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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1764
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Posted - 2013.03.25 14:48:00 -
[1] - Quote
First. The dev blog is posted on the playstation blog site, not on the DUST blog site. Get your post right.
Second. Disappointing dev blog as it lacks a lot of information on what we don't already know. Though it was detailed enough regarding ths cloak and shield generator, it was still lacking in new content. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1764
|
Posted - 2013.03.25 14:58:00 -
[2] - Quote
Sylvana Nightwind wrote:Maken Tosch wrote:First. The dev blog is posted on the playstation blog site, not on the DUST blog site. Get your post right.
Second. Disappointing dev blog as it lacks a lot of information on what we don't already know. Though it was detailed enough regarding ths cloak and shield generator, it was still lacking in new content. Some people are never happy. Ever.
I'm mostly happy, but it still lacks information. How does the cloak look like? What are its cool down times? What mechanics will the shield generator utilize? What is the other equipment with the letter 'w'? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1765
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Posted - 2013.03.25 18:35:00 -
[3] - Quote
Reav Hannari wrote:Prangstar RND wrote:oh no, that cloaking device is going to be horrible. Snipers are already a problem, you guys must have thought to make it an even bigger problem. Manus peak and the likes already have entire teams that resort to sniping, now they can become invisible :( I hope im not the only one that sees this as a problem. Invisible snipers shooting at invisible snipers. *crickets*
If any of them fire a shot, I'll be able to pinpoint their location with my ears. I have adapted to that already. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1765
|
Posted - 2013.03.25 18:39:00 -
[4] - Quote
GeneralButtNaked wrote:CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-) Well, I already gave you a few of my ideas, but I was thinking of a few more. I'll throw them all in one post. First, it should have high CPU/PG costs, enough so that you need to make real sacrifices on your high power modules to run the cloak.
Actually, I prefer to see the low-slot modules being sacrificed. After all that is where the profile dampeners and kinetic catalyzers are fitted. Therefore a cloak should have higher PG requirement in relation to CPU requirement. That way, I can still deal decent damage but at the expense of profile dampening and sprint speed. |
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