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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:03:00 -
[1] - Quote
Let's put it to a vote. I have five options listed in the posts below. Vote for one or the other by clicking their respective like buttons.
Post#1 - Weekly SP Cap with roll over Post#2 - Daily SP Cap with roll over Post#3 - Current SP Cap (daily with no roll over) Post#4 - Eve Online's SP progression system (1SP/sec) Post#5 - No SP cap at all
Simple as that. Vote below with just a simple click of the "like" button.
Yes, this is in reference to the recent threadnaught.
https://forums.dust514.com/default.aspx?g=posts&t=52352&find=unread
===original idea by Sota Pop===
===Update===
Thank you all for participating in this thread and for keeping it up in the front page for all to see and join. Let's keep it up for a few days to see if everyone else (at least those who bother to read the forums to contribute) can see this thread and place their vote. I also like to thank you all for keeping it civil. I was afraid this thread would turn into an all-out bar fight between a drunk Thor and an angry Hulk.
Kudos to you all.
===Update #2===
I like to remind everyone of one important detail.
CCP Cmdr Wang wrote: I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Notice the highlighted bit?
This means that the decision is not set in stone. They are waiting for our opinion on the matter. Therefore, voice your opinion by casting a vote via the options below.
Source:
https://forums.dust514.com/default.aspx?g=posts&m=483247#post483247
===Update #3===
It has come to my attention that many of you are casting your votes as replies to the topic. I do hope you read my instructions and click the corresponding "like" buttons below as that is my only requirement. Your posts with just a number on it will NOT count as a cast vote. If you have not done so already when you posted your number, please see the next 5 posts listed below and click the like button on whichever you support. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:03:00 -
[2] - Quote
#1 |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:04:00 -
[3] - Quote
#2 |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:04:00 -
[4] - Quote
#3 |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:04:00 -
[5] - Quote
#4 |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:04:00 -
[6] - Quote
#5 |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 15:10:00 -
[7] - Quote
EDIT: Changed upon request of the OP to make it more apparent that this was not a selection for the Poll. My selection was #1. |
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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.22 15:11:00 -
[8] - Quote
this idea was stolen from me :P
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:13:00 -
[9] - Quote
SoTa PoP wrote:this idea was stolen from me :P
Sorry. Perhaps if you posted first as soon as you thought of it. But I'll give you credit for the idea anyways. |
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Yagihige
Crux Special Tasks Group Gallente Federation
172
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Posted - 2013.01.22 15:15:00 -
[10] - Quote
EDIT: Well, it seems i completely misunderstood how this worked lol. Fixed now. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:18:00 -
[11] - Quote
You don't have to say which you voted. You probably already posted your view in the other thread I referenced. I just need you to click any of the "like" buttons. That's all.
But thanks for posting your opinion. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:20:00 -
[12] - Quote
Ok, it looks like we're on a roll here. The votes are starting to come in more often. Keep voting, people. |
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C Saunders
Serenity Prime Kraken.
158
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Posted - 2013.01.22 15:20:00 -
[13] - Quote
Maken Tosch wrote: I just need you to click any of the "like" buttons. That's all.
I bet you'll like getting all these likes.
In all seriousness #2 is the best. |
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Rahvin KEQ
EOD Testies
3
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Posted - 2013.01.22 15:22:00 -
[14] - Quote
#1 |
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Luk Manag
of Terror
2
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Posted - 2013.01.22 15:22:00 -
[15] - Quote
#1
Edit: Maybe reduce SP by 75% instead of a flat 75SP per round when you reach the cap. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:23:00 -
[16] - Quote
@C Saunders
You're lucky you're immortal or else I would stab you for figuring out my master plan. *twists his mustache* |
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Deveshi
WarRavens
144
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Posted - 2013.01.22 15:25:00 -
[17] - Quote
#5 |
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Nightbird Aeon
Brimstone Tactical Covert Intervention
86
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Posted - 2013.01.22 15:25:00 -
[18] - Quote
Realistically, there is no difference between #1 and #2.... the roll-over eliminates weekly/daily distinction. Assuming the count resets on Monday... a daily cap will limit the hardcore games from making strides too early in the week... whereas the weekend warriors will be slightly outmatched, but can catch up later.
The weekly cap with rollover will see some 23/7 players hitting the cap by Tuesday or Wednesday... but gradually people will catch up from Thursday onward.
While there is still *some* distinction between a daily and weekly cap, the rollover effect really makes this negligible. |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 15:25:00 -
[19] - Quote
SoTa PoP wrote:this idea was stolen from me :P
yeah i posted a suggestion a few minutes ago with the idea for a poll, the OP did something with it.
Also EVE is not a flat 1SP per second, My main for example is gaining 2430SP/hour which boils down to 0.675SP/second if i were to start training something that i didn't have the attributes allocated to obtain ideally with with my 2 +4 boosters for the augmenting base attributes the SP/hour gain could drop as low as (And this is off of the top of my head, because I'm at work. dont quote me on this.) worst case 860/hour. Giving you a whopping 0.239SP/second |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:28:00 -
[20] - Quote
@Nightbird
I understand your point. But this thread is to see what the majority of the players want via "likes" alone. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:37:00 -
[21] - Quote
Bump. |
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dust badger
BetaMax.
283
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Posted - 2013.01.22 15:37:00 -
[22] - Quote
great idea, Voted |
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kanders
Sand Mercenary Corps Inc.
0
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Posted - 2013.01.22 15:38:00 -
[23] - Quote
Nightbird Aeon wrote:Realistically, there is no difference between #1 and #2.... the roll-over eliminates weekly/daily distinction. Assuming the count resets on Monday... a daily cap will limit the hardcore games from making strides too early in the week... whereas the weekend warriors will be slightly outmatched, but can catch up later.
The weekly cap with rollover will see some 23/7 players hitting the cap by Tuesday or Wednesday... but gradually people will catch up from Thursday onward.
While there is still *some* distinction between a daily and weekly cap, the rollover effect really makes this negligible.
Theres no reason why the rollover has to be 100%, and be rolled over for the full week. I'd like to see something 50% of unearned points roll forward one day, but one day only. That gives you an opportunity to recoup some lost SP if you miss a day, but still encourages regular play. |
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RydogV
Shadow Company HQ
101
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Posted - 2013.01.22 15:46:00 -
[24] - Quote
#1 |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.22 15:48:00 -
[25] - Quote
Good idea even though multiple accounts could be a problem |
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Nightbird Aeon
Brimstone Tactical Covert Intervention
86
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Posted - 2013.01.22 15:50:00 -
[26] - Quote
Laurent Cazaderon wrote:Good idea even though multiple accounts could be a problem
Not really.... you can still only assign the active accumulation to one account.... and even today with the daily cap, nothing stops someone from swapping to and Alt when they cap out on their main. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.22 15:51:00 -
[27] - Quote
#2
#1 and #5 is also acceptable. There has to be rollback, or no cap. |
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droidb0ne
BetaMax.
12
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Posted - 2013.01.22 15:55:00 -
[28] - Quote
5 |
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2013.01.22 16:02:00 -
[29] - Quote
Nice way to ***** for likes. Hope you enjoy them at... wait, you can't use them for anything. Jokes on you, bub!
How option #4 would work here. |
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NAV HIV
The Generals
151
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Posted - 2013.01.22 16:03:00 -
[30] - Quote
# 2 |
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Geth Massredux
ZionTCD Legacy Rising
62
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Posted - 2013.01.22 16:09:00 -
[31] - Quote
#5 **** caps |
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crazy space 2100046106
ZionTCD Legacy Rising
879
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Posted - 2013.01.22 16:14:00 -
[32] - Quote
No sp cap. But daily sp bonus pool. So your 1st 24,000 sp is earned at 3 times the rate. Most mmos have this feature |
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OgTheEnigma
Seraphim Initiative. CRONOS.
90
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Posted - 2013.01.22 16:14:00 -
[33] - Quote
Great thread Maken Tosch. It already looks like an overwhelmingly large majority of the votes are in favour of the daily cap, with rollover. |
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fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2013.01.22 16:15:00 -
[34] - Quote
#1 |
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Twinkletoes Tittybottoms
Doomheim
8
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Posted - 2013.01.22 16:15:00 -
[35] - Quote
I vote for #2 |
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Odiain Suliis
ZionTCD Legacy Rising
112
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Posted - 2013.01.22 16:22:00 -
[36] - Quote
2# |
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Yuri Kellerman
Celtic Anarchy
3
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Posted - 2013.01.22 16:23:00 -
[37] - Quote
#2 |
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Strange Steve
Doomheim
0
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Posted - 2013.01.22 16:24:00 -
[38] - Quote
#5 |
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Fred Moon
Doomheim
6
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Posted - 2013.01.22 16:24:00 -
[39] - Quote
#5 |
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Badly Owned
xOne Man Armyx
49
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Posted - 2013.01.22 16:24:00 -
[40] - Quote
1 or 4 |
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Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2013.01.22 16:25:00 -
[41] - Quote
1 |
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Bearer meh
WarRavens
3
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Posted - 2013.01.22 16:26:00 -
[42] - Quote
#5 |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 16:26:00 -
[43] - Quote
For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too little time, EVE for example is 35 years.) Expect "no SP cap," to be a another time consuming proverbial step back. |
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Mark Crusader
Much Crying Old Experts
8
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Posted - 2013.01.22 16:26:00 -
[44] - Quote
Voting for #2 (daily rollover), with the addition that there is a cap of a week's worth of SP in the rollover pool. This will let both regular players and weekend warriors play on the same field. |
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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.01.22 16:30:00 -
[45] - Quote
KAGEHOSHI Horned Wolf wrote:#2
#1 and #5 is also acceptable. There has to be rollback, or no cap. With Kagehoshi on this. +1'ed post #1 above.
I want to re-iterate that the best implementation of the rollover approach is Rasatsu's(search for it, I've spammed it in several of these threads).
Critical features of Rasatsu's implementation are logarithmically-damped sp payouts with a 2-week rollover. Imho, it's the best way to balance all the various camps we have here.
P.S. Would like to see sp accumulation aligned with EVE's to leave open the crazy possibility of some fine day doing an EVE-DUST clone transfer ;) |
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Mortal Maximus
KNIGHTZ OF THE ROUND
8
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Posted - 2013.01.22 16:31:00 -
[46] - Quote
#2 |
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Berry Rain
Doomheim
0
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Posted - 2013.01.22 16:36:00 -
[47] - Quote
#5
I want to control my own game progress. Not have it controlled by CCP. |
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Vengeful MoFo
VENGEANCE FOR HIRE
2
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Posted - 2013.01.22 16:39:00 -
[48] - Quote
I think it's funny how so many people cant read nor follow instructions. To vote you simply have to like the OP post that corresponds with the number. IE: #1,#2,#3,#4 or #5. Not make a post displaying number. I would request that the OP outline the options so the voters have a better idea as to what they're voting for. I have seen several different proposals of a rolling cap.
Thanks OP for the work and thanks SoTa for the idea |
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Lycuo
On The Brink
5
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Posted - 2013.01.22 16:41:00 -
[49] - Quote
Maken Tosch wrote:
Post#1 - Weekly SP Cap with roll over
FIXED. Here is your only real option, and its a great idea. |
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Berry Rain
Doomheim
0
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Posted - 2013.01.22 16:44:00 -
[50] - Quote
The tally thus far:
1# = 7 2# = 8 3# = 0 4# = 0 5# = 8
I have taken the liberty of nulling all multiple option votes - those where people have selected multiple options as this is nonsensical in a vote such as this. If a vote is going to work people need to select only 1 option. |
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2-Ton Twenty-One
Imperfects Negative-Feedback
232
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Posted - 2013.01.22 16:45:00 -
[51] - Quote
I would prefer a official ccp poll. |
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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.22 16:46:00 -
[52] - Quote
Berry Rain wrote:The tally thus far:
1# = 7 2# = 8 3# = 0 4# = 0 5# = 8
I have taken the liberty of nulling all multiple option votes - those where people have selected multiple options as this is nonsensical in a vote such as this. If a vote is going to work people need to select only 1 option. pointless, even if we were all voting twice #2 is overwhelming in support.
I think this thread has already served it's purpose. Hopefully CCP is taken a peek.
How'd you get those numbers anyways? Counted posts? |
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Moonracer2000
Subdreddit Test Alliance Please Ignore
311
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Posted - 2013.01.22 16:47:00 -
[53] - Quote
Yeah, I don't understand the difference between a weekly or daily rollover. I'm guessing that a daily removes the likelihood of capping out the first couple days of the week and feeling like there is nothing to do? Not bad.
edit: I think it should be noted that I'm for even a partial rollover (which seems more likely). That would mean that if you missed some past SP you could "catch up" and regain some, but not all, of that potential SP. |
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Fred Moon
Doomheim
6
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Posted - 2013.01.22 16:48:00 -
[54] - Quote
SoTa PoP wrote:Berry Rain wrote:The tally thus far:
1# = 7 2# = 8 3# = 0 4# = 0 5# = 8
I have taken the liberty of nulling all multiple option votes - those where people have selected multiple options as this is nonsensical in a vote such as this. If a vote is going to work people need to select only 1 option. pointless, even if we were all voting twice #2 is overwhelming in support. I think this thread has already served it's purpose. Hopefully CCP is taken a peek. How'd you get those numbers anyways? Counted posts?
How is 2 overwhelming in support when the same number of people have voted to have the SP cap removed (option 5)? |
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Yuri Kellerman
Celtic Anarchy
3
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Posted - 2013.01.22 16:49:00 -
[55] - Quote
Vengeful MoFo wrote:I think it's funny how so many people cant read nor follow instructions. To vote you simply have to like the OP post that corresponds with the number. IE: #1,#2,#3,#4 or #5. Not make a post displaying number. I would request that the OP outline the options so the voters have a better idea as to what they're voting for. I have seen several different proposals of a rolling cap.
Thanks OP for the work and thanks SoTa for the idea
I vote by giving like in the right option and say something here to keep this topic on top. No drama, we know what to do  |
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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.22 16:51:00 -
[56] - Quote
Fred Moon wrote:SoTa PoP wrote:Berry Rain wrote:The tally thus far:
1# = 7 2# = 8 3# = 0 4# = 0 5# = 8
I have taken the liberty of nulling all multiple option votes - those where people have selected multiple options as this is nonsensical in a vote such as this. If a vote is going to work people need to select only 1 option. pointless, even if we were all voting twice #2 is overwhelming in support. I think this thread has already served it's purpose. Hopefully CCP is taken a peek. How'd you get those numbers anyways? Counted posts? How is 2 overwhelming in support when the same number of people have voted to have the SP cap removed (option 5)? This means you only counted people who spoke out in a post. How can you count the ones who didn't? I didn't even say which I voted for - or the OP - but you bet we voted. Sorry but your statistics are iffy at best and are unreliable. Not that the "like" voting system is much better lol
But you dont need the votes in the first place - look around CCP. Roll Back is requested in every thread regarding SP. |
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.01.22 16:51:00 -
[57] - Quote
Berry Rain wrote:The tally thus far:
1# = 7 2# = 8 3# = 0 4# = 0 5# = 8
I have taken the liberty of nulling all multiple option votes - those where people have selected multiple options as this is nonsensical in a vote such as this. If a vote is going to work people need to select only 1 option.
Alt kitten ^
My vote is in.
|
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Nightbird Aeon
Brimstone Tactical Covert Intervention
86
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Posted - 2013.01.22 16:53:00 -
[58] - Quote
Berry Rain wrote:#5
I want to control my own game progress. Not have it controlled by CCP.
You vote Republican, right? |
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Nightbird Aeon
Brimstone Tactical Covert Intervention
86
 |
Posted - 2013.01.22 16:55:00 -
[59] - Quote
Berry Rain wrote:The tally thus far:
1# = 7 2# = 8 3# = 0 4# = 0 5# = 8
I have taken the liberty of nulling all multiple option votes - those where people have selected multiple options as this is nonsensical in a vote such as this. If a vote is going to work people need to select only 1 option.
You're missing the point.... you're support to post by clicking the "like" button on one of the posts on the first page... not replying to this thread.
L2R, pls.
|
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Strange Steve
Doomheim
0
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Posted - 2013.01.22 16:56:00 -
[60] - Quote
SoTa PoP wrote:Fred Moon wrote:SoTa PoP wrote:Berry Rain wrote:The tally thus far:
1# = 7 2# = 8 3# = 0 4# = 0 5# = 8
I have taken the liberty of nulling all multiple option votes - those where people have selected multiple options as this is nonsensical in a vote such as this. If a vote is going to work people need to select only 1 option. pointless, even if we were all voting twice #2 is overwhelming in support. I think this thread has already served it's purpose. Hopefully CCP is taken a peek. How'd you get those numbers anyways? Counted posts? How is 2 overwhelming in support when the same number of people have voted to have the SP cap removed (option 5)? This means you only counted people who spoke out in a post. How can you count the ones who didn't? I didn't even say which I voted for - or the OP - but you bet we voted. Sorry but your statistics are iffy at best and are unreliable. Not that the "like" voting system is much better lol But you dont need the votes in the first place - look around CCP. Roll Back is requested in every thread regarding SP.
Berry Rain's stats are iffy lol.
Helps if you read the OP before the end of the thread (voting via "like" now) lol |
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CHICAGOCUBS4EVER
TeamPlayers
117
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Posted - 2013.01.22 17:02:00 -
[61] - Quote
keep this at the top.. would be nice for it to get a sticky |
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Berry Rain
Doomheim
0
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Posted - 2013.01.22 17:02:00 -
[62] - Quote
My bad. |
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DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2013.01.22 17:03:00 -
[63] - Quote
no cap plain and simple. |
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Berry Rain
Doomheim
0
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Posted - 2013.01.22 17:03:00 -
[64] - Quote
Nightbird Aeon wrote:Berry Rain wrote:#5
I want to control my own game progress. Not have it controlled by CCP. You vote Republican, right?
I'm not even American |
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Free Beers
Internal Error. Negative-Feedback
1029
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Posted - 2013.01.22 17:27:00 -
[65] - Quote
no cap. I barely have time to afk in the mcc right now but I don't care who has what gear. last 2 builds i would get to about 8/9 mill sp and stop playing grinding because I hit proto gear.
Let the players who want to grind to grind. Ill catch up in a month or so then it wont matter.
Sorry but ccp has nerfed the **** out of gear so much that going from standard to proto isn't anything like it used to be. |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 17:47:00 -
[66] - Quote
Free Beers wrote:no cap. I barely have time to afk in the mcc right now but I don't care who has what gear. last 2 builds i would get to about 8/9 mill sp and stop playing grinding because I hit proto gear.
Let the players who want to grind to grind. Ill catch up in a month or so then it wont matter.
Sorry but ccp has nerfed the **** out of gear so much that going from standard to proto isn't anything like it used to be.
I agree Beer's im arguing with Mr.Zitro in the other thread but you sir are right. However i feel this is a subject for a different day and right now im attempting to swing my epeen as hard and far as i can to salvage what few EVE/RPG elements about this game as i can. |
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Badly Owned
xOne Man Armyx
49
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Posted - 2013.01.22 17:54:00 -
[67] - Quote
bump to keep it up top |
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BigussDikkuss
Amarr Templars Amarr Empire
42
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Posted - 2013.01.22 17:59:00 -
[68] - Quote
C Saunders wrote: bet you'll like getting all these likes..
Post #1 - Weekly SP Cap.
I'm not falling for your "They Like me! They REALLY like ME!" plan
 |
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Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2013.01.22 18:09:00 -
[69] - Quote
lol |
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Jayquan18
The Southern Legion
42
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Posted - 2013.01.22 18:09:00 -
[70] - Quote
What do you mean by "roll over" |
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.01.22 18:15:00 -
[71] - Quote
BigussDikkuss wrote:C Saunders wrote: bet you'll like getting all these likes.. Post #1 - Weekly SP Cap. I'm not falling for your "They Like me! They REALLY like ME!" plan 
I do not know what is more sad.
Persons that care about how many likes they get or other persons that care about how many likes other people are getting.
Humm? |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 18:24:00 -
[72] - Quote
Holy krabby patties! I just left a few hours ago to run some errands and hang out with my girlfriend only to come here and see my thread hit four pages. WoW
And as for the voting. Now that is progress right there. Tally so far at the time of this post:
#1 - 30 #2 - 61 #3 - 4 #4 - 18 #5 - 19
Looks like a solid majority is leaning towards Daily SP cap with rollover.
@Jayquan18
https://forums.dust514.com/default.aspx?g=posts&t=52365
I hope this helps. |
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TheBLAZZED
VENGEANCE FOR HIRE
61
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Posted - 2013.01.22 18:24:00 -
[73] - Quote
BMSTUBBY wrote:BigussDikkuss wrote:C Saunders wrote: bet you'll like getting all these likes.. Post #1 - Weekly SP Cap. I'm not falling for your "They Like me! They REALLY like ME!" plan  I do not know what is more sad. Persons that care about how many likes they get or other persons that care about how many likes other people are getting. Humm? I highly doubt the OP was doing this to get likes. it is merely the logical choice for a voting system. maybe if CCP had a pole it wouldn't be such of an issue |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 18:30:00 -
[74] - Quote
BMSTUBBY wrote:BigussDikkuss wrote:C Saunders wrote: bet you'll like getting all these likes.. Post #1 - Weekly SP Cap. I'm not falling for your "They Like me! They REALLY like ME!" plan  I do not know what is more sad. Persons that care about how many likes they get or other persons that care about how many likes other people are getting. Humm?
I see one problem here.
Since when do "likes" matter to me outside the context of this thread? |
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Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2013.01.22 18:35:00 -
[75] - Quote
Well it takes Massive Threads to get ccp's attention atleast if you are familiar with how it works in eve. |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 18:38:00 -
[76] - Quote
TheBLAZZED wrote:BMSTUBBY wrote:BigussDikkuss wrote:C Saunders wrote: bet you'll like getting all these likes.. Post #1 - Weekly SP Cap. I'm not falling for your "They Like me! They REALLY like ME!" plan  I do not know what is more sad. Persons that care about how many likes they get or other persons that care about how many likes other people are getting. Humm? I highly doubt the OP was doing this to get likes. it is merely the logical choice for a voting system. maybe if CCP had a pole it wouldn't be such of an issue
We've asked CCP to do polls in the past for DUST, they have not.. |
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Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.22 18:41:00 -
[77] - Quote
Cap it.
Or drastically reduce active SP earnings and increase passive SP earnings. |
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WR3CK HAVOC
SVER True Blood Unclaimed.
11
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Posted - 2013.01.22 18:49:00 -
[78] - Quote
#2 |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 18:49:00 -
[79] - Quote
Aighun wrote:Cap it.
Or drastically reduce active SP earnings and increase passive SP earnings.
Yeah i had thought about the idea of passively earning SP like EVE and 100-200SP per match. But then i think were going to find the server population during peak hours drastically decline.
As much as i bit*h about mitigating the importance of this games RPG elements i like FPS matches that are fully populated regularly. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 18:57:00 -
[80] - Quote
Alright everyone. At this point, the NDA is officially lifted and we can all spill the beans to everyone. As an added bonus, the forums dwellers of Eve Online are now watching this thread and I hope CCP is looking at this too. This is a very important vote that we are having, so let's try to keep it civil.
Thank you. |
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.01.22 18:58:00 -
[81] - Quote
Maken Tosch wrote:BMSTUBBY wrote:BigussDikkuss wrote:C Saunders wrote: bet you'll like getting all these likes.. Post #1 - Weekly SP Cap. I'm not falling for your "They Like me! They REALLY like ME!" plan  I do not know what is more sad. Persons that care about how many likes they get or other persons that care about how many likes other people are getting. Humm? I see one problem here. Since when do "likes" matter to me outside the context of this thread?
This was my point.
I do not feel as though the OP was going after likes.
I find it very sad that BigussDikkuss thinks that the OP was. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 19:01:00 -
[82] - Quote
@BMStubby
It doesn't matter at this point. The thread needs to stay focused on the vote at hand. Remember to keep this civil. I'm talking to everyone here. |
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lordjanuz
Norwegian Dust514 Corporation
88
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Posted - 2013.01.22 19:04:00 -
[83] - Quote
#2 |
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NORIC verIV
DUST University Ivy League
34
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Posted - 2013.01.22 19:05:00 -
[84] - Quote
#1 |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 19:08:00 -
[85] - Quote
@Everyone who posted numbers.
I hope you read my initial post thoroughly when I said you only need to click the "like" button next to the corresponding number that you support. But thanks for voicing yourselves. |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 19:10:00 -
[86] - Quote
Maken Tosch wrote:@Everyone who posted numbers.
I hope you read my initial post thoroughly when I said you only need to click the "like" button next to the corresponding number that you support. But thanks for voicing yourselves.
i put my vote up for all to see, plus it acted as a bump for a thread that needs a temporary sticky. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 19:11:00 -
[87] - Quote
@Volgair
Your #7 post needs to be changed. I'm afraid it might skew the results or might cause people to accidentally "like" it if they meant for #5. Can you be so kind and change it? Please and thank you.
EDIT:
I appreciate your gesture to help me out. |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 19:16:00 -
[88] - Quote
Maken Tosch wrote:@Volgair
Your #7 post needs to be changed. I'm afraid it might skew the results or might cause people to accidentally "like" it if they meant for #5. Can you be so kind and change it? Please and thank you.
EDIT:
I appreciate your gesture to help me out.
sure thing
EDIT: Done |
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Sontie
VENGEANCE FOR HIRE
94
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Posted - 2013.01.22 19:17:00 -
[89] - Quote
The Devs have stated that they pay more attention to the suggestion sub forum than general, and that they want a new thread for each new idea/ support of old idea/ feedback. So this is just for our sake? |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 19:20:00 -
[90] - Quote
@Sontie
If the topic is in the wrong section, then the GM is free to move it to its appropriate section. We are five pages in and so far that hasn't happened. |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 19:22:00 -
[91] - Quote
Sontie wrote:The Devs have stated that they pay more attention to the suggestion sub forum than general, and that they want a new thread for each new idea/ support of old idea/ feedback. So this is just for our sake?
If nothing else this should be referable at a later date as evidence that we attempted to project our opinion... Even if it boils down to an "I told you so." |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 19:25:00 -
[92] - Quote
My original post has been updated to include an important detail. |
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Dino Malice
Conspiratus Immortalis
24
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Posted - 2013.01.22 19:25:00 -
[93] - Quote
#1 |
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matsumoto yuichi san
SVER True Blood Unclaimed.
0
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Posted - 2013.01.22 19:26:00 -
[94] - Quote
#1 is most amenable but #4 is fine by me as an EVE guy as well isk is only made by playing matches and that's enough |
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sargeant mike wolfe
Doomheim
6
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Posted - 2013.01.22 19:31:00 -
[95] - Quote
#5 |
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Zahle Undt
Tritan-Industries Legacy Rising
19
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Posted - 2013.01.22 19:44:00 -
[96] - Quote
#4 option would never work for your average console/FPS player. They need the instant gratification. BTW I voted #2 but 1 or 2 would work for me. |
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El Brineth
BetaMax.
12
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Posted - 2013.01.22 19:44:00 -
[97] - Quote
I would like to see some kind of rollover cap attempted before the idea gets totally scrapped. #2 for me. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 19:45:00 -
[98] - Quote
Current result at the time of this posting:
#1 - 40 #2 - 75 #3 - 4 #4 - 19 #5 - 19
Not much has changed for options 4 and 5. However, options 1 and 2 are way up there. As for 3, looks like almost no one likes the current system we have or perhaps they feel it needs to be tweaked a bit.
We still have a few more days though to see how this goes. Keep it up folks. |
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vmlinuz78
Les Baleines sous Graviers
1
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Posted - 2013.01.22 19:49:00 -
[99] - Quote
#1
Thanks |
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Rugudorull Apophicyria
Pink Fluffy Bounty Hunterz RISE of LEGION
11
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Posted - 2013.01.22 19:50:00 -
[100] - Quote
#1 |
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DonRodie
Deep Space Republic
5
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Posted - 2013.01.22 19:50:00 -
[101] - Quote
#2 |
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DonRodie
Deep Space Republic
5
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Posted - 2013.01.22 19:52:00 -
[102] - Quote
I think people want to become super powerful so the game becomes unplayable for other people which is dumb in my op |
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Deveshi
WarRavens
144
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Posted - 2013.01.22 19:52:00 -
[103] - Quote
The depressing thing is a vote like this is somewhat pointless.
Its to easy to create a new account and change the results. If CCP want accurate feedback on something this important they should put a poll at the initial loading screen of the game and force people to vote before they can load any further.
Of course, they would probably need to add a 'Don't care' option if this were the case. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 19:53:00 -
[104] - Quote
Remember everyone. You need to click the "like" button next to the options listed. Posting your number as a reply is not enough. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 19:56:00 -
[105] - Quote
Deveshi wrote:The depressing thing is a vote like this is somewhat pointless.
Its to easy to create a new account and change the results. If CCP want accurate feedback on something this important they should put a poll at the initial loading screen of the game and force people to vote before they can load any further.
Of course, they would probably need to add a 'Don't care' option if this were the case.
That doesn't address the problem with an individual creating 100 unique emails (mostly throw-away accounts) just to create 100 accounts. Every voting system in the history of the human race has always proven to be flawed in some way due to the threat of people wanting to skew results in their favor. This is the best poll I can come up with given the circumstance and I don't think it would make a difference if CCP ran an official pole. |
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Enkidu Camuel
Tritan-Industries Legacy Rising
69
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Posted - 2013.01.22 20:04:00 -
[106] - Quote
#2 |
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Deveshi
WarRavens
144
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Posted - 2013.01.22 20:09:00 -
[107] - Quote
Maken Tosch wrote:Deveshi wrote:The depressing thing is a vote like this is somewhat pointless.
Its to easy to create a new account and change the results. If CCP want accurate feedback on something this important they should put a poll at the initial loading screen of the game and force people to vote before they can load any further.
Of course, they would probably need to add a 'Don't care' option if this were the case. That doesn't address the problem with an individual creating 100 unique emails (mostly throw-away accounts) just to create 100 accounts. Every voting system in the history of the human race has always proven to be flawed in some way due to the threat of people wanting to skew results in their favor. This is the best poll I can come up with given the circumstance and I don't think it would make a difference if CCP ran an official pole.
I'm not critising your actions, had I of thought about it first I would have probably done the same.
My post simply outlines issues with the system that you've agreed upon, and that people should not consider the results of this poll as a completely accurate representation of the views of the Dust population at large.
A quick lesson in objectivity for those who hadn't considered it.
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.22 20:10:00 -
[108] - Quote
Definitely voted for #2, best of both worlds. Keeps the hardcore players from reaching the cap in a day or two, then not showing their faces until the next week (meaning dwindling players as the week progresses), yet gives an option for those who can't play everyday to grind at the end of the week to make up for lost SP.
Also option #1 really shouldn't have "rollover" in the name, because unless you are talking about each week's SP being rolled over to the next week, then there is no rollover occurring at all. It's simply a "weekly SP cap".
I suggest removing the term rollover from option #1, as it could be misleading and isn't accurate. |
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Lorilai Libertas
the Aurum Grinder and Company
20
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Posted - 2013.01.22 20:10:00 -
[109] - Quote
democracy is two wolves and a sheep, voting on what is for dinner. Having an opinion which may be considered by the developers is one thing, voting on an opinion is sure to alienate a portion of the community.
A sensible solution would be both a cap and no cap. to accomplish this, cap skill points earned from skirmish and ambush weekly or bi-monthly to account for everyone's lifestyle. Next, allow contracts to award SP, which is not factored into the cap. that sp, could be a simple 1 to 1 ratio with war points earned, and will definitely incentivize more corp battles. allow noobcorp mercs to join contracts for their faction so they aren't left out. lastly keep passive the same.
this option incorporates everyone's vote |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 20:17:00 -
[110] - Quote
DJINN leukoplast wrote:Definitely voted for #2, best of both worlds. Keeps the hardcore players from reaching the cap in a day or two, then not showing their faces until the next week (meaning dwindling players as the week progresses), yet gives an option for those who can't play everyday to grind at the end of the week to make up for lost SP.
Also option #1 really shouldn't have "rollover" in the name, because unless you are talking about each week's SP being rolled over to the next week, then there is no rollover occurring at all. It's simply a "weekly SP cap".
I suggest removing the term rollover from option #1, as it could be misleading and isn't accurate.
Weekly roll over means that you have 7 days to get all your SP if you fail to do so after a you have the next week to get them. you fail to get that weeks SP you loose what you failed to obtain.
daily rollover means you have say 4 days to get your SP. Starting from day 1, on day 5 if you failed to play the potential SP from day one would be lost. |
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4447
ZionTCD Legacy Rising
649
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Posted - 2013.01.22 20:18:00 -
[111] - Quote
*6 |
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NAV HIV
The Generals
151
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Posted - 2013.01.22 20:19:00 -
[112] - Quote
Lorilai Libertas wrote:democracy is two wolves and a sheep, voting on what is for dinner. Having an opinion which may be considered by the developers is one thing, voting on an opinion is sure to alienate a portion of the community.
A sensible solution would be both a cap and no cap. to accomplish this, cap skill points earned from skirmish and ambush weekly or bi-monthly to account for everyone's lifestyle. Next, allow contracts to award SP, which is not factored into the cap. that sp, could be a simple 1 to 1 ratio with war points earned, and will definitely incentivize more corp battles. allow noobcorp mercs to join contracts for their faction so they aren't left out. lastly keep passive the same.
this option incorporates everyone's vote
+1
A very sensible solution indeed. We would see more players taking contracts then and getting rewards and incentives accordingly. |
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Sentient Archon
Red Star.
690
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Posted - 2013.01.22 20:21:00 -
[113] - Quote
Lorilai Libertas wrote:democracy is two wolves and a sheep, voting on what is for dinner. Having an opinion which may be considered by the developers is one thing, voting on an opinion is sure to alienate a portion of the community.
A sensible solution would be both a cap and no cap. to accomplish this, cap skill points earned from skirmish and ambush weekly or bi-monthly to account for everyone's lifestyle. Next, allow contracts to award SP, which is not factored into the cap. that sp, could be a simple 1 to 1 ratio with war points earned, and will definitely incentivize more corp battles. allow noobcorp mercs to join contracts for their faction so they aren't left out. lastly keep passive the same.
this option incorporates everyone's vote Amen!+1 |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 20:22:00 -
[114] - Quote
Lorilai Libertas wrote: Having an opinion which may be considered by the developers is one thing, voting on an opinion is sure to alienate a portion of the community.
But without voting on an opinion, no one would be sure as to what to do. Without voting, there would just be speculation. CCP needs to know what the majority of the players feel. At least those players that at least bother to read the forums and try to contribute. Those that don't contribute don't get sympathy from me as they chose to be quiet and thus chose to be alienated.
EDIT:
You're idea seems practical, but I'm not sure about the SP for corp battles. |
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Centurion mkII
SVER True Blood Unclaimed.
10
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Posted - 2013.01.22 20:39:00 -
[115] - Quote
Post#5 - No SP cap at all
About post#4. I would love that and would totally do it but it won't work. Were attracting FPS players a much larger group not eve players. FPS players would not like this system FPS games are not patience rewarding and there also pick up and play. Think what happens when you explain eve to someone who you want to play. Its always in my mind wondering if they will accept the SP system or not. |
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Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2013.01.22 20:42:00 -
[116] - Quote
#5
Don't really see what the problem is, some play more some play less even so with the current system those who have played for longer have a heavy advantage over those who haven't. Meaning the game will be unfair no matter which option CCP chooses.
Might as well give the new players a bit of a boost to play more to catch the vets or at least get the relevant skills to manage. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 20:51:00 -
[117] - Quote
Remember folks. Let's keep this civil and simple. If you want to have a discussion, please continue posting on the threadnaught I referenced in my initial post. |
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TheWee BabySeamus
SVER True Blood Unclaimed.
3
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Posted - 2013.01.22 20:52:00 -
[118] - Quote
#1 |
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Spacetits CDXX
Subdreddit Test Alliance Please Ignore
103
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Posted - 2013.01.22 21:07:00 -
[119] - Quote
Credit to OP for taking the initiative to make a poll, bump. |
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Val'herik Dorn
CrimeWave Syndicate
263
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Posted - 2013.01.22 21:09:00 -
[120] - Quote
#4 but with wp-sp gains added and capped |
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.22 21:12:00 -
[121] - Quote
Volgair wrote:
Weekly roll over means that you have 7 days to get all your SP if you fail to do so after a you have the next week to get them. you fail to get that weeks SP you loose what you failed to obtain.
So basically, whatever you don't get in week 1 you can earn in week 2 + week 2's cap. And after week 2, week 1's SP earnings will disappear and week 3 will have whatever you didn't earn in week 2 plus week 3's cap?
Sorry, but don't think that is what the #1 option is implying/supposed to be. I am pretty sure option #1 is for a weekly cap, and no rollover at all. Meaning you have all week to earn X amount of SP, if you don't earn it, then you lose it forever when the next weeks weekly cap starts.
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Chimeric BlackProphet
Immobile Infantry
4
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Posted - 2013.01.22 22:58:00 -
[122] - Quote
daily rollover is easily the best choice. not sure how CCP hasn't seen that we're pretty much in agreement on this |
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Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 23:03:00 -
[123] - Quote
DJINN leukoplast wrote:Volgair wrote:
Weekly roll over means that you have 7 days to get all your SP if you fail to do so after a you have the next week to get them. you fail to get that weeks SP you loose what you failed to obtain.
So basically, whatever you don't get in week 1 you can earn in week 2 + week 2's cap. And after week 2, week 1's SP earnings will disappear and week 3 will have whatever you didn't earn in week 2 plus week 3's cap? Sorry, but don't think that is what the #1 option is implying/supposed to be. I am pretty sure option #1 is for a weekly cap, and no rollover at all. Meaning you have all week to earn X amount of SP, if you don't earn it, then you lose it forever when the next weeks weekly cap starts.
Your right option #1 needs some elaboration, when i hear weekly cap, what you are suggesting come to mind. When you say weekly rollover you can take that to mean 2 things. what i mentioned previously or a 7 day period daily cap... your call. |
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Returner Tekki
ZionTCD Legacy Rising
24
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Posted - 2013.01.22 23:12:00 -
[124] - Quote
#2 |
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Atomic Shiver
Ahrendee Mercenaries Legacy Rising
6
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Posted - 2013.01.22 23:14:00 -
[125] - Quote
#2 |
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Scoot Medic
ZionTCD Legacy Rising
50
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Posted - 2013.01.22 23:19:00 -
[126] - Quote
Wouldn't EVE's SP system give everyone the same amount of SP? Is that not what everyone wants? |
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Lee Giroux
D3ath D3alers RISE of LEGION
1
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Posted - 2013.01.23 00:07:00 -
[127] - Quote
#1
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Xaero83
Circle of Huskarl Minmatar Republic
0
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Posted - 2013.01.23 00:12:00 -
[128] - Quote
CCP must find a middle solution |
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Spaceman-Rob
Galactic Alliance 514
64
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Posted - 2013.01.23 00:15:00 -
[129] - Quote
I can't be doing with this cap business, I just want to skill up quick as I can and enjoy the game to its fullest. I don't want to be grafting for years just to get a bit of kit, haven't got time for that ****. |
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Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.23 00:18:00 -
[130] - Quote
This poll idea should be implemented in the forums, make decisions easier this way
made my vote, #2.
P.S. maken tosch, whats your vote on this matter? |
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Needless Sacermendor
Red Fox Brigade
208
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Posted - 2013.01.23 00:24:00 -
[131] - Quote
Can a moderator sticky this for a couple of days ? |
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Torr Wrath
Subdreddit Test Alliance Please Ignore
58
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Posted - 2013.01.23 00:29:00 -
[132] - Quote
#2, or alternatively #1
Not #5 under any circumstance. |
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addsta01
The Southern Legion
12
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Posted - 2013.01.23 00:32:00 -
[133] - Quote
#3 |
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Rendiff Jurr
Black Omega Industrial
21
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Posted - 2013.01.23 00:32:00 -
[134] - Quote
I like #2, but after playing Eve for close to 3 years now I could live with #4 |
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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.23 00:36:00 -
[135] - Quote
voting is ridiculous. CCP has tried all kinds of SP caps. It's time they try something bold for a change. Gear has been flattened to the point where proto type doesn't even matter much, and without the necessary complementary skills nobody is going to become too OP very quickly anyways. |
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nakaya indigene
ZionTCD Legacy Rising
39
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Posted - 2013.01.23 00:38:00 -
[136] - Quote
#5 |
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Jason Punk
DUST University Ivy League
71
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Posted - 2013.01.23 01:09:00 -
[137] - Quote
SoTa PoP wrote:this idea was stolen from me :P
Sota Pop is an honorable mercenary with a respectable head full of brilliantly lethal ideas. Credit for discussion well deserved! |
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klasvich Knapp
Chatelain Rapid Response Gallente Federation
3
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Posted - 2013.01.23 01:10:00 -
[138] - Quote
#5 |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.23 01:13:00 -
[139] - Quote
Current Results at the time of this posting:
#1 - 51 #2 - 114 #3 - 4 #4 - 27 #5 - 30
Remember people, click the "like" button next to the option that you support. I will NOT count any vote you cast as a post. You need to click the "like" button in order for your vote to be counted.
Why? Because I don't want to be bothered with having to constantly count each individual post across 7 pages just to estimate. |
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.01.23 01:21:00 -
[140] - Quote
5, 1, 4, 2, 3 In that order. If the game is balanced, let people progress at whatever pace they feel like, and there will be no issues. |
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Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.23 01:24:00 -
[141] - Quote
EVE onlines SP progression isn't what you think it is. It's actually Prereq. Attribute + 1/2 of Secondary Prereq. Attribute. per minute
Curious as to whether you consider me a drunk Thor or Angry Hulk, though you may not have considered me at all. Technically, I'm Icelandic and English, so the former is almost more appropriate, but I wasn't remotely drunk, but then I wasn't as angry as I might have seemed. Definitely not Hulk angry anyway.
I'm assuming also, that by rollover, you mean unearned points are available in addition to the cap the following day. |
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BobThe843CakeMan
BurgezzE.T.F
132
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Posted - 2013.01.23 01:28:00 -
[142] - Quote
i voted #5 just because i want to rank up at my pace. i don't care if ppl have full proto and i don't. i still had a 2.0 kd/r and i was using milita while ppl were in full proto. In no way should i be restricted to a sp cap because ppl lack skill in this game and need proto to be "good". No offence but ur going to be bad no matter wat ur using. If i had full proto would my stats go up yes but would it go up significantly not rly. Also this keeps new players from catching up.
tht my 0.02 isk thou. |
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2013.01.23 01:57:00 -
[143] - Quote
I vote #2, because it's the best balance of all the things DUST 514 seems to be aiming for. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.23 02:01:00 -
[144] - Quote
Hunter Junko wrote:This poll idea should be implemented in the forums, make decisions easier this way
made my vote, #2.
P.S. maken tosch, whats your vote on this matter?
Before I say anything, I just like to point out that I am unable to count my own vote since I am hosting this pole. But outside this thread, I support either a daily SP cap with rollover which seems to make the most sense or the Eve Online style of SP progression which is what I have grown accustomed to over the years as I play Eve Online even now.
Thank you for asking. |
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Rugman91
Deep Space Republic
143
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Posted - 2013.01.23 02:08:00 -
[145] - Quote
The cap is necessary untill the game is officially released. Im so sick of these threads. |
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Frank Devine
ZionTCD Legacy Rising
107
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Posted - 2013.01.23 02:09:00 -
[146] - Quote
#2 |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.23 02:11:00 -
[147] - Quote
Rugman91 wrote:The cap is necessary untill the game is officially released. Im so sick of these threads.
We are now in the official release because Dust is now open beta. Since we are now in open beta we will remain in open beta for the next 10 years just like Eve Online. Welcome to permanent beta. CCP's definition of an official release. |
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Striosal
Onslaught Inc
2
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Posted - 2013.01.23 02:19:00 -
[148] - Quote
#2 also rollover just means that if i dont hit the cap one day i can gain all the sp o missed out on that day in another day right? |
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Zero Harpuia
Maverick Conflict Solutions
420
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Posted - 2013.01.23 02:20:00 -
[149] - Quote
#4 |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.23 02:24:00 -
[150] - Quote
@Striosal
It turned out that the rollover has two different variations as mentioned by other posters here. One with just a straight rollover and another with a 1 week rollover that is lost if you don't get it by the end of the following week.
I was wanting to edit the options accordingly, but too many votes have been cast at this point and I don't want to skew the results. Therefore, it is best to just stick with a general rollover option and let CCP decide whether or not to go with the simple rollover or a 1-week rollover. |
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Y0UR NAME HERE
Imperfects Negative-Feedback
438
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Posted - 2013.01.23 02:25:00 -
[151] - Quote
#5 |
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Striosal
Onslaught Inc
2
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Posted - 2013.01.23 02:29:00 -
[152] - Quote
Maken Tosch wrote:@Striosal
It turned out that the rollover has two different variations as mentioned by other posters here. One with just a straight rollover and another with a 1 week rollover that is lost if you don't get it by the end of the following week.
I was wanting to edit the options accordingly, but too many votes have been cast at this point and I don't want to skew the results. Therefore, it is best to just stick with a general rollover option and let CCP decide whether or not to go with the simple rollover or a 1-week rollover.
Oh ok sorry i didn't read threw thread. |
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Montezumas Revenge
the majestic space duck MIGHTY PUBLORD OF BROHAN
10
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Posted - 2013.01.23 02:32:00 -
[153] - Quote
#2 |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.23 02:38:00 -
[154] - Quote
My original post has been updated once again. Please read the bottom of that original post. |
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Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.23 02:43:00 -
[155] - Quote
Volgair wrote:For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too little time, EVE for example is 35 years.) Expect "no SP cap," to be a another time consuming proverbial step back.
This is too frequently forgotten.
Instead of driving your Porsche at unrestricted speeds but being forced to stop and spend the night in a motel every 50 miles, you can drive all day and night but you will be given a beat up Gremlin that can only hit 25 mph. That's constant progression, but at a pace that would have you murder your fellow travelers if it were a real road trip. |
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Mavado V Noriega
SyNergy Gaming
2281
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Posted - 2013.01.23 02:46:00 -
[156] - Quote
double the old weekly cap value and have a pool/roll over so ppl arent punished for missing weeks etc |
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Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.23 02:54:00 -
[157] - Quote
crazy space 2100046106 wrote:No sp cap. But daily sp bonus pool. So your 1st 24,000 sp is earned at 3 times the rate. Most mmos have this feature
..and amusingly, I don't play any of them.  |
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Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.01.23 03:08:00 -
[158] - Quote
Rugman91 wrote:The cap is necessary untill the game is officially released. Im so sick of these threads.
It's necessary period, but not necessarily as a cap on active SP; more so, as a total amount acquired per day, week, month, year. I don't really appreciate the active SP grind all that much myself, but having a limit on what can be done with it keeps things marginally in balance at least.
I do support that players should be able to actively influence their SP cap in this sort of adaption of the system; I don't however think the difference between passive and active should be as great as it is. It is significant.
Understand your disinterest in the thread, but it has to be discussed and players have to voice their opinion one way or another. Apparently the Devs will just willy-nilly everything if we don't, and it seems, even if we do. Hnestly, I thought it was clear how this was supposed to work, but apparently some couch bound highschool kids living on their parents good graces, (and income apparently, with regards to their hobbies), decided that they didn't like it.
So now, it is going to be changed, and we'll be left with it when their fickle arses decide to mnove on after a few months. Presuming they last that long. From what I've seen in other MMOs, it rarely survives launch, which is why so many fail.
What do you expect? These are the same unethical--elitist--arrogant--self-indulgent--hacking--gold buying players who brought about the MT F2P system with their use of RMT, and destroyed the playability of many games with the use of hacks and bots, while ruining them for other players that were always present until someone caught them and banned them, because they didn't have the patience or temperament to play the game like everyone else, and needed instant gratification.
*cackles* I've wanted to say that all day. Maybe I'm wrong, but the personality type fits, so maybe the shoe does too. |
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.23 03:12:00 -
[159] - Quote
Skihids wrote:Volgair wrote:For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too little time, EVE for example is 35 years.) Expect "no SP cap," to be a another time consuming proverbial step back. This is too frequently forgotten. Instead of driving your Porsche at unrestricted speeds but being forced to stop and spend the night in a motel every 50 miles, you can drive all day and night but you will be given a beat up Gremlin that can only hit 25 mph. That's constant progression, but at a pace that would have you murder your fellow travelers if it were a real road trip.
Nah, SP cap more closely resembles a speed limit. No one wants some jackass going 120 MPH down a residential street.  |
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2013.01.23 03:16:00 -
[160] - Quote
4 |
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Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.23 03:38:00 -
[161] - Quote
DJINN leukoplast wrote:Skihids wrote:Volgair wrote:For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too little time, EVE for example is 35 years.) Expect "no SP cap," to be a another time consuming proverbial step back. This is too frequently forgotten. Instead of driving your Porsche at unrestricted speeds but being forced to stop and spend the night in a motel every 50 miles, you can drive all day and night but you will be given a beat up Gremlin that can only hit 25 mph. That's constant progression, but at a pace that would have you murder your fellow travelers if it were a real road trip. Nah, SP cap more closely resembles a speed limit. No one wants some jackass going 120 MPH down a residential street. 
Yes, it IS a cap on distance. SP = distance traveled on the skill highway. You get so many miles per day, and you can get them in 90 minutes or 240 minutes. After that you stop at a motel for the night.
No cap means you MUST introduce a speed limit if you want to limit the total distance traveled in a day if someone can drive all day long. Make no mistake about it, CCP isn't giving up on limiting the rate of your progress.
So what happens is that everyone gets a 25 mph speed limit to keep you from making it from New York to San Francisco in a week. The folks who can't drive all day and night won't make it out of New York State for a month unless they hire a Chinese driver to take the wheel while they sleep. |
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GoD-NoVa
Imperfects Negative-Feedback
174
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Posted - 2013.01.23 03:52:00 -
[162] - Quote
#5 |
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Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2013.01.23 05:38:00 -
[163] - Quote
I voted earlier but i would like to say if you could take #2 and cut the rollover down by 25-50%, it might encourage people to log on daily as opposed to just saying " **** it, I'll wait till _____day instead of grinding during the weekdays/ends". Plus BUMP |
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2-Ton Twenty-One
Imperfects Negative-Feedback
232
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Posted - 2013.01.23 05:51:00 -
[164] - Quote
Skihids wrote:DJINN leukoplast wrote:Skihids wrote:Volgair wrote:For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too little time, EVE for example is 35 years.) Expect "no SP cap," to be a another time consuming proverbial step back. This is too frequently forgotten. Instead of driving your Porsche at unrestricted speeds but being forced to stop and spend the night in a motel every 50 miles, you can drive all day and night but you will be given a beat up Gremlin that can only hit 25 mph. That's constant progression, but at a pace that would have you murder your fellow travelers if it were a real road trip. Nah, SP cap more closely resembles a speed limit. No one wants some jackass going 120 MPH down a residential street.  Yes, it IS a cap on distance. SP = distance traveled on the skill highway. You get so many miles per day, and you can get them in 90 minutes or 240 minutes. After that you stop at a motel for the night. No cap means you MUST introduce a speed limit if you want to limit the total distance traveled in a day if someone can drive all day long. Make no mistake about it, CCP isn't giving up on limiting the rate of your progress. So what happens is that everyone gets a 25 mph speed limit to keep you from making it from New York to San Francisco in a week. The folks who can't drive all day and night won't make it out of New York State for a month unless they hire a Chinese driver to take the wheel while they sleep.
+1
more on Chinese farmers
https://forums.dust514.com/default.aspx?g=posts&t=52437&find=unread
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Dustbunny 5
The Element Syndicate
0
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Posted - 2013.01.23 06:35:00 -
[165] - Quote
I've already voted by like for #4, however my preference would be this order. Post#4 - Eve Online's SP progression system (1SP/sec) Post#1 - Weekly SP Cap with roll over Post#2 - Daily SP Cap with roll over Post#3 - Current SP Cap (daily with no roll over) Post#5 - No SP cap at all
I'm mostly a casual gamer/weekend warrior and I believe that this order would reduce the difference between highest and lowest on the skill tree.
ISK received should keep the instant gratification monkeys in the best gear constantly/buy upgrades etc. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.23 06:57:00 -
[166] - Quote
Increasing the soft cap to 20% of wps is the only way for daily cap + rollover to work. Once you hit the cap, then 1 wp = 1 sp. So, if you earn 1000 wps or 500 wps, then you earn 200 sps or 100 sps, respectively.
The returns are severely diminished but the better you play, the more sps you earn. The daily cap + rollover will still be in effect....this is the best solution. It caters to all, both casuals and hardcore grinders and still fit 2 out of 3 CCP's aims. Because the returns are small so hardcore grinders will not run away from casuals. But then hardcore players won't feel like they're working for nothing.
Deincentivising players doesn't make any sense unless you're doing it so that they don't run away from casuals. And the 20% wp returns fit that purpose |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.23 07:41:00 -
[167] - Quote
bump |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.23 07:43:00 -
[168] - Quote
I personally prefer hard cap to diminishing returns but either way is better then no cap at all. |
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Musta Tornius
BetaMax.
265
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Posted - 2013.01.23 09:32:00 -
[169] - Quote
Well I done my +1. Come on CCP support the thread and sticky it :) |
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Sloan Regal
ZionTCD Legacy Rising
27
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Posted - 2013.01.23 09:47:00 -
[170] - Quote
#1 |
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Oxskull Duncarino
Shadow Company HQ
162
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Posted - 2013.01.23 09:57:00 -
[171] - Quote
Bump. I've voted on my choice. Here's hoping CCP go with the community on this. Thanks Maken and SoTa for giving us the chance to make our views heard in a clear and mature manner. |
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.23 10:34:00 -
[172] - Quote
Skihids wrote:
Yes, it IS a cap on distance. SP = distance traveled on the skill highway. You get so many miles per day, and you can get them in 90 minutes or 240 minutes. After that you stop at a motel for the night.
No cap means you MUST introduce a speed limit if you want to limit the total distance traveled in a day if someone can drive all day long. Make no mistake about it, CCP isn't giving up on limiting the rate of your progress.
So what happens is that everyone gets a 25 mph speed limit to keep you from making it from New York to San Francisco in a week. The folks who can't drive all day and night won't make it out of New York State for a month unless they hire a Chinese driver to take the wheel while they sleep.
No cap is essentially the same as giving the 24/7 players the ability to go 600 MPH if they want, while telling the casuals that they can only go 20 MPH.
24/7 players can and will go as fast as humanly possible. Casuals are limited to the Gremlin you speak of. A cap keeps all players on a somewhat equal path (in the short term, but long term, 24/7 players will dominate due to their ongoing persistence day after day after day after day...)
You think too much in short term, think in long term. Casuals will miss days, weeks, maybe years. But no life 24/7 players will keep going, minuet after minuet, day after day, month after month, year after year. They will get the upper hand. Maybe not in the first two days, but after several months they will see massive gains.
A single drip from the faucet seems like nothing, but let it drip constantly for a month and your water bill will be significantly higher than it usually is. A little goes a long way if you let it build up. Anybody with a water-distiller can tell you that.
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Kalik Gordo
BetaMax.
17
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Posted - 2013.01.23 11:03:00 -
[173] - Quote
Hi everyone. Now that the NDA is lifted I thought it might be useful to include this on dust514.org with a proper voting system. The poll can be found on the homepage, the results can be viewed here:
http://www.dust514.org/component/poll/15-skill-point-cap |
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skinn trayde
On The Brink
82
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Posted - 2013.01.23 12:02:00 -
[174] - Quote
There is now an official voting sticky - https://forums.dust514.com/default.aspx?g=posts&t=52633 |
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CCP Frame
C C P C C P Alliance
470
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Posted - 2013.01.23 12:08:00 -
[175] - Quote
Hello guys,
Thank you for all your feedback on this thread. We've been monitoring very carefully. I would like to now direct your attention to the following thread and ask you to vote right here: https://forums.dust514.com/default.aspx?g=posts&t=52633&find=unread
Thank you! |
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