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RINON114
B.S.A.A.
92
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Posted - 2013.04.17 06:47:00 -
[1] - Quote
Not signed, sorry.
I'm certain that this is the direction in which Dust is currently heading. The player market will happen at some point, as well as bigger maps and other types of game modes. I also think that CCP's reasons for having matches number in the hundreds, although I imagine that the main reason is either player organisation or because it's what FPS players are familiar with. Uprising will also add in GÇ£the ability for players to travel between planetsGÇ¥. |
RINON114
B.S.A.A.
92
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Posted - 2013.04.18 06:04:00 -
[2] - Quote
slypie11 wrote:Ulysses Knapse wrote:PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. Open world, but with limits, instances, territories etc. An entire planet would be a pain to cross, so there would have to be fast travel public CRUs. There would have to be cities, which would be DUST's version of high sec, small towns-low sec, wastelands-null sec. Corps should be able to defend their borders with auto turrets and walls, and some planets should probably not be in game because of population problems. Anyway, signed, this would be amazing in the near future. I believe this would capture the true feeling of New Eden, maybe even better than EVE. Lone bandits waiting outside towns for unsuspecting travelers, or a whole group waiting on a canyon to ambush a caravan. Huge wall towering over the wasteland with turrets that obliterate anything that moves. Huge sieges and massive complexes built around one goliath of a railgun shooting up into space. An open world would open up a huge number of possibilities for DUST, and the sooner it is ready, the better. Ask yourself this: How many sandbox games exist today that are the size of, or bigger than a planet? The only one I know of is Minecraft, with a theoretical size only of being bigger than our planet.
Look at other popular sandbox games, Skyrim/GTA etc. Don't you think if whole worlds were possible they would have been made already? |
RINON114
B.S.A.A.
93
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Posted - 2013.04.18 11:59:00 -
[3] - Quote
Ulysses Knapse wrote:RINON114 wrote:slypie11 wrote:Ulysses Knapse wrote:PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. Open world, but with limits, instances, territories etc. An entire planet would be a pain to cross, so there would have to be fast travel public CRUs. There would have to be cities, which would be DUST's version of high sec, small towns-low sec, wastelands-null sec. Corps should be able to defend their borders with auto turrets and walls, and some planets should probably not be in game because of population problems. Anyway, signed, this would be amazing in the near future. I believe this would capture the true feeling of New Eden, maybe even better than EVE. Lone bandits waiting outside towns for unsuspecting travelers, or a whole group waiting on a canyon to ambush a caravan. Huge wall towering over the wasteland with turrets that obliterate anything that moves. Huge sieges and massive complexes built around one goliath of a railgun shooting up into space. An open world would open up a huge number of possibilities for DUST, and the sooner it is ready, the better. Ask yourself this: How many sandbox games exist today that are the size of, or bigger than a planet? The only one I know of is Minecraft, with a theoretical size only of being bigger than our planet. Look at other popular sandbox games, Skyrim/GTA etc. Don't you think if whole worlds were possible they would have been made already? That isn't what I'm asking for, though it might be what he is asking for. All I want is something aside from "Enter Match, Win Match, Auto-Leave". I don't mind if the districts are segregated and instanced. How about being able to freely walk through districts we own? That sounds like a great way to practice map strategies as well as practice in general. |
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