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Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 17:47:00 -
[1] - Quote
Is just me or do most gun fights end with the other guy throwing a grenade at your feet? Look I get we have lower ehp suits right now but this is just cheap ass bull**** CCP. I am not QQing about the players that do this because ccp has given them the mechanic and they are using it to their benefit.
When it comes down to it CCP we all want GOOD FIGHTS. To many times I am in a gun fight (winning or losing) and I get a grenade in my direction. Honestly, its the smart thing to do right now since 1 milita grenade (aka fking FREE) can kill most non-heavy suits. Have to say the majority of my deaths have been to blind nade spam or gun fight martyrdom.
My concern also reaches to using aurum items. I used to use them all the damn time but refuse too now because of so many CHEAP deaths. I'm an average fps player so i'm not claiming that I shouldn't die to milita stuff because everything kills me pretty much and its ME, not the gear that is the reason.
I don't know what a good solution is here but a few ideas because I need to put something postive in the thread so nova likes me.
-slower grenade throwing motion -soon as you go down your nade is a dud -less damage on low end grenades
PS there better never be a real martyrdom mechanic in dust if you want this game to be taken seriously.
Edit
I was explained that we went from 5 second to 2 second timers for nades and thats probably the sudden cause for this. I couldn't understand why I suddenly seen this so much (no I didn't play much over last month sorry)
So obviously move the timer from 2 back to 5 and just do same: 5 = cook time - fuse timer vs 2 = cook time - fuse timer |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2013.01.14 17:53:00 -
[2] - Quote
yeah grenades suck atm. hope they change soon. still coming down mine tonight for sexy time? |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2013.01.14 17:55:00 -
[3] - Quote
Free Beers wrote:Is just me or do most gun fights end with the other guy throwing a grenade at your feet? Look I get we have lower ehp suits right now but this is just cheap ass bull**** CCP. I am not QQing about the players that do this because ccp has given them the mechanic and they are using it to their benefit.
When it comes down to it CCP we all want GOOD FIGHTS. To many times I am in a gun fight (winning or losing) and I get a grenade in my direction. Honestly, its the smart thing to do right now since 1 milita grenade (aka fking FREE) can kill most non-heavy suits. Have to say the majority of my deaths have been to blind nade spam or gun fight martyrdom.
My concern also reaches to using aurum items. I used to use them all the damn time but refuse too now because of so many CHEAP deaths. I'm an average fps player so i'm not claiming that I shouldn't die to milita stuff because everything kills me pretty much and its ME, not the gear that is the reason.
I don't know what a good solution is here but a few ideas because I need to put something postive in the thread so nova likes me.
-slower grenade throwing motion -soon as you go down your nade is a dud -less damage on low end grenades
PS there better never be a real martyrdom mechanic in dust if you want this game to be taken seriously.
I've noticed that the grenades that are thrown do not always explode if the guy dies first. Sometimes, though, they still go off. I think they should all be "duds" if the person who threw it (me or someone else) dies before it goes off. +1 on this as the solution. |
Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2013.01.14 17:55:00 -
[4] - Quote
I think that the current throwing mechanics are fine, but I would like to change the fuse to the following:
- Quick throw tosses the grenade and after it hits an object, person, or surface the FULL timer (whatever that used to be not this 2 second junk) is engaged.
- Cooked throw allows you to activate the timer and then toss at your discretion.
I think this would nerf the "I'm losing a gun battle so here's a nade" spam we have right now while making grenades MORE tactical. With the impact timer using a quick toss you can throw a grenade to a very high location without it blowing up before it gets there BUT when it arrives you have a significant delay before it explodes since it has to burn through the full timer. Cooking it will then allow for the airburst nades and all the other fun things.
This would also make contact nades have a tangible difference.
EDIT: Totally glossed over the damage stuff. Will have to get back to you on that. |
Sentient Archon
Red Star.
690
|
Posted - 2013.01.14 17:56:00 -
[5] - Quote
I will leave this here. |
DEADPOOL5241
Imperfects Negative-Feedback
235
|
Posted - 2013.01.14 17:57:00 -
[6] - Quote
Real Mercs use Flux grenades not focus grenades.. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 17:59:00 -
[7] - Quote
DEADPOOL5241 wrote:Real Mercs use Flux grenades not focus grenades..
says the noob toob guy |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.14 18:01:00 -
[8] - Quote
I'm pretty sure that suicide bombs were at least being considered. I actually think it could work, provided it was a module with sufficiently high requirements that the bomber's fitting would have to revolve around it. (No tossing it on your assault fitting as a middle finger to CQC combatants.) Also, it would need to be visually represented on your suit (or maybe add a ton to your signature profile) and have friendly fire, so that snipers can detonate you to injure your nearby comrades.
Basically, it could be really cool, but only if worked into the game's risk/reward fitting dynamic. I totally agree that CoD style 'martyrdom' is utter bullcrap.
Regarding grenades: I can see how they would be annoying, but I'm not sure what an elegant solution would be. If the guy is still attempting to survive the encounter, I just rush into CQ and hope that he calculated the proper safe distance for himself. (Not very helpful to a heavy, though.) |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2013.01.14 18:01:00 -
[9] - Quote
DEADPOOL5241 wrote:Real Mercs use Flux grenades not focus grenades..
Flux + Mass Driver = win. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 18:02:00 -
[10] - Quote
I saw that and agree with the issue but this was something more specific. I wanted to address since it was like an epidemic this weekend (when I wasn't booted or dc'd from matches) |
|
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2013.01.14 18:02:00 -
[11] - Quote
Knarf Black wrote:I'm pretty sure that suicide bombs were at least being considered. I actually think it could work, provided it was a module with sufficiently high requirements that the bomber's fitting would have to revolve around it. (No tossing it on your assault fitting as a middle finger to CQC combatants.) Also, it would need to be visually represented on your suit (or maybe add a ton to your signature profile) and have friendly fire, so that snipers can detonate you to injure your nearby comrades.
Basically, it could be really cool, but only if worked into the game's risk/reward fitting dynamic. I totally agree that CoD style 'martyrdom' is utter bullcrap.
Regarding grenades: I can see how they would be annoying, but I'm not sure what an elegant solution would be. If the guy is still attempting to survive the encounter, I just rush into CQ and hope that he calculated the proper safe distance for himself. (Not very helpful to a heavy, though.)
I want a knife that explodes with the strength of a forge gun when I scratch the paint on a vehicle, killing me in the process. Just for the laughs. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.14 18:14:00 -
[12] - Quote
Wait a second
you're telling me,
that,
we have weapons other than grenades in this game?
Do I have to double tap LT to use them or something? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 18:20:00 -
[13] - Quote
Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.14 18:27:00 -
[14] - Quote
I agree that they are too effective. I think militia/standard should probably do 300 then adv do 400 and proto do 500...last build I never had to use more than an adv nade as for its price it does great dmg but the proto was more than twice the cost of the adv for only 100 additional dmg and a larger blast radius.
The other way to fix it would be to take out the nade button and make it an equipment selection button where you can select between nades and other equipment you have (instead of using the stupid R2 circle). |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 18:27:00 -
[15] - Quote
Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies.
This is game play and game play trumps any and all real world bull**** so please take that sorry ass **** reasoning somewhere else.
This game has to support the GUN FIGHTS = GOOD FIGHTS idea. If not there will be no aurum items being used when everything 1 shots people. Players will always gravitate towards weapons/vehicles that give them the best opportunity to succeed for their individual skill level. Hence why spamming nades is the cool kid in school now.
Also you want nade tatics ill give you nade tatics.
step 1 hide in area of elevation or with cover from direct gun fire step 2 drop nano hive step 3 throw nades randomly step 4 gtfo out if here with your real world military **** no one cares |
Tzaar Bomba
Doomheim
174
|
Posted - 2013.01.14 18:35:00 -
[16] - Quote
Its not CCPs fault players abuse a feature in a game. It is merely a players cowardice that forces them to do this. As opposed to using a grenade hat it is meant for players use chicken **** tactics to compensate for their inability to match up symbols on two joysticks.
TL;DR : if you find yourself throwing alot of grenades youre a ******. Go play CoD. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 18:40:00 -
[17] - Quote
Tzaar Bomba wrote:Its not CCPs fault players abuse a feature in a game. It is merely a players cowardice that forces them to do this. As opposed to using a grenade hat it is meant for players use chicken **** tactics to compensate for their inability to match up symbols on two joysticks.
TL;DR : if you find yourself throwing alot of grenades youre a ******. Go play CoD.
I disagree I don't fault the players using it because ccp gave them the mechanic. As I said most players will gravitate towards weapons/vehicles that give them the best chance to do well given their skill level.
I have gone 20/0 dropping a nanohive and spamming milita nades from table top on the plateau map. I can't do that with my AR or mass driver. Thats with a completely free suit. I'm just an average fps player here so that should tell you how broken it is |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 18:41:00 -
[18] - Quote
Free Beers wrote:Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies. This is game play and game play trumps any and all real world bull**** so please take that sorry ass **** reasoning somewhere else. This game has to support the GUN FIGHTS = GOOD FIGHTS idea. If not there will be no aurum items being used when everything 1 shots people. Players will always gravitate towards weapons/vehicles that give them the best opportunity to succeed for their individual skill level. Hence why spamming nades is the cool kid in school now. Also you want nade tatics ill give you nade tatics. step 1 hide in area of elevation or with cover from direct gun fire step 2 drop nano hive step 3 throw nades randomly step 4 gtfo out if here with your real world military **** no one cares
Boo hoo someone found a way to punch through your Heavy's armor. Cry some more, I say. Grenades are not nearly as prevalent of an issue as you make them out to be - hell I'll take my chances with the grenades over the snipers and their "snap back" reticles that return to the position they were in when they were fired.
You're seriously bitching about people using something that works - and what's even more silly is that because it works you want them to be nerfed. This is an endless cycle that is going to persist for a ******* eternity because GOD FOR ******* BID YOU EVER DIED AMIRIGHT?
Quit your bitching and grow a pair.
Edit: Wait a second - aren't you one of the guys that uses his Militia Heavy and an LAV as a fast transport device to negate the heavy's speed in the first place? Why are you even bitching about grenades then with that cheap ass tactic? |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.14 18:44:00 -
[19] - Quote
Aeon Amadi wrote:Free Beers wrote:Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies. This is game play and game play trumps any and all real world bull**** so please take that sorry ass **** reasoning somewhere else. This game has to support the GUN FIGHTS = GOOD FIGHTS idea. If not there will be no aurum items being used when everything 1 shots people. Players will always gravitate towards weapons/vehicles that give them the best opportunity to succeed for their individual skill level. Hence why spamming nades is the cool kid in school now. Also you want nade tatics ill give you nade tatics. step 1 hide in area of elevation or with cover from direct gun fire step 2 drop nano hive step 3 throw nades randomly step 4 gtfo out if here with your real world military **** no one cares Boo hoo someone found a way to punch through your Heavy's armor. Cry some more, I say. Grenades are not nearly as prevalent of an issue as you make them out to be - hell I'll take my chances with the grenades over the snipers and their "snap back" reticles that return to the position they were in when they were fired. You're seriously bitching about people using something that works - and what's even more silly is that because it works you want them to be nerfed. This is an endless cycle that is going to persist for a ******* eternity because GOD FOR ******* BID YOU EVER DIED AMIRIGHT? Quit your bitching and grow a pair. Grenade spam is ridiculous and one of those things that ruins gameplay for everyone don't deny it. The two second timers are insane, but if thats how you feel than lets do it your way and bring back REs from E3 while we're at it. |
SHANN da MAN
D3LTA FORC3 Orion Empire
8
|
Posted - 2013.01.14 18:46:00 -
[20] - Quote
Yeah, Martyrdom! ... like your Suit Power Cell Explodes when your Bleed out timer expires.
Mini Tac Nuke!
BOOM! goes the Bad Guy
... or the medic that was too slow to save you ... heh heh heh |
|
Sentient Archon
Red Star.
690
|
Posted - 2013.01.14 18:49:00 -
[21] - Quote
Aeon Amadi wrote: Boo hoo someone found a way to punch through your Heavy's armor. Cry some more, I say. Grenades are not nearly as prevalent of an issue as you make them out to be - hell I'll take my chances with the grenades over the snipers and their "snap back" reticles that return to the position they were in when they were fired.
You're seriously bitching about people using something that works - and what's even more silly is that because it works you want them to be nerfed. This is an endless cycle that is going to persist for a ******* eternity because GOD FOR ******* BID YOU EVER DIED AMIRIGHT?
Quit your bitching and grow a pair.
Edit: Wait a second - aren't you one of the guys that uses his Militia Heavy and an LAV as a fast transport device to negate the heavy's speed in the first place? Why are you even bitching about grenades then with that cheap ass tactic?
Another dumbass trolling the forums. Do you even read what the OP is posting? He said that he abused the system and is giving his feedback. He is doing he due dilligence by reporting it and not QQing about.
Read before you post moron! |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 18:49:00 -
[22] - Quote
Aeon Amadi wrote:Free Beers wrote:Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies. This is game play and game play trumps any and all real world bull**** so please take that sorry ass **** reasoning somewhere else. This game has to support the GUN FIGHTS = GOOD FIGHTS idea. If not there will be no aurum items being used when everything 1 shots people. Players will always gravitate towards weapons/vehicles that give them the best opportunity to succeed for their individual skill level. Hence why spamming nades is the cool kid in school now. Also you want nade tatics ill give you nade tatics. step 1 hide in area of elevation or with cover from direct gun fire step 2 drop nano hive step 3 throw nades randomly step 4 gtfo out if here with your real world military **** no one cares Boo hoo someone found a way to punch through your Heavy's armor. Cry some more, I say. Grenades are not nearly as prevalent of an issue as you make them out to be - hell I'll take my chances with the grenades over the snipers and their "snap back" reticles that return to the position they were in when they were fired. You're seriously bitching about people using something that works - and what's even more silly is that because it works you want them to be nerfed. This is an endless cycle that is going to persist for a ******* eternity because GOD FOR ******* BID YOU EVER DIED AMIRIGHT? Quit your bitching and grow a pair. Edit: Wait a second - aren't you one of the guys that uses his Militia Heavy and an LAV as a fast transport device to negate the heavy's speed in the first place? Why are you even bitching about grenades then with that cheap ass tactic?
I dont have a heavy toon this build as I run assault and logi, but my all means continue to attack a fictious me you made up to try to destract from the fact that you have no real argurement. Wait, wasn't that the same reason you were banned from IRC dust channel because of stupid random arguements that ended with you attacking everyone. Yeah same old Aeon |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.14 18:50:00 -
[23] - Quote
Aeon Amadi wrote:Free Beers wrote:Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies. This is game play and game play trumps any and all real world bull**** so please take that sorry ass **** reasoning somewhere else. This game has to support the GUN FIGHTS = GOOD FIGHTS idea. If not there will be no aurum items being used when everything 1 shots people. Players will always gravitate towards weapons/vehicles that give them the best opportunity to succeed for their individual skill level. Hence why spamming nades is the cool kid in school now. Also you want nade tatics ill give you nade tatics. step 1 hide in area of elevation or with cover from direct gun fire step 2 drop nano hive step 3 throw nades randomly step 4 gtfo out if here with your real world military **** no one cares Boo hoo someone found a way to punch through your Heavy's armor. Cry some more, I say. Grenades are not nearly as prevalent of an issue as you make them out to be - hell I'll take my chances with the grenades over the snipers and their "snap back" reticles that return to the position they were in when they were fired. You're seriously bitching about people using something that works - and what's even more silly is that because it works you want them to be nerfed. This is an endless cycle that is going to persist for a ******* eternity because GOD FOR ******* BID YOU EVER DIED AMIRIGHT? Quit your bitching and grow a pair. Edit: Wait a second - aren't you one of the guys that uses his Militia Heavy and an LAV as a fast transport device to negate the heavy's speed in the first place? Why are you even bitching about grenades then with that cheap ass tactic? Grenades don't need a nerf. Just needs to go back to the 5 sec timer instead of the 2 sec timer after contact.
When COD grenades take more skill to kill... Something's wrong
Stop your trolling. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 18:53:00 -
[24] - Quote
Free Beers wrote: I dont have a heavy toon this build as I run assault and logi, but my all means continue to attack a fictious me you made up to try to destract from the fact that you have no real argurement. Wait, wasn't that the same reason you were banned from IRC dust channel because of stupid random arguements that ended with you attacking everyone. Yeah same old Aeon
Wrong Aeon dude. Never was banned from the IRC and the last time I got on the IRC was, pssh, August/September.
But nah, pretty sure that was you last build - the name looks dreadfully familiar. I had a real argument, you're just too carebear to recognize what it was. I'll spell it out for you.
You're terrible at combat and it can't possibly be you so it must be (by your logic) the game-play itself.
Same ****, different person, different day.
Edit: Also, I thought about joining Imperfects - but the sheer amount of that corporation's members bitching about -something- on the forums has detracted that completely. Seriously, any thread that's currently going on usually has someone from Imperfects in there whining about it. Starting to think it must be the inbred genetics.
FURTHER EDIT: Sleepy Zan (rest his soul for me pointing it out) actually raises a good point, this wasn't an issue when Chromosome first came out - only when the reset occurred. Thereby, you're just complaining because you're now on par with everyone else and, well, grenades are effective.
Cheers. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 18:57:00 -
[25] - Quote
DJINN Marauder wrote:Aeon Amadi wrote:Free Beers wrote:Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies. This is game play and game play trumps any and all real world bull**** so please take that sorry ass **** reasoning somewhere else. This game has to support the GUN FIGHTS = GOOD FIGHTS idea. If not there will be no aurum items being used when everything 1 shots people. Players will always gravitate towards weapons/vehicles that give them the best opportunity to succeed for their individual skill level. Hence why spamming nades is the cool kid in school now. Also you want nade tatics ill give you nade tatics. step 1 hide in area of elevation or with cover from direct gun fire step 2 drop nano hive step 3 throw nades randomly step 4 gtfo out if here with your real world military **** no one cares Boo hoo someone found a way to punch through your Heavy's armor. Cry some more, I say. Grenades are not nearly as prevalent of an issue as you make them out to be - hell I'll take my chances with the grenades over the snipers and their "snap back" reticles that return to the position they were in when they were fired. You're seriously bitching about people using something that works - and what's even more silly is that because it works you want them to be nerfed. This is an endless cycle that is going to persist for a ******* eternity because GOD FOR ******* BID YOU EVER DIED AMIRIGHT? Quit your bitching and grow a pair. Edit: Wait a second - aren't you one of the guys that uses his Militia Heavy and an LAV as a fast transport device to negate the heavy's speed in the first place? Why are you even bitching about grenades then with that cheap ass tactic? Grenades don't need a nerf. Just needs to go back to the 5 sec timer instead of the 2 sec timer after contact. When COD grenades take more skill to kill... Something's wrong Stop your trolling.
I can go with this honestly. I didn't realize what the change was untill it was explained to me. My concern really is the martyrdom crap the whole nade thing is being dicussed in another thread.
So ccp can we try the 5 second fuse again? Maybe if we beg real hard we can get a change in 3 months from now |
Belzeebub Santana
SVER True Blood Unclaimed.
410
|
Posted - 2013.01.14 19:03:00 -
[26] - Quote
Ya, garbage 2 sec contact timer is garbage!
Return it back, and leave the cooking mechanic!!!!
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:04:00 -
[27] - Quote
-Shakes head- Next it'll be the Plasma Cannon's dumb fire mechanics, same as the early Swarm Launcher.... |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 19:05:00 -
[28] - Quote
Aeon Amadi wrote:Free Beers wrote: I dont have a heavy toon this build as I run assault and logi, but my all means continue to attack a fictious me you made up to try to destract from the fact that you have no real argurement. Wait, wasn't that the same reason you were banned from IRC dust channel because of stupid random arguements that ended with you attacking everyone. Yeah same old Aeon
Wrong Aeon dude. Never was banned from the IRC and the last time I got on the IRC was, pssh, August/September. But nah, pretty sure that was you last build - the name looks dreadfully familiar. I had a real argument, you're just too carebear to recognize what it was. I'll spell it out for you. You're terrible at combat and it can't possibly be you so it must be (by your logic) the game-play itself. Same ****, different person, different day. Edit: Also, I thought about joining Imperfects - but the sheer amount of that corporation's members bitching about -something- on the forums has detracted that completely. Seriously, any thread that's currently going on usually has someone from Imperfects in there whining about it. Starting to think it must be the inbred genetics. FURTHER EDIT: Sleepy Zan (rest his soul for me pointing it out) actually raises a good point, this wasn't an issue when Chromosome first came out - only when the reset occurred. Thereby, you're just complaining because you're now on par with everyone else and, well, grenades are effective. Cheers.
It was you banned from IRC back in august for that same stuff you say here. I have never run heavy on free beers not even back in may when i started. So that shows you how stupid you are
you may have thought about joining imperfects but none of us thought about you. There are about 1000 players in dust we would take before you. then we would accept you to just kick you for a laugh
Again you just want to attack people when your lame arguements fail. Lets look at them
1. real military blah blah blah 2. QQ 3. You aren't good 4. grow a pair 5. your inbread blah blah blah 6. your corp blah blah blah
I have come to the conclusion that you are a nade spammer and you are trying to defend your only way to get kills. Any match i have played I have never remember coming across your name when I look at the top players at the end of the match. Thats pretty telling |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 19:05:00 -
[29] - Quote
New grenades are horrible. Horrible horrible horrible. |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.14 19:09:00 -
[30] - Quote
Aeon Amadi wrote: Sleepy Zan (rest his soul for me pointing it out) actually raises a good point, this wasn't an issue when Chromosome first came out - only when the reset occurred. Thereby, you're just complaining because you're now on par with everyone else and, well, grenades are effective. It was an issue when chromosome came out, only difference then was that people were used to using flux and av nades and kept it at that. Once the wipe came around everyone had nothing but militia locus and now we have this grenade spam bs. |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:11:00 -
[31] - Quote
Free Beers wrote:Aeon Amadi wrote:Free Beers wrote: I dont have a heavy toon this build as I run assault and logi, but my all means continue to attack a fictious me you made up to try to destract from the fact that you have no real argurement. Wait, wasn't that the same reason you were banned from IRC dust channel because of stupid random arguements that ended with you attacking everyone. Yeah same old Aeon
Wrong Aeon dude. Never was banned from the IRC and the last time I got on the IRC was, pssh, August/September. But nah, pretty sure that was you last build - the name looks dreadfully familiar. I had a real argument, you're just too carebear to recognize what it was. I'll spell it out for you. You're terrible at combat and it can't possibly be you so it must be (by your logic) the game-play itself. Same ****, different person, different day. Edit: Also, I thought about joining Imperfects - but the sheer amount of that corporation's members bitching about -something- on the forums has detracted that completely. Seriously, any thread that's currently going on usually has someone from Imperfects in there whining about it. Starting to think it must be the inbred genetics. FURTHER EDIT: Sleepy Zan (rest his soul for me pointing it out) actually raises a good point, this wasn't an issue when Chromosome first came out - only when the reset occurred. Thereby, you're just complaining because you're now on par with everyone else and, well, grenades are effective. Cheers. It was you banned from IRC back in august for that same stuff you say here. I have never run heavy on free beers not even back in may when i started. So that shows you how stupid you are you may have thought about joining imperfects but none of us thought about you. There are about 1000 players in dust we would take before you. then we would accept you to just kick you for a laugh Again you just want to attack people when your lame arguements fail. Lets look at them 1. real military blah blah blah 2. QQ 3. You aren't good 4. grow a pair 5. your inbread blah blah blah 6. your corp blah blah blah I have come to the conclusion that you are a nade spammer and you are trying to defend your only way to get kills. Any match i have played I have never remember coming across your name when I look at the top players at the end of the match. Thats pretty telling
Interesting, you don't remember my name but you can recall me getting banned from the IRC...
Tell you what, hit up Nova Knife and ask him if I got banned. He'll tell you otherwise because -it wasn't Aeon Amadi-.
Argument isn't even over the grenades anymore, yet somehow I'm the troll, lol. Gorgeous. Peace out. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2013.01.14 19:11:00 -
[32] - Quote
semperfi1999 wrote:The other way to fix it would be to take out the nade button and make it an equipment selection button where you can select between nades and other equipment you have yes, i agree with this, they did it to the nova knives and now it needs done to grenades. i'm not saying it'll be fun to use 'nades anymore but this is a simple solution to fix spamming them as they currently are. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:12:00 -
[33] - Quote
Sleepy Zan wrote:Aeon Amadi wrote: Sleepy Zan (rest his soul for me pointing it out) actually raises a good point, this wasn't an issue when Chromosome first came out - only when the reset occurred. Thereby, you're just complaining because you're now on par with everyone else and, well, grenades are effective. It was an issue when chromosome came out, only difference then was that people were used to using flux and av nades and kept it at that. Once the wipe came around everyone had nothing but militia locus and now we have this grenade spam bs.
Maybe it's in Ambush then, I never play Ambush. Never really have an issue with the grenades and can't recall any time when I've honestly had a prevalent issue with them. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 19:13:00 -
[34] - Quote
Ima Leet wrote:semperfi1999 wrote:The other way to fix it would be to take out the nade button and make it an equipment selection button where you can select between nades and other equipment you have yes, i agree with this, they did it to the nova knives and now it needs done to grenades. i'm not saying it'll be fun to use 'nades anymore but this is a simple solution to fix spamming them as they currently are.
This is terrible >_< All they need is their timer back, nothing else. |
H4lfdog
KILL-EM-QUICK RISE of LEGION
14
|
Posted - 2013.01.14 19:16:00 -
[35] - Quote
I use nade, alot. Logibro Need a way to put the PH33R in your pants :p And it is my way to win when I have my hand full of nanite injector, repair tool, nano hive etc.
I know that you don't like to be kill by Nadepooper. But nade them first and you will win without shooting a bullet. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.14 19:17:00 -
[36] - Quote
and this is the reason why i give up with close quarter combat. Just sitting back with my laser rifle, picking people off from distance and they will never be aible to throw grenades at 80 meters distance. And if im forced on a small map like biomass or communications then i just build up a camp with nano hives and spam grenades at every 1 who is stupid enough to get close to me. Fight fire with fire lol. |
Falwell Grubherder
Immobile Infantry
3
|
Posted - 2013.01.14 19:19:00 -
[37] - Quote
DUST Fiend wrote:New grenades are horrible. Horrible horrible horrible.
Much like your posting.
Seriously though, nading is getting bad. Like, BF1942-Stalingrad-prone-next-to-the-second-floor-ammo-boxes bad. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 19:22:00 -
[38] - Quote
Aeon Amadi wrote:Free Beers wrote:Aeon Amadi wrote:Free Beers wrote: I dont have a heavy toon this build as I run assault and logi, but my all means continue to attack a fictious me you made up to try to destract from the fact that you have no real argurement. Wait, wasn't that the same reason you were banned from IRC dust channel because of stupid random arguements that ended with you attacking everyone. Yeah same old Aeon
Wrong Aeon dude. Never was banned from the IRC and the last time I got on the IRC was, pssh, August/September. But nah, pretty sure that was you last build - the name looks dreadfully familiar. I had a real argument, you're just too carebear to recognize what it was. I'll spell it out for you. You're terrible at combat and it can't possibly be you so it must be (by your logic) the game-play itself. Same ****, different person, different day. Edit: Also, I thought about joining Imperfects - but the sheer amount of that corporation's members bitching about -something- on the forums has detracted that completely. Seriously, any thread that's currently going on usually has someone from Imperfects in there whining about it. Starting to think it must be the inbred genetics. FURTHER EDIT: Sleepy Zan (rest his soul for me pointing it out) actually raises a good point, this wasn't an issue when Chromosome first came out - only when the reset occurred. Thereby, you're just complaining because you're now on par with everyone else and, well, grenades are effective. Cheers. It was you banned from IRC back in august for that same stuff you say here. I have never run heavy on free beers not even back in may when i started. So that shows you how stupid you are you may have thought about joining imperfects but none of us thought about you. There are about 1000 players in dust we would take before you. then we would accept you to just kick you for a laugh Again you just want to attack people when your lame arguements fail. Lets look at them 1. real military blah blah blah 2. QQ 3. You aren't good 4. grow a pair 5. your inbread blah blah blah 6. your corp blah blah blah I have come to the conclusion that you are a nade spammer and you are trying to defend your only way to get kills. Any match i have played I have never remember coming across your name when I look at the top players at the end of the match. Thats pretty telling Interesting, you don't remember my name but you can recall me getting banned from the IRC... Tell you what, hit up Nova Knife and ask him if I got banned. He'll tell you otherwise because -it wasn't Aeon Amadi-. Argument isn't even over the grenades anymore, yet somehow I'm the troll, lol. Gorgeous. Peace out.
I play skirmish all the time much faster sp gain that way. I was refering to the fact i never see you at the top of the leader boards at the end of the match.
why dont you log into the the irc dust channel then if you weren't banned? it was you that just argued with everyone and called them names when they didn't agree with your wild and lame ideals of what game play should be.
the reason this turned to you being a troll is because you bring no valid arguement to the discussion and right away turn to attacks instead of making points. Worst part is you are a bad troll.
Honestly, you need to just go play board games or something because dust common sense isn't your friend |
DAMIOS82
Seituoda Taskforce Command Caldari State
3
|
Posted - 2013.01.14 19:25:00 -
[39] - Quote
If one would look at reall life. (allthough i'm not a soldier.) if i knew i was about to die and i wanted to make sure my enemy died with me, i would toss a grenade. And no offence but grenades kill. you can't expect a game, that is trying to copy possible life(future life) examples and say well sorry, but if someone tossed a grenade at me, i would walk away from it as if i was hit by a baseball. yes we have armor and shields in the game. So all it means is you have a chance of surviving, the bullet or explosive, just like a modern day explosives suit or kevlar. all it does is give you a chance, but it does not mean for surtain, cause you could still die, and these mechanics apply to the game aswell.
So saying nerf this or nerf that is just another way of saying, mister could you please nerf that nuke or m16 rifle its hurting me. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 19:28:00 -
[40] - Quote
H4lfdog wrote:I use nade, alot. Logibro Need a way to put the PH33R in your pants :p And it is my way to win when I have my hand full of nanite injector, repair tool, nano hive etc.
I know that you don't like to be kill by Nadepooper. But nade them first and you will win without shooting a bullet.
As a logibro I understand because i feel like a slow moving paper target myself. Like i said before I am not faulting the players that use this have done the nade spam thing and it is seriously broken how effective it is.
I want 2 thing in dust to be consistant
-everything has skill required to use it even swarms. There should be an individual player skill and tatical skill element to it. - GOOD FIGHTS, less 1 shot kills and more engagement.
again I am average fps player here not an elite QQing about dying to something. |
|
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:30:00 -
[41] - Quote
Free Beers wrote:Aeon Amadi wrote:Free Beers wrote:Aeon Amadi wrote:Free Beers wrote: I dont have a heavy toon this build as I run assault and logi, but my all means continue to attack a fictious me you made up to try to destract from the fact that you have no real argurement. Wait, wasn't that the same reason you were banned from IRC dust channel because of stupid random arguements that ended with you attacking everyone. Yeah same old Aeon
Wrong Aeon dude. Never was banned from the IRC and the last time I got on the IRC was, pssh, August/September. But nah, pretty sure that was you last build - the name looks dreadfully familiar. I had a real argument, you're just too carebear to recognize what it was. I'll spell it out for you. You're terrible at combat and it can't possibly be you so it must be (by your logic) the game-play itself. Same ****, different person, different day. Edit: Also, I thought about joining Imperfects - but the sheer amount of that corporation's members bitching about -something- on the forums has detracted that completely. Seriously, any thread that's currently going on usually has someone from Imperfects in there whining about it. Starting to think it must be the inbred genetics. FURTHER EDIT: Sleepy Zan (rest his soul for me pointing it out) actually raises a good point, this wasn't an issue when Chromosome first came out - only when the reset occurred. Thereby, you're just complaining because you're now on par with everyone else and, well, grenades are effective. Cheers. It was you banned from IRC back in august for that same stuff you say here. I have never run heavy on free beers not even back in may when i started. So that shows you how stupid you are you may have thought about joining imperfects but none of us thought about you. There are about 1000 players in dust we would take before you. then we would accept you to just kick you for a laugh Again you just want to attack people when your lame arguements fail. Lets look at them 1. real military blah blah blah 2. QQ 3. You aren't good 4. grow a pair 5. your inbread blah blah blah 6. your corp blah blah blah I have come to the conclusion that you are a nade spammer and you are trying to defend your only way to get kills. Any match i have played I have never remember coming across your name when I look at the top players at the end of the match. Thats pretty telling Interesting, you don't remember my name but you can recall me getting banned from the IRC... Tell you what, hit up Nova Knife and ask him if I got banned. He'll tell you otherwise because -it wasn't Aeon Amadi-. Argument isn't even over the grenades anymore, yet somehow I'm the troll, lol. Gorgeous. Peace out. I play skirmish all the time much faster sp gain that way. I was refering to the fact i never see you at the top of the leader boards at the end of the match. why dont you log into the the irc dust channel then if you weren't banned? it was you that just argued with everyone and called them names when they didn't agree with your wild and lame ideals of what game play should be. the reason this turned to you being a troll is because you bring no valid arguement to the discussion and right away turn to attacks instead of making points. Worst part is you are a bad troll. Honestly, you need to just go play board games or something because dust common sense isn't your friend
On Coldfront right now bub. Can't get into the IRC currently because the registered NickServ expires after 30 days if it's not used. So, if you're done with your inquisition - let's get back to the lame argument on Grenades please. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 19:33:00 -
[42] - Quote
DAMIOS82 wrote:If one would look at reall life. (allthough i'm not a soldier.) if i knew i was about to die and i wanted to make sure my enemy died with me, i would toss a grenade. And no offence but grenades kill. you can't expect a game, that is trying to copy possible life(future life) examples and say well sorry, but if someone tossed a grenade at me, i would walk away from it as if i was hit by a baseball. yes we have armor and shields in the game. So all it means is you have a chance of surviving, the bullet or explosive, just like a modern day explosives suit or kevlar. all it does is give you a chance, but it does not mean for surtain, cause you could still die, and these mechanics apply to the game aswell.
So saying nerf this or nerf that is just another way of saying, mister could you please nerf that nuke or m16 rifle its hurting me.
game play > real life. CCP isn't and should be focused on anything real life because there are very few things in dust that are remotely real life.
laser rifle? forge gun? rail gun snipers? flux nades? nanhives? injectors? shields? armor repping? clones? implants?
I could go on but you get my point right. That vast majority of stuff in dust isn't real in todays world. Saying nades should be like they are in real life when everything else isn't does make it a valid arguement. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:34:00 -
[43] - Quote
Free Beers wrote:DAMIOS82 wrote:If one would look at reall life. (allthough i'm not a soldier.) if i knew i was about to die and i wanted to make sure my enemy died with me, i would toss a grenade. And no offence but grenades kill. you can't expect a game, that is trying to copy possible life(future life) examples and say well sorry, but if someone tossed a grenade at me, i would walk away from it as if i was hit by a baseball. yes we have armor and shields in the game. So all it means is you have a chance of surviving, the bullet or explosive, just like a modern day explosives suit or kevlar. all it does is give you a chance, but it does not mean for surtain, cause you could still die, and these mechanics apply to the game aswell.
So saying nerf this or nerf that is just another way of saying, mister could you please nerf that nuke or m16 rifle its hurting me. game play > real life. CCP isn't and should be focused on anything real life because there are very few things in dust that are remotely real life. laser rifle? forge gun? rail gun snipers? flux nades? nanhives? injectors? shields? armor repping? clones? implants? I could go on but you get my point right. That vast majority of stuff in dust isn't real in todays world. Saying nades should be like they are in real life when everything else isn't does make it a valid arguement.
Right, they'd be even more powerful - like the Multispectral Grenades that are actually apart of the Eve Online Universe which can be modified based on the user's needs... |
Forlorn Destrier
ZionTCD Legacy Rising
915
|
Posted - 2013.01.14 19:43:00 -
[44] - Quote
Aeon Amadi wrote:Free Beers wrote: I dont have a heavy toon this build as I run assault and logi, but my all means continue to attack a fictious me you made up to try to destract from the fact that you have no real argurement. Wait, wasn't that the same reason you were banned from IRC dust channel because of stupid random arguements that ended with you attacking everyone. Yeah same old Aeon
Wrong Aeon dude. Never was banned from the IRC and the last time I got on the IRC was, pssh, August/September. But nah, pretty sure that was you last build - the name looks dreadfully familiar. I had a real argument, you're just too carebear to recognize what it was. I'll spell it out for you. You're terrible at combat and it can't possibly be you so it must be (by your logic) the game-play itself. Same ****, different person, different day. Edit: Also, I thought about joining Imperfects - but the sheer amount of that corporation's members bitching about -something- on the forums has detracted that completely. Seriously, any thread that's currently going on usually has someone from Imperfects in there whining about it. Starting to think it must be the inbred genetics. FURTHER EDIT: Sleepy Zan (rest his soul for me pointing it out) actually raises a good point, this wasn't an issue when Chromosome first came out - only when the reset occurred. Thereby, you're just complaining because you're now on par with everyone else and, well, grenades are effective. Cheers.
Some grenades go inert after death others do not. OP is legit in his complaint. Make it one way or the other to fix the bug. |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.14 20:28:00 -
[45] - Quote
I have noticed allot more people using grenades. Frankly tho I don't have a problem with it. From the jist of this post and well frankly every post I've seen posted by an imperfects member this build has been "if it's capable of killing an imperfects member it's too effective and needs to be nerfed". I'm not talking **** here, this is just an observation. I might actually agree with you on this if it weren't for the fact that I played just about every other fps on console and PC there is. If you think the grenades are bad in this game i'd hate to see you play any build of Counter-Strike or even any fps that requires a bit more skill than this one, if ya did I'm sure you wouldn't be playing it for long.
I would go as far as to say that you have a valid point, and all the points imperfects members have brought up are valid if it weren't for the fact that just before reset you guys used every one of the things you now complain about to your advantage. I mean before reset you guys were known to rock militia gear every now and then and just own because ya spec'd your skills intelligently and ya were known to use team work of just one squad to take out just about any tank or vehicle with little more than militia gear. Also your top players were/are known for their grenade skills, heck I remember one time MR. Zitro describing his game-play style was one that utilized grenades. So now that people are learning from your corps example and doing many of the things you guys have done to you, you start complaining and saying things need to be nerfed. I don't see a problem with balance, and I don't see a problem with grenades. What I do see tho is you guys increasingly becoming victims of your own success as the community increasingly learns what it is you do and then does it themselves to you.
Lastly you Mr. Free Beers are the LLLLLLAAAAAAAAAAAAAAAAAAASt person that should be complaining about the way grenades are now. That is because I remember a specific conversation between you and others in IRC while wolfman was present and talking about how he had just jerry-rigged grenades before he could go in and do a complete revamp later. That later revamp being mostly what we have now. In that conversation and later conversation it was YOUR and others present direct feedback that shaped the way grenades are now. |
Stile451
Red Star.
76
|
Posted - 2013.01.14 20:47:00 -
[46] - Quote
I miss the days of killing people with a cooked grenade. Right now there's no point to cooking a grenade.
A 5 second contact timer would be great. |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
86
|
Posted - 2013.01.14 20:49:00 -
[47] - Quote
As soon as t3h ++ber 1337 p14y3r5 get their proto gear back the complaining will stop. At that point, when they kill a new player or someone running BPOs with a militia grenade, it will be declared skill and the taunts of "get good" will be abundant. Seriously, a ton of mechanics are being abused/exploited. It's been fun to see with the reset that the stratification of the playerbase's skill isn't as drastic as it first appeared when I joined. Methinks overestimation of one's ability is rampant and the primary culprit for the incredulity of virtual mortality that's been on display since the tenth. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 20:52:00 -
[48] - Quote
Buzzin Fr0g wrote:As soon as t3h ++ber 1337 p14y3r5 get their proto gear back the complaining will stop. At that point, when they kill a new player or someone running BPOs with a militia grenade, it will be declared skill an the taunts of "get good" will be over abundant. Seriously, a ton of mechanics are being abused/exploited. It's been fun to see with the reset that the stratification of the playerbase's skill isn't as drastic as it first appeared when I joined. Methinks self overestimation of ability is rampant and the culprit for the incredulity of virtual mortality that's been on display since the tenth.
Just give it a little while. If enough people from the same corporation continuously complain - and nerfs given by that respect - then it'll be like the CCP/Goonswarm conspiracies and they'll eventually have to slow down and anticipate what they nerf before hand.
You don't take a hammer to something, you take a scalpel to it. The Dust 514 devs have yet to learn that and eventually it's going to hit them like a brick when there's another Jita Riot because the game is going down a bad path.
Edit: I say don't touch anything until right before the next build comes out. Give this reset some time to settle, but lord knows no-one wants to do that they want instant gratification. Which is exactly what the Eve Players fear - a thousand cries of sorrow about a game that is supposed to be dark, brutal and overall not-user-friendly. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.14 20:53:00 -
[49] - Quote
Uncharted Killzone Medal of Honor BF3
All games with decent nade mechanics that act a little more than instawin buttons
Sorry to break it to everyone but nades in this game are junk and ppl dont want to admit it because an IMP suggested it. For all the ppl who say they want BALANCE and not BIAS have a funny way of showing it. Fact is most people here see an IMP comment and automatically assume QQ, talk about bias.
I mean the bias is so bad against them that i didnt think much of them until i actually took the time to read some of their posts and talk to them in game.
Fact is Free Beers makes a good point and ppl can't remove their bias against IMP post to see it.
Nades either need a throwback feature, a longer fuse timer, the removal of quick toss, made into a selectable equipment that can be either selected through the wheel or by 2 presses of R2 to switch to primary then secondary then nade(though this would have a huge advantage for mouse users since the scroll wheel can make this change much faster DS3 users can).
Now to me i think nade spam must be reduced with either a reduction in damage/radius of the militia variant or a longer timer. Personally i think the longer timer is the proper solution because without it the M1 locus will be beast, the M1 locus is in fact real beast mainly because of the timer(the damage level for it is fine and warranted). |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.14 20:53:00 -
[50] - Quote
DUST Fiend wrote:Ima Leet wrote:semperfi1999 wrote:The other way to fix it would be to take out the nade button and make it an equipment selection button where you can select between nades and other equipment you have yes, i agree with this, they did it to the nova knives and now it needs done to grenades. i'm not saying it'll be fun to use 'nades anymore but this is a simple solution to fix spamming them as they currently are. This is terrible >_< All they need is their timer back, nothing else.
I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button? |
|
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.14 20:57:00 -
[51] - Quote
Gunner Visari wrote:Uncharted Killzone Medal of Honor BF3
All games with decent nade mechanics that act a little more than instawin buttons
Sorry to break it to everyone but nades in this game are junk and ppl dont want to admit it because an IMP suggested it. For all the ppl who say they want BALANCE and not BIAS have a funny way of showing it. Fact is most people here see an IMP comment and automatically assume QQ, talk about bias.
I mean the bias is so bad against them that i didnt think much of them until i actually took the time to read some of their posts and talk to them in game.
Fact is Free Beers makes a good point and ppl can't remove their bias against IMP post to see it.
Nades either need a throwback feature, a longer fuse timer, the removal of quick toss, made into a selectable equipment that can be either selected through the wheel or by 2 presses of R2 to switch to primary then secondary then nade(though this would have a huge advantage for mouse users since the scroll wheel can make this change much faster DS3 users can).
Now to me i think nade spam must be reduced with either a reduction in damage/radius of the militia variant or a longer timer. Personally i think the longer timer is the proper solution because without it the M1 locus will be beast, the M1 locus is in fact real beast mainly because of the timer(the damage level for it is fine and warranted).
The truth is most imperfects enjoy trolling and giving other people a hard time on the forums because too many ppl take our posts (or the game in general) wayyyy to seriously.
One of these days people will realize that we imperfects troll ourselves too...both on the forums and in game. Infact I think the QQing would be much much worse if we trolled ppl here as much as we troll eachother. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 21:00:00 -
[52] - Quote
Nickles Jester wrote:I have noticed allot more people using grenades. Frankly tho I don't have a problem with it. From the jist of this post and well frankly every post I've seen posted by an imperfects member this build has been "if it's capable of killing an imperfects member it's too effective and needs to be nerfed". I'm not talking **** here, this is just an observation. I might actually agree with you on this if it weren't for the fact that I played just about every other fps on console and PC there is. If you think the grenades are bad in this game i'd hate to see you play any build of Counter-Strike or even any fps that requires a bit more skill than this one, if ya did I'm sure you wouldn't be playing it for long.
I would go as far as to say that you have a valid point, and all the points imperfects members have brought up are valid if it weren't for the fact that just before reset you guys used every one of the things you now complain about to your advantage. I mean before reset you guys were known to rock militia gear every now and then and just own because ya spec'd your skills intelligently and ya were known to use team work of just one squad to take out just about any tank or vehicle with little more than militia gear. Also your top players were/are known for their grenade skills, heck I remember one time MR. Zitro describing his game-play style was one that utilized grenades. So now that people are learning from your corps example and doing many of the things you guys have done to you, you start complaining and saying things need to be nerfed. I don't see a problem with balance, and I don't see a problem with grenades. What I do see tho is you guys increasingly becoming victims of your own success as the community increasingly learns what it is you do and then does it themselves to you.
Lastly you Mr. Free Beers are the LLLLLLAAAAAAAAAAAAAAAAAAASt person that should be complaining about the way grenades are now. That is because I remember a specific conversation between you and others in IRC while wolfman was present and talking about how he had just jerry-rigged grenades before he could go in and do a complete revamp later. That later revamp being mostly what we have now. In that conversation and later conversation it was YOUR and others present direct feedback that shaped the way grenades are now.
Maybe you should dicuss my OP based upon the merits instead of your inherent bias towards the Imperfects. I was very specific in what i was concerned about and am open to hearing all side. If you believe the is no issues with this, then state that and support your arguement. Sadly, I dont see any support for your assertion that either way. Instead there is simply a lecture about imperfects. its true we are abrasive trolls but that doesn't discount our opinions or points regardless how much hatred one has for us.
That truth of the matter if we test every weapon and every fit over and over. We even keep track of each builds statistical data to watch how ccp moves things. We are even test everything in practices to determine actual range of weapons, where fall off begings, and true radius damage of nades and MD. I am personally running 5 alts this build to test everything I can. if you didn't notice either I stated I die because of me and NOT gear this is the same mentality that Imperfects have. We believe you can't nerf skill regardless of how hard ccp is trying too.
I doubt any other corp has been as thurogh as we have in this matter. When changes were made to the nades last build we had 10 weeks of sp and it wasn't an issue and hardly noticed especially me since I didn't play much after new build. It's quite obvious with the skill point reset that nades have added value and that the nade spamming has become prolific because of effectiveness. If you can't discuss theat then plesae just troll and leave the lectures as no one gives a fk its the internet and we aren't going to change for it.
also I have no idea what you are talking about refering to grenade conversation in irc. I like everyone else stay logged in 24/7 but never remember a nade discussion. Sadly I have missed many important conversation simply because they occur at 2 am my time.
|
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.14 21:09:00 -
[53] - Quote
Free Beers wrote:Nickles Jester wrote:I have noticed allot more people using grenades. Frankly tho I don't have a problem with it. From the jist of this post and well frankly every post I've seen posted by an imperfects member this build has been "if it's capable of killing an imperfects member it's too effective and needs to be nerfed". I'm not talking **** here, this is just an observation. I might actually agree with you on this if it weren't for the fact that I played just about every other fps on console and PC there is. If you think the grenades are bad in this game i'd hate to see you play any build of Counter-Strike or even any fps that requires a bit more skill than this one, if ya did I'm sure you wouldn't be playing it for long.
I would go as far as to say that you have a valid point, and all the points imperfects members have brought up are valid if it weren't for the fact that just before reset you guys used every one of the things you now complain about to your advantage. I mean before reset you guys were known to rock militia gear every now and then and just own because ya spec'd your skills intelligently and ya were known to use team work of just one squad to take out just about any tank or vehicle with little more than militia gear. Also your top players were/are known for their grenade skills, heck I remember one time MR. Zitro describing his game-play style was one that utilized grenades. So now that people are learning from your corps example and doing many of the things you guys have done to you, you start complaining and saying things need to be nerfed. I don't see a problem with balance, and I don't see a problem with grenades. What I do see tho is you guys increasingly becoming victims of your own success as the community increasingly learns what it is you do and then does it themselves to you.
Lastly you Mr. Free Beers are the LLLLLLAAAAAAAAAAAAAAAAAAASt person that should be complaining about the way grenades are now. That is because I remember a specific conversation between you and others in IRC while wolfman was present and talking about how he had just jerry-rigged grenades before he could go in and do a complete revamp later. That later revamp being mostly what we have now. In that conversation and later conversation it was YOUR and others present direct feedback that shaped the way grenades are now. Maybe you should dicuss my OP based upon the merits instead of your inherent bias towards the Imperfects. I was very specific in what i was concerned about and am open to hearing all side. If you believe the is no issues with this, then state that and support your arguement. Sadly, I dont see any support for your assertion that either way. Instead there is simply a lecture about imperfects. its true we are abrasive trolls but that doesn't discount our opinions or points regardless how much hatred one has for us. That truth of the matter if we test every weapon and every fit over and over. We even keep track of each builds statistical data to watch how ccp moves things. We are even test everything in practices to determine actual range of weapons, where fall off begings, and true radius damage of nades and MD. I am personally running 5 alts this build to test everything I can. if you didn't notice either I stated I die because of me and NOT gear this is the same mentality that Imperfects have. We believe you can't nerf skill regardless of how hard ccp is trying too. I doubt any other corp has been as thurogh as we have in this matter. When changes were made to the nades last build we had 10 weeks of sp and it wasn't an issue and hardly noticed especially me since I didn't play much after new build. It's quite obvious with the skill point reset that nades have added value and that the nade spamming has become prolific because of effectiveness. If you can't discuss theat then plesae just troll and leave the lectures as no one gives a fk its the internet and we aren't going to change for it. also I have no idea what you are talking about refering to grenade conversation in irc. I like everyone else stay logged in 24/7 but never remember a nade discussion. Sadly I have missed many important conversation simply because they occur at 2 am my time.
Not being there at 2AM is not a valid excuse beers. You are supposed to stay up every night and participate in any and all meaningful conversations. We dont need your kind in our corp if your not going to take your responsibilities seriously. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 21:16:00 -
[54] - Quote
semperfi1999 wrote:Gunner Visari wrote:Uncharted Killzone Medal of Honor BF3
All games with decent nade mechanics that act a little more than instawin buttons
Sorry to break it to everyone but nades in this game are junk and ppl dont want to admit it because an IMP suggested it. For all the ppl who say they want BALANCE and not BIAS have a funny way of showing it. Fact is most people here see an IMP comment and automatically assume QQ, talk about bias.
I mean the bias is so bad against them that i didnt think much of them until i actually took the time to read some of their posts and talk to them in game.
Fact is Free Beers makes a good point and ppl can't remove their bias against IMP post to see it.
Nades either need a throwback feature, a longer fuse timer, the removal of quick toss, made into a selectable equipment that can be either selected through the wheel or by 2 presses of R2 to switch to primary then secondary then nade(though this would have a huge advantage for mouse users since the scroll wheel can make this change much faster DS3 users can).
Now to me i think nade spam must be reduced with either a reduction in damage/radius of the militia variant or a longer timer. Personally i think the longer timer is the proper solution because without it the M1 locus will be beast, the M1 locus is in fact real beast mainly because of the timer(the damage level for it is fine and warranted). The truth is most imperfects enjoy trolling and giving other people a hard time on the forums because too many ppl take our posts (or the game in general) wayyyy to seriously. One of these days people will realize that we imperfects troll ourselves too...both on the forums and in game. Infact I think the QQing would be much much worse if we trolled ppl here as much as we troll eachother.
Do we make is hard for people to not be biased against us? Yes. Do we make it hard for people to take our ideas seriously? absolutely we do and we have to live with that. We troll and get trolled. This thread is evidence of it as there are more troll posts then true discussion. You wont see me complain about it as its part of they way things work. You dont see us crying about it we simply respond and try to keep on subject. I'm not biased against anyones idea unless they are trying to defend their broken mechanic which happens a lot.
I give the dark cloud a hard time because because he if fun to banter with but his opinion on laser and why he avoid CQC as he stated in this thread are dead on. I mean i am not going to tell him that, but not going to be biased either when he has stated opinion and supported his arguement. I may not agree with all of it but not going to be biased because he is SI either. One thing i am biased against is bad players. Sorry if you have .19 kdr you are not good and should give your opinion about things because you dont have a clue how things work.
I have no delusions that things will ever be different nor should anyone else. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 21:17:00 -
[55] - Quote
semperfi1999 wrote:Free Beers wrote:Nickles Jester wrote:I have noticed allot more people using grenades. Frankly tho I don't have a problem with it. From the jist of this post and well frankly every post I've seen posted by an imperfects member this build has been "if it's capable of killing an imperfects member it's too effective and needs to be nerfed". I'm not talking **** here, this is just an observation. I might actually agree with you on this if it weren't for the fact that I played just about every other fps on console and PC there is. If you think the grenades are bad in this game i'd hate to see you play any build of Counter-Strike or even any fps that requires a bit more skill than this one, if ya did I'm sure you wouldn't be playing it for long.
I would go as far as to say that you have a valid point, and all the points imperfects members have brought up are valid if it weren't for the fact that just before reset you guys used every one of the things you now complain about to your advantage. I mean before reset you guys were known to rock militia gear every now and then and just own because ya spec'd your skills intelligently and ya were known to use team work of just one squad to take out just about any tank or vehicle with little more than militia gear. Also your top players were/are known for their grenade skills, heck I remember one time MR. Zitro describing his game-play style was one that utilized grenades. So now that people are learning from your corps example and doing many of the things you guys have done to you, you start complaining and saying things need to be nerfed. I don't see a problem with balance, and I don't see a problem with grenades. What I do see tho is you guys increasingly becoming victims of your own success as the community increasingly learns what it is you do and then does it themselves to you.
Lastly you Mr. Free Beers are the LLLLLLAAAAAAAAAAAAAAAAAAASt person that should be complaining about the way grenades are now. That is because I remember a specific conversation between you and others in IRC while wolfman was present and talking about how he had just jerry-rigged grenades before he could go in and do a complete revamp later. That later revamp being mostly what we have now. In that conversation and later conversation it was YOUR and others present direct feedback that shaped the way grenades are now. Maybe you should dicuss my OP based upon the merits instead of your inherent bias towards the Imperfects. I was very specific in what i was concerned about and am open to hearing all side. If you believe the is no issues with this, then state that and support your arguement. Sadly, I dont see any support for your assertion that either way. Instead there is simply a lecture about imperfects. its true we are abrasive trolls but that doesn't discount our opinions or points regardless how much hatred one has for us. That truth of the matter if we test every weapon and every fit over and over. We even keep track of each builds statistical data to watch how ccp moves things. We are even test everything in practices to determine actual range of weapons, where fall off begings, and true radius damage of nades and MD. I am personally running 5 alts this build to test everything I can. if you didn't notice either I stated I die because of me and NOT gear this is the same mentality that Imperfects have. We believe you can't nerf skill regardless of how hard ccp is trying too. I doubt any other corp has been as thurogh as we have in this matter. When changes were made to the nades last build we had 10 weeks of sp and it wasn't an issue and hardly noticed especially me since I didn't play much after new build. It's quite obvious with the skill point reset that nades have added value and that the nade spamming has become prolific because of effectiveness. If you can't discuss theat then plesae just troll and leave the lectures as no one gives a fk its the internet and we aren't going to change for it. also I have no idea what you are talking about refering to grenade conversation in irc. I like everyone else stay logged in 24/7 but never remember a nade discussion. Sadly I have missed many important conversation simply because they occur at 2 am my time. Not being there at 2AM is not a valid excuse beers. You are supposed to stay up every night and participate in any and all meaningful conversations. We dont need your kind in our corp if your not going to take your responsibilities seriously.
lol actually my job is to reject applications and be the worst play in imperfect so they have a skill floor to judge people against |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.14 21:17:00 -
[56] - Quote
I stand by what I've previously said on the topic.
Old grenades come back as standard. Contact fuse grenades like the old thukker remain as they are. Make the new grenade mechanics a "hybrid fuse" grenade type that you have to buy. Free/cheap grenades will be a straight timed fuse, so to use them effectively, you'll NEED to be precise, or cook your grenades. Keep the current flatter arc though. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 21:22:00 -
[57] - Quote
semperfi1999 wrote:I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button?
No grenades for heavies, and severely limited fitting options for everyone else?
Unless you're talking about just forcing everyone into using a wheel to select their grenades...in which case....why? All that does is artificially create extra time by forcing you deal with a clunky interface. It only benefits younger, healthier players who can tap buttons really quickly on command (I have really bad arthritis that kicks up from time to time, so I'm rarely for meaningless button presses.
Simply returning the timer fixes all problems. Cook grenades if you're good, quit complaining if you aren't. Problem solved >_< |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 21:26:00 -
[58] - Quote
Just an observation, but I noticed that there's sort of a sheep herd mentality going on here.. One person says "Bias" and now it's all the rage.
People bring up valid points. That point may disagree with yours but that is hardly grounds to consider it as "bias" against an entire entity. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.14 21:27:00 -
[59] - Quote
Drop the damage from 400hp to 200hp. Five second timer or cook it.
A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nanohives in the crowsnest!!
The game was full of no gungame grenade tossers. And so it went for many hours match after match.
I noticed a lot of Dust veterans doing the same.....sigh. I was Roflcopter about all the good players turned into no gungame grenade tossing bitches.
I was very surprised at the amount of players willing to debase themselves if they can get a kill thats cheap and easy...LOL!!
Now I am torn by the moral dilemma of either not using any grenades as a form of protest against this broken game or saying theres that grenade tossing *****!! and then killing them with grenades.
I got mail from a few users that killed me with grenades telling me to get gud but hey!!! then when I in turn KILL THEM WITH GRENADES??
I get hate mail!!
Every individual needs revolution, inner division, overthrow of the existing order, and renewal, but not by forcing them upon his neighbors under the hypocritical cloak of saying that grenade kills take skill.
Am I wrong to derive great pleasure from gunning down grenade tossing bitches like dogs in a street??
|
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.14 21:27:00 -
[60] - Quote
DUST Fiend wrote:semperfi1999 wrote:I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button? No grenades for heavies, and severely limited fitting options for everyone else?
That was not my intention. My thought is that it would just be like R2 quick swap for weapons.....only make it cycle from nades to equipment....if you have no equipment on or no slots for one then it would just bring up a nade if you have any left and then allow you to throw it by pressing R1. This would also cause there to be a delay between pulling up nades....using them....and then pulling back up your weapon. Thus making it not very practical for panic nading. |
|
byte modal
Algintal Core Gallente Federation
34
|
Posted - 2013.01.14 21:29:00 -
[61] - Quote
Jumping in blind as to where the current topic is. Sorry, I'm just replying to the initial comments on tossing grenades as we're going down, and I'm at the office ATM so no real time to dig through the 3-page evolution to whatever happened at 2am. HA! Anyway, I noticed since the transfer that my throws are severely delayed. For example, if I round a corner and introduce myself to a waiting heavy/HMG red, that's about it for me. My only option that I have (cuz I'm a horrible player) is dropping a grenade. The problem is in the time it takes for my character to actually put it out there. The heavy drops me, my screen greys out a bit, the bleedout timer starts, THEN I hear the chirping sounds of pulling and tossing a grenade---well after my body has spread out on the ground. More often than not, the red stands still knowing that I obviously am no longer a threat. Yet, from my corpse comes one last hurrah. Go figure. I've actually been playing with this as more of joke in how slow this entire process is for my grenade to release POST death sequences. I have also noticed that the audio cues of my reload process do not even begin until after my death---after my body is down, spread, and timer is up, only then do I hear my shotgun taking a load that I tried to start 5+ seconds earlier.
Strange stuff.
Now. Sorry for that random redirect. I just thought it was topical. Please carry on with the yammerings already in process.
- me. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.14 21:29:00 -
[62] - Quote
Tech Ohm Eaven wrote:Drop the damage from 400hp to 200hp. Five second timer or cook it.
A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nanohives in the crowsnest!!
The game was full of no gungame grenade tossers. And so it went for many hours match after match.
I noticed a lot of Dust veterans doing the same.....sigh. I was Roflcopter about all the good players turned into no gungame grenade tossing bitches.
I was very surprised at the amount of players willing to debase themselves if they can get a kill thats cheap and easy...LOL!!
Now I am torn by the moral dilemma of either not using any grenades as a form of protest against this broken game or saying theres that grenade tossing *****!! and then killing them with grenades.
I got mail from a few users that killed me with grenades telling me to get gud but hey!!! then when I in turn KILL THEM WITH GRENADES??
I get hate mail!!
Every individual needs revolution, inner division, overthrow of the existing order, and renewal, but not by forcing them upon his neighbors under the hypocritical cloak of saying that grenade kills take skill.
Am I wrong to derive great pleasure from gunning down grenade tossing bitches like dogs in a street??
I think that may be extreme just knock it down to 300/400/500 for militia/std - Proto |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 21:29:00 -
[63] - Quote
semperfi1999 wrote:DUST Fiend wrote:semperfi1999 wrote:I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button? No grenades for heavies, and severely limited fitting options for everyone else? That was not my intention. My thought is that it would just be like R2 quick swap for weapons.....only make it cycle from nades to equipment....if you have no equipment on or no slots for one then it would just bring up a nade if you have any left and then allow you to throw it by pressing R1. This would also cause there to be a delay between pulling up nades....using them....and then pulling back up your weapon. Thus making it not very practical for panic nading.
Just edited my post before you posted this, and I basically gave my answer to this lol. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.14 21:37:00 -
[64] - Quote
semperfi1999 wrote:Tech Ohm Eaven wrote:Drop the damage from 400hp to 200hp. Five second timer or cook it.
A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nanohives in the crowsnest!!
The game was full of no gungame grenade tossers. And so it went for many hours match after match.
I noticed a lot of Dust veterans doing the same.....sigh. I was Roflcopter about all the good players turned into no gungame grenade tossing bitches.
I was very surprised at the amount of players willing to debase themselves if they can get a kill thats cheap and easy...LOL!!
Now I am torn by the moral dilemma of either not using any grenades as a form of protest against this broken game or saying theres that grenade tossing *****!! and then killing them with grenades.
I got mail from a few users that killed me with grenades telling me to get gud but hey!!! then when I in turn KILL THEM WITH GRENADES??
I get hate mail!!
Every individual needs revolution, inner division, overthrow of the existing order, and renewal, but not by forcing them upon his neighbors under the hypocritical cloak of saying that grenade kills take skill.
Am I wrong to derive great pleasure from gunning down grenade tossing bitches like dogs in a street??
I think that may be extreme just knock it down to 300/400/500 for militia/std - Proto
200 militia/ 350 standard/ and 500 proto? |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 21:38:00 -
[65] - Quote
Tech Ohm Eaven wrote:200 militia 300 standard 400 advanced and 500 proto?
The damage is fine as is. It's never been a problem. The only problem is that you can hit the button, and it pretty much instantly explodes. That's literally the only problem >_<
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.14 21:40:00 -
[66] - Quote
DUST Fiend wrote:Tech Ohm Eaven wrote:200 militia 300 standard 400 advanced and 500 proto? The damage is fine as is. It's never been a problem. The only problem is that you can hit the button, and it pretty much instantly explodes. That's literally the only problem >_<
Grenade damage?? Hmmm my heavy is 140 shields and 850 armor and yet a single militia grenade does a OHK??
|
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 21:41:00 -
[67] - Quote
Tech Ohm Eaven wrote:Grenade damage?? Hmmm my heavy is 140 shields and 850 armor and yet a single militia grenade does a OHK??
I'm curious how 400 damage for everyone else is suddenly 990 damage for you....and lol, AUR gear ;) |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.14 21:52:00 -
[68] - Quote
Free Beers wrote:
Maybe you should dicuss my OP based upon the merits instead of your inherent bias towards the Imperfects. I was very specific in what i was concerned about and am open to hearing all side. If you believe the is no issues with this, then state that and support your arguement. Sadly, I dont see any support for your assertion that either way. Instead there is simply a lecture about imperfects. its true we are abrasive trolls but that doesn't discount our opinions or points regardless how much hatred one has for us.
That truth of the matter if we test every weapon and every fit over and over. We even keep track of each builds statistical data to watch how ccp moves things. We are even test everything in practices to determine actual range of weapons, where fall off begings, and true radius damage of nades and MD. I am personally running 5 alts this build to test everything I can. if you didn't notice either I stated I die because of me and NOT gear this is the same mentality that Imperfects have. We believe you can't nerf skill regardless of how hard ccp is trying too.
I doubt any other corp has been as thurogh as we have in this matter. When changes were made to the nades last build we had 10 weeks of sp and it wasn't an issue and hardly noticed especially me since I didn't play much after new build. It's quite obvious with the skill point reset that nades have added value and that the nade spamming has become prolific because of effectiveness. If you can't discuss theat then plesae just troll and leave the lectures as no one gives a fk its the internet and we aren't going to change for it.
also I have no idea what you are talking about refering to grenade conversation in irc. I like everyone else stay logged in 24/7 but never remember a nade discussion. Sadly I have missed many important conversation simply because they occur at 2 am my time.
+1 for plagiarizing Gunner Visari but that statement about bias is untrue and irrelevant to my post. If anything I have a positive bias towards your corp. I've stood up for you guys time and time again, sure I may have had minor disagreements with you in the past but I've shown your corp nothing but the utmost respect. To ignore/right off my post due to some imaginary negative bias is both insulting and spits on all the times I've not only stoop up for you but your entire corp as a whole. There is no negative bias here. I'm simply saying it's hard for me to see a problem after seeing the same mechanic work successfully in other games like CS 1.6 and especially after watching your corp pioneer the gameplay you now complain about for weeks before the reset.
I mean you have to really ask yourself "Is this really a problem? Or do I just perceive this as a problem because it's happening to me allot. Is it happening allot now because it's something new, or has it been around for weeks now and people are simply doing it because they've seen me and my very popular corp do it with great success now?"
I'm also sorry you don't remember that conversation with wolfman, it was some time ago it wasn't at 2 am and you were there. I remember it because I made a joke about him duct taping the code together. He was talking about changing the throw mechanic. Some people not saying it was you, don't really remember mentioned shortening the timer, no one disagreed. I was there and I am just as much to blame as you free beers in shaping the way grenades are now, that's why I'm not complaining about them because we were all at a consensus at the time.
If you feel it should be changed now then I respect that and I'll even support it, but I just can't help but wonder is there really a problem with it? Or do you just see a problem because now the shoe is on the other foot and now that everyone is on equal footing again and people are successfully using the same tactics your corp has used against them to great success in the past? Or maybe it's both. Anyways my last point is if you and your corp are serious about fixing this game and making it perfect then you gotta address problem while your exploiting to kill everyone else and not wait till people start using it against you. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 21:56:00 -
[69] - Quote
Tech Ohm Eaven wrote:Drop the damage from 400hp to 200hp. Five second timer or cook it.
A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nanohives in the crowsnest!!
The game was full of no gungame grenade tossers. And so it went for many hours match after match.
I noticed a lot of Dust veterans doing the same.....sigh. I was Roflcopter about all the good players turned into no gungame grenade tossing bitches.
I was very surprised at the amount of players willing to debase themselves if they can get a kill thats cheap and easy...LOL!!
Now I am torn by the moral dilemma of either not using any grenades as a form of protest against this broken game or saying theres that grenade tossing *****!! and then killing them with grenades.
I got mail from a few users that killed me with grenades telling me to get gud but hey!!! then when I in turn KILL THEM WITH GRENADES??
I get hate mail!!
Every individual needs revolution, inner division, overthrow of the existing order, and renewal, but not by forcing them upon his neighbors under the hypocritical cloak of saying that grenade kills take skill.
Am I wrong to derive great pleasure from gunning down grenade tossing bitches like dogs in a street??
I admit to doing this on my alts. I just spam nades from high place with nanno hives. type 2 scout suit 2 equip slots ftw. My kdr is higher on my 2 toons i spam nades with then the other i use guns or vehicles on. Though i would never hate mail for no skill **** like that
lots of good ideas for solutions with this. I said before i dont think just 1 thing is the answer because 2 months from now people with spam proto nades from high places with nano hives to kill proto/adv suits. Once an effective tatic has been established it wont change unless effectively countered (FPS 101 for you) |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.14 22:02:00 -
[70] - Quote
Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay. |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
289
|
Posted - 2013.01.14 22:03:00 -
[71] - Quote
Yeah, I have unwittingly trained my mind now to throw nades as a first and last resort. I think I have thrown more nades recently than the entire lifetime I have been in the beta.
If they bring back the old mechanics (meaning there was a set-in-stone timer as soon as you pulled the pin) then that is probably all that is needed. Before the new nades, it was a skill to be able to cook a nade just right and get an awesome kill. Now all you have to do is land them near an enemy and they are toast.
The timer activating when it hits the ground is really the only issue with nades currently (well the throwing arc is kinda lame too). I love impact nades as much as the next guy, but I do agree these are pretty cheap. We should still have impact nades in the game, but they should be special (and be true impact nades). |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 22:09:00 -
[72] - Quote
DJINN leukoplast wrote:Yeah, I have unwittingly trained my mind now to throw nades as a first and last resort. I think I have thrown more nades recently than the entire lifetime I have been in the beta.
If they bring back the old mechanics (meaning there was a set-in-stone timer as soon as you pulled the pin) then that is probably all that is needed. Before the new nades, it was a skill to be able to cook a nade just right and get an awesome kill. Now all you have to do is land them near an enemy and they are toast.
The timer activating when it hits the ground is really the only issue with nades currently (well the throwing arc is kinda lame too). I love impact nades as much as the next guy, but I do agree these are pretty cheap. We should still have impact nades in the game, but they should be special (and be true impact nades).
QFT.
Once I started I couldn't stop, because if you dont the other guy sure is. have had many of battles were is 2 guys 10 meters apart just throwing nades instead of using guns. Its humorous and sad. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.14 22:09:00 -
[73] - Quote
DJINN leukoplast wrote:Yeah, I have unwittingly trained my mind now to throw nades as a first and last resort. I think I have thrown more nades recently than the entire lifetime I have been in the beta.
If they bring back the old mechanics (meaning there was a set-in-stone timer as soon as you pulled the pin) then that is probably all that is needed. Before the new nades, it was a skill to be able to cook a nade just right and get an awesome kill. Now all you have to do is land them near an enemy and they are toast.
The timer activating when it hits the ground is really the only issue with nades currently (well the throwing arc is kinda lame too). I love impact nades as much as the next guy, but I do agree these are pretty cheap. We should still have impact nades in the game, but they should be special (and be true impact nades).
It's been said in a dozen other threads already in one form or another. the timer being shortened is single handedly responsible for the sudden rise in grenade rage threads around here. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 22:10:00 -
[74] - Quote
Kreayshawn Coruscanti wrote:Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay.
Justification stims from all of the defense toward the 'Cavity' Thukker Grenade way back in the day when we were all crying out nerf - which they nerfed the **** out of (and rightfully so). However, now that there is a two second 'bounce' timer, a lot of the people who were defending the 'Cavity' are suddenly turning the tides on this new grenade system.
I honestly do not care either way. A grenade is a grenade. Should the damage be nerfed? No. Should the timer be nerfed? Maybe. I'm just irked because no-one can seem to make up their minds on anything and the first thing they do whenever something seems amiss (aka, it killed them more than once in a game) they automatically cry foul.
Cohesion and consistency is all this game is lacking.
Edit: That and the only reason anyone says -anything- about the game mechanics in Dust 514 is that the developers listen to the most vocal majority. Grenade spam in Battlefield 2 was insane (see Strike at Karkand) but no-one said anything because that's just the way things had always been. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.14 22:13:00 -
[75] - Quote
Aeon Amadi wrote:Kreayshawn Coruscanti wrote:Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay. Justification stims from all of the defense toward the 'Cavity' Thukker Grenade way back in the day when we were all crying out nerf - which they nerfed the **** out of (and rightfully so). However, now that there is a two second 'bounce' timer, a lot of the people who were defending the 'Cavity' are suddenly turning the tides on this new grenade system. I honestly do not care either way. A grenade is a grenade. Should the damage be nerfed? No. Should the timer be nerfed? Maybe. I'm just irked because no-one can seem to make up their minds on anything and the first thing they do whenever something seems amiss (aka, it killed them more than once in a game) they automatically cry foul. Cohesion and consistency is all this game is lacking. Edit: That and the only reason anyone says -anything- about the game mechanics in Dust 514 is that the developers listen to the most vocal majority. Grenade spam in Battlefield 2 was insane (see Strike at Karkand) but no-one said anything because that's just the way things had always been.
+allofmy1's |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.14 22:26:00 -
[76] - Quote
Aeon Amadi wrote:Kreayshawn Coruscanti wrote:Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay. Justification stims from all of the defense toward the 'Cavity' Thukker Grenade way back in the day when we were all crying out nerf - which they nerfed the **** out of (and rightfully so). However, now that there is a two second 'bounce' timer, a lot of the people who were defending the 'Cavity' are suddenly turning the tides on this new grenade system. I honestly do not care either way. A grenade is a grenade. Should the damage be nerfed? No. Should the timer be nerfed? Maybe. I'm just irked because no-one can seem to make up their minds on anything and the first thing they do whenever something seems amiss (aka, it killed them more than once in a game) they automatically cry foul. Cohesion and consistency is all this game is lacking. Edit: That and the only reason anyone says -anything- about the game mechanics in Dust 514 is that the developers listen to the most vocal majority. Grenade spam in Battlefield 2 was insane (see Strike at Karkand) but no-one said anything because that's just the way things had always been. I'm not sure where you're going with this. I've been around since the very first build, and burnt myself out so I must have skipped the build with the thukker QQ, but what do posts about the old proto contact nades have to do with anything? Especially if they nerfed them. Why would they make other nades even closer to what the problem was before?
I think the grenade damage could have a look at, since those are pre-HP nerf nades, but I'm not really in support of nerfing the damage either. The timer is stupid though. It turns the basic grenades into 1v1 panic/win buttons, so much so that people don't even bother shooting their guns anymore. I play my fair share of Skirmish and Ambush, and can tell you it is just as prevalent in either mode.
I think the bs about people only complaining because it kills them is dumb though. I complain about the grenades when I kill the guy without getting taken down with him just as much as when I do. A problem is a problem. Most of these posts are constructive, don't know why people get so hung up on the tiniest bits of QQ.
So again, where is the justification for a 2 second timer on grenades? |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
201
|
Posted - 2013.01.14 22:33:00 -
[77] - Quote
Shoot from outside the Grenades range? I use this technique when I run out of bullets or see some one running straight at me. Usually a shotgunner. As of right now it is quicker to throw my nade then reload. At least if I throw the grenade I get a second more to try and reload and fire back. Plus if you are a heavy this is an easy way to get your shields down and some armor and have a chance at winning.
I notice most snipers don't have problems with grenades. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 22:36:00 -
[78] - Quote
Aeon Amadi wrote:Kreayshawn Coruscanti wrote:Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay. Justification stims from all of the defense toward the 'Cavity' Thukker Grenade way back in the day when we were all crying out nerf - which they nerfed the **** out of (and rightfully so). However, now that there is a two second 'bounce' timer, a lot of the people who were defending the 'Cavity' are suddenly turning the tides on this new grenade system. I honestly do not care either way. A grenade is a grenade. Should the damage be nerfed? No. Should the timer be nerfed? Maybe. I'm just irked because no-one can seem to make up their minds on anything and the first thing they do whenever something seems amiss (aka, it killed them more than once in a game) they automatically cry foul. Cohesion and consistency is all this game is lacking. Edit: That and the only reason anyone says -anything- about the game mechanics in Dust 514 is that the developers listen to the most vocal majority. Grenade spam in Battlefield 2 was insane (see Strike at Karkand) but no-one said anything because that's just the way things had always been.
I spoke out against thukkers spefically because they were just like REs as nades are now. the fact that they were aurum only masked the true issue which we face now. Some people asked for thukkers for isk I remember no thread that said there should be 2 second timers on milita grenades.
nades have not be nerfed in proportion to what ehp of suits have so in essense nades even milita have had damage boosts over last 6 months.
Ths biggest issue is as a community we say this is broke or nerf this but we dont say how. Sadly, ccp never discusses it with us and we hardly ever been told they are making changes to stuff. When did we find out about the 2 second timer change? patch notes like a few days before.
its why when I bring up concerns I offer solutions and ask for solutions. Sadly, even if we offer solid solution ccp will never tell us or discuss with us changes before we get patch notes. |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.14 22:39:00 -
[79] - Quote
Here's a possible solution or at least a means to find an adequate solution. Make DMG 350 and change timer to 3.5 seconds then keep it that way for a week or so if. If people still perceive a problem then decrees DMG another 50 and increase timer another .5 seconds. That way an output DMG and time will eventually be found. Or CCP can just listen to all the crying and make grenades completely useless like they did with missiles. Do you people want that to happen? Because it will if this continues, grenades will be completely ineffective and be nothing more than smoke bombs with no smoke. It happened to missiles and I can see it happening to grenades next. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.14 22:41:00 -
[80] - Quote
grenades should be good, if you have prototype and such. the issue is why would anyone use anything other than the free gernades when they allready kill everything in one hit? Why use flux grenades?
I also think there should be mods that reduce explosive damage.
But yes, the free grenades shouldn't one shot everything. Look at halo, you can throw grenades all the time, but they aren't a super weapon that is unstoppable. Unless you equip the right gear to boost their effect. I don't think they should become duds when you die, that's half of the fun of them.
but like today in a match I blindly threw a grenade and got 4 kills. Maybe the AOE damage should fall off quicker? So they do full damage if your standing on it, but if your 2 feet away it doesn't kill you? |
|
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.14 22:42:00 -
[81] - Quote
Free Beers wrote:Aeon Amadi wrote:Kreayshawn Coruscanti wrote:Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay. Justification stims from all of the defense toward the 'Cavity' Thukker Grenade way back in the day when we were all crying out nerf - which they nerfed the **** out of (and rightfully so). However, now that there is a two second 'bounce' timer, a lot of the people who were defending the 'Cavity' are suddenly turning the tides on this new grenade system. I honestly do not care either way. A grenade is a grenade. Should the damage be nerfed? No. Should the timer be nerfed? Maybe. I'm just irked because no-one can seem to make up their minds on anything and the first thing they do whenever something seems amiss (aka, it killed them more than once in a game) they automatically cry foul. Cohesion and consistency is all this game is lacking. Edit: That and the only reason anyone says -anything- about the game mechanics in Dust 514 is that the developers listen to the most vocal majority. Grenade spam in Battlefield 2 was insane (see Strike at Karkand) but no-one said anything because that's just the way things had always been. I spoke out against thukkers spefically because they were just like REs as nades are now. the fact that they were aurum only masked the true issue which we face now. Some people asked for thukkers for isk I remember no thread that said there should be 2 second timers on milita grenades. nades have not be nerfed in proportion to what ehp of suits have so in essense nades even milita have had damage boosts over last 6 months. Ths biggest issue is as a community we say this is broke or nerf this but we dont say how. Sadly, ccp never discusses it with us and we hardly ever been told they are making changes to stuff. When did we find out about the 2 second timer change? patch notes like a few days before. its why when I bring up concerns I offer solutions and ask for solutions. Sadly, even if we offer solid solution ccp will never tell us or discuss with us changes before we get patch notes. These nades are just like REs before, it's ridiculous. The introduction of REs was what made me stop playing all that time ago.
Changing the timer back on grenades isn't even a real nerf. They can keep their damage for all I care, imo a grenade should one shot you or leave you dangerously near death, but the timer is just detrimental to gameplay. |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.14 22:44:00 -
[82] - Quote
crazy space 2100046106 wrote:grenades should be good, if you have prototype and such. the issue is why would anyone use anything other than the free gernades when they allready kill everything in one hit? Why use flux grenades?
I also think there should be mods that reduce explosive damage.
But yes, the free grenades shouldn't one shot everything. Look at halo, you can throw grenades all the time, but they aren't a super weapon that is unstoppable. Unless you equip the right gear to boost their effect. I don't think they should become duds when you die, that's half of the fun of them.
but like today in a match I blindly threw a grenade and got 4 kills. Maybe the AOE damage should fall off quicker? So they do full damage if your standing on it, but if your 2 feet away it doesn't kill you?
Not to argue, but Halo's sticky grenades are OHK with no damage increase necessary so that's not exactly true. However i see your point and agree. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 22:46:00 -
[83] - Quote
Nickles Jester wrote:Here's a possible solution or at least a means to find an adequate solution. Make DMG 350 and change timer to 3.5 seconds then keep it that way for a week or so if. If people still perceive a problem then decrees DMG another 50 and increase timer another .5 seconds. That way an output DMG and time will eventually be found. Or CCP can just listen to all the crying and make grenades completely useless like they did with missiles. Do you people want that to happen? Because it will if this continues, grenades will be completely ineffective and be nothing more than smoke bombs with no smoke. It happened to missiles and I can see it happening to grenades next.
solid solution even is a do disagree with it. I do agree, however, that nades should not be nerfed to death like ccp does everything else because they are a need mechanic in dust.
my biggest concern here is the nades not guns campaign that is going on now. so the fuse timer is a sticking point for me. Lets try 5 seconds and see how it effects stuff. then go back and look at damage in proportion to how the suit ehp was nerfed. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.14 22:49:00 -
[84] - Quote
I pray they do nothing but change the timer. I can throw a nade in the air it won't blow for 5-6 seconds - I throw it on the ground it blows in 2. I just want it to make sense - don't touch the damage yet |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 22:51:00 -
[85] - Quote
SoTa PoP wrote:I pray they do nothing but change the timer. I can throw a nade in the air it won't blow for 5-6 seconds - I throw it on the ground it blows in 2. I just want it to make sense - don't touch the damage yet
this would be my solution. change 1 thing and see how it works out. We all know every build there are so many changes that its almost like a new game each build |
Tzaar Bomba
Doomheim
174
|
Posted - 2013.01.14 23:06:00 -
[86] - Quote
The timer needs to be fuse based not pact based. Halo does the impact B.S last i checked, irritating little concept. |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.14 23:17:00 -
[87] - Quote
As with everything I think the BEST solution can be achieved with the help of the skill system. Instead of messing with timer and damage, why not just introduce skill variables that affect the speed at which a grenade is drawn/thrown and the accuracy of the throw? That way people can still use the same militia grenades they use now but without the skills it takes them longer to get the grenade ready to throw and when they do throw it it looks like one of those limp armed pitches that don't make it to the plate. That could possibly solve some of the problems were seeing now. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.14 23:41:00 -
[88] - Quote
Chiming in to say that grenades are pretty stupid right now and, yeah, dying because some guy just started spamming grenades is silly. A milita grenade should not be able to one-shot people, at the very least. I also don't like that grenades have more than one ammunition, and that a nano hive can replenish them for while. I've seen people throw down a nano hive and just start spamming many grenades all over the place. It's absurd. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.14 23:44:00 -
[89] - Quote
Nickles Jester wrote:As with everything I think the BEST solution can be achieved with the help of the skill system. Instead of messing with timer and damage, why not just introduce skill variables that affect the speed at which a grenade is drawn/thrown and the accuracy of the throw? That way people can still use the same militia grenades they use now but without the skills it takes them longer to get the grenade ready to throw and when they do throw it it looks like one of those limp armed pitches that don't make it to the plate. That could possibly solve some of the problems were seeing now.
Solutions like these are not solutions. All this would do is delay the time before the problem with grenades becomes very obvious. Something has to actually be done to change the way grenades work. Screwing with skills to make people need to spend a few SP to get bullshit grenades doesn't fix anything. |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.15 00:00:00 -
[90] - Quote
Fivetimes Infinity wrote:Nickles Jester wrote:As with everything I think the BEST solution can be achieved with the help of the skill system. Instead of messing with timer and damage, why not just introduce skill variables that affect the speed at which a grenade is drawn/thrown and the accuracy of the throw? That way people can still use the same militia grenades they use now but without the skills it takes them longer to get the grenade ready to throw and when they do throw it it looks like one of those limp armed pitches that don't make it to the plate. That could possibly solve some of the problems were seeing now. Solutions like these are not solutions. All this would do is delay the time before the problem with grenades becomes very obvious. Something has to actually be done to change the way grenades work. Screwing with skills to make people need to spend a few SP to get bullshit grenades doesn't fix anything.
For the most part I agree, however if done right the same can be said about any skill. The whole incentive behind putting points into any skill is to eventually get them to a BS level. If there was no BS level then there would be no incentive to skill up, and instead everyone would simply keep militia gear and not bother specing their points. |
|
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2013.01.15 00:10:00 -
[91] - Quote
change l2 to equipment and have nades take up a spot on a smaller weapon wheel for r2 |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.15 00:52:00 -
[92] - Quote
i still think for this specific issue moving timer to 5 seconds and then weighing the results is best bet. While over all nade spam need is a bigger issue that still needs to be addressed.
Making it skill releated doesn't nothing to solve the problem except delay it. sorry can't agree with that approach |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.15 01:14:00 -
[93] - Quote
Nickles Jester wrote:For the most part I agree, however if done right the same can be said about any skill. The whole incentive behind putting points into any skill is to eventually get them to a BS level. If there was no BS level then there would be no incentive to skill up, and instead everyone would simply keep militia gear and not bother specing their points.
No, the same can't be said about any skill and the point of skills is not to attain a "BS level". Getting a +10% to damage for assault rifles doesn't magically turn assault rifles into a BS weapon. Your theory that without everything turning into **** gameplay nobody would spend SP and would only use militia gear is entirely divorced from the reality of Dust over the past year, and I seriously have no idea if you've even played the game at this point. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
50
|
Posted - 2013.01.15 01:20:00 -
[94] - Quote
It's "death from the grave"! That's a legit way to pick up a few extra kills. It's the same in any FPS I've played... if you are about to go down you might as well blow yourself up and take as many of them with you as you can! |
Red Dot 24601-HA
S.e.V.e.N.
36
|
Posted - 2013.01.15 01:26:00 -
[95] - Quote
I died at least four times in a row in a very short time in a skirmish map last night. All of them were Nades...The grenade mechanic does need looked at. Militia grade Grenades should be a very basic model with a standard fuse 5 to 8 seconds. The damage is fine just adjust the detonation time. It is nearly impossible to get away from a grenade when you only have 2 seconds after it hits the ground. A higher level grenade that requires the user to invest sp and isk into it could have this 2 second impact fuse. Not the militia Grenades though. |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2013.01.15 02:37:00 -
[96] - Quote
Fixing one thing at a time? You'll start a revolution talking like that... Imo if you throw a grenade right before you die it should still go boom, the pin was already pulled/the button was already pushed. If a nanohive can construct ammo and repair armor it should be able to construct grenades. Grenades SHOULD have a blast radius, they're grenades, that's what they do and how they were designed to work. Though different type/tier effects should be relative to the level they are found in. Perhaps at the lower levels (i.e. militia) should have a variable timer/fuse? Say 3-6 seconds with no way of knowing what you'll get? The better equipment you spec into and use the more reliable and consistant the gear becomes? Oh yeah, if a grenades timer doesn't start until it hits something than I want the ability to pick it up and throw it back. Maybe thats all just me though... |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.15 03:54:00 -
[97] - Quote
Fivetimes Infinity wrote:Nickles Jester wrote:For the most part I agree, however if done right the same can be said about any skill. The whole incentive behind putting points into any skill is to eventually get them to a BS level. If there was no BS level then there would be no incentive to skill up, and instead everyone would simply keep militia gear and not bother specing their points. No, the same can't be said about any skill and the point of skills is not to attain a "BS level". Getting a +10% to damage for assault rifles doesn't magically turn assault rifles into a BS weapon. Your theory that without everything turning into **** gameplay nobody would spend SP and would only use militia gear is entirely divorced from the reality of Dust over the past year, and I seriously have no idea if you've even played the game at this point.
Why so mad bro? you really get naded that much that you're just super raged right now? Also it's not just +10% to damage, you have to think about range and armor and shields. Once your properly skilled you should be near unstoppable force that is 100x more powerful then some ****** grenade with a 2 second timer that can be predicted and avoided if ya put some actual thought into the game and situation you're in. You should know this tho. Since you obviously don't I'm seriously wondering if you played this game before, because it's starting to look like you haven't. If you don't know who I am look at the screen, I'm probably the guy who just owned you. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.15 04:04:00 -
[98] - Quote
The issue here is that you're calling for a nerf to begin with. It doesn't matter how or why, the fact that you're saying "nerf this" or "this is OP" is what causes CCP to take knee-jerk drastic measures.
FEEDBACK.
You need to post up in the FEEDBACK forums and simply say that you dislike it, not say "This has to be changed because of this this this and that". It doesn't -have- to be changed and being so vocal about it (as your entire corporation seems to have been doing on the General Discussion ffs) is what causes ALL of the Grenades to suddenly become useless.
Then it's the endless threads about how and why Grenades are terrible and only do 50 damage with a 30 second timer.
Eventually, three months down the line they become at least partially useful again (as is the case with the Heavy Machine Gun) when things have finally calmed down.
You're not stating opinions, your demanding changes and then ask for justification when someone disagrees with you.
This is terrible and you should feel terrible. |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.15 05:33:00 -
[99] - Quote
Aeon Amadi wrote:The issue here is that you're calling for a nerf to begin with. It doesn't matter how or why, the fact that you're saying "nerf this" or "this is OP" is what causes CCP to take knee-jerk drastic measures.
FEEDBACK.
You need to post up in the FEEDBACK forums and simply say that you dislike it, not say "This has to be changed because of this this this and that". It doesn't -have- to be changed and being so vocal about it (as your entire corporation seems to have been doing on the General Discussion ffs) is what causes ALL of the Grenades to suddenly become useless.
Then it's the endless threads about how and why Grenades are terrible and only do 50 damage with a 30 second timer.
Eventually, three months down the line they become at least partially useful again (as is the case with the Heavy Machine Gun) when things have finally calmed down.
You're not stating opinions, your demanding changes and then ask for justification when someone disagrees with you.
This is terrible and you should feel terrible. Did you even read the OP? None of what you just posted applies. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.15 06:17:00 -
[100] - Quote
Kreayshawn Coruscanti wrote:Aeon Amadi wrote:The issue here is that you're calling for a nerf to begin with. It doesn't matter how or why, the fact that you're saying "nerf this" or "this is OP" is what causes CCP to take knee-jerk drastic measures.
FEEDBACK.
You need to post up in the FEEDBACK forums and simply say that you dislike it, not say "This has to be changed because of this this this and that". It doesn't -have- to be changed and being so vocal about it (as your entire corporation seems to have been doing on the General Discussion ffs) is what causes ALL of the Grenades to suddenly become useless.
Then it's the endless threads about how and why Grenades are terrible and only do 50 damage with a 30 second timer.
Eventually, three months down the line they become at least partially useful again (as is the case with the Heavy Machine Gun) when things have finally calmed down.
You're not stating opinions, your demanding changes and then ask for justification when someone disagrees with you.
This is terrible and you should feel terrible. Did you even read the OP? None of what you just posted applies.
Dude is just blind to what i was saying because he has gamer hate for IMPS |
|
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.15 06:22:00 -
[101] - Quote
Aeon Amadi wrote:The issue here is that you're calling for a nerf to begin with. It doesn't matter how or why, the fact that you're saying "nerf this" or "this is OP" is what causes CCP to take knee-jerk drastic measures.
FEEDBACK.
You need to post up in the FEEDBACK forums and simply say that you dislike it, not say "This has to be changed because of this this this and that". It doesn't -have- to be changed and being so vocal about it (as your entire corporation seems to have been doing on the General Discussion ffs) is what causes ALL of the Grenades to suddenly become useless.
Then it's the endless threads about how and why Grenades are terrible and only do 50 damage with a 30 second timer.
Eventually, three months down the line they become at least partially useful again (as is the case with the Heavy Machine Gun) when things have finally calmed down.
You're not stating opinions, your demanding changes and then ask for justification when someone disagrees with you.
This is terrible and you should feel terrible.
You need to take a dust break because you are all serious mad bro up in here. Seriously man its just a game and its the interweb. Your losing your ability to actually address the issue at hand. I would respond to this but it seems like its just another Imperfects rant. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.15 06:33:00 -
[102] - Quote
Cygnus Gogela wrote:It's "death from the grave"! That's a legit way to pick up a few extra kills. It's the same in any FPS I've played... if you are about to go down you might as well blow yourself up and take as many of them with you as you can!
Ever play Team Fortress 2? Valve specifically talked about this issue when they were developing that game. Grenades were a big part of Team Fortress Classic, so people were surprised when they learned TF2 was not going to have any grenades at all. Valve talked about all the issues we have here as justification. People threw grenades as a matter of course because, hey, maybe you'll randomly get a kill. And when about to die, again, people spammed all their grenades in the hopes they'd get lucky.
Grenade spam, especially upon the prospect of death, is a zero-skill methods of playing and things Valve very correctly removed from TF2. And, what a shock, it turns out that having "legit ways to pick up a few extra kills" that are based on mashing buttons and hoping you get lucky doesn't add anything to the game at all, and in fact are pretty clearly detracting from gameplay in Dust and other games. CCP would be wise to not support methods of play that take essentially no effort and are disproportionately powerful. |
1LTNORFLEET
Lost-Legion
24
|
Posted - 2013.01.15 06:39:00 -
[103] - Quote
weapon triangle nuff said everyone has a weakness and MUST HAVE ONE just making it clear |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.15 06:44:00 -
[104] - Quote
1LTNORFLEET wrote:weapon triangle nuff said everyone has a weakness and MUST HAVE ONE just making it clear
Making it clear by posting incomprehensible nonsense. Gotcha. |
1LTNORFLEET
Lost-Legion
24
|
Posted - 2013.01.15 06:46:00 -
[105] - Quote
1LTNORFLEET wrote:weapon triangle nuff said everyone has a weakness and MUST HAVE ONE just making it clear weapon triangle nothing is op there is always some gun or weapon that trumps the other |
James Thraxton
The Exemplars
75
|
Posted - 2013.01.15 06:54:00 -
[106] - Quote
simple fix, 4 sec cook time, then boom. if you wanna martyrdom, got to hold your grenade for three seconds first, making it a secondary/tertiary weapon. as for grenade damage differences, all go |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.15 08:43:00 -
[107] - Quote
Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies.
Sorry but go tell your US marines grenades have a 2 seconds fuse..... let's see how they feel about that... I've search and didnt find any Nade with less than a 4 second fuse. The BIG BIG issue with nades at the moment it that specific change.... Nades blow up almost instantly.
It's absolutely insane to make it that way NOW when, during the entire beta, grenades had a 5 sec timer and NOBODY EVER complained about it. The only beef people had were about how slow the throwing movement was and how random the trajectory were !
Now it's a cheap crap, people spawn on objectives in the middle of a fight and insta-drop nades as they're sure to take out at least one dude who wont even have a chance to react. I'm sorry but if a soldier wants to make its grenade blow up quickly after throwing it, he has to put the effort in cooking it and waiting for the perfect timing. Not that load of crap we have now with "oh my god danger ! **aim feet** L2 L2 L2"
And tbqh, militia and standard locus nades are way too powerfull in base HP damage.
CCP, seriously, turn back grenade fuse time to 5 seconds. This is silly as can be and not good for the game |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.15 10:51:00 -
[108] - Quote
Free Beers wrote:Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies. This is game play and game play trumps any and all real world bull**** so please take that sorry ass **** reasoning somewhere else. This game has to support the GUN FIGHTS = GOOD FIGHTS idea. If not there will be no aurum items being used when everything 1 shots people. Players will always gravitate towards weapons/vehicles that give them the best opportunity to succeed for their individual skill level. Hence why spamming nades is the cool kid in school now. Also you want nade tatics ill give you nade tatics. step 1 hide in area of elevation or with cover from direct gun fire step 2 drop nano hive step 3 throw nades randomly step 4 gtfo out if here with your real world military **** no one cares
I find step 4 absolutely hilarious given CCP has made a game where real life military combined arms tactics work ridiculously well, and the whole game seems balanced around that combined arms tactical thought.
Its amusing that given this, people think actual military tactics, logic and theory are irrelevant.
Now I want to make a corp composed of nothing but ex and active combat arms military personnel just to make people scream in outrage. No particular nation branch preferred, just a functional comprehension of wtf we speak of needed.
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.15 10:57:00 -
[109] - Quote
Laurent Cazaderon wrote:Aeon Amadi wrote:Grenades? Powerful weapons that KILL?
Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is.
Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this is war after all.
Also, save your complaining for when they implement Smart Bombs, which description says that it goes off whenever the user dies. Sorry but go tell your US marines grenades have a 2 seconds fuse..... let's see how they feel about that... I've search and didnt find any Nade with less than a 4 second fuse. The BIG BIG issue with nades at the moment it that specific change.... Nades blow up almost instantly. And tbqh, militia and standard locus nades are way too powerfull in base HP damage. CCP, seriously, turn back grenade fuse time to 5 seconds. This is silly as can be and not good for the game
Truncated post for the fun stuff. Grenades average four seconds. often they cook off at 2-3 seconds. youd be surprised how far they can be chucked in that time. Yes im ex infantry, having served in a US Marine Corps infantry battalion. Now you know where I learned to be an *******. revel in information.
So, until you have used a live grenade dont "inform" us how they work. It makes you look laughably ignorant.
Grenades should be powerful. theyre balls of **** that explodes and kills people.
If CCP dumps nades to a five second fuse they need to triple the blast radius to be in line with real grenades since you believe a short fuse is unrealistic. No I do not exaggerate. modern nades have an effective casualty radius of 25 meters. |
Reign Omega
Prototype Technology Corp.
5
|
Posted - 2013.01.24 17:25:00 -
[110] - Quote
I skipped to the end of this after reading the first page to get the gist of the topic, Just thought I would chime in during my daily scan of the boards for relevant info. I have been playing the beta since the 2nd update, although not regularly and have only been playing regularly the past two weeks. What I can say, and this doesn't speak for the dynamic of Dust, just shooters. I have been playing fps since there has been a such thing, and have been playing multi player FPS just the same. This includes all the ranges, from COD to TF2 and pretty much everything viable in between. Grenade spam, leading or directing fights with grenades and dead fall grenades are all reasonable tactics to a shooter player, even at tournament level. I understand the core of Dust is based more around gear and skill sets removing some of the lean for player skill, and making skilled players even more dangerous. (Hell's Legion, Imperfect, PFBH I see you)....I simply state that for people who DO play shooters w/ grenades it's a reflex action to dead a grenade if you're going to lose and what I see it as in the complexity of strategy and gear and skill sets of New Eden is simply that its another thing you have to factor in while fighting. I learned in COD to never run over a dead body due to Martydom, it just became part of my playstyle. Also every single thing you dont agree with in a game isnt OP..I have rarely played a game where grenades DON'T kill you in 1 hit, it really is just a part of shooting. Happy hunting folks and hope to see you on the Field! |
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