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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
79
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Posted - 2013.03.26 12:47:00 -
[181] - Quote
Nova Knife wrote:Unable to throw grenades while cloaked (Make up whatever lore you like. Need both hands to power the thing from your suit or something like that.) Stealth bomber :P |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
79
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Posted - 2013.03.26 12:49:00 -
[182] - Quote
Maken Tosch wrote:GeneralButtNaked wrote:CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-) Well, I already gave you a few of my ideas, but I was thinking of a few more. I'll throw them all in one post. First, it should have high CPU/PG costs, enough so that you need to make real sacrifices on your high power modules to run the cloak. Actually, I prefer to see the low-slot modules being sacrificed. After all that is where the profile dampeners and kinetic catalyzers are fitted. Therefore a cloak should have higher PG requirement in relation to CPU requirement. That way, I can still deal decent damage but at the expense of profile dampening and sprint speed. If they really wanted to be jerks about it, they could make it so you'd have to equip a "Cloaking Generator" in your low slot and a "Cloaking Activation Unit" in your equipment slot |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
37
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Posted - 2013.03.26 13:27:00 -
[183] - Quote
The first true Devblog, since it has a graph in it.
I like graphs |
steadyhand amarr
Imperfects Negative-Feedback
373
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Posted - 2013.03.26 13:34:00 -
[184] - Quote
That graph also explains a lot >.< |
Garrett Blacknova
Codex Troopers
2146
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Posted - 2013.03.26 14:30:00 -
[185] - Quote
A few things I've tested and can confirm (contrary to Wolfman's info) as working in the current build we're playing on.
1. Contrary to official word, shooting most definitely DOES increase your scan profile. When I'm near a well-stealthed enemy suit, but they're out of LoS (either behind me or behind cover), they still show up on the minimap (and with HUD chevrons if they're in my field of view) as they're firing, then vanish again before the next shot (unless it's rapid-fire). I've been able to see it consistently happening in time with the sound of their shot, sometimes paired with the sight of a sniper round or the beam of a laser coming out from behind the building/hill in between us. I can say with 100% certainty that the only other person on my team was the target, and was looking away from the shooter at the time in several cases. Shooting also - at least ocasionally (presumably based on profile vs. precision) - lights up targets outside of normal detection range if the shooter is in your field of view.
2. Scan Precision vs. Profile almost certainly DOES influence LoS detection. I haven't tested this as thoroughly, but I'm pretty confident about it. With an Assault suit (notable Precision loss against a Scout), against the same players, using the same fittings and the same suits during the same match, the game consistently lights enemies up slower than when I switch to a Scout suit. Additionally, at appoximately 100m distance, far enough to be well outside the scan range of my suit, in a 1 vs. 1 match so I know there are no other players influencing the situation, I can light a target up and duck behind cover, and they'll stay visible a LOT longer when I'm a Scout than when I'm running an Assault suit and doing the same thing in the same place with the same enemy while they're wearing the same suit.
3. Not clarified by Wolfman, but Scan Profile has an important impact on how quickly your marker fades. The only exception is when they only light up while you're specifically marking them. Scouts consistently and reliably disappear almost instantly when moving into cover, unless I'm also running a Scout suit. Heavies are always visible for several seconds before their marker fades away, unless the player has a better profile than my Heavy suit's Precision, and I'm running Heavy.
And on to the next point: Cloaking vs. Active Scanners.
It's confirmed that Scanners will expose a cloaked target. It's obvious that this will mark the target on the minimap, but we haven't heard if this also puts chevrons above the heads of cloaked targets. Can we get confirmation of whether that happens or not? I'd also like to know the same thing about whether your passive scanners do this. I'm hoping - for both questions - that the chevrons appear as well as the map markers.
Also, I want to see flux grenades as a way to disable cloak. I hope the activation is a fairly long duration, with a relatively short cooldown, but one influenced by how the device is used.
As equipment, I want the ability to select the cloak, activate it, move while hidden, then manually de-activate it and have a shorter cooldown proportional to the duration I kept it on. Anything that interrupts the cloak should result in a longer cooldown - firing a weapon while cloaked should "break" the cloak, as should being hit by a Flux Grenade. It would be particularly awesome if a Flux Grenade hit on an uncloaked Dropsuit triggered cooldown as if the cloak had just been used (resetting a normal cooldown if it's already active), and if the cloak was active, it gave the same extended cooldown you get from breaking cloak by firing. If the cloak has a short cooldown (which I'm hoping), it should at least double when the cloak is broken. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
443
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Posted - 2013.03.26 14:51:00 -
[186] - Quote
CCP Wolfman wrote:Dropsuit command will no longer have a scan bonus associated with it.
What will Dropsuit Command do other than unlock suits? Having trained it to 5 specifically for reduced scan profile I'm curious what we'll now get for the points.
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steadyhand amarr
Imperfects Negative-Feedback
373
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Posted - 2013.03.26 15:10:00 -
[187] - Quote
For those that played it bf2142 did it quite well as the cloke was a handheld item that was a click hold and could only be used in a short burst so it was useful but not over powerd |
Assi9 Ventox
The Hellspawned Ronin Oni Alliance
10
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Posted - 2013.03.26 15:43:00 -
[188] - Quote
Alistair McFlair wrote:give me proxy flux explosives
OR GIVE ME DEATH!! |
Skilfer
Nova Corps Marines
21
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Posted - 2013.03.26 15:56:00 -
[189] - Quote
The blog mentioned "a bunch of new weapons [we know about ] rolling off the New Eden production lines in the next update..." I believe I must have missed this information and I cannot find any Dev blogs/posts stating what new weapons we will be getting. If someone could post a link please I would greatly appreciate it. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
443
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Posted - 2013.03.26 16:06:00 -
[190] - Quote
Skilfer wrote:The blog mentioned "a bunch of new weapons [we know about ] rolling off the New Eden production lines in the next update..." I believe I must have missed this information and I cannot find any Dev blogs/posts stating what new weapons we will be getting. If someone could post a link please I would greatly appreciate it.
I don't have the link but the ones we know about are the Amarr Scrambler Rifle, Minmatar Flaylock Pistol and Gallente Plasma Cannon.
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dust badger
BetaMax. CRONOS.
292
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Posted - 2013.03.26 16:07:00 -
[191] - Quote
i guess its refering to the ones they told us about months and months ago
http://dust514.com/media/wallpapers/testers-tournament-unlock-5-5/
http://dust514.com/media/wallpapers/testers-tournament-unlock-3-5/
http://dust514.com/media/wallpapers/testers-tournament-unlock-1-5/ |
Skilfer
Nova Corps Marines
21
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Posted - 2013.03.26 16:20:00 -
[192] - Quote
Ah, I remember now. Thank you. |
crazy space 1
ZionTCD Legacy Rising
962
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Posted - 2013.03.26 16:21:00 -
[193] - Quote
Shaze 'Jazz' Sovatsor wrote:HowDidThatTaste wrote:So a heavy suit has to now use one of its rare slots to decrease its profile? We are already a huge slow moving target now we get to wear a neon sign too? The heavy suit really needs more options in its fittings. Especially advanced nd proto suits.
Well you can decrease your profile by the Profile Dampening skill. CCP Wolfman wrote:The scan profile of a dropsuit can be reduced by fitting profile dampeners which will protect users from both passive and active scanning by reducing their scan profile. The Profile Dampening skill will also give you a 2% reduction to your profile per level.
um.... Doesn't it give 5% reduction ? |
crazy space 1
ZionTCD Legacy Rising
962
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Posted - 2013.03.26 16:25:00 -
[194] - Quote
Hey wolfman, everything you said about how profile and scanning works, put a video tutorial IN GAME for gods sake, this is a AAA console title isn't it? You shouldn't have to hope out of game to learn how to play, that's madness. |
RECON BY FIRE
Internal Error. Negative-Feedback
79
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Posted - 2013.03.26 16:26:00 -
[195] - Quote
CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-)
It needs a movement penalty, something like 25% for scouts and 50% for logi/assault. Running should decloak as well as taking any damage or coming within 5 to 10m of another player. Being detected with an active scanner should be considered as a decloaking method. Making it a only activated when held is probably the best way to balance its activation, still needs a 10 second cooldown on reactivation though. The idea of making it PG/CPU intensive is utter garbage unless scouts get some sort of bonus to mitigate that. It is hard enough to fit stuff on a scout suit as it is, it would be complete nonsense to basically lock them out of a module that is specifically made with them in mind. |
Garrett Blacknova
Codex Troopers
2150
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Posted - 2013.03.26 17:13:00 -
[196] - Quote
crazy space 1 wrote:Shaze 'Jazz' Sovatsor wrote:HowDidThatTaste wrote:So a heavy suit has to now use one of its rare slots to decrease its profile? We are already a huge slow moving target now we get to wear a neon sign too? The heavy suit really needs more options in its fittings. Especially advanced nd proto suits.
Well you can decrease your profile by the Profile Dampening skill. CCP Wolfman wrote:The scan profile of a dropsuit can be reduced by fitting profile dampeners which will protect users from both passive and active scanning by reducing their scan profile. The Profile Dampening skill will also give you a 2% reduction to your profile per level.
um.... Doesn't it give 5% reduction ? In our current build? Yes.
But confirmed the stats are changing next build, including (as mentioned in this thread) the removal of the Scan Profile bonus on Dropsuit Command. |
Garrett Blacknova
Codex Troopers
2150
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Posted - 2013.03.26 17:15:00 -
[197] - Quote
RECON BY FIRE wrote:CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-) It needs a movement penalty, something like 25% for scouts and 50% for logi/assault. Running should decloak as well as taking any damage or coming within 5 to 10m of another player. Being detected with an active scanner should be considered as a decloaking method. Making it a only activated when held is probably the best way to balance its activation, still needs a 10 second cooldown on reactivation though. The idea of making it PG/CPU intensive is utter garbage unless scouts get some sort of bonus to mitigate that. It is hard enough to fit stuff on a scout suit as it is, it would be complete nonsense to basically lock them out of a module that is specifically made with them in mind. They could do an EVE-style trick and treat the Scout as a Spec-Ops role, give them 99% reduction to PG/CPU costs for cloaking devices.
So you can easily fit even a high-tier one on even the Militia Scout suit, but if you try and load up your Proto Logi suit, it's going to barely have room for a Sidearm. |
Pakratpatti TG
Like a Boss.
2
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Posted - 2013.03.26 17:33:00 -
[198] - Quote
All this is Great, but Heavy's don't even have 1 equipment slot. We don't just run with Hmg's & 1 slot would be a Very welcome addition especially with using a Forge gun & being able to now use the Scanner. |
Jack O'TheShadows
BurgezzE.T.F Orion Empire
0
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Posted - 2013.03.26 17:59:00 -
[199] - Quote
Sorry you may have already answered this but will the active scanner detect deployed equipment such as nanohives, drop uplinks, and deployed remote explosives? Or just suits. |
gbghg
L.O.T.I.S. Legacy Rising
845
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Posted - 2013.03.26 20:06:00 -
[200] - Quote
A question a corp member asked, and since my wifi is buggy right now it's rather difficult to look back through the thread but his question was "will any of the new equipment earn the player wp?" |
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La Fortune
Terranauts
38
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Posted - 2013.03.27 11:05:00 -
[201] - Quote
Just an alternative idea for the cloaking device.
Instead of movement penalties, either in slowing movement down or making you more visible the faster you are, just like Killzone, Halo or actually most games which have a cloaking device.
Why not put an emphasis on speed? After all these things are designed really for scouts, infiltration and such. The last thing you want to be as a scout is a slow, creeping stalker inching his/her way to the next objective. Infiltration is supposed to be fast and stealthy, so...
Why not have the cloaking device work the opposite way, the faster you go, the more cloaked you are. Sanding still renders you visible. This means as a scout, when you sprint across the map, you're a ghost, but when you stop to hack you become completely exposed. This also means snipers are able to get into position quick without being seen, but will be completely exposed when they camp up.
It would also mean that shotgun users and CQC mercs can get up close and personal quickly and quietly, instead of camping a corner.
Anyway, personally I find that being cloaked in the traditional way in most shooters is rather pointless when the gunfight you were sneaking up to is now across the map, it really just encourages camping.
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dust badger
BetaMax. CRONOS.
292
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Posted - 2013.03.27 11:11:00 -
[202] - Quote
Jack O'TheShadows wrote:Sorry you may have already answered this but will the active scanner detect deployed equipment such as nanohives, drop uplinks, and deployed remote explosives? Or just suits.
i remember reading it will be a point and shoot weapon like the repair tool |
Judge Rhadamanthus
Shining Flame Amarr Empire
26
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Posted - 2013.03.27 11:32:00 -
[203] - Quote
With cloaks and them maybe coming to vehicles ( as implied by the 2nd vehicle dev blog) can we either add a disable turret option to the drop ship module wheel or force turret disablement on stealth activation.
The issue is random players in pubs with turret tourettes shooting all over the place as they do at the moment for no reason thus pushing a vehicle out of stealth before the pilot/owner wants to. |
Angus McBeanie
Seraphim Auxiliaries CRONOS.
16
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Posted - 2013.03.27 11:47:00 -
[204] - Quote
Stealth tanks like in C&C renegade! |
Xender17
Oblivion S.G.X
15
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Posted - 2013.03.27 18:06:00 -
[205] - Quote
Is the cloak a throw on the ground or carry with you while active(like most games) cloak. |
Zekain Kade
BetaMax. CRONOS.
1087
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Posted - 2013.03.27 18:13:00 -
[206] - Quote
CCP Wolfman wrote:The shield is stationary, enemy fire can't penetrate... to a point. You can however walk straight through the field and take care of business. So its like the bubble shield from halo reach, but wothout the healing part? |
Zekain Kade
BetaMax. CRONOS.
1087
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Posted - 2013.03.27 18:15:00 -
[207] - Quote
CCP Wolfman wrote:The shield is stationary, enemy fire can't penetrate... to a point. You can however walk straight through the field and take care of business. So its like the bubble shield from halo reach, but wothout the healing part? |
Garrett Blacknova
Codex Troopers
2166
|
Posted - 2013.03.27 18:31:00 -
[208] - Quote
dust badger wrote:Jack O'TheShadows wrote:Sorry you may have already answered this but will the active scanner detect deployed equipment such as nanohives, drop uplinks, and deployed remote explosives? Or just suits. i remember reading it will be a point and shoot weapon like the repair tool You realise that doesn't answer the question, right?
Not "is it a deployed item", but "does it detect deployed items?"
Which I don't think has been answered, and I'd be very interested in hearing the answer myself.
From what I've seen so far, deployables SEEM to have their own Scan Profile values, because they take varying amounts of time to show up based on the Scan Precision of your suit (and related skills). I don't think anyone has given us the values for this, but the fact that enemy Nanohives and Uplinks show up faster when I'm running a Scout than an Assault supports it. This would suggest that yes, they will show up, as long as the Scan Precision on your scanner is low enough to pick them up. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
92
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Posted - 2013.03.27 18:38:00 -
[209] - Quote
La Fortune wrote:Why not have the cloaking device work the opposite way, the faster you go, the more cloaked you are. Sanding still renders you visible. This means as a scout, when you sprint across the map, you're a ghost, but when you stop to hack you become completely exposed. This also means snipers are able to get into position quick without being seen, but will be completely exposed when they camp up. Puh-LEEZ CCP |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
68
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Posted - 2013.03.27 19:22:00 -
[210] - Quote
Halador Osiris wrote:La Fortune wrote:Why not have the cloaking device work the opposite way, the faster you go, the more cloaked you are. Sanding still renders you visible. This means as a scout, when you sprint across the map, you're a ghost, but when you stop to hack you become completely exposed. This also means snipers are able to get into position quick without being seen, but will be completely exposed when they camp up. Puh-LEEZ CCP
This sounds awesome IMHO, and I don't even use scout suits. |
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