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Thread Statistics | Show CCP posts - 1 post(s) |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
145
|
Posted - 2013.03.26 03:01:00 -
[121] - Quote
OP makes thread about militia forge guns, complains about Grimlocks.
2/10.
Seriously though, I don't know why everyone's hiding up in towers and stuff when you can hop in a shield heavy and run around with the rest of the infantry just fine. Learn to time your shots, the tears are far greater when you can dispatch 2-3 guys in a row with successive single shots to the chest. Heavy machine guns are boring and limited, and Scout shotty's have to work the trigger twice as hard for the same effect. These are where the fun's at.
Prospective Forgeristas: Train your proficiency up. You can wreak just as much havoc with the standard assault forge gun once you're skilled, and at a fraction of the price. Close quarters hits will work the same regardless of how much realbux or spacebux you shell out. And don't mess with the normal Forges. You'll end up holding onto that charge and playing defensive with it. The key to the FG is learning the flow of the trigger pulls, being able to fire off successive shots and land hits with almost no misses (saves your ammo for sniping, which is much more unreliable and reliant on splash.)
Keep em' wailing everyone!
Oh, and always remember - your enemies will always look to just about any explanation they can think of before they'll admit that you practiced up and schooled them.
o7 |
Kaze Eyrou
ROGUE SPADES
76
|
Posted - 2013.03.26 03:01:00 -
[122] - Quote
Skihids wrote:Isn't a FG a modified mining tool rather than a rail gun?
I keep reading people claim that it's a rail, but I can't see someone firing a rail into the ground what with all the shrapnel it would cause. "Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge." -source
Cause that TOTALLY sounds like a mining laser.... |
Skihids
The Tritan Industries
1097
|
Posted - 2013.03.26 03:01:00 -
[123] - Quote
WyrmHero1945 wrote:Skihids wrote:In this case it's:
1) Buy dropship 2) crash droship on the slope of the tower top 3) avoid being killed by the four red dots on the roof 4) kill all of them and take out their DU before they come back 5) Profit
There are no ladders and you have to push the flight ceiling to make it onto the slope so you land hard. You know you can stomp the red dots with the dropship yes? More fun and hilarious. If the forge gun blows dropship drop out and kill the fatman. Take out uplink and sky dive. Epic.
Not on the tall towers. Dropships aren't capable of flying high enough to stomp them. If they were I would just have my gunners shoot the fat men. CCP doesn't want the DS to be able to do anything that useful though. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
145
|
Posted - 2013.03.26 03:10:00 -
[124] - Quote
Kaze Eyrou wrote:Cause that TOTALLY sounds like a mining laser....
No, but it does sound like something that should go straight through a dropsuit like butter, not a little puff of hot air to knock other mercs off ledges. I mean c'mon guys. This is a gun designed to pierce tanks. There's a limited degree of rock-paper-scissors that you can build into the combat meta without some immersion-breaking situations where you have ridiculous rules about what will and won't damage people. Friendly fire is bad enough where this is concerned, along with the current state of missile launchers of all varieties (including swarms).
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General Tiberius1
ZionTCD Legacy Rising
285
|
Posted - 2013.03.26 03:15:00 -
[125] - Quote
Kaze Eyrou wrote:Skihids wrote:Isn't a FG a modified mining tool rather than a rail gun?
I keep reading people claim that it's a rail, but I can't see someone firing a rail into the ground what with all the shrapnel it would cause. "Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge." - sourceCause that TOTALLY sounds like a mining laser....
don't use facts, you will just scare them |
General Tiberius1
ZionTCD Legacy Rising
285
|
Posted - 2013.03.26 03:16:00 -
[126] - Quote
*wonders where CCP foxfour is*
common, i KNOW you devs are reading this.
join in on the fun! |
Specter RND
Ahrendee Mercenaries Legacy Rising
59
|
Posted - 2013.03.26 03:17:00 -
[127] - Quote
Heinrich Jagerblitzen wrote:OP makes thread about militia forge guns, complains about Grimlocks.
2/10.
Seriously though, I don't know why everyone's hiding up in towers and stuff when you can hop in a shield heavy and run around with the rest of the infantry just fine. Learn to time your shots, the tears are far greater when you can dispatch 2-3 guys in a row with successive single shots to the chest. Heavy machine guns are boring and limited, and Scout shotty's have to work the trigger twice as hard for the same effect. These are where the fun's at.
Prospective Forgeristas: Train your proficiency up. You can wreak just as much havoc with the standard assault forge gun once you're skilled, and at a fraction of the price. Close quarters hits will work the same regardless of how much realbux or spacebux you shell out. And don't mess with the normal Forges. You'll end up holding onto that charge and playing defensive with it. The key to the FG is learning the flow of the trigger pulls, being able to fire off successive shots and land hits with almost no misses (saves your ammo for sniping, which is much more unreliable and reliant on splash.)
Keep em' wailing everyone!
Oh, and always remember - your enemies will always look to just about any explanation they can think of before they'll admit that you practiced up and schooled them.
o7
Im gonna be honest, I'm just gonna slap this video everywhere every time one of these topics come up and watch the tears roll. I specialize in Forge gun and I am damn well used to it.
See ya'll fellow forge gunners out there on the dust. For the tears will be flowing when your forge gunning. |
DJINN Marauder
Hellstorm Inc League of Infamy
387
|
Posted - 2013.03.26 03:21:00 -
[128] - Quote
Heinrich Jagerblitzen wrote:OP makes thread about militia forge guns, complains about Grimlocks.
2/10.
Seriously though, I don't know why everyone's hiding up in towers and stuff when you can hop in a shield heavy and run around with the rest of the infantry just fine. Learn to time your shots, the tears are far greater when you can dispatch 2-3 guys in a row with successive single shots to the chest. Heavy machine guns are boring and limited, and Scout shotty's have to work the trigger twice as hard for the same effect. These are where the fun's at.
Prospective Forgeristas: Train your proficiency up. You can wreak just as much havoc with the standard assault forge gun once you're skilled, and at a fraction of the price. Close quarters hits will work the same regardless of how much realbux or spacebux you shell out. And don't mess with the normal Forges. You'll end up holding onto that charge and playing defensive with it. The key to the FG is learning the flow of the trigger pulls, being able to fire off successive shots and land hits with almost no misses (saves your ammo for sniping, which is much more unreliable and reliant on splash.)
Keep em' wailing everyone!
Oh, and always remember - your enemies will always look to just about any explanation they can think of before they'll admit that you practiced up and schooled them.
o7 Heavy doesnt work against proto assault. :(
|
Mithridates VI
The Southern Legion
490
|
Posted - 2013.03.26 03:24:00 -
[129] - Quote
Skihids wrote:WyrmHero1945 wrote:Skihids wrote:In this case it's:
1) Buy dropship 2) crash droship on the slope of the tower top 3) avoid being killed by the four red dots on the roof 4) kill all of them and take out their DU before they come back 5) Profit
There are no ladders and you have to push the flight ceiling to make it onto the slope so you land hard. You know you can stomp the red dots with the dropship yes? More fun and hilarious. If the forge gun blows dropship drop out and kill the fatman. Take out uplink and sky dive. Epic. Not on the tall towers. Dropships aren't capable of flying high enough to stomp them. If they were I would just have my gunners shoot the fat men. CCP doesn't want the DS to be able to do anything that useful though. How do they get up there, then? |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
74
|
Posted - 2013.03.26 03:35:00 -
[130] - Quote
Hey now I only use the isukone forge gun to decimate proto suits while forge sniping on top of tall towers not some weak little militia garbages .
To everyone talking about flying a dropship up to take them out um hello forge gun! I would not let a dropshipp with in 300 meters. The best way to drop them is two good quick snipers with tactical rifles.
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Dalton Smithe
OSG Planetary Operations Covert Intervention
74
|
Posted - 2013.03.26 03:50:00 -
[131] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry.
You have to adapt your strategy. After you get hit by a forge gunner, don't stand out in the open where they can pop you out. You have a proto suit? Set up and anti heavy sniper fit, stack complex damage mods with a militia sniper rifle and be patient. I don't like being slammed with forge rounds, but it's a mechanic of the game. The forge gun is essentially a rail gun. As far as swarms are concerned, the whole idea of taking the dumbfire ability was stupid. This game takes place 21,000 years in the future....why only have one option to fire the weapon? Meh.... |
General Tiberius1
ZionTCD Legacy Rising
285
|
Posted - 2013.03.26 03:53:00 -
[132] - Quote
just curious, how many of you are ACTUALLY eating popcorn while reading this? or am i the only one?
EDIT: what's your favorite beverage? mines Dr. Pepper |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
145
|
Posted - 2013.03.26 03:59:00 -
[133] - Quote
DJINN Marauder wrote: Heavy doesnt work against proto assault. :(
Sure it does. You aim, you pull the trigger, you hit them, they die. There is literally nothing in the game that the Forge Gun in incapable of destroying provided sufficient skill (player talent, not points) and sufficient ammunition available.
EDIT: Forgot to add cause forge guns are used by the coolest bros. o7 |
Spkr4theDead
Namtar Elite Gallente Federation
31
|
Posted - 2013.03.26 04:12:00 -
[134] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. LOL You're joking. Do you see 12 out of 16 of the enemy team spamming forge guns at you? No? Then stop complaining. They changed the swarm launchers because EVERY SINGLE PERSON was using them, and not the way CCP had intended them to be.
Maybe you shouldn't use proto gear. Maybe you also shouldn't force the enemy team back to the redline, thus opening yourself up to being forged by people with cheap gear.
Or you could stay behind your redline and snipe like far too many people do already. How about you stop crying for the heavy class to get another nerf? |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
145
|
Posted - 2013.03.26 04:21:00 -
[135] - Quote
Spkr4theDead wrote:LOL You're joking. Do you see 12 out of 16 of the enemy team spamming forge guns at you? No? Then stop complaining. They changed the swarm launchers because EVERY SINGLE PERSON was using them, and not the way CCP had intended them to be.
Maybe you shouldn't use proto gear. Maybe you also shouldn't force the enemy team back to the redline, thus opening yourself up to being forged by people with cheap gear.
Or you could stay behind your redline and snipe like far too many people do already. How about you stop crying for the heavy class to get another nerf?
-OP SUCCESS- |
Deadeyes Anterie
Ill Omens
315
|
Posted - 2013.03.26 04:41:00 -
[136] - Quote
It's annoying I agree, however you can counter it. If it really pisses you off that badly spawn AV and blow the cheap little bastards out of the sky before they get to the tower.
I tend to just ignore it and run B-series on that map, because it's becoming way to common. I take my 1-2 deaths in stride and just try to get as many kills as possible. If it really got bad I would just be Forging Dropships all game. |
Wicked Glory
Internal Error. Negative-Feedback
127
|
Posted - 2013.03.26 05:27:00 -
[137] - Quote
I've never seen anyone make typing sentences look so hard. It's like you have the incentive to be funny, but you don't actually know how; so you think the only way to be successful is act as ******** as you can and play it off as trolling. |
PIMP MAC DADDY 2100374163
A.I.
43
|
Posted - 2013.03.26 05:29:00 -
[138] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Well that's what you get for spawn trapping blueberry's |
General Tiberius1
ZionTCD Legacy Rising
286
|
Posted - 2013.03.26 06:02:00 -
[139] - Quote
PIMP MAC DADDY 2100374163 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Well that's what you get for spawn trapping blueberry's
he did have it coming, didn't he? |
Sgt Kirk
SyNergy Gaming
505
|
Posted - 2013.03.26 06:04:00 -
[140] - Quote
5-1-4 |
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Spkr4theDead
Namtar Elite Gallente Federation
32
|
Posted - 2013.03.26 07:11:00 -
[141] - Quote
King Kobrah wrote:Kovak Therim wrote:Don't stand still. I move around more than a dude tweaking out on methamphetamines, moving or not they still have all day long to line up their shot from the tallest structures in the game. Admitting you have terrible lag? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
365
|
Posted - 2013.03.26 07:25:00 -
[142] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. First, forge sniping is hard, especially at range. Don't knock it.
Second, you got forge sniped while spawn camping? And you are blaming THEM of using cheap tactics? Pot->Kettle->Black.
Lastly, countering them is easy. Snipe them, flank them, laser them from behind cover, OB them, etc., etc., etc. If you are using cover properly, it is almost impossible for a forge gun to get a direct hit since the projectile is so large that if it even clips your cover, you won't even take splash damage 90% of the time. |
King Kobrah
SyNergy Gaming
102
|
Posted - 2013.03.26 07:28:00 -
[143] - Quote
Baal Omniscient wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. First, forge sniping is hard, especially at range. Don't knock it. Second, you got forge sniped while spawn camping? And you are blaming THEM of using cheap tactics? Pot->Kettle->Black. Lastly, countering them is easy. Snipe them, flank them, laser them from behind cover, OB them, etc., etc., etc. If you are using cover properly, it is almost impossible for a forge gun to get a direct hit since the projectile is so large that if it even clips your cover, you won't even take splash damage 90% of the time. It's not my fault 5-8 blueberries think it's a good idea to spawn in on a CRU with a couple of guys standing around it. still shouldn't be losing suits worth 200k+ to an AV weapon from a mile away. |
General Tiberius1
ZionTCD Legacy Rising
286
|
Posted - 2013.03.26 07:30:00 -
[144] - Quote
King Kobrah wrote:Baal Omniscient wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. First, forge sniping is hard, especially at range. Don't knock it. Second, you got forge sniped while spawn camping? And you are blaming THEM of using cheap tactics? Pot->Kettle->Black. Lastly, countering them is easy. Snipe them, flank them, laser them from behind cover, OB them, etc., etc., etc. If you are using cover properly, it is almost impossible for a forge gun to get a direct hit since the projectile is so large that if it even clips your cover, you won't even take splash damage 90% of the time. It's not my fault 5-8 blueberries think it's a good idea to spawn in on a CRU with a couple of guys standing around it. still shouldn't be losing suits worth 200k+ to an AV weapon from a mile away.
you're spawn camping blueberries that don't know any better.
anything that happens to you is karma |
King Kobrah
SyNergy Gaming
102
|
Posted - 2013.03.26 07:32:00 -
[145] - Quote
And I'm teaching them a very important lesson. I bet next game, they won't repeatedly spawn at a CRU with enemies around it. Karma isn't real. Where's my karma for the milita forge gunner that just wiped my 200k suit from the highest point in the map with an AV weapon? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
365
|
Posted - 2013.03.26 07:36:00 -
[146] - Quote
General Tiberius1 wrote:King Kobrah wrote:Baal Omniscient wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. First, forge sniping is hard, especially at range. Don't knock it. Second, you got forge sniped while spawn camping? And you are blaming THEM of using cheap tactics? Pot->Kettle->Black. Lastly, countering them is easy. Snipe them, flank them, laser them from behind cover, OB them, etc., etc., etc. If you are using cover properly, it is almost impossible for a forge gun to get a direct hit since the projectile is so large that if it even clips your cover, you won't even take splash damage 90% of the time. It's not my fault 5-8 blueberries think it's a good idea to spawn in on a CRU with a couple of guys standing around it. still shouldn't be losing suits worth 200k+ to an AV weapon from a mile away. you're spawn camping blueberries that don't know any better. anything that happens to you is karma
Agreed.
Cheap tactics are cheap tactics. Just because you like one and not another doesn't make you right and them wrong. At least ranged forge gunning requires skill. You are standing around shooting defenseless spawners from as close as you want to stand while forge snipers have to aim at tiny specks without any kind of ADS and a horribly imprecise hipfire. |
General Tiberius1
ZionTCD Legacy Rising
286
|
Posted - 2013.03.26 07:38:00 -
[147] - Quote
King Kobrah wrote:And I'm teaching them a very important lesson. I bet next game, they won't repeatedly spawn at a CRU with enemies around it. Karma isn't real. Where's my karma for the milita forge gunner that just wiped my 200k suit from the highest point in the map with an AV weapon?
you're the bad guy, you don't get karma |
Sylwester Dziewiecki
BetaMax. CRONOS.
35
|
Posted - 2013.03.26 08:16:00 -
[148] - Quote
King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. I've never seen Heavy with 35+/0 at the end, Assault can do that easily. |
Mercian Enforcer
Sebiestor Field Sappers Minmatar Republic
27
|
Posted - 2013.03.26 09:28:00 -
[149] - Quote
And he admits to spawn camping |
Imp Smash
On The Brink CRONOS.
74
|
Posted - 2013.03.26 09:30:00 -
[150] - Quote
I love your cursing OP. just so you know I've added it to my vernacular. |
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