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Thread Statistics | Show CCP posts - 27 post(s) |
GeneralButtNaked
ZionTCD Legacy Rising
247
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Posted - 2013.03.25 15:37:00 -
[1] - Quote
Is the cloaking device going to require a boatload of CPU/PG?
Seems like the best way to balance the stealth advantage would be to require the sacrifice of other modules. I get that having it in an equipment slot takes away the ability of a scout to use an uplink, but I do not think that will be enough. |
GeneralButtNaked
ZionTCD Legacy Rising
247
|
Posted - 2013.03.25 15:52:00 -
[2] - Quote
CCP Wolfman wrote:It's certainly not something you can just casually fit. ItGÇÖs still in development, but the idea is that certain dropsuits will be better suited for its use than others. We don't want to see, or should I say not see, a whole team using it :-)
Right, and I see how that could be an issue.
Obviously, a heavy won't be able to use it, which makes sense. But if you could use an atlas suit, which may or may not have an equipment slot(more info on THAT would be greatly appreciated BTW), then you might have that type of player able to use it if you don't make it come with a high enough cost.
If we use a Scout suit as a base, then the requirements for fitting it would have to be low enough due to the relatively low CPU/PG of the suit. That would mean that a Logi for example, would be able to put one on for very little sacrifice. It would also mean an Assault suit would be able to jam one in and still run several shield mods.
Ultimately, I think forcing the player to make a real choice between stealth of protection is a great choice. It really then comes down to a tactical utility versus survivability argument, which are the best types of choices in Dust right now. I just don't want to (not) see invisible logis who appear, rez someone, then poof their gone.
Actually, that raises another question: If a logi fits a cloak, will they have to de-cloak to use the rep tool or nanite injectors?
Also, will the cloak require a power up phase, or be an instant on once you select it?
So many questions, sorry Wolfman. |
GeneralButtNaked
ZionTCD Legacy Rising
247
|
Posted - 2013.03.25 16:13:00 -
[3] - Quote
Regarding the scanner, will it produce an effect similar to a sonar ping? As in, it produces a wave of detection, and items detected are shown where they were when the ping hit them, or will it produce the effect over the zone and all the info will be displayed at once? |
GeneralButtNaked
ZionTCD Legacy Rising
247
|
Posted - 2013.03.25 16:20:00 -
[4] - Quote
How does terrain affect the scanner? Is there any method to hide from it other than having dampener modules/low signature?
Does it calculate range vertically as well, or will you be able to find people on roofs provided they are within the horizontal radius? |
GeneralButtNaked
ZionTCD Legacy Rising
252
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Posted - 2013.03.25 17:09:00 -
[5] - Quote
CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-)
Well, I already gave you a few of my ideas, but I was thinking of a few more. I'll throw them all in one post.
First, it should have high CPU/PG costs, enough so that you need to make real sacrifices on your high power modules to run the cloak. Having a shield tanked invisible scout would be a little much. To me it is extremely important that the cloak only be used for aggressive players who are going to use it to maximum effect by getting in near to the enemies and either providing info, or performing hit and run style attacks.
Second, I really agree with limiting it to certain suits, because as I said before, having a stealth logi who can drop his stealth and rez and recloak will be a little weird. Assault and scout only would seem optimal.
As far as charge/power up time, would it be possible to have two different timers? One long startup, but if you get fluxed, you only have to wait half that time for it to come back on maybe? That way, the stealth user has to stop, activate, and then go stealth, but they don't get completely boned by a single flux. The lore behind it could be something to the effect that the initial startup requires the device to assimilate the information about the environment to create a suitable mirage, but it has sufficient memory to create a new mirage if the device gets interrupted.
I'll think on it more as I play today, and come back with some more feedback later. |
GeneralButtNaked
ZionTCD Legacy Rising
252
|
Posted - 2013.03.25 17:27:00 -
[6] - Quote
Beren Hurin wrote:
Going to have to disagree on the suit limitations. I think the cooldown will probably solve your concern. How would you feel if the logi had to wait, 10 seconds or so before being able to 're cloak'. What they haven't mentioned yet is movement penalties, which are a factor in Eve, but splash damage of a known location of a logi cloak might be enough to knock them off.
Fair point, although that is all up in the air, as we won't get a better idea of the timers, and req's until much later.
I personally think they could make the limitations just by having high CPU/PG requirements. No logi would run a cloak if it meant having to reduce his other modules. It would still leave open the possibility of a stealth logi running proxy mines at match start though, which is an interesting tactical option.
Even if you don't limit it to a suit type, as long as you make the costs of using it high, it should have the same effect.
But really, given how a logi should almost always be repping, throwing down hives, are rezzing, there would be very little opportunity for them to cloak up anyway.
As for damage knocking off the cloak, I actually disagree. I think if the effects team can do it, it should alter the cloak visual, but not drop it. Only flux grenades should do that. The cloaked user would still take damage, but not have the cloak fail. |
GeneralButtNaked
ZionTCD Legacy Rising
254
|
Posted - 2013.03.25 18:52:00 -
[7] - Quote
Maken Tosch wrote:
Actually, I prefer to see the low-slot modules being sacrificed. After all that is where the profile dampeners and kinetic catalyzers are fitted. Therefore a cloak should have higher PG requirement in relation to CPU requirement. That way, I can still deal decent damage but at the expense of profile dampening and sprint speed.
Well, what you sacrifice will be your choice, as the cloak will fit in the equipment slot.
If I were to be using it, I would want to reduce my profile, because as i understand it, the cloak will not make you invisible on scan, just visually. So if there is a scout in the group you are trying to flank, he will still be able to detect you on his minimap, just not see you(well, you might be shimmering, or some other effect)
Lore wise, any type of cloak would require massive amounts of CPU, just to keep the shifting nature of the cloak accurately resembling the surroundings. It would also draw serious power, because it needs to project an image on to the suit.
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