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N1ck Comeau
REGULATORS OF VALOR Orion Empire
50
|
Posted - 2013.03.08 21:35:00 -
[1] - Quote
Now let me start off I have used all the suits in the game for at least a week so i know how most of them work pretty much inside and out.
In order from my favourite to least favourite are the
Favourite Scout
Then logi
Then Assault
Then Heavy
This thread is about how much In my opinion the Scout suit is underestimated. Its a great suit in nearly all aspects. The lack of Armour and Shields is easily countered by the ability they have to dodge and the speed to run away from a sticky situation Their shields regen super quick as well.
The scout is the fastest ground unit on Dust 514. With a base sprint speed of 7.8 m/s before modifiers, these guys can give Usain Bolt a run for his money. The primary function of scouts in Dust 514 is to get to objectives quickly during skirmish matches and make the hack. Other purposes of the scouts are to out flank enemy positions to give their team valuable intel and to also drop uplinks at strategic locations. Quoted from the http://warravens.enjin.com/scout website
Great suit try it out if you haven't there not only for shotguns or snipers or smgs i use an assault rifle and get high K/d Games and often win as well.
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
35
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Posted - 2013.03.08 21:37:00 -
[2] - Quote
Scout suit is very underestimated but also very hard to use IMO. If somebody uses dmg mods I gotta bail if a heavy has HMG and face to face I gotta run It's a whole diff style of gun fighting. Although I still play like a Assault suit only scout lol |
Iron Wolf Saber
BetaMax.
3042
|
Posted - 2013.03.08 21:38:00 -
[3] - Quote
I love the scout suit's sneaky ability
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N1ck Comeau
REGULATORS OF VALOR Orion Empire
50
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Posted - 2013.03.08 21:40:00 -
[4] - Quote
If your gonna play aggressive as a scout like super aggressive then you will die a lot try to take your time but also be aggressive at the same time don't stand around waiting for the perfect kill but don't run into a group of heavies either |
Sleepy Zan
Internal Error. Negative-Feedback
2072
|
Posted - 2013.03.08 21:45:00 -
[5] - Quote
So... what significant advantage does the scout have over the assault type-II ? |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
36
|
Posted - 2013.03.08 21:46:00 -
[6] - Quote
N1ck Comeau wrote:If your gonna play aggressive as a scout like super aggressive then you will die a lot try to take your time but also be aggressive at the same time don't stand around waiting for the perfect kill but don't run into a group of heavies either
Ya I play like Wolverine. I just go beserker sometimes it's great sometimes it's foolish. |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
50
|
Posted - 2013.03.08 21:48:00 -
[7] - Quote
Sleepy Zan wrote:So... what significant advantage does the scout have over the assault type-II ? Well for one there is a great speed and stealth advantage and i'm pretty sure the scout suits are 4000 to 5000 isk cheaper
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Sleepy Zan
Internal Error. Negative-Feedback
2072
|
Posted - 2013.03.08 21:53:00 -
[8] - Quote
N1ck Comeau wrote:Sleepy Zan wrote:So... what significant advantage does the scout have over the assault type-II ? Well for one there is a great speed and stealth advantage and i'm pretty sure the scout suits are 4000 to 5000 isk cheaper Great speed? not nearly enough over the assault type-11 variations to out way the hp advantage, don't forget it's faster then the type-I assault. Stealth is only better by 5 points, with the greater cpu and more slots you can actually close that gap without a problem if you feel like it. And 4000 t0 5000isk.... lol
Assault type-II > scout type-I + type-II |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
50
|
Posted - 2013.03.08 21:55:00 -
[9] - Quote
Sleepy Zan wrote:N1ck Comeau wrote:Sleepy Zan wrote:So... what significant advantage does the scout have over the assault type-II ? Well for one there is a great speed and stealth advantage and i'm pretty sure the scout suits are 4000 to 5000 isk cheaper Great speed? not nearly enoughover the assault type-11 variations to out way the hp advantage. Stealth is only better by 5 points, with the greater cpu and more slots you can actually close that gap without a problem if you feel like it. And 4000 t0 5000isk.... lol Assault type-II > scout type-I + type-II Hey i'm not saying you have to like the suit i'm just saying i do and i can do well with it isn't that all that matters? |
Sleepy Zan
Internal Error. Negative-Feedback
2072
|
Posted - 2013.03.08 21:56:00 -
[10] - Quote
N1ck Comeau wrote:Sleepy Zan wrote:N1ck Comeau wrote:Sleepy Zan wrote:So... what significant advantage does the scout have over the assault type-II ? Well for one there is a great speed and stealth advantage and i'm pretty sure the scout suits are 4000 to 5000 isk cheaper Great speed? not nearly enoughover the assault type-11 variations to out way the hp advantage. Stealth is only better by 5 points, with the greater cpu and more slots you can actually close that gap without a problem if you feel like it. And 4000 t0 5000isk.... lol Assault type-II > scout type-I + type-II Hey i'm not saying you have to like the suit i'm just saying i do and i can do well with it isn't that all that matters? I'm saying scout needs buff in it's own niche.(since it has no significant specialty to make it a worthwhile asset) |
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N1ck Comeau
REGULATORS OF VALOR Orion Empire
50
|
Posted - 2013.03.08 21:56:00 -
[11] - Quote
Sleepy Zan wrote:N1ck Comeau wrote:Sleepy Zan wrote:N1ck Comeau wrote:Sleepy Zan wrote:So... what significant advantage does the scout have over the assault type-II ? Well for one there is a great speed and stealth advantage and i'm pretty sure the scout suits are 4000 to 5000 isk cheaper Great speed? not nearly enoughover the assault type-11 variations to out way the hp advantage. Stealth is only better by 5 points, with the greater cpu and more slots you can actually close that gap without a problem if you feel like it. And 4000 t0 5000isk.... lol Assault type-II > scout type-I + type-II Hey i'm not saying you have to like the suit i'm just saying i do and i can do well with it isn't that all that matters? I'm saying scout needs buff in it's own niche. I agree on that as well. But it's not as bad as everyone makes it seem. |
Scheneighnay McBob
Bojo's School of the Trades
1093
|
Posted - 2013.03.08 22:41:00 -
[12] - Quote
Actually, the speed of them is only their secondary advantage. Their scanning stats are highly misunderestimated. |
Sontie
VENGEANCE FOR HIRE
143
|
Posted - 2013.03.08 22:42:00 -
[13] - Quote
I think the scout suit needs a scanning buff and maybe a .1-.2 speed buff. Also, all suits need to not run backwards so damn fast!
I think at standard level, that assault easily outclasses the scout in most every area. Assault is better with a shotgun. Assault has more ehp for frontline AR fighting. Assault has enough CPU/PG to equip decent mods.
At the Advanced level, they start to even out.
I think at the proto-level though... when you have enough slots to equip decent ehp stuff and have the speed and equipment slots to become very versatile... yea, scout might actually be better. Definitely better than the VK.0 |
Zig Zag Zan
Seykal Expeditionary Group Minmatar Republic
3
|
Posted - 2013.03.08 23:17:00 -
[14] - Quote
Scheneighnay McBob wrote:Actually, the speed of them is only their secondary advantage. Their scanning stats are highly misunderestimated. scan precision is only different by 5 points, other then that, yeah their radar reaches further but with how open the maps are it really doesn't serve much of a purpose. |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
50
|
Posted - 2013.03.08 23:44:00 -
[15] - Quote
We can all agree that the scout suit is a extremely hard to use suit but if used properly the benefits out way the disadvantages |
Sleepy Zan
Internal Error. Negative-Feedback
2073
|
Posted - 2013.03.08 23:46:00 -
[16] - Quote
N1ck Comeau wrote:We can all agree that the scout suit is a extremely hard to use suit but if used properly the benefits out way the disadvantages I thought we just went over this... |
Wicked Glory
Internal Error. Negative-Feedback
102
|
Posted - 2013.03.08 23:50:00 -
[17] - Quote
It's not underestimated; it's useless. |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
50
|
Posted - 2013.03.08 23:50:00 -
[18] - Quote
Sleepy Zan wrote:N1ck Comeau wrote:We can all agree that the scout suit is a extremely hard to use suit but if used properly the benefits out way the disadvantages I thought we just went over this... well obviously some people don't understand. |
Bojo The Mighty
Bojo's School of the Trades
530
|
Posted - 2013.03.08 23:57:00 -
[19] - Quote
Scout Suit Broke Yo! |
ImperfectFan514
IMPSwarm Negative-Feedback
67
|
Posted - 2013.03.09 00:00:00 -
[20] - Quote
Wicked Glory wrote:It's not underestimated; it's useless.
QFT |
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Sleepy Zan
Internal Error. Negative-Feedback
2077
|
Posted - 2013.03.09 00:02:00 -
[21] - Quote
N1ck Comeau wrote:Sleepy Zan wrote:N1ck Comeau wrote:We can all agree that the scout suit is a extremely hard to use suit but if used properly the benefits out way the disadvantages I thought we just went over this... well obviously some people don't understand. I have already proved benefits do not out weigh disadvantages by comparing them to another suit that can do everything a scout suit can do but better. |
iceyburnz
Crux Special Tasks Group Gallente Federation
308
|
Posted - 2013.03.09 01:45:00 -
[22] - Quote
Scheneighnay McBob wrote:Actually, the speed of them is only their secondary advantage. Their scanning stats are highly misunderestimated.
Shhhhhh
Why do people always have to give this stuff away |
WyrmHero1945
IMPSwarm Negative-Feedback
33
|
Posted - 2013.03.09 07:54:00 -
[23] - Quote
There's no reason to have a scout suit when you can have assault for CQC and logi for sniping. The suit needs a buff, I proposed either more high module slots for glass cannon/shield tank or a shields-heavy suit. This suit has to be more useful than the assault for my laser rifle. I feel it should be more stronger at far ranges and more like glass cannon type of suit. Fragile but powerful. |
Rurouni Kenshin
Pilipino Corp WHY so Seri0Us
0
|
Posted - 2013.03.09 08:07:00 -
[24] - Quote
Play like my namesake and you'll have fun. Unleash the Hiten Mitsurugi Ryu ;) nothing like unleashing hell behind 8 unsuspecting strawberries ;)
Speed stealth and recon! |
Garrett Blacknova
Codex Troopers
1909
|
Posted - 2013.03.09 08:08:00 -
[25] - Quote
Sleepy Zan wrote:N1ck Comeau wrote:Sleepy Zan wrote:N1ck Comeau wrote:We can all agree that the scout suit is a extremely hard to use suit but if used properly the benefits out way the disadvantages I thought we just went over this... well obviously some people don't understand. I have already proved benefits do not out weigh disadvantages by comparing them to another suit that can do everything a scout suit can do but better. Which suit has better scanning stats (both profile AND PRECISION)? Which suit has a higher strafe speed? Which suit has better shield regen?
Which suit has ALL those things as well as straight-line speed and HP to outmatch the Scout?
Pro-tip: The correct answer is "Sorry, I was wrong" |
Volgair
Tritan-Industries
226
|
Posted - 2013.03.09 08:28:00 -
[26] - Quote
It moves only slightly faster then the assault with 1/3 the survival time under consistent fire. The signature is only slightly smaller then that of an assault. The point that really hammers it home, If you are a good scout, you can be a great assault for all the same reasons. |
WyrmHero1945
IMPSwarm Negative-Feedback
33
|
Posted - 2013.03.09 08:54:00 -
[27] - Quote
Volgair wrote:It moves only slightly faster then the assault with 1/3 the survival time under consistent fire. The signature is only slightly smaller then that of an assault. The point that really hammers it home, If you are a good scout, you can be a great assault for all the same reasons.
Right??? I mean why choose scout over assault??? There's clearly no reason atm. |
Garrett Blacknova
Codex Troopers
1909
|
Posted - 2013.03.09 08:58:00 -
[28] - Quote
Volgair wrote:It moves only slightly faster then the assault with 1/3 the survival time under consistent fire. The signature is only slightly smaller then that of an assault. The point that really hammers it home, If you are a good scout, you can be a great assault for all the same reasons. Lets try this again...
Garrett Blacknova wrote:Which suit has better scanning stats (both profile AND PRECISION)? Which suit has a higher strafe speed? Which suit has better shield regen?
Which suit has ALL those things as well as straight-line speed and HP to outmatch the Scout? Assault Strafe speed? MUCH lower than Scout. Assault scan profile? Only slightly lower, but that's why I asked for profile AND PRECISION. Assault shield regen? Also significantly lower than the Scout.
Straight-line speed? Scout is ahead - not by a huge amount, but still ahead.
And that's before I bring up the stamina advantage. Scouts have more stamina and faster regen than other suits, allowing for much more CONSISTENT mobility - which is important in buildings and areas with a good amount of cover... IF you're good at playing to those strengths. |
WyrmHero1945
IMPSwarm Negative-Feedback
33
|
Posted - 2013.03.09 09:06:00 -
[29] - Quote
^Higher shields, module slots and CPU/PG > everything you said above. Is speed really that significant at the cost of lower number of modulr slots and HP??? |
Smoky Fingers
THE DOLLARS
4
|
Posted - 2013.03.09 09:29:00 -
[30] - Quote
Checked the base stats & numberwise Scout suits are militia grade assault suits with slightly better movement and built in Basic stamina module Enhanced sensor module 4x Complex shield recharger module/ no stacking penalty Enhanced shield regulator module
I think the real issue is that as mentioned above "Higher shields, module slots and CPU/PG assault suit" would force a typical scout suiter into a more conservative mentality and play style, whereas they should actually be doing the opposite. Time and tournament tested, gunfights typically favor the more aggressive user. |
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Garrett Blacknova
Codex Troopers
1909
|
Posted - 2013.03.09 09:45:00 -
[31] - Quote
WyrmHero1945 wrote:^Higher shields, module slots and CPU/PG > everything you said above. Is speed really that significant at the cost of lower number of modulr slots and HP??? Speed alone? No. But as my post VERY CLEARLY explained, speed ISN'T the only advantage.
And yes, speed, stealth, scanning, agility and mobility (the latter 2 are different from speed) are worth the HP sacrifice in the right hands. But ONLY in the right hands. |
WyrmHero1945
IMPSwarm Negative-Feedback
33
|
Posted - 2013.03.09 09:58:00 -
[32] - Quote
4 Complex Shield Rechargers? I think that's a very significant advantage over the assault. What other weapons besides the shotgun would work best with the scout suit, specifically in the situation where you have the advantage in shield recharging?
Laser Rifle burns your shields when overheats, and I've been annoyed by how slow my shield begins to recharge, especially since I'm always at far ranges and a bullet or 2 stops my shield recharge. But snipers are my bane and I need to survive at least 1 shot. I'm running damage mods so with Assault Type-2 I can survive most first shots with 200 HP of shields. I don't think I'll be able to as scout... |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
98
|
Posted - 2013.03.09 10:05:00 -
[33] - Quote
Mercs that say "the scout is only marginally better in these Individual aspects" Need to consider this.
The whole is greater than the sum of its parts.
All of these small advantages the scout has in speed, movement, jumping, stamina and shield regeneration add up to create a highly mobile killing machine.
So while your walking towards enemies shooting and taking hits to the face and thanking your amazing shield and armour capacity ill be sprinting round on the flank to clean up. |
WyrmHero1945
IMPSwarm Negative-Feedback
33
|
Posted - 2013.03.09 10:18:00 -
[34] - Quote
Cpt Murd0ck wrote:Mercs that say "the scout is only marginally better in these Individual aspects" Need to consider this.
The whole is greater than the sum of its parts.
All of these small advantages the scout has in speed, movement, jumping, stamina and shield regeneration add up to create a highly mobile killing machine.
So while your walking towards enemies shooting and taking hits to the face and thanking your amazing shield and armour capacity ill be sprinting round on the flank to clean up.
That means scouts are great for "lone wolf" infiltration tactics? Sometimes I like getting through the back and kill a group of snipers, sneaking up a heavy or just killing without being noticed while the group's attention is at my whole team.
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
37
|
Posted - 2013.03.09 10:33:00 -
[35] - Quote
Sleepy Zan wrote:N1ck Comeau wrote:Sleepy Zan wrote:N1ck Comeau wrote:Sleepy Zan wrote:So... what significant advantage does the scout have over the assault type-II ? Well for one there is a great speed and stealth advantage and i'm pretty sure the scout suits are 4000 to 5000 isk cheaper Great speed? not nearly enoughover the assault type-11 variations to out way the hp advantage. Stealth is only better by 5 points, with the greater cpu and more slots you can actually close that gap without a problem if you feel like it. And 4000 t0 5000isk.... lol Assault type-II > scout type-I + type-II Hey i'm not saying you have to like the suit i'm just saying i do and i can do well with it isn't that all that matters? I'm saying scout needs buff in it's own niche.(since it has no significant specialty to make it a worthwhile asset)
I thought I was the only one who says this. Scouts need something that make them unique. They need some kind of advantage. As of now there is really nothing special about them. |
Garrett Blacknova
Codex Troopers
1910
|
Posted - 2013.03.09 10:39:00 -
[36] - Quote
WyrmHero1945 wrote:That means scouts are great for "lone wolf" infiltration tactics? Sometimes I like getting through the back and kill a group of snipers, sneaking up a heavy or just killing without being noticed while the group's attention is at my whole team. Scouts aren't so great when unsupported.
When the enemy is busy firing at the Heavy or tanked Assault, the Scout is the guy who appears behind those enemies who were too distracted to pay attention to a flicker of movement on the edge of their screen, after all, it didn't have a red marker...
Scouts are also great for providing a forward spawn up in a difficult-to-climb hillside or in an unexpected flanking position near an objective, or in a well-defended part of an Ambush map that it would take any other suit twice as long to reach. |
WyrmHero1945
IMPSwarm Negative-Feedback
33
|
Posted - 2013.03.09 10:46:00 -
[37] - Quote
I think this is an important question. Does firing your weapon makes you appear on your enemy's radar???? Been wanting to try out those Nova Knives for the lulz. |
Icedslayer
SVER True Blood Unclaimed.
42
|
Posted - 2013.03.09 10:48:00 -
[38] - Quote
As a dedicated Scout player since may, i've seen the influx of scout players and then the mass exodus away from scouts when CODEX hit, its bound to happen when they slashed the strafe speed and fix the hit detection. Even the Dev said they tweaked the strafe speed way down past what they thought was acceptable to gather information, Remember when they did this back in precursor, they Halved every AV weapon damage including AV Grenades and they put every vehicle on a 50% sale.
I will agree with the above points that the assault type-2 suit or b-series does beat the scout for the over all health they can get out of it, and with more slots and cpu/pg the assault suit is far superior in this build.
You may ask why i spec'd down that tree, or why i still play scout when i know i could easly gain 1.0 to 2.0 on my KDR by just switching to Assault. The answer is i know scouts will be getting buffed like the Logi (10% to hack speed) but for something else, i know there's going to be lots more focus on electronic warfare so being able to evade scanners and detect players in my vicinity will not only help me but help the team.
Not only that i love the challenge of playing the suit |
Garrett Blacknova
Codex Troopers
1910
|
Posted - 2013.03.09 10:51:00 -
[39] - Quote
WyrmHero1945 wrote:I think this is an important question. Does firing your weapon makes you appear on your enemy's radar???? Been wanting to try out those Nova Knives for the lulz. Most weapons increase your profile when fired. You don't automatically appear, but you will if it bumps your profile high enough in relation to an enemy close enough, or one with line of sight on you. |
trollsroyce
Seraphim Initiative. CRONOS.
200
|
Posted - 2013.03.09 11:50:00 -
[40] - Quote
Icedslayer wrote:As a dedicated Scout player since may, i've seen the influx of scout players and then the mass exodus away from scouts when CODEX hit, its bound to happen when they slashed the strafe speed and fix the hit detection. Even the Dev said they tweaked the strafe speed way down past what they thought was acceptable to gather information, Remember when they did this back in precursor, they Halved every AV weapon damage including AV Grenades and they put every vehicle on a 50% sale. I will agree with the above points that the assault type-2 suit or b-series does beat the scout for the over all health they can get out of it, and with more slots and cpu/pg the assault suit is far superior in this build. You may ask why i spec'd down that tree, or why i still play scout when i know i could easly gain 1.0 to 2.0 on my KDR by just switching to Assault. The answer is i know scouts will be getting buffed like the Logi (10% to hack speed) but for something else, i know there's going to be lots more focus on electronic warfare so being able to evade scanners and detect players in my vicinity will not only help me but help the team. Not only that i love the challenge of playing the suit
QFT, racial dropsuits might bring interesting stuff like speed focused minmatar scout, shield focused caldari scout, scan focused amarr, and gallente with being bad focus as is. |
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Kalante Schiffer
UnReaL.
184
|
Posted - 2013.03.09 14:59:00 -
[41] - Quote
N1ck Comeau wrote:In my opinion the Scout suit is underestimated. Its a great suit in nearly all aspects. The lack of Armour and Shields is easily countered by the ability they have to dodge and the speed to run away from a sticky situation Their shields regen super quick as well.
The scout is the fastest Usain Bolt a run for his money. out flank enemy positions to give their team valuable intel and to also
get high K/d Games and often win as well.
that made me lol |
Re-FLeX
Internal Error. Negative-Feedback
159
|
Posted - 2013.03.09 15:34:00 -
[42] - Quote
Why are there so many dumb people in this game.... |
Sleepy Zan
Internal Error. Negative-Feedback
2079
|
Posted - 2013.03.09 17:24:00 -
[43] - Quote
Garrett Blacknova wrote:Garrett Blacknova wrote:Which suit has better scanning stats (both profile AND PRECISION)? Which suit has a higher strafe speed? Which suit has better shield regen?
Which suit has ALL those things as well as straight-line speed and HP to outmatch the Scout? Assault Strafe speed? MUCH lower than Scout. Assault scan profile? Only slightly lower, but that's why I asked for profile AND PRECISION. Assault shield regen? Also significantly lower than the Scout. Straight-line speed? Scout is ahead - not by a huge amount, but still ahead. And that's before I bring up the stamina advantage. Scouts have more stamina and faster regen than other suits, allowing for much more CONSISTENT mobility - which is important in buildings and areas with a good amount of cover... IF you're good at playing to those strengths. That is a wonderful example of a selective and close minded view point on this, thank you.You fail to acknowledge any of the assault suit's advantages and how they may or may not cancel out the scout's advantages.
First off, profile and precision are only at a 5 point(10%) difference from the assault suit, yes you can still call that an advantage but you shouldn't get carried away just because you want to aimlessly defend the scout suit.
Strafe speed may be significantly higher then the assault type-I variations but not a big difference over the assault type-IIs, yes you do feel a difference when you play the suit, and I have to admit the scout does feel nicer, but from your enemy's view point (where it matters) there is hardly a difference at all when tracking it.
Now for the regen. True it is significantly higher and it does actually pay off in some situations but in my experience playing in both suits, the hp advantage the assault suit has pays off in more situations then the scouts lower hp but higher recovery. You can keep the scout suit in spots where it has the advantage but ultimately the play style required to exploit the fast regen can easily anchor you down in a match.
The most significant advantage I have found the scout suit to have is it's larger pool of stamina which allows you to sprint to objectives and move around the map faster on foot, but free LAVs
Ultimately the assault suit has more slots and more cpu which allows it to be a far better asset then the scout can ever hope to be atm. If you'd like you can even put those slots to use and turn it into a scout suit with the right mods and still be more effective. The way scout suits are right now makes them more of a liability then an advantage and even if you do well in them it most likely just means your not playing to your full potential do to the suit's limitations, it makes me sad
btw this is the part where you say "sorry, I was wrong" |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
50
|
Posted - 2013.03.09 17:49:00 -
[44] - Quote
So clearly we all have different opinions on the scout suit. Almost everyone agrees that it needs a buff and something unique to help it stand out.
I respect everyones opinions and hopes you have fun killing mercs in New Eden
Happy hunting. |
ZiwZih
Sinq Laison Gendarmes Gallente Federation
65
|
Posted - 2013.03.09 18:17:00 -
[45] - Quote
Sleepy Zan wrote:Garrett Blacknova wrote:Garrett Blacknova wrote:Which suit has better scanning stats (both profile AND PRECISION)? Which suit has a higher strafe speed? Which suit has better shield regen?
Which suit has ALL those things as well as straight-line speed and HP to outmatch the Scout? Assault Strafe speed? MUCH lower than Scout. Assault scan profile? Only slightly lower, but that's why I asked for profile AND PRECISION. Assault shield regen? Also significantly lower than the Scout. Straight-line speed? Scout is ahead - not by a huge amount, but still ahead. And that's before I bring up the stamina advantage. Scouts have more stamina and faster regen than other suits, allowing for much more CONSISTENT mobility - which is important in buildings and areas with a good amount of cover... IF you're good at playing to those strengths. That is a wonderful example of a selective and close minded view point on this, thank you.You fail to acknowledge any of the assault suit's advantages and how they may or may not cancel out the scout's advantages. First off, profile and precision are only at a 5 point(10%) difference from the assault suit, yes you can still call that an advantage but you shouldn't get carried away just because you want to aimlessly defend the scout suit. Strafe speed may be significantly higher then the assault type-I variations but not a big difference over the assault type-IIs, yes you do feel a difference when you play the suit, and I have to admit the scout does feel nicer, but from your enemy's view point (where it matters) there is hardly a difference at all when tracking it. Now for the regen. True it is significantly higher and it does actually pay off in some situations but in my experience playing in both suits, the hp advantage the assault suit has pays off in more situations then the scouts lower hp but higher recovery. You can keep the scout suit in spots where it has the advantage but ultimately the play style required to exploit the fast regen can easily anchor you down in a match. The most significant advantage I have found the scout suit to have is it's larger pool of stamina which allows you to sprint to objectives and move around the map faster on foot, but free LAVs The assault suit has more slots and more cpu which allows it to be a far better asset then the scout can ever hope to be atm. If you'd like you can even put those slots to use and turn it into a scout suit with the right mods and still be more effective. The way scout suits are right now makes them more of a liability then an advantage and even if you do well in them it most likely just means your not playing to your full potential do to the suit's limitations, it makes me sad btw this is the part where you say "sorry, I was wrong"
Spot on.
Just want to add that strafing speed is around 1/2 (measured) of the normal running speed which makes Scout's strafing at cca 2.8 and 2.75, Assault's at 2.5 and 2.55 (Type-I and II).
Cope higher DPI mouse with a HMG and a Scout is as good as standing still.
Bigger stamina pool helps only with jumps as (at least with keyboard) sprinting can be glitched to cost almost nothing.
While CPU has many skills to allow you to finally dump CPU chip after a while (I hope), PG is criminally low.
Not everything is black, you can always play Ambushes with Skinwave Assault to earn ISK for expensive hobby of watching those fine Gallentean clones' curves. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1645
|
Posted - 2013.03.09 18:24:00 -
[46] - Quote
Do you guys mind if I chime in over here? Thank you.
First off, let me introduce myself (to those who don't recognize me). I'm the famed ninja knifer that specialized in nothing but knives. I dropped the guns a long time ago. You can find my diaries and tutorials everywhere around here. If you want a link, just ask.
Anyways, back to the topic.
Before I went down the path of living by the knife and dying by the knife, I use to be a varied player before the Codex build was released. I have experimented with heavies, assaults and logis as well. I have played various tactics and gameplay styles trying to look for my niche until I found my calling as a knifer.
That said, I'm not really biased towards any suit. That said, I also like to point out that as an Eve Online player as well I have learned that there is no ship that is better than others in a way that makes them dominate. Therefore I have a similar view for dropsuits.
There is no such thing as a dropsuit that is better than the others in ALL aspects. Every suit has a weakness and a strong point. There is no way around this argument and I'm pretty sure you already know that. For the sake of the argument I'm about to make, let's assume that the following suits are handled by players able to fit prototype-level dropsuits. Please note that I don't care how small the differences are. A difference is a difference regardless.
Assaults:
Since this is a jack-of-all-trades suit, it can compete against scouts in terms of HP, CPU/PG, and overall use. The only suit that can possibly match the assault in terms of CPU/PG is the logistics suit while the heavy hands-down beats the assault in overall HP. The only downsides to this suit are sprint speed and strafe speed as well as the profile when compared against a scout. But they are still useful for shock-trooper-style of attacks, providing cover fire, holding down the fort.
Scout:
Best base speed of 7.8m/s. A scout vk.0 fitted with just 3x Basic kinetic Catalysers can already reach 8.83m/s. It's the fastest out there hands down. It's also the suit with the lowest profile so if you swap the Kinetic Catalyzers for Profile Dampeners and have maximum profile dampening skills, you can become practically invisible to the TACNET. But the suit is not without it's major downsides. CPU/PG are the Achilles' heal of the scout suit. You notice the backpack on the scout suit? You're probably wondering "what backpack?" Exactly. The pack is so small it's practically matching the contour of the suit's back. Remember, this suit has to sacrifice a lot of things to maintain a low profile and the best speed. This also includes lack of armor. That said, the suit is very situational and the wearer MUST pick his battles carefully. But that doesn't make them entirely useless. These the still the suits to use for hacking, recon, shotgunning, and knifing. Note: The knife has very low CPU/PG requirements and thus enables the scout to be more flexible with the fitting.
Logistics:
Very flexible in terms in CPU/PG, have a much wider range of slot configurations than any other and have a bonus of hacking speed built into them. They can double as assaults as well while also providing a force multiplication via nanite injectors, nanohives, drop uplinks/remote explosives. They are also very tough and can rival assaults in terms of HP and repairs thus making them great companions for heavies. But they are generally slow but still faster than the heavy. This also means that their profiles are probably second highest with the heavy being on top of the list as the most lit-up christmas trees in the game. But they are best for providing help and recovery for the team thus these suits are for team players and can probably rack up WPs faster than a hacking scout.
Heavy:
They are the slowest suits in existence but that's because they are walking tanks. A well trained up suit can bring you no less than 1,000 HP and can wield weapons that no other suits can use (yet). But that doesn't make them invulnerable. I have killed heavies with a knife before and they still depend on a supporting team to back them up.
As you can see, every suit has a plus and a negative and there is no such thing as a suit that dominates above others. They have their own roles. They can be flexible, even a heavy, but they are best used in what they are specifically designed for. On top of that, we have yet to see 'Specialization' suits which the Dropsuit Command skill book seems to hint at for those who skilled up to level V. That and the fact that there are still a handful of modules that have not reached the market yet such as cloaking modules, maybe a jet pack, and a bunch of other stuff that I forgot. And it's possible one of these future modules may be restricted to certain suits.
So before any of you start bashing any one suit or promoting one suit over another, how about you wait for the specialization suits and their respective modules. Then we can have this debate again. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
37
|
Posted - 2013.03.09 21:42:00 -
[47] - Quote
Sleepy Zan wrote:Garrett Blacknova wrote:Garrett Blacknova wrote:Which suit has better scanning stats (both profile AND PRECISION)? Which suit has a higher strafe speed? Which suit has better shield regen?
Which suit has ALL those things as well as straight-line speed and HP to outmatch the Scout? Assault Strafe speed? MUCH lower than Scout. Assault scan profile? Only slightly lower, but that's why I asked for profile AND PRECISION. Assault shield regen? Also significantly lower than the Scout. Straight-line speed? Scout is ahead - not by a huge amount, but still ahead. And that's before I bring up the stamina advantage. Scouts have more stamina and faster regen than other suits, allowing for much more CONSISTENT mobility - which is important in buildings and areas with a good amount of cover... IF you're good at playing to those strengths. That is a wonderful example of a selective and close minded view point on this, thank you.You fail to acknowledge any of the assault suit's advantages and how they may or may not cancel out the scout's advantages. First off, profile and precision are only at a 5 point(10%) difference from the assault suit, yes you can still call that an advantage but you shouldn't get carried away just because you want to aimlessly defend the scout suit. Strafe speed may be significantly higher then the assault type-I variations but not a big difference over the assault type-IIs, yes you do feel a difference when you play the suit, and I have to admit the scout does feel nicer, but from your enemy's view point (where it matters) there is hardly a difference at all when tracking it. Now for the regen. True it is significantly higher and it does actually pay off in some situations but in my experience playing in both suits, the hp advantage the assault suit has pays off in more situations then the scouts lower hp but higher recovery. You can keep the scout suit in spots where it has the advantage but ultimately the play style required to exploit the fast regen can easily anchor you down in a match. The most significant advantage I have found the scout suit to have is it's larger pool of stamina which allows you to sprint to objectives and move around the map faster on foot, but free LAVs The assault suit has more slots and more cpu which allows it to be a far better asset then the scout can ever hope to be atm. If you'd like you can even put those slots to use and turn it into a scout suit with the right mods and still be more effective. The way scout suits are right now makes them more of a liability then an advantage and even if you do well in them it most likely just means your not playing to your full potential do to the suit's limitations, it makes me sad btw this is the part where you say "sorry, I was wrong"
As a guy who was new to this game and started playing at stat whipe I have played all 3 suits and I 100% agree with Zan in every possible way. There is absolutely nothing that makes Scout unique or gives it a advantage. Anything Scout can do Assault can do better. The SMALL unique things Scout do have over Assault are not MAJOR %s only small %s too small to even be a advantage. People have this make believe view that us Scouts can run around enemy camps and not be seen by nobody. People have this view we can move super fast in gun fights so you only shoot our shadows.
I love Scout cause I feel it challenged me (and I like the sprint speed and look) I play Scout very aggressive and foolishly. Instead of camping and hiding I rush and go into 1v1s playing to the Scouts weakness. 2 CShieldExtenders only give me 232 shields and 98 armor. That is EASILY melted by anything. I find myself losing some gunfights by some players that aren't even good (DMG Mods are a noobs favorite toy) I feel Scout need a significant speed advantage cause Sprint only is no speed advantage unless it is CLEARLY faster and not just barely faster. As far as the a Scout can sprint for ages and leave Assault behind most Assault can keep up with me some what ya I out run them but it's not by much. I wait for the day where CCP wakes up and realizes that Scout suits are pointless at the time. I wish everyday that I went Logi or Assault but will continue to stay Scout in hopes our day will come. |
ZiwZih
Sinq Laison Gendarmes Gallente Federation
65
|
Posted - 2013.03.10 02:10:00 -
[48] - Quote
XeroTheBigBoss wrote: I love Scout cause I feel it challenged me (and I like the sprint speed and look) I play Scout very aggressive and foolishly. Instead of camping and hiding I rush and go into 1v1s playing to the Scouts weakness. 2 CShieldExtenders only give me 232 shields and 98 armor. That is EASILY melted by anything. I find myself losing some gunfights by some players that aren't even good (DMG Mods are a noobs favorite toy) I feel Scout need a significant speed advantage cause Sprint only is no speed advantage unless it is CLEARLY faster and not just barely faster. As far as the a Scout can sprint for ages and leave Assault behind most Assault can keep up with me some what ya I out run them but it's not by much. I wait for the day where CCP wakes up and realizes that Scout suits are pointless at the time. I wish everyday that I went Logi or Assault but will continue to stay Scout in hopes our day will come.
+1
I only fear they leave our pretty Gallente Scouts as are and tweak new suits to proper stats. |
KING CHECKMATE
unlight9
14
|
Posted - 2013.03.10 02:20:00 -
[49] - Quote
N1ck Comeau wrote:Now let me start off I have used all the suits in the game for at least a week so i know how most of them work pretty much inside and out. In order from my favourite to least favourite are the Favourite Scout Then logi Then Assault Then Heavy This thread is about how much In my opinion the Scout suit is underestimated. Its a great suit in nearly all aspects. The lack of Armour and Shields is easily countered by the ability they have to dodge and the speed to run away from a sticky situation Their shields regen super quick as well. The scout is the fastest ground unit on Dust 514. With a base sprint speed of 7.8 m/s before modifiers, these guys can give Usain Bolt a run for his money. The primary function of scouts in Dust 514 is to get to objectives quickly during skirmish matches and make the hack. Other purposes of the scouts are to out flank enemy positions to give their team valuable intel and to also drop uplinks at strategic locations. Quoted from the http://warravens.enjin.com/scout website Great suit try it out if you haven't there not only for shotguns or snipers or smgs i use an assault rifle and get high K/d Games and often win as well.
Agreed. I like Scout suits a LOT. I run with AR and explosives and wreck havok. Problem is that its pretty much useless in firefights... so you need to know your shoot and hide game, take advantage of you shield regen time. (if you shoot,get shot for 100dm,take cover,regen shield, go out shoot again and repeat 5 times thats 500 Shield that other suits dont have XD) Great Rushers in Skirmish,try it with a Drop uplink to speed up your team.
+1 to OP |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
501
|
Posted - 2013.03.10 04:47:00 -
[50] - Quote
Deleted, because I really have no right to comment on scout suit balance. |
|
Centurion mkII
SVER True Blood Unclaimed.
28
|
Posted - 2013.03.10 05:55:00 -
[51] - Quote
ZiwZih wrote:XeroTheBigBoss wrote: I love Scout cause I feel it challenged me (and I like the sprint speed and look) I play Scout very aggressive and foolishly. Instead of camping and hiding I rush and go into 1v1s playing to the Scouts weakness. 2 CShieldExtenders only give me 232 shields and 98 armor. That is EASILY melted by anything. I find myself losing some gunfights by some players that aren't even good (DMG Mods are a noobs favorite toy) I feel Scout need a significant speed advantage cause Sprint only is no speed advantage unless it is CLEARLY faster and not just barely faster. As far as the a Scout can sprint for ages and leave Assault behind most Assault can keep up with me some what ya I out run them but it's not by much. I wait for the day where CCP wakes up and realizes that Scout suits are pointless at the time. I wish everyday that I went Logi or Assault but will continue to stay Scout in hopes our day will come.
+1 I only fear they leave our pretty Gallente Scouts as are and tweak new suits to proper stats.
Sad thing is this is a real possibility based on how they have balanced eve ships in the past. |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
59
|
Posted - 2013.03.10 13:01:00 -
[52] - Quote
Everyone seems to miss a BIG part of the scout suit that makes it deadly is its size. It has the smallest hitbox out of all the Suits making it extremely hard to hit while moving. |
Sleepy Zan
Internal Error. Negative-Feedback
2094
|
Posted - 2013.03.10 15:27:00 -
[53] - Quote
N1ck Comeau wrote:Everyone seems to miss a BIG part of the scout suit that makes it deadly is its size. It has the smallest hitbox out of all the Suits making it extremely hard to hit while moving. I have said it before, the advantage the hit-box gives relies on your enemies skill in tracking you. It will only help you in pubstomping against less experienced players. These types of "advantages" I personally disregard completely because they are useless against people who have gotten the hang of this game. |
Monty Mole Clone
Shiv M
13
|
Posted - 2013.03.10 15:53:00 -
[54] - Quote
has anybody who is saying the scout suit is just a crap assault suit actually put xp into the scanning and stealth skills. coz if you have not then your right, your scout suit is just a crap assault suit |
Sleepy Zan
Internal Error. Negative-Feedback
2094
|
Posted - 2013.03.10 15:55:00 -
[55] - Quote
Monty Mole Clone wrote:has anybody who is saying the scout suit is just a crap assault suit actually put xp into the scanning and stealth skills. coz if you have not then your right, your scout suit is just a crap assault suit Assault suits can do that too |
Monty Mole Clone
Shiv M
13
|
Posted - 2013.03.10 15:55:00 -
[56] - Quote
yes but then its just a crap scout suit |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
59
|
Posted - 2013.03.10 15:56:00 -
[57] - Quote
Sleepy Zan wrote:Monty Mole Clone wrote:has anybody who is saying the scout suit is just a crap assault suit actually put xp into the scanning and stealth skills. coz if you have not then your right, your scout suit is just a crap assault suit Assault suits can do that too Not to the extent that the Scout suit can though |
Sleepy Zan
Internal Error. Negative-Feedback
2094
|
Posted - 2013.03.10 16:08:00 -
[58] - Quote
N1ck Comeau wrote:Sleepy Zan wrote:Monty Mole Clone wrote:has anybody who is saying the scout suit is just a crap assault suit actually put xp into the scanning and stealth skills. coz if you have not then your right, your scout suit is just a crap assault suit Assault suits can do that too Not to the extent that the Scout suit can though *inhales*...................... *exhales*
True scouts have a 5 point lead but lets look at this a different way, logis have a 10% increase to hacking over assault suits (the same difference between the scanning and stealth scout suits had over assaults) both an assault suit and logi have maxed out their hacking skill. Yes the logi has widened the gap between the 2 and hacks pretty fast now, but the assault is well over the logi's original stats and hacks very sufficiently although not as fast as the logi. The same would go for the scout and the assault when it comes to stealth and scouting, only difference is unlike the logi the scout started out as just a "crap assault suit". |
Garrett Blacknova
Codex Troopers
1927
|
Posted - 2013.03.10 16:21:00 -
[59] - Quote
Sleepy Zan wrote:That is a wonderful example of a selective and close minded view point on this, thank you.You fail to acknowledge any of the assault suit's advantages and how they may or may not cancel out the scout's advantages. Both suits can negate one another's advantages in various ways. I'm not denying that. I'm focusing on where the Scouts DO have the advantage because THAT'S WHAT OTHERS ARE ARGUING AGAINST. When people claim the Scout has NO advantages, that's flat-out WRONG. There are advantages, and when you play to those advantages, you can CONSISTENTLY beat Assaults. Just like a good Assault player can consistently beat a Scout when playing to the Assault's advantages.
Quote:First off, profile and precision are only at a 5 point(10%) difference from the assault suit, yes you can still call that an advantage but you shouldn't get carried away just because you want to aimlessly defend the scout suit. Really? I can see the difference of 5 points between 45 and 50 on Profile, but are you SURE that going from 45 to 55 on Precision is the same amount? You should probably take another look at those stats. Scan Precision is the larger advantage, which is why I emphasised it over and above the Profile reduction. Also, Scan range. Scout has 25m, Assault has only15m. I'd say that's more than just a slight advantage.
Quote:Strafe speed may be significantly higher then the assault type-I variations but not a big difference over the assault type-IIs, yes you do feel a difference when you play the suit, and I have to admit the scout does feel nicer, but from your enemy's view point (where it matters) there is hardly a difference at all when tracking it. It's enough that you can feel it - both when using the suit AND trying to track it. You can still stay on target with many weapons, but there are some that struggle to hit a strafing Scout. If you're assuming a head-on AR duel, then yeah, Scouts aren't built for that, so they're going to lose. But while situational, that's still an advantage.
Quote:Now for the regen. True it is significantly higher and it does actually pay off in some situations but in my experience playing in both suits, the hp advantage the assault suit has pays off in more situations then the scouts lower hp but higher recovery. You can keep the scout suit in spots where it has the advantage but ultimately the play style required to exploit the fast regen can easily anchor you down in a match. In Ambush, there is NO map where the combination of Stamina and Shield Regen advantages can't be played as a heavy advantage throughout 90% of the map. In Skirmish, there's only Manus Peak, where all the objectives are good areas for Scouts, but the wide open spaces between them can be difficult at times.
Quote:The most significant advantage I have found the scout suit to have is it's larger pool of stamina which allows you to sprint to objectives and move around the map faster on foot, but free LAVs Free LAV + enemy with Swarm Launcher vs. Scout + enemy with Swarm Launcher. Which option is more likely to get you killed? |
Garrett Blacknova
Codex Troopers
1927
|
Posted - 2013.03.10 16:21:00 -
[60] - Quote
Quote:The assault suit has more slots and more cpu which allows it to be a far better asset then the scout can ever hope to be atm. If you'd like you can even put those slots to use and turn it into a scout suit with the right mods and still be more effective. The way scout suits are right now makes them more of a liability then an advantage and even if you do well in them it most likely just means your not playing to your full potential do to the suit's limitations, it makes me sad btw this is the part where you say "sorry, I was wrong" So which Assault suit has 2 High Slots and 7 Low Slots? Because that's the minimum amount you need to match the baseline stats of a Scout suit in all the areas where there's actually a module you can use to try and match the Scout. Even with that, we're assuming you have PG and CPU to burn, and ignoring the walk and strafe speed advantages the Scout still has, and a couple of the stats are falling slightly short of the Scout in spite of using SEVEN LOW POWER SLOTS to try and reproduce the suit's capabilities on a different suit. |
|
Garrett Blacknova
Codex Troopers
1927
|
Posted - 2013.03.10 16:33:00 -
[61] - Quote
ZiwZih wrote:Cope higher DPI mouse with a HMG and a Scout is as good as standing still. There's a mouse that lets you break the turn speed cap? That's news to me as well.In CQC, a good Scout can stay out of that HMG's line of fire by moving faster than the Heavy can turn. And the speed advantage over Assaults gives Scouts a (slightly) larger window in which it's possible, allowing for more of a margin for error than in the closest Assault suit to matching their speed. |
DUST Fiend
Immobile Infantry
1953
|
Posted - 2013.03.10 16:36:00 -
[62] - Quote
Proto scouts are BEAST!!! I wish I could trade in all my points in dropships and heavies for just pure shotgun scout shenanigans, strongest build in the game as far as I'm concerned |
ZiwZih
Sinq Laison Gendarmes Gallente Federation
68
|
Posted - 2013.03.10 18:02:00 -
[63] - Quote
Garrett Blacknova wrote:ZiwZih wrote:Cope higher DPI mouse with a HMG and a Scout is as good as standing still. There's a mouse that lets you break the turn speed cap? That's news to me as well.In CQC, a good Scout can stay out of that HMG's line of fire by moving faster than the Heavy can turn. And the speed advantage over Assaults gives Scouts a (slightly) larger window in which it's possible, allowing for more of a margin for error than in the closest Assault suit to matching their speed.
Yes Garrett. 2000 DPI is apparently the limit when it comes to PS3 and a mouse. Maxed DPI does feel notably faster than fastest (most sensitive) set on Sixaxis -- in Rail and Blaster instalation.
Will give it a proper test this evening. |
Garrett Blacknova
Codex Troopers
1935
|
Posted - 2013.03.11 04:03:00 -
[64] - Quote
ZiwZih wrote:Garrett Blacknova wrote:ZiwZih wrote:Cope higher DPI mouse with a HMG and a Scout is as good as standing still. There's a mouse that lets you break the turn speed cap? That's news to me as well.In CQC, a good Scout can stay out of that HMG's line of fire by moving faster than the Heavy can turn. And the speed advantage over Assaults gives Scouts a (slightly) larger window in which it's possible, allowing for more of a margin for error than in the closest Assault suit to matching their speed. Yes Garrett. 2000 DPI is apparently the limit when it comes to PS3 and a mouse. Maxed DPI does feel notably faster than fastest (most sensitive) set on Sixaxis -- in Rail and Blaster instalation. Will give it a proper test this evening. Turn speed cap is still a hard cap that prevents you from turning faster than a fixed limit.
It may be that you get SMOOTHER turning, but if you're turning definitively FASTER, that shouldn't be happening. And I'm still yet to (even against a friend with a very expensive gaming KB+M setup) find anyone whose HMG turns as fast in CQC as my Scout moves. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
43
|
Posted - 2013.03.11 09:45:00 -
[65] - Quote
Mostly all the time people are calling Scout OP is their shotgun build just for the speed. For the Scouts that use AR the speed serves no purpose. As far as the whole we have a smaller hitbox get real if you truly are struggling to hit a Scout maybe you deserve to die it's not that big a difference where it feels like we are strafing through all your bullets like we are Albert Wesker. |
Beren Hurin
OMNI Endeavors
230
|
Posted - 2013.03.11 11:38:00 -
[66] - Quote
I can't believe shield recharge rate was mentioned only once. To me that is the biggest difference between scout and assault.
As a result, scout can take more 'sustained' damage over time than assault. While the Assault is better at the low IQ standing in the open point your gun at the guy and hold the trigger conflicts. Scout will win every time when it is a matter of glancing grenade battles, hopping in, out, and around cover, taking spray from various angles etc. |
Garrett Blacknova
Codex Troopers
1940
|
Posted - 2013.03.11 11:54:00 -
[67] - Quote
Beren Hurin wrote:I can't believe shield recharge rate was mentioned only once. To me that is the biggest difference between scout and assault.
As a result, scout can take more 'sustained' damage over time than assault. While the Assault is better at the low IQ standing in the open point your gun at the guy and hold the trigger conflicts. Scout will win every time when it is a matter of glancing grenade battles, hopping in, out, and around cover, taking spray from various angles etc. I see two people who mentioned the shield regen, one of whom (me) has brought that up several times as a part of the advantage the Scout has. |
Sleepy Zan
Internal Error. Negative-Feedback
2110
|
Posted - 2013.03.11 13:30:00 -
[68] - Quote
Garrett Blacknova wrote:Sleepy Zan wrote:That is a wonderful example of a selective and close minded view point on this, thank you.You fail to acknowledge any of the assault suit's advantages and how they may or may not cancel out the scout's advantages. Both suits can negate one another's advantages in various ways. I'm not denying that. I'm focusing on where the Scouts DO have the advantage because THAT'S WHAT OTHERS ARE ARGUING AGAINST. When people claim the Scout has NO advantages, that's flat-out WRONG. There are advantages, and when you play to those advantages, you can CONSISTENTLY beat Assaults. Just like a good Assault player can consistently beat a Scout when playing to the Assault's advantages. I'll make a longer post later since most of your response translates to, "no your wrong." I will say my bad on the scan precision stats I'm glad they must have changed them since last I was on, or I made a mistake when thinking back on them. I will just say I have played both suits extensively and the way this game is, scouts are not even needed here at all the same way assaults, logis, and heavies are. At there highest potential in matches they are just a throw away suit. Prove me wrong. |
Billi Gene
The Legion Academy
131
|
Posted - 2013.03.11 13:32:00 -
[69] - Quote
ive spent significant time developing my ideas or understanding about each of the Drop suit families.
i don't feel like any of the suits at this juncture, suffers from a significant disadvantage nor parades under a significant advantage.
As far as i might guess: the suits are still works in progress, it is possible that we will see black ops scouts at some point, (can i hear nova knife! huzzah!?), ewar logi's, heavy suits with resistance modules, and assault suits with(?)....
the assault suit is firmly entrenched as the middle ground jack of all trades, so whilst it is possible to emulate other suits using an assault suit, the results will always only approach the selected specialisation.
It can easily be said that specialisation is the fastest route to extinction, it can also be said that being mediocre is the least entertaining.
the job of a development crew for any successful class based MMO, is to create both viability and flavour to as many classes as possible. EVE, although admittedly complex, is not a game that has deviated from said convention, so i think we shouldn't expect otherwise from what is essentially an EVE expansion. |
Garrett Blacknova
Codex Troopers
1942
|
Posted - 2013.03.11 13:44:00 -
[70] - Quote
Sleepy Zan wrote:Garrett Blacknova wrote:Sleepy Zan wrote:That is a wonderful example of a selective and close minded view point on this, thank you.You fail to acknowledge any of the assault suit's advantages and how they may or may not cancel out the scout's advantages. Both suits can negate one another's advantages in various ways. I'm not denying that. I'm focusing on where the Scouts DO have the advantage because THAT'S WHAT OTHERS ARE ARGUING AGAINST. When people claim the Scout has NO advantages, that's flat-out WRONG. There are advantages, and when you play to those advantages, you can CONSISTENTLY beat Assaults. Just like a good Assault player can consistently beat a Scout when playing to the Assault's advantages. I'll make a longer post later since most of your response translates to, "no your wrong." I will say my bad on the scan precision stats I'm glad they must have changed them since last I was on, or I made a mistake when thinking back on them. I will just say I have played both suits extensively and the way this game is, scouts are not even needed here at all the same way assaults, logis, and heavies are. At there highest potential in matches they are just a throw away suit to quickly get an uplink down without using a free LAV. Prove me wrong. CQC-fitted Scouts are better than CQC-fitted Assaults for countering HMGs, Snipers, Laser Rifles and long-range AV infantry on most maps.
While not necessarily more effective, Scout Snipers provide support differently and are harder to track down than Assault Snipers.
Actually using the Scout AS A SCOUT can provide benefits to the team that an extra set of shields and a gun on the front line will never provide, and the Scout does it better than any other suit.
Well-fitted AR Scouts can chip away at most enemies with very little risk to themselves, and will force the enemy to retreat (at which point, they can outrun most enemies trying to run from them). |
|
Sleepy Zan
Internal Error. Negative-Feedback
2110
|
Posted - 2013.03.11 13:57:00 -
[71] - Quote
Garrett Blacknova wrote: CQC-fitted Scouts are better than CQC-fitted Assaults for countering HMGs, Snipers, Laser Rifles and long-range AV infantry on most maps.
The being better at countering HMGs is out right wrong, and for the CQC-fitted suit going after the long range is just an ineffective method entirely. You use long range weapons to most effectively take out enemies at long range.
Garrett Blacknova wrote:While not necessarily more effective, Scout Snipers provide support differently and are harder to track down than Assault Snipers. Scout snipers are in no way harder to track, this I know for a fact as I've tracked down hundreds of either suit.
Garrett Blacknova wrote:Actually using the Scout AS A SCOUT can provide benefits to the team that an extra set of shields and a gun on the front line will never provide, and the Scout does it better than any other suit. Again wrong with a sniper rifle you can mark targets with the range of the sniper scope all the same, and even without that the fact that you see everything your squad sees there is no need for a suit designed for scouting. With communication we have never had the need for a scout suit.
Garrett Blacknova wrote:Well-fitted AR Scouts can chip away at most enemies with very little risk to themselves, and will force the enemy to retreat (at which point, they can outrun most enemies trying to run from them). lol at this a logi or an assault suit with an AR can do this and kill the other opponent rather then forcing him to retreat. If your talking about a group of enemies then yes you can kite them, however in a logi or assault you can jump in and out of cover and stand your ground more. |
Garrett Blacknova
Codex Troopers
1942
|
Posted - 2013.03.11 14:49:00 -
[72] - Quote
Sleepy Zan wrote:The being better at countering HMGs is out right wrong, and for the CQC-fitted suit going after the long range is just an ineffective method entirely. You use long range weapons to most effectively take out enemies at long range. Proof of why I'm wrong on the HMG? I've explained my reasons. It's easier - for a variety of reasons - to locate a Heavy with a Scout than an Assault, confirm their position, facing and heading, and get yourself into position to ambush them from behind, than to do the same with an Assault. Going head-on against HMG Heavies is likely to get you killed with either suit, so hitting from behind in close quarters is a better option. You CAN use all your Low Slots and most of your fitting capacity to (almost) match the reasons a Scout is better at this than an Assault, but the Scout can use all their fittings slots to dual-tank and basically have the same statlines for everything once you're both done. And without going overboard on tanking your Scout, if you can get close to the heavy, the Scout's mobility gives it an advantage in being a more difficult target that makes more difference in that situation than the extra HP would.
As for long-range weapons, countering them with your own is a fail tactic when the enemy is in a secure position and you're not. CQC fittings are built to negate the advantages of long-range weapons. Scouts are particularly good at doing so. Assaults only moderately so.
Quote:Scout snipers are in no way harder to track, this I know for a fact as I've tracked down hundreds of either suit. Obviously not used to dealing with good Scout Snipers. A Scout Sniper playing the role correctly is a rare event, but if and when you see it, they're the ones most likely to run 20+/0 without Redlining themselves.
Quote:Again wrong with a sniper rifle you can mark targets with the range of the sniper scope all the same, and even without that the fact that you see everything your squad sees there is no need for a suit designed for scouting. With communication we have never had the need for a scout suit. With a Sniper Rifle, you can mark ONE enemy at basically any range regardless of your suit, but you need line of sight to do so. With the right skills trained and the right modules on a Scout fitted as an ACTUAL Scout, you can get close to an area where enemy activity is suspected and light up MULTIPLE enemies, and you can do so WITHOUT EXPOSING YOURSELF TO RETURN FIRE.
Quote:lol at this a logi or an assault suit with an AR can do this and kill the other opponent rather then forcing him to retreat. If your talking about a group of enemies then yes you can kite them, however in a logi or assault you can jump in and out of cover and stand your ground more. An Assault or Logi can go toe-to-toe with an enemy and survive while the enemy goes down, but has to be MUCH more cautious when outnumbered, and usually ends up having to retreat as soon as they take significant damage when trying to harass enemies. A Scout can attack from one position, fire a few shots, move into a new spot (or make the enemy think they're moving while staying in the same cover) then repeat the process, and consistently recover most (if not all) of their shields faster than the Assault. Unless you fill two High and one Low Slot to match the Scout's shield regen stats, and probably another Low Slot for a Stamina mod. Even then, you'll need a Profile Dampener to have as gooda chance as the Scout does of deceiving the enemy or making sure they don't know where you've gone. They can bait enemies into splitting up or spreading out, and they can force cautious players to TRY and run, then chase them down when they do. if an enemy tries to retreat from a Scout trying to do the same thing, there's a better chance of success. To match the Scout's ability to fight this way, you're giving up Slots the Scout will be using for Damage Mods.
Quote:Sorry to say but you haven't proved anything at all. And yet it's still more than you've done. |
Sleepy Zan
Internal Error. Negative-Feedback
2110
|
Posted - 2013.03.11 19:40:00 -
[73] - Quote
Garrett Blacknova wrote:Proof of why I'm wrong on the HMG? I've explained my reasons. It's easier - for a variety of reasons - to locate a Heavy with a Scout than an Assault, confirm their position, facing and heading, and get yourself into position to ambush them from behind, than to do the same with an Assault. Going head-on against HMG Heavies is likely to get you killed with either suit, so hitting from behind in close quarters is a better option. You CAN use all your Low Slots and most of your fitting capacity to (almost) match the reasons a Scout is better at this than an Assault, but the Scout can use all their fittings slots to dual-tank and basically have the same statlines for everything once you're both done. And without going overboard on tanking your Scout, if you can get close to the heavy, the Scout's mobility gives it an advantage in being a more difficult target that makes more difference in that situation than the extra HP would. The fact is you don't need to run at it the same way you do as a scout. Do you understand how well you can tank an assault suit and still position yourself behind a heavy? Just because your not a scout doesn't mean you can't pick up other enemies. With the assault suit you can fit better gear and still ambush the heavy the same way you described a scout would.
Quote:As for long-range weapons, countering them with your own is a fail tactic when the enemy is in a secure position and you're not. CQC fittings are built to negate the advantages of long-range weapons. Scouts are particularly good at doing so. Assaults only moderately so. If they are in a secure position you have an even harder job to get close enough to them with CQC weapons.
Quote:Obviously not used to dealing with good Scout Snipers. A Scout Sniper playing the role correctly is a rare event, but if and when you see it, they're the ones most likely to run 20+/0 without Redlining themselves. I have gone up against some of the best snipers in this game, and from personal experience I can tell you have absolutely no idea what your talking about here. Sniping is what I do and I happen to run a scout suit and do you know what I found from my own results? A-series scout < type-I assault.
Quote:With a Sniper Rifle, you can mark ONE enemy at basically any range regardless of your suit, but you need line of sight to do so. With the right skills trained and the right modules on a Scout fitted as an ACTUAL Scout, you can get close to an area where enemy activity is suspected and light up MULTIPLE enemies, and you can do so WITHOUT EXPOSING YOURSELF TO RETURN FIRE. The fact is you don't need to light up enemies all you have to do is call out their position. Since everything your squad sees you see, there is no problem with lighting up red dots. Not even scouts can see everything and verbally pointing out enemies is all that is necessary.
Quote:An Assault or Logi can go toe-to-toe with an enemy and survive while the enemy goes down, but has to be MUCH more cautious when outnumbered, and usually ends up having to retreat as soon as they take significant damage when trying to harass enemies. A Scout can attack from one position, fire a few shots, move into a new spot (or make the enemy think they're moving while staying in the same cover) then repeat the process, and consistently recover most (if not all) of their shields faster than the Assault. Unless you fill two High and one Low Slot to match the Scout's shield regen stats, and probably another Low Slot for a Stamina mod. Even then, you'll need a Profile Dampener to have as gooda chance as the Scout does of deceiving the enemy or making sure they don't know where you've gone. They can bait enemies into splitting up or spreading out, and they can force cautious players to TRY and run, then chase them down when they do. if an enemy tries to retreat from a Scout trying to do the same thing, there's a better chance of success. To match the Scout's ability to fight this way, you're giving up Slots the Scout will be using for Damage Mods. It seems obvious to me at this point you don't know how to play this game and your just spewing out utter bs. Why would you have an assault suit try to be a scout when it's advantages play out even better in a situation like this then a scout can hope to accomplish. It's pointless for me now to bother discussing this with you when your going to make up scenarios in your head where the scout comes out ahead and all other suits loose. I wish you weren't so biased.
|
DUST Fiend
Immobile Infantry
1973
|
Posted - 2013.03.11 19:53:00 -
[74] - Quote
Sleepy Zan wrote: You use long range weapons to most effectively take out enemies at long range.
Unless you're me, who uses shotguns to take out enemies at long range
It's called positional awareness and tactical approach
Oh and Sleepy, Assault is >>>> than Scout for sniping, well, basically for everything except shotguns. I know some of you will say otherwise, but I consistently make scrambled clones out of all but the best fit assault shotgun users. Slow ass fools can't handle deez bunny hops yo. |
Sleepy Zan
Internal Error. Negative-Feedback
2112
|
Posted - 2013.03.11 19:54:00 -
[75] - Quote
DUST Fiend wrote:Sleepy Zan wrote: You use long range weapons to most effectively take out enemies at long range.
Unless you're me, who uses shotguns to take out enemies at long range It's called positional awareness and tactical approach It's a good thing I use long range weapons to take out enemies at short range |
Re-FLeX
Internal Error. Negative-Feedback
163
|
Posted - 2013.03.11 19:58:00 -
[76] - Quote
I get tired just by looking at this dumb conversation, now i need a coffe tihs.... |
Goat of Dover
Shadow Company HQ
162
|
Posted - 2013.03.11 21:06:00 -
[77] - Quote
Argh I wrote a great piece to put in here and place my two cents in but, then the when I hit post my stuff got deleted and reset me at the initial quote. God I love these forums sometimes. |
Fornacis Fairchild
Kat 5 Kaos
33
|
Posted - 2013.03.11 21:22:00 -
[78] - Quote
I've tried scout with AR but I haven't adjusted with the fast movement ....I seem to shoot past my targets when engaged. Guess it needs practice like everything else.....interesting though I will keep trying. |
Liquid Fox88
ROGUE SPADES
1
|
Posted - 2013.03.12 06:30:00 -
[79] - Quote
Does the scout need a buff? Maybe. I believe they should first fix profile dampening, active scanner, the stacking of damage mods, and add foliage, and all the other things that can dictate gameplay, and then we'll see if the scout or any other suit/weapons require a buff or a nerf
In the end the suit should match your play style.
Scout: Do you enjoy the hit and run tactic? Would you like to avoid direct engagement and create confusion behind enemy lines? Is stealth and reconnaissance more your style? How about knowing who's around you at almost all times and having the speed to either take them out swiftly, or making a hasty retreat?
Assault: Pretty much your standard "go to" suit. Want to be versatile on the battlefield? Don't enjoy the idea of only having one or two tricks up your sleeve? Want to have the hp to stand toe-to-toe with any opponent other than a heavy? This suit is for you.
Logistics: If your mentality is: "A sidearm? Who needs that ****" Then this may be the suit for you. With the best CPU/PG in the game thus far, you can fit this suit with almost anything and still have enough room for more. Sure it moves a little slower, but at the higher levels you will be moving as fast or faster than your assault counterpart. You could fit this suit how ever you want, however, with it's increased number of equipment slots, a logi can be one hell of a force multiplier, supplying the life force for any team you are on. This is also an excellent suit if you find that you aren't the best shot, but want to be a huge asset to the team.
Heavy: Do you enjoy standing your ground and laying down massive amounts of damage on your enemies? Hate snipers and want to shrug off multiple sniper rounds? Want to make your enemy turn tail when you round the corner? Then this is your suit.
Honestly though, as a sniper, I'd like to see the scout suit (since it "suppose" to be a sniper suit) with the ability to carry and utilize different types of rounds on the fly, like tracker rounds or something useful....
Should there be more separation between suits? Since it's a rpg/mmo/fps type game, I think there should be a bigger gap. The assault can fill any role, however, it shouldn't be able to fill the role better than the role specific suits. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
44
|
Posted - 2013.03.12 07:06:00 -
[80] - Quote
The people that need Scout have obviously never played it enough. Or they are so bad they can't see difference cause they die the same |
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Garrett Blacknova
Codex Troopers
1953
|
Posted - 2013.03.12 07:55:00 -
[81] - Quote
Sleepy Zan wrote:The fact is you don't need to run at it the same way you do as a scout. Do you understand how well you can tank an assault suit and still position yourself behind a heavy? Just because your not a scout doesn't mean you can't pick up other enemies. With the assault suit you can fit better gear and still ambush the heavy the same way you described a scout would. You don't have to run at it in either suit if you're competent, but you can see it without risk of giving your own position away easier and at longer range as a Scout than you can as an Assault. I'm not saying you CAN'T do it as an Assault, just that it's EASIER to do with a Scout.
Quote:If they are in a secure position you have an even harder job to get close enough to them with CQC weapons. But Scouts have several advantages in getting close to them that's more useful against good long-range enemies than the Assault's extra HP. And once close, it's easier to tell what they're doing and whether they're aware and looking for you and plan around the target's actions as a Scout.
Quote:I have gone up against some of the best snipers in this game, and from personal experience I can tell you have absolutely no idea what your talking about here. Sniping is what I do and I happen to run a scout suit and do you know what I found from my own results? A-series scout < type-I assault. So because YOU are better with the Assault, and play Sniper in the manner that best suits an Assault suit, the VERY DIFFERENT playstyle that makes a Scout Sniper viable doesn't exist? Sorry, but no.
Quote:You don't need to light up enemies all you have to do is call out their position. Since everything your squad sees you see, there is no problem with lighting up red dots. Not even scouts can see everything and verbally pointing out enemies is all that is necessary. Finding enemies and calling them out: Your squad - and ONLY your squad - knows the number and approximate location of the enemies you can see. Others on your team will occasionally see one or two of the enemies marked for a moment on their HUD/minimap. Scouting with a properly-fitted scanning Scout: Your WHOLE TEAM gets exact data on the position and facing of almost every enemy near you, the only exception being an even-better-fitted stealth Scout.
Quote:It seems obvious to me at this point you don't know how to play this game and your just spewing out utter bs. Why would you have an assault suit try to be a scout when it's advantages play out even better in a situation like this then a scout can hope to accomplish. It's pointless for me now to bother discussing this with you when your going to make up scenarios in your head where the scout comes out ahead and all other suits loose. I wish you weren't so biased. It seems obvious to me at this point that you're ignoring the value of the advantages Scout suits have because you aren't as good with the suit as you are with an Assault. Nothing wrong with you being better with another suit, but that doesn't negate the fact that I perform better with the Scout and can provide reasons why, all of which you're failing to actually provide any form of argument against. So about that "utter bs"? It's coming from who, exactly? And those situations I'm "making up in my head" are all - ALL - EVERY SINGLE ONE - situations I've found myself in during the game several times as both a Scout and an Assault, and the Scout handles those scenarios better than the Assault for me.
I use every suit except a Heavy on a regular basis, and I have a handful of Heavies that I run occasionally as well (cheap ones on a couple of my more commonly-used characters, and an alt I rarely use that's a dedicated Heavy).
Notice how I'm explaining that the Scout works better FOR ME, not claiming that it's a better suit. It isn't better than the Assault. It's better at certain things, but the Assault is also better at certain things than the Scout. Just like the Logi suit can kick the stuffing out of any other suit in the right situation. Just like the Heavy can destroy anything else if the situation favours it.
There are situations in the game which make every suit the "best" for that particular moment. I frequently find myself in situations where the Scout is the "best" option at that time, and I'm good at putting myself into those situations on a regular basis. |
DUST Fiend
Immobile Infantry
1989
|
Posted - 2013.03.12 08:11:00 -
[82] - Quote
I think there is a serious lack of appreciation for the scouts mobility, not necessarily its speed. The ability to quickly jump over hindering terrain to disappear is a godsend. Running two enhanced profile dampeners, I very often lose groups of enemies, only to sneak up around behind them to unleash terror on them.
Assault Shotgun is definitely the way to go in a one on one fight, but I'm french, and a fair fight is one that I win, soooo...... |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
44
|
Posted - 2013.03.12 08:16:00 -
[83] - Quote
DUST Fiend wrote:I think there is a serious lack of appreciation for the scouts mobility, not necessarily its speed. The ability to quickly jump over hindering terrain to disappear is a godsend. Running two enhanced profile dampeners, I very often lose groups of enemies, only to sneak up around behind them to unleash terror on them. Assault Shotgun is definitely the way to go in a one on one fight, but I'm french, and a fair fight is one that I win, soooo......
Again it seems Scouts ONLY weapon of success is shotguns I shouldn't be stuck to only one gun to achieve success I should be able to use a AR just like any other suit. |
blue gt
Algintal Core Gallente Federation
0
|
Posted - 2013.03.12 08:27:00 -
[84] - Quote
scouts need a speed buff thats what it really comes down to their speed advantage is just not significant enough. a small increase to movement(say 0.5) and a slightly larger increase to sprint(1.0 ish) and scouts would be fine.
Realistically its a scaling problem, scouts were nerfed because they used to be better then just about any thing on the field in proto suits and in STD where almost good as an assault(and a lot more fun). They still scale really well but they start out really painful to play with.
Its the opposite problems that heavies have, CCP is going to have to revisit how they treat suits to fix this and I have no clue how they will, heavies are easy, heavy modules, but scouts need something that becomes less important not more as you skill into them. |
Garrett Blacknova
Codex Troopers
1953
|
Posted - 2013.03.12 08:32:00 -
[85] - Quote
blue gt wrote:scouts need a speed buff thats what it really comes down to their speed advantage is just not significant enough. a small increase to movement(say 0.5) and a slightly larger increase to sprint(1.0 ish) and scouts would be fine.
Realistically its a scaling problem, scouts were nerfed because they used to be better then just about any thing on the field in proto suits and in STD where almost good as an assault(and a lot more fun). They still scale really well but they start out really painful to play with.
Its the opposite problems that heavies have, CCP is going to have to revisit how they treat suits to fix this and I have no clue how they will, heavies are easy, heavy modules, but scouts need something that becomes less important not more as you skill into them. As I KEEP saying, the speed advantage ISN'T THEIR PRIMARY ADVANTAGE.
It's a minor little thing that helps along with the stamina, mobility, agility, shield regen, scanning and stealth advantages.
Speed is only a VERY SMALL part of the equation. Use the OTHER advantages and you're using the Scout right. |
WyrmHero1945
IMPSwarm Negative-Feedback
39
|
Posted - 2013.03.12 08:33:00 -
[86] - Quote
XeroTheBigBoss wrote:DUST Fiend wrote:I think there is a serious lack of appreciation for the scouts mobility, not necessarily its speed. The ability to quickly jump over hindering terrain to disappear is a godsend. Running two enhanced profile dampeners, I very often lose groups of enemies, only to sneak up around behind them to unleash terror on them. Assault Shotgun is definitely the way to go in a one on one fight, but I'm french, and a fair fight is one that I win, soooo...... Again it seems Scouts ONLY weapon of success is shotguns I shouldn't be stuck to only one gun to achieve success I should be able to use a AR just like any other suit.
I've found success with Laser Rifles. Still undecided between assault's shields or scout's fast aim tracking and strafe... The shield delay recharge is very useful when the laser overheats, but it needs more shields as you upgrade to Viziam LR due to higher overheat damage. |
Garrett Blacknova
Codex Troopers
1953
|
Posted - 2013.03.12 08:34:00 -
[87] - Quote
XeroTheBigBoss wrote:DUST Fiend wrote:I think there is a serious lack of appreciation for the scouts mobility, not necessarily its speed. The ability to quickly jump over hindering terrain to disappear is a godsend. Running two enhanced profile dampeners, I very often lose groups of enemies, only to sneak up around behind them to unleash terror on them. Assault Shotgun is definitely the way to go in a one on one fight, but I'm french, and a fair fight is one that I win, soooo...... Again it seems Scouts ONLY weapon of success is shotguns I shouldn't be stuck to only one gun to achieve success I should be able to use a AR just like any other suit. It's NOT just Shotguns though.
Whichever weapon you fit on a Scout, you just need a different playstyle from what you have with other suits. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.03.12 08:45:00 -
[88] - Quote
Scouts are great. I wish I spec'd into it instead of the assault suit. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
44
|
Posted - 2013.03.12 08:54:00 -
[89] - Quote
Chilled Pill wrote:Scouts are great. I wish I spec'd into it instead of the assault suit.
Why though? |
blue gt
Algintal Core Gallente Federation
0
|
Posted - 2013.03.12 09:04:00 -
[90] - Quote
as an avid scout user I can tell you they are not fine nor are they broken to the point of uselessness but, as I said above, they do need a buff and something that will help them at the start but has no consequence in the later stages of scouting.
Garrett Blacknova one thing to keep in mind is that while scouts are usable they take a lot more SP to make effective then even heaives. the other thing to consider is that they are more of a liability to any team they are on then a help, this will mater less when matches are more then 16/16 or god forbid corp matches of 8/8 where they are useless.
right now the only real benefit of a scout against a good team is the ability to tie up 3ish players by keeping them defending a point from a hit and run scout to keep them from making a full press on your team. |
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blue gt
Algintal Core Gallente Federation
0
|
Posted - 2013.03.12 09:10:00 -
[91] - Quote
XeroTheBigBoss wrote:Chilled Pill wrote:Scouts are great. I wish I spec'd into it instead of the assault suit. Why though?
they are a lot of fun to play, assaults may be more effective, but nothing beats the thrill of playing scout well. The situations I have fought my way into and out of again as a scout, other suits could only dream of. If scouts could fall more the ten feet without taking falling damage ................. there we go thats how you fix scouts they don't take falling damage unless they don't activate their inertial dampers, and a small speed buff(you can always find a ledge)
If you think thats unfair so is losing most of my shields because I dropped one story, and wondering every time I jump off of something if some one will put three rounds in me so I fall to my death. |
ZiwZih
Sinq Laison Gendarmes Gallente Federation
77
|
Posted - 2013.03.12 16:51:00 -
[92] - Quote
blue gt wrote:as an avid scout user I can tell you they are not fine nor are they broken to the point of uselessness but, as I said above, they do need a buff and something that will help them at the start but has no consequence in the later stages of scouting.
That's why I found my self nodding as a sign of approval to both Zan's and Garrett's post.
Also, Garrett: Cmdr Wand announced that they will look at disparity between KBM and Sixaxis. When you go max DPI which PS3 allows, you definitely turn a bit faster. Now, as a Scout setting that high DPI means you cannot hit anything, but Heavy may come close to top speed and manage his aim.
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ODiETH
Seraphim Auxiliaries CRONOS.
0
|
Posted - 2013.03.12 17:01:00 -
[93] - Quote
Garrett Blacknova wrote:Sleepy Zan wrote:I have gone up against some of the best snipers in this game, and from personal experience I can tell you have absolutely no idea what your talking about here. Sniping is what I do and I happen to run a scout suit and do you know what I found from my own results? A-series scout < type-I assault. So because YOU are better with the Assault, and play Sniper in the manner that best suits an Assault suit, the VERY DIFFERENT playstyle that makes a Scout Sniper viable doesn't exist? Sorry, but no. Sleepy is the best Scout Sniper I have ever gone up against. I'm not picking sides here since I have little invested into scout suits, I'm just giving respect where it's due.
btw Sleepy we need to squad up again whenever your on. |
Garrett Blacknova
Codex Troopers
1975
|
Posted - 2013.03.12 17:07:00 -
[94] - Quote
ZiwZih wrote:Also, Garrett: Cmdr Wand announced that they will look at disparity between KBM and Sixaxis. When you go max DPI which PS3 allows, you definitely turn a bit faster. Now, as a Scout setting that high DPI means you cannot hit anything, but Heavy may come close to top speed and manage his aim. I've actually seen that since I posted earlier. it's interesting.
Quote:The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. That doesn't say they'll look at the disparity, which assumes that there is a disparity to look at. It says they'll look to see if there is a disparity or not, which is completely different. With how they've worded that, it's clear that there SHOULDN'T be a difference in max turning speeds between control schemes, and if there is, it's a bug and will be fixed.
I haven't personally seen evidence of this, and I haven't seen confirmation from CCP that they consider it any more than a concern to be investigated, so while it's possible it's true, I'm still viewing it as a rumour until I see evidence of it for myself. If and when that happens, cool, but at the moment, I'm happy that CCP are investigating it as a possible problem while people are reporting it as such. |
Matticus Monk
Ordus Trismegistus
4
|
Posted - 2013.03.12 19:24:00 -
[95] - Quote
I mostly play a scout and started off (like many others) as primarily a sniper.
However, the more familiar I get with using drop uplinks and remote explosives, and the better my aim gets I find I play primarily (90%) by running objectives on the ground, hunting down snipers, taking out a few opponents when I can get an advantage, etc.... and I primarly use an AR or I go w/ a sidearm SMG/pistol fit for the challenge.
While it doesn't stand up to the Assault suit in terms of ability to withstand a blow or versatility, there is a noticeable difference in my ability to go unnoticed and pick up enemies on the TAC net in my scout fit (all I use are passive scanning, dampening, tracking range skills - my suit modules are armor repair, stamina and shield extenders for the dragonfly)
So, regardless of some of the back and forth, which is good on both sides, anyone who thinks the scout suit is useless suprises me. Sure, it has weaknesses, but the strengths favor certain playstyles. If that can't be seen , well....
For me it's a challenge, and by far initially it was the most difficult suit to stay alive in. But as I get better, it's also becoming more effective and more lethal. Good times. |
ZiwZih
Sinq Laison Gendarmes Gallente Federation
78
|
Posted - 2013.03.12 19:33:00 -
[96] - Quote
Garrett Blacknova wrote:ZiwZih wrote:Also, Garrett: Cmdr Wand announced that they will look at disparity between KBM and Sixaxis. When you go max DPI which PS3 allows, you definitely turn a bit faster. Now, as a Scout setting that high DPI means you cannot hit anything, but Heavy may come close to top speed and manage his aim. I've actually seen that since I posted earlier. it's interesting. Quote:The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. That doesn't say they'll look at the disparity, which assumes that there is a disparity to look at. It says they'll look to see if there is a disparity or not, which is completely different. With how they've worded that, it's clear that there SHOULDN'T be a difference in max turning speeds between control schemes, and if there is, it's a bug and will be fixed. I haven't personally seen evidence of this, and I haven't seen confirmation from CCP that they consider it any more than a concern to be investigated, so while it's possible it's true, I'm still viewing it as a rumour until I see evidence of it for myself. If and when that happens, cool, but at the moment, I'm happy that CCP are investigating it as a possible problem while people are reporting it as such.
If you haven't seen, that means you tested? If not, try this: set your DPI on mouse to 3200 DPI (that will be set to 2000 by PS3 if the limit exist at all) and and set mouse sensitivity to highest. Then set your Seixaxis sensitivity to X-Y highest.
A Scout using a mouse with this settings is almost impossible to be aimed/played with. Sixaxis is fast but more manageable. There most certainly is disparity. |
Garrett Blacknova
Codex Troopers
1985
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Posted - 2013.03.12 19:43:00 -
[97] - Quote
ZiwZih wrote:Garrett Blacknova wrote:ZiwZih wrote:Also, Garrett: Cmdr Wand announced that they will look at disparity between KBM and Sixaxis. When you go max DPI which PS3 allows, you definitely turn a bit faster. Now, as a Scout setting that high DPI means you cannot hit anything, but Heavy may come close to top speed and manage his aim. I've actually seen that since I posted earlier. it's interesting. Quote:The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. That doesn't say they'll look at the disparity, which assumes that there is a disparity to look at. It says they'll look to see if there is a disparity or not, which is completely different. With how they've worded that, it's clear that there SHOULDN'T be a difference in max turning speeds between control schemes, and if there is, it's a bug and will be fixed. I haven't personally seen evidence of this, and I haven't seen confirmation from CCP that they consider it any more than a concern to be investigated, so while it's possible it's true, I'm still viewing it as a rumour until I see evidence of it for myself. If and when that happens, cool, but at the moment, I'm happy that CCP are investigating it as a possible problem while people are reporting it as such. If you haven't seen, that means you tested? If not, try this: set your DPI on mouse to 3200 DPI (that will be set to 2000 by PS3 if the limit exist at all) and and set mouse sensitivity to highest. Then set your Seixaxis sensitivity to X-Y highest. A Scout using a mouse with this settings is almost impossible to be aimed/played with. Sixaxis is fast but more manageable. There most certainly is disparity. I have a cheap hand-me-down mouse that I use to play DUST. I don't have DPI settings. To try and test this myself, I've had to borrow a proper gaming mouse from a friend, and I didn't get much time to test the game with it. When I tried, there didn't seem to be a significant difference in turn speed as I adjusted the DPI settings, but higher DPI meant I got more fluid and precise control (much like I got while tweaking the PSMove deadzone settings to confirm that they affect the sixaxis controller). I have heard from a few people that this glitch doesn't work with all mice though, so it's not something I can say conclusively. It's entirely possible that I've only missed out on seeing this because it doesn't happen with the mice I've used. But I also haven't seen anyone who looked to be turning outside of the usual turn speeds the game caps you at, so while I MIGHT have had someone do this to me and not noticed, the fact that I haven't noticed means that I don't have any confirmation of it. I think that a faster turn speed is something I'd be likely to notice though, particularly since I've been looking out for it on purpose since hearing about the possibility. |
loumanchew
Ametat Security Amarr Empire
1
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Posted - 2013.03.30 19:45:00 -
[98] - Quote
I have been playing for about 2 months now and really tried convincing myself that the scout is the best sniper but I must admit, it really isn't. I love the speed and mobility but since you are so weak to spray, you kind of want to stay hidden more, but then you run the risk of being an easy head shot. I find that for stationnary sniping, you have to be able to handle 1 head shot to at least have a chance to get out of dodge. What suit can give you that? That's right, any other suit in the game. The truth is that anyone that has played the game more than a week knows the sniping spots so being able to not be on radar is really not an issue. I one shot scouts all day long in my assault fit and I think that it's a shame that the role they were built for is really not all that specialised to their class.
Possible solutions:
1-Make the sniping weapons a scout only weapon, like the HMG is a heavy only weapon. But then get ready for the majority of players who have realized the place to be is assault suit who want to keep their superiority.
2-Reduce or nullify the sway when in a scout suit to justify better the non CQC role of the scout.
3-Give the scout more CPU/PG and a high slot or more shield so that it is not so paper thin and can get more into a CQC role.
4-Give a dam% bonus to weapons with scope to the scout (not just the sniper but the tactical AR too. This would actually make both come back to life.)
What I am finding more and more is that an assault suit with a lazer in small maps can really outperform a sniper. I can't count how many times I started shooting at the same time as a lazer and he got me down faster than I could hit with the second bullet...the sad part is that he could strafe at the same time...plz...
Anyways that's my 2 cents. |
Snaps Tremor
The Tritan Industries
61
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Posted - 2013.03.30 20:36:00 -
[99] - Quote
XeroTheBigBoss wrote:DUST Fiend wrote:I think there is a serious lack of appreciation for the scouts mobility, not necessarily its speed. The ability to quickly jump over hindering terrain to disappear is a godsend. Running two enhanced profile dampeners, I very often lose groups of enemies, only to sneak up around behind them to unleash terror on them. Assault Shotgun is definitely the way to go in a one on one fight, but I'm french, and a fair fight is one that I win, soooo...... Again it seems Scouts ONLY weapon of success is shotguns I shouldn't be stuck to only one gun to achieve success I should be able to use a AR just like any other suit.
If you don't understand why an AR is a shitfit for a Scout suit you don't understand the Scout suit full stop. The AR is an attritional tracking weapon, and due to the lack of HP a Scout can't win the default Dust engagement where two meatshields grind away at each other until one runs out of extenders. Luckily there are other ways to play, and plenty of weapons that trade the reliability and universality of the AR for more specific (and crucially, more effective) ways of killing people before they have a chance to puttaputta you to death over the space of three to five seconds.
The only reason people haven't realised this yet is due to damage mods being hugely exploitable to the point where they can push the AR into a place where the time advantage of more effective weapons is lost. That advantage isn't likely to be around after the beginning of May, and if you don't wake up to this now you'll be holding your breath and rolling on the floor when the inevitable nerf comes. |
Scheneighnay McBob
Bojo's School of the Trades
1151
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Posted - 2013.03.30 21:52:00 -
[100] - Quote
To get into the mindset of how to correctly play as a non-sniper scout, make sure you're listening to yakety sax during the battle.
They may catch you, but not until after you've done a good deal of damage to everyone involved. |
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