Liquid Fox88
ROGUE SPADES
1
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Posted - 2013.03.12 06:30:00 -
[1] - Quote
Does the scout need a buff? Maybe. I believe they should first fix profile dampening, active scanner, the stacking of damage mods, and add foliage, and all the other things that can dictate gameplay, and then we'll see if the scout or any other suit/weapons require a buff or a nerf
In the end the suit should match your play style.
Scout: Do you enjoy the hit and run tactic? Would you like to avoid direct engagement and create confusion behind enemy lines? Is stealth and reconnaissance more your style? How about knowing who's around you at almost all times and having the speed to either take them out swiftly, or making a hasty retreat?
Assault: Pretty much your standard "go to" suit. Want to be versatile on the battlefield? Don't enjoy the idea of only having one or two tricks up your sleeve? Want to have the hp to stand toe-to-toe with any opponent other than a heavy? This suit is for you.
Logistics: If your mentality is: "A sidearm? Who needs that ****" Then this may be the suit for you. With the best CPU/PG in the game thus far, you can fit this suit with almost anything and still have enough room for more. Sure it moves a little slower, but at the higher levels you will be moving as fast or faster than your assault counterpart. You could fit this suit how ever you want, however, with it's increased number of equipment slots, a logi can be one hell of a force multiplier, supplying the life force for any team you are on. This is also an excellent suit if you find that you aren't the best shot, but want to be a huge asset to the team.
Heavy: Do you enjoy standing your ground and laying down massive amounts of damage on your enemies? Hate snipers and want to shrug off multiple sniper rounds? Want to make your enemy turn tail when you round the corner? Then this is your suit.
Honestly though, as a sniper, I'd like to see the scout suit (since it "suppose" to be a sniper suit) with the ability to carry and utilize different types of rounds on the fly, like tracker rounds or something useful....
Should there be more separation between suits? Since it's a rpg/mmo/fps type game, I think there should be a bigger gap. The assault can fill any role, however, it shouldn't be able to fill the role better than the role specific suits. |