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Thread Statistics | Show CCP posts - 1 post(s) |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.22 20:10:00 -
[1] - Quote
Definitely voted for #2, best of both worlds. Keeps the hardcore players from reaching the cap in a day or two, then not showing their faces until the next week (meaning dwindling players as the week progresses), yet gives an option for those who can't play everyday to grind at the end of the week to make up for lost SP.
Also option #1 really shouldn't have "rollover" in the name, because unless you are talking about each week's SP being rolled over to the next week, then there is no rollover occurring at all. It's simply a "weekly SP cap".
I suggest removing the term rollover from option #1, as it could be misleading and isn't accurate. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.22 21:12:00 -
[2] - Quote
Volgair wrote:
Weekly roll over means that you have 7 days to get all your SP if you fail to do so after a you have the next week to get them. you fail to get that weeks SP you loose what you failed to obtain.
So basically, whatever you don't get in week 1 you can earn in week 2 + week 2's cap. And after week 2, week 1's SP earnings will disappear and week 3 will have whatever you didn't earn in week 2 plus week 3's cap?
Sorry, but don't think that is what the #1 option is implying/supposed to be. I am pretty sure option #1 is for a weekly cap, and no rollover at all. Meaning you have all week to earn X amount of SP, if you don't earn it, then you lose it forever when the next weeks weekly cap starts.
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.23 03:12:00 -
[3] - Quote
Skihids wrote:Volgair wrote:For all of you guys voting 5 there is no way they are going to allow you to go proto over night, that defeats the existing plan for DUST. They've said 7 years to go from day one to fully invested in all options (which is FAR too little time, EVE for example is 35 years.) Expect "no SP cap," to be a another time consuming proverbial step back. This is too frequently forgotten. Instead of driving your Porsche at unrestricted speeds but being forced to stop and spend the night in a motel every 50 miles, you can drive all day and night but you will be given a beat up Gremlin that can only hit 25 mph. That's constant progression, but at a pace that would have you murder your fellow travelers if it were a real road trip.
Nah, SP cap more closely resembles a speed limit. No one wants some jackass going 120 MPH down a residential street. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.23 10:34:00 -
[4] - Quote
Skihids wrote:
Yes, it IS a cap on distance. SP = distance traveled on the skill highway. You get so many miles per day, and you can get them in 90 minutes or 240 minutes. After that you stop at a motel for the night.
No cap means you MUST introduce a speed limit if you want to limit the total distance traveled in a day if someone can drive all day long. Make no mistake about it, CCP isn't giving up on limiting the rate of your progress.
So what happens is that everyone gets a 25 mph speed limit to keep you from making it from New York to San Francisco in a week. The folks who can't drive all day and night won't make it out of New York State for a month unless they hire a Chinese driver to take the wheel while they sleep.
No cap is essentially the same as giving the 24/7 players the ability to go 600 MPH if they want, while telling the casuals that they can only go 20 MPH.
24/7 players can and will go as fast as humanly possible. Casuals are limited to the Gremlin you speak of. A cap keeps all players on a somewhat equal path (in the short term, but long term, 24/7 players will dominate due to their ongoing persistence day after day after day after day...)
You think too much in short term, think in long term. Casuals will miss days, weeks, maybe years. But no life 24/7 players will keep going, minuet after minuet, day after day, month after month, year after year. They will get the upper hand. Maybe not in the first two days, but after several months they will see massive gains.
A single drip from the faucet seems like nothing, but let it drip constantly for a month and your water bill will be significantly higher than it usually is. A little goes a long way if you let it build up. Anybody with a water-distiller can tell you that.
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