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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DJINN Marauder
Hellstorm Inc League of Infamy
385
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Posted - 2013.03.25 22:51:00 -
[1] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Impossible to counter? Lol.
And since when do OBs not register on the maps? |
DJINN Marauder
Hellstorm Inc League of Infamy
385
|
Posted - 2013.03.25 23:11:00 -
[2] - Quote
Baal Roo wrote:From a gameplay perspective,OHK forge guns really don't make much sense... regardless of miltia vs proto or any other argument. OHK from distance is always lame. Snipers....railguns... |
DJINN Marauder
Hellstorm Inc League of Infamy
387
|
Posted - 2013.03.26 00:13:00 -
[3] - Quote
King Kobrah wrote:Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? Only a 6 kd? Lol you deserve to be killed by forge gunners |
DJINN Marauder
Hellstorm Inc League of Infamy
387
|
Posted - 2013.03.26 03:21:00 -
[4] - Quote
Heinrich Jagerblitzen wrote:OP makes thread about militia forge guns, complains about Grimlocks.
2/10.
Seriously though, I don't know why everyone's hiding up in towers and stuff when you can hop in a shield heavy and run around with the rest of the infantry just fine. Learn to time your shots, the tears are far greater when you can dispatch 2-3 guys in a row with successive single shots to the chest. Heavy machine guns are boring and limited, and Scout shotty's have to work the trigger twice as hard for the same effect. These are where the fun's at.
Prospective Forgeristas: Train your proficiency up. You can wreak just as much havoc with the standard assault forge gun once you're skilled, and at a fraction of the price. Close quarters hits will work the same regardless of how much realbux or spacebux you shell out. And don't mess with the normal Forges. You'll end up holding onto that charge and playing defensive with it. The key to the FG is learning the flow of the trigger pulls, being able to fire off successive shots and land hits with almost no misses (saves your ammo for sniping, which is much more unreliable and reliant on splash.)
Keep em' wailing everyone!
Oh, and always remember - your enemies will always look to just about any explanation they can think of before they'll admit that you practiced up and schooled them.
o7 Heavy doesnt work against proto assault. :(
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