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Thread Statistics | Show CCP posts - 1 post(s) |
Rowdy Railgunner
Resheph Interstellar Strategy Gallente Federation
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Posted - 2013.03.26 11:16:00 -
[1] - Quote
I would like to say that I started this character today about 5 hours ago just to use FG in game and blap people, it has been the most fun I have had in a FPS in a long time. I got the idea when I created an account for my buddy on his PS3 called Boomer Stick about 2 weeks ago. Maybe it is because I play a lot of counter strike and the AWP pisses me off so bad that I am drawn to the FG in DUST. I will say though that blapping two people in proto AR fits one after the other is sweet sweet candy to my face eyes. I will be back in matches after DT and if you want to sqaud up send me an invite. I have passive and active SP boost going on right now so all of those skills will be put into lowering the charge time of my FG and I will be buying stock in the 2.5 second charge time FGs.
Also, snipers mess me up. HMGs mess me up. ARs at close range mess me up. If you are being dominated by FG L2P, because while it is almost a 1HK weapon on everyone, sometimes I miss, a lot. That is why I run with assault dudes. They get to clean up my messes/misses. Assists should really be counted in stats, because sometimes I just see multiple +25 jumping all over my screen and it is glorious numbersex. Oh and I only use the default Dire suit. Yeah, I love it. |
Rowdy Railgunner
Resheph Interstellar Strategy Gallente Federation
1
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Posted - 2013.03.26 11:28:00 -
[2] - Quote
Also, I like the fact that when I am running around with a FG blapping infantry, if someone spawns a tank I am ready to go. You can here me shout over comms,"TANKS INBOUND REPAWN WITH ZEE ROCKETS I'M MESSING THEM UP WITH MY RAIL.....**** he got me."
Heavy armor is so slow. |
Rowdy Railgunner
Resheph Interstellar Strategy Gallente Federation
2
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Posted - 2013.03.26 11:43:00 -
[3] - Quote
trollsroyce wrote:Militia FG are out of place against infantry. They are right now severely underused and depend heavily on KB/M at distance, but 1 shotting on a direct hit with militia forge is too much risk/reward. I have a dire sentinel alt I use to blap people with and it's good fun though very challenging at the same time. Close range are pretty much guaranteed kills as hitting stuff for the OHKO is easy. Militia forge gun splash doesn't kill anything except the worst tanked fits, it's a non issue.
A focused forge gun character, on the other hand, with proto gear should be blapping people on direct contact. This is working as intended to me; risk vs. reward.
I agree with almost everything in your post. I use KB/M simply because CCP hasn't put southpaw into game yet, and honestly even KB/M is hard to snipe with in my armchair lol. Maybe if I set up at a desk like I play my PC shooters I would be better but hell it took me the better part of a day just to set up my entertainment system so I'm not going to pull my PS3 out and work it into my 3 monitor PC desk just to play DUST and then put it back when I want to play Killzone or FIFA.. And I find that the closer the lighter suits are to me the harder they are to hit. Heavies turn very slow. So if someone gets a good circle strafe going on me I am more than likely dead unless my assault crew is on point. Because for some reason, even though at that point I am the smallest threat, I am the first targeted. Hell, I have 600+ HPs, so good target me you 3 black suit 'EXILE' AR users, MEATSHIELD. |
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