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Thread Statistics | Show CCP posts - 27 post(s) |
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CCP Wolfman
C C P C C P Alliance
134
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Posted - 2013.03.25 15:10:00 -
[1] - Quote
You'll need a reasonably flat surface, nanohives and uplinks need it to function correctly. This is sophisticated gear we're talking about, can't just throw it around any old how :-) |
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CCP Wolfman
C C P C C P Alliance
134
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Posted - 2013.03.25 15:18:00 -
[2] - Quote
The shield is stationary, enemy fire can't penetrate... to a point. You can however walk straight through the field and take care of business. |
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CCP Wolfman
C C P C C P Alliance
137
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Posted - 2013.03.25 15:29:00 -
[3] - Quote
No, don't worry, you can't shoot from the inside out. Laser boys would have a field day! |
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CCP Wolfman
C C P C C P Alliance
137
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Posted - 2013.03.25 15:32:00 -
[4] - Quote
That's really the only way to do it with style |
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CCP Wolfman
C C P C C P Alliance
137
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Posted - 2013.03.25 15:37:00 -
[5] - Quote
Similar yes, but the idea is that over time we'll be able to develop different types of shields with different applications. This is just where we're starting. |
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CCP Wolfman
C C P C C P Alliance
141
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Posted - 2013.03.25 15:43:00 -
[6] - Quote
It's certainly not something you can just casually fit. ItGÇÖs still in development, but the idea is that certain dropsuits will be better suited for its use than others. We don't want to see, or should I say not see, a whole team using it :-) |
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CCP Wolfman
C C P C C P Alliance
141
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Posted - 2013.03.25 15:47:00 -
[7] - Quote
Sprinting/walking/crouching does not have an impact on whether or not you show up on the enemy minimap. Different dropsuits do have different signatures (with the scout having the lowest) that make you more or less likely to be picked up by an enemy scan. You can of course influence this with modules and the better the scanner the harder it will be to hide from it. |
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CCP Wolfman
C C P C C P Alliance
146
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Posted - 2013.03.25 15:54:00 -
[8] - Quote
Can't talk about dropsuits right now I'm afraid, or any rumours you may have heard from Imperial Armaments. |
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CCP Wolfman
C C P C C P Alliance
156
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Posted - 2013.03.25 16:01:00 -
[9] - Quote
ItGÇÖs similar, range is dependent on the scanner you are using, shields and shooting donGÇÖt play in to it (currently) and using it does change your profile for the worse |
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CCP Wolfman
C C P C C P Alliance
156
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Posted - 2013.03.25 16:04:00 -
[10] - Quote
Scan angle and range varies per scanner. You can see that on the minimap. You will see the blips on the minimap and 3D HUD along with a GÇ£ratingGÇ¥ of how successful the scan was. It will also be shared with your squad. |
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CCP Wolfman
C C P C C P Alliance
157
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Posted - 2013.03.25 16:09:00 -
[11] - Quote
No, current is team. We've changed that now as it was creating a lot of noise. |
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CCP Wolfman
C C P C C P Alliance
157
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Posted - 2013.03.25 16:15:00 -
[12] - Quote
Over the zone and all the info at once. As for the Predator effect, we'll have to wait and see what the effects guys come up with :-) |
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CCP Wolfman
C C P C C P Alliance
158
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Posted - 2013.03.25 16:21:00 -
[13] - Quote
I canGÇÖt believe you guessed whiskey dispenser already
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CCP Wolfman
C C P C C P Alliance
158
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Posted - 2013.03.25 16:24:00 -
[14] - Quote
Terrain (nor cloak) will not protect you from the scanner and you will be able to scan out roof dwellers within the horizontal radius. |
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CCP Wolfman
C C P C C P Alliance
158
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Posted - 2013.03.25 16:37:00 -
[15] - Quote
There will be no sticking of the gun through the field to fire, that would suck :-) Repair tool usage is undecided. Grenades currently canGÇÖt penetrate. They will have similar properties to normal shields in terms of damage resistance. |
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CCP Wolfman
C C P C C P Alliance
159
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Posted - 2013.03.25 16:42:00 -
[16] - Quote
You could use the shields to protect you whilst hacking, just not from the scout with the shotgun standing behind you! |
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CCP Wolfman
C C P C C P Alliance
159
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Posted - 2013.03.25 16:46:00 -
[17] - Quote
WeGÇÖve not settled on a single size yet, one of the ideas weGÇÖre exploring is sacrificing HP for radius. |
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CCP Wolfman
C C P C C P Alliance
160
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Posted - 2013.03.25 16:51:00 -
[18] - Quote
The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-) |
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CCP Wolfman
C C P C C P Alliance
160
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Posted - 2013.03.25 16:54:00 -
[19] - Quote
yups point and shoot |
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CCP Wolfman
C C P C C P Alliance
160
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Posted - 2013.03.25 16:57:00 -
[20] - Quote
I like the overload idea, thats pretty interesting |
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CCP Wolfman
C C P C C P Alliance
163
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Posted - 2013.03.25 17:06:00 -
[21] - Quote
it will :-) |
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CCP Wolfman
C C P C C P Alliance
166
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Posted - 2013.03.25 17:23:00 -
[22] - Quote
Ok chaps, its gone 1am here in Shanghai and I'm afraid I need to get back to my cave for some sleep. IGÇÖll check back in tomorrow and answer some more questions. Thanks for sharing your ideas and opinions, it all helps us a lot :-) |
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CCP Wolfman
C C P C C P Alliance
233
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Posted - 2013.03.26 07:20:00 -
[23] - Quote
Hi guys,
I thought IGÇÖd collate a bunch of info on the scanner and scanning to answer some of the questions IGÇÖve seen and was getting a bit too sleepy to answer last night. Hopefully this will clear things up.
Every active scanner has its own scan precision value. Every dropsuit has a scan profile value. If the precision is a lower value than the scan profile of the dropsuit, the scan will succeed and the scanned players will be shown on the players minimap, 3D HUD and that of his squad mates. Profile size from largest to smallest is Heavy Frame, Medium Frame, Light Frame.
Scanners are a point and shoot weapon, have a range, an angle, a scan duration, and a target visibility once scanned duration.
Dropsuits also have a passive scanning function that works in the same way as the scanner but is radial and always on. Your profile is not dynamic so it is not affected by movements such as crouching, sprinting or actions such as shooting. Nor does your ratio of shield to armour have any effect. This is something we might consider developing further in the future.
The scan profile of a dropsuit can be reduced by fitting profile dampeners which will protect users from both passive and active scanning by reducing their scan profile. The Profile Dampening skill will also give you a 2% reduction to your profile per level. Precision Enhancement (2% dropsuit precision bonus) and Range Amplification (10% dropsuit scan range) skills do not effect active scans, they only effect passive scans. Dropsuit command will no longer have a scan bonus associated with it.
The initial implementation of the scanner does not reveal the location of or change the profile of the dropsuit using it. We will consider adding this feature if it shows itself to be necessary. It will also not include scan specific WP rewards but we do want to intorduce them at some point.
Hope that helps clear things up :-)
CCP Wolfman
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CCP Wolfman
C C P C C P Alliance
234
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Posted - 2013.03.26 07:47:00 -
[24] - Quote
Maximus Creed wrote:CCP Wolfman wrote:Hi guys,
I thought IGÇÖd collate a bunch of info on the scanner and scanning to answer some of the questions IGÇÖve seen and was getting a bit too sleepy to answer last night. Hopefully this will clear things up.
Every active scanner has its own scan precision value. Every dropsuit has a scan profile value. If the precision is a lower value than the scan profile of the dropsuit, the scan will succeed and the scanned players will be shown on the players minimap, 3D HUD and that of his squad mates. Profile size from largest to smallest is Heavy Frame, Medium Frame, Light Frame.
Scanners are a point and shoot weapon, have a range, an angle, a scan duration, and a target visibility once scanned duration.
Dropsuits also have a passive scanning function that works in the same way as the scanner but is radial and always on. Your profile is not dynamic so it is not affected by movements such as crouching, sprinting or actions such as shooting. Nor does your ratio of shield to armour have any effect. This is something we might consider developing further in the future.
The scan profile of a dropsuit can be reduced by fitting profile dampeners which will protect users from both passive and active scanning by reducing their scan profile. The Profile Dampening skill will also give you a 2% reduction to your profile per level. Precision Enhancement (2% dropsuit precision bonus) and Range Amplification (10% dropsuit scan range) skills do not effect active scans, they only effect passive scans. Dropsuit command will no longer have a scan bonus associated with it.
The initial implementation of the scanner does not reveal the location of or change the profile of the dropsuit using it. We will consider adding this feature if it shows itself to be necessary. It will also not include scan specific WP rewards but we do want to intorduce them at some point.
Hope that helps clear things up :-)
CCP Wolfman
CCP Wolfman, The dropsuit passive scanner doesn't seem to work in exactly the same way... why is it that sometimes I have to look at someone directly for a certain period of time for them to light up red on my HUD and minimap? Also, does scan precision get worse with range? As in, If my scan precision is 44, I will 'spot' a scout (scan profile = 45) if they are standing very close, however, my scan precision drops off with range such that at 10m my precision is now 46 and I can no longer 'spot' the scout?
There is no drop off on scan precision over range. The other thing you mention seems strange...
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CCP Wolfman
C C P C C P Alliance
236
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Posted - 2013.03.26 08:22:00 -
[25] - Quote
Maximus Creed wrote:Maximus Creed wrote: If there is a sniper somewhere in the distance, and I am looking for him in the rock-line through a scope, if I find him, hover my crosshair over him for a couple of seconds only then does he light up as a red dot...
If this is indeed another form of scanning or spotting (since it is probably well outside of passive scan range), is it also affected by scan profile/precision? I would like to know:
- What determines the length of time I have to look directly at the person before they light up?
- How directly do I have to look at the person for them to light up? (within 5-10 degrees?)
- Is there a maximum range on this 'directional' spotting? I have noticed when sniping at very long range, sometimes no matter how long I look directly at them, people just don't light up.
- What effect, if any, do scan profile/precision have on this?
- The time it takes us to check if anything is there, roughly 2 frames.
- Once they are beyond the normal range for tags to show up you literally have to look right at them.
- There isn't a max range currently for this, we'll check whats up.
- They have no effect on targets picked up by looking at them.
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CCP Wolfman
C C P C C P Alliance
237
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Posted - 2013.03.26 10:48:00 -
[26] - Quote
Thanks mate :-)
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