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Shijima Kuraimaru
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Posted - 2013.01.31 20:40:00 -
[1] - Quote
mollerz wrote:Put in a penalty for 100k ISK to the party you killed. If you run out of money you get ejected from the match.
As far as accidents, or suicides by running into your fire- well, check your background and exercise trigger control.
So you expect me to hold fire on an enemy target to make sure than my shield and armor melting weapon isn't going to hit you because you're not smart enough not to not run into my stream of HMG fire, or worse yet, my forge gun launch, just so you can get the kill points on a target you can't hit while staying outside of my line of fire?
If one wanders into the stream/line of fire of a friendly just as the friendly pulls the trigger, or already has a continuous stream, the shooter should not be penalized. I've had people come around my cover induced blind spot, even come running up from behind me, to end up in my line of fire just as I released the trigger for FG or was already laying down fire from my HMG. |
Shijima Kuraimaru
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168
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Posted - 2013.01.31 20:51:00 -
[2] - Quote
On things I've read so far.
VTK? An absolute resounding no from me. We're mercenaries. Whant to play with specific people or your favorite buddies? Preform your squads. Got someone TKing your team? TK them.
Banning for multiple team kills? No. That's not the New Eden experience. Go play another game.
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
Will there be people getting into squads/teams intending assassination or sabotage? I hope so. This is New Eden and it's part of the experience.
Will I die because I was somewhere I shouldn't be or wandered into friendly lines of fire? Yes, it will probably happen and will be my own fault. Will others die from wandering into my stream of HMG fire or FG blast? Probably, and that will be their own faults.
Penalties for TK? No ISK/SP/WP for TK sounds fine, but that's all. Any other penalties would just detract for the atmosphere that New Eden is supposed to instil. Putting in a auto kick or ISK fine mechanic will have people griefing by getting into a free suit and jumping into someone's line of fire intentionally so one grief mechanic would be traded for another.
In the end, FF will make D-514 a deeper game, not just a generic thoughtless TDM/Zone Control/CTF game like so many others that are already out there. Other games that FF detractors are more than welcome to go play if they don't like deeper more intense game.
If you one gets FF killed multiple times in a match, perhaps one should evaluate the way one operates on the battlefield if it's not obvious FF griefing like a blue running up and intentionally ganking one's self.
In the end, I'm all for 100% damage FF, everywhere, all the time. I understand the risk and am willing to take that step anyway. |
Shijima Kuraimaru
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168
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Posted - 2013.01.31 22:14:00 -
[3] - Quote
Skihids wrote:Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone. It's attention and tears that they crave and your attempts at retaliation will just fuel their desires.
I see you using the ever popular 1 v 1 concept for your argument. Players, who actually play as a team, will figure out rather quickly, by watching battle feeds and through direct experience, who a TKer is in their current match and will declare them as a target to their squad, if not their whole team. Then the TKer will have blues and reds hunting them.
TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. |
Shijima Kuraimaru
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168
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Posted - 2013.01.31 22:23:00 -
[4] - Quote
Cygnus Gogela wrote:Cygnus Gogela wrote:Dust is not EvE. In EvE teamkilling gets expensive. Lets say you have 5 HACs in your fleet and then a teamkiller joins you. That's fine... think he can take you all? Hell no. Particularly not in his militia gear / Ibis. If he has a command ship he might take one of you down... but not all... and it'll be expensive. In DUST, I could wipe out my entire team in a random battle before anyone could do anything about it. It's not the same thing at all. Friendly fire is fine in a public match if two features are present: The ability to boot someone on your team who kills you from the match, AND the ability to block them from joining you in future public matches. If CCP doesn't do both of those things, I will personally guarantee you I will teamkill the hell out of this game until they change their minds. ...because if I can't have fun I'll see to it no one can There will be no HTFU. There will be only me destroying spawn points and when they are all gone camping my own MCV. You'll be dead before you hit the ground. NotEmptySelf-quoteing
Dust is the ground side of Eve and Eve is the space side of Dust. Not the same environment but, to me, it's the same game as each side can affect the other.
I have no problem with being able to kick someone from your squad, before or after battle, that's what preforming squads is for. It is, however, unrealistic to expect to be able to block them from joining the team your squad is on if there's an available slot. If you're so worried about getting TK griefed with no recourse to retaliate or defend, them maybe you shouldn't take anything more advanced than the free suits out in pub matches if FF is implemented for them. Be part of the solution, not part of the problem. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.01.31 22:24:00 -
[5] - Quote
gbghg wrote:Shijima Kuraimaru wrote:Skihids wrote:Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone. It's attention and tears that they crave and your attempts at retaliation will just fuel their desires. I see you using the ever popular 1 v 1 concept for your argument. Players, who actually play as a team, will figure out rather quickly, by watching battle feeds and through direct experience, who a TKer is in their current match and will declare them as a target to their squad, if not their whole team. Then the TKer will have blues and reds hunting them. TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. and thus the lynch mob formed...
Exactly. It's a very New Eden method of dealing with pilots and groups. It's been a successful stratagem not just in Eve, but also in RL and has potential here as well. |
Shijima Kuraimaru
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168
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Posted - 2013.01.31 23:43:00 -
[6] - Quote
I ran my PS3 as a dedicated Warhawk server many time and I always ran it with FF on. Didn't get many players. Just proved to me that a lot of PvP FPS players lack the intestinal fortitude to go all the way. I'm seeing a lot of that here.
Saying FF in pub matches will kill Dust is the same, in my opinion, as all those people that said it would kill Eve. |
Shijima Kuraimaru
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168
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Posted - 2013.01.31 23:51:00 -
[7] - Quote
Skihids wrote:Shijima Kuraimaru wrote:Skihids wrote:Shijima Kuraimaru wrote:
Will there be griefing? Yes. It's inevitable. Happens in most games, but with FF there will be a recourse to retaliate.
And the griefer with a full BPO suit will dance and laugh as you chase him around the map for killing your proto suit or stealing your Sagaris only to run it into the red zone. It's attention and tears that they crave and your attempts at retaliation will just fuel their desires. I see you using the ever popular 1 v 1 concept for your argument. Players, who actually play as a team, will figure out rather quickly, by watching battle feeds and through direct experience, who a TKer is in their current match and will declare them as a target to their squad, if not their whole team. Then the TKer will have blues and reds hunting them. TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. And just who do you expect to chase after the griefer with you when nobody is on team chat? How do you expect to form a lynch mob? How many players stare at the kill feed instead of the radar map or the scene in front of them? If the griefer targets a small number of mercs in any given match they will only have to worry about those few. They won't care about being killed, that's just a delicious form of attention to them and costs them next to nothing in ISK. The griefer will just run round playing tag with your squad and delight in distracting you from the match. Bounties would be a new trophy for a griefer. "Hey, I pissed this guy off so much he put out a contract on me!" And then he goes and creates another alt to continue his fun. You have to realize that you can't win. The griefer just gets you to play his game where he wins either way.
So far I'm seeing nothing but fear driven excuses for reasons why not to go all the way. Just like Eve, Dust will have a group of players willing to take the hardline while those who want to be spoon-fed a "safe" FPS experience will have to find their pleasures elsewhere. Besides, just because I would favor full FF all the time, doesn't look like CCP will implement it in pub matches where most of the carebears will shed their tears regardless. |
Shijima Kuraimaru
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168
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Posted - 2013.02.01 09:47:00 -
[8] - Quote
Fivetimes Infinity wrote:Arramakaian Eka wrote:Dust will not fail due to FF; don't be ridiculous. There are plenty of FPSs out there which have FF mode or are completely FF, some of them AAA. And you never ever hear anyone quitting due to FF.
Granted, in Dust there is more to lose from TK. But as his been pointed out in the OP and other posts and threads, there are many ways to fix it with in-game mechanics, or coordination. You're right, it won't, but that's because CCP knows better. Other FPS games with FF have significant differences. Servers you can be kicked/banned from by the host, optional non-FF servers you can play on instead, and in particular, you don't actually lose anything in those games when you die, other than your time. The game I compared Dust to -- World of Tanks -- is the best comparison there is. Both games make a big deal out of making and losing money, both games are free to play with a single server (although WoT has a single server per region instead). You can't compare a game like Battlefield 3 to something like Dust. Someone starts TK'ing in BF3, you shrug your shoulders, maybe say a swear or two, and either try to ignore it or move to a different server. In Dust, you can't help but play on a FF server if they were to make FF for Instant Battle games. And each death is, potentially, the loss of ISK. The solutions I've seen, the ones that act as if rampant TK'ing isn't a problem, and have some pithy comment about how "New Eden" works -- as if that's at all relevant or even accurate -- aren't sensible solutions. Either CCP makes teamkilling heavily penalized, or it keeps FF off of Instant Battles, or it accepts that its game will be far less popular than it would if it had no FF on Instant Battle servers, and indulges the inner child of people who go about that TK'ing business. Unless the penalties are such that making an alt PSN account and TK'ing with throw-away characters would substantially endanger your main PSN account with your real Dust characters, FF' for Instant Battles would ruin the game. Shijima Kuraimaru wrote:I ran my PS3 as a dedicated Warhawk server many time and I always ran it with FF on. Didn't get many players. Just proved to me that a lot of PvP FPS players lack the intestinal fortitude to go all the way. I'm seeing a lot of that here.
Saying FF in pub matches will kill Dust is the same, in my opinion, as all those people that said it would kill Eve. It has nothing to do with fortitude. The only people who enjoy being killed by people on their own team is... well, nobody. Some people may like to do it, but nobody likes being randomly shot in the back by a supposed ally. So yeah, amazing as it must be, most people prefer to play the game, rather than be randomly killed by people they have no way of identifying. And the EVE comparison is fairly ignorant of how EVE actually works. Most EVE players play in Empire space. It's safe there, unless you're flying something compelling enough to attract a suicide gank squad, and unless you're in a corp that goes to war or recruits new players only to PK them. For the majority of EVE players, they've probably never been killed by another player outside of a wardec. Now, that might change a bit with bounties, but in any case, it's not like new players spawn in nullsec with their pants around their ankles. The idea that EVE is this brutally hostile and totally crazy charnel house of players killing players is mistaken. Anyone who wants to avoid dying to other players in EVE can easily do so, while still playing the game and having fun.
I know all too well how Eve works. I've had three years experience in Eve and spent a significant amount of that time living in wormhole space. No-one is safe in Eve even if you're the nicest carebear in the galaxy, someone will likely get around to ganking you sooner or later. No, Eve isn't always a brutal carnage filled game but it isn't safe. FF isn't going to be the epidemic many think it will be even if it did come to pub matches. |
Shijima Kuraimaru
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168
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Posted - 2013.02.01 09:58:00 -
[9] - Quote
Cygnus Gogela wrote:Shijima Kuraimaru wrote:Cygnus Gogela wrote:Cygnus Gogela wrote:Dust is not EvE. In EvE teamkilling gets expensive. Lets say you have 5 HACs in your fleet and then a teamkiller joins you. That's fine... think he can take you all? Hell no. Particularly not in his militia gear / Ibis. If he has a command ship he might take one of you down... but not all... and it'll be expensive. In DUST, I could wipe out my entire team in a random battle before anyone could do anything about it. It's not the same thing at all. Friendly fire is fine in a public match if two features are present: The ability to boot someone on your team who kills you from the match, AND the ability to block them from joining you in future public matches. If CCP doesn't do both of those things, I will personally guarantee you I will teamkill the hell out of this game until they change their minds. ...because if I can't have fun I'll see to it no one can There will be no HTFU. There will be only me destroying spawn points and when they are all gone camping my own MCV. You'll be dead before you hit the ground. NotEmptySelf-quoteing Dust is the ground side of Eve and Eve is the space side of Dust. Not the same environment but, to me, it's the same game as each side can affect the other. I have no problem with being able to kick someone from your squad, before or after battle, that's what preforming squads is for. It is, however, unrealistic to expect to be able to block them from joining the team your squad is on if there's an available slot. If you're so worried about getting TK griefed with no recourse to retaliate or defend, them maybe you shouldn't take anything more advanced than the free suits out in pub matches if FF is implemented for them. Be part of the solution, not part of the problem. Look... I want to win the match. I don't have time for 10 y/o TKers. You want to shoot at your own teammates you do it with your corp. ...so merc battles and corp battles fine whatever. In a public game I'm just sitting in for some casual killing. I still want to win. If somebody kills me on my own team I should be able to boot them from the match. If we have a field marshal up in the MCV that should simply be a matter of not letting them spawn in a new clone when they die. That's control you should have in a match. Don't tell me what I "should" or "shouldn't" do. I don't give a snip. If there's an exploitable problem one of two things can happen: CCP can recognize the problem and work on fixing it, or they can say "working as intended" and do nothing. What' I'm saying is pub matches are going to be no fun at all if TKers can just kill blues at will without repercussions. If all is as intended, wtf do I care? I can just create an alt and become part of the problem... and in so doing I'll actually be part of the solution, because once all the new people trying DUST start getting killed over and over again by their own guys, they won't want to play anymore. That's a problem for CCP. This whole conversation is stupid imho. If they allow blue on blue in public matches everyone will lose. One way or another. CCP MUST see that. You know... the more I think about it the more I think I'm wasting keystrokes. There's no way CCP will allow allow TKing w/o consequence in public matches. They'd torp their own game before it even launched.
You still state that if things don't go your way then you'll become part of the problem. The "They're doing it so I will too." syndrome. If that's really the way you think I can only hope a lot of people you know don't start jumping off bridges. And besides, yes, this is probably a waste of keystrokes because it doesn't look like CCP is going to implement FF in pub matches anyway. If they do I will be pleasantly surprised.
Your idea of a field marshal with the power to kick someone from a match is a really bad idea. That's one that will get exploited a lot. You'll get elitist FMs that'll kick people for many invalid reasons.
I can just see it...
You took my kill! *kick* You don't have a mic! *kick* I don't like your name! *kick* I don't know you! *kick* You killed me in a match three months ago! *kick* That's my hack! *kick* You died too many times! *kick* I don't like your voice! *kick* You're a girl! *kick* I don't like your corp! *kick* You're not part of my corp! *kick*
I've heard all that and more in games where a field commander had the power to remove someone from the field of play. You think the occasional TK is bad, That's worse. At least with TKers you have the option to retaliate, you could do nothing about a "field marshal". |
Shijima Kuraimaru
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168
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Posted - 2013.02.01 12:36:00 -
[10] - Quote
Fivetimes Infinity wrote:Arramakaian Eka wrote:Either you didn't read what I wrote, or you just wrote two long paragaphs agreeing with my arguments.
One of the main points and the original reason I wrote the OP was the notion that people will start TKing players left and right. This is a ridiculous proposition. It will happen, but there's no way it will become an epidemic due to numerous reasons I and others have listed in previous posts.
A small note: you can switch to another server in Dust. Server defined as understood in FPS games. I read what you wrote and I told you why you're wrong. If two paragraphs is too long for you then feel free to not respond to things I write in the future. Sometimes I say things with more than a few words. Welp. People will TK left-and-right because Dust isn't like any random FPS you've ever played. Even in those games, people absolutely do TK maliciously fairly often. Many of those servers with FF enabled require admins to kick/ban people for TK'ing. In Dust, however, it will be far worse, because people will know that they're causing real harm to a person's character by costing them money when they die. TK'ing members of rival corps would be pretty much SOP for many groups out there as well. You really have no idea how bad TK'ing will be if CCP were to take your hands-off approach. If they add friendly fire to Instant Battle games, then no, you can't move to a new server. You can quit your game, but your next game would invariably include FF as well. My point, which I thought I made fairly clear, was that in other FPS games where it's a bunch of separate servers with different configurations, players are free to choose the ruleset that suits them best. People wouldn't have that choice with Dust (as nobody would ever voluntarily play on a FF server if they could help it, aside from people looking to play what's essentially a free-for-all). Shijima Kuraimaru wrote:I know all too well how Eve works. I've had three years experience in Eve and spent a significant amount of that time living in wormhole space. No-one is safe in Eve even if you're the nicest carebear in the galaxy, someone will likely get around to ganking you sooner or later. No, Eve isn't always a brutal carnage filled game but it isn't safe. FF isn't going to be the epidemic many think it will be even if it did come to pub matches. Your odds of being killed as a new player by enemy players is basically zero unless you wander off into nullsec or something. People aren't going to get popped by CONCORD over someone in a T1 frigate. And as that new player gets to understand the world, he'll know about the various tricks that people use to get players to make themselves attackable, or the kinds of ships people would gank, or to avoid warring corps if they don't want to fight other players. EVE is pretty safe unless you do things that make you a target. And that's why FF in Instant Battles isn't the same, as a person playing Dust for the first time ever would conceivably be maliciously TK'd in their first game, if CCP did what you people want and didn't penalize TK'ing at all essentially. Someone getting killed repeatedly by their own team before they even have any idea what's going on would lead to a pretty quick deletion of the game, as the disgruntled newbie moves on to greener pastures.
You obviously haven't hung around with some of the people I have in Eve if you think it doesn't happen. And if someone is coming in that's going to rage quit and delete after a bad battle or two, it won't make a difference if there's TK or not. Just think of all those players that did it when they found out they couldn't max out their characters in about a month, there were no titles, and no achievements, just to name a few.
But, like I said, carebears will have their high sec plus zone in pub battles as it looks highly unlikely that friendly fire will be turned on in pub matches. |
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Shijima Kuraimaru
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168
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Posted - 2013.02.01 22:10:00 -
[11] - Quote
Cygnus Gogela wrote:Shijima Kuraimaru wrote: You still state that if things don't go your way then you'll become part of the problem. The "They're doing it so I will too." syndrome. If that's really the way you think I can only hope a lot of people you know don't start jumping off bridges. And besides, yes, this is probably a waste of keystrokes because it doesn't look like CCP is going to implement FF in pub matches anyway. If they do I will be pleasantly surprised.
Your idea of a field marshal with the power to kick someone from a match is a really bad idea. That's one that will get exploited a lot. You'll get elitist FMs that'll kick people for many invalid reasons.
I can just see it...
You took my kill! *kick* You don't have a mic! *kick* I don't like your name! *kick* I don't know you! *kick* You killed me in a match three months ago! *kick* That's my hack! *kick* You died too many times! *kick* I don't like your voice! *kick* You're a girl! *kick* I don't like your corp! *kick* You're not part of my corp! *kick*
I've heard all that and more in games where a field commander had the power to remove someone from the field of play. You think the occasional TK is bad, That's worse. At least with TKers you have the option to retaliate, you could do nothing about a "field marshal".
The field marshal arbitrarily making that decision isn't what I had in mind (i brought that up as more of a lore/explanation angle). I'm not talking about re-inventing the wheel. On your second or third friendly kill the teammate you killed just gets a little "boot traitor? Y/N" option while re-spawning. That's all. ...and again, public matches are all that would really concern me... but having that as an option in any match should be a given.
Right. So someone that wants you out of the match can just spawn in a cheap and cheerful scout suit, stalk you, and jump in your line of fire when you're attacking to get TKed by you enough to give them the option of kicking you out of the match. |
Shijima Kuraimaru
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Posted - 2013.02.01 22:15:00 -
[12] - Quote
Fivetimes Infinity wrote:Arramakaian Eka wrote:I read both your posts in entirety. You yet again just keep rehashing your argument, and don't bring any new insight into the discussion. I've already responded to all your items in my previous posts and I'm not going to repeat them, and others have also addressed your concerns.
People don't TK maliciously "fairly often" in other games; it's rather rare as I pointed out in another post (yet another one of these).
By moving to a new server I meant you can change to another game to leave the TKer behind. Duh. Other solutions have been posted in the thread. Even suggesting that FF would make the game FFA outs you as a clueless knee-jerk CoD gamer who doesn't know FF FPSs at all. In best case it is FUD, and we have too much of that with all the nerf discussions going on already.
I'm done with you. Have a nice day, good sir. Tell me how often people TK using numbers rather than words. Oh, that's right, you have no idea how often the TK beyond your own limited experience. So much for that. I know what you meant when you said moving to a new server. And I specifically said that you can't move to a server that doesn't have FF, so unlike other FPS games, you can't avoid FF if you'd rather not deal with TK'ers that day. I've never played CoD, but good guess. I suppose you using "CoD gamer" as an epithet for someone who disagrees with you outs you as something as well. You should sit and think about what unrestricted TK'ing would mean for people who have personal or corp rivalries as well. Even if malicious TK'ing weren't something you'd get every game (and you would), corps which don't like each other and people who don't like each other would shoot each other in the back constantly. The game would be pretty unplayable if you ever had two squads from rival corps on the same team, as they'd start a TK'ing war that wouldn't finish until their team lost. Shijima Kuraimaru wrote:You obviously haven't hung around with some of the people I have in Eve if you think it doesn't happen. And if someone is coming in that's going to rage quit and delete after a bad battle or two, it won't make a difference if there's TK or not. Just think of all those players that did it when they found out they couldn't max out their characters in about a month, there were no titles, and no achievements, just to name a few.
But, like I said, carebears will have their high sec plus zone in pub battles as it looks highly unlikely that friendly fire will be turned on in pub matches. Unless you're mining in an exhumer or flying around a freighter, you are very unlikely to be killed, as you won't be worth anything. Try to remember that the point I'm making isn't that you will never ever die as a highsec non-warring player in EVE, just that it's highly unlikely, and compared to how rampant TK'ing would be in Dust should CCP be stupid enough to do what that Arramshdjadhsa person suggested. Dust would be far, far more unforgiving to new players if it had unfettered TK'ing.
I know from experience that there are people who will run through high sec in cheap high damage ships blatting frigs and low end cruisers just for kill mails. I'm just saying that it happens more than you seem to be implying. |
Shijima Kuraimaru
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Posted - 2013.02.02 00:31:00 -
[13] - Quote
Fivetimes Infinity wrote:Shijima Kuraimaru wrote:I know from experience that there are people who will run through high sec in cheap high damage ships blatting frigs and low end cruisers just for kill mails. I'm just saying that it happens more than you seem to be implying. And I'm saying it happens far less than you'd get TK'd in Dust. The whole point is to smash to bits this false equivalency you've drawn between EVE and Dust with penalty-less FF turned on all the time. Dust would be far less forgiving to new players with FF on than EVE is to new players who may, very rarely, get killed flying in something like a newbie ship. That's my point. You aren't making Dust just like EVE by adding unrestricted FF on, you're making it far worse. Amahsjdhasd has zero clue what he's talking about.
TKing will happen, that's a given. Can't be helped. But the solution needs to come from the community in game, not through some unnecessary game mechanic that will penalize good players for the suicidal actions of idiots or suicide griefers as well as actual intentional TKers.
You get VTK/Auto Kick/Field Marshalled, a few times you'll end up on the other end of this conversation talking about how broken the mechanic is or how it was a bad idea to begin with because you got booted out for no good reason. |
Shijima Kuraimaru
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Posted - 2013.02.02 09:46:00 -
[14] - Quote
Fivetimes Infinity wrote:Shijima Kuraimaru wrote:TKing will happen, that's a given. Can't be helped. But the solution needs to come from the community in game, not through some unnecessary game mechanic that will penalize good players for the suicidal actions of idiots or suicide griefers as well as actual intentional TKers.
You get VTK/Auto Kick/Field Marshalled, a few times you'll end up on the other end of this conversation talking about how broken the mechanic is or how it was a bad idea to begin with because you got booted out for no good reason. So someone gets kicked and they just queue up again, pull their militia stuff, and continue to TK. Or the team they're on, for whatever reason, doesn't kick them and they keep TK'ing there. In either case, the problem of malicious TK'ing is not solved. As for VTK being the "solution from the community", how many VTK's will snipers end up having directed at them out of spite? How many new players with a bad KDR will get booted? This system will be abused. We know it'll be abused, because it's abused every day on FPS servers which allow VTK. In other words, your "solution" will actually not deter TK'ing whatsoever, will not punish TK'ing when it happens, and will in fact lead to even bigger problems, as now people can maliciously boot others from matches if they don't want to bother with repeatedly TK'ing them. Just so we're clear on this, CCP is trying to make a game that people who don't necessarily have an antisocial personality disorder. Normal people are supposed to like to play this game. CCP is going to make its money back by getting people to really like Dust, such that they buy AUR and stuff. So maybe some solutions to the problem of FF other than what you and Amahadshj would be sensible. And, to reiterate, there is already a game which is F2P, which is very similar to Dust in having earning money/experience for matches being a central part of the experience, which has FF. And the FF system they have is coupled with an intelligent and effective way for friendly damage and TK'ing to be automatically and appropriately punished. CCP doesn't need to look any further than World of Tanks to see a game with always-on FF, with zero cost for people to make an account and play, and which does not have any significant problem with TK'ers as a result. Your fantasy about the solution coming from within the community, and involving a flawed voting system, are totally unneeded, even if they were sensible answers in the first place.
You obviously missed that I'm against the whole VTK concept.
All these people whining about "I don't want FF because I'll loose expensive gear and have no recourse to do anything about it. I want a safe FPS experience." make's me think some people are just too lazy, or not creative enough, to be able to cope with it in game. They want an automatic mechanic or a lazy button to get rid of the problem rather than putting in time and effort to coordinate a community response.
WoT's system is fine for that style of game. I've played WoT. But there's going to be more at stake in New Eden than the immediate match. It's called persistence. Something that WoT has only when it comes to tanks and crews one has in one's available inventory Nothing in WoT carries any real potential weight. When considering the direction Dust is intended to go, and where CCP is inexorably taking Dust because it's their game, we need open friendly fire. If one can't find a way to deal with FF in game without some game breaking mechanic, then one isn't going to be able to deal with New Eden when the main elements of the ground aspect are brought in. |
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Posted - 2013.02.02 09:54:00 -
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Y0UR NAME HERE wrote:Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team? For MD and LR users, you will be punished for your team running in front of you or getting in blast radius. For tank drivers, please this is ridiculous. For DS gunners, the missiles spitting out wherever they feel, ya that's fair. Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him. AV grenades, will they seek friendly vehicles? When your CRU is camped, there will be many casualties. Teamwork will consist of staying away from each other for no accidents. I could go on but eeeeh.
If one can't take the heat one should stay out of the fire. But knowing that there are fewer and fewer players with the maturity to accept their losses and move on... Make their game a living hell by organizing the community against them. If you're getting repeatedly TKed but insist on continuing to bring out the most expensive gear, then you deserve to loose it. But then if you're getting continuously TKed, I doubt it's only one person hunting you. Who did you pi$$ off to be so afraid of FF? |
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Posted - 2013.02.02 10:05:00 -
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What it all comes down to is that no matter what penalty system mechanic is thought of to deal with TKers should FF ever, though doubtfully, go live on pub matches someone will figure out a way to grief with it.
So either FF should be left off to satisfy the carebears, or be brought in fully with community, not mechanic based, punishments.
There is an up side and a down side to both directions. I have considered both sides deeply. I have read what is intended for Dust and have taken the time to understand the nature of New Eden and the spirit that it brings with it.
In keeping with that spirit of challenge, adversity, honor, piracy, subterfuge, and warfare... I support the friendly fire option. |
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Posted - 2013.02.02 10:11:00 -
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addsta01 wrote:Ive played BF2 and other mmos FPS before and team killing was one reason i left these games Along with Bots etc,If FF is introduced they will have to address these issues carefully,In my experiance it will get exploted.Alot of players will not like it when there own team kills them on purpose and they lose 100k+ worth of gear especially if its done repeatedly...I cant see a player hanging around to have that happen constantly over and over for revenge or for just being a jackass..
Ugg. I hate aimbotters. Modded controller users aren't much better. But as I've said before, in this thread even, I highly doubt that FF will come to pub matches even though I'd support it. |
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Posted - 2013.02.02 20:47:00 -
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Fivetimes Infinity wrote:But, for the nth time, the gameplay reasons suffice. I just thought I'd mention that FF which didn't have automatic, serious sanctions would be pretty silly from a "lore" or "fluff" perspective, or whatever you call it. If the FF penalties involved reducing, then removing your ISK payout, then booting from a match (contract termination), then account suspension (temporary merc license revocation) and then permanent suspension (merc license termination) after too many account suspensions, it'd be WoT's very effective anti-TK system, and also totally plausible within the context of New Eden.
Ok. You came in with something here that I didn't think about and that isn't a complete piece of crap solution. Isk, SP payout penalties and salvage confiscation for gross TKing sounds perfectly legit and fitting. But it should never dip into pre match ISK, SP, and gear that the merc already has. But the account suspension side of it is crap. Just because one client might not rehire a merc for "transgressions" doesn't mean another won't. So no, I cannot support a suspension mechanic.
Fivetimes Infinity wrote:There is nothing at stake in Dust. The idea that it's relevant to EVE is simply an idea that will, a year or more from now, become a reality. For now, WoT has by far more at stake than Dust. Not only are tanks really expensive to buy and equip and maintain (such that people consider WoT a "grindy" game) but the Clan Wars aspect, where you fight for territory, awards you an AUR-equivalent very helpfully called "gold". That's more than you can say for Dust. So let's not pretend Dust is some special snowflake here.
And more importantly, the majority of Dust players will never go beyond Instant Battle. They'll never do corp wars, never do nullsec stuff. They'll just play Dust like any ol' FPS game. And Dust needs to be fun for those people, too. Sacrificing the fun of those casual folks, simply because of some nonsense about how "New Eden" is "supposed to be", as if that's more important than making a fun game, isn't a winning strategy. It's possible for CCP to add FF, and to make FF a good addition rather than a detriment. WoT has done it. Amarhadhsdb and his ideas won't do it. Your opinion that the community will magically find a solution (just like it finds a solution for tanks that start dominating their team, right?) is a work of fiction.
There are real solutions out there that allow FF but don't make Dust into a cesspool of TK'ing. Rejecting those solutions based on your misguided ideas about how EVE works doesn't cut it.
I've played WoT. It's a shallow tank based FPS. I know that you don't have to spend one bit of real world cash to do anything in Wot just like you don't have to spend any real world cash to do anything in Dust. And though there is nothing at stake in Dust right now beyond faction warfare, one's inventory, and ones skills, doesn't mean that CCP should stop working towards their goals of what needs to be before the main elements are brought in just to satisfy a bunch of whiny carebears afraid of anything that could allow them to be killed by their own team accidentally or on purpose.
And where do you get off pretending to be a psychic and claiming to know what will happen within the Dust community when the main elements are in place? That's just arrogance. Under the same auspice, you can't claim to know what I will think is fun, just like you can't claim to know what others will think is fun, as I'm a "casual" player and I think FF would serve a very needed purpose. And then there's the point where you appear to think the game can be fun for everyone. It's not going to be a game for everyone. Not everyone will like it no matter which way CCP goes with it. You appear to want the ideology behind the game sacrificed to give you a safer less intense game experience in Dust. Yes Ps2 and Wot may have friendly fire, but they've handled it in a very carebear friendly manner.
In the end, Dust will be what it will be FF or not. Those that don't like it will leave but there will be plenty who will like it and will come because of the difference.
And as far as what you consider my "misguided ideas about how EVE works", I spent over two years as an Eve pilot. I know very well how Eve works because everything I've brought up Eve wise I've either done or had done to me. So no, My notions about how Eve works aren't misguided as I have very real experience in Eve.
Fivetimes Infinity wrote:You don't lose money when you die in Planetside 2. You do lose money in Dust and World of Tanks. That's what makes WoT a better example than Planetside 2. Death is a very temporary setback of, at most, ~20 seconds in Planetside 2, and nothing more. In Dust, dying can be very expensive. This is why comparing Dust to other FPS games is so useless. Some people who see you using an AUR weapon will kill you simply because they know you're more likely to get pissed off at that loss. They'll blow up your tank because they know those are also expensive. The fact that death matters, and everything is paid for (or so CCP likes to claim) is meant to be one of Dust's biggest draws. With unrestricted FF, it'd make it one of its biggest shortcomings.
See above for penalties you concepted that I can agree with. And I'm sure that many AUR gear kills are more because they're on the opposing team. Tanks and DS get targeted not because they're expensive, but because they're a viable target and a significant threat on the battlefield. That they're expensive probably has very little to do with it for most. And WoT is also a worse example as it does have a pay to win aspect in that if you buy their gold, you can buy premium tanks and ammo. |
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Posted - 2013.02.02 20:51:00 -
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Henchmen21 wrote:
All these people whining about "I don't want FF because I'll loose expensive gear and have no recourse to do anything about it. I want a safe FPS experience." make's me think some people are just too lazy, or not creative enough, to be able to cope with it in game. They want an automatic mechanic or a lazy button to get rid of the problem rather than putting in time and effort to coordinate a community response.
I want to win the match not spend all my time rounding up a community response. The other team gets an easy win because my team is too busy spawn camping a TK'er so he can't kill them.....awesome. Now that's something I would come back to do time and time again rather then go play any of the thousand other games in existence.
If your team would be spawn camping a TKer then your team would deserve to loose. It's easy to have a TKer considered a shoot on sight target just like any other enemy soldier. If that's too hard, then maybe another game is in your future should FF ever be brought to pub matches. |
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Posted - 2013.02.02 21:52:00 -
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Having be somewhat inspired by 5x Inf, who I've apparently been butting heads the most with on this thread I could see something like this being a viable system where FF is concerned. It takes into account how a Contractor might respond to TKing.
1. Friendly fire at 100% damage.
2. Penalties for ISK, SP, and Salvage chance equal to twice what would have been earned had the friendly killed been an enemy soldier. (Applies only to NPC corp contracts only)
3a. As accidents do happen have a threshold of X TKs over X time. Example 4+ TK over a rolling 4 minute period. What this means is that a TK remains on the offender for 4 minutes before falling off. Should the offender reach the threshold, their clone dies (this could be attributed to the contractor having a kill switch) with all losses normally incurred by clone death. Contractor denies clone access for X minutes during match and denies further contracts from offended contractor for X days based on offender's use of negligent/indiscriminate use of weaponry. This does not apply to OB/PS as they're use is very limited and sometimes sacrifices will have to be made. (Applies to NPC corp contracts only)
3b. Like 3a but, after killswitch death, the offender looses all rewards, payments, and kill stats (tracking still active for deaths) for the current match and respawns in random locations, flagged with a green X over them that shows on everyone's HUD at all times. They can still move, shoot, and have access to their personal assets, but they would be a viable rewardable target for both teams and suffer standard losses for deaths. However, they cannot take objectives, supply depots, or CRUs. Turrets and vehicles, however, could still be taken. (Applies to NPC corp contracts only)
So with this system, as there are (I think) only 4 NPC corps at the moment, could have a dedicated TKer out of pub matches for a significant amount of time in just four matches where the TKers kill streak would be very limited, or turn them into a target for everyone on the battle field with no ISK, SP, or salvage gains for the offender. At the same time, it would discourage indiscriminate spamming of explosives and careless spray-n-pray. But notice that there's nothing in this involving auto kicking or VTKing someone out of a match.
It could still be abused by suicide griefers, but it doesn't get anyone permanently suspended from Dust and can have reasonable penalties. What player owned clan/corps do with TKers in their ranks in private battles is up to them. And if someone goes so far as to make enough PSN accounts to be able to continuously TK under 3a, then there wouldn't be any way to stop them no matter what's done without just keeping pub matches FF free which w |
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Posted - 2013.02.03 02:03:00 -
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KalOfTheRathi wrote:@Shijima Kuraimaru, you are below Kitten Scrapings.
Your intelligence shines like The Black Hole Of Wishful Thinking.
New Berries come in shooting, today.
They purposefully shoot Blues in the back, today.
They have since the Open Beta.
There are no other servers. There is the one universe and there is one virtual server. There are no self hosted versions with the option to enable FF or not. The Battle Finder is a minimalist solution. It has no options, no filters and Dog Nose when we will ever see any.
Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire.
Yay! I've offended someone to the point of juvenile insults.
Here's a fact for you. In FF games, I never intentionally kill a team mate unless I, with knowledge of the rest of the team, catch them intentionally TKing. I do have the maturity, and faculty of forethought and critical thinking, to realize that this is a game and not my life and not take it so seriously. I'm willing to accept that FF may make it a better game as I've gotten more enjoyment out of games with FF than without. Carebear safety is boring. I made a post in this thread that showed my idea of what I think is an acceptable penalty system if one must be applied. I've have also mentioned that CCP will likely not implement FF for pub matches, but would be pleasantly surprised if they do. |
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Posted - 2013.02.03 02:13:00 -
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Ydubbs81 RND wrote:Shijima Kuraimaru wrote:Y0UR NAME HERE wrote:Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team? For MD and LR users, you will be punished for your team running in front of you or getting in blast radius. For tank drivers, please this is ridiculous. For DS gunners, the missiles spitting out wherever they feel, ya that's fair. Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him. AV grenades, will they seek friendly vehicles? When your CRU is camped, there will be many casualties. Teamwork will consist of staying away from each other for no accidents. I could go on but eeeeh. If one can't take the heat one should stay out of the fire. But knowing that there are fewer and fewer players with the maturity to accept their losses and move on... Make their game a living hell by organizing the community against them. If you're getting repeatedly TKed but insist on continuing to bring out the most expensive gear, then you deserve to loose it. But then if you're getting continuously TKed, I doubt it's only one person hunting you. Who did you pi$$ off to be so afraid of FF? You've been making ridiculous posts one after another. So, you're saying that if I bring out expensive gear (because the other team has brought them out) and I'm trying to win......that I should stop when I'm getting trolled-TKed?? Well, what about the win?? And you don't have to be a jerk to get TKed. You could really just be wiping the floor with someone and now they're on your team for the payback. Or, maybe I could disagree with you on the forums and then you see me in game. Have you ever played BF3? Have you ever been kicked by an admin? People are jerks...that's the way it is but CCP shouldn't enable them.
No I haven't played BF3. I'm saying that if you're getting trolled and you keep bringing out the good gear while being trolled, then though you're having an unpleasant experience, it's still a problem between you and the troll. If FF comes in and I get trolled, I'll most likely shoot back and keep them in mind as a target for the rest of the match.
So what it comes down to is that you want to ruin the fun of those who want FF and a game that breaks away from the common ones in favor of keeping it fun for carebears and in line with other carebear friendly FPS games. That is your ultimate position right? It doesn't matter what direction it goes, there will always be jerks and someone's fun will always be runine, Can't be avoided. |
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Posted - 2013.02.03 03:00:00 -
[23] - Quote
TiMeSpLiT--TeR wrote:Having to spend REAL money is not a laughing matter.
True, but nothing says you have to spend real money in Dust. It's not pay to win. There's no premium armor, no premium weapon, no premium vehicle that is better than anything you can buy with ISK and a little more patience in skilling up. That's something different from other games I have experience with such as... BSG Online, Pirate Galaxy, Dark Orbit, World of Tanks, Nine Dragons, Requiem Bloodymare and many many others.
If I misunderstood your intent, I apologize. |
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Posted - 2013.02.03 22:12:00 -
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Ydubbs81 RND wrote:"Ruin the fun"?? FF was never here, yet you're still playing this game. This isn't about removing FF but adding it. You didn't downloand Dust and said, "Yes! They have friendly fire...I can't wait to play it". You dl'ed dust for other reasons. I never say this but if you want FF, then you should go and play the games that has FF
No, it's not there yet. The key word being yet. And yet I see you haven't actually read everything I've been saying, or you have been reading and just not understanding.
One point is that there's a possibility that it will be implemented over all, and not just in faction/corp warfare. Another point is that malicious TKing won't be as big of an issue as many think. There are many FF enabled games that don't have extreme penalties where TKing is not some game killing epidemic. And yet again another point is that there is no evidence that I can find where TKing is ruining, or has ruined, a game that has allowed FF therfore leaving most of these arguments against FF baseless.
Like gbghg said...
gbghg wrote:most people will be running militia or basic suits, say around 30000 isk at most, you get TK'ed well there goes 30000 isk, but even the worst players are earning 100k isk per match, and decent players at least 300k, so the argument about loss of isk doesn't really hold weight, you can earn back that money quite quickly. Now if i lost a proto fit to FF i would be pissed, but the only time you're gonna see proto suit's is corp battles,
If you take more costly gear into pub matches, then that's all on you. |
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Posted - 2013.02.03 22:16:00 -
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Ner'Zul Nexhawk wrote:I'll just note (probably I'm not the first one in this thread) that CCP does not plan to turn on FF in pub matches (I think it was stated in one of the interviews).
That said, if you are getting intentionally TKed in corp battles, well, there is a black sheep in your flock. This is New Eden. Spies happen. Your problem that you didn't figure the mole by yourself.
It's been said many times but it needs to be repeated often for those who don't remember. LOL |
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Posted - 2013.02.04 06:18:00 -
[26] - Quote
Yes, friendly fire has always been in the concept for Dust though it will most likely not be enabled in public quick matches. With that known, people can stop whinging about noobs and carebears getting their poor little hearts broken because of accidental or malicious TKing in quick matches. It is a mechanic that is necessary, without restriction or penalties, in faction and player run corp/clan warfare especially when it comes to planetary and star system control. If one can't handle possible friendly fire in the wilds then one should stay in quick/pub matches.
No. Dust and Eve are not two separate games, they are two aspects of the same game. How can people be so dense as to not understand this simple fact? |
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Posted - 2013.02.04 06:21:00 -
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Ydubbs81 RND wrote:gbghg wrote:Ydubbs81 RND wrote:Arramakaian Eka wrote:KalOfTheRathi wrote:Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire. It's funny how every the carebears come in and start spreading the same FUD about griefing in every FPS forum. Yet I've never played an FPS which is ruined by FF - and every single FF mode is better then the one without. Us pro-FF players are not griefers, and there are plenty of reasons to desire FF as listed in the OP, and in numerous follow-ups by me and others. What??? So, you think FF will greatly improve the gameplay of Dust?? The difference between FF in other shooters and Dust is that a death means nothing in other shooters but it means ISK and aur loss here. And people don't mind dying but to get TKed from a troll and lose that currency is NOT cool. And that's the sole reason why I'm against FF in Dust. It isn't cool to lose a dropsuit cause a blue want the hacking points. Or, because he feel like you shouldn't hack the CRU cause he wants to cap it. FF isn't going to positively impact gameplay. There are other additions that CCP should implement like a good SP system, faster gameplay, faster player movements, more players per battle, etc. How can FF even compare to those when talking about improving gameplay?? Hell, even graphics ranks higher than adding FF. In terms of impacting gameplay, FF ranks with adding debris flying in the air. i'm going to interject here. First off the stuff you're complaining about, FF in pub matches? most people will be running militia or basic suits, say around 30000 isk at most, you get TK'ed well there goes 30000 isk, but even the worst players are earning 100k isk per match, and decent players at least 300k, so the argument about loss of isk doesn't really hold weight, you can earn back that money quite quickly. Now if i lost a proto fit to FF i would be pissed, but the only time you're gonna see proto suit's is corp battles, which brings me to my second point. Corp battles are the biggest reason there is to implement FF, the number of options it offer corp's to screw with each other in the middle of fights is huge and is true New Eden style. if you're losing huge amounts of isk to a couple of well placed traitors, well that's crap for your team, and a huge advantage to your enemies. FF in this situation would mean that Dust is a proper part of the EVE universe and grants corp's a range of options you don't see in a normal FPS which is one of the biggest draws of Dust, it's different and everything you do has some form of impact no matter how small. And thirdly would you please tell me what FF enabled game's you have played, how long you have played them, and how many times you have been TK'ed in that time. Because i personally have been playing hardcore battlefield for 5 years now and have only been maliciously TK about 6 times Excuse me....only militia suits in pub matches?? You don't know this playerbase.....wait until guys get their sps up. You will see proto gear and duvolles in pub matches like it's nothing. So, if I see someone pull out adv gear then I'm pulling mine out to compete. Secondly, I've played MAG for 3 years and deliberate TKing was a norm. They had one swipe knives that they had to remove from friendly fire because it was so bad. You couldn't get kicked from FF if it were explosives so guys spawned with grenade launchers and that's how they used to kill you. Ask anyone that knows about the Warriors...they were notorious for dumb ****. And MAG playerbase has migrated to Dust, so I don't expect any difference. Not to mention, I've been shot at already just so I can abandon an installation and they can get the full hack. We need to stop being naive here....but if not, wait and you'll see if they implement FF
Never played MAG and the norm for one game is not necessarily the standard for all. To think so is to be either ignorant, arrogant, or naive. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.04 19:53:00 -
[28] - Quote
Ydubbs81 RND wrote:@ Shjjma
"One game isn't necessarily the standard for all"
So, why the **** you guys keep referencing FF's "success" in other games here?? I've read a few posts in this thread, saying that it has worked fine other games
Edit: and on the other note...Dust & Eve ARE two separate games but in the same universe. You don't need to know anything about Eve to play Dust & vice versa. CCP can continue to add more games or even a virtual world like PS Home to this universe. All different games but connected
And there were references to multiple games where FF has had success in those posts where your post only references a single game. Ner'Zul Nexhawk has replied fittingly to your "edit" paragraph. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.05 04:07:00 -
[29] - Quote
Ner'Zul Nexhawk wrote:I'll just note (probably I'm not the first one in this thread) that CCP does not plan to turn on FF in pub matches (I think it was stated in one of the interviews). Cygnus Gogela wrote:That said, if you are getting intentionally TKed in corp battles, well, there is a black sheep in your flock. This is New Eden. Spies happen. Your problem that you didn't figure the mole by yourself. There ya go ^ Problem solved.
Yeah, I know. I've said something similar multiple times in this thread. |
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