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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Reav Hannari
Red Rock Outriders Red Rock Consortium
423
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Posted - 2013.03.25 15:01:00 -
[1] - Quote
i'm a strong supporter of CCP. Some even call me a 'fanboi'. However, these dev blogs have been pretty disappointing. This last blog only teased at new stuff while touching on things we've already had. The ones before covered behind the scenes tech which was interesting but told us nothing about the future of this game.
I'm concerned that the big content build/summer/fall/winter/2014 release is not shaping up well. I feel impending doom of Incarna levels.
The racial suit blog was only a week out well over a month ago. We've had no pictures of stuff that is finished in the current release cycle but waiting on other stuff.
Give us something concrete. Pics or it ain't happening.
Please. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 15:49:00 -
[2] - Quote
CCP Wolfman wrote:It's certainly not something you can just casually fit. ItGÇÖs still in development, but the idea is that certain dropsuits will be better suited for its use than others. We don't want to see, or should I say not see, a whole team using it :-)
Will you be reworking the dropsuits for role bonuses? Such as, Amarr suits get heat build up reduction for lasers, Logistics get remote repair bonuses, Scouts get CPU decrease for cloaking?
Will you be adding skill effects to suits and equipment so that highly trained mercs using lower grade gear still get some sort of bonus? If I have Armor Remote Repair V and I'm using a standard repair tool on my Type-I suit should I still get some benefit? |
Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 15:51:00 -
[3] - Quote
CCP Wolfman wrote:Sprinting/walking/crouching does not have an impact on whether or not you show up on the enemy minimap. Different dropsuits do have different signatures (with the scout having the lowest) that make you more or less likely to be picked up by an enemy scan. You can of course influence this with modules and the better the scanner the harder it will be to hide from it.
Seriously? I thought sprinting and firing made you easier to spot. Maybe it should. Guess I won't bother sneaking up on snipers anymore and just sprint to them from behind.
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Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 15:56:00 -
[4] - Quote
CCP Wolfman wrote:Can't talk about dropsuits right now I'm afraid, or any rumours you may have heard from Imperial Armaments.
You guys are driving me crazy.
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Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:07:00 -
[5] - Quote
CCP Wolfman wrote:Scan angle and range varies per scanner. You can see that on the minimap. You will see the blips on the minimap and 3D HUD along with a GÇ£ratingGÇ¥ of how successful the scan was. It will also be shared with your squad.
Are current radar results only shared with squad?
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Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:16:00 -
[6] - Quote
CCP Wolfman wrote:No, current is team. We've changed that now as it was creating a lot of noise.
I'm not sure I like that change. Good squads are already rather independent of the team in pub matches. Maybe bigger squads will help. With only 4 per squad its kind of hard to give up one slot to a real intel type scout.
If we get team hierarchies of leadership I hope they'll be able to access radar results of all squads so they can see the big picture. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:18:00 -
[7] - Quote
Prangstar RND wrote:oh no, that cloaking device is going to be horrible. Snipers are already a problem, you guys must have thought to make it an even bigger problem. Manus peak and the likes already have entire teams that resort to sniping, now they can become invisible :( I hope im not the only one that sees this as a problem.
Invisible snipers shooting at invisible snipers.
*crickets*
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Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:24:00 -
[8] - Quote
CCP Wolfman wrote:I canGÇÖt believe you guessed whiskey dispenser already
Camelbak full of single malt. Decrease in stamina, blurred vision, increased sniper sway, but dramatic increase in war point accrual.
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Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:43:00 -
[9] - Quote
CCP Wolfman wrote:You could use the shields to protect you whilst hacking, just not from the scout with the shotgun standing behind you!
What kind of shield radius are we looking at? |
Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:54:00 -
[10] - Quote
CCP Wolfman wrote:WeGÇÖve not settled on a single size yet, one of the ideas weGÇÖre exploring is sacrificing HP for radius.
Yeah, that sounds cool. Either different models or "hold and charge" to make shield expand so you can select based on situation.
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Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:56:00 -
[11] - Quote
CCP Wolfman wrote:yups point and shoot
Will it mark them and then have the point fade over a short time? When I'm sniper hunting and a squad mate looks at the sniper to highlight them we sometimes have trouble with the marker blinking away too fast as the guy pointing takes cover. It'd be nice to have a few seconds of "where he was".
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Reav Hannari
Red Rock Outriders Red Rock Consortium
425
|
Posted - 2013.03.25 16:58:00 -
[12] - Quote
Now that we've seen what looks like Gallente Assault suit with Scrambler Rifle and Plasma Cannon in today's IGN video can we get the next dev blog please? |
Reav Hannari
Red Rock Outriders Red Rock Consortium
443
|
Posted - 2013.03.26 14:51:00 -
[13] - Quote
CCP Wolfman wrote:Dropsuit command will no longer have a scan bonus associated with it.
What will Dropsuit Command do other than unlock suits? Having trained it to 5 specifically for reduced scan profile I'm curious what we'll now get for the points.
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Reav Hannari
Red Rock Outriders Red Rock Consortium
443
|
Posted - 2013.03.26 16:06:00 -
[14] - Quote
Skilfer wrote:The blog mentioned "a bunch of new weapons [we know about ] rolling off the New Eden production lines in the next update..." I believe I must have missed this information and I cannot find any Dev blogs/posts stating what new weapons we will be getting. If someone could post a link please I would greatly appreciate it.
I don't have the link but the ones we know about are the Amarr Scrambler Rifle, Minmatar Flaylock Pistol and Gallente Plasma Cannon.
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