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Ulysses Knapse
Nuevo Atlas Corporation
295
|
Posted - 2013.04.17 05:44:00 -
[1] - Quote
This is a petition. If you support it, please post "Signed"
I'm sure CCP is trying their best to make Dust work, but I'm afraid they are going in the wrong direction. Towards "matches" and away from the sandbox that EVE was so successful with. We need open-world gameplay. Think of the possibilities. Think of the potential. Current match-based gameplay will only get Dust so far. Sure, we can keep matches for factional warfare and arena battles, but without an open-world environment, Dust will only be a twisted subsidiary of EVE with no industry or economics of its own.
I know this sounds demanding, but it is the only way Dust will ever become more than a squad-based, arena FPS.
Please give your support, so CCP knows that we want more for Dust. |
Samael Theosi
Shining Flame Amarr Empire
0
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Posted - 2013.04.17 05:45:00 -
[2] - Quote
Signed. |
Negris Albedo
Nuevo Atlas Corporation
8
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Posted - 2013.04.17 05:46:00 -
[3] - Quote
Signed. |
Vaux Karn
The Mercenary Collective
1
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Posted - 2013.04.17 05:48:00 -
[4] - Quote
Signed. And +1. |
RINON114
B.S.A.A.
92
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Posted - 2013.04.17 06:47:00 -
[5] - Quote
Not signed, sorry.
I'm certain that this is the direction in which Dust is currently heading. The player market will happen at some point, as well as bigger maps and other types of game modes. I also think that CCP's reasons for having matches number in the hundreds, although I imagine that the main reason is either player organisation or because it's what FPS players are familiar with. Uprising will also add in GÇ£the ability for players to travel between planetsGÇ¥. |
Vyzion Eyri
The Southern Legion RISE of LEGION
499
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Posted - 2013.04.17 07:46:00 -
[6] - Quote
It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
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Tech Ohm Eaven
L.O.T.I.S.
473
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Posted - 2013.04.17 08:16:00 -
[7] - Quote
Vyzion Eyri wrote:It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
And limitations on a console such as the PS3 are not so easy to circumnavigate as those on a PC.
Tech limitations??
We dont need no stincking tech limitations with PS4 8 GB of DDR 5. |
Warpfiend Thanos
Destruction Initiative Enterprise
14
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Posted - 2013.04.17 11:07:00 -
[8] - Quote
signed
I'd love to go exploring, salvaging, shooting rabbits or sitting in a hole.
It would make New Eden a lot more real if we could do something other than standing in our tin can quarters or shooting people |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
44
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Posted - 2013.04.17 11:10:00 -
[9] - Quote
Signed but I would prefer if right now CCP worked on fixing glitches, polishing, and adding a little bit more content. I can wait awhile for the sandbox |
Daedric Lothar
Onslaught Inc
244
|
Posted - 2013.04.17 11:25:00 -
[10] - Quote
Signed
Though the idea itself is probably exactly what CCP wants, as stated above they said there were technical limitation. I'm not sure how much of that I truly believe, as Final Fantasy and Defiance and Destiny are all MMOs slated for playstation and are supposed to feature open worlds. Then again they didn't say what the technical limitation was, could be they just don't have anyone on staff capable of coding an FPS sandbox that doesn't suck on the PS3. No insult to CCP intended, just theorizing.
However, given how many planets there are in EVE, its safe to assume a truely open sandbox would be a horrible experience for FPS players. The technical limitation may just be they feel there won't be a large enough population to generate the nessecary content. I've flown around in Null sec in EVE and it can get pretty lonely out there in some systems and areas. If a Eve pilot could get bored, imagine an FPS player out by themselves or having a 1v1.. It sounds fun, but its boring.
Who knows.. |
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CrotchGrab 360
Better Hide R Die
22
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Posted - 2013.04.17 11:47:00 -
[11] - Quote
terrible idea, absolutely terrible.
Look at Planetside 2, the battles are awesome when it happens but I stopped playing that game because although it was one of the most impressive FPS games I've ever played in terms of both looks and large-scale battles it got extremely boring finding 5 people mindlessly running around a huge complex with no enemies to fight.
When you queue up you know you're going to go against opposing players, if it were a sandbox style game you wouldn't know what you would find and most likely would be walking across empty terrain or run across 10 tanks all parked up.
Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again.
At least with corp battles you dictate how and when what is at stake.
I don't even play MMOs, barely play FPS games. Have been playing DUST for 2 months and can tell that this is a terrible idea, it doesn't take a genius to work that out. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
267
|
Posted - 2013.04.17 11:58:00 -
[12] - Quote
D'aww, you used one of my "picture this with me" posts! And my open world write-up!
That said, I'm not really interesting in trying to dictate development priorities to CCP. They've got a roadmap, and following it will get us to whatever ideal state of the game CCP has in mind fastest. Making sudden shifts in priorities is just going to slow everything down. Agile Development doesn't work really well with projects of this scale. |
Azraya Veldman
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.04.17 11:58:00 -
[13] - Quote
Tech Ohm Eaven wrote:Tech limitations??
We dont need no stincking tech limitations with PS4 8 GB of DDR 5.
Open world enviorment would require a lot of work, and it would be much more demanding server side.
On technical side: You can probably render 150 chars in the same place even on PS3 and I think it would be ok for an open world system in most cases. The main issue is that server has to keep track on every person on the map. This is why most older games have >20 servers to choose from. One would just die. Newer ones also use multiple servers, but transfer characters in the background from one to another.
Design side: Creating open world content is just a whole different can of worms. You have to create a lot of content for people to do when they travel across the map. DUST is not DayZ, in dust you are not a lone wolf walking across the map and looking for food. You have to get structured content witch is driven by developers and it's NOT what (I think) most of us want.
I strongly believe that the way CCP goes with it is the best there is. For now we have only skirmish / ambush. BUT THIS IS BETA We, in theory, are here to test base game mechanics.
CCP is not going for "skirmish mode play" it's giving us base mechanics to play with so they know the base idea about the game is good, which is shooting stuff :) At May 6, still in BETA, we will get Planetary Conquest - you'll finally have something to do besides standard Battlefield mechanics. You'll be able to have your own place in the world and defend it.
In future plans there are a lot more things: defending your territory from npc, building orbital cannons for defence, fighting on ships to take the hulls, a lot of stuff to do. Af far as I know CCP doesn't believe in throwing a game out and working on "DUST 1028" it's a project where you will get constant updates with new types of gameplay.
Sorry for the wall of text, wanted to keep it short, but DUST is a vision and as with EVE you can't say what it is in one sentence. Also, any spelling errors are here because English is not my native language. |
Volgair
The Tritan Industries RISE of LEGION
271
|
Posted - 2013.04.17 12:28:00 -
[14] - Quote
Signed, But with some notable reservations.
- Mining small scale in New Eden is fugging dumb. CCP please dont do it, salvage or strip... Nothing in between should be cost or time effective.
- Instances and raid content would be great. Waves I find are a little lame if over done. Boss fights that require extreme precision and coordination as a team, are kind of the ideal. The Extra Credits about scope and type is a good example of how to balance this. PvE, PvEvP, its all a very cool in terms of effective, fun uses of player game time and CCP resources. Especially if they added a BPC based content hook enforcing a player market. (Look up my name and go back to my threads from last June if you want to explore that idea more from my perspective.)
- Large open content would be a hard press simply by volume... The server resources alone would in my rough estimate triple CCP's server need, and would long term probably hurt CCP's stability based on operation and maintenance costs alone. Also, comparing New Eden to Planetside 2 in terms of content volume is like comparing a snow globe to an ocean. |
Garrett Blacknova
Codex Troopers
2547
|
Posted - 2013.04.17 13:13:00 -
[15] - Quote
Tech Ohm Eaven wrote:Vyzion Eyri wrote:It'd be difficult to implement multiplayer gameplay of such a scale and be able to sustain the sheer amount of content that we already have, let alone the big updates that will come in the future. I believe one of the devs called it 'tech limitations'?
And limitations on a console such as the PS3 are not so easy to circumnavigate as those on a PC. Tech limitations?? We dont need no stincking tech limitations with PS4 8 GB of DDR 5. So what you're saying is that the current game client ISN'T designed with the PS3 in mind, and that CCP aren't planning to keep the PS3 version alive while the console is still more popular than the PS4 - which it will be for quite some time if past Sony consoles have been any indication - and in violation of CCP's history of keeping minimum requirements for EVE at a baseline level where they aren't pushing their customers to upgrade or quit on a regular basis...
Interesting theory, but have you got any valid grounds on which to base it?
Yes, the idea of a grand-scale open world instead of the current "instanced" system is a nice one. But if you look at it realistically, EVE Online is instanced - no matter how far you travel without jumping, you'll always be in the same system you started in. Each star system in EVE is an instance. Each district in DUST is an instance. You can travel between them, but you probably can't walk from one to another. Certainly not when they're on different planets. There's more logic behind this in DUST than there is in EVE.
And yes, it's probably going to be viable to expand the open-world feel of DUST on the PS4, but it definitely should NOT be happening until the PS3 is being left behind. |
Galrick M'kron
Sand Mercenary Corps Inc.
61
|
Posted - 2013.04.17 17:27:00 -
[16] - Quote
Signed (+1). I'd like this, and posted a very, very stupid and unrealistic vision of Dust as a sandbox (I'm not going to link to it) when I first started. Although It's hard to pull off an open world with this many players on this many planets without taxing their servers and our consoles, I expect CCP to do this at some point. |
BOZ MR
BurgezzE.T.F Orion Empire
68
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Posted - 2013.04.17 17:29:00 -
[17] - Quote
Signed.
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PIMP MAC DADDY 2100374163
Internal Error. Negative-Feedback
50
|
Posted - 2013.04.17 20:11:00 -
[18] - Quote
Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
268
|
Posted - 2013.04.17 21:49:00 -
[19] - Quote
PIMP MAC DADDY 2100374163 wrote:What if you were ganged up on by a full squad of protos with no limits? Yes, what if non-consensual PvP, the best part of New Eden, were to happen? Wouldn't that be...awful? |
Ulysses Knapse
Nuevo Atlas Corporation
306
|
Posted - 2013.04.17 22:06:00 -
[20] - Quote
PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. |
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slypie11
Planetary Response Organisation
160
|
Posted - 2013.04.17 22:18:00 -
[21] - Quote
Ulysses Knapse wrote:PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. Open world, but with limits, instances, territories etc. An entire planet would be a pain to cross, so there would have to be fast travel public CRUs. There would have to be cities, which would be DUST's version of high sec, small towns-low sec, wastelands-null sec. Corps should be able to defend their borders with auto turrets and walls, and some planets should probably not be in game because of population problems. Anyway, signed, this would be amazing in the near future. I believe this would capture the true feeling of New Eden, maybe even better than EVE. Lone bandits waiting outside towns for unsuspecting travelers, or a whole group waiting on a canyon to ambush a caravan. Huge wall towering over the wasteland with turrets that obliterate anything that moves. Huge sieges and massive complexes built around one goliath of a railgun shooting up into space. An open world would open up a huge number of possibilities for DUST, and the sooner it is ready, the better. |
RINON114
B.S.A.A.
92
|
Posted - 2013.04.18 06:04:00 -
[22] - Quote
slypie11 wrote:Ulysses Knapse wrote:PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. Open world, but with limits, instances, territories etc. An entire planet would be a pain to cross, so there would have to be fast travel public CRUs. There would have to be cities, which would be DUST's version of high sec, small towns-low sec, wastelands-null sec. Corps should be able to defend their borders with auto turrets and walls, and some planets should probably not be in game because of population problems. Anyway, signed, this would be amazing in the near future. I believe this would capture the true feeling of New Eden, maybe even better than EVE. Lone bandits waiting outside towns for unsuspecting travelers, or a whole group waiting on a canyon to ambush a caravan. Huge wall towering over the wasteland with turrets that obliterate anything that moves. Huge sieges and massive complexes built around one goliath of a railgun shooting up into space. An open world would open up a huge number of possibilities for DUST, and the sooner it is ready, the better. Ask yourself this: How many sandbox games exist today that are the size of, or bigger than a planet? The only one I know of is Minecraft, with a theoretical size only of being bigger than our planet.
Look at other popular sandbox games, Skyrim/GTA etc. Don't you think if whole worlds were possible they would have been made already? |
Ulysses Knapse
Nuevo Atlas Corporation
307
|
Posted - 2013.04.18 06:19:00 -
[23] - Quote
RINON114 wrote:slypie11 wrote:Ulysses Knapse wrote:PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. Open world, but with limits, instances, territories etc. An entire planet would be a pain to cross, so there would have to be fast travel public CRUs. There would have to be cities, which would be DUST's version of high sec, small towns-low sec, wastelands-null sec. Corps should be able to defend their borders with auto turrets and walls, and some planets should probably not be in game because of population problems. Anyway, signed, this would be amazing in the near future. I believe this would capture the true feeling of New Eden, maybe even better than EVE. Lone bandits waiting outside towns for unsuspecting travelers, or a whole group waiting on a canyon to ambush a caravan. Huge wall towering over the wasteland with turrets that obliterate anything that moves. Huge sieges and massive complexes built around one goliath of a railgun shooting up into space. An open world would open up a huge number of possibilities for DUST, and the sooner it is ready, the better. Ask yourself this: How many sandbox games exist today that are the size of, or bigger than a planet? The only one I know of is Minecraft, with a theoretical size only of being bigger than our planet. Look at other popular sandbox games, Skyrim/GTA etc. Don't you think if whole worlds were possible they would have been made already? That isn't what I'm asking for, though it might be what he is asking for. All I want is something aside from "Enter Match, Win Match, Auto-Leave". I don't mind if the districts are segregated and instanced. |
J Lav
Lost-Legion Orion Empire
53
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Posted - 2013.04.18 11:45:00 -
[24] - Quote
Signed.
No reason why the arenas couldn't be connected by an open world |
RINON114
B.S.A.A.
93
|
Posted - 2013.04.18 11:59:00 -
[25] - Quote
Ulysses Knapse wrote:RINON114 wrote:slypie11 wrote:Ulysses Knapse wrote:PIMP MAC DADDY 2100374163 wrote:Not Signed.
It would ruin the way this game is if you make it open world. What if you were ganged up on by a full squad of protos with no limits? PvE is out of the question (For Now) But a PvP world would just kill the game altogether. I like the way the game is now. As far as I know CCP probably looked at this thread and laughed because its just not possible. Like I said, I have no problems with Factional Warfare (which is what we currently do) being match-based, but player-controlled districts should be open-world. Open world, but with limits, instances, territories etc. An entire planet would be a pain to cross, so there would have to be fast travel public CRUs. There would have to be cities, which would be DUST's version of high sec, small towns-low sec, wastelands-null sec. Corps should be able to defend their borders with auto turrets and walls, and some planets should probably not be in game because of population problems. Anyway, signed, this would be amazing in the near future. I believe this would capture the true feeling of New Eden, maybe even better than EVE. Lone bandits waiting outside towns for unsuspecting travelers, or a whole group waiting on a canyon to ambush a caravan. Huge wall towering over the wasteland with turrets that obliterate anything that moves. Huge sieges and massive complexes built around one goliath of a railgun shooting up into space. An open world would open up a huge number of possibilities for DUST, and the sooner it is ready, the better. Ask yourself this: How many sandbox games exist today that are the size of, or bigger than a planet? The only one I know of is Minecraft, with a theoretical size only of being bigger than our planet. Look at other popular sandbox games, Skyrim/GTA etc. Don't you think if whole worlds were possible they would have been made already? That isn't what I'm asking for, though it might be what he is asking for. All I want is something aside from "Enter Match, Win Match, Auto-Leave". I don't mind if the districts are segregated and instanced. How about being able to freely walk through districts we own? That sounds like a great way to practice map strategies as well as practice in general. |
Ulysses Knapse
Nuevo Atlas Corporation
310
|
Posted - 2013.04.18 19:36:00 -
[26] - Quote
RINON114 wrote:How about being able to freely walk through districts we own? That sounds like a great way to practice map strategies as well as practice in general. Of course. That's the beauty of an open-world: no need for arbitrary time limits or forced objectives. You are free to do whatever the environment allows, or not do anything at all. |
Ulysses Knapse
Nuevo Atlas Corporation
311
|
Posted - 2013.04.18 22:11:00 -
[27] - Quote
CrotchGrab 360 wrote:Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again. Not necessarily, Mr. CrotchGrab |
Jackof All-Trades
Bojo's School of the Trades
105
|
Posted - 2013.04.20 22:22:00 -
[28] - Quote
Signed and bumped. Open world gameplay needs to happen. However so long as CCP remembers this is a FPS - no mining or such. You may think it takes away, but that leaves plenty to work with. Personally, I want to see fighting against Sansha incursions and going inside Sleeper complexes like in the 'Immortal Clone' trailer that we see everytime we start up DUST. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.04.20 23:48:00 -
[29] - Quote
CrotchGrab 360 wrote:terrible idea, absolutely terrible.
Look at Planetside 2, the battles are awesome when it happens but I stopped playing that game because although it was one of the most impressive FPS games I've ever played in terms of both looks and large-scale battles it got extremely boring finding 5 people mindlessly running around a huge complex with no enemies to fight.
When you queue up you know you're going to go against opposing players, if it were a sandbox style game you wouldn't know what you would find and most likely would be walking across empty terrain or run across 10 tanks all parked up.
Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again.
At least with corp battles you dictate how and when what is at stake.
I don't even play MMOs, barely play FPS games. Have been playing DUST for 2 months and can tell that this is a terrible idea, it doesn't take a genius to work that out.
I'm really in on this ^ Right now it might not seem sandboxed at all !! But it'll come SOON ^TM and all that. They do want to implement this into null in eve. ( thats where all the sandbox stuff is) there they talked about maknig us take stations, take pos's, assault valuable planets. And that's only the fighting part. When market is like fully opened and eve players will be making the stuff we buy. Simple fight can change those prices from one month to another. We'll be fighting for the resources to pay for our guns. In PS2 you would run around and a lot of the times for one silly guy hiding in a corner waiting for you to go away so he could cap the rest of the objectives. Here you'r more forced into the combat. The sandbox here isn't that much the combat ( it still is you can deploy vehicles that can have well over 500 different fittings. Suits that can even more as therer are many more suits and stuff to put on them ) the sandbox is the logistics of keeping an district of making the most isk out of on using the isk on the market getting more isk to found even more war to maybe become a major part who earns isk on making the tools of theses wars. Your sandbox will at some point (soon ^TM and all that) become the entire bloddy SPACE !!
And not a boring one where you have to stand and wait for objectives to slowly turn your way and at some point you'll have to run back to cap it yet again
NOT SIGNED ! |
Ulysses Knapse
Nuevo Atlas Corporation
322
|
Posted - 2013.04.20 23:51:00 -
[30] - Quote
Den-tredje Baron wrote:CrotchGrab 360 wrote:terrible idea, absolutely terrible.
Look at Planetside 2, the battles are awesome when it happens but I stopped playing that game because although it was one of the most impressive FPS games I've ever played in terms of both looks and large-scale battles it got extremely boring finding 5 people mindlessly running around a huge complex with no enemies to fight.
When you queue up you know you're going to go against opposing players, if it were a sandbox style game you wouldn't know what you would find and most likely would be walking across empty terrain or run across 10 tanks all parked up.
Honestly it is an OK idea in concept as far as conquering cetain districts go but as soon as the opposing player gets bored or enough people go to sleep that district gets taken over again.
At least with corp battles you dictate how and when what is at stake.
I don't even play MMOs, barely play FPS games. Have been playing DUST for 2 months and can tell that this is a terrible idea, it doesn't take a genius to work that out. I'm really in on this ^ Right now it might not seem sandboxed at all !! But it'll come SOON ^TM and all that. They do want to implement this into null in eve. ( thats where all the sandbox stuff is) there they talked about maknig us take stations, take pos's, assault valuable planets. And that's only the fighting part. When market is like fully opened and eve players will be making the stuff we buy. Simple fight can change those prices from one month to another. We'll be fighting for the resources to pay for our guns. In PS2 you would run around and a lot of the times for one silly guy hiding in a corner waiting for you to go away so he could cap the rest of the objectives. Here you'r more forced into the combat. The sandbox here isn't that much the combat ( it still is you can deploy vehicles that can have well over 500 different fittings. Suits that can even more as therer are many more suits and stuff to put on them ) the sandbox is the logistics of keeping an district of making the most isk out of on using the isk on the market getting more isk to found even more war to maybe become a major part who earns isk on making the tools of theses wars. Your sandbox will at some point (soon ^TM and all that) become the entire bloddy SPACE !! And not a boring one where you have to stand and wait for objectives to slowly turn your way and at some point you'll have to run back to cap it yet again NOT SIGNED ! For some reason, you mistake open-world gameplay with WoW World PVP. Don't. |
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