly believe that the way CCP goes with it is the best there is. For now we have only skirmish / ambush. BUT THIS IS BETA We, in theory, are here to test base game mechanics.CCP is not going for "skirmish mode play" it's giving us base mechanics to play with so they know the base idea about the game is good, which is shooting stuff :) At May 6, still in BETA, we will get Planetary Conquest - you'll finally have something to do besides standard Battlefield mechanics. You'll be able to have your own place in the world and defend it. In future plans there are a lot more things: defending your territory from npc, building orbital cannons for defence, fighting on ships to take the hulls, a lot of stuff to do. Af far as I know CCP doesn't believe in throwing a game out and working on "DUST 1028"it's a project where you will get constant updates with new types of gameplay. Sorry for the wall of text, wanted to keep it short, but DUST is a vision and as with EVE you can't say what it is in one sentence. Also, any spelling errors are here because English is not my native language.
Go take a look at their other projects... |
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