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semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.14 18:27:00 -
[1] - Quote
I agree that they are too effective. I think militia/standard should probably do 300 then adv do 400 and proto do 500...last build I never had to use more than an adv nade as for its price it does great dmg but the proto was more than twice the cost of the adv for only 100 additional dmg and a larger blast radius.
The other way to fix it would be to take out the nade button and make it an equipment selection button where you can select between nades and other equipment you have (instead of using the stupid R2 circle). |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.14 20:53:00 -
[2] - Quote
DUST Fiend wrote:Ima Leet wrote:semperfi1999 wrote:The other way to fix it would be to take out the nade button and make it an equipment selection button where you can select between nades and other equipment you have yes, i agree with this, they did it to the nova knives and now it needs done to grenades. i'm not saying it'll be fun to use 'nades anymore but this is a simple solution to fix spamming them as they currently are. This is terrible >_< All they need is their timer back, nothing else.
I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button? |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.14 20:57:00 -
[3] - Quote
Gunner Visari wrote:Uncharted Killzone Medal of Honor BF3
All games with decent nade mechanics that act a little more than instawin buttons
Sorry to break it to everyone but nades in this game are junk and ppl dont want to admit it because an IMP suggested it. For all the ppl who say they want BALANCE and not BIAS have a funny way of showing it. Fact is most people here see an IMP comment and automatically assume QQ, talk about bias.
I mean the bias is so bad against them that i didnt think much of them until i actually took the time to read some of their posts and talk to them in game.
Fact is Free Beers makes a good point and ppl can't remove their bias against IMP post to see it.
Nades either need a throwback feature, a longer fuse timer, the removal of quick toss, made into a selectable equipment that can be either selected through the wheel or by 2 presses of R2 to switch to primary then secondary then nade(though this would have a huge advantage for mouse users since the scroll wheel can make this change much faster DS3 users can).
Now to me i think nade spam must be reduced with either a reduction in damage/radius of the militia variant or a longer timer. Personally i think the longer timer is the proper solution because without it the M1 locus will be beast, the M1 locus is in fact real beast mainly because of the timer(the damage level for it is fine and warranted).
The truth is most imperfects enjoy trolling and giving other people a hard time on the forums because too many ppl take our posts (or the game in general) wayyyy to seriously.
One of these days people will realize that we imperfects troll ourselves too...both on the forums and in game. Infact I think the QQing would be much much worse if we trolled ppl here as much as we troll eachother. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.14 21:09:00 -
[4] - Quote
Free Beers wrote:Nickles Jester wrote:I have noticed allot more people using grenades. Frankly tho I don't have a problem with it. From the jist of this post and well frankly every post I've seen posted by an imperfects member this build has been "if it's capable of killing an imperfects member it's too effective and needs to be nerfed". I'm not talking **** here, this is just an observation. I might actually agree with you on this if it weren't for the fact that I played just about every other fps on console and PC there is. If you think the grenades are bad in this game i'd hate to see you play any build of Counter-Strike or even any fps that requires a bit more skill than this one, if ya did I'm sure you wouldn't be playing it for long.
I would go as far as to say that you have a valid point, and all the points imperfects members have brought up are valid if it weren't for the fact that just before reset you guys used every one of the things you now complain about to your advantage. I mean before reset you guys were known to rock militia gear every now and then and just own because ya spec'd your skills intelligently and ya were known to use team work of just one squad to take out just about any tank or vehicle with little more than militia gear. Also your top players were/are known for their grenade skills, heck I remember one time MR. Zitro describing his game-play style was one that utilized grenades. So now that people are learning from your corps example and doing many of the things you guys have done to you, you start complaining and saying things need to be nerfed. I don't see a problem with balance, and I don't see a problem with grenades. What I do see tho is you guys increasingly becoming victims of your own success as the community increasingly learns what it is you do and then does it themselves to you.
Lastly you Mr. Free Beers are the LLLLLLAAAAAAAAAAAAAAAAAAASt person that should be complaining about the way grenades are now. That is because I remember a specific conversation between you and others in IRC while wolfman was present and talking about how he had just jerry-rigged grenades before he could go in and do a complete revamp later. That later revamp being mostly what we have now. In that conversation and later conversation it was YOUR and others present direct feedback that shaped the way grenades are now. Maybe you should dicuss my OP based upon the merits instead of your inherent bias towards the Imperfects. I was very specific in what i was concerned about and am open to hearing all side. If you believe the is no issues with this, then state that and support your arguement. Sadly, I dont see any support for your assertion that either way. Instead there is simply a lecture about imperfects. its true we are abrasive trolls but that doesn't discount our opinions or points regardless how much hatred one has for us. That truth of the matter if we test every weapon and every fit over and over. We even keep track of each builds statistical data to watch how ccp moves things. We are even test everything in practices to determine actual range of weapons, where fall off begings, and true radius damage of nades and MD. I am personally running 5 alts this build to test everything I can. if you didn't notice either I stated I die because of me and NOT gear this is the same mentality that Imperfects have. We believe you can't nerf skill regardless of how hard ccp is trying too. I doubt any other corp has been as thurogh as we have in this matter. When changes were made to the nades last build we had 10 weeks of sp and it wasn't an issue and hardly noticed especially me since I didn't play much after new build. It's quite obvious with the skill point reset that nades have added value and that the nade spamming has become prolific because of effectiveness. If you can't discuss theat then plesae just troll and leave the lectures as no one gives a fk its the internet and we aren't going to change for it. also I have no idea what you are talking about refering to grenade conversation in irc. I like everyone else stay logged in 24/7 but never remember a nade discussion. Sadly I have missed many important conversation simply because they occur at 2 am my time.
Not being there at 2AM is not a valid excuse beers. You are supposed to stay up every night and participate in any and all meaningful conversations. We dont need your kind in our corp if your not going to take your responsibilities seriously. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.14 21:27:00 -
[5] - Quote
DUST Fiend wrote:semperfi1999 wrote:I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button? No grenades for heavies, and severely limited fitting options for everyone else?
That was not my intention. My thought is that it would just be like R2 quick swap for weapons.....only make it cycle from nades to equipment....if you have no equipment on or no slots for one then it would just bring up a nade if you have any left and then allow you to throw it by pressing R1. This would also cause there to be a delay between pulling up nades....using them....and then pulling back up your weapon. Thus making it not very practical for panic nading. |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.14 21:29:00 -
[6] - Quote
Tech Ohm Eaven wrote:Drop the damage from 400hp to 200hp. Five second timer or cook it.
A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nanohives in the crowsnest!!
The game was full of no gungame grenade tossers. And so it went for many hours match after match.
I noticed a lot of Dust veterans doing the same.....sigh. I was Roflcopter about all the good players turned into no gungame grenade tossing bitches.
I was very surprised at the amount of players willing to debase themselves if they can get a kill thats cheap and easy...LOL!!
Now I am torn by the moral dilemma of either not using any grenades as a form of protest against this broken game or saying theres that grenade tossing *****!! and then killing them with grenades.
I got mail from a few users that killed me with grenades telling me to get gud but hey!!! then when I in turn KILL THEM WITH GRENADES??
I get hate mail!!
Every individual needs revolution, inner division, overthrow of the existing order, and renewal, but not by forcing them upon his neighbors under the hypocritical cloak of saying that grenade kills take skill.
Am I wrong to derive great pleasure from gunning down grenade tossing bitches like dogs in a street??
I think that may be extreme just knock it down to 300/400/500 for militia/std - Proto |
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