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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
mollerz
s1ck3r Corp
100
|
Posted - 2013.03.25 23:27:00 -
[31] - Quote
Maken Tosch wrote:
Interesting. Are those new terms for us to learn?
It was the only thing in his post worth reading.
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Skihids
The Tritan Industries
1094
|
Posted - 2013.03.25 23:28:00 -
[32] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry.
You were spawn camping and you complain about a heavy camping you from atop a tower? Pot, kettle?
If anything you should complain about the flight ceiling that prevents a dropship from flying over the tower to take them out.
It was supposedly instituted to prevent tower camping, but instead it enabled secure camping if you are willing to sacrifice a DS to get up there. I lost a DS yesterday when trying to clear a tower because my gunner was about twenty feet too low to hit them and they FG'd me. |
Kaze Eyrou
ROGUE SPADES
67
|
Posted - 2013.03.25 23:29:00 -
[33] - Quote
ITT: Non-forge gunners explain how mechanics should be to forge gunners.
On topic: Seriously though, have you tried to forge gun? Then you will realize how hard it is to kill someone with it. We don't get one-hit kills all the time. Most of the time, it's splash damage. If you have a beefed up dropsuit you won't die to 3 splash damage hits to a forge gun.
Besides that, Militia Forges only get 3 shots instead of the standard Forge Gun's 4 shots.
And if you somehow got a shot with a forge gun to DIRECTLY hit a MOVING target at MAXIMUM distance... seriously... even if I'M the one that gets killed like that, I give the guy props.
Sloth9230 wrote:And your team's snipers couldn't take him out why? This. I don't know how many times I have died to snipers because I stood still thinking that I can hit a person or sniper with just one more second...
And the sniper then proves he needs half a second.
Besides, I assume you use the Duvolle. When you upgrade Light Weaponry Sharpshooting what do you upgrade? Out of the current 11 weapons you can choose, 6... read MORE THAN HALF of the weapons benefit from that. What about Heavy Weapon Sharpshooting? Oh that's right: TWO.
YOU'RE SICK AND TIRED OF LOSING PROTOSUITS BECAUSE YOU WANT TO PUBSTOMP AND THEN WHEN YOU GET KILLED, YOU COME ON THE FORUMS AND COMPLAIN? HARDEN THE **** UP. STOP USING YOUR PRECIOUS SUITS, DEVISE A STRATEGY, AND COUNTER THE FORGE GUNNERS. NOT THAT HARD.
OH AND YOU THINK I'M RAGING? NO, I'M JUST USING MY ROYAL CANTERLOT VOICE TO SHOW YOU HOW LOUDLY I'M DRINKING YOUR TEARS.
GOOD DAY. |
Laheon
Osmon Surveillance Caldari State
263
|
Posted - 2013.03.25 23:31:00 -
[34] - Quote
Kaze Eyrou wrote:OH AND YOU THINK I'M RAGING? NO, I'M JUST USING MY ROYAL CANTERLOT VOICE TO SHOW YOU HOW LOUDLY I'M DRINKING YOUR TEARS.
Wow. |
General Tiberius1
ZionTCD Legacy Rising
269
|
Posted - 2013.03.25 23:31:00 -
[35] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry.
mm, your tears are tasty
stop complaining, i miss and i'm ****.ed |
General Tiberius1
ZionTCD Legacy Rising
269
|
Posted - 2013.03.25 23:33:00 -
[36] - Quote
gbghg wrote:Shadowswipe wrote:Forge guns do need an adjustment as they can be used to snipe infantry. The lore goes they are miner tools adapted for combat, I am assuming they shouldn't be that accurate from long ranges. But that is not the case for the advanced forge guns for sure.
What I propose for a change is, if its not a direct hit, infantry doesn't take 1 shot kill dmg and are knocked back. As the heavy tanks have more mass, they can't absorb the dmg by being pushed around. This means it still does full splash dmg to tanks as they can't rid the shockwave away from the dmg. This could also lead to some fun combat mechanics where forge gunners don't kill ledge monkeys, but instead push them off their high perches to possibly fall to their death. But it's basically a railgun, those things are a OHK on any human target, the things working fine right now.
it is, this is SO a troll thread |
King Kobrah
SyNergy Gaming
76
|
Posted - 2013.03.25 23:34:00 -
[37] - Quote
General Tiberius1 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. mm, your tears are tasty stop complaining, i miss and i'm ****.ed No, if you miss, you take two steps back out of EVERYONE'S line of fire, reload, and head-glitch yourself some dropsuit kills from the tallest buildings in the game. |
General Tiberius1
ZionTCD Legacy Rising
269
|
Posted - 2013.03.25 23:35:00 -
[38] - Quote
King Kobrah wrote:
cuntcream
lol, i like your insults |
General Tiberius1
ZionTCD Legacy Rising
269
|
Posted - 2013.03.25 23:36:00 -
[39] - Quote
King Kobrah wrote:General Tiberius1 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. mm, your tears are tasty stop complaining, i miss and i'm ****.ed No, if you miss, you take two steps back out of EVERYONE'S line of fire, reload, and head-glitch yourself some dropsuit kills from the tallest buildings in the game.
that's poor map design, don't ask for a nerf on a weapon due to a crappy map set-up |
King Kobrah
SyNergy Gaming
76
|
Posted - 2013.03.25 23:36:00 -
[40] - Quote
Kaze Eyrou wrote:ITT: Non-forge gunners explain how mechanics should be to forge gunners. On topic: Seriously though, have you tried to forge gun? Then you will realize how hard it is to kill someone with it. We don't get one-hit kills all the time. Most of the time, it's splash damage. If you have a beefed up dropsuit you won't die to 3 splash damage hits to a forge gun. Besides that, Militia Forges only get 3 shots instead of the standard Forge Gun's 4 shots. And if you somehow got a shot with a forge gun to DIRECTLY hit a MOVING target at MAXIMUM distance... seriously... even if I'M the one that gets killed like that, I give the guy props. Sloth9230 wrote:And your team's snipers couldn't take him out why? This. I don't know how many times I have died to snipers because I stood still thinking that I can hit a person or sniper with just one more second... And the sniper then proves he needs half a second. Besides, I assume you use the Duvolle. When you upgrade Light Weaponry Sharpshooting what do you upgrade? Out of the current 11 weapons you can choose, 6... read MORE THAN HALF of the weapons benefit from that. What about Heavy Weapon Sharpshooting? Oh that's right: TWO. YOU'RE SICK AND TIRED OF LOSING PROTOSUITS BECAUSE YOU WANT TO PUBSTOMP AND THEN WHEN YOU GET KILLED, YOU COME ON THE FORUMS AND COMPLAIN? HARDEN THE **** UP. STOP USING YOUR PRECIOUS SUITS, DEVISE A STRATEGY, AND COUNTER THE FORGE GUNNERS. NOT THAT HARD. OH AND YOU THINK I'M RAGING? NO, I'M JUST USING MY ROYAL CANTERLOT VOICE TO SHOW YOU HOW LOUDLY I'M DRINKING YOUR TEARS. GOOD DAY. What does light weapon sharpshooter have anything to do with camping 500m tall towers with a forge gun? I've used forge guns, they're pretty easy to aim over long distances..the crosshairs aren't too accurate but it's still a lot easier than it should be to take out dropsuits with an anti-vehicle weapon from across the entire map. |
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WyrmHero1945
IMPSwarm Negative-Feedback
66
|
Posted - 2013.03.25 23:36:00 -
[41] - Quote
Kaze Eyrou wrote:ITT: Non-forge gunners explain how mechanics should be to forge gunners. On topic: Seriously though, have you tried to forge gun? Then you will realize how hard it is to kill someone with it. We don't get one-hit kills all the time. Most of the time, it's splash damage. If you have a beefed up dropsuit you won't die to 3 splash damage hits to a forge gun. Besides that, Militia Forges only get 3 shots instead of the standard Forge Gun's 4 shots. And if you somehow got a shot with a forge gun to DIRECTLY hit a MOVING target at MAXIMUM distance... seriously... even if I'M the one that gets killed like that, I give the guy props. Sloth9230 wrote:And your team's snipers couldn't take him out why? This. I don't know how many times I have died to snipers because I stood still thinking that I can hit a person or sniper with just one more second... And the sniper then proves he needs half a second. Besides, I assume you use the Duvolle. When you upgrade Light Weaponry Sharpshooting what do you upgrade? Out of the current 11 weapons you can choose, 6... read MORE THAN HALF of the weapons benefit from that. What about Heavy Weapon Sharpshooting? Oh that's right: TWO. YOU'RE SICK AND TIRED OF LOSING PROTOSUITS BECAUSE YOU WANT TO PUBSTOMP AND THEN WHEN YOU GET KILLED, YOU COME ON THE FORUMS AND COMPLAIN? HARDEN THE **** UP. STOP USING YOUR PRECIOUS SUITS, DEVISE A STRATEGY, AND COUNTER THE FORGE GUNNERS. NOT THAT HARD. OH AND YOU THINK I'M RAGING? NO, I'M JUST USING MY ROYAL CANTERLOT VOICE TO SHOW YOU HOW LOUDLY I'M DRINKING YOUR TEARS. GOOD DAY.
Fantastic post, +1
|
General Tiberius1
ZionTCD Legacy Rising
269
|
Posted - 2013.03.25 23:37:00 -
[42] - Quote
likes, likes for everybody! |
King Kobrah
SyNergy Gaming
75
|
Posted - 2013.03.25 23:38:00 -
[43] - Quote
General Tiberius1 wrote:King Kobrah wrote:General Tiberius1 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. mm, your tears are tasty stop complaining, i miss and i'm ****.ed No, if you miss, you take two steps back out of EVERYONE'S line of fire, reload, and head-glitch yourself some dropsuit kills from the tallest buildings in the game. that's poor map design, don't ask for a nerf on a weapon due to a crappy map set-up If they made it impossible to access areas like mt. Kilimanjaro in Manus and the 6 fuckhuge tall towers in that one skrimish map, it wouldn't be as bad of an issue, but I still have misgivings about an AV weapon able to kill infantry with one loosely aimed shot. |
General Tiberius1
ZionTCD Legacy Rising
271
|
Posted - 2013.03.25 23:38:00 -
[44] - Quote
King Kobrah wrote:Disturbingly Bored wrote:So... you want to nerf a gun because of poor map design?
Can we just fix the map problem instead? Or make OBs do what they're supposed to?
(On a side note, if this really is a troll: expertly done, sir. Expertly done.) I hope free beers is taking some notes.
he admited it! |
Laheon
Osmon Surveillance Caldari State
267
|
Posted - 2013.03.25 23:40:00 -
[45] - Quote
Kobrah, have to say, you're in violation of the rules.
7. Use of profanity is prohibited. The use of profanity is prohibited on the DUST 514 forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
But apart from that, I don't see anything wrong with forge gun. If I die to one, my fault for standing still for so long. |
General Tiberius1
ZionTCD Legacy Rising
271
|
Posted - 2013.03.25 23:41:00 -
[46] - Quote
King Kobrah wrote:General Tiberius1 wrote:King Kobrah wrote:General Tiberius1 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. mm, your tears are tasty stop complaining, i miss and i'm ****.ed No, if you miss, you take two steps back out of EVERYONE'S line of fire, reload, and head-glitch yourself some dropsuit kills from the tallest buildings in the game. that's poor map design, don't ask for a nerf on a weapon due to a crappy map set-up If they made it impossible to access areas like mt. Kilimanjaro in Manus and the 6 fuckhuge tall towers in that one skrimish map, it wouldn't be as bad of an issue, but I still have misgivings about an AV weapon able to kill infantry with one loosely aimed shot.
the round is traveling at an excess of 7000M/S if it can't kill you in one shot, there's a problem. |
King Kobrah
SyNergy Gaming
80
|
Posted - 2013.03.25 23:41:00 -
[47] - Quote
Laheon wrote:Kobrah, have to say, you're in violation of the rules.
7. Use of profanity is prohibited. The use of profanity is prohibited on the DUST 514 forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
But apart from that, I don't see anything wrong with forge gun. If I die to one, my fault for standing still for so long. My creative insults aren't profanity, they're new words all together! if CCP feels the need to go through and edit my creative shots at heavies, so be it, but I at least hope they get a chuckle out of it |
Laheon
Osmon Surveillance Caldari State
267
|
Posted - 2013.03.25 23:42:00 -
[48] - Quote
King Kobrah wrote:My creative insults aren't profanity, they're new words all together! if CCP feels the need to go through and edit my creative shots at heavies, so be it, but I at least hope they get a chuckle out of it
Gave me a chuckle. Have a like. |
King Kobrah
SyNergy Gaming
80
|
Posted - 2013.03.25 23:42:00 -
[49] - Quote
General Tiberius1 wrote:The round is traveling at an excess of 7000M/S if it can't kill you in one shot, there's a problem. Then how do you explain a proto heavy that can take a militia forge gun to the chest and not drop? |
General Tiberius1
ZionTCD Legacy Rising
271
|
Posted - 2013.03.25 23:42:00 -
[50] - Quote
Laheon wrote:Kobrah, have to say, you're in violation of the rules.
7. Use of profanity is prohibited. The use of profanity is prohibited on the DUST 514 forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
But apart from that, I don't see anything wrong with forge gun. If I die to one, my fault for standing still for so long.
shut up! his cussing is funny |
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General Tiberius1
ZionTCD Legacy Rising
271
|
Posted - 2013.03.25 23:43:00 -
[51] - Quote
King Kobrah wrote:General Tiberius1 wrote:The round is traveling at an excess of 7000M/S if it can't kill you in one shot, there's a problem. Then how do you explain a proto heavy that can take a militia forge gun to the chest and not drop?
militia vs proto, there you go
EDIT: this is by far one of the best troll threads out there, please tell me no one is taking this seriously |
Rifter7
Improvise.
120
|
Posted - 2013.03.25 23:44:00 -
[52] - Quote
just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. |
King Kobrah
SyNergy Gaming
81
|
Posted - 2013.03.25 23:48:00 -
[53] - Quote
Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? |
General Tiberius1
ZionTCD Legacy Rising
272
|
Posted - 2013.03.25 23:50:00 -
[54] - Quote
King Kobrah wrote:Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged?
because it's dumfire?
it's the RPG of eve, intended as AV, but is it hilarious to use on infantry.
counter-sniping with it is great, the hate mail is amusing
also, stop E-Peen stroking |
Sloth9230
Reaper Galactic
601
|
Posted - 2013.03.25 23:50:00 -
[55] - Quote
King Kobrah wrote:Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? You're really going to hate that plasma cannon... |
King Kobrah
SyNergy Gaming
81
|
Posted - 2013.03.25 23:53:00 -
[56] - Quote
Sloth9230 wrote:King Kobrah wrote:Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? You're really going to hate that plasma cannon... You mean the weapon that shoots out a tracer I'd be able to see coming and avoid? gee that sure does sound a lot worse than instant death from something you can't possibly be prepared for. |
crazy space 1
ZionTCD Legacy Rising
957
|
Posted - 2013.03.25 23:53:00 -
[57] - Quote
using a forge gun to kill people is hard as kittens.
This is as dumb as people complaining that headshots are OP |
Kaze Eyrou
ROGUE SPADES
68
|
Posted - 2013.03.25 23:56:00 -
[58] - Quote
King Kobrah wrote: Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged?
Anyone else hear this? |
Buzzwords
Deadly Blue Dots RISE of LEGION
444
|
Posted - 2013.03.25 23:56:00 -
[59] - Quote
i suggested a long time ago that forge guns shouldn't have splash damage. AV weapons just don't need splash.
then revert the current firing cone back to the old horizontally aligned firing... rectangle? (it's the same function as a firing cone but it wasn't round. the crosshairs were a rectangle)
that would keep them about as accurate as they are now, if not more-so against enemy vehicles. (consider their cross section, vehicles are generally wider than they are tall.) while making them less accurate against infantry. (again, consider the cross section, even a heavy is taller than it is wide.) |
General Tiberius1
ZionTCD Legacy Rising
272
|
Posted - 2013.03.25 23:56:00 -
[60] - Quote
crazy space 1 wrote:using a forge gun to kill people is hard as kittens.
This is as dumb as people complaining that headshots are OP
i refer you to the E-Peen comment |
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