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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.31 16:27:00 -
[1] - Quote
So Friendly Fire is finally coming to Dust. It's not something we should be concerned about.
Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread.
Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
|
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.01.31 16:29:00 -
[2] - Quote
Arramakaian Eka wrote: Friendly Fire
There is nothing friendly about Friendly Fire. Just saying |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.31 16:30:00 -
[3] - Quote
Arramakaian Eka wrote:
You will not get TKd all the time.
lol - assumptions can lead to misery :) |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2013.01.31 16:32:00 -
[4] - Quote
Have you met the goons? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.31 16:33:00 -
[5] - Quote
SoTa PoP wrote:Arramakaian Eka wrote:
You will not get TKd all the time.
lol - assumptions can lead to misery :)
I have 15+ years of FPS experience to say with some authority that you will rarely get TKd. Unless there's a bounty on your head, or you scream profanities on team. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.31 16:33:00 -
[6] - Quote
What FF would also do is create 'battle lines'. People wouldn't just all scramble, flank, chase, and brawl indescriminately. What I think this would also mean is it would create a dynamic where more fallen clones are more likely to get injected. This could end up meaning more expensive equipment being brought if you can trust more people to pick you up.
On the other hand it would fit within the culture of Eve very well for Awoxers to be parts of enemy teams and to terrible things like camp friendly drop uplinks, destroy their own turrets or run over their own team with vehicles in order to throw a match. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.31 16:33:00 -
[7] - Quote
ChromeBreaker wrote:Have you met the goons?
Already mentioned Vote-To-Kick which can be utilized in case of abuse. |
Diesel Punk
Doomheim
1
|
Posted - 2013.01.31 16:34:00 -
[8] - Quote
It would go along way to improving situational awareness |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.31 16:34:00 -
[9] - Quote
I welcome FF.
TBH, I believe it's been said FF will be off for high sec. On for low/null sec. You're more likely to be playing with corp-mates in areas with friendly fire, so there shouldn't be much of a problem... just adds depth to the gameplay. Teammates will have to think for a sec, before spamming MD, nades, or even AR fire into a crowd.
Edit: Curious if FF will be reduced damage.... maybe 50%? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.31 16:40:00 -
[10] - Quote
Arramakaian Eka wrote:SoTa PoP wrote:Arramakaian Eka wrote:
You will not get TKd all the time.
lol - assumptions can lead to misery :) I have 15+ years of FPS experience to say with some authority that you will rarely get TKd. Unless there's a bounty on your head, or you scream profanities on team. Your past experience doesn't amount to anything around here. Or can you name a past game that you have to buy several pieces of gears individually - set up the suit - then have to buy in bulk cause each death = it gone in a competitive environment online?
Sorry but this isn't like other FPS's, griefing will be the best way to cause tears once friendly fire is on and there will be an OUT CRY for it to be gone by the newberries once it goes up. No one enjoys knowing that there 100,000 ISK suit just got taken from them because an ally wanted a kill without thinking which ally was near by.
Friendly fire is ganna be epic with all the tears :) |
|
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.31 16:42:00 -
[11] - Quote
SoTa PoP wrote:Arramakaian Eka wrote:SoTa PoP wrote:Arramakaian Eka wrote:
You will not get TKd all the time.
lol - assumptions can lead to misery :) I have 15+ years of FPS experience to say with some authority that you will rarely get TKd. Unless there's a bounty on your head, or you scream profanities on team. Your past experience doesn't amount to anything around here. Or can you name a past game that you have to buy several pieces of gears individually - set up the suit - then have to buy in bulk cause each death = it gone in a competitive environment online? Sorry but this isn't like other FPS's, griefing will be the best way to cause tears once friendly fire is on and there will be an OUT CRY for it to be gone by the newberries once it goes up. No one enjoys knowing that there 100,000 ISK suit just got taken from them because an ally wanted a kill without thinking which ally was near by. Friendly fire is ganna be epic with all the tears :)
Already addressed in last item on the list: if you can't afford to lose it, don't use it.
HTFU. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.01.31 16:43:00 -
[12] - Quote
Just so long as there is a sufficient penalty for TKing. I can't tell you how many times I got shot in the back by a team mate, who wanted the points for capping an objective in MAG. Though personally I welcome it, as the Pros outweigh the Cons. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.01.31 16:44:00 -
[13] - Quote
I get the feeling friendly fire will actually help solve the issue of mass driver spamming and grenade spamming. |
Fox Gaden
DUST University Ivy League
165
|
Posted - 2013.01.31 16:46:00 -
[14] - Quote
If Friendly fire is not active in Pub matches, but is in Corp matches, people are going to develop some really bad habits in Pub matches which they will have to unlearn later. I think FF should be activated everywhere. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.31 16:47:00 -
[15] - Quote
yes to FF
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.31 16:53:00 -
[16] - Quote
:P I would love to have FF on.
Ah.. the tears and FUN. |
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2013.01.31 16:55:00 -
[17] - Quote
IT WILL AFFECT FW AND COPR BATTLES ONLY NO FF ON PUB MATCHES |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.31 17:02:00 -
[18] - Quote
I'm fairly sure I don't want FF on in matches where I don't get to choose my team-mates. A number of people have already said in these forums that they will shoot team mates who are hacking objectives so they can get the hack themselves. |
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.31 17:04:00 -
[19] - Quote
Tell me if you'll still think it's funny when you're using 3-400k proto suits. I know it may be hard to believe but people will TK you just because they can. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.31 17:06:00 -
[20] - Quote
Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
I'm usually not but I am going to be hostile as this thread demands it......
But this is the dumbest thing to hit the game since the daily cap.
1. "discourages spray-and-pray"?? You know what discourages spray and pray?.....An enemy that can shoot!! This is by far the most ridiculous reason to implement TKing. Do you think that someone who's spraying and praying cares who they are killing? They are spraying for a reason...think about it.
2. "VTK"? Really?? Smart trollers will only TK bluedots or better yet...leave the squad and create their own so they can't be VTKed. Not to mention....one intentional TK is one too many. I don't want to lose one proto suit to a dik that's just out for kicks.
3. If some of your best moments are TKing, then you are the sort of player that makes TKing intolerable. I don't understand why anyone would include friendly fire to increase gameplay satisfaction. I mean, what kind of player needs that? CCP can do better by increasing gameplay movements and faster gameplay feel.
4. TKing is silly for infiltrators...because once you TK once, you are immediately getting kicked out of the corp.
5. And the dumbest reason of 'em all....."if you can't afford to lose it...." WTMF! I can have 500 proto suits and can afford to lose 400 of them but why would I want to LOSE ONE by an intentional teamkill??? I can be solo in a match with randoms and don proto gear to help get the win. To get trolled and intentionally shot in my proto suit is not cool and not something CCP should be implementing.
Friendly fire, again, is the dumbest idea to hit since the daily cap |
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.31 17:09:00 -
[21] - Quote
Scrubs in assaults are going to keep trying to steal my kills like they have by standing in front of my HMG as I fire. Can't wait for FF :) And the hate mail. :D
"Why didn't you stop firing!?" ... "Why did you step in front of me..?" |
Returner Tekki
ZionTCD Legacy Rising
24
|
Posted - 2013.01.31 17:09:00 -
[22] - Quote
There should be an auto kick so if some guy/gal goes on a rampage and kills 5 friendlies he/she should get the boot. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.31 17:11:00 -
[23] - Quote
Maken Tosch wrote:I get the feeling friendly fire will actually help solve the issue of mass driver spamming and grenade spamming.
The grenade spamming is fixed.....what will solve the mass driver spam is a shorten clip, or reload after 2 explosives, or a much slower ROF. Any one of those three will fix it....friendly fire will do nothing to change it. If you're the shooter, you don't care who gets in your way. Because you're not the one doing the dying |
Returner Tekki
ZionTCD Legacy Rising
24
|
Posted - 2013.01.31 17:13:00 -
[24] - Quote
Ydubbs81 RND wrote:Maken Tosch wrote:I get the feeling friendly fire will actually help solve the issue of mass driver spamming and grenade spamming. The grenade spamming is fixed.....what will solve the mass driver spam is a shorten clip, or reload after 2 explosives, or a much slower ROF. Any one of those three will fix it....friendly fire will do nothing to change it. If you're the shooter, you don't care who gets in your way. Because you're not the one doing the dying
grenade spamming is not fixed when you some yahoos camping and supply drop, but it did them no good the red berries died ugly. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.31 17:14:00 -
[25] - Quote
HMG users will be the next hated snipers - instead of red line camping we'll be known as the TK'ers. None of us are going to stop shooting for some idiot to step in front of us for a second :) |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 17:16:00 -
[26] - Quote
Hello bunny hopping scout mass driver alt. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.31 17:16:00 -
[27] - Quote
Ydubbs81 RND wrote:Maken Tosch wrote:I get the feeling friendly fire will actually help solve the issue of mass driver spamming and grenade spamming. The grenade spamming is fixed.....what will solve the mass driver spam is a shorten clip, or reload after 2 explosives, or a much slower ROF. Any one of those three will fix it....friendly fire will do nothing to change it. If you're the shooter, you don't care who gets in your way. Because you're not the one doing the dying
Go use a mass driver, see how well you do compared to when you use an AR. post vids.
EDIT: We can use this vid of yours to compare, beat the 38/1 K/D. Since you used an advanced AR, you should use an advanced MD. Your health in this vid is 225 shields, and 105 armor, so make sure your dropsuit has around the same HP. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.31 17:18:00 -
[28] - Quote
Friendly fire done as thoughtlessly as the OP suggests it might would be a terrible idea. Here's how you do FF:
1) If you damage a friendly, you are fined an ISK/SP penalty based on the amount of damage you do. The penalty grows larger the more damage you do in a short period of time. One stray shot isn't a big deal, but unloading into a friendly would be heavily penalized. Similarly, if the game could track whether the friendly target shot were near an enemy target, and increase the penalty if the friendly was not (so as to differentiate accidents from malicious acts better) that'd be helpful.
1a) The exception to this is that, people in your corp, people in your pre-made squad, they do not cause you to be penalized as all if you shoot them. You can always leave your squad/corp if you started getting maliciously teamkilled by your "friends". So for corp battles, for example, there'd be friendly fire, but there'd never be penalties for it beyond what the corp works out for itself, should one of its members start going rogue.
2) If you kill a friendly, you are fined the cost of their fitting/vehicle on top of other expenses.
3) If any character on any of your accounts kills more than two or three friendlies a game, or deal X amount of damage, you become designated as a teamkiller. That is, you'll show up with a special chevron rather than regular blue or red one -- perhaps a purple chevron to split the difference. The status will persist for 30 minutes, through multiple games. When so designated, anyone in the game, on your team or the other, can kill you without repercussion.
4) If you are designated as a team killer more than X times in Y period of time on any of your accounts, you get banned for 1 day. If after that ban expires you again become designated as a teamkiller, you get banned for 3 days. Then 7, then 15, then 30. After, if you get designated as a teamkiller again, your account is permanently terminated and all your characters are deleted. I assume that the PS3 is able to ban by machine, so that's what it'd end up as.
Without meaningful punishment for TK'ing that prevents alt PSN accounts being used to just go wild with friendly fire teamkilling, FF would be a bad addition to the game, and you'd routinely have to deal with people abusing friendly fire. The only way to make friendly fire work for a free game like this is to put access to the game at jeopardy for people should they abuse the system. |
Zig Zag Zan
Seykal Expeditionary Group Minmatar Republic
3
|
Posted - 2013.01.31 17:18:00 -
[29] - Quote
Sleepy Zan wrote:Hello bunny hopping scout mass driver alt. Hey how you doing man. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 17:19:00 -
[30] - Quote
Zig Zag Zan wrote:Sleepy Zan wrote:Hello bunny hopping scout mass driver alt. Hey how you doing man. Ready to TK and grief with no remorse or risk. |
|
Zig Zag Zan
Seykal Expeditionary Group Minmatar Republic
3
|
Posted - 2013.01.31 17:19:00 -
[31] - Quote
Sleepy Zan wrote:Zig Zag Zan wrote:Sleepy Zan wrote:Hello bunny hopping scout mass driver alt. Hey how you doing man. Ready to TK and grief with no remorse or risk. Hell the **** yeah, I was born for this. |
Ghost-33
ShootBreakStab
108
|
Posted - 2013.01.31 17:27:00 -
[32] - Quote
Fivetimes Infinity wrote:Friendly fire done as thoughtlessly as the OP suggests it might would be a terrible idea. Here's how you do FF:
1) If you damage a friendly, you are fined an ISK/SP penalty based on the amount of damage you do. The penalty grows larger the more damage you do in a short period of time. One stray shot isn't a big deal, but unloading into a friendly would be heavily penalized. Similarly, if the game could track whether the friendly target shot were near an enemy target, and increase the penalty if the friendly was not (so as to differentiate accidents from malicious acts better) that'd be helpful.
1a) The exception to this is that, people in your corp, people in your pre-made squad, they do not cause you to be penalized as all if you shoot them. You can always leave your squad/corp if you started getting maliciously teamkilled by your "friends". So for corp battles, for example, there'd be friendly fire, but there'd never be penalties for it beyond what the corp works out for itself, should one of its members start going rogue.
2) If you kill a friendly, you are fined the cost of their fitting/vehicle on top of other expenses.
3) If any character on any of your accounts kills more than two or three friendlies a game, or deal X amount of damage, you become designated as a teamkiller. That is, you'll show up with a special chevron rather than regular blue or red one -- perhaps a purple chevron to split the difference. The status will persist for 30 minutes, through multiple games. When so designated, anyone in the game, on your team or the other, can kill you without repercussion.
4) If you are designated as a team killer more than X times in Y period of time on any of your accounts, you get banned for 1 day. If after that ban expires you again become designated as a teamkiller, you get banned for 3 days. Then 7, then 15, then 30. After, if you get designated as a teamkiller again, your account is permanently terminated and all your characters are deleted. I assume that the PS3 is able to ban by machine, so that's what it'd end up as.
Without meaningful punishment for TK'ing that prevents alt PSN accounts being used to just go wild with friendly fire teamkilling, FF would be a bad addition to the game, and you'd routinely have to deal with people abusing friendly fire. The only way to make friendly fire work for a free game like this is to put access to the game at jeopardy for people should they abuse the system.
#4 Sounds ridiculous for New Eden but I like the other suggestions.
|
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.31 17:34:00 -
[33] - Quote
we now have a way to deal with those pisky sp/isk farmers now, i say |
Muscaat 514
EVE Markets
14
|
Posted - 2013.01.31 17:34:00 -
[34] - Quote
I would be disappointed if friendly fire weren't implemented globally. Without it, it's just... not EVE. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
39
|
Posted - 2013.01.31 17:34:00 -
[35] - Quote
Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
So, if there is some random person I don't like for personal reasons, could I get my friends to vote-to-kick him.
And this vote to kick doesn't affect people who do it deliberately to an individual, if one person is being targeted, only one person will want him kicked... |
Kushmir Nadian
Valor Coalition RISE of LEGION
78
|
Posted - 2013.01.31 17:35:00 -
[36] - Quote
Whaaat? Why is this even a discussion? FF on ALL modes, ALL THE TIME (maybe 50% in pub) Yes--even in pub matches. Friendlies being immune to bullets/grenades/orbitals is laughable. We abuse it right now by throwing grenades and then letting our guys push because they take no damage...we shouldn't be able to do this. PERIOD.
SOCOM 1 vets will remember full well how bad FF-off games can get. This is Dust, not my lil pony.
Like mentioned in most intelligent discussions: penalize SP/ISK for friendly kills or doing 40+% damage to a guy who gets killed. People play this game to progress...take away that and you take away the motivation for FF. Forgive one friendly kill and if it happens again? Give the victim a kick-or-forgive option after that. More than 3 FF assists or kills and you auto-kick. SIMPLE.
CCP isn't gonna let guys run rampant team-killing. Hiding on alts won't save you either. they'll add something to your file for everyone to see.
Friendly Fire off...never heard of anything so crazy in my life. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 17:45:00 -
[37] - Quote
Fivetimes Infinity wrote:Friendly fire done as thoughtlessly as the OP suggests it might would be a terrible idea. Here's how you do FF:
1) If you damage a friendly, you are fined an ISK/SP penalty based on the amount of damage you do. The penalty grows larger the more damage you do in a short period of time. One stray shot isn't a big deal, but unloading into a friendly would be heavily penalized. Similarly, if the game could track whether the friendly target shot were near an enemy target, and increase the penalty if the friendly was not (so as to differentiate accidents from malicious acts better) that'd be helpful.
1a) The exception to this is that, people in your corp, people in your pre-made squad, they do not cause you to be penalized as all if you shoot them. You can always leave your squad/corp if you started getting maliciously teamkilled by your "friends". So for corp battles, for example, there'd be friendly fire, but there'd never be penalties for it beyond what the corp works out for itself, should one of its members start going rogue.
2) If you kill a friendly, you are fined the cost of their fitting/vehicle on top of other expenses.
3) If any character on any of your accounts kills more than two or three friendlies a game, or deal X amount of damage, you become designated as a teamkiller. That is, you'll show up with a special chevron rather than regular blue or red one -- perhaps a purple chevron to split the difference. The status will persist for 30 minutes, through multiple games. When so designated, anyone in the game, on your team or the other, can kill you without repercussion.
4) If you are designated as a team killer more than X times in Y period of time on any of your accounts, you get banned for 1 day. If after that ban expires you again become designated as a teamkiller, you get banned for 3 days. Then 7, then 15, then 30. After, if you get designated as a teamkiller again, your account is permanently terminated and all your characters are deleted. I assume that the PS3 is able to ban by machine, so that's what it'd end up as.
Without meaningful punishment for TK'ing that prevents alt PSN accounts being used to just go wild with friendly fire teamkilling, FF would be a bad addition to the game, and you'd routinely have to deal with people abusing friendly fire. The only way to make friendly fire work for a free game like this is to put access to the game at jeopardy for people should they abuse the system. I always wanted FF to be in high sec and this does seem like the best option I've seen so far, yeah #4 is a little harsh but seems necessary. Yes I would enjoy the occasional griefing but the main reason is to add additional factors in the game such as the risk factors for massdrivers, HMGs, grenades, etc. to have a higher probability of TKing others. Adding that additonal factor makes easy spray and pray and aoe weapons such as these require more careful use.
Still I can see it getting out of hand in a F2P game such as this. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.31 17:50:00 -
[38] - Quote
Ghost-33 wrote:#4 Sounds ridiculous for New Eden but I like the other suggestions.
If people can just make alts or new Dust accounts to TK, then people will do just that, and friendly fire will become a problem with the game rather than a solid addition to it. The only way to make people care about not abusing FF is to put the one thing that matters to them on the line. There is no TK stat, security status, ISK/SP penalty, or anything else that'd matter to someone rolling out with a full militia set and just shooting allies in the back of the head in game after game. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.31 17:51:00 -
[39] - Quote
Fivetimes Infinity wrote:Friendly fire done as thoughtlessly as the OP suggests it might would be a terrible idea. Here's how you do FF:
1) If you damage a friendly, you are fined an ISK/SP penalty based on the amount of damage you do. The penalty grows larger the more damage you do in a short period of time. One stray shot isn't a big deal, but unloading into a friendly would be heavily penalized. Similarly, if the game could track whether the friendly target shot were near an enemy target, and increase the penalty if the friendly was not (so as to differentiate accidents from malicious acts better) that'd be helpful.
1a) The exception to this is that, people in your corp, people in your pre-made squad, they do not cause you to be penalized as all if you shoot them. You can always leave your squad/corp if you started getting maliciously teamkilled by your "friends". So for corp battles, for example, there'd be friendly fire, but there'd never be penalties for it beyond what the corp works out for itself, should one of its members start going rogue.
2) If you kill a friendly, you are fined the cost of their fitting/vehicle on top of other expenses.
3) If any character on any of your accounts kills more than two or three friendlies a game, or deal X amount of damage, you become designated as a teamkiller. That is, you'll show up with a special chevron rather than regular blue or red one -- perhaps a purple chevron to split the difference. The status will persist for 30 minutes, through multiple games. When so designated, anyone in the game, on your team or the other, can kill you without repercussion.
4) If you are designated as a team killer more than X times in Y period of time on any of your accounts, you get banned for 1 day. If after that ban expires you again become designated as a teamkiller, you get banned for 3 days. Then 7, then 15, then 30. After, if you get designated as a teamkiller again, your account is permanently terminated and all your characters are deleted. I assume that the PS3 is able to ban by machine, so that's what it'd end up as.
Without meaningful punishment for TK'ing that prevents alt PSN accounts being used to just go wild with friendly fire teamkilling, FF would be a bad addition to the game, and you'd routinely have to deal with people abusing friendly fire. The only way to make friendly fire work for a free game like this is to put access to the game at jeopardy for people should they abuse the system.
I already mentioned that punishment mechanics (if any) belong in another thread. This thread is about FF in general. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.31 18:00:00 -
[40] - Quote
Ydubbs81 RND wrote: I'm usually not but I am going to be hostile as this thread demands it......
But this is the dumbest thing to hit the game since the daily cap.
1. "discourages spray-and-pray"?? You know what discourages spray and pray?.....An enemy that can shoot!! This is by far the most ridiculous reason to implement TKing. Do you think that someone who's spraying and praying cares who they are killing? They are spraying for a reason...think about it.
I will treat you with the same respect.
You obviously don't know what people mean with spray-and-pray. It means you shoot at everything that moves, praying you hit an enemy. You can't (well, shouldn't) do that with FF on. Shooting requires thought, not just reflexes. And that's Dust.
It's not implementing TKing, it's implementing FF. You know the difference - one is a subset of the other. Pretty overt try at propaganda, better luck next time.
Quote: 2. "VTK"? Really?? Smart trollers will only TK bluedots or better yet...leave the squad and create their own so they can't be VTKed. Not to mention....one intentional TK is one too many. I don't want to lose one proto suit to a dik that's just out for kicks.
Then you're playing the wrong game. You are orders of magnitude more likely to lose that proto suit to enemy fire than FF.
Quote: 3. If some of your best moments are TKing, then you are the sort of player that makes TKing intolerable. I don't understand why anyone would include friendly fire to increase gameplay satisfaction. I mean, what kind of player needs that? CCP can do better by increasing gameplay movements and faster gameplay feel.
I didn't say best, I said funniest. If you don't play to have fun, I can't help you. You sure don't sound like a fun guy, I have to say.
Quote: 4. TKing is silly for infiltrators...because once you TK once, you are immediately getting kicked out of the corp.
Perhaps, but not necessarily. And if it's a decisive battle, it might be worth it. There have been much deeper, longer-lasting infiltrations in EVE than what I envision here.
Again, there are actual game mechanics which can be implemented with FF, including assassinations.
Quote: 5. And the dumbest reason of 'em all....."if you can't afford to lose it...." WTMF! I can have 500 proto suits and can afford to lose 400 of them but why would I want to LOSE ONE by an intentional teamkill??? I can be solo in a match with randoms and don proto gear to help get the win. To get trolled and intentionally shot in my proto suit is not cool and not something CCP should be implementing.
Friendly fire, again, is the dumbest idea to hit since the daily cap[/i][/b]
Again, if you can't deal with one TK, accidental or not, you're playing the wrong game. This is Dust, not your carebear FF-off FPS. If you spawn with a proto suit after another and get TKed over and over again, you can only blame yourself. Use your brain. |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.31 18:26:00 -
[41] - Quote
They do need to think about HOW FF is introduced, and I don't think it has a place (at least not in full function) in pub matches.
I've previously suggested that pub matches should only apply FF to splash damage, and possibly even at a reduced rate. Corp matches should have full FF on though. In situations where the battle MEANS something, there should be the added element of risk. Also, it lets the new players have a more familiar place to learn the ropes before jumping into "oops, I killed you" territory.
I also think that any repercussions should be limited to the specific battle in pub matches, and managed by the corp in corp battles. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.01.31 18:33:00 -
[42] - Quote
Garrett Blacknova wrote:They do need to think about HOW FF is introduced, and I don't think it has a place (at least not in full function) in pub matches.
I've previously suggested that pub matches should only apply FF to splash damage, and possibly even at a reduced rate. Corp matches should have full FF on though. In situations where the battle MEANS something, there should be the added element of risk. Also, it lets the new players have a more familiar place to learn the ropes before jumping into "oops, I killed you" territory.
I also think that any repercussions should be limited to the specific battle in pub matches, and managed by the corp in corp battles. A while back someone suggested that in hisec pub matches, weapons would not fire if a friendly would be hit. I really like this idea, though there was quite a bit of resistance from the "FF everywhere" crowd.
For splash damage, I think grenades, MD rounds, missiles, etc. should simply not detonate if there is a friendly within the blast radius.
This would teach players in these matches a more disciplined approach than indiscriminate spray-and-pray, or throwing grenades into mixed red+blue groups, while avoiding TKing. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.31 19:01:00 -
[43] - Quote
+1 for a reasoned out argument. don't agree with everything, but it is logical |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2013.01.31 19:04:00 -
[44] - Quote
Arramakaian Eka wrote:
You will not get TKd all the time.
Unless you are a sniper doing nothing useful.
|
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.31 19:05:00 -
[45] - Quote
After my most recent match i seriously want FF, so i can murder every freaking useless POS blueberry that ever decided to pick up console FPSing and failed miserably. |
Road Hawk
Phantom Universe Task Force
13
|
Posted - 2013.01.31 19:43:00 -
[46] - Quote
friendly fire solve nothing and make only more problems
and to all sweet guys which like friendly fire ----wait till someone kill you and steal your 4 mill tank
in corp battle ok ,but otherwise no
we have enouth problems to solve ingame and not need new problems |
Spleeny McGiblet
Crux Special Tasks Group Gallente Federation
6
|
Posted - 2013.01.31 19:44:00 -
[47] - Quote
Awesome! This will be a glorious harvest of tears, even better then ganking barges in eve proper. I am going to single handedly end sniping in this game.
Finally a use for all those PSN accounts I have created.
Ill be starting a corporation: Fratricide.. have your alts join for the insane lulz. |
Rehgo Darkclaw
Nuevo Atlas Corporation
0
|
Posted - 2013.01.31 19:49:00 -
[48] - Quote
R F Gyro wrote:Garrett Blacknova wrote:They do need to think about HOW FF is introduced, and I don't think it has a place (at least not in full function) in pub matches.
I've previously suggested that pub matches should only apply FF to splash damage, and possibly even at a reduced rate. Corp matches should have full FF on though. In situations where the battle MEANS something, there should be the added element of risk. Also, it lets the new players have a more familiar place to learn the ropes before jumping into "oops, I killed you" territory.
I also think that any repercussions should be limited to the specific battle in pub matches, and managed by the corp in corp battles. A while back someone suggested that in hisec pub matches, weapons would not fire if a friendly would be hit. I really like this idea, though there was quite a bit of resistance from the "FF everywhere" crowd. For splash damage, I think grenades, MD rounds, missiles, etc. should simply not detonate if there is a friendly within the blast radius. This would teach players in these matches a more disciplined approach than indiscriminate spray-and-pray, or throwing grenades into mixed red+blue groups, while avoiding TKing.
guns not shooting and ordnance not exploding no thanks. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.31 19:52:00 -
[49] - Quote
FF in pub matches yields a griefers playground.
Griefers will create accounts on alt PSN accounts to escape retribution.
Implement penalties and they will leap in front of your fire with paper thin scout suits to trigger them on you.
The more complicated you make the rules the more openings you create for them to exploit.
The only way to win that game is not to play.
FF in pub matches is a recipie for tears. |
mollerz
s1ck3r Corp
71
|
Posted - 2013.01.31 20:02:00 -
[50] - Quote
Put in a penalty for 100k ISK to the party you killed. If you run out of money you get ejected from the match.
As far as accidents, or suicides by running into your fire- well, check your background and exercise trigger control. |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.31 20:16:00 -
[51] - Quote
Road Hawk wrote:friendly fire solve nothing and make only more problems
and to all sweet guys which like friendly fire ----wait till someone kill you and steal your 4 mill tank
in corp battle ok ,but otherwise no
we have enouth problems to solve ingame and not need new problems
I don't see any problems. I've stolen blueberry tanks, and had them stolen as well. Don't use it if you can't afford to lose it.
FF would slow down all of the lone wolf spray and pray COD kiddos who run around like tards and screw up the matches for everyone actually playing the squad based shooter that Dust is designed to be. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.01.31 20:31:00 -
[52] - Quote
Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Just curious, but where is this anounced? |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.01.31 20:40:00 -
[53] - Quote
mollerz wrote:Put in a penalty for 100k ISK to the party you killed. If you run out of money you get ejected from the match.
As far as accidents, or suicides by running into your fire- well, check your background and exercise trigger control.
So you expect me to hold fire on an enemy target to make sure than my shield and armor melting weapon isn't going to hit you because you're not smart enough not to not run into my stream of HMG fire, or worse yet, my forge gun launch, just so you can get the kill points on a target you can't hit while staying outside of my line of fire?
If one wanders into the stream/line of fire of a friendly just as the friendly pulls the trigger, or already has a continuous stream, the shooter should not be penalized. I've had people come around my cover induced blind spot, even come running up from behind me, to end up in my line of fire just as I released the trigger for FG or was already laying down fire from my HMG. |
Road Hawk
Phantom Universe Task Force
13
|
Posted - 2013.01.31 20:46:00 -
[54] - Quote
Baal Roo wrote:[quote=Road Hawk]friendly fire solve nothing and make only more problems
I don't see any problems. I've stolen blueberry tanks, and had them stolen as well. Don't use it if you can't afford to lose it.
FF would slow down all of the lone wolf spray and pray COD kiddos who run around like tards and screw up the matches for everyone actually playing the squad based shooter that Dust is designed to be.
you have really no clue-------there are enouth problems with Hit detection and other stuff |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.01.31 20:51:00 -
[55] - Quote
On things I've read so far.
VTK? An absolute resounding no from me. We're mercenaries. Whant to play with specific people or your favorite buddies? Preform your squads. Got someone TKing your team? TK them.
Banning for multiple team kills? No. That's not the New Eden experience. Go play another game.
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
Will there be people getting into squads/teams intending assassination or sabotage? I hope so. This is New Eden and it's part of the experience.
Will I die because I was somewhere I shouldn't be or wandered into friendly lines of fire? Yes, it will probably happen and will be my own fault. Will others die from wandering into my stream of HMG fire or FG blast? Probably, and that will be their own faults.
Penalties for TK? No ISK/SP/WP for TK sounds fine, but that's all. Any other penalties would just detract for the atmosphere that New Eden is supposed to instil. Putting in a auto kick or ISK fine mechanic will have people griefing by getting into a free suit and jumping into someone's line of fire intentionally so one grief mechanic would be traded for another.
In the end, FF will make D-514 a deeper game, not just a generic thoughtless TDM/Zone Control/CTF game like so many others that are already out there. Other games that FF detractors are more than welcome to go play if they don't like deeper more intense game.
If you one gets FF killed multiple times in a match, perhaps one should evaluate the way one operates on the battlefield if it's not obvious FF griefing like a blue running up and intentionally ganking one's self.
In the end, I'm all for 100% damage FF, everywhere, all the time. I understand the risk and am willing to take that step anyway. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.31 21:04:00 -
[56] - Quote
Shijima Kuraimaru wrote:Banning for multiple team kills? No. That's not the New Eden experience. Go play another game.
And this is exactly what people will do. They'll go play another game, and Dust will fail because it will be rife with TK'ers whom nobody wants deal with, and then it'll just be you and a handful of other people murdering each other in the MCC spawn, gloating about how hardcore you are for enduring the "New Eden experience".
If CCP's goal is to make a game that people want to play, they should ignore the kind of sentiment you've expressed. It's possible to have a more unforgiving sort of game that does have friendly fire, without crippling the game through not doing anything to stop people from maliciously teamkilling to their heart's content. There is a middle-ground between the thoughtless elitism you've expressed, and the rather shallow life of no FF at all.
Just to be clear though, it'd be banning for numerous obviously malicious instances of team killing. What I've suggested is a blatant copy of the friendly fire system used by the free-to-play game World of Tanks, and it works perfectly in that game. It's the only way to prevent teamkilling from ruining the game. Without eventual machine bans, people will TK on alts, TK on alt PSN accounts, and otherwise simply circumvent the typical penalties. There needs to be something that actually matters at risk, otherwise many people will continuously TK, and the system will be a huge detriment to the game, rather than a valuable addition. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.31 21:22:00 -
[57] - Quote
Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone.
It's attention and tears that they crave and your attempts at retaliation will just fuel their desires. |
Grendel Aurelius
Prototype Technology Corp.
13
|
Posted - 2013.01.31 21:28:00 -
[58] - Quote
I've seen plenty of blue dots doing stupid **** that I have been wanting to shoot for a long time now. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
50
|
Posted - 2013.01.31 21:42:00 -
[59] - Quote
Cygnus Gogela wrote:Dust is not EvE. In EvE teamkilling gets expensive. Lets say you have 5 HACs in your fleet and then a teamkiller joins you. That's fine... think he can take you all? Hell no. Particularly not in his militia gear / Ibis. If he has a command ship he might take one of you down... but not all... and it'll be expensive. In DUST, I could wipe out my entire team in a random battle before anyone could do anything about it. It's not the same thing at all. Friendly fire is fine in a public match if two features are present: The ability to boot someone on your team who kills you from the match, AND the ability to block them from joining you in future public matches. If CCP doesn't do both of those things, I will personally guarantee you I will teamkill the hell out of this game until they change their minds. ...because if I can't have fun I'll see to it no one can There will be no HTFU. There will be only me destroying spawn points and when they are all gone camping my own MCV. You'll be dead before you hit the ground. NotEmptySelf-quoteing |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.01.31 22:14:00 -
[60] - Quote
Skihids wrote:Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone. It's attention and tears that they crave and your attempts at retaliation will just fuel their desires.
I see you using the ever popular 1 v 1 concept for your argument. Players, who actually play as a team, will figure out rather quickly, by watching battle feeds and through direct experience, who a TKer is in their current match and will declare them as a target to their squad, if not their whole team. Then the TKer will have blues and reds hunting them.
TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. |
|
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.31 22:18:00 -
[61] - Quote
Shijima Kuraimaru wrote:Skihids wrote:Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone. It's attention and tears that they crave and your attempts at retaliation will just fuel their desires. I see you using the ever popular 1 v 1 concept for your argument. Players, who actually play as a team, will figure out rather quickly, by watching battle feeds and through direct experience, who a TKer is in their current match and will declare them as a target to their squad, if not their whole team. Then the TKer will have blues and reds hunting them. TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. and thus the lynch mob formed... |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.01.31 22:23:00 -
[62] - Quote
Cygnus Gogela wrote:Cygnus Gogela wrote:Dust is not EvE. In EvE teamkilling gets expensive. Lets say you have 5 HACs in your fleet and then a teamkiller joins you. That's fine... think he can take you all? Hell no. Particularly not in his militia gear / Ibis. If he has a command ship he might take one of you down... but not all... and it'll be expensive. In DUST, I could wipe out my entire team in a random battle before anyone could do anything about it. It's not the same thing at all. Friendly fire is fine in a public match if two features are present: The ability to boot someone on your team who kills you from the match, AND the ability to block them from joining you in future public matches. If CCP doesn't do both of those things, I will personally guarantee you I will teamkill the hell out of this game until they change their minds. ...because if I can't have fun I'll see to it no one can There will be no HTFU. There will be only me destroying spawn points and when they are all gone camping my own MCV. You'll be dead before you hit the ground. NotEmptySelf-quoteing
Dust is the ground side of Eve and Eve is the space side of Dust. Not the same environment but, to me, it's the same game as each side can affect the other.
I have no problem with being able to kick someone from your squad, before or after battle, that's what preforming squads is for. It is, however, unrealistic to expect to be able to block them from joining the team your squad is on if there's an available slot. If you're so worried about getting TK griefed with no recourse to retaliate or defend, them maybe you shouldn't take anything more advanced than the free suits out in pub matches if FF is implemented for them. Be part of the solution, not part of the problem. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.01.31 22:24:00 -
[63] - Quote
gbghg wrote:Shijima Kuraimaru wrote:Skihids wrote:Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone. It's attention and tears that they crave and your attempts at retaliation will just fuel their desires. I see you using the ever popular 1 v 1 concept for your argument. Players, who actually play as a team, will figure out rather quickly, by watching battle feeds and through direct experience, who a TKer is in their current match and will declare them as a target to their squad, if not their whole team. Then the TKer will have blues and reds hunting them. TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. and thus the lynch mob formed...
Exactly. It's a very New Eden method of dealing with pilots and groups. It's been a successful stratagem not just in Eve, but also in RL and has potential here as well. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.31 22:27:00 -
[64] - Quote
Shijima Kuraimaru wrote:gbghg wrote:Shijima Kuraimaru wrote:Skihids wrote:Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone. It's attention and tears that they crave and your attempts at retaliation will just fuel their desires. I see you using the ever popular 1 v 1 concept for your argument. Players, who actually play as a team, will figure out rather quickly, by watching battle feeds and through direct experience, who a TKer is in their current match and will declare them as a target to their squad, if not their whole team. Then the TKer will have blues and reds hunting them. TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. and thus the lynch mob formed... Exactly. you will give 11 year old TK'ers from cod heart attacks |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.31 22:42:00 -
[65] - Quote
Shijima Kuraimaru wrote:Skihids wrote:Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone. It's attention and tears that they crave and your attempts at retaliation will just fuel their desires. I see you using the ever popular 1 v 1 concept for your argument. Players, who actually play as a team, will figure out rather quickly, by watching battle feeds and through direct experience, who a TKer is in their current match and will declare them as a target to their squad, if not their whole team. Then the TKer will have blues and reds hunting them. TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ.
And just who do you expect to chase after the griefer with you when nobody is on team chat? How do you expect to form a lynch mob? How many players stare at the kill feed instead of the radar map or the scene in front of them?
If the griefer targets a small number of mercs in any given match they will only have to worry about those few. They won't care about being killed, that's just a delicious form of attention to them and costs them next to nothing in ISK.
The griefer will just run round playing tag with your squad and delight in distracting you from the match.
Bounties would be a new trophy for a griefer. "Hey, I pissed this guy off so much he put out a contract on me!"
And then he goes and creates another alt to continue his fun.
You have to realize that you can't win. The griefer just gets you to play his game where he wins either way. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.31 22:42:00 -
[66] - Quote
Fivetimes Infinity wrote:Shijima Kuraimaru wrote:Banning for multiple team kills? No. That's not the New Eden experience. Go play another game. And this is exactly what people will do. They'll go play another game, and Dust will fail because it will be rife with TK'ers whom nobody wants deal with, and then it'll just be you and a handful of other people murdering each other in the MCC spawn, gloating about how hardcore you are for enduring the "New Eden experience". If CCP's goal is to make a game that people want to play, they should ignore the kind of sentiment you've expressed. It's possible to have a more unforgiving sort of game that does have friendly fire, without crippling the game through not doing anything to stop people from maliciously teamkilling to their heart's content. There is a middle-ground between the thoughtless elitism you've expressed, and the rather shallow life of no FF at all. Just to be clear though, it'd be banning for numerous obviously malicious instances of team killing. What I've suggested is a blatant copy of the friendly fire system used by the free-to-play game World of Tanks, and it works perfectly in that game. It's the only way to prevent teamkilling from ruining the game. Without eventual machine bans, people will TK on alts, TK on alt PSN accounts, and otherwise simply circumvent the typical penalties. There needs to be something that actually matters at risk, otherwise many people will continuously TK, and the system will be a huge detriment to the game, rather than a valuable addition.
Dust will not fail due to FF; don't be ridiculous. There are plenty of FPSs out there which have FF mode or are completely FF, some of them AAA. And you never ever hear anyone quitting due to FF.
Granted, in Dust there is more to lose from TK. But as his been pointed out in the OP and other posts and threads, there are many ways to fix it with in-game mechanics, or coordination. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.01.31 23:43:00 -
[67] - Quote
I ran my PS3 as a dedicated Warhawk server many time and I always ran it with FF on. Didn't get many players. Just proved to me that a lot of PvP FPS players lack the intestinal fortitude to go all the way. I'm seeing a lot of that here.
Saying FF in pub matches will kill Dust is the same, in my opinion, as all those people that said it would kill Eve. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.01.31 23:51:00 -
[68] - Quote
Skihids wrote:Shijima Kuraimaru wrote:Skihids wrote:Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone. It's attention and tears that they crave and your attempts at retaliation will just fuel their desires. I see you using the ever popular 1 v 1 concept for your argument. Players, who actually play as a team, will figure out rather quickly, by watching battle feeds and through direct experience, who a TKer is in their current match and will declare them as a target to their squad, if not their whole team. Then the TKer will have blues and reds hunting them. TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. And just who do you expect to chase after the griefer with you when nobody is on team chat? How do you expect to form a lynch mob? How many players stare at the kill feed instead of the radar map or the scene in front of them? If the griefer targets a small number of mercs in any given match they will only have to worry about those few. They won't care about being killed, that's just a delicious form of attention to them and costs them next to nothing in ISK. The griefer will just run round playing tag with your squad and delight in distracting you from the match. Bounties would be a new trophy for a griefer. "Hey, I pissed this guy off so much he put out a contract on me!" And then he goes and creates another alt to continue his fun. You have to realize that you can't win. The griefer just gets you to play his game where he wins either way.
So far I'm seeing nothing but fear driven excuses for reasons why not to go all the way. Just like Eve, Dust will have a group of players willing to take the hardline while those who want to be spoon-fed a "safe" FPS experience will have to find their pleasures elsewhere. Besides, just because I would favor full FF all the time, doesn't look like CCP will implement it in pub matches where most of the carebears will shed their tears regardless. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
50
|
Posted - 2013.02.01 00:17:00 -
[69] - Quote
Shijima Kuraimaru wrote:Cygnus Gogela wrote:Cygnus Gogela wrote:Dust is not EvE. In EvE teamkilling gets expensive. Lets say you have 5 HACs in your fleet and then a teamkiller joins you. That's fine... think he can take you all? Hell no. Particularly not in his militia gear / Ibis. If he has a command ship he might take one of you down... but not all... and it'll be expensive. In DUST, I could wipe out my entire team in a random battle before anyone could do anything about it. It's not the same thing at all. Friendly fire is fine in a public match if two features are present: The ability to boot someone on your team who kills you from the match, AND the ability to block them from joining you in future public matches. If CCP doesn't do both of those things, I will personally guarantee you I will teamkill the hell out of this game until they change their minds. ...because if I can't have fun I'll see to it no one can There will be no HTFU. There will be only me destroying spawn points and when they are all gone camping my own MCV. You'll be dead before you hit the ground. NotEmptySelf-quoteing Dust is the ground side of Eve and Eve is the space side of Dust. Not the same environment but, to me, it's the same game as each side can affect the other. I have no problem with being able to kick someone from your squad, before or after battle, that's what preforming squads is for. It is, however, unrealistic to expect to be able to block them from joining the team your squad is on if there's an available slot. If you're so worried about getting TK griefed with no recourse to retaliate or defend, them maybe you shouldn't take anything more advanced than the free suits out in pub matches if FF is implemented for them. Be part of the solution, not part of the problem. Look... I want to win the match. I don't have time for 10 y/o TKers. You want to shoot at your own teammates you do it with your corp. ...so merc battles and corp battles fine whatever. In a public game I'm just sitting in for some casual killing. I still want to win. If somebody kills me on my own team I should be able to boot them from the match. If we have a field marshal up in the MCV that should simply be a matter of not letting them spawn in a new clone when they die. That's control you should have in a match. Don't tell me what I "should" or "shouldn't" do. I don't give a snip. If there's an exploitable problem one of two things can happen: CCP can recognize the problem and work on fixing it, or they can say "working as intended" and do nothing. What' I'm saying is pub matches are going to be no fun at all if TKers can just kill blues at will without repercussions. If all is as intended, wtf do I care? I can just create an alt and become part of the problem... and in so doing I'll actually be part of the solution, because once all the new people trying DUST start getting killed over and over again by their own guys, they won't want to play anymore. That's a problem for CCP. This whole conversation is stupid imho. If they allow blue on blue in public matches everyone will lose. One way or another. CCP MUST see that.
You know... the more I think about it the more I think I'm wasting keystrokes. There's no way CCP will allow allow TKing w/o consequence in public matches. They'd torp their own game before it even launched. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.01 02:25:00 -
[70] - Quote
Arramakaian Eka wrote:Dust will not fail due to FF; don't be ridiculous. There are plenty of FPSs out there which have FF mode or are completely FF, some of them AAA. And you never ever hear anyone quitting due to FF.
Granted, in Dust there is more to lose from TK. But as his been pointed out in the OP and other posts and threads, there are many ways to fix it with in-game mechanics, or coordination.
You're right, it won't, but that's because CCP knows better.
Other FPS games with FF have significant differences. Servers you can be kicked/banned from by the host, optional non-FF servers you can play on instead, and in particular, you don't actually lose anything in those games when you die, other than your time. The game I compared Dust to -- World of Tanks -- is the best comparison there is. Both games make a big deal out of making and losing money, both games are free to play with a single server (although WoT has a single server per region instead). You can't compare a game like Battlefield 3 to something like Dust. Someone starts TK'ing in BF3, you shrug your shoulders, maybe say a swear or two, and either try to ignore it or move to a different server. In Dust, you can't help but play on a FF server if they were to make FF for Instant Battle games. And each death is, potentially, the loss of ISK.
The solutions I've seen, the ones that act as if rampant TK'ing isn't a problem, and have some pithy comment about how "New Eden" works -- as if that's at all relevant or even accurate -- aren't sensible solutions. Either CCP makes teamkilling heavily penalized, or it keeps FF off of Instant Battles, or it accepts that its game will be far less popular than it would if it had no FF on Instant Battle servers, and indulges the inner child of people who go about that TK'ing business. Unless the penalties are such that making an alt PSN account and TK'ing with throw-away characters would substantially endanger your main PSN account with your real Dust characters, FF' for Instant Battles would ruin the game.
Shijima Kuraimaru wrote:I ran my PS3 as a dedicated Warhawk server many time and I always ran it with FF on. Didn't get many players. Just proved to me that a lot of PvP FPS players lack the intestinal fortitude to go all the way. I'm seeing a lot of that here.
Saying FF in pub matches will kill Dust is the same, in my opinion, as all those people that said it would kill Eve.
It has nothing to do with fortitude. The only people who enjoy being killed by people on their own team is... well, nobody. Some people may like to do it, but nobody likes being randomly shot in the back by a supposed ally. So yeah, amazing as it must be, most people prefer to play the game, rather than be randomly killed by people they have no way of identifying.
And the EVE comparison is fairly ignorant of how EVE actually works. Most EVE players play in Empire space. It's safe there, unless you're flying something compelling enough to attract a suicide gank squad, and unless you're in a corp that goes to war or recruits new players only to PK them. For the majority of EVE players, they've probably never been killed by another player outside of a wardec. Now, that might change a bit with bounties, but in any case, it's not like new players spawn in nullsec with their pants around their ankles. The idea that EVE is this brutally hostile and totally crazy charnel house of players killing players is mistaken. Anyone who wants to avoid dying to other players in EVE can easily do so, while still playing the game and having fun. |
|
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.01 09:06:00 -
[71] - Quote
Fivetimes Infinity wrote:Arramakaian Eka wrote:Dust will not fail due to FF; don't be ridiculous. There are plenty of FPSs out there which have FF mode or are completely FF, some of them AAA. And you never ever hear anyone quitting due to FF.
Granted, in Dust there is more to lose from TK. But as his been pointed out in the OP and other posts and threads, there are many ways to fix it with in-game mechanics, or coordination. You're right, it won't, but that's because CCP knows better. Other FPS games with FF have significant differences. Servers you can be kicked/banned from by the host, optional non-FF servers you can play on instead, and in particular, you don't actually lose anything in those games when you die, other than your time. The game I compared Dust to -- World of Tanks -- is the best comparison there is. Both games make a big deal out of making and losing money, both games are free to play with a single server (although WoT has a single server per region instead). You can't compare a game like Battlefield 3 to something like Dust. Someone starts TK'ing in BF3, you shrug your shoulders, maybe say a swear or two, and either try to ignore it or move to a different server. In Dust, you can't help but play on a FF server if they were to make FF for Instant Battle games. And each death is, potentially, the loss of ISK. The solutions I've seen, the ones that act as if rampant TK'ing isn't a problem, and have some pithy comment about how "New Eden" works -- as if that's at all relevant or even accurate -- aren't sensible solutions. Either CCP makes teamkilling heavily penalized, or it keeps FF off of Instant Battles, or it accepts that its game will be far less popular than it would if it had no FF on Instant Battle servers, and indulges the inner child of people who go about that TK'ing business. Unless the penalties are such that making an alt PSN account and TK'ing with throw-away characters would substantially endanger your main PSN account with your real Dust characters, FF' for Instant Battles would ruin the game.
Either you didn't read what I wrote, or you just wrote two long paragaphs agreeing with my arguments.
One of the main points and the original reason I wrote the OP was the notion that people will start TKing players left and right. This is a ridiculous proposition. It will happen, but there's no way it will become an epidemic due to numerous reasons I and others have listed in previous posts.
A small note: you can switch to another server in Dust. Server defined as understood in FPS games. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.01 09:47:00 -
[72] - Quote
Fivetimes Infinity wrote:Arramakaian Eka wrote:Dust will not fail due to FF; don't be ridiculous. There are plenty of FPSs out there which have FF mode or are completely FF, some of them AAA. And you never ever hear anyone quitting due to FF.
Granted, in Dust there is more to lose from TK. But as his been pointed out in the OP and other posts and threads, there are many ways to fix it with in-game mechanics, or coordination. You're right, it won't, but that's because CCP knows better. Other FPS games with FF have significant differences. Servers you can be kicked/banned from by the host, optional non-FF servers you can play on instead, and in particular, you don't actually lose anything in those games when you die, other than your time. The game I compared Dust to -- World of Tanks -- is the best comparison there is. Both games make a big deal out of making and losing money, both games are free to play with a single server (although WoT has a single server per region instead). You can't compare a game like Battlefield 3 to something like Dust. Someone starts TK'ing in BF3, you shrug your shoulders, maybe say a swear or two, and either try to ignore it or move to a different server. In Dust, you can't help but play on a FF server if they were to make FF for Instant Battle games. And each death is, potentially, the loss of ISK. The solutions I've seen, the ones that act as if rampant TK'ing isn't a problem, and have some pithy comment about how "New Eden" works -- as if that's at all relevant or even accurate -- aren't sensible solutions. Either CCP makes teamkilling heavily penalized, or it keeps FF off of Instant Battles, or it accepts that its game will be far less popular than it would if it had no FF on Instant Battle servers, and indulges the inner child of people who go about that TK'ing business. Unless the penalties are such that making an alt PSN account and TK'ing with throw-away characters would substantially endanger your main PSN account with your real Dust characters, FF' for Instant Battles would ruin the game. Shijima Kuraimaru wrote:I ran my PS3 as a dedicated Warhawk server many time and I always ran it with FF on. Didn't get many players. Just proved to me that a lot of PvP FPS players lack the intestinal fortitude to go all the way. I'm seeing a lot of that here.
Saying FF in pub matches will kill Dust is the same, in my opinion, as all those people that said it would kill Eve. It has nothing to do with fortitude. The only people who enjoy being killed by people on their own team is... well, nobody. Some people may like to do it, but nobody likes being randomly shot in the back by a supposed ally. So yeah, amazing as it must be, most people prefer to play the game, rather than be randomly killed by people they have no way of identifying. And the EVE comparison is fairly ignorant of how EVE actually works. Most EVE players play in Empire space. It's safe there, unless you're flying something compelling enough to attract a suicide gank squad, and unless you're in a corp that goes to war or recruits new players only to PK them. For the majority of EVE players, they've probably never been killed by another player outside of a wardec. Now, that might change a bit with bounties, but in any case, it's not like new players spawn in nullsec with their pants around their ankles. The idea that EVE is this brutally hostile and totally crazy charnel house of players killing players is mistaken. Anyone who wants to avoid dying to other players in EVE can easily do so, while still playing the game and having fun.
I know all too well how Eve works. I've had three years experience in Eve and spent a significant amount of that time living in wormhole space. No-one is safe in Eve even if you're the nicest carebear in the galaxy, someone will likely get around to ganking you sooner or later. No, Eve isn't always a brutal carnage filled game but it isn't safe. FF isn't going to be the epidemic many think it will be even if it did come to pub matches. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.01 09:58:00 -
[73] - Quote
Cygnus Gogela wrote:Shijima Kuraimaru wrote:Cygnus Gogela wrote:Cygnus Gogela wrote:Dust is not EvE. In EvE teamkilling gets expensive. Lets say you have 5 HACs in your fleet and then a teamkiller joins you. That's fine... think he can take you all? Hell no. Particularly not in his militia gear / Ibis. If he has a command ship he might take one of you down... but not all... and it'll be expensive. In DUST, I could wipe out my entire team in a random battle before anyone could do anything about it. It's not the same thing at all. Friendly fire is fine in a public match if two features are present: The ability to boot someone on your team who kills you from the match, AND the ability to block them from joining you in future public matches. If CCP doesn't do both of those things, I will personally guarantee you I will teamkill the hell out of this game until they change their minds. ...because if I can't have fun I'll see to it no one can There will be no HTFU. There will be only me destroying spawn points and when they are all gone camping my own MCV. You'll be dead before you hit the ground. NotEmptySelf-quoteing Dust is the ground side of Eve and Eve is the space side of Dust. Not the same environment but, to me, it's the same game as each side can affect the other. I have no problem with being able to kick someone from your squad, before or after battle, that's what preforming squads is for. It is, however, unrealistic to expect to be able to block them from joining the team your squad is on if there's an available slot. If you're so worried about getting TK griefed with no recourse to retaliate or defend, them maybe you shouldn't take anything more advanced than the free suits out in pub matches if FF is implemented for them. Be part of the solution, not part of the problem. Look... I want to win the match. I don't have time for 10 y/o TKers. You want to shoot at your own teammates you do it with your corp. ...so merc battles and corp battles fine whatever. In a public game I'm just sitting in for some casual killing. I still want to win. If somebody kills me on my own team I should be able to boot them from the match. If we have a field marshal up in the MCV that should simply be a matter of not letting them spawn in a new clone when they die. That's control you should have in a match. Don't tell me what I "should" or "shouldn't" do. I don't give a snip. If there's an exploitable problem one of two things can happen: CCP can recognize the problem and work on fixing it, or they can say "working as intended" and do nothing. What' I'm saying is pub matches are going to be no fun at all if TKers can just kill blues at will without repercussions. If all is as intended, wtf do I care? I can just create an alt and become part of the problem... and in so doing I'll actually be part of the solution, because once all the new people trying DUST start getting killed over and over again by their own guys, they won't want to play anymore. That's a problem for CCP. This whole conversation is stupid imho. If they allow blue on blue in public matches everyone will lose. One way or another. CCP MUST see that. You know... the more I think about it the more I think I'm wasting keystrokes. There's no way CCP will allow allow TKing w/o consequence in public matches. They'd torp their own game before it even launched.
You still state that if things don't go your way then you'll become part of the problem. The "They're doing it so I will too." syndrome. If that's really the way you think I can only hope a lot of people you know don't start jumping off bridges. And besides, yes, this is probably a waste of keystrokes because it doesn't look like CCP is going to implement FF in pub matches anyway. If they do I will be pleasantly surprised.
Your idea of a field marshal with the power to kick someone from a match is a really bad idea. That's one that will get exploited a lot. You'll get elitist FMs that'll kick people for many invalid reasons.
I can just see it...
You took my kill! *kick* You don't have a mic! *kick* I don't like your name! *kick* I don't know you! *kick* You killed me in a match three months ago! *kick* That's my hack! *kick* You died too many times! *kick* I don't like your voice! *kick* You're a girl! *kick* I don't like your corp! *kick* You're not part of my corp! *kick*
I've heard all that and more in games where a field commander had the power to remove someone from the field of play. You think the occasional TK is bad, That's worse. At least with TKers you have the option to retaliate, you could do nothing about a "field marshal". |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.01 10:04:00 -
[74] - Quote
Arramakaian Eka wrote:Either you didn't read what I wrote, or you just wrote two long paragaphs agreeing with my arguments.
One of the main points and the original reason I wrote the OP was the notion that people will start TKing players left and right. This is a ridiculous proposition. It will happen, but there's no way it will become an epidemic due to numerous reasons I and others have listed in previous posts.
A small note: you can switch to another server in Dust. Server defined as understood in FPS games.
I read what you wrote and I told you why you're wrong. If two paragraphs is too long for you then feel free to not respond to things I write in the future. Sometimes I say things with more than a few words. Welp.
People will TK left-and-right because Dust isn't like any random FPS you've ever played. Even in those games, people absolutely do TK maliciously fairly often. Many of those servers with FF enabled require admins to kick/ban people for TK'ing. In Dust, however, it will be far worse, because people will know that they're causing real harm to a person's character by costing them money when they die. TK'ing members of rival corps would be pretty much SOP for many groups out there as well. You really have no idea how bad TK'ing will be if CCP were to take your hands-off approach.
If they add friendly fire to Instant Battle games, then no, you can't move to a new server. You can quit your game, but your next game would invariably include FF as well. My point, which I thought I made fairly clear, was that in other FPS games where it's a bunch of separate servers with different configurations, players are free to choose the ruleset that suits them best. People wouldn't have that choice with Dust (as nobody would ever voluntarily play on a FF server if they could help it, aside from people looking to play what's essentially a free-for-all).
Shijima Kuraimaru wrote:I know all too well how Eve works. I've had three years experience in Eve and spent a significant amount of that time living in wormhole space. No-one is safe in Eve even if you're the nicest carebear in the galaxy, someone will likely get around to ganking you sooner or later. No, Eve isn't always a brutal carnage filled game but it isn't safe. FF isn't going to be the epidemic many think it will be even if it did come to pub matches.
Your odds of being killed as a new player by enemy players is basically zero unless you wander off into nullsec or something. People aren't going to get popped by CONCORD over someone in a T1 frigate. And as that new player gets to understand the world, he'll know about the various tricks that people use to get players to make themselves attackable, or the kinds of ships people would gank, or to avoid warring corps if they don't want to fight other players. EVE is pretty safe unless you do things that make you a target.
And that's why FF in Instant Battles isn't the same, as a person playing Dust for the first time ever would conceivably be maliciously TK'd in their first game, if CCP did what you people want and didn't penalize TK'ing at all essentially. Someone getting killed repeatedly by their own team before they even have any idea what's going on would lead to a pretty quick deletion of the game, as the disgruntled newbie moves on to greener pastures. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.01 10:17:00 -
[75] - Quote
Fivetimes Infinity wrote:Arramakaian Eka wrote:Either you didn't read what I wrote, or you just wrote two long paragaphs agreeing with my arguments.
One of the main points and the original reason I wrote the OP was the notion that people will start TKing players left and right. This is a ridiculous proposition. It will happen, but there's no way it will become an epidemic due to numerous reasons I and others have listed in previous posts.
A small note: you can switch to another server in Dust. Server defined as understood in FPS games. I read what you wrote and I told you why you're wrong. If two paragraphs is too long for you then feel free to not respond to things I write in the future. Sometimes I say things with more than a few words. Welp. People will TK left-and-right because Dust isn't like any random FPS you've ever played. Even in those games, people absolutely do TK maliciously fairly often. In Dust, however, it will be far worse, because people will know that they're causing real harm to a person's character by costing them money when they die. TK'ing members of rival corps would be pretty much SOP for many groups out there as well. You really have no idea how bad TK'ing will be if CCP were to take your hands-off approach. If they add friendly fire to Instant Battle games, then no, you can't move to a new server. You can quit your game, but your next game would invariably include FF as well. My point, which I thought I made fairly clear, was that in other FPS games where it's a bunch of separate servers with different configurations, players are free to choose the ruleset that suits them best. People wouldn't have that choice with Dust (as nobody would ever voluntarily play on a FF server if they could help it, aside from people looking to play what's essentially a free-for-all).
I read both your posts in entirety. You yet again just keep rehashing your argument, and don't bring any new insight into the discussion. I've already responded to all your items in my previous posts and I'm not going to repeat them, and others have also addressed your concerns.
People don't TK maliciously "fairly often" in other games; it's rather rare as I pointed out in another post (yet another one of these).
By moving to a new server I meant you can change to another game to leave the TKer behind. Duh. Other solutions have been posted in the thread. Even suggesting that FF would make the game FFA outs you as a clueless knee-jerk CoD gamer who doesn't know FF FPSs at all. In best case it is FUD, and we have too much of that with all the nerf discussions going on already.
I'm done with you. Have a nice day, good sir. |
Exmaple Core
UnReaL.
135
|
Posted - 2013.02.01 10:58:00 -
[76] - Quote
Arramakaian Eka wrote:SoTa PoP wrote:Arramakaian Eka wrote:
You will not get TKd all the time.
lol - assumptions can lead to misery :) I have 15+ years of FPS experience to say with some authority that you will rarely get TKd. Unless there's a bounty on your head, or you scream profanities on team.
Hey, bounty right here. Screw freindly fire |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.01 12:36:00 -
[77] - Quote
Fivetimes Infinity wrote:Arramakaian Eka wrote:Either you didn't read what I wrote, or you just wrote two long paragaphs agreeing with my arguments.
One of the main points and the original reason I wrote the OP was the notion that people will start TKing players left and right. This is a ridiculous proposition. It will happen, but there's no way it will become an epidemic due to numerous reasons I and others have listed in previous posts.
A small note: you can switch to another server in Dust. Server defined as understood in FPS games. I read what you wrote and I told you why you're wrong. If two paragraphs is too long for you then feel free to not respond to things I write in the future. Sometimes I say things with more than a few words. Welp. People will TK left-and-right because Dust isn't like any random FPS you've ever played. Even in those games, people absolutely do TK maliciously fairly often. Many of those servers with FF enabled require admins to kick/ban people for TK'ing. In Dust, however, it will be far worse, because people will know that they're causing real harm to a person's character by costing them money when they die. TK'ing members of rival corps would be pretty much SOP for many groups out there as well. You really have no idea how bad TK'ing will be if CCP were to take your hands-off approach. If they add friendly fire to Instant Battle games, then no, you can't move to a new server. You can quit your game, but your next game would invariably include FF as well. My point, which I thought I made fairly clear, was that in other FPS games where it's a bunch of separate servers with different configurations, players are free to choose the ruleset that suits them best. People wouldn't have that choice with Dust (as nobody would ever voluntarily play on a FF server if they could help it, aside from people looking to play what's essentially a free-for-all). Shijima Kuraimaru wrote:I know all too well how Eve works. I've had three years experience in Eve and spent a significant amount of that time living in wormhole space. No-one is safe in Eve even if you're the nicest carebear in the galaxy, someone will likely get around to ganking you sooner or later. No, Eve isn't always a brutal carnage filled game but it isn't safe. FF isn't going to be the epidemic many think it will be even if it did come to pub matches. Your odds of being killed as a new player by enemy players is basically zero unless you wander off into nullsec or something. People aren't going to get popped by CONCORD over someone in a T1 frigate. And as that new player gets to understand the world, he'll know about the various tricks that people use to get players to make themselves attackable, or the kinds of ships people would gank, or to avoid warring corps if they don't want to fight other players. EVE is pretty safe unless you do things that make you a target. And that's why FF in Instant Battles isn't the same, as a person playing Dust for the first time ever would conceivably be maliciously TK'd in their first game, if CCP did what you people want and didn't penalize TK'ing at all essentially. Someone getting killed repeatedly by their own team before they even have any idea what's going on would lead to a pretty quick deletion of the game, as the disgruntled newbie moves on to greener pastures.
You obviously haven't hung around with some of the people I have in Eve if you think it doesn't happen. And if someone is coming in that's going to rage quit and delete after a bad battle or two, it won't make a difference if there's TK or not. Just think of all those players that did it when they found out they couldn't max out their characters in about a month, there were no titles, and no achievements, just to name a few.
But, like I said, carebears will have their high sec plus zone in pub battles as it looks highly unlikely that friendly fire will be turned on in pub matches. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.01 16:39:00 -
[78] - Quote
Exmaple Core wrote:Arramakaian Eka wrote:SoTa PoP wrote:Arramakaian Eka wrote:
You will not get TKd all the time.
lol - assumptions can lead to misery :) I have 15+ years of FPS experience to say with some authority that you will rarely get TKd. Unless there's a bounty on your head, or you scream profanities on team. Hey, bounty right here. Screw freindly fire
Forum deathmatch to death? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.01 21:17:00 -
[79] - Quote
Arramakaian Eka wrote:I read both your posts in entirety. You yet again just keep rehashing your argument, and don't bring any new insight into the discussion. I've already responded to all your items in my previous posts and I'm not going to repeat them, and others have also addressed your concerns.
People don't TK maliciously "fairly often" in other games; it's rather rare as I pointed out in another post (yet another one of these).
By moving to a new server I meant you can change to another game to leave the TKer behind. Duh. Other solutions have been posted in the thread. Even suggesting that FF would make the game FFA outs you as a clueless knee-jerk CoD gamer who doesn't know FF FPSs at all. In best case it is FUD, and we have too much of that with all the nerf discussions going on already.
I'm done with you. Have a nice day, good sir.
Tell me how often people TK using numbers rather than words. Oh, that's right, you have no idea how often the TK beyond your own limited experience. So much for that.
I know what you meant when you said moving to a new server. And I specifically said that you can't move to a server that doesn't have FF, so unlike other FPS games, you can't avoid FF if you'd rather not deal with TK'ers that day.
I've never played CoD, but good guess. I suppose you using "CoD gamer" as an epithet for someone who disagrees with you outs you as something as well.
You should sit and think about what unrestricted TK'ing would mean for people who have personal or corp rivalries as well. Even if malicious TK'ing weren't something you'd get every game (and you would), corps which don't like each other and people who don't like each other would shoot each other in the back constantly. The game would be pretty unplayable if you ever had two squads from rival corps on the same team, as they'd start a TK'ing war that wouldn't finish until their team lost.
Shijima Kuraimaru wrote:You obviously haven't hung around with some of the people I have in Eve if you think it doesn't happen. And if someone is coming in that's going to rage quit and delete after a bad battle or two, it won't make a difference if there's TK or not. Just think of all those players that did it when they found out they couldn't max out their characters in about a month, there were no titles, and no achievements, just to name a few.
But, like I said, carebears will have their high sec plus zone in pub battles as it looks highly unlikely that friendly fire will be turned on in pub matches.
Unless you're mining in an exhumer or flying around a freighter, you are very unlikely to be killed, as you won't be worth anything. Try to remember that the point I'm making isn't that you will never ever die as a highsec non-warring player in EVE, just that it's highly unlikely, and compared to how rampant TK'ing would be in Dust should CCP be stupid enough to do what that Arramshdjadhsa person suggested. Dust would be far, far more unforgiving to new players if it had unfettered TK'ing. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
50
|
Posted - 2013.02.01 21:26:00 -
[80] - Quote
Shijima Kuraimaru wrote: You still state that if things don't go your way then you'll become part of the problem. The "They're doing it so I will too." syndrome. If that's really the way you think I can only hope a lot of people you know don't start jumping off bridges. And besides, yes, this is probably a waste of keystrokes because it doesn't look like CCP is going to implement FF in pub matches anyway. If they do I will be pleasantly surprised.
Your idea of a field marshal with the power to kick someone from a match is a really bad idea. That's one that will get exploited a lot. You'll get elitist FMs that'll kick people for many invalid reasons.
I can just see it...
You took my kill! *kick* You don't have a mic! *kick* I don't like your name! *kick* I don't know you! *kick* You killed me in a match three months ago! *kick* That's my hack! *kick* You died too many times! *kick* I don't like your voice! *kick* You're a girl! *kick* I don't like your corp! *kick* You're not part of my corp! *kick*
I've heard all that and more in games where a field commander had the power to remove someone from the field of play. You think the occasional TK is bad, That's worse. At least with TKers you have the option to retaliate, you could do nothing about a "field marshal".
The field marshal arbitrarily making that decision isn't what I had in mind (i brought that up as more of a lore/explanation angle). I'm not talking about re-inventing the wheel. On your second or third friendly kill the teammate you killed just gets a little "boot traitor? Y/N" option while re-spawning. That's all. ...and again, public matches are all that would really concern me... but having that as an option in any match should be a given.
|
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.01 22:10:00 -
[81] - Quote
Cygnus Gogela wrote:Shijima Kuraimaru wrote: You still state that if things don't go your way then you'll become part of the problem. The "They're doing it so I will too." syndrome. If that's really the way you think I can only hope a lot of people you know don't start jumping off bridges. And besides, yes, this is probably a waste of keystrokes because it doesn't look like CCP is going to implement FF in pub matches anyway. If they do I will be pleasantly surprised.
Your idea of a field marshal with the power to kick someone from a match is a really bad idea. That's one that will get exploited a lot. You'll get elitist FMs that'll kick people for many invalid reasons.
I can just see it...
You took my kill! *kick* You don't have a mic! *kick* I don't like your name! *kick* I don't know you! *kick* You killed me in a match three months ago! *kick* That's my hack! *kick* You died too many times! *kick* I don't like your voice! *kick* You're a girl! *kick* I don't like your corp! *kick* You're not part of my corp! *kick*
I've heard all that and more in games where a field commander had the power to remove someone from the field of play. You think the occasional TK is bad, That's worse. At least with TKers you have the option to retaliate, you could do nothing about a "field marshal".
The field marshal arbitrarily making that decision isn't what I had in mind (i brought that up as more of a lore/explanation angle). I'm not talking about re-inventing the wheel. On your second or third friendly kill the teammate you killed just gets a little "boot traitor? Y/N" option while re-spawning. That's all. ...and again, public matches are all that would really concern me... but having that as an option in any match should be a given.
Right. So someone that wants you out of the match can just spawn in a cheap and cheerful scout suit, stalk you, and jump in your line of fire when you're attacking to get TKed by you enough to give them the option of kicking you out of the match. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.01 22:15:00 -
[82] - Quote
Fivetimes Infinity wrote:Arramakaian Eka wrote:I read both your posts in entirety. You yet again just keep rehashing your argument, and don't bring any new insight into the discussion. I've already responded to all your items in my previous posts and I'm not going to repeat them, and others have also addressed your concerns.
People don't TK maliciously "fairly often" in other games; it's rather rare as I pointed out in another post (yet another one of these).
By moving to a new server I meant you can change to another game to leave the TKer behind. Duh. Other solutions have been posted in the thread. Even suggesting that FF would make the game FFA outs you as a clueless knee-jerk CoD gamer who doesn't know FF FPSs at all. In best case it is FUD, and we have too much of that with all the nerf discussions going on already.
I'm done with you. Have a nice day, good sir. Tell me how often people TK using numbers rather than words. Oh, that's right, you have no idea how often the TK beyond your own limited experience. So much for that. I know what you meant when you said moving to a new server. And I specifically said that you can't move to a server that doesn't have FF, so unlike other FPS games, you can't avoid FF if you'd rather not deal with TK'ers that day. I've never played CoD, but good guess. I suppose you using "CoD gamer" as an epithet for someone who disagrees with you outs you as something as well. You should sit and think about what unrestricted TK'ing would mean for people who have personal or corp rivalries as well. Even if malicious TK'ing weren't something you'd get every game (and you would), corps which don't like each other and people who don't like each other would shoot each other in the back constantly. The game would be pretty unplayable if you ever had two squads from rival corps on the same team, as they'd start a TK'ing war that wouldn't finish until their team lost. Shijima Kuraimaru wrote:You obviously haven't hung around with some of the people I have in Eve if you think it doesn't happen. And if someone is coming in that's going to rage quit and delete after a bad battle or two, it won't make a difference if there's TK or not. Just think of all those players that did it when they found out they couldn't max out their characters in about a month, there were no titles, and no achievements, just to name a few.
But, like I said, carebears will have their high sec plus zone in pub battles as it looks highly unlikely that friendly fire will be turned on in pub matches. Unless you're mining in an exhumer or flying around a freighter, you are very unlikely to be killed, as you won't be worth anything. Try to remember that the point I'm making isn't that you will never ever die as a highsec non-warring player in EVE, just that it's highly unlikely, and compared to how rampant TK'ing would be in Dust should CCP be stupid enough to do what that Arramshdjadhsa person suggested. Dust would be far, far more unforgiving to new players if it had unfettered TK'ing.
I know from experience that there are people who will run through high sec in cheap high damage ships blatting frigs and low end cruisers just for kill mails. I'm just saying that it happens more than you seem to be implying. |
SwingLow Jack
Krullefor Organization Minmatar Republic
3
|
Posted - 2013.02.01 23:09:00 -
[83] - Quote
Returner Tekki wrote:There should be an auto kick so if some guy/gal goes on a rampage and kills 5 friendlies he/she should get the boot. Yeah and no getting back in like they can in a Battlefield game because they have a buddy in the game. FF is good but when abused by @ $ $ holes it's no fun and just ruins a great game. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.01 23:50:00 -
[84] - Quote
Shijima Kuraimaru wrote:I know from experience that there are people who will run through high sec in cheap high damage ships blatting frigs and low end cruisers just for kill mails. I'm just saying that it happens more than you seem to be implying.
And I'm saying it happens far less than you'd get TK'd in Dust. The whole point is to smash to bits this false equivalency you've drawn between EVE and Dust with penalty-less FF turned on all the time. Dust would be far less forgiving to new players with FF on than EVE is to new players who may, very rarely, get killed flying in something like a newbie ship. That's my point. You aren't making Dust just like EVE by adding unrestricted FF on, you're making it far worse. Amahsjdhasd has zero clue what he's talking about. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 00:31:00 -
[85] - Quote
Fivetimes Infinity wrote:Shijima Kuraimaru wrote:I know from experience that there are people who will run through high sec in cheap high damage ships blatting frigs and low end cruisers just for kill mails. I'm just saying that it happens more than you seem to be implying. And I'm saying it happens far less than you'd get TK'd in Dust. The whole point is to smash to bits this false equivalency you've drawn between EVE and Dust with penalty-less FF turned on all the time. Dust would be far less forgiving to new players with FF on than EVE is to new players who may, very rarely, get killed flying in something like a newbie ship. That's my point. You aren't making Dust just like EVE by adding unrestricted FF on, you're making it far worse. Amahsjdhasd has zero clue what he's talking about.
TKing will happen, that's a given. Can't be helped. But the solution needs to come from the community in game, not through some unnecessary game mechanic that will penalize good players for the suicidal actions of idiots or suicide griefers as well as actual intentional TKers.
You get VTK/Auto Kick/Field Marshalled, a few times you'll end up on the other end of this conversation talking about how broken the mechanic is or how it was a bad idea to begin with because you got booted out for no good reason. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
|
Posted - 2013.02.02 00:38:00 -
[86] - Quote
Exploit Teammate wounds friendly.Teamster repairs friendly.=LAV repair exploit big time WP=sp=Orbital Answer No wp for repairs/revives for Team kills/Wounds |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.02 04:48:00 -
[87] - Quote
Shijima Kuraimaru wrote:TKing will happen, that's a given. Can't be helped. But the solution needs to come from the community in game, not through some unnecessary game mechanic that will penalize good players for the suicidal actions of idiots or suicide griefers as well as actual intentional TKers.
You get VTK/Auto Kick/Field Marshalled, a few times you'll end up on the other end of this conversation talking about how broken the mechanic is or how it was a bad idea to begin with because you got booted out for no good reason.
So someone gets kicked and they just queue up again, pull their militia stuff, and continue to TK. Or the team they're on, for whatever reason, doesn't kick them and they keep TK'ing there. In either case, the problem of malicious TK'ing is not solved. As for VTK being the "solution from the community", how many VTK's will snipers end up having directed at them out of spite? How many new players with a bad KDR will get booted? This system will be abused. We know it'll be abused, because it's abused every day on FPS servers which allow VTK.
In other words, your "solution" will actually not deter TK'ing whatsoever, will not punish TK'ing when it happens, and will in fact lead to even bigger problems, as now people can maliciously boot others from matches if they don't want to bother with repeatedly TK'ing them.
Just so we're clear on this, CCP is trying to make a game that people who don't necessarily have an antisocial personality disorder. Normal people are supposed to like to play this game. CCP is going to make its money back by getting people to really like Dust, such that they buy AUR and stuff. So maybe some solutions to the problem of FF other than what you and Amahadshj would be sensible.
And, to reiterate, there is already a game which is F2P, which is very similar to Dust in having earning money/experience for matches being a central part of the experience, which has FF. And the FF system they have is coupled with an intelligent and effective way for friendly damage and TK'ing to be automatically and appropriately punished. CCP doesn't need to look any further than World of Tanks to see a game with always-on FF, with zero cost for people to make an account and play, and which does not have any significant problem with TK'ers as a result.
Your fantasy about the solution coming from within the community, and involving a flawed voting system, are totally unneeded, even if they were sensible answers in the first place. |
Y0UR NAME HERE
Imperfects Negative-Feedback
443
|
Posted - 2013.02.02 05:04:00 -
[88] - Quote
Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF
If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team?
For MD and LR users, you will be punished for your team running in front of you or getting in blast radius.
For tank drivers, please this is ridiculous.
For DS gunners, the missiles spitting out wherever they feel, ya that's fair.
Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him.
AV grenades, will they seek friendly vehicles?
When your CRU is camped, there will be many casualties.
Teamwork will consist of staying away from each other for no accidents.
I could go on but eeeeh. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 09:46:00 -
[89] - Quote
Fivetimes Infinity wrote:Shijima Kuraimaru wrote:TKing will happen, that's a given. Can't be helped. But the solution needs to come from the community in game, not through some unnecessary game mechanic that will penalize good players for the suicidal actions of idiots or suicide griefers as well as actual intentional TKers.
You get VTK/Auto Kick/Field Marshalled, a few times you'll end up on the other end of this conversation talking about how broken the mechanic is or how it was a bad idea to begin with because you got booted out for no good reason. So someone gets kicked and they just queue up again, pull their militia stuff, and continue to TK. Or the team they're on, for whatever reason, doesn't kick them and they keep TK'ing there. In either case, the problem of malicious TK'ing is not solved. As for VTK being the "solution from the community", how many VTK's will snipers end up having directed at them out of spite? How many new players with a bad KDR will get booted? This system will be abused. We know it'll be abused, because it's abused every day on FPS servers which allow VTK. In other words, your "solution" will actually not deter TK'ing whatsoever, will not punish TK'ing when it happens, and will in fact lead to even bigger problems, as now people can maliciously boot others from matches if they don't want to bother with repeatedly TK'ing them. Just so we're clear on this, CCP is trying to make a game that people who don't necessarily have an antisocial personality disorder. Normal people are supposed to like to play this game. CCP is going to make its money back by getting people to really like Dust, such that they buy AUR and stuff. So maybe some solutions to the problem of FF other than what you and Amahadshj would be sensible. And, to reiterate, there is already a game which is F2P, which is very similar to Dust in having earning money/experience for matches being a central part of the experience, which has FF. And the FF system they have is coupled with an intelligent and effective way for friendly damage and TK'ing to be automatically and appropriately punished. CCP doesn't need to look any further than World of Tanks to see a game with always-on FF, with zero cost for people to make an account and play, and which does not have any significant problem with TK'ers as a result. Your fantasy about the solution coming from within the community, and involving a flawed voting system, are totally unneeded, even if they were sensible answers in the first place.
You obviously missed that I'm against the whole VTK concept.
All these people whining about "I don't want FF because I'll loose expensive gear and have no recourse to do anything about it. I want a safe FPS experience." make's me think some people are just too lazy, or not creative enough, to be able to cope with it in game. They want an automatic mechanic or a lazy button to get rid of the problem rather than putting in time and effort to coordinate a community response.
WoT's system is fine for that style of game. I've played WoT. But there's going to be more at stake in New Eden than the immediate match. It's called persistence. Something that WoT has only when it comes to tanks and crews one has in one's available inventory Nothing in WoT carries any real potential weight. When considering the direction Dust is intended to go, and where CCP is inexorably taking Dust because it's their game, we need open friendly fire. If one can't find a way to deal with FF in game without some game breaking mechanic, then one isn't going to be able to deal with New Eden when the main elements of the ground aspect are brought in. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 09:54:00 -
[90] - Quote
Y0UR NAME HERE wrote:Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team? For MD and LR users, you will be punished for your team running in front of you or getting in blast radius. For tank drivers, please this is ridiculous. For DS gunners, the missiles spitting out wherever they feel, ya that's fair. Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him. AV grenades, will they seek friendly vehicles? When your CRU is camped, there will be many casualties. Teamwork will consist of staying away from each other for no accidents. I could go on but eeeeh.
If one can't take the heat one should stay out of the fire. But knowing that there are fewer and fewer players with the maturity to accept their losses and move on... Make their game a living hell by organizing the community against them. If you're getting repeatedly TKed but insist on continuing to bring out the most expensive gear, then you deserve to loose it. But then if you're getting continuously TKed, I doubt it's only one person hunting you. Who did you pi$$ off to be so afraid of FF? |
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 10:05:00 -
[91] - Quote
What it all comes down to is that no matter what penalty system mechanic is thought of to deal with TKers should FF ever, though doubtfully, go live on pub matches someone will figure out a way to grief with it.
So either FF should be left off to satisfy the carebears, or be brought in fully with community, not mechanic based, punishments.
There is an up side and a down side to both directions. I have considered both sides deeply. I have read what is intended for Dust and have taken the time to understand the nature of New Eden and the spirit that it brings with it.
In keeping with that spirit of challenge, adversity, honor, piracy, subterfuge, and warfare... I support the friendly fire option. |
addsta01
The Southern Legion
12
|
Posted - 2013.02.02 10:07:00 -
[92] - Quote
Ive played BF2 and other mmos FPS before and team killing was one reason i left these games Along with Bots etc,If FF is introduced they will have to address these issues carefully,In my experiance it will get exploted.Alot of players will not like it when there own team kills them on purpose and they lose 100k+ worth of gear especially if its done repeatedly...I cant see a player hanging around to have that happen constantly over and over for revenge or for just being a jackass.. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.02 10:09:00 -
[93] - Quote
Fivetimes Infinity wrote:And, to reiterate, there is already a game which is F2P, which is very similar to Dust in having earning money/experience for matches being a central part of the experience, which has FF. And the FF system they have is coupled with an intelligent and effective way for friendly damage and TK'ing to be automatically and appropriately punished. CCP doesn't need to look any further than World of Tanks to see a game with always-on FF, with zero cost for people to make an account and play, and which does not have any significant problem with TK'ers as a result.
Your fantasy about the solution coming from within the community, and involving a flawed voting system, are totally unneeded, even if they were sensible answers in the first place.
Planetside 2 is much closer to Dust, has Friendly Fire, and doesn't use VTK. Your weapon gets locked after enough FF damage/kills AFAIK.
|
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 10:11:00 -
[94] - Quote
addsta01 wrote:Ive played BF2 and other mmos FPS before and team killing was one reason i left these games Along with Bots etc,If FF is introduced they will have to address these issues carefully,In my experiance it will get exploted.Alot of players will not like it when there own team kills them on purpose and they lose 100k+ worth of gear especially if its done repeatedly...I cant see a player hanging around to have that happen constantly over and over for revenge or for just being a jackass..
Ugg. I hate aimbotters. Modded controller users aren't much better. But as I've said before, in this thread even, I highly doubt that FF will come to pub matches even though I'd support it. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.02 10:19:00 -
[95] - Quote
Y0UR NAME HERE wrote:Let me tell you why there shouldn't be FF
If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team?
Not much fun at all. Such an unlikely scenario that it's not an issue. If someone is so immature, they'll have really hard time doing that. Matchmaking is random, and you'd have to end up on the same side.
Quote:For MD and LR users, you will be punished for your team running in front of you or getting in blast radius.
Good. Spamming those weapons and grenades should be discouraged.
Quote:For tank drivers, please this is ridiculous.
I drive tanks as much as I can in BF3 and only play on FF servers. It's not an issue. It's just like I said in OP: you can't spray-and-pray, and have to actually look where you shoot.
Quote:Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him.
AV grenades, will they seek friendly vehicles?
Good. Random grenade spam should be discouraged, and FF does that. Nobody with a brain drops a grenade with the 4-sec timer anyway.
Perhaps. Random grenade spam should be discouraged. Vehicles and AV grenades might have an Identify-Friend-or-Foe system.
Quote:When your CRU is camped, there will be many casualties.
Teamwork will consist of staying away from each other for no accidents.
And if your CRU is camped and FF is off, there won't?
On second point, that's how real armies work. Everybody is a lone wolf because otherwise they'd shoot each others' backs.
FF encourages people to be more aware of their surroundings, and where their teammates are. This is a Good Thing. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.02 12:17:00 -
[96] - Quote
I guess I could go the route of "in-game realism" with this, too. I don't like these arguments, but I guess it's not so terrible in this case. The whole premise behind Dust is that you're a mercenary. The Instant Battle matches you fight are contracts you've accepted from a larger organization. Even ignoring the very real gameplay reasons why FF that is not punished automatically is a bad idea, how would it make any sense in the context of the very premise of the game for FF to not be punished? Like the empire that hired you wouldn't care that you're shooting the other people it hired and causing the mission to be put in jeopardy?
Again, the gameplay reasons are the only really important part and stand on their own, but it's worth considering at least that a mercenary hired to work on a team, who subsequently starts murdering members of that team, would probably be heavily sanctioned by their employer, right? ISK penalties and account suspension all make perfect sense in the context of the game, simply because an employer would not pay you if you violated the terms of your contract, and if you were to do so egregiously they'd certainly be reluctant to hire you again.
But, for the nth time, the gameplay reasons suffice. I just thought I'd mention that FF which didn't have automatic, serious sanctions would be pretty silly from a "lore" or "fluff" perspective, or whatever you call it. If the FF penalties involved reducing, then removing your ISK payout, then booting from a match (contract termination), then account suspension (temporary merc license revocation) and then permanent suspension (merc license termination) after too many account suspensions, it'd be WoT's very effective anti-TK system, and also totally plausible within the context of New Eden.
Shijima Kuraimaru wrote:WoT's system is fine for that style of game. I've played WoT. But there's going to be more at stake in New Eden than the immediate match. It's called persistence. Something that WoT has only when it comes to tanks and crews one has in one's available inventory Nothing in WoT carries any real potential weight. When considering the direction Dust is intended to go, and where CCP is inexorably taking Dust because it's their game, we need open friendly fire. If one can't find a way to deal with FF in game without some game breaking mechanic, then one isn't going to be able to deal with New Eden when the main elements of the ground aspect are brought in.
There is nothing at stake in Dust. The idea that it's relevant to EVE is simply an idea that will, a year or more from now, become a reality. For now, WoT has by far more at stake than Dust. Not only are tanks really expensive to buy and equip and maintain (such that people consider WoT a "grindy" game) but the Clan Wars aspect, where you fight for territory, awards you an AUR-equivalent very helpfully called "gold". That's more than you can say for Dust. So let's not pretend Dust is some special snowflake here.
And more importantly, the majority of Dust players will never go beyond Instant Battle. They'll never do corp wars, never do nullsec stuff. They'll just play Dust like any ol' FPS game. And Dust needs to be fun for those people, too. Sacrificing the fun of those casual folks, simply because of some nonsense about how "New Eden" is "supposed to be", as if that's more important than making a fun game, isn't a winning strategy. It's possible for CCP to add FF, and to make FF a good addition rather than a detriment. WoT has done it. Amarhadhsdb and his ideas won't do it. Your opinion that the community will magically find a solution (just like it finds a solution for tanks that start dominating their team, right?) is a work of fiction.
There are real solutions out there that allow FF but don't make Dust into a cesspool of TK'ing. Rejecting those solutions based on your misguided ideas about how EVE works doesn't cut it.
Arramakaian Eka wrote:Planetside 2 is much closer to Dust, has Friendly Fire, and doesn't use VTK. Your weapon gets locked after enough FF damage/kills AFAIK.
You don't lose money when you die in Planetside 2. You do lose money in Dust and World of Tanks. That's what makes WoT a better example than Planetside 2. Death is a very temporary setback of, at most, ~20 seconds in Planetside 2, and nothing more. In Dust, dying can be very expensive. This is why comparing Dust to other FPS games is so useless. Some people who see you using an AUR weapon will kill you simply because they know you're more likely to get pissed off at that loss. They'll blow up your tank because they know those are also expensive. The fact that death matters, and everything is paid for (or so CCP likes to claim) is meant to be one of Dust's biggest draws. With unrestricted FF, it'd make it one of its biggest shortcomings. |
Cravann
Nomadic Genocide Synthetic Systems
1
|
Posted - 2013.02.02 12:29:00 -
[97] - Quote
Coming from EVE I thought DUST would have FF from the get go. I'm looking forward to how it will change some of the current tactcs. Will there be deliberate FF ? For sure...if the Corp battle is important enough or a Merc corp gets noticed you can bet there will be spies. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.02 12:42:00 -
[98] - Quote
Y0UR NAME HERE wrote:Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team? For MD and LR users, you will be punished for your team running in front of you or getting in blast radius. For tank drivers, please this is ridiculous. For DS gunners, the missiles spitting out wherever they feel, ya that's fair. Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him. AV grenades, will they seek friendly vehicles? When your CRU is camped, there will be many casualties. Teamwork will consist of staying away from each other for no accidents. I could go on but eeeeh.
I'm confused, this is your list for why there SHOULDN'T be FF? Why do all of these things sound so fun then? |
Henchmen21
Conflagration Federation
3
|
Posted - 2013.02.02 16:33:00 -
[99] - Quote
All these people whining about "I don't want FF because I'll loose expensive gear and have no recourse to do anything about it. I want a safe FPS experience." make's me think some people are just too lazy, or not creative enough, to be able to cope with it in game. They want an automatic mechanic or a lazy button to get rid of the problem rather than putting in time and effort to coordinate a community response.
I want to win the match not spend all my time rounding up a community response. The other team gets an easy win because my team is too busy spawn camping a TK'er so he can't kill them.....awesome. Now that's something I would come back to do time and time again rather then go play any of the thousand other games in existence. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 20:47:00 -
[100] - Quote
Fivetimes Infinity wrote:But, for the nth time, the gameplay reasons suffice. I just thought I'd mention that FF which didn't have automatic, serious sanctions would be pretty silly from a "lore" or "fluff" perspective, or whatever you call it. If the FF penalties involved reducing, then removing your ISK payout, then booting from a match (contract termination), then account suspension (temporary merc license revocation) and then permanent suspension (merc license termination) after too many account suspensions, it'd be WoT's very effective anti-TK system, and also totally plausible within the context of New Eden.
Ok. You came in with something here that I didn't think about and that isn't a complete piece of crap solution. Isk, SP payout penalties and salvage confiscation for gross TKing sounds perfectly legit and fitting. But it should never dip into pre match ISK, SP, and gear that the merc already has. But the account suspension side of it is crap. Just because one client might not rehire a merc for "transgressions" doesn't mean another won't. So no, I cannot support a suspension mechanic.
Fivetimes Infinity wrote:There is nothing at stake in Dust. The idea that it's relevant to EVE is simply an idea that will, a year or more from now, become a reality. For now, WoT has by far more at stake than Dust. Not only are tanks really expensive to buy and equip and maintain (such that people consider WoT a "grindy" game) but the Clan Wars aspect, where you fight for territory, awards you an AUR-equivalent very helpfully called "gold". That's more than you can say for Dust. So let's not pretend Dust is some special snowflake here.
And more importantly, the majority of Dust players will never go beyond Instant Battle. They'll never do corp wars, never do nullsec stuff. They'll just play Dust like any ol' FPS game. And Dust needs to be fun for those people, too. Sacrificing the fun of those casual folks, simply because of some nonsense about how "New Eden" is "supposed to be", as if that's more important than making a fun game, isn't a winning strategy. It's possible for CCP to add FF, and to make FF a good addition rather than a detriment. WoT has done it. Amarhadhsdb and his ideas won't do it. Your opinion that the community will magically find a solution (just like it finds a solution for tanks that start dominating their team, right?) is a work of fiction.
There are real solutions out there that allow FF but don't make Dust into a cesspool of TK'ing. Rejecting those solutions based on your misguided ideas about how EVE works doesn't cut it.
I've played WoT. It's a shallow tank based FPS. I know that you don't have to spend one bit of real world cash to do anything in Wot just like you don't have to spend any real world cash to do anything in Dust. And though there is nothing at stake in Dust right now beyond faction warfare, one's inventory, and ones skills, doesn't mean that CCP should stop working towards their goals of what needs to be before the main elements are brought in just to satisfy a bunch of whiny carebears afraid of anything that could allow them to be killed by their own team accidentally or on purpose.
And where do you get off pretending to be a psychic and claiming to know what will happen within the Dust community when the main elements are in place? That's just arrogance. Under the same auspice, you can't claim to know what I will think is fun, just like you can't claim to know what others will think is fun, as I'm a "casual" player and I think FF would serve a very needed purpose. And then there's the point where you appear to think the game can be fun for everyone. It's not going to be a game for everyone. Not everyone will like it no matter which way CCP goes with it. You appear to want the ideology behind the game sacrificed to give you a safer less intense game experience in Dust. Yes Ps2 and Wot may have friendly fire, but they've handled it in a very carebear friendly manner.
In the end, Dust will be what it will be FF or not. Those that don't like it will leave but there will be plenty who will like it and will come because of the difference.
And as far as what you consider my "misguided ideas about how EVE works", I spent over two years as an Eve pilot. I know very well how Eve works because everything I've brought up Eve wise I've either done or had done to me. So no, My notions about how Eve works aren't misguided as I have very real experience in Eve.
Fivetimes Infinity wrote:You don't lose money when you die in Planetside 2. You do lose money in Dust and World of Tanks. That's what makes WoT a better example than Planetside 2. Death is a very temporary setback of, at most, ~20 seconds in Planetside 2, and nothing more. In Dust, dying can be very expensive. This is why comparing Dust to other FPS games is so useless. Some people who see you using an AUR weapon will kill you simply because they know you're more likely to get pissed off at that loss. They'll blow up your tank because they know those are also expensive. The fact that death matters, and everything is paid for (or so CCP likes to claim) is meant to be one of Dust's biggest draws. With unrestricted FF, it'd make it one of its biggest shortcomings.
See above for penalties you concepted that I can agree with. And I'm sure that many AUR gear kills are more because they're on the opposing team. Tanks and DS get targeted not because they're expensive, but because they're a viable target and a significant threat on the battlefield. That they're expensive probably has very little to do with it for most. And WoT is also a worse example as it does have a pay to win aspect in that if you buy their gold, you can buy premium tanks and ammo. |
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 20:51:00 -
[101] - Quote
Henchmen21 wrote:
All these people whining about "I don't want FF because I'll loose expensive gear and have no recourse to do anything about it. I want a safe FPS experience." make's me think some people are just too lazy, or not creative enough, to be able to cope with it in game. They want an automatic mechanic or a lazy button to get rid of the problem rather than putting in time and effort to coordinate a community response.
I want to win the match not spend all my time rounding up a community response. The other team gets an easy win because my team is too busy spawn camping a TK'er so he can't kill them.....awesome. Now that's something I would come back to do time and time again rather then go play any of the thousand other games in existence.
If your team would be spawn camping a TKer then your team would deserve to loose. It's easy to have a TKer considered a shoot on sight target just like any other enemy soldier. If that's too hard, then maybe another game is in your future should FF ever be brought to pub matches. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 21:52:00 -
[102] - Quote
Having be somewhat inspired by 5x Inf, who I've apparently been butting heads the most with on this thread I could see something like this being a viable system where FF is concerned. It takes into account how a Contractor might respond to TKing.
1. Friendly fire at 100% damage.
2. Penalties for ISK, SP, and Salvage chance equal to twice what would have been earned had the friendly killed been an enemy soldier. (Applies only to NPC corp contracts only)
3a. As accidents do happen have a threshold of X TKs over X time. Example 4+ TK over a rolling 4 minute period. What this means is that a TK remains on the offender for 4 minutes before falling off. Should the offender reach the threshold, their clone dies (this could be attributed to the contractor having a kill switch) with all losses normally incurred by clone death. Contractor denies clone access for X minutes during match and denies further contracts from offended contractor for X days based on offender's use of negligent/indiscriminate use of weaponry. This does not apply to OB/PS as they're use is very limited and sometimes sacrifices will have to be made. (Applies to NPC corp contracts only)
3b. Like 3a but, after killswitch death, the offender looses all rewards, payments, and kill stats (tracking still active for deaths) for the current match and respawns in random locations, flagged with a green X over them that shows on everyone's HUD at all times. They can still move, shoot, and have access to their personal assets, but they would be a viable rewardable target for both teams and suffer standard losses for deaths. However, they cannot take objectives, supply depots, or CRUs. Turrets and vehicles, however, could still be taken. (Applies to NPC corp contracts only)
So with this system, as there are (I think) only 4 NPC corps at the moment, could have a dedicated TKer out of pub matches for a significant amount of time in just four matches where the TKers kill streak would be very limited, or turn them into a target for everyone on the battle field with no ISK, SP, or salvage gains for the offender. At the same time, it would discourage indiscriminate spamming of explosives and careless spray-n-pray. But notice that there's nothing in this involving auto kicking or VTKing someone out of a match.
It could still be abused by suicide griefers, but it doesn't get anyone permanently suspended from Dust and can have reasonable penalties. What player owned clan/corps do with TKers in their ranks in private battles is up to them. And if someone goes so far as to make enough PSN accounts to be able to continuously TK under 3a, then there wouldn't be any way to stop them no matter what's done without just keeping pub matches FF free which w |
Henchmen21
Conflagration Federation
3
|
Posted - 2013.02.02 23:42:00 -
[103] - Quote
Shijima Kuraimaru wrote:Henchmen21 wrote:
All these people whining about "I don't want FF because I'll loose expensive gear and have no recourse to do anything about it. I want a safe FPS experience." make's me think some people are just too lazy, or not creative enough, to be able to cope with it in game. They want an automatic mechanic or a lazy button to get rid of the problem rather than putting in time and effort to coordinate a community response.
I want to win the match not spend all my time rounding up a community response. The other team gets an easy win because my team is too busy spawn camping a TK'er so he can't kill them.....awesome. Now that's something I would come back to do time and time again rather then go play any of the thousand other games in existence.
If your team would be spawn camping a TKer then your team would deserve to loose. It's easy to have a TKer considered a shoot on sight target just like any other enemy soldier. If that's too hard, then maybe another game is in your future should FF ever be brought to pub matches.
I have no problem just shooting them. What I have a problem with is having to devote attention to making sure I shoot the right blue guy. Of course if there is penalties for TKing then that's just a double win for the TK'er now isn't it. Now I am fine with FF even in pubs as long as there is a system to deal with TK'ers. I'll settle for the same system as in eve. After a few TK's that person is flagged and is orange to both sides. That way I don't get TK penalties myself and I do not have to think about can I shoot him or not. He's just another target that might shoot me in the back. Having no team would make it so he couldn't use any team controlled spawns or installations so he would have to get random spawns preferably in the middle of nowhere just to make his life that much harder. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.03 00:58:00 -
[104] - Quote
All of these ideas for making teamkilling work....some people going out of their way and suggesting all sorts of calculated penalties.
This is the only idea that'll work......DO NOT IMPLEMENT FRIENDLY FIRE.
If CCP blows this and places ff into this game....don't QQ when you lose $300K suit to an idiot or deliberate troll. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.03 01:13:00 -
[105] - Quote
Shijima Kuraimaru wrote:Y0UR NAME HERE wrote:Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team? For MD and LR users, you will be punished for your team running in front of you or getting in blast radius. For tank drivers, please this is ridiculous. For DS gunners, the missiles spitting out wherever they feel, ya that's fair. Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him. AV grenades, will they seek friendly vehicles? When your CRU is camped, there will be many casualties. Teamwork will consist of staying away from each other for no accidents. I could go on but eeeeh. If one can't take the heat one should stay out of the fire. But knowing that there are fewer and fewer players with the maturity to accept their losses and move on... Make their game a living hell by organizing the community against them. If you're getting repeatedly TKed but insist on continuing to bring out the most expensive gear, then you deserve to loose it. But then if you're getting continuously TKed, I doubt it's only one person hunting you. Who did you pi$$ off to be so afraid of FF?
You've been making ridiculous posts one after another. So, you're saying that if I bring out expensive gear (because the other team has brought them out) and I'm trying to win......that I should stop when I'm getting trolled-TKed?? Well, what about the win??
And you don't have to be a jerk to get TKed. You could really just be wiping the floor with someone and now they're on your team for the payback. Or, maybe I could disagree with you on the forums and then you see me in game.
Have you ever played BF3? Have you ever been kicked by an admin? People are jerks...that's the way it is but CCP shouldn't enable them. |
METR0 THE DESTR0YER
Imperfects Negative-Feedback
76
|
Posted - 2013.02.03 01:26:00 -
[106] - Quote
Friendly fire isn't..... |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2013.02.03 01:45:00 -
[107] - Quote
I'm just glad I'm a miserly scrooge who doesn't have any suits that cost real money.
If I got team-killed and lost a suit that cost something like 200 Aurum or more, I'd be pretty irate. 10 cents isn't a lot, obviously, but if that happens multiple times per game, and then multiple games per day, and then multiple days per week, etc, I would quickly lose interest in this game. Either that, or I'd be much less inclined to both spend aurum (which hurts CCP in the long-run) and use the items I had specialized in (makes me less invested in my character's growth, and thus, the game). It's one thing to lose a suit because I extend too far, or lose a gun fight with some guy, but to lose it because some blue dot wants the WP from the objective I'm hacking? No way. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.03 01:52:00 -
[108] - Quote
@Shijima Kuraimaru, you are below Kitten Scrapings.
Your intelligence shines like The Black Hole Of Wishful Thinking.
New Berries come in shooting, today.
They purposefully shoot Blues in the back, today.
They have since the Open Beta.
There are no other servers. There is the one universe and there is one virtual server. There are no self hosted versions with the option to enable FF or not. The Battle Finder is a minimalist solution. It has no options, no filters and Dog Nose when we will ever see any.
Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.03 01:58:00 -
[109] - Quote
KalOfTheRathi wrote:Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire.
It's funny how every the carebears come in and start spreading the same FUD about griefing in every FPS forum. Yet I've never played an FPS which is ruined by FF - and every single FF mode is better then the one without. Us pro-FF players are not griefers, and there are plenty of reasons to desire FF as listed in the OP, and in numerous follow-ups by me and others. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 02:03:00 -
[110] - Quote
KalOfTheRathi wrote:@Shijima Kuraimaru, you are below Kitten Scrapings.
Your intelligence shines like The Black Hole Of Wishful Thinking.
New Berries come in shooting, today.
They purposefully shoot Blues in the back, today.
They have since the Open Beta.
There are no other servers. There is the one universe and there is one virtual server. There are no self hosted versions with the option to enable FF or not. The Battle Finder is a minimalist solution. It has no options, no filters and Dog Nose when we will ever see any.
Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire.
Yay! I've offended someone to the point of juvenile insults.
Here's a fact for you. In FF games, I never intentionally kill a team mate unless I, with knowledge of the rest of the team, catch them intentionally TKing. I do have the maturity, and faculty of forethought and critical thinking, to realize that this is a game and not my life and not take it so seriously. I'm willing to accept that FF may make it a better game as I've gotten more enjoyment out of games with FF than without. Carebear safety is boring. I made a post in this thread that showed my idea of what I think is an acceptable penalty system if one must be applied. I've have also mentioned that CCP will likely not implement FF for pub matches, but would be pleasantly surprised if they do. |
|
Jonny RIC0
ROGUE SPADES
38
|
Posted - 2013.02.03 02:08:00 -
[111] - Quote
Friendly fire at 33% damage. Job Done.
It's enough of an incentive not to stand next to a friendly grenade, and no-one's gonna waste 2-3 clips trying to TK someone. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 02:13:00 -
[112] - Quote
Ydubbs81 RND wrote:Shijima Kuraimaru wrote:Y0UR NAME HERE wrote:Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team? For MD and LR users, you will be punished for your team running in front of you or getting in blast radius. For tank drivers, please this is ridiculous. For DS gunners, the missiles spitting out wherever they feel, ya that's fair. Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him. AV grenades, will they seek friendly vehicles? When your CRU is camped, there will be many casualties. Teamwork will consist of staying away from each other for no accidents. I could go on but eeeeh. If one can't take the heat one should stay out of the fire. But knowing that there are fewer and fewer players with the maturity to accept their losses and move on... Make their game a living hell by organizing the community against them. If you're getting repeatedly TKed but insist on continuing to bring out the most expensive gear, then you deserve to loose it. But then if you're getting continuously TKed, I doubt it's only one person hunting you. Who did you pi$$ off to be so afraid of FF? You've been making ridiculous posts one after another. So, you're saying that if I bring out expensive gear (because the other team has brought them out) and I'm trying to win......that I should stop when I'm getting trolled-TKed?? Well, what about the win?? And you don't have to be a jerk to get TKed. You could really just be wiping the floor with someone and now they're on your team for the payback. Or, maybe I could disagree with you on the forums and then you see me in game. Have you ever played BF3? Have you ever been kicked by an admin? People are jerks...that's the way it is but CCP shouldn't enable them.
No I haven't played BF3. I'm saying that if you're getting trolled and you keep bringing out the good gear while being trolled, then though you're having an unpleasant experience, it's still a problem between you and the troll. If FF comes in and I get trolled, I'll most likely shoot back and keep them in mind as a target for the rest of the match.
So what it comes down to is that you want to ruin the fun of those who want FF and a game that breaks away from the common ones in favor of keeping it fun for carebears and in line with other carebear friendly FPS games. That is your ultimate position right? It doesn't matter what direction it goes, there will always be jerks and someone's fun will always be runine, Can't be avoided. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.02.03 02:30:00 -
[113] - Quote
Having to spend REAL money is not a laughing matter. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 03:00:00 -
[114] - Quote
TiMeSpLiT--TeR wrote:Having to spend REAL money is not a laughing matter.
True, but nothing says you have to spend real money in Dust. It's not pay to win. There's no premium armor, no premium weapon, no premium vehicle that is better than anything you can buy with ISK and a little more patience in skilling up. That's something different from other games I have experience with such as... BSG Online, Pirate Galaxy, Dark Orbit, World of Tanks, Nine Dragons, Requiem Bloodymare and many many others.
If I misunderstood your intent, I apologize. |
addsta01
The Southern Legion
12
|
Posted - 2013.02.03 17:21:00 -
[115] - Quote
If ccp wants FF then they should alocate this to another 3 maps or whatever give us the choice weather we want to play in a FF map or not our CHOICE. |
Adam Average
Salvage Bucket
6
|
Posted - 2013.02.03 18:49:00 -
[116] - Quote
Let me just put my 0.02 isk in here.
If FF was in this game, and there was no penalty, let me explain what I could do to my team, as of right now. I have blueprint gear, so if i'm killed, i don't lose it. But, since that is true, i can happily kill my own team mates, be focused and hated on forever for the rest of my life, but you know what? I never lose my gear, but those who do not share the same sort of stuff that i do, will. I lose nothing, while others losing something that had to work for to get.
In instant battles, this would invoke more anger then anything else. I can kill you WITHOUT ANY LOSS, absolutely ZERO loss if i were to be killed back, you can never achieve any sort of revenge upon me, that i can unleash back upon you endlessly, without worry.
Do i think FF is a bad thing? No, but it should not be implemented into instant battles, not for those who use big expensive gear in instant battles, but for the players who are just starting out, i can impair their progress, by simply Team killing them endlessly. For unless they are willing to give CCP money to survive the hellish onslaught which instant battle team kills. Dust would then be P2W, for at least the start of the game, for the players with blueprint, could in fact not worry about team killing, it would not hinder their game play like those who must buy into militia gear, to understand how logistics dropsuit works or other militia based weapon types works.
That is my 0.02 isk. Unless you are completely ok with the fact, that i've payed real money, to team kill you, without repercussion in any form, then maybe the idea of FF in instant matchs needs to be rethought upon. I for one don't want this game to be Pay To Win, and nor should you.
TL;DR I can team kill and be team killed, and have no penalty because i payed for the game and you didn't. How is that fair? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.03 20:12:00 -
[117] - Quote
Adam Average wrote:TL;DR I can team kill and be team killed, and have no penalty because i payed for the game and you didn't. How is that fair?
Moot point: Militia gear doesn't cost anything.
Assholes like you will always find a way to grief. We'll just have to live with it. Positives of FF listed in OP and other posts outweigh the negatives. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.03 20:56:00 -
[118] - Quote
Arramakaian Eka wrote:KalOfTheRathi wrote:Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire. It's funny how every the carebears come in and start spreading the same FUD about griefing in every FPS forum. Yet I've never played an FPS which is ruined by FF - and every single FF mode is better then the one without. Us pro-FF players are not griefers, and there are plenty of reasons to desire FF as listed in the OP, and in numerous follow-ups by me and others.
What??? So, you think FF will greatly improve the gameplay of Dust??
The difference between FF in other shooters and Dust is that a death means nothing in other shooters but it means ISK and aur loss here. And people don't mind dying but to get TKed from a troll and lose that currency is NOT cool. And that's the sole reason why I'm against FF in Dust. It isn't cool to lose a dropsuit cause a blue want the hacking points. Or, because he feel like you shouldn't hack the CRU cause he wants to cap it.
FF isn't going to positively impact gameplay. There are other additions that CCP should implement like a good SP system, faster gameplay, faster player movements, more players per battle, etc. How can FF even compare to those when talking about improving gameplay?? Hell, even graphics ranks higher than adding FF. In terms of impacting gameplay, FF ranks with adding debris flying in the air. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.03 21:02:00 -
[119] - Quote
Shijima Kuraimaru wrote:Ydubbs81 RND wrote:Shijima Kuraimaru wrote:Y0UR NAME HERE wrote:Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team? For MD and LR users, you will be punished for your team running in front of you or getting in blast radius. For tank drivers, please this is ridiculous. For DS gunners, the missiles spitting out wherever they feel, ya that's fair. Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him. AV grenades, will they seek friendly vehicles? When your CRU is camped, there will be many casualties. Teamwork will consist of staying away from each other for no accidents. I could go on but eeeeh. If one can't take the heat one should stay out of the fire. But knowing that there are fewer and fewer players with the maturity to accept their losses and move on... Make their game a living hell by organizing the community against them. If you're getting repeatedly TKed but insist on continuing to bring out the most expensive gear, then you deserve to loose it. But then if you're getting continuously TKed, I doubt it's only one person hunting you. Who did you pi$$ off to be so afraid of FF? You've been making ridiculous posts one after another. So, you're saying that if I bring out expensive gear (because the other team has brought them out) and I'm trying to win......that I should stop when I'm getting trolled-TKed?? Well, what about the win?? And you don't have to be a jerk to get TKed. You could really just be wiping the floor with someone and now they're on your team for the payback. Or, maybe I could disagree with you on the forums and then you see me in game. Have you ever played BF3? Have you ever been kicked by an admin? People are jerks...that's the way it is but CCP shouldn't enable them. No I haven't played BF3. I'm saying that if you're getting trolled and you keep bringing out the good gear while being trolled, then though you're having an unpleasant experience, it's still a problem between you and the troll. If FF comes in and I get trolled, I'll most likely shoot back and keep them in mind as a target for the rest of the match. So what it comes down to is that you want to ruin the fun of those who want FF and a game that breaks away from the common ones in favor of keeping it fun for carebears and in line with other carebear friendly FPS games. That is your ultimate position right? It doesn't matter what direction it goes, there will always be jerks and someone's fun will always be runine, Can't be avoided.
So, your solution to a troll is to shoot back?? Listen, when I play...I like to win. And I don't have time to duke it out with a troll when I could be shooting reds. Plus, if you fire back, then you're giving him what he wants.
"Ruin the fun"?? FF was never here, yet you're still playing this game. This isn't about removing FF but adding it. You didn't downloand Dust and said, "Yes! They have friendly fire...I can't wait to play it". You dl'ed dust for other reasons. I never say this but if you want FF, then you should go and play the games that has FF |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.02.03 21:15:00 -
[120] - Quote
Ydubbs81 RND wrote:Arramakaian Eka wrote:KalOfTheRathi wrote:Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire. It's funny how every the carebears come in and start spreading the same FUD about griefing in every FPS forum. Yet I've never played an FPS which is ruined by FF - and every single FF mode is better then the one without. Us pro-FF players are not griefers, and there are plenty of reasons to desire FF as listed in the OP, and in numerous follow-ups by me and others. What??? So, you think FF will greatly improve the gameplay of Dust?? The difference between FF in other shooters and Dust is that a death means nothing in other shooters but it means ISK and aur loss here. And people don't mind dying but to get TKed from a troll and lose that currency is NOT cool. And that's the sole reason why I'm against FF in Dust. It isn't cool to lose a dropsuit cause a blue want the hacking points. Or, because he feel like you shouldn't hack the CRU cause he wants to cap it. FF isn't going to positively impact gameplay. There are other additions that CCP should implement like a good SP system, faster gameplay, faster player movements, more players per battle, etc. How can FF even compare to those when talking about improving gameplay?? Hell, even graphics ranks higher than adding FF. In terms of impacting gameplay, FF ranks with adding debris flying in the air.
i'm going to interject here.
First off the stuff you're complaining about, FF in pub matches? most people will be running militia or basic suits, say around 30000 isk at most, you get TK'ed well there goes 30000 isk, but even the worst players are earning 100k isk per match, and decent players at least 300k, so the argument about loss of isk doesn't really hold weight, you can earn back that money quite quickly. Now if i lost a proto fit to FF i would be pissed, but the only time you're gonna see proto suit's is corp battles, which brings me to my second point.
Corp battles are the biggest reason there is to implement FF, the number of options it offer corp's to screw with each other in the middle of fights is huge and is true New Eden style. if you're losing huge amounts of isk to a couple of well placed traitors, well that's crap for your team, and a huge advantage to your enemies. FF in this situation would mean that Dust is a proper part of the EVE universe and grants corp's a range of options you don't see in a normal FPS which is one of the biggest draws of Dust, it's different and everything you do has some form of impact no matter how small.
And thirdly would you please tell me what FF enabled game's you have played, how long you have played them, and how many times you have been TK'ed in that time. Because i personally have been playing hardcore battlefield for 5 years now and have only been maliciously TK about 6 times
|
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Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.02.03 21:37:00 -
[121] - Quote
I'll just note (probably I'm not the first one in this thread) that CCP does not plan to turn on FF in pub matches (I think it was stated in one of the interviews).
That said, if you are getting intentionally TKed in corp battles, well, there is a black sheep in your flock. This is New Eden. Spies happen. Your problem that you didn't figure the mole by yourself. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.02.03 21:41:00 -
[122] - Quote
Ner'Zul Nexhawk wrote:I'll just note (probably I'm not the first one in this thread) that CCP does not plan to turn on FF in pub matches (I think it was stated in one of the interviews).
That said, if you are getting intentionally TKed in corp battles, well, there is a black sheep in your flock. This is New Eden. Spies happen. Your problem that you didn't figure the mole by yourself. You remember where that interview was? if so I'd appreciate a link |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 22:12:00 -
[123] - Quote
Ydubbs81 RND wrote:"Ruin the fun"?? FF was never here, yet you're still playing this game. This isn't about removing FF but adding it. You didn't downloand Dust and said, "Yes! They have friendly fire...I can't wait to play it". You dl'ed dust for other reasons. I never say this but if you want FF, then you should go and play the games that has FF
No, it's not there yet. The key word being yet. And yet I see you haven't actually read everything I've been saying, or you have been reading and just not understanding.
One point is that there's a possibility that it will be implemented over all, and not just in faction/corp warfare. Another point is that malicious TKing won't be as big of an issue as many think. There are many FF enabled games that don't have extreme penalties where TKing is not some game killing epidemic. And yet again another point is that there is no evidence that I can find where TKing is ruining, or has ruined, a game that has allowed FF therfore leaving most of these arguments against FF baseless.
Like gbghg said...
gbghg wrote:most people will be running militia or basic suits, say around 30000 isk at most, you get TK'ed well there goes 30000 isk, but even the worst players are earning 100k isk per match, and decent players at least 300k, so the argument about loss of isk doesn't really hold weight, you can earn back that money quite quickly. Now if i lost a proto fit to FF i would be pissed, but the only time you're gonna see proto suit's is corp battles,
If you take more costly gear into pub matches, then that's all on you. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 22:16:00 -
[124] - Quote
Ner'Zul Nexhawk wrote:I'll just note (probably I'm not the first one in this thread) that CCP does not plan to turn on FF in pub matches (I think it was stated in one of the interviews).
That said, if you are getting intentionally TKed in corp battles, well, there is a black sheep in your flock. This is New Eden. Spies happen. Your problem that you didn't figure the mole by yourself.
It's been said many times but it needs to be repeated often for those who don't remember. LOL |
addsta01
The Southern Legion
12
|
Posted - 2013.02.03 22:22:00 -
[125] - Quote
Shijima Kuraimaru wrote:Ydubbs81 RND wrote:"Ruin the fun"?? FF was never here, yet you're still playing this game. This isn't about removing FF but adding it. You didn't downloand Dust and said, "Yes! They have friendly fire...I can't wait to play it". You dl'ed dust for other reasons. I never say this but if you want FF, then you should go and play the games that has FF No, it's not there yet. The key word being yet. And yet I see you haven't actually read everything I've been saying, or you have been reading and just not understanding. One point is that there's a possibility that it will be implemented over all, and not just in faction/corp warfare. Another point is that malicious TKing won't be as big of an issue as many think. There are many FF enabled games that don't have extreme penalties where TKing is not some game killing epidemic. And yet again another point is that there is no evidence that I can find where TKing is ruining, or has ruined, a game that has allowed FF therfore leaving most of these arguments against FF baseless. Like gbghg said... gbghg wrote:most people will be running militia or basic suits, say around 30000 isk at most, you get TK'ed well there goes 30000 isk, but even the worst players are earning 100k isk per match, and decent players at least 300k, so the argument about loss of isk doesn't really hold weight, you can earn back that money quite quickly. Now if i lost a proto fit to FF i would be pissed, but the only time you're gonna see proto suit's is corp battles, If you take more costly gear into pub matches, then that's all on you.
One point is that there's a possibility that it will be implemented over all, and not just in faction/corp warfare. Another point is that malicious TKing won't be as big of an issue as many think. There are many FF enabled games that don't have extreme penalties where TKing is not some game killing epidemic. And yet again another point is that there is no evidence that I can find where TKing is ruining, or has ruined, a game that has allowed FF therfore leaving most of these arguments against FF baseless.
Where have you been under a rock...duno what games you have been playing???
If you take more costly gear into pub matches, then that's all on you
Then why am i gaining sp to not use good gear?? If theres restictions to holding one back because of other jackasses doing stupid s**t then WTF going on? thats just crap.
|
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.02.03 22:27:00 -
[126] - Quote
addsta01 wrote:Shijima Kuraimaru wrote:Ydubbs81 RND wrote:"Ruin the fun"?? FF was never here, yet you're still playing this game. This isn't about removing FF but adding it. You didn't downloand Dust and said, "Yes! They have friendly fire...I can't wait to play it". You dl'ed dust for other reasons. I never say this but if you want FF, then you should go and play the games that has FF No, it's not there yet. The key word being yet. And yet I see you haven't actually read everything I've been saying, or you have been reading and just not understanding. One point is that there's a possibility that it will be implemented over all, and not just in faction/corp warfare. Another point is that malicious TKing won't be as big of an issue as many think. There are many FF enabled games that don't have extreme penalties where TKing is not some game killing epidemic. And yet again another point is that there is no evidence that I can find where TKing is ruining, or has ruined, a game that has allowed FF therfore leaving most of these arguments against FF baseless. Like gbghg said... gbghg wrote:most people will be running militia or basic suits, say around 30000 isk at most, you get TK'ed well there goes 30000 isk, but even the worst players are earning 100k isk per match, and decent players at least 300k, so the argument about loss of isk doesn't really hold weight, you can earn back that money quite quickly. Now if i lost a proto fit to FF i would be pissed, but the only time you're gonna see proto suit's is corp battles, If you take more costly gear into pub matches, then that's all on you. One point is that there's a possibility that it will be implemented over all, and not just in faction/corp warfare. Another point is that malicious TKing won't be as big of an issue as many think. There are many FF enabled games that don't have extreme penalties where TKing is not some game killing epidemic. And yet again another point is that there is no evidence that I can find where TKing is ruining, or has ruined, a game that has allowed FF therfore leaving most of these arguments against FF baseless. Where have you been under a rock...duno what games you have been playing??? If you take more costly gear into pub matches, then that's all on you Then why am i gaining sp to not use good gear?? If theres restictions to holding one back because of other jackasses doing stupid s**t then WTF going on? thats just crap. Invest your sp into core skills that improve all your kit, like the CPU/PG upgrades and basic weapon skills like sharpshooter or rapid reload. you use upgraded gear in fights that count, not some random pub. |
Joseph Ridgeson
Commando Perkone Caldari State
7
|
Posted - 2013.02.03 23:21:00 -
[127] - Quote
I am torn on this one. Friendly Fire on quick matches is a bad idea. In Corporate Warfare, maybe it is a better idea. Remember that saying "Without Friendly Fire, it's just not EVE" is kind of pointless because, well, this game isn't EVE. Would be like saying "Without a subscription, it just isn't WoW" about Diablo III.
I have played games with Friendly Fire. Counter Strike with Friendly Fire and SOCOM to be the ones I played the most, a scant amount of MAG. However, there was a big difference in those games. If you were killed by a TK'er in Counter Strike, you had to wait out the match. In the others, respawn mostly. However, you have people putting both in game currency and often real money on the line. Sure, don't use what you can't afford to lose but it means that the person that actively kills party members goes from troll to actual malicious jerk.
Another thing is the idea of an "oops" and new players. My father is playing this. He has not played any kind of console FPS before. Let's say that he starts shooting and knocks someone out when they are in an expensive suit. The game becomes even more hostile to new players which discourages them from playing. In EVE, killing a friendly on accident is pretty rare aside from not repping them, bombers, and smart bombs. In a type of game that relies heavily on getting lead in the air and grenades on the ground that can have significant cost to dying, I think it is not worth it and may make the game less enjoyable. Just my two cents.
Be well. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.03 23:47:00 -
[128] - Quote
gbghg wrote:Ydubbs81 RND wrote:Arramakaian Eka wrote:KalOfTheRathi wrote:Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire. It's funny how every the carebears come in and start spreading the same FUD about griefing in every FPS forum. Yet I've never played an FPS which is ruined by FF - and every single FF mode is better then the one without. Us pro-FF players are not griefers, and there are plenty of reasons to desire FF as listed in the OP, and in numerous follow-ups by me and others. What??? So, you think FF will greatly improve the gameplay of Dust?? The difference between FF in other shooters and Dust is that a death means nothing in other shooters but it means ISK and aur loss here. And people don't mind dying but to get TKed from a troll and lose that currency is NOT cool. And that's the sole reason why I'm against FF in Dust. It isn't cool to lose a dropsuit cause a blue want the hacking points. Or, because he feel like you shouldn't hack the CRU cause he wants to cap it. FF isn't going to positively impact gameplay. There are other additions that CCP should implement like a good SP system, faster gameplay, faster player movements, more players per battle, etc. How can FF even compare to those when talking about improving gameplay?? Hell, even graphics ranks higher than adding FF. In terms of impacting gameplay, FF ranks with adding debris flying in the air. i'm going to interject here. First off the stuff you're complaining about, FF in pub matches? most people will be running militia or basic suits, say around 30000 isk at most, you get TK'ed well there goes 30000 isk, but even the worst players are earning 100k isk per match, and decent players at least 300k, so the argument about loss of isk doesn't really hold weight, you can earn back that money quite quickly. Now if i lost a proto fit to FF i would be pissed, but the only time you're gonna see proto suit's is corp battles, which brings me to my second point. Corp battles are the biggest reason there is to implement FF, the number of options it offer corp's to screw with each other in the middle of fights is huge and is true New Eden style. if you're losing huge amounts of isk to a couple of well placed traitors, well that's crap for your team, and a huge advantage to your enemies. FF in this situation would mean that Dust is a proper part of the EVE universe and grants corp's a range of options you don't see in a normal FPS which is one of the biggest draws of Dust, it's different and everything you do has some form of impact no matter how small. And thirdly would you please tell me what FF enabled game's you have played, how long you have played them, and how many times you have been TK'ed in that time. Because i personally have been playing hardcore battlefield for 5 years now and have only been maliciously TK about 6 times
Excuse me....only militia suits in pub matches?? You don't know this playerbase.....wait until guys get their sps up. You will see proto gear and duvolles in pub matches like it's nothing. So, if I see someone pull out adv gear then I'm pulling mine out to compete.
Secondly, I've played MAG for 3 years and deliberate TKing was a norm. They had one swipe knives that they had to remove from friendly fire because it was so bad. You couldn't get kicked from FF if it were explosives so guys spawned with grenade launchers and that's how they used to kill you. Ask anyone that knows about the Warriors...they were notorious for dumb ****. And MAG playerbase has migrated to Dust, so I don't expect any difference. Not to mention, I've been shot at already just so I can abandon an installation and they can get the full hack.
We need to stop being naive here....but if not, wait and you'll see if they implement FF |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.04 00:10:00 -
[129] - Quote
Ydubbs81 RND wrote:FF was never here, yet you're still playing this game. This isn't about removing FF but adding it. You didn't downloand Dust and said, "Yes! They have friendly fire...I can't wait to play it". You dl'ed dust for other reasons. I never say this but if you want FF, then you should go and play the games that has FF
FF was always planned to be part of Dust. I wouldn't have even downloaded Dust if FF wasn't coming. I don't play FPSs for kiddies without FF. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.04 06:18:00 -
[130] - Quote
Yes, friendly fire has always been in the concept for Dust though it will most likely not be enabled in public quick matches. With that known, people can stop whinging about noobs and carebears getting their poor little hearts broken because of accidental or malicious TKing in quick matches. It is a mechanic that is necessary, without restriction or penalties, in faction and player run corp/clan warfare especially when it comes to planetary and star system control. If one can't handle possible friendly fire in the wilds then one should stay in quick/pub matches.
No. Dust and Eve are not two separate games, they are two aspects of the same game. How can people be so dense as to not understand this simple fact? |
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.04 06:21:00 -
[131] - Quote
Ydubbs81 RND wrote:gbghg wrote:Ydubbs81 RND wrote:Arramakaian Eka wrote:KalOfTheRathi wrote:Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire. It's funny how every the carebears come in and start spreading the same FUD about griefing in every FPS forum. Yet I've never played an FPS which is ruined by FF - and every single FF mode is better then the one without. Us pro-FF players are not griefers, and there are plenty of reasons to desire FF as listed in the OP, and in numerous follow-ups by me and others. What??? So, you think FF will greatly improve the gameplay of Dust?? The difference between FF in other shooters and Dust is that a death means nothing in other shooters but it means ISK and aur loss here. And people don't mind dying but to get TKed from a troll and lose that currency is NOT cool. And that's the sole reason why I'm against FF in Dust. It isn't cool to lose a dropsuit cause a blue want the hacking points. Or, because he feel like you shouldn't hack the CRU cause he wants to cap it. FF isn't going to positively impact gameplay. There are other additions that CCP should implement like a good SP system, faster gameplay, faster player movements, more players per battle, etc. How can FF even compare to those when talking about improving gameplay?? Hell, even graphics ranks higher than adding FF. In terms of impacting gameplay, FF ranks with adding debris flying in the air. i'm going to interject here. First off the stuff you're complaining about, FF in pub matches? most people will be running militia or basic suits, say around 30000 isk at most, you get TK'ed well there goes 30000 isk, but even the worst players are earning 100k isk per match, and decent players at least 300k, so the argument about loss of isk doesn't really hold weight, you can earn back that money quite quickly. Now if i lost a proto fit to FF i would be pissed, but the only time you're gonna see proto suit's is corp battles, which brings me to my second point. Corp battles are the biggest reason there is to implement FF, the number of options it offer corp's to screw with each other in the middle of fights is huge and is true New Eden style. if you're losing huge amounts of isk to a couple of well placed traitors, well that's crap for your team, and a huge advantage to your enemies. FF in this situation would mean that Dust is a proper part of the EVE universe and grants corp's a range of options you don't see in a normal FPS which is one of the biggest draws of Dust, it's different and everything you do has some form of impact no matter how small. And thirdly would you please tell me what FF enabled game's you have played, how long you have played them, and how many times you have been TK'ed in that time. Because i personally have been playing hardcore battlefield for 5 years now and have only been maliciously TK about 6 times Excuse me....only militia suits in pub matches?? You don't know this playerbase.....wait until guys get their sps up. You will see proto gear and duvolles in pub matches like it's nothing. So, if I see someone pull out adv gear then I'm pulling mine out to compete. Secondly, I've played MAG for 3 years and deliberate TKing was a norm. They had one swipe knives that they had to remove from friendly fire because it was so bad. You couldn't get kicked from FF if it were explosives so guys spawned with grenade launchers and that's how they used to kill you. Ask anyone that knows about the Warriors...they were notorious for dumb ****. And MAG playerbase has migrated to Dust, so I don't expect any difference. Not to mention, I've been shot at already just so I can abandon an installation and they can get the full hack. We need to stop being naive here....but if not, wait and you'll see if they implement FF
Never played MAG and the norm for one game is not necessarily the standard for all. To think so is to be either ignorant, arrogant, or naive. |
Corex Haan
Circle of Huskarl Minmatar Republic
0
|
Posted - 2013.02.04 06:39:00 -
[132] - Quote
Arramakaian Eka wrote:
Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
they could have the same system as Halo have if you get 2 or more team kills the one the guy kills can decide if he wants to kick him or not. Also FINALY FF even now i stop shooting if a team mate runs in to my field of fire. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.04 06:50:00 -
[133] - Quote
@ Shjjma
"One game isn't necessarily the standard for all"
So, why the **** you guys keep referencing FF's "success" in other games here?? I've read a few posts in this thread, saying that it has worked fine other games
Edit: and on the other note...Dust & Eve ARE two separate games but in the same universe. You don't need to know anything about Eve to play Dust & vice versa. CCP can continue to add more games or even a virtual world like PS Home to this universe. All different games but connected |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.02.04 12:25:00 -
[134] - Quote
Ydubbs81 wrote: Edit: and on the other note...Dust & Eve ARE two separate games but in the same universe. You don't need to know anything about Eve to play Dust & vice versa. CCP can continue to add more games or even a virtual world like PS Home to this universe. All different games but connected
Is that so? Do we not play as the same races as the capsuleers do? Do our corps not affect the Factional Warfare in EVE already? Will our corps not conquer planets in EVE? Lastly, will both games' economies not intertwine to form a single, cohesive, one? I could go on and on.
This is not just two games, connected by sharing the same universe. |
recline soldier
VENGEANCE FOR HIRE
11
|
Posted - 2013.02.04 15:28:00 -
[135] - Quote
I like the idea of friendly fire. That way people cant just chuck grenades and spray and pray everywhere. It adds a degree of realism into the game. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.04 19:53:00 -
[136] - Quote
Ydubbs81 RND wrote:@ Shjjma
"One game isn't necessarily the standard for all"
So, why the **** you guys keep referencing FF's "success" in other games here?? I've read a few posts in this thread, saying that it has worked fine other games
Edit: and on the other note...Dust & Eve ARE two separate games but in the same universe. You don't need to know anything about Eve to play Dust & vice versa. CCP can continue to add more games or even a virtual world like PS Home to this universe. All different games but connected
And there were references to multiple games where FF has had success in those posts where your post only references a single game. Ner'Zul Nexhawk has replied fittingly to your "edit" paragraph. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
50
|
Posted - 2013.02.04 23:41:00 -
[137] - Quote
Shijima Kuraimaru wrote:Cygnus Gogela wrote:Shijima Kuraimaru wrote: You still state that if things don't go your way then you'll become part of the problem. The "They're doing it so I will too." syndrome. If that's really the way you think I can only hope a lot of people you know don't start jumping off bridges. And besides, yes, this is probably a waste of keystrokes because it doesn't look like CCP is going to implement FF in pub matches anyway. If they do I will be pleasantly surprised.
Your idea of a field marshal with the power to kick someone from a match is a really bad idea. That's one that will get exploited a lot. You'll get elitist FMs that'll kick people for many invalid reasons.
I can just see it...
You took my kill! *kick* You don't have a mic! *kick* I don't like your name! *kick* I don't know you! *kick* You killed me in a match three months ago! *kick* That's my hack! *kick* You died too many times! *kick* I don't like your voice! *kick* You're a girl! *kick* I don't like your corp! *kick* You're not part of my corp! *kick*
I've heard all that and more in games where a field commander had the power to remove someone from the field of play. You think the occasional TK is bad, That's worse. At least with TKers you have the option to retaliate, you could do nothing about a "field marshal".
The field marshal arbitrarily making that decision isn't what I had in mind (i brought that up as more of a lore/explanation angle). I'm not talking about re-inventing the wheel. On your second or third friendly kill the teammate you killed just gets a little "boot traitor? Y/N" option while re-spawning. That's all. ...and again, public matches are all that would really concern me... but having that as an option in any match should be a given. Right. So someone that wants you out of the match can just spawn in a cheap and cheerful scout suit, stalk you, and jump in your line of fire when you're attacking to get TKed by you enough to give them the option of kicking you out of the match. Yah I guess... but what I'm describing is what's in most other FPS games, and while yah there are people who try to get you to kill them (taking your shields down to make you more vulnerable to the enemy, standing in front of your tank gun or super weapon line of fire, etc...) it's not that big a deal. It's annoying but not all that common. It's better than the alternative. Other FPS's also take that into consideration for the "boot player" button too... so if you take down a guys shield or really wound him and he in turn kills you, you do NOT get the option to boot him since you put damage on that dude before he killed you. No matter what people will find a way to grief to some degree... I just don't want that grieving to be game breaking.
Ner'Zul Nexhawk wrote:I'll just note (probably I'm not the first one in this thread) that CCP does not plan to turn on FF in pub matches (I think it was stated in one of the interviews).
That said, if you are getting intentionally TKed in corp battles, well, there is a black sheep in your flock. This is New Eden. Spies happen. Your problem that you didn't figure the mole by yourself. There ya go ^
Problem solved. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.05 04:07:00 -
[138] - Quote
Ner'Zul Nexhawk wrote:I'll just note (probably I'm not the first one in this thread) that CCP does not plan to turn on FF in pub matches (I think it was stated in one of the interviews). Cygnus Gogela wrote:That said, if you are getting intentionally TKed in corp battles, well, there is a black sheep in your flock. This is New Eden. Spies happen. Your problem that you didn't figure the mole by yourself. There ya go ^ Problem solved.
Yeah, I know. I've said something similar multiple times in this thread. |
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