Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1645
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Posted - 2013.03.09 18:24:00 -
[1] - Quote
Do you guys mind if I chime in over here? Thank you.
First off, let me introduce myself (to those who don't recognize me). I'm the famed ninja knifer that specialized in nothing but knives. I dropped the guns a long time ago. You can find my diaries and tutorials everywhere around here. If you want a link, just ask.
Anyways, back to the topic.
Before I went down the path of living by the knife and dying by the knife, I use to be a varied player before the Codex build was released. I have experimented with heavies, assaults and logis as well. I have played various tactics and gameplay styles trying to look for my niche until I found my calling as a knifer.
That said, I'm not really biased towards any suit. That said, I also like to point out that as an Eve Online player as well I have learned that there is no ship that is better than others in a way that makes them dominate. Therefore I have a similar view for dropsuits.
There is no such thing as a dropsuit that is better than the others in ALL aspects. Every suit has a weakness and a strong point. There is no way around this argument and I'm pretty sure you already know that. For the sake of the argument I'm about to make, let's assume that the following suits are handled by players able to fit prototype-level dropsuits. Please note that I don't care how small the differences are. A difference is a difference regardless.
Assaults:
Since this is a jack-of-all-trades suit, it can compete against scouts in terms of HP, CPU/PG, and overall use. The only suit that can possibly match the assault in terms of CPU/PG is the logistics suit while the heavy hands-down beats the assault in overall HP. The only downsides to this suit are sprint speed and strafe speed as well as the profile when compared against a scout. But they are still useful for shock-trooper-style of attacks, providing cover fire, holding down the fort.
Scout:
Best base speed of 7.8m/s. A scout vk.0 fitted with just 3x Basic kinetic Catalysers can already reach 8.83m/s. It's the fastest out there hands down. It's also the suit with the lowest profile so if you swap the Kinetic Catalyzers for Profile Dampeners and have maximum profile dampening skills, you can become practically invisible to the TACNET. But the suit is not without it's major downsides. CPU/PG are the Achilles' heal of the scout suit. You notice the backpack on the scout suit? You're probably wondering "what backpack?" Exactly. The pack is so small it's practically matching the contour of the suit's back. Remember, this suit has to sacrifice a lot of things to maintain a low profile and the best speed. This also includes lack of armor. That said, the suit is very situational and the wearer MUST pick his battles carefully. But that doesn't make them entirely useless. These the still the suits to use for hacking, recon, shotgunning, and knifing. Note: The knife has very low CPU/PG requirements and thus enables the scout to be more flexible with the fitting.
Logistics:
Very flexible in terms in CPU/PG, have a much wider range of slot configurations than any other and have a bonus of hacking speed built into them. They can double as assaults as well while also providing a force multiplication via nanite injectors, nanohives, drop uplinks/remote explosives. They are also very tough and can rival assaults in terms of HP and repairs thus making them great companions for heavies. But they are generally slow but still faster than the heavy. This also means that their profiles are probably second highest with the heavy being on top of the list as the most lit-up christmas trees in the game. But they are best for providing help and recovery for the team thus these suits are for team players and can probably rack up WPs faster than a hacking scout.
Heavy:
They are the slowest suits in existence but that's because they are walking tanks. A well trained up suit can bring you no less than 1,000 HP and can wield weapons that no other suits can use (yet). But that doesn't make them invulnerable. I have killed heavies with a knife before and they still depend on a supporting team to back them up.
As you can see, every suit has a plus and a negative and there is no such thing as a suit that dominates above others. They have their own roles. They can be flexible, even a heavy, but they are best used in what they are specifically designed for. On top of that, we have yet to see 'Specialization' suits which the Dropsuit Command skill book seems to hint at for those who skilled up to level V. That and the fact that there are still a handful of modules that have not reached the market yet such as cloaking modules, maybe a jet pack, and a bunch of other stuff that I forgot. And it's possible one of these future modules may be restricted to certain suits.
So before any of you start bashing any one suit or promoting one suit over another, how about you wait for the specialization suits and their respective modules. Then we can have this debate again. |