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King Kobrah
SyNergy Gaming
70
|
Posted - 2013.03.25 22:44:00 -
[1] - Quote
AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. |
Kaze Eyrou
ROGUE SPADES
64
|
Posted - 2013.03.25 22:48:00 -
[2] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Wait...
Wait...
King Kobrah wrote:especially when they're on a roof where OBs don't register Do tell...
King Kobrah wrote:I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. You're right. Those poor blueberries... |
mollerz
s1ck3r Corp
97
|
Posted - 2013.03.25 22:48:00 -
[3] - Quote
King Kobrah wrote: chucklefucks
I'm stealing this^. |
WyrmHero1945
IMPSwarm Negative-Feedback
64
|
Posted - 2013.03.25 22:48:00 -
[4] - Quote
You trolling right? |
gbghg
L.O.T.I.S. Legacy Rising
824
|
Posted - 2013.03.25 22:49:00 -
[5] - Quote
WyrmHero1945 wrote:You trolling right? For his sake I hope he is... |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1777
|
Posted - 2013.03.25 22:51:00 -
[6] - Quote
mollerz wrote:King Kobrah wrote: chucklefucks
I'm stealing this^. King Kobrah wrote:
gigglecock
Not that one tho. Ya weirdo.
Interesting. Are those new terms for us to learn? |
DJINN Marauder
Hellstorm Inc League of Infamy
385
|
Posted - 2013.03.25 22:51:00 -
[7] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Impossible to counter? Lol.
And since when do OBs not register on the maps? |
King Kobrah
SyNergy Gaming
70
|
Posted - 2013.03.25 22:53:00 -
[8] - Quote
DJINN Marauder wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Impossible to counter? Lol. And since when do OBs not register on the maps? Ever try to drop an OB on top of those huge towers on the 4 point skirmish map? they go right though and register no damage to anyone up there. i've caught kids camping those towers with Thale's sniper rifles and OB'd them only to watch every strike go THROUGH the building rather than hit the top.
EDIT: I say impossible to counter because it's a one hit kill regardless of how much shields/armor i'm stacking. if i get shot with an officer sniper, he's not going to break my shields, and I can run into cover and hide. If I get hit by a militia forge gun from miles away, I'm dead with absolutely no recourse. |
Shadowswipe
WarRavens
26
|
Posted - 2013.03.25 22:56:00 -
[9] - Quote
Forge guns do need an adjustment as they can be used to snipe infantry. The lore goes they are miner tools adapted for combat, I am assuming they shouldn't be that accurate from long ranges. But that is not the case for the advanced forge guns for sure.
What I propose for a change is, if its not a direct hit, infantry doesn't take 1 shot kill dmg and are knocked back. As the heavy tanks have more mass, they can't absorb the dmg by being pushed around. This means it still does full splash dmg to tanks as they can't rid the shockwave away from the dmg. This could also lead to some fun combat mechanics where forge gunners don't kill ledge monkeys, but instead push them off their high perches to possibly fall to their death. |
Zekain Kade
BetaMax. CRONOS.
1067
|
Posted - 2013.03.25 22:59:00 -
[10] - Quote
Too bad bro. |
|
Laheon
Osmon Surveillance Caldari State
261
|
Posted - 2013.03.25 23:01:00 -
[11] - Quote
OB's are currently bugged, I think. They don't register on people standing on top of buildings, but they do register to people standing underneath them.
I've taken out a forge gunner with my AR before, at fairly close range, before he could charge it up. Not really too difficult. If he misses the first time, then he's dead. Oh, and knowing when to jump is essential. Listen to the charge-up noise. |
gbghg
L.O.T.I.S. Legacy Rising
825
|
Posted - 2013.03.25 23:01:00 -
[12] - Quote
Shadowswipe wrote:Forge guns do need an adjustment as they can be used to snipe infantry. The lore goes they are miner tools adapted for combat, I am assuming they shouldn't be that accurate from long ranges. But that is not the case for the advanced forge guns for sure.
What I propose for a change is, if its not a direct hit, infantry doesn't take 1 shot kill dmg and are knocked back. As the heavy tanks have more mass, they can't absorb the dmg by being pushed around. This means it still does full splash dmg to tanks as they can't rid the shockwave away from the dmg. This could also lead to some fun combat mechanics where forge gunners don't kill ledge monkeys, but instead push them off their high perches to possibly fall to their death. But it's basically a railgun, those things are a OHK on any human target, the things working fine right now. |
King Kobrah
SyNergy Gaming
71
|
Posted - 2013.03.25 23:02:00 -
[13] - Quote
Laheon wrote:OB's are currently bugged, I think. They don't register on people standing on top of buildings, but they do register to people standing underneath them.
I've taken out a forge gunner with my AR before, at fairly close range, before he could charge it up. Not really too difficult. If he misses the first time, then he's dead. Oh, and knowing when to jump is essential. Listen to the charge-up noise. If he's at close range I'm going to turn him into swiss cheese with my duvolle, that is not an issue. Any heavy up close with a forge gun is going to get annihilated. I'm taking about the semensilo heavies that sit on top of the tallest structures in the game and shoot down at people with the forge gun. |
King Kobrah
SyNergy Gaming
71
|
Posted - 2013.03.25 23:03:00 -
[14] - Quote
gbghg wrote:Shadowswipe wrote:Forge guns do need an adjustment as they can be used to snipe infantry. The lore goes they are miner tools adapted for combat, I am assuming they shouldn't be that accurate from long ranges. But that is not the case for the advanced forge guns for sure.
What I propose for a change is, if its not a direct hit, infantry doesn't take 1 shot kill dmg and are knocked back. As the heavy tanks have more mass, they can't absorb the dmg by being pushed around. This means it still does full splash dmg to tanks as they can't rid the shockwave away from the dmg. This could also lead to some fun combat mechanics where forge gunners don't kill ledge monkeys, but instead push them off their high perches to possibly fall to their death. But it's basically a railgun, those things are a OHK on any human target, the things working fine right now. Actually, a proto heavy can obtain enough shields and armor to take a direct shot from a militia forge gun and keep on truckin' |
Kovak Therim
ZionTCD Legacy Rising
195
|
Posted - 2013.03.25 23:03:00 -
[15] - Quote
Don't stand still. |
Sloth9230
Reaper Galactic
599
|
Posted - 2013.03.25 23:04:00 -
[16] - Quote
As the guy who can attribute 15% of his deaths to forge guns.... no. |
King Kobrah
SyNergy Gaming
71
|
Posted - 2013.03.25 23:05:00 -
[17] - Quote
Kovak Therim wrote:Don't stand still. I move around more than a dude tweaking out on methamphetamines, moving or not they still have all day long to line up their shot from the tallest structures in the game. |
Baal Roo
Subdreddit Test Alliance Please Ignore
993
|
Posted - 2013.03.25 23:05:00 -
[18] - Quote
From a gameplay perspective,OHK forge guns really don't make much sense... regardless of miltia vs proto or any other argument. OHK from distance is always lame. |
Kovak Therim
ZionTCD Legacy Rising
195
|
Posted - 2013.03.25 23:08:00 -
[19] - Quote
I've been forged, too. I just give props. You can't zoom even a little bit with those things. It's not easy to do even though I've racked up a few FG kills myself. |
Laheon
Osmon Surveillance Caldari State
261
|
Posted - 2013.03.25 23:10:00 -
[20] - Quote
If you're running, then a forge gunner is sorta hard pressed to hit you from a distance. If you're standing still in this game, then you're just asking to be killed, whether by a sniper, forge gunner, LAV running you over, nova knife, scrambler pistol to the head, smg from behind, or even an OB.
And I can see how a forge gun can OHK you. It is an anti-tank weapon - it's supposed to fire slugs at 7km/s, which I can imagine would destroy most things. |
|
DJINN Marauder
Hellstorm Inc League of Infamy
385
|
Posted - 2013.03.25 23:11:00 -
[21] - Quote
Baal Roo wrote:From a gameplay perspective,OHK forge guns really don't make much sense... regardless of miltia vs proto or any other argument. OHK from distance is always lame. Snipers....railguns... |
Sloth9230
Reaper Galactic
599
|
Posted - 2013.03.25 23:12:00 -
[22] - Quote
King Kobrah wrote:Kovak Therim wrote:Don't stand still. I move around more than a dude tweaking out on methamphetamines, moving or not they still have all day long to line up their shot from the tallest structures in the game. And your team's snipers couldn't take him out why? |
Disturbingly Bored
Universal Allies Inc.
176
|
Posted - 2013.03.25 23:12:00 -
[23] - Quote
So... you want to nerf a gun because of poor map design?
Can we just fix the map problem instead? Or make OBs do what they're supposed to?
(On a side note, if this really is a troll: expertly done, sir. Expertly done.) |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz
157
|
Posted - 2013.03.25 23:12:00 -
[24] - Quote
DJINN Marauder wrote:Baal Roo wrote:From a gameplay perspective,OHK forge guns really don't make much sense... regardless of miltia vs proto or any other argument. OHK from distance is always lame. Snipers....railguns... pistols...shotguns.... yes they're distance upgrade the skill. |
King Kobrah
SyNergy Gaming
72
|
Posted - 2013.03.25 23:14:00 -
[25] - Quote
I'm perfectly okay with railguns killing me in one hit, they're giant installiations not camping ontop of the tallest towers to exploit the OB-immune glitch. No sniper can kill my tanked protosuit in one hit, so that's not an issue for me. Even if they take me down to 50 armor, AT LEAST I KNOW THERE'S SOMEONE SNIPING AND I SHOULD MOVE INTO COVER
you have no idea how infuriating it is to go 20/0 to start a game, only to suddenly drop dead when there's nobody around you, and then an AV weapon comes up on the kill log.
goddamn cuntcream milita forge gun snipers |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2013.03.25 23:14:00 -
[26] - Quote
I'm tired of losing prostitutes to forge gunners as well. It's always messy and they never stick around to help me clean up. |
Sloth9230
Reaper Galactic
599
|
Posted - 2013.03.25 23:14:00 -
[27] - Quote
You guys are all ignoring the real issue here, Nova Knives are OP! |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2013.03.25 23:15:00 -
[28] - Quote
Don't stand in frount of the man portible railgun system then. If you get caught in the cross-hairs of a FG then expect to get a shell the size of a Grapefruit moving at 7000m/s throught your body. The Forge Gun is still a GUN. It is a projectile weapon with a high kinetic energy release against solid targets, be it armour suit or tank. |
King Kobrah
SyNergy Gaming
72
|
Posted - 2013.03.25 23:16:00 -
[29] - Quote
Disturbingly Bored wrote:So... you want to nerf a gun because of poor map design?
Can we just fix the map problem instead? Or make OBs do what they're supposed to?
(On a side note, if this really is a troll: expertly done, sir. Expertly done.) I hope free beers is taking some notes. |
Tenchu-13
What The French CRONOS.
93
|
Posted - 2013.03.25 23:21:00 -
[30] - Quote
King Kobrah wrote:
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight.
"Yeah, Karma is a biotch" |
|
mollerz
s1ck3r Corp
100
|
Posted - 2013.03.25 23:27:00 -
[31] - Quote
Maken Tosch wrote:
Interesting. Are those new terms for us to learn?
It was the only thing in his post worth reading.
|
Skihids
The Tritan Industries
1094
|
Posted - 2013.03.25 23:28:00 -
[32] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry.
You were spawn camping and you complain about a heavy camping you from atop a tower? Pot, kettle?
If anything you should complain about the flight ceiling that prevents a dropship from flying over the tower to take them out.
It was supposedly instituted to prevent tower camping, but instead it enabled secure camping if you are willing to sacrifice a DS to get up there. I lost a DS yesterday when trying to clear a tower because my gunner was about twenty feet too low to hit them and they FG'd me. |
Kaze Eyrou
ROGUE SPADES
67
|
Posted - 2013.03.25 23:29:00 -
[33] - Quote
ITT: Non-forge gunners explain how mechanics should be to forge gunners.
On topic: Seriously though, have you tried to forge gun? Then you will realize how hard it is to kill someone with it. We don't get one-hit kills all the time. Most of the time, it's splash damage. If you have a beefed up dropsuit you won't die to 3 splash damage hits to a forge gun.
Besides that, Militia Forges only get 3 shots instead of the standard Forge Gun's 4 shots.
And if you somehow got a shot with a forge gun to DIRECTLY hit a MOVING target at MAXIMUM distance... seriously... even if I'M the one that gets killed like that, I give the guy props.
Sloth9230 wrote:And your team's snipers couldn't take him out why? This. I don't know how many times I have died to snipers because I stood still thinking that I can hit a person or sniper with just one more second...
And the sniper then proves he needs half a second.
Besides, I assume you use the Duvolle. When you upgrade Light Weaponry Sharpshooting what do you upgrade? Out of the current 11 weapons you can choose, 6... read MORE THAN HALF of the weapons benefit from that. What about Heavy Weapon Sharpshooting? Oh that's right: TWO.
YOU'RE SICK AND TIRED OF LOSING PROTOSUITS BECAUSE YOU WANT TO PUBSTOMP AND THEN WHEN YOU GET KILLED, YOU COME ON THE FORUMS AND COMPLAIN? HARDEN THE **** UP. STOP USING YOUR PRECIOUS SUITS, DEVISE A STRATEGY, AND COUNTER THE FORGE GUNNERS. NOT THAT HARD.
OH AND YOU THINK I'M RAGING? NO, I'M JUST USING MY ROYAL CANTERLOT VOICE TO SHOW YOU HOW LOUDLY I'M DRINKING YOUR TEARS.
GOOD DAY. |
Laheon
Osmon Surveillance Caldari State
263
|
Posted - 2013.03.25 23:31:00 -
[34] - Quote
Kaze Eyrou wrote:OH AND YOU THINK I'M RAGING? NO, I'M JUST USING MY ROYAL CANTERLOT VOICE TO SHOW YOU HOW LOUDLY I'M DRINKING YOUR TEARS.
Wow. |
General Tiberius1
ZionTCD Legacy Rising
269
|
Posted - 2013.03.25 23:31:00 -
[35] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry.
mm, your tears are tasty
stop complaining, i miss and i'm ****.ed |
General Tiberius1
ZionTCD Legacy Rising
269
|
Posted - 2013.03.25 23:33:00 -
[36] - Quote
gbghg wrote:Shadowswipe wrote:Forge guns do need an adjustment as they can be used to snipe infantry. The lore goes they are miner tools adapted for combat, I am assuming they shouldn't be that accurate from long ranges. But that is not the case for the advanced forge guns for sure.
What I propose for a change is, if its not a direct hit, infantry doesn't take 1 shot kill dmg and are knocked back. As the heavy tanks have more mass, they can't absorb the dmg by being pushed around. This means it still does full splash dmg to tanks as they can't rid the shockwave away from the dmg. This could also lead to some fun combat mechanics where forge gunners don't kill ledge monkeys, but instead push them off their high perches to possibly fall to their death. But it's basically a railgun, those things are a OHK on any human target, the things working fine right now.
it is, this is SO a troll thread |
King Kobrah
SyNergy Gaming
76
|
Posted - 2013.03.25 23:34:00 -
[37] - Quote
General Tiberius1 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. mm, your tears are tasty stop complaining, i miss and i'm ****.ed No, if you miss, you take two steps back out of EVERYONE'S line of fire, reload, and head-glitch yourself some dropsuit kills from the tallest buildings in the game. |
General Tiberius1
ZionTCD Legacy Rising
269
|
Posted - 2013.03.25 23:35:00 -
[38] - Quote
King Kobrah wrote:
cuntcream
lol, i like your insults |
General Tiberius1
ZionTCD Legacy Rising
269
|
Posted - 2013.03.25 23:36:00 -
[39] - Quote
King Kobrah wrote:General Tiberius1 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. mm, your tears are tasty stop complaining, i miss and i'm ****.ed No, if you miss, you take two steps back out of EVERYONE'S line of fire, reload, and head-glitch yourself some dropsuit kills from the tallest buildings in the game.
that's poor map design, don't ask for a nerf on a weapon due to a crappy map set-up |
King Kobrah
SyNergy Gaming
76
|
Posted - 2013.03.25 23:36:00 -
[40] - Quote
Kaze Eyrou wrote:ITT: Non-forge gunners explain how mechanics should be to forge gunners. On topic: Seriously though, have you tried to forge gun? Then you will realize how hard it is to kill someone with it. We don't get one-hit kills all the time. Most of the time, it's splash damage. If you have a beefed up dropsuit you won't die to 3 splash damage hits to a forge gun. Besides that, Militia Forges only get 3 shots instead of the standard Forge Gun's 4 shots. And if you somehow got a shot with a forge gun to DIRECTLY hit a MOVING target at MAXIMUM distance... seriously... even if I'M the one that gets killed like that, I give the guy props. Sloth9230 wrote:And your team's snipers couldn't take him out why? This. I don't know how many times I have died to snipers because I stood still thinking that I can hit a person or sniper with just one more second... And the sniper then proves he needs half a second. Besides, I assume you use the Duvolle. When you upgrade Light Weaponry Sharpshooting what do you upgrade? Out of the current 11 weapons you can choose, 6... read MORE THAN HALF of the weapons benefit from that. What about Heavy Weapon Sharpshooting? Oh that's right: TWO. YOU'RE SICK AND TIRED OF LOSING PROTOSUITS BECAUSE YOU WANT TO PUBSTOMP AND THEN WHEN YOU GET KILLED, YOU COME ON THE FORUMS AND COMPLAIN? HARDEN THE **** UP. STOP USING YOUR PRECIOUS SUITS, DEVISE A STRATEGY, AND COUNTER THE FORGE GUNNERS. NOT THAT HARD. OH AND YOU THINK I'M RAGING? NO, I'M JUST USING MY ROYAL CANTERLOT VOICE TO SHOW YOU HOW LOUDLY I'M DRINKING YOUR TEARS. GOOD DAY. What does light weapon sharpshooter have anything to do with camping 500m tall towers with a forge gun? I've used forge guns, they're pretty easy to aim over long distances..the crosshairs aren't too accurate but it's still a lot easier than it should be to take out dropsuits with an anti-vehicle weapon from across the entire map. |
|
WyrmHero1945
IMPSwarm Negative-Feedback
66
|
Posted - 2013.03.25 23:36:00 -
[41] - Quote
Kaze Eyrou wrote:ITT: Non-forge gunners explain how mechanics should be to forge gunners. On topic: Seriously though, have you tried to forge gun? Then you will realize how hard it is to kill someone with it. We don't get one-hit kills all the time. Most of the time, it's splash damage. If you have a beefed up dropsuit you won't die to 3 splash damage hits to a forge gun. Besides that, Militia Forges only get 3 shots instead of the standard Forge Gun's 4 shots. And if you somehow got a shot with a forge gun to DIRECTLY hit a MOVING target at MAXIMUM distance... seriously... even if I'M the one that gets killed like that, I give the guy props. Sloth9230 wrote:And your team's snipers couldn't take him out why? This. I don't know how many times I have died to snipers because I stood still thinking that I can hit a person or sniper with just one more second... And the sniper then proves he needs half a second. Besides, I assume you use the Duvolle. When you upgrade Light Weaponry Sharpshooting what do you upgrade? Out of the current 11 weapons you can choose, 6... read MORE THAN HALF of the weapons benefit from that. What about Heavy Weapon Sharpshooting? Oh that's right: TWO. YOU'RE SICK AND TIRED OF LOSING PROTOSUITS BECAUSE YOU WANT TO PUBSTOMP AND THEN WHEN YOU GET KILLED, YOU COME ON THE FORUMS AND COMPLAIN? HARDEN THE **** UP. STOP USING YOUR PRECIOUS SUITS, DEVISE A STRATEGY, AND COUNTER THE FORGE GUNNERS. NOT THAT HARD. OH AND YOU THINK I'M RAGING? NO, I'M JUST USING MY ROYAL CANTERLOT VOICE TO SHOW YOU HOW LOUDLY I'M DRINKING YOUR TEARS. GOOD DAY.
Fantastic post, +1
|
General Tiberius1
ZionTCD Legacy Rising
269
|
Posted - 2013.03.25 23:37:00 -
[42] - Quote
likes, likes for everybody! |
King Kobrah
SyNergy Gaming
75
|
Posted - 2013.03.25 23:38:00 -
[43] - Quote
General Tiberius1 wrote:King Kobrah wrote:General Tiberius1 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. mm, your tears are tasty stop complaining, i miss and i'm ****.ed No, if you miss, you take two steps back out of EVERYONE'S line of fire, reload, and head-glitch yourself some dropsuit kills from the tallest buildings in the game. that's poor map design, don't ask for a nerf on a weapon due to a crappy map set-up If they made it impossible to access areas like mt. Kilimanjaro in Manus and the 6 fuckhuge tall towers in that one skrimish map, it wouldn't be as bad of an issue, but I still have misgivings about an AV weapon able to kill infantry with one loosely aimed shot. |
General Tiberius1
ZionTCD Legacy Rising
271
|
Posted - 2013.03.25 23:38:00 -
[44] - Quote
King Kobrah wrote:Disturbingly Bored wrote:So... you want to nerf a gun because of poor map design?
Can we just fix the map problem instead? Or make OBs do what they're supposed to?
(On a side note, if this really is a troll: expertly done, sir. Expertly done.) I hope free beers is taking some notes.
he admited it! |
Laheon
Osmon Surveillance Caldari State
267
|
Posted - 2013.03.25 23:40:00 -
[45] - Quote
Kobrah, have to say, you're in violation of the rules.
7. Use of profanity is prohibited. The use of profanity is prohibited on the DUST 514 forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
But apart from that, I don't see anything wrong with forge gun. If I die to one, my fault for standing still for so long. |
General Tiberius1
ZionTCD Legacy Rising
271
|
Posted - 2013.03.25 23:41:00 -
[46] - Quote
King Kobrah wrote:General Tiberius1 wrote:King Kobrah wrote:General Tiberius1 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. mm, your tears are tasty stop complaining, i miss and i'm ****.ed No, if you miss, you take two steps back out of EVERYONE'S line of fire, reload, and head-glitch yourself some dropsuit kills from the tallest buildings in the game. that's poor map design, don't ask for a nerf on a weapon due to a crappy map set-up If they made it impossible to access areas like mt. Kilimanjaro in Manus and the 6 fuckhuge tall towers in that one skrimish map, it wouldn't be as bad of an issue, but I still have misgivings about an AV weapon able to kill infantry with one loosely aimed shot.
the round is traveling at an excess of 7000M/S if it can't kill you in one shot, there's a problem. |
King Kobrah
SyNergy Gaming
80
|
Posted - 2013.03.25 23:41:00 -
[47] - Quote
Laheon wrote:Kobrah, have to say, you're in violation of the rules.
7. Use of profanity is prohibited. The use of profanity is prohibited on the DUST 514 forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
But apart from that, I don't see anything wrong with forge gun. If I die to one, my fault for standing still for so long. My creative insults aren't profanity, they're new words all together! if CCP feels the need to go through and edit my creative shots at heavies, so be it, but I at least hope they get a chuckle out of it |
Laheon
Osmon Surveillance Caldari State
267
|
Posted - 2013.03.25 23:42:00 -
[48] - Quote
King Kobrah wrote:My creative insults aren't profanity, they're new words all together! if CCP feels the need to go through and edit my creative shots at heavies, so be it, but I at least hope they get a chuckle out of it
Gave me a chuckle. Have a like. |
King Kobrah
SyNergy Gaming
80
|
Posted - 2013.03.25 23:42:00 -
[49] - Quote
General Tiberius1 wrote:The round is traveling at an excess of 7000M/S if it can't kill you in one shot, there's a problem. Then how do you explain a proto heavy that can take a militia forge gun to the chest and not drop? |
General Tiberius1
ZionTCD Legacy Rising
271
|
Posted - 2013.03.25 23:42:00 -
[50] - Quote
Laheon wrote:Kobrah, have to say, you're in violation of the rules.
7. Use of profanity is prohibited. The use of profanity is prohibited on the DUST 514 forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
But apart from that, I don't see anything wrong with forge gun. If I die to one, my fault for standing still for so long.
shut up! his cussing is funny |
|
General Tiberius1
ZionTCD Legacy Rising
271
|
Posted - 2013.03.25 23:43:00 -
[51] - Quote
King Kobrah wrote:General Tiberius1 wrote:The round is traveling at an excess of 7000M/S if it can't kill you in one shot, there's a problem. Then how do you explain a proto heavy that can take a militia forge gun to the chest and not drop?
militia vs proto, there you go
EDIT: this is by far one of the best troll threads out there, please tell me no one is taking this seriously |
Rifter7
Improvise.
120
|
Posted - 2013.03.25 23:44:00 -
[52] - Quote
just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. |
King Kobrah
SyNergy Gaming
81
|
Posted - 2013.03.25 23:48:00 -
[53] - Quote
Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? |
General Tiberius1
ZionTCD Legacy Rising
272
|
Posted - 2013.03.25 23:50:00 -
[54] - Quote
King Kobrah wrote:Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged?
because it's dumfire?
it's the RPG of eve, intended as AV, but is it hilarious to use on infantry.
counter-sniping with it is great, the hate mail is amusing
also, stop E-Peen stroking |
Sloth9230
Reaper Galactic
601
|
Posted - 2013.03.25 23:50:00 -
[55] - Quote
King Kobrah wrote:Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? You're really going to hate that plasma cannon... |
King Kobrah
SyNergy Gaming
81
|
Posted - 2013.03.25 23:53:00 -
[56] - Quote
Sloth9230 wrote:King Kobrah wrote:Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? You're really going to hate that plasma cannon... You mean the weapon that shoots out a tracer I'd be able to see coming and avoid? gee that sure does sound a lot worse than instant death from something you can't possibly be prepared for. |
crazy space 1
ZionTCD Legacy Rising
957
|
Posted - 2013.03.25 23:53:00 -
[57] - Quote
using a forge gun to kill people is hard as kittens.
This is as dumb as people complaining that headshots are OP |
Kaze Eyrou
ROGUE SPADES
68
|
Posted - 2013.03.25 23:56:00 -
[58] - Quote
King Kobrah wrote: Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged?
Anyone else hear this? |
Buzzwords
Deadly Blue Dots RISE of LEGION
444
|
Posted - 2013.03.25 23:56:00 -
[59] - Quote
i suggested a long time ago that forge guns shouldn't have splash damage. AV weapons just don't need splash.
then revert the current firing cone back to the old horizontally aligned firing... rectangle? (it's the same function as a firing cone but it wasn't round. the crosshairs were a rectangle)
that would keep them about as accurate as they are now, if not more-so against enemy vehicles. (consider their cross section, vehicles are generally wider than they are tall.) while making them less accurate against infantry. (again, consider the cross section, even a heavy is taller than it is wide.) |
General Tiberius1
ZionTCD Legacy Rising
272
|
Posted - 2013.03.25 23:56:00 -
[60] - Quote
crazy space 1 wrote:using a forge gun to kill people is hard as kittens.
This is as dumb as people complaining that headshots are OP
i refer you to the E-Peen comment |
|
General Tiberius1
ZionTCD Legacy Rising
272
|
Posted - 2013.03.25 23:58:00 -
[61] - Quote
Kaze Eyrou wrote:King Kobrah wrote: Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged?
Anyone else hear this?
+1 |
Fraceska
Opus Arcana Orion Empire
342
|
Posted - 2013.03.25 23:58:00 -
[62] - Quote
I only read these posts for his creative word choice. I mean seriously some of those insults are being entered into my vocabulary of insults. |
General Tiberius1
ZionTCD Legacy Rising
272
|
Posted - 2013.03.25 23:59:00 -
[63] - Quote
Fraceska wrote:I only read these posts for his creative word choice. I mean seriously some of those insults are being entered into my vocabulary of insults.
you're not the only one
|
King Kobrah
SyNergy Gaming
81
|
Posted - 2013.03.25 23:59:00 -
[64] - Quote
Buzzwords wrote:i suggested a long time ago that forge guns shouldn't have splash damage. AV weapons just don't need splash.
then revert the current firing cone back to the old horizontally aligned firing... rectangle? (it's the same function as a firing cone but it wasn't round. the crosshairs were a rectangle)
that would keep them about as accurate as they are now, if not more-so against enemy vehicles. (consider their cross section, vehicles are generally wider than they are tall.) while making them less accurate against infantry. (again, consider the cross section, even a heavy is taller than it is wide.) Look, a constructive post! +1 |
Sloth9230
Reaper Galactic
601
|
Posted - 2013.03.26 00:00:00 -
[65] - Quote
King Kobrah wrote:Sloth9230 wrote:King Kobrah wrote:Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? You're really going to hate that plasma cannon... You mean the weapon that shoots out a tracer I'd be able to see coming and avoid? gee that sure does sound a lot worse than instant death from something you can't possibly be prepared for. How do you prepare for any weapon if you don't where they're at? You also said you were moving, the fact that you got killed while spawn camping tells me that you probably weren't moving enough.
You know what really annoys me? When my LAV gets taken out by HMGs, ARs, and Mass Drivers. How dare Infantry weapons do damage to a vehicle, that's simply ridiculous! |
General Tiberius1
ZionTCD Legacy Rising
272
|
Posted - 2013.03.26 00:02:00 -
[66] - Quote
Sloth9230 wrote:King Kobrah wrote:Sloth9230 wrote:King Kobrah wrote:Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? You're really going to hate that plasma cannon... You mean the weapon that shoots out a tracer I'd be able to see coming and avoid? gee that sure does sound a lot worse than instant death from something you can't possibly be prepared for. How do you prepare for any weapon if you don't where they're at? You also said you were moving, the fact that you got killed while spawn camping tells me that you probably weren't moving enough. You know what really annoys me? When my LAV gets taken out by HMGs, ARs, and Mass Drivers. How dare Infantry weapons do damage to a vehicle, that's simply ridiculous!
the HMG and AR damage is a TAD ridiculousness, i'll give you that one, but the MD is a GRENADE launcher, leave it alone! |
Sloth9230
Reaper Galactic
601
|
Posted - 2013.03.26 00:05:00 -
[67] - Quote
General Tiberius1 wrote: the HMG and AR damage is a TAD ridiculousness, i'll give you that one, but the MD is a GRENADE launcher, leave it alone!
NEVER! It's as OP as Forge Guns taking out infantry! |
gbghg
L.O.T.I.S. Legacy Rising
829
|
Posted - 2013.03.26 00:06:00 -
[68] - Quote
Sloth9230 wrote:General Tiberius1 wrote: the HMG and AR damage is a TAD ridiculousness, i'll give you that one, but the MD is a GRENADE launcher, leave it alone!
NEVER! It's as OP as Forge Guns taking out infantry! Kitten you! Touch it and you die. |
General Tiberius1
ZionTCD Legacy Rising
272
|
Posted - 2013.03.26 00:07:00 -
[69] - Quote
gbghg wrote:Sloth9230 wrote:General Tiberius1 wrote: the HMG and AR damage is a TAD ridiculousness, i'll give you that one, but the MD is a GRENADE launcher, leave it alone!
NEVER! It's as OP as Forge Guns taking out infantry! Kitten you! Touch it and you die.
lol, we will have a logi rebellion on our hands if this happens |
King Kobrah
SyNergy Gaming
81
|
Posted - 2013.03.26 00:08:00 -
[70] - Quote
Sloth9230 wrote:King Kobrah wrote:Sloth9230 wrote:King Kobrah wrote:Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? You're really going to hate that plasma cannon... You mean the weapon that shoots out a tracer I'd be able to see coming and avoid? gee that sure does sound a lot worse than instant death from something you can't possibly be prepared for. How do you prepare for any weapon if you don't where they're at? You also said you were moving, the fact that you got killed while spawn camping tells me that you probably weren't moving enough. You know what really annoys me? When my LAV gets taken out by HMGs, ARs, and Mass Drivers. How dare Infantry weapons do damage to a vehicle, that's simply ridiculous! It's very simple. If I see half my shields suddenly taken out, I know it's a sniper, take note of the direction of his shot, and don't give him anything to shoot at anymore. If I see my character suddenly drop dead, with no explosion, no signs of damage or enemy presence, I first break my controller into dozens of tiny pieces, urinate on my PS3, throw it into the microwave for 5 minutes on HIGH, and realize it was a forge gunner that killed me. |
|
General Tiberius1
ZionTCD Legacy Rising
272
|
Posted - 2013.03.26 00:09:00 -
[71] - Quote
King Kobrah wrote:Sloth9230 wrote:King Kobrah wrote:Sloth9230 wrote:King Kobrah wrote:Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? You're really going to hate that plasma cannon... You mean the weapon that shoots out a tracer I'd be able to see coming and avoid? gee that sure does sound a lot worse than instant death from something you can't possibly be prepared for. How do you prepare for any weapon if you don't where they're at? You also said you were moving, the fact that you got killed while spawn camping tells me that you probably weren't moving enough. You know what really annoys me? When my LAV gets taken out by HMGs, ARs, and Mass Drivers. How dare Infantry weapons do damage to a vehicle, that's simply ridiculous! It's very simple. If I see half my shields suddenly taken out, I know it's a sniper, take note of the direction of his shot, and don't give him anything to shoot at anymore. If I see my character suddenly drop dead, with no explosion, no signs of damage or enemy presence, I first break my controller into dozens of tiny pieces, urinate on my PS3, throw it into the microwave for 5 minutes on HIGH, and realize it was a forge gunner that killed me.
you must go through a TON of PS3's then
can't tell you how many times i've been one shoted by a sniper |
DJINN Marauder
Hellstorm Inc League of Infamy
387
|
Posted - 2013.03.26 00:13:00 -
[72] - Quote
King Kobrah wrote:Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? Only a 6 kd? Lol you deserve to be killed by forge gunners |
Kaze Eyrou
ROGUE SPADES
69
|
Posted - 2013.03.26 00:15:00 -
[73] - Quote
King Kobrah wrote:Sloth9230 wrote:King Kobrah wrote:Sloth9230 wrote:King Kobrah wrote:Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? You're really going to hate that plasma cannon... You mean the weapon that shoots out a tracer I'd be able to see coming and avoid? gee that sure does sound a lot worse than instant death from something you can't possibly be prepared for. How do you prepare for any weapon if you don't where they're at? You also said you were moving, the fact that you got killed while spawn camping tells me that you probably weren't moving enough. You know what really annoys me? When my LAV gets taken out by HMGs, ARs, and Mass Drivers. How dare Infantry weapons do damage to a vehicle, that's simply ridiculous! It's very simple. If I see half my shields suddenly taken out, I know it's a sniper, take note of the direction of his shot, and don't give him anything to shoot at anymore. If I see my character suddenly drop dead, with no explosion, no signs of damage or enemy presence, I first break my controller into dozens of tiny pieces, urinate on my PS3, throw it into the microwave for 5 minutes on HIGH, and realize it was a forge gunner that killed me. So why are you still playing?
OBVIOUSLY, as you stated earlier, THIS GAME IS NOT FOR YOU... |
Sloth9230
Reaper Galactic
601
|
Posted - 2013.03.26 00:15:00 -
[74] - Quote
DJINN Marauder wrote:Only a 6 kd? Lol you deserve to be killed by forge gunners Clearly he hasn't been spawn killing enough. |
General Tiberius1
ZionTCD Legacy Rising
272
|
Posted - 2013.03.26 00:16:00 -
[75] - Quote
DJINN Marauder wrote:King Kobrah wrote:Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? Only a 6 kd? Lol you deserve to be killed by forge gunners
we do our best |
gbghg
L.O.T.I.S. Legacy Rising
830
|
Posted - 2013.03.26 00:18:00 -
[76] - Quote
General Tiberius1 wrote:gbghg wrote:Sloth9230 wrote:General Tiberius1 wrote: the HMG and AR damage is a TAD ridiculousness, i'll give you that one, but the MD is a GRENADE launcher, leave it alone!
NEVER! It's as OP as Forge Guns taking out infantry! Kitten you! Touch it and you die. lol, we will have a logi rebellion on our hands if this happens leave my logipets toy alone Keep talking like that, and I'm going to shoot you with my MD |
Sloth9230
Reaper Galactic
602
|
Posted - 2013.03.26 00:20:00 -
[77] - Quote
gbghg wrote:General Tiberius1 wrote:gbghg wrote:Sloth9230 wrote:General Tiberius1 wrote: the HMG and AR damage is a TAD ridiculousness, i'll give you that one, but the MD is a GRENADE launcher, leave it alone!
NEVER! It's as OP as Forge Guns taking out infantry! Kitten you! Touch it and you die. lol, we will have a logi rebellion on our hands if this happens leave my logipets toy alone Keep talking like that, and I'm going to shoot you with my MD If you nerf them now then his threat is empty! |
King Kobrah
SyNergy Gaming
82
|
Posted - 2013.03.26 00:21:00 -
[78] - Quote
DJINN Marauder wrote:King Kobrah wrote:Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? Only a 6 kd? Lol you deserve to be killed by forge gunners would easily be 15+ if i didn't get hit with forge guns on a daily basis |
General Tiberius1
ZionTCD Legacy Rising
273
|
Posted - 2013.03.26 00:21:00 -
[79] - Quote
gbghg wrote:General Tiberius1 wrote:gbghg wrote:Sloth9230 wrote:General Tiberius1 wrote: the HMG and AR damage is a TAD ridiculousness, i'll give you that one, but the MD is a GRENADE launcher, leave it alone!
NEVER! It's as OP as Forge Guns taking out infantry! Kitten you! Touch it and you die. lol, we will have a logi rebellion on our hands if this happens leave my logipets toy alone Keep talking like that, and I'm going to shoot you with my MD
if on the same side, you're just wasting ammo |
General Tiberius1
ZionTCD Legacy Rising
273
|
Posted - 2013.03.26 00:21:00 -
[80] - Quote
King Kobrah wrote:DJINN Marauder wrote:King Kobrah wrote:Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? Only a 6 kd? Lol you deserve to be killed by forge gunners would easily be 15+ if i didn't get hit with forge guns on a daily basis
we TRY to keep you humble, clearly it's failing |
|
Mithridates VI
The Southern Legion
489
|
Posted - 2013.03.26 00:23:00 -
[81] - Quote
"Unskilled" heavies are killing you with forge guns daily despite your best efforts to evade them?
Adapt or die. |
Altina McAlterson
TRUE TEA BAGGERS
417
|
Posted - 2013.03.26 00:23:00 -
[82] - Quote
In a hurry so sorry if this has been mentioned already but I would support severe reduction in the splash radius for regular forge guns. Keep the assault variant the only one with a significant splash radius. |
King Kobrah
SyNergy Gaming
82
|
Posted - 2013.03.26 00:23:00 -
[83] - Quote
General Tiberius1 wrote:King Kobrah wrote:DJINN Marauder wrote:King Kobrah wrote:Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? Only a 6 kd? Lol you deserve to be killed by forge gunners would easily be 15+ if i didn't get hit with forge guns on a daily basis we TRY to keep you humble, clearly it's failing ever been hit by a forge gun as you're falling out of the MCC on your very first spawn on the game?
neither have I, but I bet it would make me mad enough to make another troll post. |
General Tiberius1
ZionTCD Legacy Rising
273
|
Posted - 2013.03.26 00:24:00 -
[84] - Quote
Mithridates VI wrote:"Unskilled" heavies are killing you with forge guns daily despite your best efforts to evade them?
Adapt or die.
i may not like you, but you hit the nail on the head with that one |
gbghg
L.O.T.I.S. Legacy Rising
830
|
Posted - 2013.03.26 00:25:00 -
[85] - Quote
General Tiberius1 wrote:if on the same side, you're just wasting ammo True but I can blind you. And run you over with my LAV's and crush you with my dropships and suicide grenade you, and thats just what I can do with you on my team |
General Tiberius1
ZionTCD Legacy Rising
273
|
Posted - 2013.03.26 00:26:00 -
[86] - Quote
King KobGeneral Tiberius1 wrote:King Kobrah wrote:DJINN Marauder wrote:King Kobrah wrote:Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? Only a 6 kd? Lol you deserve to be killed by forge gunners would easily be 15+ if i didn't get hit with forge guns on a daily basis we TRY to keep you humble, clearly it's failing ever been hit by a forge gun as you're falling out of the MCC on your very first spawn on the game?
neither have I, but I bet it would make me mad enough to make another troll post.[/quote]
well, actually....
naw, but ii HAVE seen people get sniped, and that was HILARIOUS.
also, if it DID happen, i'd find the person who did it and shake their hand for being a badass forge sniper |
General Tiberius1
ZionTCD Legacy Rising
273
|
Posted - 2013.03.26 00:27:00 -
[87] - Quote
gbghg wrote:General Tiberius1 wrote:if on the same side, you're just wasting ammo True but I can blind you. And run you over with my LAV's and crush you with my dropships and suicide grenade you, and thats just what I can do with you on my team
dropship would go boom, grats, you are now isk negative.
never been splated by an allies LAV (i think it's a myth) and a heavy can take a single lotus nade |
gbghg
L.O.T.I.S. Legacy Rising
831
|
Posted - 2013.03.26 00:27:00 -
[88] - Quote
King Kobrah wrote: ever been hit by a forge gun as you're falling out of the MCC on your very first spawn on the game?
neither have I, but I bet it would make me mad enough to make another troll post.
If someone did that to me more than once to prove it wasn't just luck I would send them fan mail not troll the forums |
gbghg
L.O.T.I.S. Legacy Rising
831
|
Posted - 2013.03.26 00:28:00 -
[89] - Quote
General Tiberius1 wrote:gbghg wrote:General Tiberius1 wrote:if on the same side, you're just wasting ammo True but I can blind you. And run you over with my LAV's and crush you with my dropships and suicide grenade you, and thats just what I can do with you on my team dropship would go boom, grats, you are now isk negative. never been splated by an allies LAV (i think it's a myth) and a heavy can take a single lotus nade you logipets are so cute when y'all are mad And you fatties look so funny as you waddle everywhere |
neausea 1987
Krullefor Organization Minmatar Republic
3
|
Posted - 2013.03.26 00:30:00 -
[90] - Quote
Sloth9230 wrote:You guys are all ignoring the real issue here, Nova Knives are OP! i kill alot with the nova knife OP my arse
|
|
General Tiberius1
ZionTCD Legacy Rising
273
|
Posted - 2013.03.26 00:31:00 -
[91] - Quote
gbghg wrote:General Tiberius1 wrote:gbghg wrote:General Tiberius1 wrote:if on the same side, you're just wasting ammo True but I can blind you. And run you over with my LAV's and crush you with my dropships and suicide grenade you, and thats just what I can do with you on my team dropship would go boom, grats, you are now isk negative. never been splated by an allies LAV (i think it's a myth) and a heavy can take a single lotus nade you logipets are so cute when y'all are mad And you fatties look so funny as you waddle everywhere
i like to call it "The Waddle of DOOM" |
General Tiberius1
ZionTCD Legacy Rising
273
|
Posted - 2013.03.26 00:32:00 -
[92] - Quote
neausea 1987 wrote:Sloth9230 wrote:You guys are all ignoring the real issue here, Nova Knives are OP! i kill alot with the nova knife OP my arse
are you a Turian?!?! |
Knight SoIaire
Better Hide R Die
90
|
Posted - 2013.03.26 00:36:00 -
[93] - Quote
Figures, just as I skill into Forge Guns someone calls for a nerf.
It happened with tanks, MDs and Shotguns. |
General Tiberius1
ZionTCD Legacy Rising
273
|
Posted - 2013.03.26 00:37:00 -
[94] - Quote
Knight SoIaire wrote:Figures, just as I skill into Forge Guns someone calls for a nerf. It happened with tanks, MDs and Shotguns.
these QQers never let us have any fun |
King Kobrah
SyNergy Gaming
82
|
Posted - 2013.03.26 00:37:00 -
[95] - Quote
Knight SoIaire wrote:Figures, just as I skill into Forge Guns someone calls for a nerf. It happened with tanks, MDs and Shotguns. Someone so grossly incandescent such as yourself would be more suited for a weapon that resembles the power of the sun: laser rifles |
gbghg
L.O.T.I.S. Legacy Rising
831
|
Posted - 2013.03.26 00:38:00 -
[96] - Quote
General Tiberius1 wrote:gbghg wrote:General Tiberius1 wrote:gbghg wrote:General Tiberius1 wrote:if on the same side, you're just wasting ammo True but I can blind you. And run you over with my LAV's and crush you with my dropships and suicide grenade you, and thats just what I can do with you on my team dropship would go boom, grats, you are now isk negative. never been splated by an allies LAV (i think it's a myth) and a heavy can take a single lotus nade you logipets are so cute when y'all are mad And you fatties look so funny as you waddle everywhere i like to call it "The Waddle of DOOM" The heavies doom if he tries to cross a road while a LR is around. |
General Tiberius1
ZionTCD Legacy Rising
277
|
Posted - 2013.03.26 00:41:00 -
[97] - Quote
gb=General Tiberius1 wrote:gbghg wrote:General Tiberius1 wrote:gbghg wrote:General Tiberius1 wrote:if on the same side, you're just wasting ammo True but I can blind you. And run you over with my LAV's and crush you with my dropships and suicide grenade you, and thats just what I can do with you on my team dropship would go boom, grats, you are now isk negative. never been splated by an allies LAV (i think it's a myth) and a heavy can take a single lotus nade you logipets are so cute when y'all are mad And you fatties look so funny as you waddle everywhere i like to call it "The Waddle of DOOM" The heavies doom if he tries to cross a road while a LR is around.[/quote]
oh, that was mean
now, if i have my FG though, it's basically a coinflip |
Ronan Elsword
Dead Six Initiative Daringly Inserting Large Dangerous Objects
12
|
Posted - 2013.03.26 00:43:00 -
[98] - Quote
It's not impossible to counter, it's not like they are in an area where the hit mechanics don't work like a lot of snipers take advantage of. It does take skill to use a forge gun you have to time where they will be. Also spawn camping and skill in the same sentence lol. If your a good player stop whining and take out the the forge gunner. You must adapt to the situation. |
gbghg
L.O.T.I.S. Legacy Rising
831
|
Posted - 2013.03.26 00:43:00 -
[99] - Quote
General Tiberius1 wrote:oh, that was mean now, if i have my FG though, it's basically a coinflip FG's make every fight so much more interesting, I have to fire multiple MD rounds to wear him down but he only has to hit me once and it's all over. what would be amusing is 2 forge gunners trying to 1v1 each over |
General Tiberius1
ZionTCD Legacy Rising
277
|
Posted - 2013.03.26 00:46:00 -
[100] - Quote
gbghg wrote:General Tiberius1 wrote:oh, that was mean now, if i have my FG though, it's basically a coinflip FG's make every fight so much more interesting, I have to fire multiple MD rounds to wear him down but he only has to hit me once and it's all over. what would be amusing is 2 forge gunners trying to 1v1 each over
i've done that, quite amusing when we manage to kill eachother at the same time |
|
gbghg
L.O.T.I.S. Legacy Rising
832
|
Posted - 2013.03.26 00:51:00 -
[101] - Quote
General Tiberius1 wrote:gbghg wrote:General Tiberius1 wrote:oh, that was mean now, if i have my FG though, it's basically a coinflip FG's make every fight so much more interesting, I have to fire multiple MD rounds to wear him down but he only has to hit me once and it's all over. what would be amusing is 2 forge gunners trying to 1v1 each over i've done that, quite amusing when we manage to kill eachother at the same time One of my favourite things about the MD is the travel time for shells, I've lost count of the times that i've gone down and my last shell has gone on to kill the guy who brought me down. |
General Tiberius1
ZionTCD Legacy Rising
281
|
Posted - 2013.03.26 00:58:00 -
[102] - Quote
gbghg wrote:General Tiberius1 wrote:gbghg wrote:General Tiberius1 wrote:oh, that was mean now, if i have my FG though, it's basically a coinflip FG's make every fight so much more interesting, I have to fire multiple MD rounds to wear him down but he only has to hit me once and it's all over. what would be amusing is 2 forge gunners trying to 1v1 each over i've done that, quite amusing when we manage to kill eachother at the same time One of my favourite things about the MD is the travel time for shells, I've lost count of the times that i've gone down and my last shell has gone on to kill the guy who brought me down.
how much hate mail have you gotten for that? |
King Kobrah
SyNergy Gaming
86
|
Posted - 2013.03.26 00:59:00 -
[103] - Quote
I love going up against mass driver users that shoot all 6 shells at me but fail to drop my 530+ shields
I hate going up against mass driver users that are smart enough to flux me first, and kill me in 2-3 shells |
General Tiberius1
ZionTCD Legacy Rising
281
|
Posted - 2013.03.26 01:03:00 -
[104] - Quote
King Kobrah wrote:I love going up against mass driver users that shoot all 6 shells at me but fail to drop my 530+ shields
I hate going up against mass driver users that are smart enough to flux me first, and kill me in 2-3 shells
MD's barely effect me as a heavy, lazers on the other hand?
yeah, pretty much f.ucked if i run into one of them without my FG |
gbghg
L.O.T.I.S. Legacy Rising
832
|
Posted - 2013.03.26 01:05:00 -
[105] - Quote
General Tiberius1 wrote:gbghg wrote:General Tiberius1 wrote:gbghg wrote:General Tiberius1 wrote:oh, that was mean now, if i have my FG though, it's basically a coinflip FG's make every fight so much more interesting, I have to fire multiple MD rounds to wear him down but he only has to hit me once and it's all over. what would be amusing is 2 forge gunners trying to 1v1 each over i've done that, quite amusing when we manage to kill eachother at the same time One of my favourite things about the MD is the travel time for shells, I've lost count of the times that i've gone down and my last shell has gone on to kill the guy who brought me down. how much hate mail have you gotten for that? none, maybe it's the suit but it seems i am incapable of generating hatemail |
General Tiberius1
ZionTCD Legacy Rising
284
|
Posted - 2013.03.26 01:09:00 -
[106] - Quote
gbghg wrote:General Tiberius1 wrote:gbghg wrote:General Tiberite=gbghg wrote:General Tiberius1 wrote:oh, that was mean now, if i have my FG though, it's basically a coinflip FG's make every fight so much more interesting, I have to fire multiple MD rounds to wear him down but he only has to hit me once and it's all over. what would be amusing is 2 forge gunners trying to 1v1 each over i've done that, quite amusing when we manage to kill eachother at the same time One of my favourite things about the MD is the travel time for shells, I've lost count of the times that i've gone down and my last shell has gone on to kill the guy who brought me down. how much hate mail have you gotten for that? none, maybe it's the suit but it seems i am incapable of generating hatemail I've gotten fanmail for doing logi things but...
every one loves their logipets
from all the nerf threads, it's abudantly clear everyone HATES us heavies though |
gbghg
L.O.T.I.S. Legacy Rising
832
|
Posted - 2013.03.26 01:13:00 -
[107] - Quote
General Tiberius1 wrote:every one loves their logipets from all the nerf threads, it's abudantly clear everyone HATES us heavies though apart from the odd forge gun thread you seem to receive more pity and sympathy than hate these days |
General Tiberius1
ZionTCD Legacy Rising
284
|
Posted - 2013.03.26 01:16:00 -
[108] - Quote
gbghg wrote:General Tiberius1 wrote:every one loves their logipets from all the nerf threads, it's abudantly clear everyone HATES us heavies though apart from the odd forge gun thread you seem to receive more pity and sympathy than hate these days
just wait for more newberries to join
(or more troll threads like this one) |
Corn In TheSkidmark
Expert Intervention Caldari State
53
|
Posted - 2013.03.26 01:36:00 -
[109] - Quote
Just gotta get in a quick "youmadbro" this thread kinda got away from me before I could troll it properly |
General Tiberius1
ZionTCD Legacy Rising
284
|
Posted - 2013.03.26 01:40:00 -
[110] - Quote
Corn In TheSkidmark wrote:Just gotta get in a quick "youmadbro" this thread kinda got away from me before I could troll it properly
lol, that's your fault |
|
Vaerana Myshtana
Bojo's School of the Trades
488
|
Posted - 2013.03.26 01:54:00 -
[111] - Quote
I'm just way too tired for all of this QQ:
I read the title as "sick of losing prostitutes"...
I was going to say that we call them "Exotic Dancers" in New Eden, but then I reread the title.
On topic...
OP is not entitled to not be killed by anti-vehicular weapons. Forge sniping is hard. If OP is dying to it, he needs to move around more.
It would also help to not wear prostitutes. They are heavy and can slow you down. |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
49
|
Posted - 2013.03.26 01:57:00 -
[112] - Quote
1 climb a ladder 2 find forge gunner 3 ???? 4 profit |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
47
|
Posted - 2013.03.26 02:07:00 -
[113] - Quote
Thog A Kuma wrote:1 climb a ladder 2 find forge gunner 3 ???? 4 profit NAW 1. find ladder in redzone 2. climb said ladder 3.????? 4. profit everytime |
King Kobrah
SyNergy Gaming
89
|
Posted - 2013.03.26 02:12:00 -
[114] - Quote
Vaerana Myshtana wrote:I'm just way too tired for all of this QQ:
I read the title as "sick of losing prostitutes"...
I was going to say that we call them "Exotic Dancers" in New Eden, but then I reread the title.
On topic...
OP is not entitled to not be killed by anti-vehicular weapons. Forge sniping is hard. If OP is dying to it, he needs to move around more.
It would also help to not wear prostitutes. They are heavy and can slow you down. Some shitcock blueberry militia forge gunner picked off my biggest money making prostitute the other night, right off my back.
long overdue for a nerf. |
General Tiberius1
ZionTCD Legacy Rising
284
|
Posted - 2013.03.26 02:16:00 -
[115] - Quote
Vaerana Myshtana wrote:I'm just way too tired for all of this QQ:
I read the title as "sick of losing prostitutes"...
I was going to say that we call them "Exotic Dancers" in New Eden, but then I reread the title.
On topic...
OP is not entitled to not be killed by anti-vehicular weapons. Forge sniping is hard. If OP is dying to it, he needs to move around more.
It would also help to not wear prostitutes. They are heavy and can slow you down.
LMAO
+1 for great counter-troll |
General Tiberius1
ZionTCD Legacy Rising
284
|
Posted - 2013.03.26 02:18:00 -
[116] - Quote
King Kobrah wrote:Vaerana Myshtana wrote:I'm just way too tired for all of this QQ:
I read the title as "sick of losing prostitutes"...
I was going to say that we call them "Exotic Dancers" in New Eden, but then I reread the title.
On topic...
OP is not entitled to not be killed by anti-vehicular weapons. Forge sniping is hard. If OP is dying to it, he needs to move around more.
It would also help to not wear prostitutes. They are heavy and can slow you down. Some shitcock blueberry militia forge gunner picked off my biggest money making prostitute the other night, right off my back. long overdue for a nerf.
leave our prostitute splating FG's alone, they bring us heavies what few tears and hate mails we get now that every assault suit seems to be rocking duvolles... |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
31
|
Posted - 2013.03.26 02:20:00 -
[117] - Quote
King Kobrah wrote:I can't tell you how many times I was busy spawncamping blueberries... these are deaths that just should not happen
See, I edited it so I could agree with it. |
Skihids
The Tritan Industries
1097
|
Posted - 2013.03.26 02:42:00 -
[118] - Quote
In this case it's:
1) Buy dropship 2) crash droship on the slope of the tower top 3) avoid being killed by the four red dots on the roof 4) kill all of them and take out their DU before they come back 5) Profit
There are no ladders and you have to push the flight ceiling to make it onto the slope so you land hard. |
Skihids
The Tritan Industries
1097
|
Posted - 2013.03.26 02:46:00 -
[119] - Quote
Isn't a FG a modified mining tool rather than a rail gun?
I keep reading people claim that it's a rail, but I can't see someone firing a rail into the ground what with all the shrapnel it would cause. |
WyrmHero1945
IMPSwarm Negative-Feedback
66
|
Posted - 2013.03.26 02:50:00 -
[120] - Quote
Skihids wrote:In this case it's:
1) Buy dropship 2) crash droship on the slope of the tower top 3) avoid being killed by the four red dots on the roof 4) kill all of them and take out their DU before they come back 5) Profit
There are no ladders and you have to push the flight ceiling to make it onto the slope so you land hard.
You know you can stomp the red dots with the dropship yes? More fun and hilarious. If the forge gun blows dropship drop out and kill the fatman. Take out uplink and sky dive. Epic.
|
|
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
145
|
Posted - 2013.03.26 03:01:00 -
[121] - Quote
OP makes thread about militia forge guns, complains about Grimlocks.
2/10.
Seriously though, I don't know why everyone's hiding up in towers and stuff when you can hop in a shield heavy and run around with the rest of the infantry just fine. Learn to time your shots, the tears are far greater when you can dispatch 2-3 guys in a row with successive single shots to the chest. Heavy machine guns are boring and limited, and Scout shotty's have to work the trigger twice as hard for the same effect. These are where the fun's at.
Prospective Forgeristas: Train your proficiency up. You can wreak just as much havoc with the standard assault forge gun once you're skilled, and at a fraction of the price. Close quarters hits will work the same regardless of how much realbux or spacebux you shell out. And don't mess with the normal Forges. You'll end up holding onto that charge and playing defensive with it. The key to the FG is learning the flow of the trigger pulls, being able to fire off successive shots and land hits with almost no misses (saves your ammo for sniping, which is much more unreliable and reliant on splash.)
Keep em' wailing everyone!
Oh, and always remember - your enemies will always look to just about any explanation they can think of before they'll admit that you practiced up and schooled them.
o7 |
Kaze Eyrou
ROGUE SPADES
76
|
Posted - 2013.03.26 03:01:00 -
[122] - Quote
Skihids wrote:Isn't a FG a modified mining tool rather than a rail gun?
I keep reading people claim that it's a rail, but I can't see someone firing a rail into the ground what with all the shrapnel it would cause. "Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge." -source
Cause that TOTALLY sounds like a mining laser.... |
Skihids
The Tritan Industries
1097
|
Posted - 2013.03.26 03:01:00 -
[123] - Quote
WyrmHero1945 wrote:Skihids wrote:In this case it's:
1) Buy dropship 2) crash droship on the slope of the tower top 3) avoid being killed by the four red dots on the roof 4) kill all of them and take out their DU before they come back 5) Profit
There are no ladders and you have to push the flight ceiling to make it onto the slope so you land hard. You know you can stomp the red dots with the dropship yes? More fun and hilarious. If the forge gun blows dropship drop out and kill the fatman. Take out uplink and sky dive. Epic.
Not on the tall towers. Dropships aren't capable of flying high enough to stomp them. If they were I would just have my gunners shoot the fat men. CCP doesn't want the DS to be able to do anything that useful though. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
145
|
Posted - 2013.03.26 03:10:00 -
[124] - Quote
Kaze Eyrou wrote:Cause that TOTALLY sounds like a mining laser....
No, but it does sound like something that should go straight through a dropsuit like butter, not a little puff of hot air to knock other mercs off ledges. I mean c'mon guys. This is a gun designed to pierce tanks. There's a limited degree of rock-paper-scissors that you can build into the combat meta without some immersion-breaking situations where you have ridiculous rules about what will and won't damage people. Friendly fire is bad enough where this is concerned, along with the current state of missile launchers of all varieties (including swarms).
|
General Tiberius1
ZionTCD Legacy Rising
285
|
Posted - 2013.03.26 03:15:00 -
[125] - Quote
Kaze Eyrou wrote:Skihids wrote:Isn't a FG a modified mining tool rather than a rail gun?
I keep reading people claim that it's a rail, but I can't see someone firing a rail into the ground what with all the shrapnel it would cause. "Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge." - sourceCause that TOTALLY sounds like a mining laser....
don't use facts, you will just scare them |
General Tiberius1
ZionTCD Legacy Rising
285
|
Posted - 2013.03.26 03:16:00 -
[126] - Quote
*wonders where CCP foxfour is*
common, i KNOW you devs are reading this.
join in on the fun! |
Specter RND
Ahrendee Mercenaries Legacy Rising
59
|
Posted - 2013.03.26 03:17:00 -
[127] - Quote
Heinrich Jagerblitzen wrote:OP makes thread about militia forge guns, complains about Grimlocks.
2/10.
Seriously though, I don't know why everyone's hiding up in towers and stuff when you can hop in a shield heavy and run around with the rest of the infantry just fine. Learn to time your shots, the tears are far greater when you can dispatch 2-3 guys in a row with successive single shots to the chest. Heavy machine guns are boring and limited, and Scout shotty's have to work the trigger twice as hard for the same effect. These are where the fun's at.
Prospective Forgeristas: Train your proficiency up. You can wreak just as much havoc with the standard assault forge gun once you're skilled, and at a fraction of the price. Close quarters hits will work the same regardless of how much realbux or spacebux you shell out. And don't mess with the normal Forges. You'll end up holding onto that charge and playing defensive with it. The key to the FG is learning the flow of the trigger pulls, being able to fire off successive shots and land hits with almost no misses (saves your ammo for sniping, which is much more unreliable and reliant on splash.)
Keep em' wailing everyone!
Oh, and always remember - your enemies will always look to just about any explanation they can think of before they'll admit that you practiced up and schooled them.
o7
Im gonna be honest, I'm just gonna slap this video everywhere every time one of these topics come up and watch the tears roll. I specialize in Forge gun and I am damn well used to it.
See ya'll fellow forge gunners out there on the dust. For the tears will be flowing when your forge gunning. |
DJINN Marauder
Hellstorm Inc League of Infamy
387
|
Posted - 2013.03.26 03:21:00 -
[128] - Quote
Heinrich Jagerblitzen wrote:OP makes thread about militia forge guns, complains about Grimlocks.
2/10.
Seriously though, I don't know why everyone's hiding up in towers and stuff when you can hop in a shield heavy and run around with the rest of the infantry just fine. Learn to time your shots, the tears are far greater when you can dispatch 2-3 guys in a row with successive single shots to the chest. Heavy machine guns are boring and limited, and Scout shotty's have to work the trigger twice as hard for the same effect. These are where the fun's at.
Prospective Forgeristas: Train your proficiency up. You can wreak just as much havoc with the standard assault forge gun once you're skilled, and at a fraction of the price. Close quarters hits will work the same regardless of how much realbux or spacebux you shell out. And don't mess with the normal Forges. You'll end up holding onto that charge and playing defensive with it. The key to the FG is learning the flow of the trigger pulls, being able to fire off successive shots and land hits with almost no misses (saves your ammo for sniping, which is much more unreliable and reliant on splash.)
Keep em' wailing everyone!
Oh, and always remember - your enemies will always look to just about any explanation they can think of before they'll admit that you practiced up and schooled them.
o7 Heavy doesnt work against proto assault. :(
|
Mithridates VI
The Southern Legion
490
|
Posted - 2013.03.26 03:24:00 -
[129] - Quote
Skihids wrote:WyrmHero1945 wrote:Skihids wrote:In this case it's:
1) Buy dropship 2) crash droship on the slope of the tower top 3) avoid being killed by the four red dots on the roof 4) kill all of them and take out their DU before they come back 5) Profit
There are no ladders and you have to push the flight ceiling to make it onto the slope so you land hard. You know you can stomp the red dots with the dropship yes? More fun and hilarious. If the forge gun blows dropship drop out and kill the fatman. Take out uplink and sky dive. Epic. Not on the tall towers. Dropships aren't capable of flying high enough to stomp them. If they were I would just have my gunners shoot the fat men. CCP doesn't want the DS to be able to do anything that useful though. How do they get up there, then? |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
74
|
Posted - 2013.03.26 03:35:00 -
[130] - Quote
Hey now I only use the isukone forge gun to decimate proto suits while forge sniping on top of tall towers not some weak little militia garbages .
To everyone talking about flying a dropship up to take them out um hello forge gun! I would not let a dropshipp with in 300 meters. The best way to drop them is two good quick snipers with tactical rifles.
|
|
Dalton Smithe
OSG Planetary Operations Covert Intervention
74
|
Posted - 2013.03.26 03:50:00 -
[131] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry.
You have to adapt your strategy. After you get hit by a forge gunner, don't stand out in the open where they can pop you out. You have a proto suit? Set up and anti heavy sniper fit, stack complex damage mods with a militia sniper rifle and be patient. I don't like being slammed with forge rounds, but it's a mechanic of the game. The forge gun is essentially a rail gun. As far as swarms are concerned, the whole idea of taking the dumbfire ability was stupid. This game takes place 21,000 years in the future....why only have one option to fire the weapon? Meh.... |
General Tiberius1
ZionTCD Legacy Rising
285
|
Posted - 2013.03.26 03:53:00 -
[132] - Quote
just curious, how many of you are ACTUALLY eating popcorn while reading this? or am i the only one?
EDIT: what's your favorite beverage? mines Dr. Pepper |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
145
|
Posted - 2013.03.26 03:59:00 -
[133] - Quote
DJINN Marauder wrote: Heavy doesnt work against proto assault. :(
Sure it does. You aim, you pull the trigger, you hit them, they die. There is literally nothing in the game that the Forge Gun in incapable of destroying provided sufficient skill (player talent, not points) and sufficient ammunition available.
EDIT: Forgot to add cause forge guns are used by the coolest bros. o7 |
Spkr4theDead
Namtar Elite Gallente Federation
31
|
Posted - 2013.03.26 04:12:00 -
[134] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. LOL You're joking. Do you see 12 out of 16 of the enemy team spamming forge guns at you? No? Then stop complaining. They changed the swarm launchers because EVERY SINGLE PERSON was using them, and not the way CCP had intended them to be.
Maybe you shouldn't use proto gear. Maybe you also shouldn't force the enemy team back to the redline, thus opening yourself up to being forged by people with cheap gear.
Or you could stay behind your redline and snipe like far too many people do already. How about you stop crying for the heavy class to get another nerf? |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
145
|
Posted - 2013.03.26 04:21:00 -
[135] - Quote
Spkr4theDead wrote:LOL You're joking. Do you see 12 out of 16 of the enemy team spamming forge guns at you? No? Then stop complaining. They changed the swarm launchers because EVERY SINGLE PERSON was using them, and not the way CCP had intended them to be.
Maybe you shouldn't use proto gear. Maybe you also shouldn't force the enemy team back to the redline, thus opening yourself up to being forged by people with cheap gear.
Or you could stay behind your redline and snipe like far too many people do already. How about you stop crying for the heavy class to get another nerf?
-OP SUCCESS- |
Deadeyes Anterie
Ill Omens
315
|
Posted - 2013.03.26 04:41:00 -
[136] - Quote
It's annoying I agree, however you can counter it. If it really pisses you off that badly spawn AV and blow the cheap little bastards out of the sky before they get to the tower.
I tend to just ignore it and run B-series on that map, because it's becoming way to common. I take my 1-2 deaths in stride and just try to get as many kills as possible. If it really got bad I would just be Forging Dropships all game. |
Wicked Glory
Internal Error. Negative-Feedback
127
|
Posted - 2013.03.26 05:27:00 -
[137] - Quote
I've never seen anyone make typing sentences look so hard. It's like you have the incentive to be funny, but you don't actually know how; so you think the only way to be successful is act as ******** as you can and play it off as trolling. |
PIMP MAC DADDY 2100374163
A.I.
43
|
Posted - 2013.03.26 05:29:00 -
[138] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Well that's what you get for spawn trapping blueberry's |
General Tiberius1
ZionTCD Legacy Rising
286
|
Posted - 2013.03.26 06:02:00 -
[139] - Quote
PIMP MAC DADDY 2100374163 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Well that's what you get for spawn trapping blueberry's
he did have it coming, didn't he? |
Sgt Kirk
SyNergy Gaming
505
|
Posted - 2013.03.26 06:04:00 -
[140] - Quote
5-1-4 |
|
Spkr4theDead
Namtar Elite Gallente Federation
32
|
Posted - 2013.03.26 07:11:00 -
[141] - Quote
King Kobrah wrote:Kovak Therim wrote:Don't stand still. I move around more than a dude tweaking out on methamphetamines, moving or not they still have all day long to line up their shot from the tallest structures in the game. Admitting you have terrible lag? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
365
|
Posted - 2013.03.26 07:25:00 -
[142] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. First, forge sniping is hard, especially at range. Don't knock it.
Second, you got forge sniped while spawn camping? And you are blaming THEM of using cheap tactics? Pot->Kettle->Black.
Lastly, countering them is easy. Snipe them, flank them, laser them from behind cover, OB them, etc., etc., etc. If you are using cover properly, it is almost impossible for a forge gun to get a direct hit since the projectile is so large that if it even clips your cover, you won't even take splash damage 90% of the time. |
King Kobrah
SyNergy Gaming
102
|
Posted - 2013.03.26 07:28:00 -
[143] - Quote
Baal Omniscient wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. First, forge sniping is hard, especially at range. Don't knock it. Second, you got forge sniped while spawn camping? And you are blaming THEM of using cheap tactics? Pot->Kettle->Black. Lastly, countering them is easy. Snipe them, flank them, laser them from behind cover, OB them, etc., etc., etc. If you are using cover properly, it is almost impossible for a forge gun to get a direct hit since the projectile is so large that if it even clips your cover, you won't even take splash damage 90% of the time. It's not my fault 5-8 blueberries think it's a good idea to spawn in on a CRU with a couple of guys standing around it. still shouldn't be losing suits worth 200k+ to an AV weapon from a mile away. |
General Tiberius1
ZionTCD Legacy Rising
286
|
Posted - 2013.03.26 07:30:00 -
[144] - Quote
King Kobrah wrote:Baal Omniscient wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. First, forge sniping is hard, especially at range. Don't knock it. Second, you got forge sniped while spawn camping? And you are blaming THEM of using cheap tactics? Pot->Kettle->Black. Lastly, countering them is easy. Snipe them, flank them, laser them from behind cover, OB them, etc., etc., etc. If you are using cover properly, it is almost impossible for a forge gun to get a direct hit since the projectile is so large that if it even clips your cover, you won't even take splash damage 90% of the time. It's not my fault 5-8 blueberries think it's a good idea to spawn in on a CRU with a couple of guys standing around it. still shouldn't be losing suits worth 200k+ to an AV weapon from a mile away.
you're spawn camping blueberries that don't know any better.
anything that happens to you is karma |
King Kobrah
SyNergy Gaming
102
|
Posted - 2013.03.26 07:32:00 -
[145] - Quote
And I'm teaching them a very important lesson. I bet next game, they won't repeatedly spawn at a CRU with enemies around it. Karma isn't real. Where's my karma for the milita forge gunner that just wiped my 200k suit from the highest point in the map with an AV weapon? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
365
|
Posted - 2013.03.26 07:36:00 -
[146] - Quote
General Tiberius1 wrote:King Kobrah wrote:Baal Omniscient wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. First, forge sniping is hard, especially at range. Don't knock it. Second, you got forge sniped while spawn camping? And you are blaming THEM of using cheap tactics? Pot->Kettle->Black. Lastly, countering them is easy. Snipe them, flank them, laser them from behind cover, OB them, etc., etc., etc. If you are using cover properly, it is almost impossible for a forge gun to get a direct hit since the projectile is so large that if it even clips your cover, you won't even take splash damage 90% of the time. It's not my fault 5-8 blueberries think it's a good idea to spawn in on a CRU with a couple of guys standing around it. still shouldn't be losing suits worth 200k+ to an AV weapon from a mile away. you're spawn camping blueberries that don't know any better. anything that happens to you is karma
Agreed.
Cheap tactics are cheap tactics. Just because you like one and not another doesn't make you right and them wrong. At least ranged forge gunning requires skill. You are standing around shooting defenseless spawners from as close as you want to stand while forge snipers have to aim at tiny specks without any kind of ADS and a horribly imprecise hipfire. |
General Tiberius1
ZionTCD Legacy Rising
286
|
Posted - 2013.03.26 07:38:00 -
[147] - Quote
King Kobrah wrote:And I'm teaching them a very important lesson. I bet next game, they won't repeatedly spawn at a CRU with enemies around it. Karma isn't real. Where's my karma for the milita forge gunner that just wiped my 200k suit from the highest point in the map with an AV weapon?
you're the bad guy, you don't get karma |
Sylwester Dziewiecki
BetaMax. CRONOS.
35
|
Posted - 2013.03.26 08:16:00 -
[148] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. I've never seen Heavy with 35+/0 at the end, Assault can do that easily. |
Mercian Enforcer
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2013.03.26 09:28:00 -
[149] - Quote
And he admits to spawn camping |
Imp Smash
On The Brink CRONOS.
74
|
Posted - 2013.03.26 09:30:00 -
[150] - Quote
I love your cursing OP. just so you know I've added it to my vernacular. |
|
Kevall Longstride
DUST University Ivy League
137
|
Posted - 2013.03.26 09:48:00 -
[151] - Quote
HTFU
That is all. |
Garrett Blacknova
Codex Troopers
2142
|
Posted - 2013.03.26 10:19:00 -
[152] - Quote
King Kobrah wrote:Karma isn't real. Where's my karma for the milita forge gunner that just wiped my 200k suit from the highest point in the map with an AV weapon? Your Karma is in the Forge Gun actually hitting you instead of landing far enough to barely chip your shields. You did somethng that earned you some bad luck, and that Forge Gunner was probably just in the right place at the right time, or was overdue for some good luck going their way. Whether it was Karma, bad luck, or just that the Forge Gunner was that good, you ignored a deadly threat and you paid for it.
Snipers can usually counter Forge Guns. ARs are effective at pretty decent range. Basically any actual anti-infantry weapon will be more effective in infantry combat. |
KatanaPT
Tech Guard
10
|
Posted - 2013.03.26 10:21:00 -
[153] - Quote
yea... ill leave this here...
http://www.youtube.com/watch?v=DksSPZTZES0 |
Rowdy Railgunner
Resheph Interstellar Strategy Gallente Federation
0
|
Posted - 2013.03.26 11:16:00 -
[154] - Quote
I would like to say that I started this character today about 5 hours ago just to use FG in game and blap people, it has been the most fun I have had in a FPS in a long time. I got the idea when I created an account for my buddy on his PS3 called Boomer Stick about 2 weeks ago. Maybe it is because I play a lot of counter strike and the AWP pisses me off so bad that I am drawn to the FG in DUST. I will say though that blapping two people in proto AR fits one after the other is sweet sweet candy to my face eyes. I will be back in matches after DT and if you want to sqaud up send me an invite. I have passive and active SP boost going on right now so all of those skills will be put into lowering the charge time of my FG and I will be buying stock in the 2.5 second charge time FGs.
Also, snipers mess me up. HMGs mess me up. ARs at close range mess me up. If you are being dominated by FG L2P, because while it is almost a 1HK weapon on everyone, sometimes I miss, a lot. That is why I run with assault dudes. They get to clean up my messes/misses. Assists should really be counted in stats, because sometimes I just see multiple +25 jumping all over my screen and it is glorious numbersex. Oh and I only use the default Dire suit. Yeah, I love it. |
lordeh42
Tronhadar Free Guard Minmatar Republic
2
|
Posted - 2013.03.26 11:22:00 -
[155] - Quote
Forge gun sniping is hard, No zoom, everybody moving (apart from those with a death wish), and only a few rounds with no way of resupplying.
If you want to stop getting hit 3 things;
1...Move and move some more.
2... climb the building and kill the heavy
3....The HMG is completly outclassed in every way by assult rifles, so forge guns are the only way of fighting back most times. Get the HMG to a state where its competitive.
BTW you are very unlikely to ever kill a heavy in a proto suit....they suck so bad nobody will ever where them (3 high. 2 low and thats your lot). Below that its worse and even if you had the slots you wouldn`t have the PG to be able to use them. |
trollsroyce
Seraphim Initiative. CRONOS.
239
|
Posted - 2013.03.26 11:24:00 -
[156] - Quote
Militia FG are out of place against infantry. They are right now severely underused and depend heavily on KB/M at distance, but 1 shotting on a direct hit with militia forge is too much risk/reward. I have a dire sentinel alt I use to blap people with and it's good fun though very challenging at the same time. Close range are pretty much guaranteed kills as hitting stuff for the OHKO is easy. Militia forge gun splash doesn't kill anything except the worst tanked fits, it's a non issue.
A focused forge gun character, on the other hand, with proto gear should be blapping people on direct contact. This is working as intended to me; risk vs. reward.
|
Rowdy Railgunner
Resheph Interstellar Strategy Gallente Federation
1
|
Posted - 2013.03.26 11:28:00 -
[157] - Quote
Also, I like the fact that when I am running around with a FG blapping infantry, if someone spawns a tank I am ready to go. You can here me shout over comms,"TANKS INBOUND REPAWN WITH ZEE ROCKETS I'M MESSING THEM UP WITH MY RAIL.....**** he got me."
Heavy armor is so slow. |
BUGSBUNNY LOONEY
Anonymous Killers Mercenary Corporation
7
|
Posted - 2013.03.26 11:34:00 -
[158] - Quote
stop spawncamping |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
124
|
Posted - 2013.03.26 11:41:00 -
[159] - Quote
There range got nerfed, what more do you want? make them lock on and seek like swarm launchers? |
Rowdy Railgunner
Resheph Interstellar Strategy Gallente Federation
2
|
Posted - 2013.03.26 11:43:00 -
[160] - Quote
trollsroyce wrote:Militia FG are out of place against infantry. They are right now severely underused and depend heavily on KB/M at distance, but 1 shotting on a direct hit with militia forge is too much risk/reward. I have a dire sentinel alt I use to blap people with and it's good fun though very challenging at the same time. Close range are pretty much guaranteed kills as hitting stuff for the OHKO is easy. Militia forge gun splash doesn't kill anything except the worst tanked fits, it's a non issue.
A focused forge gun character, on the other hand, with proto gear should be blapping people on direct contact. This is working as intended to me; risk vs. reward.
I agree with almost everything in your post. I use KB/M simply because CCP hasn't put southpaw into game yet, and honestly even KB/M is hard to snipe with in my armchair lol. Maybe if I set up at a desk like I play my PC shooters I would be better but hell it took me the better part of a day just to set up my entertainment system so I'm not going to pull my PS3 out and work it into my 3 monitor PC desk just to play DUST and then put it back when I want to play Killzone or FIFA.. And I find that the closer the lighter suits are to me the harder they are to hit. Heavies turn very slow. So if someone gets a good circle strafe going on me I am more than likely dead unless my assault crew is on point. Because for some reason, even though at that point I am the smallest threat, I am the first targeted. Hell, I have 600+ HPs, so good target me you 3 black suit 'EXILE' AR users, MEATSHIELD. |
|
Brigitte Newt
The Tritan Industries
34
|
Posted - 2013.03.26 11:48:00 -
[161] - Quote
Name of your thread:
I'm really sick of losing protosuits to unskilled heavies with militia forge guns. =========================
And in the OP you are talking about Ishukone/ Gromlock FG.... I suggest you delete this post and try again.
Btw , Leave Forge Gunners alone! Instead why dont you try it for yourself or get a sniper to do the work for you!
|
CPL Bloodstone
SVER True Blood Unclaimed.
36
|
Posted - 2013.03.26 11:48:00 -
[162] - Quote
Thank you for your tears, they are tastey. Btw just because you got nailied by a militia forge gunner doesn't mean the forge gunner isnt highly skilled in it. I have FG 5 plus advance fg 3. I run militia sometimes when earning money. BTW, if i snipe you with a militia forge gun with an indirect hit more than likely wont kill you unless your a tard in a tard suit. However, if i direct hit you from above more than likely its a head shot and death becomes you.
Your fat and slow and make a nice target for my sniping, thanks |
Skihids
The Tritan Industries
1099
|
Posted - 2013.03.26 12:04:00 -
[163] - Quote
Mithridates VI wrote:Skihids wrote:WyrmHero1945 wrote:Skihids wrote:In this case it's:
1) Buy dropship 2) crash droship on the slope of the tower top 3) avoid being killed by the four red dots on the roof 4) kill all of them and take out their DU before they come back 5) Profit
There are no ladders and you have to push the flight ceiling to make it onto the slope so you land hard. You know you can stomp the red dots with the dropship yes? More fun and hilarious. If the forge gun blows dropship drop out and kill the fatman. Take out uplink and sky dive. Epic. Not on the tall towers. Dropships aren't capable of flying high enough to stomp them. If they were I would just have my gunners shoot the fat men. CCP doesn't want the DS to be able to do anything that useful though. How do they get up there, then?
What you do is fly up at top speed and time it so that you make the "beach" of the tower as you briefly push through the flight ceiling.
If you are moving full speed you will get about 20ft higher than you can normally fly, and that is just enough to throw yourself up on the slope. It only lasts a fraction of a second so you have to time it pretty close. The sloping beach of the tower descends about 20ft too, so once on the top proper you are untouchable. If the enemy attempts to follow you up, they are at a disadvantage as they are vulnerable for a time. If you were smart enough to place a DU you won't likely get dislodged. |
Daedric Lothar
Onslaught Inc
25
|
Posted - 2013.03.26 13:28:00 -
[164] - Quote
And Daedric looked upon the thread and saw that it was good.
I do however feel for the OP. Being killed really is a pain, if you search the forums I recomended replacing [Weapons] with [Flowers] if you search [Flowers] then you probably see my post and be able to join with me in making Dust a safe and colorful place to play with each other. |
Fenix Alexarr
BurgezzE.T.F Orion Empire
0
|
Posted - 2013.03.26 15:01:00 -
[165] - Quote
Kaze Eyrou wrote:ITT: Non-forge gunners explain how mechanics should be to forge gunners. On topic: Seriously though, have you tried to forge gun? Then you will realize how hard it is to kill someone with it. We don't get one-hit kills all the time. Most of the time, it's splash damage. If you have a beefed up dropsuit you won't die to 3 splash damage hits to a forge gun. Besides that, Militia Forges only get 3 shots instead of the standard Forge Gun's 4 shots. And if you somehow got a shot with a forge gun to DIRECTLY hit a MOVING target at MAXIMUM distance... seriously... even if I'M the one that gets killed like that, I give the guy props. Sloth9230 wrote:And your team's snipers couldn't take him out why? This. I don't know how many times I have died to snipers because I stood still thinking that I can hit a person or sniper with just one more second... And the sniper then proves he needs half a second. Besides, I assume you use the Duvolle. When you upgrade Light Weaponry Sharpshooting what do you upgrade? Out of the current 11 weapons you can choose, 6... read MORE THAN HALF of the weapons benefit from that. What about Heavy Weapon Sharpshooting? Oh that's right: TWO. YOU'RE SICK AND TIRED OF LOSING PROTOSUITS BECAUSE YOU WANT TO PUBSTOMP AND THEN WHEN YOU GET KILLED, YOU COME ON THE FORUMS AND COMPLAIN? HARDEN THE **** UP. STOP USING YOUR PRECIOUS SUITS, DEVISE A STRATEGY, AND COUNTER THE FORGE GUNNERS. NOT THAT HARD. OH AND YOU THINK I'M RAGING? NO, I'M JUST USING MY ROYAL CANTERLOT VOICE TO SHOW YOU HOW LOUDLY I'M DRINKING YOUR TEARS. GOOD DAY.
I logged in to tell you that you are awesome. |
|
GM Vegas
Game Masters C C P Alliance
444
|
Posted - 2013.03.26 15:06:00 -
[166] - Quote
Please refrain from using inappropriate language; no matter how hidden within a word you think it is, this is not allowed on the Forums.
Thanks, |
|
Kam Elto
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.03.26 15:13:00 -
[167] - Quote
i don't know if someone has already posted this but if you don't want to lose a proto suit to a pub scrub then don't wear them in pub matches. problem solved. |
Garrett Blacknova
Codex Troopers
2147
|
Posted - 2013.03.26 15:17:00 -
[168] - Quote
Kam Elto wrote:i don't know if someone has already posted this but if you don't want to lose a proto suit to a pub scrub then don't wear them in pub matches. problem solved. He probably can't pubstomp hard enough without protogear though. |
General Tiberius1
ZionTCD Legacy Rising
300
|
Posted - 2013.03.26 17:26:00 -
[169] - Quote
GM Vegas wrote:Please refrain from using inappropriate language; no matter how hidden within a word you think it is, this is not allowed on the Forums.
Thanks,
party pooper |
General Tiberius1
ZionTCD Legacy Rising
300
|
Posted - 2013.03.26 17:30:00 -
[170] - Quote
Rowdy Railgunner wrote:Also, I like the fact that when I am running around with a FG blapping infantry, if someone spawns a tank I am ready to go. You can here me shout over comms,"TANKS INBOUND REPAWN WITH ZEE ROCKETS I'M MESSING THEM UP WITH MY RAIL.....**** he got me."
Heavy armor is so slow.
clearly a long lost brother of mine |
|
Illuminaughty-696
Omega Risk Control Services
225
|
Posted - 2013.03.26 17:40:00 -
[171] - Quote
I've lost a proto or two to militia forge, but far more often than not, I see heavy with a forge, I ruin his day. Of course, it sounds more like you're saying when a forge gunner sees you at range and you don't see him, it's messed up he can one shot you.
First, let me say I run a militia heavy with a militia forge when the tactical situation calls for it. Now, with that in mind the milita forge gun, with no training (as in my instance), is horribly inaccurate and requires a great deal of skill. You can crouch, aim right at a stationary red, at medium range, and watch the round miss by a mile.
Also, unlike swarm launchers, forge guns require player skill, require you to be basically stationary (or watch your round be even more inaccurate), and make you stand out like a klingon at a star wars convention.
Finally, if you died to a miltia forge it was a direct hit, not splash damage. Taking into account all the issues presented above, that should not be that often unless you're allowing it to happen by moving in predictable patterns (or not moving at all).
If, and I say if, militia forge gun damage is in some way reduced, it needs to be reduced versus infantry only, as right now I can recall a dozen times in which multiple shots into a tank or dropship were actively tanked. I'm not saying this is a problem, as a militia forge should not be an I win option against vehicles, but if damage were reduced against vehicles any further the weapon would be more than worthless. |
Nonya Bizznizz
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.03.26 20:58:00 -
[172] - Quote
When Ifirst read the title I thought it said prostitutes instead of Proto Suits. God I'm blind. |
Spkr4theDead
Namtar Elite Gallente Federation
35
|
Posted - 2013.03.26 21:29:00 -
[173] - Quote
King Kobrah wrote:Vaerana Myshtana wrote:I'm just way too tired for all of this QQ:
I read the title as "sick of losing prostitutes"...
I was going to say that we call them "Exotic Dancers" in New Eden, but then I reread the title.
On topic...
OP is not entitled to not be killed by anti-vehicular weapons. Forge sniping is hard. If OP is dying to it, he needs to move around more.
It would also help to not wear prostitutes. They are heavy and can slow you down. Some shitcock blueberry militia forge gunner picked off my biggest money making prostitute the other night, right off my back. long overdue for a nerf. You want some cheese with that whine? |
Reaper Of Dust
The Generals
1
|
Posted - 2013.03.26 21:42:00 -
[174] - Quote
Being a Forge Gunner myself It's actually quite hard to pull off a forge snipe position |
Evicer
Holdfast Syndicate Amarr Empire
15
|
Posted - 2013.03.26 22:13:00 -
[175] - Quote
IMO there fine. As annoying as it is. There have been good post in the thread as to how to avoid getting "fried" Forge style. Listen for the charge,jump,and Rush the heavy.All though the forge guns reticule does turn red this 100+meter shot is pretty tough considering how big the Ads reticule is on the forge also its vibrating around or at least it used to.(I dont know if they changed that this build Ill go look later)So its pretty tough.This doesnt need to be changed if I and alot of people I know were getting blasted on the regular Id say yes. The kids with no skill would all be doing this, and I just dont see that happening.This styleof play is usually an all or nothing gamble by the hvy frge they already cant run but while its charged or charging all they can do is walk.
Every one just needs to get used to the fact that heavies are hvy, high hp targets and CCP has done a fine job of balancing that with there mobility,stamina and other things.This thread just sounds like another Heavies are OP thread imo... |
Kaze Eyrou
Rogue Spades
90
|
Posted - 2013.03.26 23:21:00 -
[176] - Quote
Garrett Blacknova wrote:He probably can't pubstomp - without protogear though. Fixed.
Kam Elto wrote:i don't know if someone has already posted this but if you don't want to lose a proto suit to a pub scrub then don't wear them in pub matches. problem solved. I would have however, the level of brain matter is so low that his logical reasoning skills are clearly inept. He posts in the subject about "unskilled heavies with the militia forge gun" and yet talks about the Grimlock and Assault variants (shoutout), he says they are "impossible to counter" even though he can "turn them into swiss cheese with a duvolle". The Forge Gun is apparently a "one hit kill regardless of how much shields/armor [he is] stacking", but he forgets that "a proto heavy can obtain enough shields and armor to take a direct shot from a militia forge gun and keep on truckin'" (His Own Words!), not to mention the "fact" that he can be hit "miles away" given the Forge Gun only has an effective range of 1500 meters which is a little under a mile. Further proof of lack of mental self-control is illustrated when he gives this example after being killed by a forge gunner: "I first break my controller into dozens of tiny pieces, urinate on my PS3, throw it into the microwave for 5 minutes on HIGH".
In conclusion, in the middle of page 3 he admits that "this game clearly isn't for me" yet he continues on complaining like a spoiled rich kid. Hopefully, the heads SyNergy Gaming will see this as an opportunity to remove a weed that will hold their corporation back. Nothing against constructive criticism, however, when your criticism is not constructive, and is based on a egocentric view of self-indulgence (spawn camping blueberries to get a 6+ KDR), one cannot argue the epitome of such foolishness. |
Anmol Singh
BetaMax Beta
0
|
Posted - 2013.03.26 23:23:00 -
[177] - Quote
me too
|
Laheon
Osmon Surveillance Caldari State
274
|
Posted - 2013.03.26 23:25:00 -
[178] - Quote
How has this troll thread gotten to 9 pages? |
Inferno Blazer
Guardians of the RepubIic
1
|
Posted - 2013.03.26 23:38:00 -
[179] - Quote
nothing like a Forge Gun to make sure spawn campers and ISK whores keep their distance. |
tribal wyvern
ZionTCD Legacy Rising
700
|
Posted - 2013.03.26 23:51:00 -
[180] - Quote
Why did I read the thread title as 'sick of losing prostitutes'? Lmao |
|
General Tiberius1
ZionTCD Legacy Rising
309
|
Posted - 2013.03.26 23:56:00 -
[181] - Quote
you weren't the only one tribal |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
281
|
Posted - 2013.03.27 01:21:00 -
[182] - Quote
From what I read of the OP is that he doesn't want done to him what he is doing to the "redberries". You can always call in a dropship and go up there. Snipe them from the mountains across the way, etc.etc. Or don't use a proto suit then. |
King Kobrah
SyNergy Gaming
110
|
Posted - 2013.03.27 01:24:00 -
[183] - Quote
Kaze Eyrou wrote:Garrett Blacknova wrote:He probably can't pubstomp - without protogear though. Fixed. Kam Elto wrote:i don't know if someone has already posted this but if you don't want to lose a proto suit to a pub scrub then don't wear them in pub matches. problem solved. I would have however, the level of brain matter is so low that his logical reasoning skills are clearly inept. He posts in the subject about "unskilled heavies with the militia forge gun" and yet talks about the Grimlock and Assault variants ( shoutout), he says they are " impossible to counter" even though he can " turn them into swiss cheese with a duvolle". The Forge Gun is apparently a " one hit kill regardless of how much shields/armor [he is] stacking", but he forgets that " a proto heavy can obtain enough shields and armor to take a direct shot from a militia forge gun and keep on truckin'" (His Own Words!), not to mention the "fact" that he can be hit " miles away" given the Forge Gun only has an effective range of 1500 meters which is a little under a mile. Further proof of lack of mental self-control is illustrated when he gives this example after being killed by a forge gunner: " I first break my controller into dozens of tiny pieces, urinate on my PS3, throw it into the microwave for 5 minutes on HIGH". In conclusion, in the middle of page 3 he admits that " this game clearly isn't for me" yet he continues on complaining like a spoiled rich kid. Hopefully, the heads SyNergy Gaming will see this as an opportunity to remove a weed that will hold their corporation back. Nothing against constructive criticism, however, when your criticism is not constructive, and is based on a egocentric view of self-indulgence (spawn camping blueberries to get a 6+ KDR), one cannot argue the epitome of such foolishness. so what's it like spending your time taking a boatload of quotes out of context in a troll thread |
Kaze Eyrou
Rogue Spades
92
|
Posted - 2013.03.27 01:39:00 -
[184] - Quote
King Kobrah wrote:Kaze Eyrou wrote:Garrett Blacknova wrote:He probably can't pubstomp - without protogear though. Fixed. Kam Elto wrote:i don't know if someone has already posted this but if you don't want to lose a proto suit to a pub scrub then don't wear them in pub matches. problem solved. I would have however, the level of brain matter is so low that his logical reasoning skills are clearly inept. He posts in the subject about "unskilled heavies with the militia forge gun" and yet talks about the Grimlock and Assault variants ( shoutout), he says they are " impossible to counter" even though he can " turn them into swiss cheese with a duvolle". The Forge Gun is apparently a " one hit kill regardless of how much shields/armor [he is] stacking", but he forgets that " a proto heavy can obtain enough shields and armor to take a direct shot from a militia forge gun and keep on truckin'" (His Own Words!), not to mention the "fact" that he can be hit " miles away" given the Forge Gun only has an effective range of 1500 meters which is a little under a mile. Further proof of lack of mental self-control is illustrated when he gives this example after being killed by a forge gunner: " I first break my controller into dozens of tiny pieces, urinate on my PS3, throw it into the microwave for 5 minutes on HIGH". In conclusion, in the middle of page 3 he admits that " this game clearly isn't for me" yet he continues on complaining like a spoiled rich kid. Hopefully, the heads SyNergy Gaming will see this as an opportunity to remove a weed that will hold their corporation back. Nothing against constructive criticism, however, when your criticism is not constructive, and is based on a egocentric view of self-indulgence (spawn camping blueberries to get a 6+ KDR), one cannot argue the epitome of such foolishness. so what's it like spending your time taking a boatload of quotes out of context in a troll thread > "out of context" > "troll thread" Ahahaha! Good one.
By the way, spawn with your prototype suit already. My militia forge gun requires moar of your tears. |
King Kobrah
SyNergy Gaming
110
|
Posted - 2013.03.27 02:06:00 -
[185] - Quote
Kaze Eyrou wrote:King Kobrah wrote:Kaze Eyrou wrote:Garrett Blacknova wrote:He probably can't pubstomp - without protogear though. Fixed. Kam Elto wrote:i don't know if someone has already posted this but if you don't want to lose a proto suit to a pub scrub then don't wear them in pub matches. problem solved. I would have however, the level of brain matter is so low that his logical reasoning skills are clearly inept. He posts in the subject about "unskilled heavies with the militia forge gun" and yet talks about the Grimlock and Assault variants ( shoutout), he says they are " impossible to counter" even though he can " turn them into swiss cheese with a duvolle". The Forge Gun is apparently a " one hit kill regardless of how much shields/armor [he is] stacking", but he forgets that " a proto heavy can obtain enough shields and armor to take a direct shot from a militia forge gun and keep on truckin'" (His Own Words!), not to mention the "fact" that he can be hit " miles away" given the Forge Gun only has an effective range of 1500 meters which is a little under a mile. Further proof of lack of mental self-control is illustrated when he gives this example after being killed by a forge gunner: " I first break my controller into dozens of tiny pieces, urinate on my PS3, throw it into the microwave for 5 minutes on HIGH". In conclusion, in the middle of page 3 he admits that " this game clearly isn't for me" yet he continues on complaining like a spoiled rich kid. Hopefully, the heads SyNergy Gaming will see this as an opportunity to remove a weed that will hold their corporation back. Nothing against constructive criticism, however, when your criticism is not constructive, and is based on a egocentric view of self-indulgence (spawn camping blueberries to get a 6+ KDR), one cannot argue the epitome of such foolishness. so what's it like spending your time taking a boatload of quotes out of context in a troll thread > "out of context" > "troll thread" Ahahaha! Good one. By the way, spawn with your prototype suit already. My militia forge gun requires moar of your tears. I seriously hope you're not trying to greentext on the dust forums.
Your quotes are very clearly out of context, for instance, the one about me being able to kill them just fine, that was in regards to being up close, when my thread was addressing forge gun sniping. either you didn't read the thread or intentionally took quotes out of context to attempt to troll me 1/10 got me to press buttons on my keyboard |
Jathniel
G I A N T
116
|
Posted - 2013.03.27 02:16:00 -
[186] - Quote
No... This is a troll post.
There's no way someone can talk about how they spawn camp, and yet call OHK from a forge gun unfair.
All of you just got trolled beyond belief.
|
blue gt
Algintal Core Gallente Federation
2
|
Posted - 2013.03.27 02:39:00 -
[187] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry.
Thats right!! we should stop militia snipers too, hell why should I lose my proto suits to any malitia gear!
on a serious note militia forge guns should go , tankers don't like em and forge gunners don't like em. That or they need a serious nerf.
oh and if I wasn't clear F***! YOU! OP becuase of QQers like you I cant dumb fire my swarms which made them so much more of a skill weapon if you were good with swarm you could way out dps people who locked on not to mention it made them great clutch AV weapons. Yes I am willing to accept that AV shouldn't do full damage to personnel but forge guns are fine. Use one and tell me how OP they are, a good assault is far more deadly then a great forge gunner with far smaller expenditure, as is a sniper. |
General Tiberius1
ZionTCD Legacy Rising
315
|
Posted - 2013.03.27 02:41:00 -
[188] - Quote
Jathniel wrote:No... This is a troll post.
There's no way someone can talk about how they spawn camp, and yet call OHK from a forge gun unfair.
All of you just got trolled beyond belief.
some of us participated in said trolling |
InsertCoinHere
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
15
|
Posted - 2013.03.27 18:59:00 -
[189] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry.
So they have an event where all the ambush maps are open and you just want a heavy to pick up a HMG and run to the crater correct?WAHAHAHAHAHA
LOL! It's amazing forge gun has been in use no problem till this event and now that snipers and lasers are getting owned they wanna cry? It's not fun getting shot back at is it wahahahahaha!
Sounds to me like someone got owned and is crying. Were you looking in your sniper scope before you saw the white light lol.
There is nothing wrong with the forge gg CCP!
U lose proto? U mad bro?
Wahahahahahaha! |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
56
|
Posted - 2013.03.27 20:09:00 -
[190] - Quote
[quote=King Kobrah]I'm perfectly okay with railguns killing me in one hit, they're giant installiations not camping ontop of the tallest towers to exploit the OB-immune glitch. No sniper can kill my tanked protosuit in one hit, so that's not an issue for me. Even if they take me down to 50 armor, AT LEAST I KNOW THERE'S SOMEONE SNIPING AND I SHOULD MOVE INTO COVER
you have no idea how infuriating it is to go 20/0 to start a game, only to suddenly drop dead when there's nobody around you, and then an AV weapon comes up on the kill log.
***EDITED***
Its infuriating to Super Tanks when we Forge gunners destroy their Tanks and break their Killing streak of 40/0 also. Lvl 5 Forge Operation Lvl 3 Forge Proffency 2x and 3x Complex Damage Mods Grimlock Assault Forge. With all this I hope I can kill you at least one time |
|
ChargersGirlLuvsDP
Osmon Surveillance Caldari State
57
|
Posted - 2013.03.27 20:25:00 -
[191] - Quote
I didn't read more than the first page, sounds to me like the OP needs a healthy dose of HTFU. |
General Tiberius1
ZionTCD Legacy Rising
332
|
Posted - 2013.03.27 20:26:00 -
[192] - Quote
ChargersGirlLuvsDP wrote:I didn't read more than the first page, sounds to me like the OP needs a healthy dose of HTFU.
lol, nice stealth bump |
Marston VC
SVER True Blood Unclaimed.
135
|
Posted - 2013.03.27 22:52:00 -
[193] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry.
The only thing they could do to make it less frustrating is to reduce the splash damage which im sure they could justify through eve science. But it really doesn't bother me much. Does it suck? yeah sure, but most people just get over it, and i rarely ever die a second time from the same guy. |
King Kobrah
SyNergy Gaming
110
|
Posted - 2013.03.27 23:02:00 -
[194] - Quote
InsertCoinHere wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. So they have an event where all the ambush maps are open and you just want a heavy to pick up a HMG and run to the crater correct?WAHAHAHAHAHA LOL! It's amazing forge gun has been in use no problem till this event and now that snipers and lasers are getting owned they wanna cry? It's not fun getting shot back at is it wahahahahaha! Sounds to me like someone got owned and is crying. Were you looking in your sniper scope before you saw the white light lol. There is nothing wrong with the forge gg CCP! U lose proto? U mad bro? Wahahahahahaha! I run a VK1 suit with a duvolle though
are you one of those unskilled heavies who has to sit on top of the tallest towers in the game sniping with a OHKO weapon because you can't aim a real gun? |
Rifter7
Improvise.
148
|
Posted - 2013.03.27 23:03:00 -
[195] - Quote
you act like its easy to aim a forge gun.. haha. |
Moon Cricket Bob
Planetary Response Organisation Test Friends Please Ignore
27
|
Posted - 2013.03.27 23:09:00 -
[196] - Quote
The lack of youtube references in this thread is disappointing. |
General Tiberius1
ZionTCD Legacy Rising
336
|
Posted - 2013.03.27 23:10:00 -
[197] - Quote
Rifter7 wrote:you act like its easy to aim a forge gun.. haha.
lol, yup.
takes a ton of skill, such a pain praying to the eve gods that it hits every time a charge it |
General Tiberius1
ZionTCD Legacy Rising
336
|
Posted - 2013.03.27 23:11:00 -
[198] - Quote
King Kobrah wrote:InsertCoinHere wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. So they have an event where all the ambush maps are open and you just want a heavy to pick up a HMG and run to the crater correct?WAHAHAHAHAHA LOL! It's amazing forge gun has been in use no problem till this event and now that snipers and lasers are getting owned they wanna cry? It's not fun getting shot back at is it wahahahahaha! Sounds to me like someone got owned and is crying. Were you looking in your sniper scope before you saw the white light lol. There is nothing wrong with the forge gg CCP! U lose proto? U mad bro? Wahahahahahaha! I run a VK1 suit with a duvolle though are you one of those unskilled heavies who has to sit on top of the tallest towers in the game sniping with a OHKO weapon because you can't aim a real gun?
personally, i prefer my HMG.
1v1 i tend to win with it.
FG? only if the eve gods are feeling nice that day (hint, they're cruel gods that usually require an isk sacrifice first) |
King Kobrah
SyNergy Gaming
111
|
Posted - 2013.03.27 23:12:00 -
[199] - Quote
Moon Cricket Bob wrote:The lack of youtube references in this thread is disappointing. http://www.youtube.com/watch?v=XbcuViGSmGo look at this garbage heavy sniping infantry with an AV weapon
thanks, CCP. |
General Tiberius1
ZionTCD Legacy Rising
336
|
Posted - 2013.03.27 23:13:00 -
[200] - Quote
that must be pre-nerf footage, WAY more splash then i usually see, then again, it's one of those insta fire variants |
|
Logi Bro
ZionTCD Legacy Rising
987
|
Posted - 2013.03.27 23:15:00 -
[201] - Quote
Moon Cricket Bob wrote:The lack of youtube references in this thread is disappointing.
Guns don't kill people....
The moral of the story? The forge gun isn't OHK'ing you, it's just the guy using it. |
General Tiberius1
ZionTCD Legacy Rising
336
|
Posted - 2013.03.27 23:17:00 -
[202] - Quote
Logi Bro wrote:Moon Cricket Bob wrote:The lack of youtube references in this thread is disappointing. Guns don't kill people....The moral of the story? The forge gun isn't OHK'ing you, it's just the guy using it.
i like |
Kaze Eyrou
Rogue Spades
97
|
Posted - 2013.03.27 23:35:00 -
[203] - Quote
King Kobrah wrote:Your quotes are very clearly out of context, for instance, the one about me being able to kill them just fine, that was in regards to being up close, when my thread was addressing forge gun sniping. either you didn't read the thread or intentionally took quotes out of context to attempt to troll me 1/10 got me to press buttons on my keyboard 0/10 still not getting it
Above quote has been fixed.
King Kobrah wrote:http://www.youtube.com/watch?v=XbcuViGSmGo look at this garbage heavy sniping infantry with an AV weapon
thanks, CCP. Link is broken. I keep getting an error message saying that this sex chat room is currently occupied by user "King Kobrah".
Also, why is your status set to "fapping"? |
Vaerana Myshtana
Bojo's School of the Trades
523
|
Posted - 2013.03.28 00:12:00 -
[204] - Quote
Says the spawn-camping troll... |
General Tiberius1
ZionTCD Legacy Rising
339
|
Posted - 2013.03.28 00:39:00 -
[205] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry.
just restating why this is an obvious troll thread....
went straight from militia forge guns to grimlocks |
Baal Roo
Subdreddit Test Alliance Please Ignore
1019
|
Posted - 2013.03.28 00:49:00 -
[206] - Quote
Rifter7 wrote:you act like its easy to aim a forge gun.. haha.
it is |
InsertCoinHere
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
15
|
Posted - 2013.03.28 14:54:00 -
[207] - Quote
King Kobrah wrote:InsertCoinHere wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. So they have an event where all the ambush maps are open and you just want a heavy to pick up a HMG and run to the crater correct?WAHAHAHAHAHA LOL! It's amazing forge gun has been in use no problem till this event and now that snipers and lasers are getting owned they wanna cry? It's not fun getting shot back at is it wahahahahaha! Sounds to me like someone got owned and is crying. Were you looking in your sniper scope before you saw the white light lol. There is nothing wrong with the forge gg CCP! U lose proto? U mad bro? Wahahahahahaha! I run a VK1 suit with a duvolle though are you one of those unskilled heavies who has to sit on top of the tallest towers in the game sniping with a OHKO weapon because you can't aim a real gun?
So it was a VK1 with Duvolle and u forgot stacked dmg mods didnt you? Anyway I think it's funny a blueberry pwned you with a forge and has you posting on forum all butthurt trying to get forge nerfed when I gurantee u exploiting dmg mod with Duvolle thinking you all pro lol!! Come at me bro and I forge u in the face, better bring your free suit, i'm tired of listening to you whine about losing your proto to a blueberry. Watch the corners though, might find a broadside in your face.............Or maybe I just run over your proto with my lav, sigh , so many options,thanks CCP!!! |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.03.28 14:56:00 -
[208] - Quote
InsertCoinHere wrote:King Kobrah wrote:InsertCoinHere wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. So they have an event where all the ambush maps are open and you just want a heavy to pick up a HMG and run to the crater correct?WAHAHAHAHAHA LOL! It's amazing forge gun has been in use no problem till this event and now that snipers and lasers are getting owned they wanna cry? It's not fun getting shot back at is it wahahahahaha! Sounds to me like someone got owned and is crying. Were you looking in your sniper scope before you saw the white light lol. There is nothing wrong with the forge gg CCP! U lose proto? U mad bro? Wahahahahahaha! I run a VK1 suit with a duvolle though are you one of those unskilled heavies who has to sit on top of the tallest towers in the game sniping with a OHKO weapon because you can't aim a real gun? So it was a VK1 with Duvolle and u forgot stacked dmg mods didnt you? Anyway I think it's funny a blueberry pwned you with a forge and has you posting on forum all butthurt trying to get forge nerfed when I gurantee u exploiting dmg mod with Duvolle thinking you all pro lol!! Come at me bro and I forge u in the face, better bring your free suit, i'm tired of listening to you whine about losing your proto to a blueberry. Watch the corners though, might find a broadside in your face.............Or maybe I just run over your proto with my lav, sigh , so many options,thanks CCP!!!
Take notes heavies! This is how you're supposed to talk! Not crying that you have the weakest suit in the game!
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Captain-Awesome
Internal Error. Negative-Feedback
368
|
Posted - 2013.03.28 15:10:00 -
[209] - Quote
posting in thread to say it sucks.
now leaving bye |
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