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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Beren Hurin
OMNI Endeavors
293
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Posted - 2013.03.25 16:27:00 -
[1] - Quote
You are going to have to make sure you figure out the geometry of shooting through solid/impenetrable objects before 'deploying the shield' because as of right now I've seen:
-Snipers 'shooting through hills' because the geometry lets them target things through a zoom in that means that they cannot be killed.
-Heavies/blasters shoot through boxes because they can just stick their gun through and fire
1) Will the intent of the shield mean that a sniper/heavy can deploy, stick their gun through the forcefield, and then fire while being more or less invulnerable?
1.1) Will repair tools work 'through' the shield'?
2) Will grenades be able to penetrate?
3) Can you hint at what the intended battlefield balance will be as a result of the shields? Will it have unique resists/vulerabilities like very susceptable to a laser/flux bombardment, while projectile/hybrid damage is much weaker?
IMO:
-I see it nerfing HAVs/vehicles from camping infantry -I see it buffing militia vehicles (and their use) against losses from orbitals -I see it as nerfing snipers who are camping an objective -I see it as buffing the CQC classes (HMG, shotgun, some MD users) -I see it buffing armor tanking (for defenders) as it will probably be used mostly in situations that negate shield user's ability to retreat and recharge (I support). -I see it buffing supply depots and CRUs from being camped/easily destroyed. Would it prevent lock ons...as a form of ECM? -Generally I think it will be a HUGE slap in the face to the vanilla shield strafing GEK user who thinks that he is "all that".
I think the shield could be the biggest change to battlefield mechanics we could possibly see. |
Beren Hurin
OMNI Endeavors
293
|
Posted - 2013.03.25 16:38:00 -
[2] - Quote
Also another thing that will probably take getting used to for the shield when designing its use, is its 'forgivability'. I mean that the exact edge of a shield will probably be very important, and if the equipment sort of randomly slides 2-3 meters each time you deploy it it may be very hard to make good strategic use of it then when you are trying to get the wall of it that is 8 meters from the unit to line up with something else.
One idea I have for a deployment is make it 'powered' by area:
So the stronger the shield, the better HP/ Pi*r it gets.
So to deploy the shield you'd aim at the ground and fire and hold to 'plant the unit' then as you hold the diameter of the shield grows. But based off of meta of the shield the greater the distance the fewer HP it can absorb. There would be a max diameter that each shield gets, but this mechanic could mean a much more forgivable and dynamic placement setup. |
Beren Hurin
OMNI Endeavors
293
|
Posted - 2013.03.25 16:40:00 -
[3] - Quote
S Park Finner wrote:Beren Hurin wrote: Makes a lot of interesting points... And in the same vein... If you deploy a shield right next to a null cannon's hacking point could you effectively be immune from damage? If two people deploy shields can they overlap? Could you have reinforcing shield walls?
LOL speaking of null canons, if you deploy a shield so that the NC is 'inside' of one what happens to its damage to the MCC?... :) |
Beren Hurin
OMNI Endeavors
293
|
Posted - 2013.03.25 16:49:00 -
[4] - Quote
Also, are the Randomly Drunkard Vehicle pilots being trained in how to drop vehicles on or around these sheilds?
IOW, will their deployments be affected by them? If dropsuits can walk through them I assume vehicles shouldn't collide with them. I'm guessing, technically, the client-server programming will have less to do with collision mechanics and more to do with hit detection. |
Beren Hurin
OMNI Endeavors
293
|
Posted - 2013.03.25 16:59:00 -
[5] - Quote
CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-)
Things you WILL be able to do while cloaked I assume...
- Passively scan/ping players for your team - detonate explosives (unless it is equipment that has to be 'in hand') - climb ladders without fear of being sniped
I assume it could be subject to flux grenades...
Will it roll out as a module for vehicles at the same time as dropsuits? I've seen the black ops vehicles and always been interested in them...blackops dropship
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Beren Hurin
OMNI Endeavors
293
|
Posted - 2013.03.25 17:00:00 -
[6] - Quote
Prangstar RND wrote:CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-) Create a way for opponents to overload enemy cloaking devices, possibly doing damage when overloaded.
Flux grenade...affects enemy electronics? |
Beren Hurin
OMNI Endeavors
293
|
Posted - 2013.03.25 17:09:00 -
[7] - Quote
CCP Wolfman wrote:it will :-)
We love your enthusiasm and willingness to engage us CCP Wolfman but sometimes not having quotes from who you are replying to may make us ask the same question multiple times, or get confused by your replies. Would you mind quoting who you are responding if you please? Thanks! |
Beren Hurin
OMNI Endeavors
293
|
Posted - 2013.03.25 17:17:00 -
[8] - Quote
GeneralButtNaked wrote:CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-) Second, I really agree with limiting it to certain suits, because as I said before, having a stealth logi who can drop his stealth and rez and recloak will be a little weird. Assault and scout only would seem optimal. I'll think on it more as I play today, and come back with some more feedback later.
Going to have to disagree on the suit limitations. I think the cooldown will probably solve your concern. How would you feel if the logi had to wait, 10 seconds or so before being able to 're cloak'. What they haven't mentioned yet is movement penalties, which are a factor in Eve, but splash damage of a known location of a logi cloak might be enough to knock them off.
IMO having a logi equipped with a cloak would be a zero sum game as they AREN"T equiping something else, it will have high CPU/PG requirements meaning less effective other equipment/weapons on the logi. My guess will be that it's optimal use will be on the T2 scout dropsuit.
Its utility will also be a function of how long it can be effective. The shorter it is the more it will likely be a sort of 'use to get cover' capability, the longer it is the more it will actually be used for aggressive action. |
Beren Hurin
OMNI Endeavors
295
|
Posted - 2013.03.25 19:18:00 -
[9] - Quote
Or what if the effectiveness of the cloak (duration/cooldown) was a function of excess PG/CPU?
So the guy with max cloaking would be a paper thin protosuit with just a light weapon or side arm in his main slot. The remaining slots then would go to maxing PG/CPU that are then 'used' for the cooldown and timer. |
Beren Hurin
OMNI Endeavors
295
|
Posted - 2013.03.25 19:51:00 -
[10] - Quote
Kovak Therim wrote:I really hope that shield generators are re-usable. They would be a godsend for logis. The players they revive might actually survive long enough to fight back. I want every logi carrying one. - I imagine they will be like nanohives, you'll get 2 or 3 per clone to use. I still want every logi carrying a shield generator. However, cloaking can go to hell. I can't wait for the onslaught of invisible shotgunners.
So of the injector, repair, nanohive combo, which would you rather see the logi drop so he can carry the shield?
My guess is the nano-hive...which can be a source of a good chunk of points. I'm hoping that the shield will somehow give wp. |
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Beren Hurin
OMNI Endeavors
297
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Posted - 2013.03.26 11:06:00 -
[11] - Quote
Good Afternoon!
So how do manmade and natural barriers affect active AND passive scanning? Sometimes it appears that I can see through buildings other times I can't?
Also, do flux grenade affect or disable enemy scanners? They say they affect electronics? |
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