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Thread Statistics | Show CCP posts - 0 post(s) |
Ulysses Knapse
Nuevo Atlas Corporation
295
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Posted - 2013.04.17 05:44:00 -
[1] - Quote
This is a petition. If you support it, please post "Signed"
I'm sure CCP is trying their best to make Dust work, but I'm afraid they are going in the wrong direction. Towards "matches" and away from the sandbox that EVE was so successful with. We need open-world gameplay. Think of the possibilities. Think of the potential. Current match-based gameplay will only get Dust so far. Sure, we can keep matches for factional warfare and arena battles, but without an open-world environment, Dust will only be a twisted subsidiary of EVE with no industry or economics of its own.
I know this sounds demanding, but it is the only way Dust will ever become more than a squad-based, arena FPS.
Please give your support, so CCP knows that we want more for Dust. |
Ulysses Knapse
Nuevo Atlas Corporation
306
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Posted - 2013.04.17 22:06:00 -
[2] - Quote
PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. |
Ulysses Knapse
Nuevo Atlas Corporation
307
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Posted - 2013.04.18 06:19:00 -
[3] - Quote
RINON114 wrote:slypie11 wrote:Ulysses Knapse wrote:PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. Open world, but with limits, instances, territories etc. An entire planet would be a pain to cross, so there would have to be fast travel public CRUs. There would have to be cities, which would be DUST's version of high sec, small towns-low sec, wastelands-null sec. Corps should be able to defend their borders with auto turrets and walls, and some planets should probably not be in game because of population problems. Anyway, signed, this would be amazing in the near future. I believe this would capture the true feeling of New Eden, maybe even better than EVE. Lone bandits waiting outside towns for unsuspecting travelers, or a whole group waiting on a canyon to ambush a caravan. Huge wall towering over the wasteland with turrets that obliterate anything that moves. Huge sieges and massive complexes built around one goliath of a railgun shooting up into space. An open world would open up a huge number of possibilities for DUST, and the sooner it is ready, the better. Ask yourself this: How many sandbox games exist today that are the size of, or bigger than a planet? The only one I know of is Minecraft, with a theoretical size only of being bigger than our planet. Look at other popular sandbox games, Skyrim/GTA etc. Don't you think if whole worlds were possible they would have been made already? That isn't what I'm asking for, though it might be what he is asking for. All I want is something aside from "Enter Match, Win Match, Auto-Leave". I don't mind if the districts are segregated and instanced. |
Ulysses Knapse
Nuevo Atlas Corporation
310
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Posted - 2013.04.18 19:36:00 -
[4] - Quote
RINON114 wrote:How about being able to freely walk through districts we own? That sounds like a great way to practice map strategies as well as practice in general. Of course. That's the beauty of an open-world: no need for arbitrary time limits or forced objectives. You are free to do whatever the environment allows, or not do anything at all. |
Ulysses Knapse
Nuevo Atlas Corporation
311
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Posted - 2013.04.18 22:11:00 -
[5] - Quote
CrotchGrab 360 wrote:Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again. Not necessarily, Mr. CrotchGrab |
Ulysses Knapse
Nuevo Atlas Corporation
322
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Posted - 2013.04.20 23:51:00 -
[6] - Quote
Den-tredje Baron wrote:CrotchGrab 360 wrote:terrible idea, absolutely terrible.
Look at Planetside 2, the battles are awesome when it happens but I stopped playing that game because although it was one of the most impressive FPS games I've ever played in terms of both looks and large-scale battles it got extremely boring finding 5 people mindlessly running around a huge complex with no enemies to fight.
When you queue up you know you're going to go against opposing players, if it were a sandbox style game you wouldn't know what you would find and most likely would be walking across empty terrain or run across 10 tanks all parked up.
Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again.
At least with corp battles you dictate how and when what is at stake.
I don't even play MMOs, barely play FPS games. Have been playing DUST for 2 months and can tell that this is a terrible idea, it doesn't take a genius to work that out. I'm really in on this ^ Right now it might not seem sandboxed at all !! But it'll come SOON ^TM and all that. They do want to implement this into null in eve. ( thats where all the sandbox stuff is) there they talked about maknig us take stations, take pos's, assault valuable planets. And that's only the fighting part. When market is like fully opened and eve players will be making the stuff we buy. Simple fight can change those prices from one month to another. We'll be fighting for the resources to pay for our guns. In PS2 you would run around and a lot of the times for one silly guy hiding in a corner waiting for you to go away so he could cap the rest of the objectives. Here you'r more forced into the combat. The sandbox here isn't that much the combat ( it still is you can deploy vehicles that can have well over 500 different fittings. Suits that can even more as therer are many more suits and stuff to put on them ) the sandbox is the logistics of keeping an district of making the most isk out of on using the isk on the market getting more isk to found even more war to maybe become a major part who earns isk on making the tools of theses wars. Your sandbox will at some point (soon ^TM and all that) become the entire bloddy SPACE !! And not a boring one where you have to stand and wait for objectives to slowly turn your way and at some point you'll have to run back to cap it yet again NOT SIGNED ! For some reason, you mistake open-world gameplay with WoW World PVP. Don't. |
Ulysses Knapse
DUST University Ivy League
373
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Posted - 2013.05.19 04:31:00 -
[7] - Quote
Bump. |
Ulysses Knapse
DUST University Ivy League
374
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Posted - 2013.05.19 19:04:00 -
[8] - Quote
GeneralButtNaked wrote:Enjoy your 8 hour walk to nowhere with no map getting stuck on every ascent and descent. Who said there would be no maps?
I didn't say there would be no maps.
You mad, bro? |
Ulysses Knapse
DUST University Ivy League
378
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Posted - 2013.05.20 00:00:00 -
[9] - Quote
bolsh lee wrote:This time next year if we are still spinning circles in the basement and CCP is only giving us more weapons and more vehicles then sure we should probably start bitching.. No, we must launch a preemptive strike. Nuke it from orbit, I say! It's the only way to be sure. |
Ulysses Knapse
DUST University Ivy League
379
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Posted - 2013.05.20 00:54:00 -
[10] - Quote
Felix Dominus wrote:I don't even know what you're on about. It's an FPS, dude. It's all about matches. I sincerely hope that was trolling. If not, I've lost all faith for the Dust 514 playerbase. |
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Ulysses Knapse
DUST University Ivy League
381
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Posted - 2013.05.20 01:37:00 -
[11] - Quote
Nova Knife wrote:I don't feel enthused by the thought of them spending months on a system that lets us roam around 25km+ fishbowls and mountains trying to find someone to shoot in a broken game. EVE is incredibly open, and it gets multi-hundred man, and even multi-thousand man, fleet battles. Some places would be empty, sure, but other places would host dozens, or even hundreds, of players, sometimes fighting each other, sometimes working towards a common goal.
Make places worth being there and people will show up. Just like in EVE. Other open-world games might struggle in that regard , but if CCP can do what they did with EVE, it would most definitely be worth it. |
Ulysses Knapse
DUST University Ivy League
381
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Posted - 2013.05.20 01:51:00 -
[12] - Quote
Varick Blauvelt wrote:Free Roam in games like Red Dead Redemption and Grand Theft Auto IV aren't really very popular. Most of the time if you see people playing multiplayer in open-world games, it's to go through campaigns with friends. If Dust 514 goes the route of open-world campaign missions, they'd probably have to put in enemy AI and the game would look a lot like Global Agenda. So it'd probably get stale very quickly, except to people who like sandboxing, which EVE Online was more about exploration, trade, politics, etc. and less about sandboxing. So I think it's just trying to grab a market that EVE Online doesn't really like... appeal to.
I think Dust 514 is fine the way it is. To those who did not want to use it, it would pretty much be the same. Instant battles and factional warfare would be match-based, and for planetary conquest you could just go in, take it over, and leave. Open-world gameplay creates a massive amount of new possibilities (none of which would be forced on anybody), such as industrial espionage, training with a small group of friends without joining a match, sabotage, exploration, analyzing the map and postulating battle strategies, enjoying the scenery, and more. |
Ulysses Knapse
DUST University Ivy League
389
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Posted - 2013.05.20 04:47:00 -
[13] - Quote
Kaze Eyrou wrote:Pretty much the people who have not signed it have covered the reasons why it would be a bad idea. Incorrect. They covered the reasons they think it would be a bad idea. It is entirely possible that they are quite wrong. |
Ulysses Knapse
DUST University Ivy League
392
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Posted - 2013.05.20 10:03:00 -
[14] - Quote
New Eden is a sandbox. Don't limit it. |
Ulysses Knapse
Bojo's School of the Trades
393
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Posted - 2013.05.21 20:05:00 -
[15] - Quote
Nova Knife wrote:Dust -Can- be an amazing game. But right now, it isn't. Dust IS an amazing game, it's just an awful game at the same time. |
Ulysses Knapse
Bojo's School of the Trades
394
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Posted - 2013.05.22 05:25:00 -
[16] - Quote
RoundEy3 wrote:As a fan of this game I for one would have to say No.
I think you have a good idea and vision, but I think it's all secondary to what this game is supposed to be.
From first perception and then after a little bit of background info, one gets the impression that you are first and foremost a clone mercenary fighting on behalf of corporations in a larger Faction War between the empires. So all in all pretty much just an extension of faction warfare. You are a battle clone, possibly bred or grown for a single purpose. To chew rocks and murder other clones.
Which is great really. This game is a nice blend of technical and action. I would have little to no interest of going into the role of a mercenary only to do some scientific research and attend social gatherings. When I play DUST I want tactiacal battlefield action. That is all I want them to improve. I would like market integration with EVE and more warfare inter-mingling between the two games, but everything else is just for making it more fancy.
I think making BATTLES more refined should be the primary for quite some time. Just an honest opinion. While you are partially correct in that this would assist in non-combat processes, it would also add a massive variety of strategies, tactics and possibilities for combat. You could plant a small squadron of mercs to act as a sniper squad before launching a full-on invasion, or covertly enter the district with the intent to sabotage defensive installations. |
Ulysses Knapse
Bojo's School of the Trades
406
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Posted - 2013.05.25 17:22:00 -
[17] - Quote
KING ZUMA wrote:there is no way a ps3 could handle this. Except, the PS3 is already handling this. The only performance difference would be server-side, and not necessarily for the worse. Put plainly, there is no real reason the PS3 shouldn't be able to handle this. |
Ulysses Knapse
Bojo's School of the Trades
424
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Posted - 2013.06.02 07:39:00 -
[18] - Quote
This idea is terri-
...
-bly good! |
Ulysses Knapse
Bojo's School of the Trades
424
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Posted - 2013.06.04 08:39:00 -
[19] - Quote
Treablo James Howard wrote:You don't let the dog off the leash until you know it wont run away and never come back. Which is why you put an electric collar on it. |
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