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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1765
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Posted - 2013.03.25 18:35:00 -
[121] - Quote
Reav Hannari wrote:Prangstar RND wrote:oh no, that cloaking device is going to be horrible. Snipers are already a problem, you guys must have thought to make it an even bigger problem. Manus peak and the likes already have entire teams that resort to sniping, now they can become invisible :( I hope im not the only one that sees this as a problem. Invisible snipers shooting at invisible snipers. *crickets*
If any of them fire a shot, I'll be able to pinpoint their location with my ears. I have adapted to that already. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1765
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Posted - 2013.03.25 18:39:00 -
[122] - Quote
GeneralButtNaked wrote:CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-) Well, I already gave you a few of my ideas, but I was thinking of a few more. I'll throw them all in one post. First, it should have high CPU/PG costs, enough so that you need to make real sacrifices on your high power modules to run the cloak.
Actually, I prefer to see the low-slot modules being sacrificed. After all that is where the profile dampeners and kinetic catalyzers are fitted. Therefore a cloak should have higher PG requirement in relation to CPU requirement. That way, I can still deal decent damage but at the expense of profile dampening and sprint speed. |
GeneralButtNaked
ZionTCD Legacy Rising
254
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Posted - 2013.03.25 18:52:00 -
[123] - Quote
Maken Tosch wrote:
Actually, I prefer to see the low-slot modules being sacrificed. After all that is where the profile dampeners and kinetic catalyzers are fitted. Therefore a cloak should have higher PG requirement in relation to CPU requirement. That way, I can still deal decent damage but at the expense of profile dampening and sprint speed.
Well, what you sacrifice will be your choice, as the cloak will fit in the equipment slot.
If I were to be using it, I would want to reduce my profile, because as i understand it, the cloak will not make you invisible on scan, just visually. So if there is a scout in the group you are trying to flank, he will still be able to detect you on his minimap, just not see you(well, you might be shimmering, or some other effect)
Lore wise, any type of cloak would require massive amounts of CPU, just to keep the shifting nature of the cloak accurately resembling the surroundings. It would also draw serious power, because it needs to project an image on to the suit.
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Takahiro Kashuken
Intara Direct Action Caldari State
164
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Posted - 2013.03.25 18:55:00 -
[124] - Quote
Nice a cloak
If anything dont follow KZ3 cloaking method, it was easy exploitable
Do i get a cloak for my HAV? |
Skihids
The Tritan Industries
1093
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Posted - 2013.03.25 19:12:00 -
[125] - Quote
Takahiro Kashuken wrote:Nice a cloak
If anything dont follow KZ3 cloaking method, it was easy exploitable
Do i get a cloak for my HAV?
Can I just paint my dropship sky blue?
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NarNacho Cheese
SVER True Blood Unclaimed.
8
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Posted - 2013.03.25 19:16:00 -
[126] - Quote
wait, so profile dampeners just affect the minimap or do they affect your sig radius like in eve. will having profile dampeners make u a smaller target to hit? |
Beren Hurin
OMNI Endeavors
295
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Posted - 2013.03.25 19:18:00 -
[127] - Quote
Or what if the effectiveness of the cloak (duration/cooldown) was a function of excess PG/CPU?
So the guy with max cloaking would be a paper thin protosuit with just a light weapon or side arm in his main slot. The remaining slots then would go to maxing PG/CPU that are then 'used' for the cooldown and timer. |
G Torq
ALTA B2O
107
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Posted - 2013.03.25 19:32:00 -
[128] - Quote
crazy space 1 wrote:CCP Wolfman wrote:The shield is stationary, enemy fire can't penetrate... to a point. You can however walk straight through the field and take care of business. But can ANY fire penetrate the shield? As in can my own weapons fire go through? That was answered a grand 2 posts later:
CCP Wolfman wrote:No, don't worry, you can't shoot from the inside out. Laser boys would have a field day!
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Kovak Therim
ZionTCD Legacy Rising
195
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Posted - 2013.03.25 19:41:00 -
[129] - Quote
I really hope that shield generators are re-usable. They would be a godsend for logis. The players they revive might actually survive long enough to fight back. I want every logi carrying one.
- I imagine they will be like nanohives, you'll get 2 or 3 per clone to use. I still want every logi carrying a shield generator. However, cloaking can go to hell. I can't wait for the onslaught of invisible shotgunners. |
Beren Hurin
OMNI Endeavors
295
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Posted - 2013.03.25 19:51:00 -
[130] - Quote
Kovak Therim wrote:I really hope that shield generators are re-usable. They would be a godsend for logis. The players they revive might actually survive long enough to fight back. I want every logi carrying one. - I imagine they will be like nanohives, you'll get 2 or 3 per clone to use. I still want every logi carrying a shield generator. However, cloaking can go to hell. I can't wait for the onslaught of invisible shotgunners.
So of the injector, repair, nanohive combo, which would you rather see the logi drop so he can carry the shield?
My guess is the nano-hive...which can be a source of a good chunk of points. I'm hoping that the shield will somehow give wp. |
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Lurchasaurus
SVER True Blood Unclaimed.
834
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Posted - 2013.03.25 20:03:00 -
[131] - Quote
webifier starts with w.... |
Cross Atu
Conspiratus Immortalis
843
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Posted - 2013.03.25 20:03:00 -
[132] - Quote
Maken Tosch wrote:Reav Hannari wrote:Prangstar RND wrote:oh no, that cloaking device is going to be horrible. Snipers are already a problem, you guys must have thought to make it an even bigger problem. Manus peak and the likes already have entire teams that resort to sniping, now they can become invisible :( I hope im not the only one that sees this as a problem. Invisible snipers shooting at invisible snipers. *crickets* If any of them fire a shot, I'll be able to pinpoint their location with my ears. I have adapted to that already.
+1 Maken
Also from the DevBlog
Quote:The second item is a Cloaking Field. This sneaky bit of kit will not only make you (almost) invisible to other combatants, it will also blind turret AI targeting systems. It isnGÇÖt perfect invisibility, scanners will still pick you up if you havenGÇÖt masked your signal well enough, motion will disrupt the field to some extent and weapon fire will cause the field to shut down. Emphasis mine.
The idea of an invisible firefight, whether with sniper rifles or any other weapon, is already precluded by the information we have on hand.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis
843
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Posted - 2013.03.25 20:03:00 -
[133] - Quote
Lurchasaurus wrote:webifier starts with w.... Yes, yes it does |
Assi9 Ventox
The Hellspawned Ronin Oni Alliance
10
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Posted - 2013.03.25 20:13:00 -
[134] - Quote
Gridboss wrote:\o/ Shield generators!
More like...
(```````````) ( \o/ ) ( V ) ( /\ ) |
G Torq
ALTA B2O
107
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Posted - 2013.03.25 20:33:00 -
[135] - Quote
Beren Hurin wrote:Kovak Therim wrote:I really hope that shield generators are re-usable. They would be a godsend for logis. The players they revive might actually survive long enough to fight back. I want every logi carrying one. - I imagine they will be like nanohives, you'll get 2 or 3 per clone to use. I still want every logi carrying a shield generator. However, cloaking can go to hell. I can't wait for the onslaught of invisible shotgunners. So of the injector, repair, nanohive combo, which would you rather see the logi drop so he can carry the shield? My guess is the nano-hive...which can be a source of a good chunk of points. I'm hoping that the shield will somehow give wp. This! For a rezz in a hot-zone, being able to drop a bubble-shield on the corpse, and then run in and do the deed, will be a god-send. |
Kovak Therim
ZionTCD Legacy Rising
195
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Posted - 2013.03.25 20:38:00 -
[136] - Quote
Beren Hurin wrote: So of the injector, repair, nanohive combo, which would you rather see the logi drop so he can carry the shield?
My guess is the nano-hive...which can be a source of a good chunk of points. I'm hoping that the shield will somehow give wp.
I can see points based on whether or not a teammate is taking cover inside your shield or something similar. That's how they should do it, anyway. Otherwise nobody will use it over other gear and CCP is just wasting their time working on it. |
Mithridates VI
The Southern Legion
486
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Posted - 2013.03.25 20:47:00 -
[137] - Quote
If we get a webifier, I am using it on heavies, just to be a jerk. |
Beta Dust Fish
Villore Sec Ops Gallente Federation
20
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Posted - 2013.03.25 20:59:00 -
[138] - Quote
I hope EMP/Flux nades Disable/Destroy the Cloak and the Jar Jar binks shield gimmick |
Kovak Therim
ZionTCD Legacy Rising
195
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Posted - 2013.03.25 21:04:00 -
[139] - Quote
Mithridates VI wrote:If we get a webifier, I am using it on heavies, just to be a jerk.
Like we'd notice a difference.
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DOCTOR WHO Clone
The Last Time-Lord
8
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Posted - 2013.03.25 21:09:00 -
[140] - Quote
Pytonus wrote:CCP Wolfman wrote:The shield is stationary, enemy fire can't penetrate... to a point. You can however walk straight through the field and take care of business. Withe a knife! Like in Dune! Awsome!
What?? I am the only person that got that. "the slow knife. Penetrates the field" Come on people ! Know your sci-fi roots.
O yeah and the dev blog is great news too. Good work boys. |
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Nstomper
Commando Perkone Caldari State
209
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Posted - 2013.03.25 21:24:00 -
[141] - Quote
Quote:So you know that there are a bunch of new weapons rolling off the New Eden production lines :D :D |
Nstomper
Commando Perkone Caldari State
209
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Posted - 2013.03.25 21:27:00 -
[142] - Quote
So what about new dropsuits? |
Draco Cerberus
Hellstorm Inc League of Infamy
11
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Posted - 2013.03.25 21:47:00 -
[143] - Quote
ZiwZih wrote:Nova Knife wrote:CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-) If you can't shoot... Make it like a nanohive where you need to hold the cloaking thing to remain cloaked. A normal gun you could still sort of line up a shot... but for sniper rifles this makes a massive different to prevent sniper lamesauce. Also prevents shotgun and nova knife lamesauce to a lot of degrees. Being able to instantly shoot after cloak 'turns off' is almost just as bad as being able to take that first shot while cloaked. Cloaks should be a positional tool. Ideally If person B is watching the back of person A whom you're flanking just as you decloak.. Player B should be able to shoot you just about the same time you're starting to shoot their friend. Not after their friend is already dead because : trololol surprise: Cloaks should basically just be tools to help evade redlines and position yourself favorably. I abhor the idea of them being an offensive tool rather than a positional tool. Please note : This is me telling you that something that would greatly improve my personal playstyle will be overpowered as hell from all description you've released so far. I love the idea of cloaks, but done wrong they can completely ruin a game by being too good... or conversely just be completely useless. I want to kick ass because of merit, not because the things I use are broken as hell :( Ideal cloak implementation IMO is as follows: -Active scanner/dropsuit scanner detects and decloaks someone and increases cooldown -Being shot while cloaked decloaks someone and increases cooldown -Cloak active length is not limited, 10-25s cooldown starts after deactivation -De-activation has a quiet, yet audible noise to alert nearby people who are very alert (Similar to the terrifying hum of charged knives) -No weapon can be equipped while cloaking; ideally accomplished by making the cloak an equipment piece the player must hold in their hands to use -Cloak increases scan profile somewhat. Penalty to profile reduced by skill level in cloaking -Always visual distortion, only amplified to be 'super visible' while sprinting: This is mitigated by being more susceptible to scanners of all varieties. You won't be able to get close to anyone cloaked if they have good/decent scanner modules on their suit, or are using active scanners to look for people. Active scanners should be the direct hard-counter and force people to decloak easily unless a player sacrifices all of their module slots to prevent this. - Expanding on last point : When facing two max skilled players against each other at close range the scanner should always win. At longer ranges like 50-60m+ the cloaker should win out as the scanner should be less effective. -Any suit should be able to use the cloak, provided it has equipment slots. Effectiveness and ease of detection is then related to scan profile. IE: The new heavy suit could get a cloak, but getting inside anyone's scan radius would pretty much instantly decloak him because his scan profile is so high -Getting within extremely close range of another player (5-10m or so) should decloak a person regardless of each player's fit. -The cloak module should have a very steep melee damage reduction modifier, to prevent people from just running around smacking people with it while they have damage modifiers for melee stacked -Unable to throw grenades while cloaked (Make up whatever lore you like. Need both hands to power the thing from your suit or something like that.) This is excellent post. If we are about to get cloaks dear CCP, try hard and implement them right from day one.
This will be day 2 as they were briefly seen in closed beta on black ops tanks. This is well thought out. +1 |
RHYTHMIK Designs
BetaMax. CRONOS.
57
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Posted - 2013.03.25 21:49:00 -
[144] - Quote
I'm of the mindset that if cloaking is designed handheld equipment, it should not have a timer/cool down mechanic as you're giving up offense to use it. If its made as a non-handheld device, then it should have timer/cool down mechanic.
For those saying it should be used in the low slots so as to make a decision because scanner cloaking and visible cloaking, I say give the cloaking device a profile penalty... using this device increases your suit signature. That way they still have to make a decision for what they use on the low side; do I use my low slots to maintain my current suit profile?
Cloaking should not be CPU/PG intensive, unless Scouts get a bonus. Scouts are suffer as it is in the CPU/PG department. If the cloaking device is CPU/PG intensive, then when equipped on a Scout (at least a Gallente Scout) should be damn-near invisible even when moving because not only do I have to sacrifice in order to equip it, the Scout suit is technically built for this type of cloaking.
I'll once again point to Lost Planet 2 regarding cloaking. I think that game handled it pretty well. |
Draco Cerberus
Hellstorm Inc League of Infamy
11
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Posted - 2013.03.25 21:54:00 -
[145] - Quote
Kovak Therim wrote:Beren Hurin wrote: So of the injector, repair, nanohive combo, which would you rather see the logi drop so he can carry the shield?
My guess is the nano-hive...which can be a source of a good chunk of points. I'm hoping that the shield will somehow give wp.
I can see points based on whether or not a teammate is taking cover inside your shield or something similar. That's how they should do it, anyway. Otherwise nobody will use it over other gear and CCP is just wasting their time working on it. - As a heavy, I can't use any of this kitten, so hoping logis make use of the shield is just about all I give a kitten about.
Wolfman, can you tweak a heavy suit so they can use these? Maybe fit it to the sidearm slot. I'd rather use a shield while getting repped than a sub-machine gun. |
Maximus Creed
Kameira Lodge Amarr Empire
70
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Posted - 2013.03.25 21:56:00 -
[146] - Quote
Imagine...
3 logis inside a shield bubble, each firing their Infantry Shield Transporter (shield equivalent of the repair tool) at the shield bubble, allowing it to withstand very large amounts of DPS.
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Kaze Eyrou
ROGUE SPADES
64
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Posted - 2013.03.25 22:11:00 -
[147] - Quote
iceyburnz wrote:Instant battles is already causing peoples fun to go soft from afk farmers and the sniper epidemic. If people want to go snipers thats fine. But the game rewards sniping disproportionately. Isn't a stealth field going to make this worse? The sniping epidemic I mean. Cloaking snipers . First off, check the price on Cloaking Device I in EVE. They are not cheap. I expect the same technology for troops to be just as expensive (proportionately since you aren't cloaking a spaceship).
Second... Most likely you would have to skill into it? Prereqs could be added, say Scout Level 1. Or hell, only give it to those who are dedicated. Scout Level 5.
I believe this will not change the current epidemic of redline snipers. However I have noticed that those sniping are not getting as much WP per kill. Maybe I'm just seeing things, but sniping really doesn't do much?
To totally prevent that, I have a great idea, gameplay and lore wise:
You cannot activate your cloaking device as you are too close to an object that will affect the performance of your cloak.
Decloaking ships within 2,000 meters in EVE? Why not the same thing for cloaks on mobile infantry? This can even work for cloaked snipers in the field: If a friendly or enemy infantry or vehicle gets too close, it will decloak them. |
DustMercsBlog
Galactic News Network
17
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Posted - 2013.03.25 22:36:00 -
[148] - Quote
D Roc43 wrote:Tiel Syysch wrote:I only want to see the cloak useful for mobility purposes, not as an offensive item. It should be equipment that you have to actively hold for it to turn on. You have to turn it off and then switch to your weapon to be able to shoot someone. I'm not sure whether it should restrict someone from R3 melee as well, to prevent someone from stacking melee damage mods and just invisipunching people.
This game will be ******* stupid if you allow snipers to line up a shot while invisible. Yeah the mechanic for it definitely needs to work like an "hands on" equipment slot. If you are actively cloaked your character should be holding the device actively using it so that no insta kill headshot can be lined up. The second the character switches to his gun or any other sort of equipment the cloak should drop. Otherwise this game will turn into sniper wars 2.0
this suggestion wins the thread by far. best balance suggestion we've heard regarding the cloak.
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Mithridates VI
The Southern Legion
488
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Posted - 2013.03.25 22:54:00 -
[149] - Quote
My preference for the lore explanation of the cloak, giving consideration to the mechanics required to make it balanced... is something which puts the responsibility for the actual cloaking itself, the bending of light around the player, being placed with metamaterials within the dropsuit itself, to explain why any suit with an equipment slot is capable of cloaking.
To activate this property of the suit's armour requires more power than can be drawn from the suit, as the power source for a dropsuit is specifically designed to give enough power for the purposes they already serve (shielding, optics, scanning), so an external battery is required. This battery takes the form of a box with a handle on either side. These handles are the contact points between the suit and the battery and the merc firmly grips these handles to power the cloaking device.
This gives us a reason why the hands are occupied while the cloaking device is active, the strain of holding onto this uberbattery can be given flavour text to explain away melee debuff while using a cloak... and the suit being responsible for the cloaking itself gives us a reason why shooting at it breaks the cloak... the suit needs time to repair the damaged cells of whatever the hell we call the cloaking mechanism.
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Cross Atu
Conspiratus Immortalis
843
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Posted - 2013.03.25 23:14:00 -
[150] - Quote
CCP Wolfman wrote:ItGÇÖs similar, range is dependent on the scanner you are using, shields and shooting donGÇÖt play in to it (currently) and using it does change your profile for the worse
This "currently" makes me quite happy |
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