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DUST Fiend
Immobile Infantry
1906
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Posted - 2013.01.14 19:05:00 -
[1] - Quote
New grenades are horrible. Horrible horrible horrible. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 19:13:00 -
[2] - Quote
Ima Leet wrote:semperfi1999 wrote:The other way to fix it would be to take out the nade button and make it an equipment selection button where you can select between nades and other equipment you have yes, i agree with this, they did it to the nova knives and now it needs done to grenades. i'm not saying it'll be fun to use 'nades anymore but this is a simple solution to fix spamming them as they currently are.
This is terrible >_< All they need is their timer back, nothing else. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 21:22:00 -
[3] - Quote
semperfi1999 wrote:I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button?
No grenades for heavies, and severely limited fitting options for everyone else?
Unless you're talking about just forcing everyone into using a wheel to select their grenades...in which case....why? All that does is artificially create extra time by forcing you deal with a clunky interface. It only benefits younger, healthier players who can tap buttons really quickly on command (I have really bad arthritis that kicks up from time to time, so I'm rarely for meaningless button presses.
Simply returning the timer fixes all problems. Cook grenades if you're good, quit complaining if you aren't. Problem solved >_< |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 21:29:00 -
[4] - Quote
semperfi1999 wrote:DUST Fiend wrote:semperfi1999 wrote:I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button? No grenades for heavies, and severely limited fitting options for everyone else? That was not my intention. My thought is that it would just be like R2 quick swap for weapons.....only make it cycle from nades to equipment....if you have no equipment on or no slots for one then it would just bring up a nade if you have any left and then allow you to throw it by pressing R1. This would also cause there to be a delay between pulling up nades....using them....and then pulling back up your weapon. Thus making it not very practical for panic nading.
Just edited my post before you posted this, and I basically gave my answer to this lol. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 21:38:00 -
[5] - Quote
Tech Ohm Eaven wrote:200 militia 300 standard 400 advanced and 500 proto?
The damage is fine as is. It's never been a problem. The only problem is that you can hit the button, and it pretty much instantly explodes. That's literally the only problem >_<
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DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 21:41:00 -
[6] - Quote
Tech Ohm Eaven wrote:Grenade damage?? Hmmm my heavy is 140 shields and 850 armor and yet a single militia grenade does a OHK??
I'm curious how 400 damage for everyone else is suddenly 990 damage for you....and lol, AUR gear ;) |
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