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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.22 15:03:00 -
[1] - Quote
Let's put it to a vote. I have five options listed in the posts below. Vote for one or the other by clicking their respective like buttons.
Post#1 - Weekly SP Cap with roll over Post#2 - Daily SP Cap with roll over Post#3 - Current SP Cap (daily with no roll over) Post#4 - Eve Online's SP progression system (1SP/sec) Post#5 - No SP cap at all
Simple as that. Vote below with just a simple click of the "like" button.
Yes, this is in reference to the recent threadnaught.
https://forums.dust514.com/default.aspx?g=posts&t=52352&find=unread
===original idea by Sota Pop===
===Update===
Thank you all for participating in this thread and for keeping it up in the front page for all to see and join. Let's keep it up for a few days to see if everyone else (at least those who bother to read the forums to contribute) can see this thread and place their vote. I also like to thank you all for keeping it civil. I was afraid this thread would turn into an all-out bar fight between a drunk Thor and an angry Hulk.
Kudos to you all.
===Update #2===
I like to remind everyone of one important detail.
CCP Cmdr Wang wrote: I would like to explain the reasons on why we are testing the removal of the SP cap and keep you all better informed.
The development team has been listening intently to the tons of feedback from you guys on the skill system, in particular the current skill cap implementation.
Our original aims with the skill cap were to ensure players progressed through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. After trying out a couple of different approaches, none of which were satisfactory, we have realized that the skill cap introduces too many other unacceptable compromises and we have decided to take a leaf out of AlexanderGÇÖs book and just cut the Gordian knot and remove the skill cap altogether. Removing the skill cap opens us up to the risk of not meeting the aims stated above, so we have tuned down reward levels a little to reduce that risk.
We believe that these changes will go a long way towards alleviating the problems that you guys have been drawing to our attention, but we will continue to listen to your feedback, monitor progression data and make further tweaks as necessary.
Finally, we are not removing the SP cap today, and will allow time for the community to speak their minds on this first.
We look forward to hearing from you!
Notice the highlighted bit?
This means that the decision is not set in stone. They are waiting for our opinion on the matter. Therefore, voice your opinion by casting a vote via the options below.
Source:
https://forums.dust514.com/default.aspx?g=posts&m=483247#post483247
===Update #3===
It has come to my attention that many of you are casting your votes as replies to the topic. I do hope you read my instructions and click the corresponding "like" buttons below as that is my only requirement. Your posts with just a number on it will NOT count as a cast vote. If you have not done so already when you posted your number, please see the next 5 posts listed below and click the like button on whichever you support. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:03:00 -
[2] - Quote
#1 |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:04:00 -
[3] - Quote
#2 |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:04:00 -
[4] - Quote
#3 |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:04:00 -
[5] - Quote
#4 |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:04:00 -
[6] - Quote
#5 |
Volgair
Tritan-Industries Legacy Rising
200
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Posted - 2013.01.22 15:10:00 -
[7] - Quote
EDIT: Changed upon request of the OP to make it more apparent that this was not a selection for the Poll. My selection was #1. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.22 15:11:00 -
[8] - Quote
this idea was stolen from me :P
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:13:00 -
[9] - Quote
SoTa PoP wrote:this idea was stolen from me :P
Sorry. Perhaps if you posted first as soon as you thought of it. But I'll give you credit for the idea anyways. |
Yagihige
Crux Special Tasks Group Gallente Federation
172
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Posted - 2013.01.22 15:15:00 -
[10] - Quote
EDIT: Well, it seems i completely misunderstood how this worked lol. Fixed now. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:18:00 -
[11] - Quote
You don't have to say which you voted. You probably already posted your view in the other thread I referenced. I just need you to click any of the "like" buttons. That's all.
But thanks for posting your opinion. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:20:00 -
[12] - Quote
Ok, it looks like we're on a roll here. The votes are starting to come in more often. Keep voting, people. |
C Saunders
Serenity Prime Kraken.
158
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Posted - 2013.01.22 15:20:00 -
[13] - Quote
Maken Tosch wrote: I just need you to click any of the "like" buttons. That's all.
I bet you'll like getting all these likes.
In all seriousness #2 is the best. |
Rahvin KEQ
EOD Testies
3
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Posted - 2013.01.22 15:22:00 -
[14] - Quote
#1 |
Luk Manag
of Terror
2
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Posted - 2013.01.22 15:22:00 -
[15] - Quote
#1
Edit: Maybe reduce SP by 75% instead of a flat 75SP per round when you reach the cap. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:23:00 -
[16] - Quote
@C Saunders
You're lucky you're immortal or else I would stab you for figuring out my master plan. *twists his mustache* |
Deveshi
WarRavens
144
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Posted - 2013.01.22 15:25:00 -
[17] - Quote
#5 |
Nightbird Aeon
Brimstone Tactical Covert Intervention
86
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Posted - 2013.01.22 15:25:00 -
[18] - Quote
Realistically, there is no difference between #1 and #2.... the roll-over eliminates weekly/daily distinction. Assuming the count resets on Monday... a daily cap will limit the hardcore games from making strides too early in the week... whereas the weekend warriors will be slightly outmatched, but can catch up later.
The weekly cap with rollover will see some 23/7 players hitting the cap by Tuesday or Wednesday... but gradually people will catch up from Thursday onward.
While there is still *some* distinction between a daily and weekly cap, the rollover effect really makes this negligible. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.22 15:25:00 -
[19] - Quote
SoTa PoP wrote:this idea was stolen from me :P
yeah i posted a suggestion a few minutes ago with the idea for a poll, the OP did something with it.
Also EVE is not a flat 1SP per second, My main for example is gaining 2430SP/hour which boils down to 0.675SP/second if i were to start training something that i didn't have the attributes allocated to obtain ideally with with my 2 +4 boosters for the augmenting base attributes the SP/hour gain could drop as low as (And this is off of the top of my head, because I'm at work. dont quote me on this.) worst case 860/hour. Giving you a whopping 0.239SP/second |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:28:00 -
[20] - Quote
@Nightbird
I understand your point. But this thread is to see what the majority of the players want via "likes" alone. |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.22 15:37:00 -
[21] - Quote
Bump. |
dust badger
BetaMax.
283
|
Posted - 2013.01.22 15:37:00 -
[22] - Quote
great idea, Voted |
kanders
Sand Mercenary Corps Inc.
0
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Posted - 2013.01.22 15:38:00 -
[23] - Quote
Nightbird Aeon wrote:Realistically, there is no difference between #1 and #2.... the roll-over eliminates weekly/daily distinction. Assuming the count resets on Monday... a daily cap will limit the hardcore games from making strides too early in the week... whereas the weekend warriors will be slightly outmatched, but can catch up later.
The weekly cap with rollover will see some 23/7 players hitting the cap by Tuesday or Wednesday... but gradually people will catch up from Thursday onward.
While there is still *some* distinction between a daily and weekly cap, the rollover effect really makes this negligible.
Theres no reason why the rollover has to be 100%, and be rolled over for the full week. I'd like to see something 50% of unearned points roll forward one day, but one day only. That gives you an opportunity to recoup some lost SP if you miss a day, but still encourages regular play. |
RydogV
Shadow Company HQ
101
|
Posted - 2013.01.22 15:46:00 -
[24] - Quote
#1 |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.22 15:48:00 -
[25] - Quote
Good idea even though multiple accounts could be a problem |
Nightbird Aeon
Brimstone Tactical Covert Intervention
86
|
Posted - 2013.01.22 15:50:00 -
[26] - Quote
Laurent Cazaderon wrote:Good idea even though multiple accounts could be a problem
Not really.... you can still only assign the active accumulation to one account.... and even today with the daily cap, nothing stops someone from swapping to and Alt when they cap out on their main. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.22 15:51:00 -
[27] - Quote
#2
#1 and #5 is also acceptable. There has to be rollback, or no cap. |
droidb0ne
BetaMax.
12
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Posted - 2013.01.22 15:55:00 -
[28] - Quote
5 |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.22 16:02:00 -
[29] - Quote
Nice way to ***** for likes. Hope you enjoy them at... wait, you can't use them for anything. Jokes on you, bub!
How option #4 would work here. |
NAV HIV
The Generals
151
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Posted - 2013.01.22 16:03:00 -
[30] - Quote
# 2 |
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