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Fivetimes Infinity
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Posted - 2013.01.14 23:41:00 -
[1] - Quote
Chiming in to say that grenades are pretty stupid right now and, yeah, dying because some guy just started spamming grenades is silly. A milita grenade should not be able to one-shot people, at the very least. I also don't like that grenades have more than one ammunition, and that a nano hive can replenish them for while. I've seen people throw down a nano hive and just start spamming many grenades all over the place. It's absurd. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.14 23:44:00 -
[2] - Quote
Nickles Jester wrote:As with everything I think the BEST solution can be achieved with the help of the skill system. Instead of messing with timer and damage, why not just introduce skill variables that affect the speed at which a grenade is drawn/thrown and the accuracy of the throw? That way people can still use the same militia grenades they use now but without the skills it takes them longer to get the grenade ready to throw and when they do throw it it looks like one of those limp armed pitches that don't make it to the plate. That could possibly solve some of the problems were seeing now.
Solutions like these are not solutions. All this would do is delay the time before the problem with grenades becomes very obvious. Something has to actually be done to change the way grenades work. Screwing with skills to make people need to spend a few SP to get bullshit grenades doesn't fix anything. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.15 01:14:00 -
[3] - Quote
Nickles Jester wrote:For the most part I agree, however if done right the same can be said about any skill. The whole incentive behind putting points into any skill is to eventually get them to a BS level. If there was no BS level then there would be no incentive to skill up, and instead everyone would simply keep militia gear and not bother specing their points.
No, the same can't be said about any skill and the point of skills is not to attain a "BS level". Getting a +10% to damage for assault rifles doesn't magically turn assault rifles into a BS weapon. Your theory that without everything turning into **** gameplay nobody would spend SP and would only use militia gear is entirely divorced from the reality of Dust over the past year, and I seriously have no idea if you've even played the game at this point. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.15 06:33:00 -
[4] - Quote
Cygnus Gogela wrote:It's "death from the grave"! That's a legit way to pick up a few extra kills. It's the same in any FPS I've played... if you are about to go down you might as well blow yourself up and take as many of them with you as you can!
Ever play Team Fortress 2? Valve specifically talked about this issue when they were developing that game. Grenades were a big part of Team Fortress Classic, so people were surprised when they learned TF2 was not going to have any grenades at all. Valve talked about all the issues we have here as justification. People threw grenades as a matter of course because, hey, maybe you'll randomly get a kill. And when about to die, again, people spammed all their grenades in the hopes they'd get lucky.
Grenade spam, especially upon the prospect of death, is a zero-skill methods of playing and things Valve very correctly removed from TF2. And, what a shock, it turns out that having "legit ways to pick up a few extra kills" that are based on mashing buttons and hoping you get lucky doesn't add anything to the game at all, and in fact are pretty clearly detracting from gameplay in Dust and other games. CCP would be wise to not support methods of play that take essentially no effort and are disproportionately powerful. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.15 06:44:00 -
[5] - Quote
1LTNORFLEET wrote:weapon triangle nuff said everyone has a weakness and MUST HAVE ONE just making it clear
Making it clear by posting incomprehensible nonsense. Gotcha. |
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