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Nickles Jester
BetaMax.
43
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Posted - 2013.01.14 20:28:00 -
[1] - Quote
I have noticed allot more people using grenades. Frankly tho I don't have a problem with it. From the jist of this post and well frankly every post I've seen posted by an imperfects member this build has been "if it's capable of killing an imperfects member it's too effective and needs to be nerfed". I'm not talking **** here, this is just an observation. I might actually agree with you on this if it weren't for the fact that I played just about every other fps on console and PC there is. If you think the grenades are bad in this game i'd hate to see you play any build of Counter-Strike or even any fps that requires a bit more skill than this one, if ya did I'm sure you wouldn't be playing it for long.
I would go as far as to say that you have a valid point, and all the points imperfects members have brought up are valid if it weren't for the fact that just before reset you guys used every one of the things you now complain about to your advantage. I mean before reset you guys were known to rock militia gear every now and then and just own because ya spec'd your skills intelligently and ya were known to use team work of just one squad to take out just about any tank or vehicle with little more than militia gear. Also your top players were/are known for their grenade skills, heck I remember one time MR. Zitro describing his game-play style was one that utilized grenades. So now that people are learning from your corps example and doing many of the things you guys have done to you, you start complaining and saying things need to be nerfed. I don't see a problem with balance, and I don't see a problem with grenades. What I do see tho is you guys increasingly becoming victims of your own success as the community increasingly learns what it is you do and then does it themselves to you.
Lastly you Mr. Free Beers are the LLLLLLAAAAAAAAAAAAAAAAAAASt person that should be complaining about the way grenades are now. That is because I remember a specific conversation between you and others in IRC while wolfman was present and talking about how he had just jerry-rigged grenades before he could go in and do a complete revamp later. That later revamp being mostly what we have now. In that conversation and later conversation it was YOUR and others present direct feedback that shaped the way grenades are now. |
Nickles Jester
BetaMax.
43
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Posted - 2013.01.14 21:52:00 -
[2] - Quote
Free Beers wrote:
Maybe you should dicuss my OP based upon the merits instead of your inherent bias towards the Imperfects. I was very specific in what i was concerned about and am open to hearing all side. If you believe the is no issues with this, then state that and support your arguement. Sadly, I dont see any support for your assertion that either way. Instead there is simply a lecture about imperfects. its true we are abrasive trolls but that doesn't discount our opinions or points regardless how much hatred one has for us.
That truth of the matter if we test every weapon and every fit over and over. We even keep track of each builds statistical data to watch how ccp moves things. We are even test everything in practices to determine actual range of weapons, where fall off begings, and true radius damage of nades and MD. I am personally running 5 alts this build to test everything I can. if you didn't notice either I stated I die because of me and NOT gear this is the same mentality that Imperfects have. We believe you can't nerf skill regardless of how hard ccp is trying too.
I doubt any other corp has been as thurogh as we have in this matter. When changes were made to the nades last build we had 10 weeks of sp and it wasn't an issue and hardly noticed especially me since I didn't play much after new build. It's quite obvious with the skill point reset that nades have added value and that the nade spamming has become prolific because of effectiveness. If you can't discuss theat then plesae just troll and leave the lectures as no one gives a fk its the internet and we aren't going to change for it.
also I have no idea what you are talking about refering to grenade conversation in irc. I like everyone else stay logged in 24/7 but never remember a nade discussion. Sadly I have missed many important conversation simply because they occur at 2 am my time.
+1 for plagiarizing Gunner Visari but that statement about bias is untrue and irrelevant to my post. If anything I have a positive bias towards your corp. I've stood up for you guys time and time again, sure I may have had minor disagreements with you in the past but I've shown your corp nothing but the utmost respect. To ignore/right off my post due to some imaginary negative bias is both insulting and spits on all the times I've not only stoop up for you but your entire corp as a whole. There is no negative bias here. I'm simply saying it's hard for me to see a problem after seeing the same mechanic work successfully in other games like CS 1.6 and especially after watching your corp pioneer the gameplay you now complain about for weeks before the reset.
I mean you have to really ask yourself "Is this really a problem? Or do I just perceive this as a problem because it's happening to me allot. Is it happening allot now because it's something new, or has it been around for weeks now and people are simply doing it because they've seen me and my very popular corp do it with great success now?"
I'm also sorry you don't remember that conversation with wolfman, it was some time ago it wasn't at 2 am and you were there. I remember it because I made a joke about him duct taping the code together. He was talking about changing the throw mechanic. Some people not saying it was you, don't really remember mentioned shortening the timer, no one disagreed. I was there and I am just as much to blame as you free beers in shaping the way grenades are now, that's why I'm not complaining about them because we were all at a consensus at the time.
If you feel it should be changed now then I respect that and I'll even support it, but I just can't help but wonder is there really a problem with it? Or do you just see a problem because now the shoe is on the other foot and now that everyone is on equal footing again and people are successfully using the same tactics your corp has used against them to great success in the past? Or maybe it's both. Anyways my last point is if you and your corp are serious about fixing this game and making it perfect then you gotta address problem while your exploiting to kill everyone else and not wait till people start using it against you. |
Nickles Jester
BetaMax.
43
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Posted - 2013.01.14 22:39:00 -
[3] - Quote
Here's a possible solution or at least a means to find an adequate solution. Make DMG 350 and change timer to 3.5 seconds then keep it that way for a week or so if. If people still perceive a problem then decrees DMG another 50 and increase timer another .5 seconds. That way an output DMG and time will eventually be found. Or CCP can just listen to all the crying and make grenades completely useless like they did with missiles. Do you people want that to happen? Because it will if this continues, grenades will be completely ineffective and be nothing more than smoke bombs with no smoke. It happened to missiles and I can see it happening to grenades next. |
Nickles Jester
BetaMax.
43
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Posted - 2013.01.14 22:44:00 -
[4] - Quote
crazy space 2100046106 wrote:grenades should be good, if you have prototype and such. the issue is why would anyone use anything other than the free gernades when they allready kill everything in one hit? Why use flux grenades?
I also think there should be mods that reduce explosive damage.
But yes, the free grenades shouldn't one shot everything. Look at halo, you can throw grenades all the time, but they aren't a super weapon that is unstoppable. Unless you equip the right gear to boost their effect. I don't think they should become duds when you die, that's half of the fun of them.
but like today in a match I blindly threw a grenade and got 4 kills. Maybe the AOE damage should fall off quicker? So they do full damage if your standing on it, but if your 2 feet away it doesn't kill you?
Not to argue, but Halo's sticky grenades are OHK with no damage increase necessary so that's not exactly true. However i see your point and agree. |
Nickles Jester
BetaMax.
43
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Posted - 2013.01.14 23:17:00 -
[5] - Quote
As with everything I think the BEST solution can be achieved with the help of the skill system. Instead of messing with timer and damage, why not just introduce skill variables that affect the speed at which a grenade is drawn/thrown and the accuracy of the throw? That way people can still use the same militia grenades they use now but without the skills it takes them longer to get the grenade ready to throw and when they do throw it it looks like one of those limp armed pitches that don't make it to the plate. That could possibly solve some of the problems were seeing now. |
Nickles Jester
BetaMax.
43
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Posted - 2013.01.15 00:00:00 -
[6] - Quote
Fivetimes Infinity wrote:Nickles Jester wrote:As with everything I think the BEST solution can be achieved with the help of the skill system. Instead of messing with timer and damage, why not just introduce skill variables that affect the speed at which a grenade is drawn/thrown and the accuracy of the throw? That way people can still use the same militia grenades they use now but without the skills it takes them longer to get the grenade ready to throw and when they do throw it it looks like one of those limp armed pitches that don't make it to the plate. That could possibly solve some of the problems were seeing now. Solutions like these are not solutions. All this would do is delay the time before the problem with grenades becomes very obvious. Something has to actually be done to change the way grenades work. Screwing with skills to make people need to spend a few SP to get bullshit grenades doesn't fix anything.
For the most part I agree, however if done right the same can be said about any skill. The whole incentive behind putting points into any skill is to eventually get them to a BS level. If there was no BS level then there would be no incentive to skill up, and instead everyone would simply keep militia gear and not bother specing their points. |
Nickles Jester
BetaMax.
43
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Posted - 2013.01.15 03:54:00 -
[7] - Quote
Fivetimes Infinity wrote:Nickles Jester wrote:For the most part I agree, however if done right the same can be said about any skill. The whole incentive behind putting points into any skill is to eventually get them to a BS level. If there was no BS level then there would be no incentive to skill up, and instead everyone would simply keep militia gear and not bother specing their points. No, the same can't be said about any skill and the point of skills is not to attain a "BS level". Getting a +10% to damage for assault rifles doesn't magically turn assault rifles into a BS weapon. Your theory that without everything turning into **** gameplay nobody would spend SP and would only use militia gear is entirely divorced from the reality of Dust over the past year, and I seriously have no idea if you've even played the game at this point.
Why so mad bro? you really get naded that much that you're just super raged right now? Also it's not just +10% to damage, you have to think about range and armor and shields. Once your properly skilled you should be near unstoppable force that is 100x more powerful then some ****** grenade with a 2 second timer that can be predicted and avoided if ya put some actual thought into the game and situation you're in. You should know this tho. Since you obviously don't I'm seriously wondering if you played this game before, because it's starting to look like you haven't. If you don't know who I am look at the screen, I'm probably the guy who just owned you. |
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