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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
77
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Posted - 2013.03.25 15:52:00 -
[1] - Quote
Severus Smith wrote:Kushmir Nadian wrote:P.S. Fingers crossed that the 450% headshot modifier for scrambler pistols gets fixed in the next build. I still don't understand why there even is a headshot bonus ( except to keep the FPS crowd content). We're surrounded in energy shields and nanoscale reactive magnetic armor. Both of these technologies will take the hit equally regardless of if its our head or our pinky toe. Well, it scrambles your brain. Perhaps the bullet scrambles brains around it for a set distance. So if it hits those shields within 3" of your head the scramble signal turns you into a well-geared vegetable. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
79
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Posted - 2013.03.26 12:47:00 -
[2] - Quote
Nova Knife wrote:Unable to throw grenades while cloaked (Make up whatever lore you like. Need both hands to power the thing from your suit or something like that.) Stealth bomber :P |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
79
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Posted - 2013.03.26 12:49:00 -
[3] - Quote
Maken Tosch wrote:GeneralButtNaked wrote:CCP Wolfman wrote:The cloak is an equipment item with an activation time and a cooldown. You canGÇÖt perform actions such as firing or hacking whilst cloaked. It is not finished so IGÇÖm very interested to hear your ideas on it before it is :-) Well, I already gave you a few of my ideas, but I was thinking of a few more. I'll throw them all in one post. First, it should have high CPU/PG costs, enough so that you need to make real sacrifices on your high power modules to run the cloak. Actually, I prefer to see the low-slot modules being sacrificed. After all that is where the profile dampeners and kinetic catalyzers are fitted. Therefore a cloak should have higher PG requirement in relation to CPU requirement. That way, I can still deal decent damage but at the expense of profile dampening and sprint speed. If they really wanted to be jerks about it, they could make it so you'd have to equip a "Cloaking Generator" in your low slot and a "Cloaking Activation Unit" in your equipment slot |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
92
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Posted - 2013.03.27 18:38:00 -
[4] - Quote
La Fortune wrote:Why not have the cloaking device work the opposite way, the faster you go, the more cloaked you are. Sanding still renders you visible. This means as a scout, when you sprint across the map, you're a ghost, but when you stop to hack you become completely exposed. This also means snipers are able to get into position quick without being seen, but will be completely exposed when they camp up. Puh-LEEZ CCP |
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