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blue gt
Algintal Core Gallente Federation
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Posted - 2013.03.12 08:27:00 -
[1] - Quote
scouts need a speed buff thats what it really comes down to their speed advantage is just not significant enough. a small increase to movement(say 0.5) and a slightly larger increase to sprint(1.0 ish) and scouts would be fine.
Realistically its a scaling problem, scouts were nerfed because they used to be better then just about any thing on the field in proto suits and in STD where almost good as an assault(and a lot more fun). They still scale really well but they start out really painful to play with.
Its the opposite problems that heavies have, CCP is going to have to revisit how they treat suits to fix this and I have no clue how they will, heavies are easy, heavy modules, but scouts need something that becomes less important not more as you skill into them. |
blue gt
Algintal Core Gallente Federation
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Posted - 2013.03.12 09:04:00 -
[2] - Quote
as an avid scout user I can tell you they are not fine nor are they broken to the point of uselessness but, as I said above, they do need a buff and something that will help them at the start but has no consequence in the later stages of scouting.
Garrett Blacknova one thing to keep in mind is that while scouts are usable they take a lot more SP to make effective then even heaives. the other thing to consider is that they are more of a liability to any team they are on then a help, this will mater less when matches are more then 16/16 or god forbid corp matches of 8/8 where they are useless.
right now the only real benefit of a scout against a good team is the ability to tie up 3ish players by keeping them defending a point from a hit and run scout to keep them from making a full press on your team. |
blue gt
Algintal Core Gallente Federation
0
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Posted - 2013.03.12 09:10:00 -
[3] - Quote
XeroTheBigBoss wrote:Chilled Pill wrote:Scouts are great. I wish I spec'd into it instead of the assault suit. Why though?
they are a lot of fun to play, assaults may be more effective, but nothing beats the thrill of playing scout well. The situations I have fought my way into and out of again as a scout, other suits could only dream of. If scouts could fall more the ten feet without taking falling damage ................. there we go thats how you fix scouts they don't take falling damage unless they don't activate their inertial dampers, and a small speed buff(you can always find a ledge)
If you think thats unfair so is losing most of my shields because I dropped one story, and wondering every time I jump off of something if some one will put three rounds in me so I fall to my death. |
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