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King Kobrah
SyNergy Gaming
70
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Posted - 2013.03.25 22:44:00 -
[1] - Quote
AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. |
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Kaze Eyrou
ROGUE SPADES
64
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Posted - 2013.03.25 22:48:00 -
[2] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Wait...
Wait...
King Kobrah wrote:especially when they're on a roof where OBs don't register Do tell...
King Kobrah wrote:I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. You're right. Those poor blueberries... |
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mollerz
s1ck3r Corp
97
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Posted - 2013.03.25 22:48:00 -
[3] - Quote
King Kobrah wrote: chucklefucks
I'm stealing this^. |
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WyrmHero1945
IMPSwarm Negative-Feedback
64
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Posted - 2013.03.25 22:48:00 -
[4] - Quote
You trolling right? |
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gbghg
L.O.T.I.S. Legacy Rising
824
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Posted - 2013.03.25 22:49:00 -
[5] - Quote
WyrmHero1945 wrote:You trolling right? For his sake I hope he is... |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1777
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Posted - 2013.03.25 22:51:00 -
[6] - Quote
mollerz wrote:King Kobrah wrote: chucklefucks
I'm stealing this^. King Kobrah wrote:
gigglecock
Not that one tho. Ya weirdo.
Interesting. Are those new terms for us to learn? |
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DJINN Marauder
Hellstorm Inc League of Infamy
385
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Posted - 2013.03.25 22:51:00 -
[7] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Impossible to counter? Lol.
And since when do OBs not register on the maps? |
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King Kobrah
SyNergy Gaming
70
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Posted - 2013.03.25 22:53:00 -
[8] - Quote
DJINN Marauder wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Impossible to counter? Lol. And since when do OBs not register on the maps? Ever try to drop an OB on top of those huge towers on the 4 point skirmish map? they go right though and register no damage to anyone up there. i've caught kids camping those towers with Thale's sniper rifles and OB'd them only to watch every strike go THROUGH the building rather than hit the top.
EDIT: I say impossible to counter because it's a one hit kill regardless of how much shields/armor i'm stacking. if i get shot with an officer sniper, he's not going to break my shields, and I can run into cover and hide. If I get hit by a militia forge gun from miles away, I'm dead with absolutely no recourse. |
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Shadowswipe
WarRavens
26
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Posted - 2013.03.25 22:56:00 -
[9] - Quote
Forge guns do need an adjustment as they can be used to snipe infantry. The lore goes they are miner tools adapted for combat, I am assuming they shouldn't be that accurate from long ranges. But that is not the case for the advanced forge guns for sure.
What I propose for a change is, if its not a direct hit, infantry doesn't take 1 shot kill dmg and are knocked back. As the heavy tanks have more mass, they can't absorb the dmg by being pushed around. This means it still does full splash dmg to tanks as they can't rid the shockwave away from the dmg. This could also lead to some fun combat mechanics where forge gunners don't kill ledge monkeys, but instead push them off their high perches to possibly fall to their death. |
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Zekain Kade
BetaMax. CRONOS.
1067
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Posted - 2013.03.25 22:59:00 -
[10] - Quote
Too bad bro. |
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Laheon
Osmon Surveillance Caldari State
261
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Posted - 2013.03.25 23:01:00 -
[11] - Quote
OB's are currently bugged, I think. They don't register on people standing on top of buildings, but they do register to people standing underneath them.
I've taken out a forge gunner with my AR before, at fairly close range, before he could charge it up. Not really too difficult. If he misses the first time, then he's dead. Oh, and knowing when to jump is essential. Listen to the charge-up noise. |
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gbghg
L.O.T.I.S. Legacy Rising
825
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Posted - 2013.03.25 23:01:00 -
[12] - Quote
Shadowswipe wrote:Forge guns do need an adjustment as they can be used to snipe infantry. The lore goes they are miner tools adapted for combat, I am assuming they shouldn't be that accurate from long ranges. But that is not the case for the advanced forge guns for sure.
What I propose for a change is, if its not a direct hit, infantry doesn't take 1 shot kill dmg and are knocked back. As the heavy tanks have more mass, they can't absorb the dmg by being pushed around. This means it still does full splash dmg to tanks as they can't rid the shockwave away from the dmg. This could also lead to some fun combat mechanics where forge gunners don't kill ledge monkeys, but instead push them off their high perches to possibly fall to their death. But it's basically a railgun, those things are a OHK on any human target, the things working fine right now. |
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King Kobrah
SyNergy Gaming
71
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Posted - 2013.03.25 23:02:00 -
[13] - Quote
Laheon wrote:OB's are currently bugged, I think. They don't register on people standing on top of buildings, but they do register to people standing underneath them.
I've taken out a forge gunner with my AR before, at fairly close range, before he could charge it up. Not really too difficult. If he misses the first time, then he's dead. Oh, and knowing when to jump is essential. Listen to the charge-up noise. If he's at close range I'm going to turn him into swiss cheese with my duvolle, that is not an issue. Any heavy up close with a forge gun is going to get annihilated. I'm taking about the semensilo heavies that sit on top of the tallest structures in the game and shoot down at people with the forge gun. |
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King Kobrah
SyNergy Gaming
71
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Posted - 2013.03.25 23:03:00 -
[14] - Quote
gbghg wrote:Shadowswipe wrote:Forge guns do need an adjustment as they can be used to snipe infantry. The lore goes they are miner tools adapted for combat, I am assuming they shouldn't be that accurate from long ranges. But that is not the case for the advanced forge guns for sure.
What I propose for a change is, if its not a direct hit, infantry doesn't take 1 shot kill dmg and are knocked back. As the heavy tanks have more mass, they can't absorb the dmg by being pushed around. This means it still does full splash dmg to tanks as they can't rid the shockwave away from the dmg. This could also lead to some fun combat mechanics where forge gunners don't kill ledge monkeys, but instead push them off their high perches to possibly fall to their death. But it's basically a railgun, those things are a OHK on any human target, the things working fine right now. Actually, a proto heavy can obtain enough shields and armor to take a direct shot from a militia forge gun and keep on truckin' |
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Kovak Therim
ZionTCD Legacy Rising
195
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Posted - 2013.03.25 23:03:00 -
[15] - Quote
Don't stand still. |
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Sloth9230
Reaper Galactic
599
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Posted - 2013.03.25 23:04:00 -
[16] - Quote
As the guy who can attribute 15% of his deaths to forge guns.... no. |
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King Kobrah
SyNergy Gaming
71
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Posted - 2013.03.25 23:05:00 -
[17] - Quote
Kovak Therim wrote:Don't stand still. I move around more than a dude tweaking out on methamphetamines, moving or not they still have all day long to line up their shot from the tallest structures in the game. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
993
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Posted - 2013.03.25 23:05:00 -
[18] - Quote
From a gameplay perspective,OHK forge guns really don't make much sense... regardless of miltia vs proto or any other argument. OHK from distance is always lame. |
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Kovak Therim
ZionTCD Legacy Rising
195
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Posted - 2013.03.25 23:08:00 -
[19] - Quote
I've been forged, too. I just give props. You can't zoom even a little bit with those things. It's not easy to do even though I've racked up a few FG kills myself. |
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Laheon
Osmon Surveillance Caldari State
261
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Posted - 2013.03.25 23:10:00 -
[20] - Quote
If you're running, then a forge gunner is sorta hard pressed to hit you from a distance. If you're standing still in this game, then you're just asking to be killed, whether by a sniper, forge gunner, LAV running you over, nova knife, scrambler pistol to the head, smg from behind, or even an OB.
And I can see how a forge gun can OHK you. It is an anti-tank weapon - it's supposed to fire slugs at 7km/s, which I can imagine would destroy most things. |
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DJINN Marauder
Hellstorm Inc League of Infamy
385
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Posted - 2013.03.25 23:11:00 -
[21] - Quote
Baal Roo wrote:From a gameplay perspective,OHK forge guns really don't make much sense... regardless of miltia vs proto or any other argument. OHK from distance is always lame. Snipers....railguns... |
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Sloth9230
Reaper Galactic
599
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Posted - 2013.03.25 23:12:00 -
[22] - Quote
King Kobrah wrote:Kovak Therim wrote:Don't stand still. I move around more than a dude tweaking out on methamphetamines, moving or not they still have all day long to line up their shot from the tallest structures in the game. And your team's snipers couldn't take him out why? |
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Disturbingly Bored
Universal Allies Inc.
176
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Posted - 2013.03.25 23:12:00 -
[23] - Quote
So... you want to nerf a gun because of poor map design?
Can we just fix the map problem instead? Or make OBs do what they're supposed to?
(On a side note, if this really is a troll: expertly done, sir. Expertly done.) |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz
157
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Posted - 2013.03.25 23:12:00 -
[24] - Quote
DJINN Marauder wrote:Baal Roo wrote:From a gameplay perspective,OHK forge guns really don't make much sense... regardless of miltia vs proto or any other argument. OHK from distance is always lame. Snipers....railguns...  pistols...shotguns.... yes they're distance upgrade the skill. |
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King Kobrah
SyNergy Gaming
72
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Posted - 2013.03.25 23:14:00 -
[25] - Quote
I'm perfectly okay with railguns killing me in one hit, they're giant installiations not camping ontop of the tallest towers to exploit the OB-immune glitch. No sniper can kill my tanked protosuit in one hit, so that's not an issue for me. Even if they take me down to 50 armor, AT LEAST I KNOW THERE'S SOMEONE SNIPING AND I SHOULD MOVE INTO COVER
you have no idea how infuriating it is to go 20/0 to start a game, only to suddenly drop dead when there's nobody around you, and then an AV weapon comes up on the kill log.
goddamn cuntcream milita forge gun snipers |
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Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
71
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Posted - 2013.03.25 23:14:00 -
[26] - Quote
I'm tired of losing prostitutes to forge gunners as well. It's always messy and they never stick around to help me clean up. |
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Sloth9230
Reaper Galactic
599
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Posted - 2013.03.25 23:14:00 -
[27] - Quote
You guys are all ignoring the real issue here, Nova Knives are OP! |
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Evane Sa'edi
Celtic Anarchy
62
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Posted - 2013.03.25 23:15:00 -
[28] - Quote
Don't stand in frount of the man portible railgun system then. If you get caught in the cross-hairs of a FG then expect to get a shell the size of a Grapefruit moving at 7000m/s throught your body. The Forge Gun is still a GUN. It is a projectile weapon with a high kinetic energy release against solid targets, be it armour suit or tank. |
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King Kobrah
SyNergy Gaming
72
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Posted - 2013.03.25 23:16:00 -
[29] - Quote
Disturbingly Bored wrote:So... you want to nerf a gun because of poor map design?
Can we just fix the map problem instead? Or make OBs do what they're supposed to?
(On a side note, if this really is a troll: expertly done, sir. Expertly done.) I hope free beers is taking some notes.  |
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Tenchu-13
What The French CRONOS.
93
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Posted - 2013.03.25 23:21:00 -
[30] - Quote
King Kobrah wrote:
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight.
"Yeah, Karma is a biotch" |
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