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DJINN Riot
63
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Posted - 2012.11.27 11:30:00 -
[1] - Quote
With the recent changes to small missile turrets, it only seems obvious that the forge gun is going to be the next to face the nerf stick, with the large splash on the assault proto forge, and the superior range to any dropship on the field, it is only a matter of time.
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.27 11:40:00 -
[2] - Quote
I doubt it. This is probably the best balanced weapon in the game.
It takes a huge amount of skill to take out a decent flier. A noob not so much.
As far as the splash damage goes it is horribly small. It takes quite a few shots to take a guy out within a few yards of you cause you have to hit them just right and a forge will fire straight through someone 9/10 times.
I have started having some decent luck with the proto forge sniping poor souls with them, but I have specialized into forges every build.
The strength it has when it hits, is balanced with its inability to defend itself from every other infantry on the field, and huge expense. Most forge gunners will tell you it is a money pit to be a forge gunner in today's economy.
Nope not gonna see a nerf the forge trend. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 11:46:00 -
[3] - Quote
I'd rather see a re-buff to Missiles than a nerf on the Forge.
And I think the Large Missile Turret got hit way harder beyond reason than the Small Turrets have been. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.27 11:58:00 -
[4] - Quote
its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.27 12:11:00 -
[5] - Quote
The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything.
Still Bitter I see.
Have you tried forgeing people?
To those that can and do my hats off to you that takes some skill. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 12:15:00 -
[6] - Quote
Forge Gun doesn't have nearly the level of pinpoint precision that a Railgun has. I've tried both. I can snipe about as effectively with a Large Railgun as I can with an actual Sniper Rifle. Forge Gun? Good luck on that. You need a nice big target to have any real chance of hitting at mid-range, let along long range.
When I get killed by a Forge Gun as infantry, I'm impressed by the shooter. Or I'm annoyed that I made myself an easy target. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.11.27 12:16:00 -
[7] - Quote
HowDidThatTaste wrote: Still Bitter I see.
Have you tried forgeing people?
To those that can and do my hats off to you that takes some skill.
I'll second that, as much as I hate being taken *out* by someone with a forge gun up on top of a hill or building I know it takes skill to pull off. |
DJINN Riot
63
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Posted - 2012.11.27 12:23:00 -
[8] - Quote
The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything.
Defenseless?
10K Shield/Armor tank VS 1K Shield/Armor forge gunner is hardly defenseless.
Sounds more like defended to me. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.11.27 12:30:00 -
[9] - Quote
Forge gun is the most OP gun in the game right now, Its the only weapon that can do EVERYTHING in game. From Sniping across the map, anti Infantry, anti Air and anti Vehicle.
Its massive damage and large blast radius makes it the weapon of choice for an all round playe |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.11.27 12:33:00 -
[10] - Quote
DJINN Riot wrote:The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. Defenseless? 10K Shield/Armor tank VS 1K Shield/Armor forge gunner is hardly defenseless. Sounds more like defended to me.
try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is |
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Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 12:37:00 -
[11] - Quote
Sir Meode wrote:DJINN Riot wrote:The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. Defenseless? 10K Shield/Armor tank VS 1K Shield/Armor forge gunner is hardly defenseless. Sounds more like defended to me. try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is Where's your infantry support?
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Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.11.27 12:40:00 -
[12] - Quote
Bendtner92 wrote: Where's your infantry support?
Ask infantry to get into opposition redlines to kill 1 Heavy and see what they tell you XD |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 12:42:00 -
[13] - Quote
Sir Meode wrote:Bendtner92 wrote: Where's your infantry support?
Ask infantry to get into opposition redlines to kill 1 Heavy and see what they tell you XD Heard of a sniper?
Besides, the matches where I've been on your team all you did was sit at the redline with your tank.
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Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.11.27 12:52:00 -
[14] - Quote
Bendtner92 wrote:Sir Meode wrote:Bendtner92 wrote: Where's your infantry support?
Ask infantry to get into opposition redlines to kill 1 Heavy and see what they tell you XD Heard of a sniper? Besides, the matches where I've been on your team all you did was sit at the redline with your tank.
There are only a hand full of snipers I trust to cover me.
You play the game how you want to play it and I will play how I want to play it. This threads about OP Forge guns try stay on topic |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.11.27 12:54:00 -
[15] - Quote
Sir Meode wrote:try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is Try to kill a sniper who keeps popping up over the top of a mountain while they spam sniper shots at you then you will see how defenceless a forge gunner is. |
Lightning Octopus
Villore Sec Ops Gallente Federation
9
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Posted - 2012.11.27 12:58:00 -
[16] - Quote
I think Forge Gun is nearly perfect just the way it is. I say this because It takes a lot of skill points to unlock, and you're practically defenseless when you're using it. Just unlocking it is not good enough as well because you got to spend points on it to really make it effective. |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.11.27 12:59:00 -
[17] - Quote
Bendtner92 wrote:Sir Meode wrote:try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is Try to kill a sniper who keeps popping up over the top of a mountain while they spam sniper shots at you then you will see how defenceless a forge gunner is.
Where's your vehicle support? |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.11.27 13:01:00 -
[18] - Quote
Sir Meode wrote:Bendtner92 wrote:Sir Meode wrote:try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is Try to kill a sniper who keeps popping up over the top of a mountain while they spam sniper shots at you then you will see how defenceless a forge gunner is. Where's your vehicle support? LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.27 13:04:00 -
[19] - Quote
Sir Meode wrote:DJINN Riot wrote:The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. Defenseless? 10K Shield/Armor tank VS 1K Shield/Armor forge gunner is hardly defenseless. Sounds more like defended to me. try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is
sounds like a tank scenario |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.11.27 13:17:00 -
[20] - Quote
Bendtner92 wrote: LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE.
ahh no.
What im basically saying is Forge Guns are OP, they should have ZERO splash damage and a shorter range then they would be balanced. Keep the direct damage as it is thats fine |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.11.27 13:43:00 -
[21] - Quote
Okay, there are points for and against Forge 'tuning'.
Yes, it can do everything - somewhat. The fact that it can be used to kill infantry doesn't mean it's going to surpass other weapons, AR for example.
But I agree the splash is a bit too large, it could be _a bit_ smaller. Direct/near direct hit can be lethal (vs inf) and that is okay.
Tank railguns compared to forges: - Tank railgun should have better splash of the two. - At the moment tank railgun is easier to aim: stable, has better reticle and has zoom while forge has no zoom and wiggles. Release difference depends on forge type - BUT for some reason, I personally get more infantry kills by forge gun than tank rail. That might be because of I have way more experience over the forge. Or, it's because there STILL seems to be auto aim which 'catches' the forge shot and gives direct hit vs footsoldier. If there is, it has to go.
Even though this is a discussion on forges attributes and usability, weapon discussion cannot be completely detached from the platform the gun is on. Hence the comparison with tank railgun.
After using tanks AND forges: In general, life as a forge gunner is harder. Tank is far more mobile (although also more visible) object and it can more often choose not to go into danger zone (of course it is then denied part of it's power and not as valuable asset, but that's an another story). |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.27 13:45:00 -
[22] - Quote
Forge gun
Has more range than all small turrets and more range than the large blaster and missile turrets, most forge gunners are in ther own redline aiming at the tank and not going toe to toe with the tank like it heavy was intended to do
Can anti snipe, anti vehicle and anti installation
Has more splash than a large railgun i think
Reduced the range/splash damage and radius |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.11.27 13:50:00 -
[23] - Quote
EnglishSnake wrote:and not going toe to toe with the tank like it heavy was intended to do Maybe because it's impossible to do so in the game's current state?
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.27 13:51:00 -
[24] - Quote
EnglishSnake wrote:
Reduced the range/splash damage and radius
Yes for splash tune down,
No for range reduction. BUT Forge could be more inaccurate over long distances - the wiggling seems more like cosmetic feature. And it would make sense 'lore/logicwise' that a footsoldier couldn't support the heavy gun quite as good as heavy tank platform. THAT could be the key difference between tank rail and forge if done correctly. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.27 13:59:00 -
[25] - Quote
Bendtner92 wrote:EnglishSnake wrote:and not going toe to toe with the tank like it heavy was intended to do Maybe because it's impossible to do so in the game's current state?
Are you joking?
Small turrets mostly crap, large turrets mostly crap in CQC except blaster but that forge gunner aint gonna move forward if its blaster but he can do against rail and missile
Forge gunners can easily hide behind a little hill and pop out when charged and the missile wont hit, blaster wont reach and railgun need to time it right
Now they can go toe to toe even more after the missile nerf its just they dont want to or even need to because they have a long range weapon |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 14:06:00 -
[26] - Quote
"The Forge Gun takes skill to use" You're all skill-less scrubs that I'd hate to have on my team, fact, I mean I'm not even a good FPS player and yet I can use them totally fine. What's so hard about using a Forge Gun? It doesn't sway like a Sniper Rifle, it makes the crosshair vibrate a bit and then you have to time your shot. The only time a slight amount of skill is needed when you're trying to shoot a good pilot down.
Forge Guns outrange vehicle weapons, which is seriously not cool. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.27 14:21:00 -
[27] - Quote
An easier way to fix this is to make the rail guns MORE like forge guns.
If they did the same damage and splash then the tank will have its shields and armour whilst the forge gunner has manoeuvrability.
It's a fair fight. If some one has got a PROTO forge gun and spent the SP to get there good luck to them, HAV drivers better put more SP into survivability rather than PEWPEW Glass cannon tanks.
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.27 14:27:00 -
[28] - Quote
Right whats so hard to aim at a big slow moving target with a forgegun where you can hold the charge? |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.27 14:31:00 -
[29] - Quote
This thread is starting to get funny.. it's going places |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.27 14:33:00 -
[30] - Quote
Guinevere Bravo wrote:An easier way to fix this is to make the rail guns MORE like forge guns.
If they did the same damage and splash then the tank will have its shields and armour whilst the forge gunner has manoeuvrability.
It's a fair fight. If some one has got a PROTO forge gun and spent the SP to get there good luck to them, HAV drivers better put more SP into survivability rather than PEWPEW Glass cannon tanks.
I take it you dont drive?
Ther is only so much you can do, i have perfect support skills for my tank and if i wanted i could whack it upto 10k shields but tbh that would be useless because the resistances got nerfed and i have no room to for them anyways with a 10k shield, even the active 10sec active 30sec cooldown useless tbh but better than the nerfed passive mods, AV can hit me from across the map anyways without even trying before i even get into killing distance
So i swap to a armor tank it gives me more hp overall like a 8k mauarder or 10k plus suyra but whats that i can see? oh yes swarms from across the map hitting me because they bend around cover like that and wiping out shields and more armor because they have a 30% damage bonus to armor
Tanks are weak when compared to AV to begin with so we dont have much choice anyways since resistances got nerfed, 2 out of 3 turrets got nerfed, AV does more damage to armor tanks and also armor tanks do not have active resist mods either
As for the Large railgun should act like a forge gun lolno maybe the small can but the large should always do more range/dps/splash damage and radius than the forge gun |
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 14:34:00 -
[31] - Quote
Guinevere Bravo wrote:An easier way to fix this is to make the rail guns MORE like forge guns.
If they did the same damage and splash then the tank will have its shields and armour whilst the forge gunner has manoeuvrability.
It's a fair fight. If some one has got a PROTO forge gun and spent the SP to get there good luck to them, HAV drivers better put more SP into survivability rather than PEWPEW Glass cannon tanks.
You've obviously never skilled in HAVs. Majority of us have actually maxed out our Vehicle skills, not just turrets. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.27 14:55:00 -
[32] - Quote
Jason Pearson wrote:Guinevere Bravo wrote:An easier way to fix this is to make the rail guns MORE like forge guns.
If they did the same damage and splash then the tank will have its shields and armour whilst the forge gunner has manoeuvrability.
It's a fair fight. If some one has got a PROTO forge gun and spent the SP to get there good luck to them, HAV drivers better put more SP into survivability rather than PEWPEW Glass cannon tanks.
You've obviously never skilled in HAVs. Majority of us have actually maxed out our Vehicle skills, not just turrets.
I obviously dont need to, as I have friends such as Ted and Lurch who can do that for me.
Plus I don't see them whining on the forums, I watch these guys drive alot and they 'play the game' they stick to the edge of the map and their gunners i.e me will get out and deal with AV, rather than trying to direct hit a heavy at close range with a missle.
The things that people are missing is TEAMWORK, this will keep the tank alive. If you cant keep a tank for more than two games then people should brush up, or find better gunners. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 14:58:00 -
[33] - Quote
Sir Meode wrote:Bendtner92 wrote: LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE.
ahh no. What im basically saying is Forge Guns are OP, they should have ZERO splash damage and a shorter range then they would be balanced. Keep the direct damage as it is thats fine What you said right before he said this is that vehicles are a good counter to snipers (particularly true in the case of HAVs), while conceding that snipers are a good counter to Forge Guns, which in turn confirms that they're easily countered by one of the most prevalent weapon types on the battlefield, thus making them definitely NOT OP.
You may not be OPENLY admitting to that concession, but you still made it. |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.11.27 15:00:00 -
[34] - Quote
Sir Meode wrote:Forge gun is the most OP gun in the game right now, Its the only weapon that can do EVERYTHING in game. From Sniping across the map, anti Infantry, anti Air and anti Vehicle.
Its massive damage and large blast radius makes it the weapon of choice for an all round playe
This, all of this made me LOL. Sorry sir but as Sgt Biggz would say you need to lay off the bugga sugga.
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Lilah Silverstone
Osmon Surveillance Caldari State
22
|
Posted - 2012.11.27 15:10:00 -
[35] - Quote
And so the endless cycle of nerfing anti-vehicle to nerfing vehicles continues. oh the tears |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.11.27 15:24:00 -
[36] - Quote
Sir Meode wrote:DJINN Riot wrote:The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. Defenseless? 10K Shield/Armor tank VS 1K Shield/Armor forge gunner is hardly defenseless. Sounds more like defended to me. try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is
That's what your infantry is for....
Infantry has to have a purpose no? Or we trying to get it back to what it had become previously - 'Vehicles of DUST farming everyone else.' |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.11.27 15:37:00 -
[37] - Quote
Garrett Blacknova wrote:Sir Meode wrote:Bendtner92 wrote: LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE.
ahh no. What im basically saying is Forge Guns are OP, they should have ZERO splash damage and a shorter range then they would be balanced. Keep the direct damage as it is thats fine What you said right before he said this is that vehicles are a good counter to snipers (particularly true in the case of HAVs), while conceding that snipers are a good counter to Forge Guns, which in turn confirms that they're easily countered by one of the most prevalent weapon types on the battlefield, thus making them definitely NOT OP. You may not be OPENLY admitting to that concession, but you still made it.
ahh no. your wrong. A forge gunner can do the same back to a sniper, he doesn't even have to hit the sniper to OHK him.
forge gunner can kill EVERYTHING in a game if that's not OP I don't know what is.
All I see in this thread are Forge users crying "please don't Nerf my god mode"
HTFU |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.27 15:43:00 -
[38] - Quote
EnglishSnake wrote:
I take it you dont drive?
Ther is only so much you can do, i have perfect support skills for my tank and if i wanted i could whack it upto 10k shields but tbh that would be useless because the resistances got nerfed and i have no room to for them anyways with a 10k shield, even the active 10sec active 30sec cooldown useless tbh but better than the nerfed passive mods, AV can hit me from across the map anyways without even trying before i even get into killing distance
So i swap to a armor tank it gives me more hp overall like a 8k mauarder or 10k plus suyra but whats that i can see? oh yes swarms from across the map hitting me because they bend around cover like that and wiping out shields and more armor because they have a 30% damage bonus to armor
Tanks are weak when compared to AV to begin with so we dont have much choice anyways since resistances got nerfed, 2 out of 3 turrets got nerfed, AV does more damage to armor tanks and also armor tanks do not have active resist mods either
As for the Large railgun should act like a forge gun lolno maybe the small can but the large should always do more range/dps/splash damage and radius than the forge gun
DidnGÇÖt see this English, but no I donGÇÖt drive on this character but I have been driving for a friend every now and then, Im mostly a gunner for Ted and Lurch.
And as such I really cant talk to much about the mods used or survivability of armour tanks as IGÇÖve never driven a Suyra or Marauder. But you know better than me where to sit so those pesky swarms slam into rocks as soon as you drive back.
My comment about the Forge gun / rails wasnGÇÖt to say the large should be the same as a forge but L.Rails obviously aren't as good as a proto forge at present, I was merely trying to say increase the Large rail gun splash and damage (within reason).
I think the major factor that people are forgetting is that without teamwork a HAV has lost alot of survivability since the patch update, gunners should be chasing down AV and the spare person in your squad should be up in the hills chasing down forge gunners and SL users (preferably with a sniper...)
it's going to take an attitude change from 'LOL we have a tank = insta win' to 'TANK? Lets make sure we are keeping the AV in check , if we can keep the magnificent bastard alive we can go on to win the match!'
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Caeli SineDeo
Imperfects Negative-Feedback
294
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Posted - 2012.11.27 15:44:00 -
[39] - Quote
The only big problem I have is forges and swarms being able to head glitch as I try to shoot them. This effects the rail alot more then blasters usually pretty hard to headglitch on blasters.
So they need to fix the collision mapping. Because it does not seem to contour well with hills and obstacles. I can have red reducle aimed at the guys head with half his body showing as he forges me and yet I will hit a invisible wall right in front of him. That is my biggest guff with tanks vs forge guns.
Now dropships vs forges that is a whole different story. But then again dropships are a whole different story. Right now they have not true use besides suicide transports unless you have a pro gunner then you can do a little killing but still chances are that you will loose your dropship if there is a forger in the game.
You can have the best pilot and best gunner and 2 forges that are just okay are going to have your for dinner with the current state of things. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.27 15:57:00 -
[40] - Quote
You know what I keep reading on the side of "FORGES ARE OP." It's, "I can't solo a forge who uses terrain correctly." ... In a team based game where tanks used to say, "You need a squad if you wanna **** with me."
Now I find that funny even though it seems straight forward. You should need a squad, but so do tanks. How fair is it that my forge gunning gear costs 200k a suit and your tank costs you double, yet you want to be 5 times stronger then me. I'm really sorry tankers, but even in real life a single infantry can take out a tank if they know what they're doing, and using terrain falls under that category. You're a big hulky metal monster who doesn't have a gun pointed in every direction, a well placed infantry should be able to strap on explosives to your tanks tracks and take you out. And considering the way Ambush is played, tanks should struggle, people are spawning all around them and everyones put SP into AV by now.
And FYI, if you tankers haven't figured out the counter to forges, it's not missiles anymore. May want to ask around which certain constant stream of death us fatties are starting to fear most these days. |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 16:27:00 -
[41] - Quote
Sir Meode wrote:Garrett Blacknova wrote:Sir Meode wrote:Bendtner92 wrote: LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE.
ahh no. What im basically saying is Forge Guns are OP, they should have ZERO splash damage and a shorter range then they would be balanced. Keep the direct damage as it is thats fine What you said right before he said this is that vehicles are a good counter to snipers (particularly true in the case of HAVs), while conceding that snipers are a good counter to Forge Guns, which in turn confirms that they're easily countered by one of the most prevalent weapon types on the battlefield, thus making them definitely NOT OP. You may not be OPENLY admitting to that concession, but you still made it. ahh no. your wrong. A forge gunner can do the same back to a sniper, he doesn't even have to hit the sniper to OHK him. forge gunner can kill EVERYTHING in a game if that's not OP I don't know what is. All I see in this thread are Forge users crying "please don't Nerf my god mode" HTFU No, I'm not wrong (or should that be "my not wrong" to fit with your atrocious grammar?). YOU indirectly conceded the point that snipers can counter Forge Guns. In responding to another player's comment about Snipers using sensible tactics to kill Forge Gunners, you suggested having a vehicle to help the Forge Gunner out, which implies that snipers are effective against Forge Guns. I'm correct in pointing out that your comment in that situation was an admission of that point, whether you're willing to directly admit to it or not.
And any sniper who's picked a fight with a Forge Gunner and doesn't kill the target in the time it takes to find the sniper, line up a shot, charge the Forge Gun and fire, and hasn't taken cover before the shot is fired, deserves exactly the result they get. I'm a bad sniper, and only use the Militia Sniper Rifle, and I can kill most Forge Gunners in less time than they take to charge. The only exception is an Assault Forge Gun, which I can usually kill before they see me, and they can't afford to start charging until they've spotted me, so that extra time balances out the speed with which they can charge the shot. If you're a COMPETENT sniper, the same results should be no trouble at all.
In mid-range combat, ARs can usually kill Forge Gunners before they can get a shot off. At close range, SMGs and Shotguns can do the same. Mass Drivers are great for hitting Forge Gunners form behind cover. And unless you're up against a Scout with no tank (stealth or speed build), you probably CAN'T one-shot them without a direct hit. I know my shield-tanked Dragonfly can survive a near miss from a Forge Gun. I've done it more than once when caught off-guard, and won the fight because they didn't get a second shot. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 16:27:00 -
[42] - Quote
SoTa PoP wrote:my forge gunning gear costs 200k a suit and your tank costs you double.
Try 5x. easily. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.27 16:30:00 -
[43] - Quote
Jason Pearson wrote:SoTa PoP wrote:my forge gunning gear costs 200k a suit and your tank costs you double. Try 5x. easily. You also die 10 times less then us >_> |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.11.27 16:32:00 -
[44] - Quote
SoTa PoP wrote:"You need a squad if you wanna **** with me." is the way it should be, Its a Tank
SoTa PoP wrote: Now I find that funny even though it seems straight forward. You should need a squad, but so do tanks. How fair is it that my forge gunning gear costs 200k a suit and your tank costs you double, yet you want to be 5 times stronger then me.
My tank costs 10x more than your Forge fit, why shouldnt i be 10x harder to kill??
SoTa PoP wrote: I'm really sorry tankers, but even in real life a single infantry can take out a tank if they know what they're doing, and using terrain falls under that category. You're a big hulky metal monster who doesn't have a gun pointed in every direction, a well placed infantry should be able to strap on explosives to your tanks tracks and take you out. And considering the way Ambush is played, tanks should struggle, people are spawning all around them and everyones put SP into AV by now.
anyone who brings a Tank to an ambush map deserves to be destroyed
SoTa PoP wrote: And FYI, if you tankers haven't figured out the counter to forges, it's not missiles anymore. May want to ask around which certain constant stream of death us fatties are starting to fear most these days.
dont worry Blasters will be nerfed soon enough then there will be nothing to worry about
|
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.11.27 16:40:00 -
[45] - Quote
Garrett Blacknova wrote: No, I'm not wrong (or should that be "my not wrong" to fit with your atrocious grammar?). YOU indirectly conceded the point that snipers can counter Forge Guns. In responding to another player's comment about Snipers using sensible tactics to kill Forge Gunners, you suggested having a vehicle to help the Forge Gunner out, which implies that snipers are effective against Forge Guns. I'm correct in pointing out that your comment in that situation was an admission of that point, whether you're willing to directly admit to it or not.
Im sorry you must not understand sarcasm very well, American perhaps? next time i will write (INCOMING SARCASM) before i post any in future just for you <3
your still wrong btw |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.27 16:41:00 -
[46] - Quote
Tanks are like buying computers.
If I buy a crappy laptop, I may just get some weak virus finder system and enjoy my ****. If I have a super expensive PC, I'd make damn sure nothing happens to it.
One system can handle and do more, but both can be wrecked by the same viruses.
And hackers are like forge gunners. They can send out a devastating payload, but once caught and in sight they're doomed.
|
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.27 16:47:00 -
[47] - Quote
Actually soda a well build tank can cost up to 2.5m
do not give me oh we are using terrian soda the collison mapping is messed up currently. your saying I can zoom in on your head with half your body showing and i should not be able to hit you with a weapon that has accuracy like a sniper. Because a invisible wall eats my rail rounds.
I do not think forges are OP against tanks at all. I just think that CCP needs to fix that heavies can abuse the collision mapping and terrian so they can shoot you with a hipfired weapon while I can not shoot there head with a top mounted weapon.
And my aim is dead on I can hit people at the limits of my advanced rail on a dead run through the mountians with out to much trouble. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.27 16:48:00 -
[48] - Quote
SoTa PoP wrote:Tanks are like buying computers.
If I buy a crappy laptop, I may just get some weak virus finder system and enjoy my ****. If I have a super expensive PC, I'd make damn sure nothing happens to it.
One system can handle and do more, but both can be wrecked by the same viruses.
And hackers are like forge gunners. They can send out a devastating payload, but once caught and in sight they're doomed.
Good analogy |
xMarauder
Doomheim
139
|
Posted - 2012.11.27 17:48:00 -
[49] - Quote
SoTa PoP wrote:You know what I keep reading on the side of "FORGES ARE OP." It's, "I can't solo a forge who uses terrain correctly." ... In a team based game where tanks used to say, "You need a squad if you wanna **** with me."
Now I find that funny even though it seems straight forward. You should need a squad, but so do tanks. How fair is it that my forge gunning gear costs 200k a suit and your tank costs you double, yet you want to be 5 times stronger then me. I'm really sorry tankers, but even in real life a single infantry can take out a tank if they know what they're doing, and using terrain falls under that category. You're a big hulky metal monster who doesn't have a gun pointed in every direction, a well placed infantry should be able to strap on explosives to your tanks tracks and take you out. And considering the way Ambush is played, tanks should struggle, people are spawning all around them and everyones put SP into AV by now.
And FYI, if you tankers haven't figured out the counter to forges, it's not missiles anymore. May want to ask around which certain constant stream of death us fatties are starting to fear most these days. This. Thank you
And too the whiny tankers... Have you ever considered your not a very good tanker?
Just a thought... |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.27 17:52:00 -
[50] - Quote
Forge gun is hilariously OP. If you think otherwise you are just attached to it cause its a jack of all trades weapon that does AV and AI equally well. |
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xMarauder
Doomheim
139
|
Posted - 2012.11.27 17:58:00 -
[51] - Quote
Paran Tadec wrote:Forge gun is hilariously OP. If you think otherwise you are just attached to it cause its a jack of all trades weapon that does AV and AI equally well. Yep.. I see forge gunners go 20-0 every game wtf CCP !!! |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.27 18:03:00 -
[52] - Quote
xMarauder wrote:Paran Tadec wrote:Forge gun is hilariously OP. If you think otherwise you are just attached to it cause its a jack of all trades weapon that does AV and AI equally well. Yep.. I see forge gunners go 20-0 every game wtf CCP !!! (Sarcasm) In case you didn't get it. Actually last build i use to go close to 20-0 and had a game with 30 some kills and 2 deaths running forge only. |
xMarauder
Doomheim
139
|
Posted - 2012.11.27 18:13:00 -
[53] - Quote
Caeli SineDeo wrote:xMarauder wrote:Paran Tadec wrote:Forge gun is hilariously OP. If you think otherwise you are just attached to it cause its a jack of all trades weapon that does AV and AI equally well. Yep.. I see forge gunners go 20-0 every game wtf CCP !!! (Sarcasm) In case you didn't get it. Actually last build i use to go close to 20-0 and had a game with 30 some kills and 2 deaths running forge only. Yeah I get close to those types of scores now on line harvest every ambush with it too but it doesn't help when arguing for the forge
Basically I'm trying to say you will not go 20-0 every game with a forge gun to where as you'll have way more luck (guaranteed) to do it with an AR. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.27 18:44:00 -
[54] - Quote
xMarauder wrote:Caeli SineDeo wrote:xMarauder wrote:Paran Tadec wrote:Forge gun is hilariously OP. If you think otherwise you are just attached to it cause its a jack of all trades weapon that does AV and AI equally well. Yep.. I see forge gunners go 20-0 every game wtf CCP !!! (Sarcasm) In case you didn't get it. Actually last build i use to go close to 20-0 and had a game with 30 some kills and 2 deaths running forge only. Yeah I get close to those types of scores now on line harvest every ambush with it too but it doesn't help when arguing for the forge Basically I'm trying to say you will not go 20-0 every game with a forge gun to where as you'll have way more luck (guaranteed) to do it with an AR.
My point is the forge is too good at everything, and not bad at anything. It's effective for tanks dropships and infantry due to its range and splash. There should be a version for infantry separate from an AV one if necessary. It's just not put into enough of a niche. Yesterday I was owning with the blaster turret @ C on the map with the launchpad. A forge at the MCC took out the turret in 2 hits. Literally halfway across the map. WTF. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.27 19:34:00 -
[55] - Quote
As a forge gunner there is no" across the map killing" being done and I have my range maxed out!
from c to the blaster installation on the rocky map is maxed distance.
That is not even a 1/16 of the map sorry guys your argument is flawed and testable.
Another place to test distance is on the harvest line map from the wall at the on the south end cru on the east side to the far blaster across the map is out of range by two steps backwards' from the wall. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.11.27 20:28:00 -
[56] - Quote
Where are all these super forge users, that have all you tank users crying foul? I'd like to know their names as even though I have played with and against about 75% (if not more of the players); I only need to use my hands to keep track of the games I have played where I have another Forge Gunner alive and helping me to take out the vehicle.
Splash damage only works when you hit the ground or object next to someone... forge gunners can't really angle that one down while taking fire....does the tank suffer from that little problem. There is no zoom on the forge, and for some reason the first shot always misses to the left.
AMMO, has your tank ever dry fired a round? Have you begged on squad chat for someone to throw down a nano hive so you can finish off the tank you have been fighting solo for 8 deaths? Hitting friendlies with smg fire, finally running out of smg rounds and only having AV grenades which DON'T WORK AGAINST INFANTRY....and even on those maps with a resupply you still have some chowderhead with a swarm launcher or tank blowing them up.
Speed, Unless you are cheating with one of those KB&M that allows infinite run, the fat suited heavy is easily run over by a tank, easily run over by an lav...which the forge gunner can't hear....because the only noise is the sound of the forge gun charging up.
CCP I demand that a midget be allowed to jump out of my fat suit after it is on fire and that my mini-clone should be fully loaded with the ability to throw nukes around, so I can jump out and gun down the lowly player who dared ding my suit (vehicle). |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.27 20:30:00 -
[57] - Quote
DJINN Riot wrote:With the recent changes to small missile turrets, it only seems obvious that the forge gun is going to be the next to face the nerf stick, with the large splash on the assault proto forge, and the superior range to any dropship on the field, it is only a matter of time.
Good. This game should be reduced to smgs and pistols. ARs are OP. Nerf those. Next up teh Forge gun. Nerf that. Then the laser rifle will be better than than all the other guns. Nerf that.
Only smgs and pistols are balanced. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.11.27 20:38:00 -
[58] - Quote
DJINN Riot wrote:With the recent changes to small missile turrets, it only seems obvious that the forge gun is going to be the next to face the nerf stick, with the large splash on the assault proto forge, and the superior range to any dropship on the field, it is only a matter of time.
I don't think so. Forge guns have a very small splash, low splash damage, limited range, travel time, inaccuracy, charge up time, limited clip/ammo, mounted on a slow heavy that can be one hit by any vehicle and is a huge target for infantry, etc.
Forge guns are probably the worst AV weapon around. Swarms take no skill to use but their ONLY downside is that their pathing is glitched. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.11.27 20:57:00 -
[59] - Quote
HowDidThatTaste wrote:The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. Still Bitter I see. Have you tried forgeing people? To those that can and do my hats off to you that takes some skill.
I use forges all the time. I still think there a little op for tanks. They are fine for infantry. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.28 13:43:00 -
[60] - Quote
SoTa PoP wrote:You know what I keep reading on the side of "FORGES ARE OP." It's, "I can't solo a forge who uses terrain correctly." ... In a team based game where tanks used to say, "You need a squad if you wanna **** with me."
Now I find that funny even though it seems straight forward. You should need a squad, but so do tanks. How fair is it that my forge gunning gear costs 200k a suit and your tank costs you double, yet you want to be 5 times stronger then me. I'm really sorry tankers, but even in real life a single infantry can take out a tank if they know what they're doing, and using terrain falls under that category. You're a big hulky metal monster who doesn't have a gun pointed in every direction, a well placed infantry should be able to strap on explosives to your tanks tracks and take you out. And considering the way Ambush is played, tanks should struggle, people are spawning all around them and everyones put SP into AV by now.
And FYI, if you tankers haven't figured out the counter to forges, it's not missiles anymore. May want to ask around which certain constant stream of death us fatties are starting to fear most these days.
Using terrain lolno
Forge gunner hiding behind a hill and i can see him so i aim with my railgun get that red marker popping up and i fire, but wait i didnt kill him and he still managed to fire off a shot and hit me what happened? oh yes its in invisable wall that he behind and i will never be able to hit him but he can hit me fine
A tank squad is just the driver now, small turrets are pointless to use its best to have you ppl outside the tank and since it requires a lot more SP and ISK than that basic forge gun yes it should team to take it out but as it is now you can solo a tank anyways |
|
Cal Predine
StarKnight Security
37
|
Posted - 2012.12.02 09:54:00 -
[61] - Quote
I'm guessing that this thread was started by a vehicle aficionado, but here's my Isk 0.02 anyway...
Paran Tadec wrote:My point is the forge is too good at everything, and not bad at anything..
I can chip in here, since I actually *use* a forge gun when the situation demands, and by that, I mean when there are suitable targets on the field. When there aren't suitable targets on the field, I play regular infantry, since a forge gunner isn't particularly useful in most situations, is expensive to train and equip, and will get taken down by regular infantry pretty quickly. As in the real world, Dust warfare is a highly complex game of paper/ stone/ scissors. And on the subject of "suitable targets" it's important to differentiate hard "point" targets such as vehicles and emplacements from soft "dispersed" targets such as groups of infantry.
The Forge is, I have to agree, probably the most effective weapon at damaging point targets. It's not effective at destroying them, only at damaging them. Once that point target (be it a vehicle or emplacement) has taken it's first Forge hit, it will respond, either with force (and any point target has more then enough firepower to take out a forge gunner before the lengthy charge-up time allows a second shot) or (in the case of vehicles) driving them off to repair and return soon after.
Against dispersed targets (like groups of infantry), the forge gun is pretty much ineffective. It may (and I emphasise *may*) take one infantryman out before being destroyed, but you'd need to catch them stationary and at moderate range. Being one of the few weapons which can only be fired "from the hip" (i.e. unzoomed) means it's not effective at long range except by blind luck. this is correct and as it should be. I'd argue that the HMG fits your description more closely, being able to engage many point and all dispersed targets effectively, but that's a debate for another thread.
The problem we have here is, that there isn't much which actually represents a credible *threat* to well-prepared vehicles, especially Dropships and HAVs, to such an extent that just one of them can and will frequently utterly dominate a match, and that rather smacks of one wealthy player (or a small tank/ dropship crew) rendering everyone else (on both sides) feeling rather bored and obsolete - great fun for the minority, I'm sure, not rather poor gameplay value for everyone else.
A Cavalry Major I used to work with described his beloved tanks as "pretty much dead without infantry support". That's certainly not the case in Dust, so I'm harshly opposed to seeing one of the few weapons that Dust vehicles can't ignore being rendered less effective. |
E-Dino
Bragian Order Amarr Empire
1
|
Posted - 2012.12.02 10:18:00 -
[62] - Quote
Cal Predine!!! You sir have pretty much effectivley countered most of the posts in this thread!! A post worthy of a like! |
IamI3rian
OSG Planetary Operations Covert Intervention
11
|
Posted - 2012.12.02 10:39:00 -
[63] - Quote
When we encounter one of those "suped up vehicles" like drops/tanks etc... we respond appropriately. Generally, four swarm launchers on freebie suits come out, and those vehicles are destroyed. We've got a forge gunner or two also, and they contribute plenty to taking down these clowns.
Fact is though, there's more than enough players on a team (or even a decent squad) to take down a good tank/dropship with free stuff.
The "problem" here though, is when your squadmates aren't your friends/corpmates and endlessly attempt to ignore the death from above/rolling destruction.
Most vehicle guys I know, aren't really thrilled with losing more than one big ticket item per match.
Having said all that, I do think the range on a forge gun might need to be tweaked... since infinite is kinda silly.
Either way, that's not really much of an issue. There's more than enough counters to forge gunners around. |
xMarauder
Doomheim
139
|
Posted - 2012.12.02 11:12:00 -
[64] - Quote
IamI3rian wrote:When we encounter one of those "suped up vehicles" like drops/tanks etc... we respond appropriately. Generally, four swarm launchers on freebie suits come out, and those vehicles are destroyed. We've got a forge gunner or two also, and they contribute plenty to taking down these clowns.
Fact is though, there's more than enough players on a team (or even a decent squad) to take down a good tank/dropship with free stuff.
The "problem" here though, is when your squadmates aren't your friends/corpmates and endlessly attempt to ignore the death from above/rolling destruction.
Most vehicle guys I know, aren't really thrilled with losing more than one big ticket item per match.
Having said all that, I do think the range on a forge gun might need to be tweaked... since infinite is kinda silly.
Either way, that's not really much of an issue. There's more than enough counters to forge gunners around. Infinite range? no it doesn't have infinite range. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.02 12:36:00 -
[65] - Quote
EnglishSnake wrote:Forge gunner hiding behind a hill and i can see him so i aim with my railgun get that red marker popping up and i fire, but wait i didnt kill him and he still managed to fire off a shot and hit me what happened? oh yes its in invisable wall that he behind and i will never be able to hit him but he can hit me fine You're right.
Glitchy terrain is totally a problem with the Forge Gun.
Assign blame where it belongs. Those same terrain glitches can make some hilltop/hillside snipers immune to counter-sniper, Blaster, or even Missile Turret fire in certain situations. They can also result in a hill-cimbing idiot getting stuck in a falling animation then spontaneously dying for no legitimate reason while trying to jump over a rock. Does that mean snipers are OP? Does it mean rocks are OP? No. It means that terrain is glitchy and needs work. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.12.02 13:17:00 -
[66] - Quote
what in the world of **** are these cry babies talking about?! nerf the forge gun?! and then your reasons are completely stupid?! tank drivers QQing about splash damage when it's the direct damage that kills them
then they say "we are defenceless against them" with their 8k armor vs 1k 1 shot.
Then they say "but they hide up in the mountains popping their head up!" while they stay behind their redlines / against corners ready to run away in their speed tanks that take 4 shots from proto forge compared to the 1 shot on a heavy.
all the while giving the impression they are given this great injustice while they go 20-0 per match.
and then they accuse us FORGE gunners of QQ'ing because our so called "god mode" is being taken away? when even a militia assault can take us out. when was the last time you seen a forge gunner going 26-0?!
I lol at this thread and hope ccp doesn't take the op and those who support them seriously -_-
as said forges are well balanced, and difficult to use against infantry. if someone sees someone raining forge shots from above - why are they not going up to take them out?
one thing I've noticed about this forums is when people want to QQ about something, they'll try and paint the most bleak picture they can without even mentioning the options that blatantly counter it. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.12.02 13:36:00 -
[67] - Quote
Captain-Awesome wrote:what in the world of **** are these cry babies talking about?! nerf the forge gun?! and then your reasons are completely stupid?! tank drivers QQing about splash damage when it's the direct damage that kills them
Is an AV weapon why should it have any splash damage at all?
Captain-Awesome wrote: then they say "we are defenceless against them" with their 8k armor vs 1k 1 shot.
Base damage of the cheapest Forge gun is 1200 and splash is 210, Splash damage on a militia fit troop is OHK.
Breach Forge is 2500 direct base damage, which on a militia fit HAV is almost a OHK. Two breach forge users with a good fit will melt any well fit HAV in 2/3 shots no problem
Captain-Awesome wrote: Then they say "but they hide up in the mountains popping their head up!" while they stay behind their redlines / against corners ready to run away in their speed tanks that take 4 shots from proto forge compared to the 1 shot on a heavy.
Why are you comparing survivability between a heavy and a HAV??
Captain-Awesome wrote: and then they accuse us FORGE gunners of QQ'ing because our so called "god mode" is being taken away? when even a militia assault can take us out. when was the last time you seen a forge gunner going 26-0?!
On the EU servers i see this regular
I was on the SSSDUST514 chat last night and heard Mr Zitro say he hardly ever see's Forge users, maybe its because of playing on american servers? On the EU servers they are everywhere. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2012.12.02 13:37:00 -
[68] - Quote
theres no need for a forge nerf the last one put it right where it shoud be because now it has no range plus the added shaking effect when holding a charge. its fine the way it is. tank nerfs were neccisary because you could be anywhere on the map and shoot someone from long range and it still had effective damage. forge is fine nothing needs to be tweaked with it. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.02 13:40:00 -
[69] - Quote
Captain-Awesome wrote:what in the world of **** are these cry babies talking about?! nerf the forge gun?! and then your reasons are completely stupid?! tank drivers QQing about splash damage when it's the direct damage that kills them
then they say "we are defenceless against them" with their 8k armor vs 1k 1 shot.
Then they say "but they hide up in the mountains popping their head up!" while they stay behind their redlines / against corners ready to run away in their speed tanks that take 4 shots from proto forge compared to the 1 shot on a heavy.
all the while giving the impression they are given this great injustice while they go 20-0 per match.
and then they accuse us FORGE gunners of QQ'ing because our so called "god mode" is being taken away? when even a militia assault can take us out. when was the last time you seen a forge gunner going 26-0?!
I lol at this thread and hope ccp doesn't take the op and those who support them seriously -_-
as said forges are well balanced, and difficult to use against infantry. if someone sees someone raining forge shots from above - why are they not going up to take them out?
one thing I've noticed about this forums is when people want to QQ about something, they'll try and paint the most bleak picture they can without even mentioning the options that blatantly counter it.
My primary role (and enjoyment) is piloting a Dropship. My issue is I am 2 hitted by a Forge Gunner, I can have 4000 Shields and I will be destroyed instantaneously, that's a good 700k ISK gone in seconds. I've done it to Dropships, If I'm in a good position I will destroy them easily enough.
Now, many of us agreed completely to the missile nerfs, I believe a Dropship shouldn't be an offensive vehicle when it comes to their gunners. The issue is it's far to weak to fulfill its role, it's meant to be a vehicle that is able to pick up troops in hot zones, I don't care if you remove my gunners to make it so my Dropship can fulfill its role, by all means do it. But give me the PG/CPU to make my vehicle capable to do such things.
Before someone goes "BUT ITS A LIGHT VEHICLE", It's not, it's a medium vehicle and if we want to match descriptions for everything in this game, it's apparant a heavy platform for troops to deploy into battle. So we either need to nerf forge guns slightly, decrease its damage and such so a Dropship can survive, or buff dropships defensive capabilities
________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
|
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.12.02 13:59:00 -
[70] - Quote
Beld Errmon wrote:HowDidThatTaste wrote: Still Bitter I see.
Have you tried forgeing people?
To those that can and do my hats off to you that takes some skill.
I'll second that, as much as I hate being taken *out* by someone with a forge gun up on top of a hill or building I know it takes skill to pull off.
Its not easy if they're on the move! |
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Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.12.02 14:18:00 -
[71] - Quote
Sir Meode wrote: Is an AV weapon why should it have any splash damage at all?
it's an explosive weapon, explosions have splash why is that even being questioned?
Sir Meode wrote: Base damage of the cheapest Forge gun is 1200 and splash is 210, Splash damage on a militia fit troop is OHK.
maybe on paper but that's DEFINITELY not the case on the field - most of my splash shots take 2 and I've been killed by militia gear after I hit them with splash I don't trust the stats. they don't seem to match in game results.
Sir Meode wrote: Breach Forge is 2500 direct base damage, which on a militia fit HAV is almost a OHK. Two breach forge users with a good fit will melt any well fit HAV in 2/3 shots no problem
why are you comparing a militia HAV to a at least advanced Forge gun!? ontop of that breach forge is like a death cannon, you can't move for 6 seconds which means you have to wait for the tank to come into view and you have to keep the charge (6 seconds!) I don't even go there because if any infantry see me I'm a dead man. if you are going to make scenarios, use an even playing field - 2 breach forge gunners - then compare against 2 HAVs. if you are against 2 forge gunners, no **** you are going to go down. that's the same in ANY scenario. "2 Shot gunners kill me in militia gear waa" no **** 2 shotgunners. "2 HMV Killed me in militia gear waaa" no ****! come on man. I've put my breach against proto tanks and it takes more than 1 shot to take them out - that's more than 12 seconds from first charge. Don't forge it's ANTI VEHICLE for a reason?
Sir Meode wrote: Why are you comparing survivability between a heavy and a HAV??
because those in tanks are complaining that HAV cant survive against a forge gun.... while carrying OHK missiles/blasters/rail guns - hypocrite much?
tanks 8k hp, non av don't bother look for them. heavy 1k hp, infantry and tanks look for them.
but apparently this is moot? Forge users (especially BREACH if they are up against a proto tank) have to get into a position against a tank. while fending of infantry attacks. if tanks aren't being defended then that only leaves them open. CCP has ALWAYS said tanks are meant to get infantry support against forge swarm gunners. but no there's this "god given right" to race around the map with fricken speed boosters to pewpew the infantry that little bit more then QQ on the forums when they get shot down (in your own words in militia tanks!?)
Sir Meode wrote: On the EU servers i see this regular
I was on the SSSDUST514 chat last night and heard Mr Zitro say he hardly ever see's Forge users, maybe its because of playing on american servers? On the EU servers they are everywhere.
oh bullshit. you know full well forge gun is anti vehicle and 1 shot'ing infantry is difficult. difficult enough to use more than 1 shot on 1 infantry - forge guns get 16 shots before they need to look for more ammo let alone find the players to hit while not getting killed by them.
as a UK player, I play on the EU servers as a forge gunner and the players are a joke. I rarely see other forge gunners who are half decent and never seen one go above 20 this build. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.12.02 14:23:00 -
[72] - Quote
Jason Pearson wrote:My primary role (and enjoyment) is piloting a Dropship. My issue is I am 2 hitted by a Forge Gunner, I can have 4000 Shields and I will be destroyed instantaneously, that's a good 700k ISK gone in seconds. I've done it to Dropships, If I'm in a good position I will destroy them easily enough. Now, many of us agreed completely to the missile nerfs, I believe a Dropship shouldn't be an offensive vehicle when it comes to their gunners. The issue is it's far to weak to fulfill its role, it's meant to be a vehicle that is able to pick up troops in hot zones, I don't care if you remove my gunners to make it so my Dropship can fulfill its role, by all means do it. But give me the PG/CPU to make my vehicle capable to do such things. Before someone goes "BUT ITS A LIGHT VEHICLE", It's not, it's a medium vehicle and if we want to match descriptions for everything in this game, it's apparant a heavy platform for troops to deploy into battle. So we either need to nerf forge guns slightly, decrease its damage and such so a Dropship can survive, or buff dropships defensive capabilities ________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
it's not that forge guns need a nerf, dropship hp needs a buff. and 4000 shields is more than 1 shot. you'd be looking at a proto forge gun with damage mods for 3.5k damage alone.
But yes I agree, dropships go down too easily against a forge gun, and I personally would like to see a hp buff. but not extreme levels. you still have turrets and you shouldn't be getting into spots where you know there are forge gunners. plus when travelling at speed it is extremely difficult for a forge gunner to hit drop ships. more so when they fly low. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.02 14:42:00 -
[73] - Quote
Sir Meode wrote:Base damage of the cheapest Forge gun is 1200 and splash is 210, Splash damage on a militia fit troop is OHK. Militia Assault.
0 SP investment into ANYTHING that increases survivability. 0 HP bonuses from ANY modules that increase HP.
125 Shield. 175 Armour. 300HP total. 300 > 210.
You can easily fit a Militia Scout with a single Militia Armour Plate mod, or a single Militia Shield Extender, and it will be able to take more than 210 damage.
Every step into mechanics gives you increased armour. At level 2, a Scout can survive a 210 damage hit without any HP increasing mods.
Also, splash diminishes as range from the centre of the blast increases. If you're pressed up against the wall and the Forge hit explodes RIGHT next to you, it's theoretically possible to take 210 damage, but you're unlikely to take more than 150 unless you almost took a direct hit which would one-shot you even in a Heavy. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
85
|
Posted - 2012.12.02 14:47:00 -
[74] - Quote
theres also that blatantly obvious queue your being shot at by the flashy blue light, strafe is easy to pull off. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.12.02 15:05:00 -
[75] - Quote
I think you miss the point. Its a HAV it should take more than one person to bring it down and currently thats not how its working |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.02 15:12:00 -
[76] - Quote
Sir Meode wrote:I think you miss the point. Its a HAV it should take more than one person to bring it down and currently thats not how its working My 200,000 ISK Sica only dies to a lone Forge Gunner if I screw up. It usually takes 2 - 3 infantry or a better HAV than my own to kill it. A couple of good 2-man LAV teams (driver + gunner) can sometimes do the trick, but usually not. 2 Proto Forge Guns will kill me pretty fast, but if I see either of them while charging, they'll probably die first. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.02 15:42:00 -
[77] - Quote
Garrett Blacknova wrote:Sir Meode wrote:I think you miss the point. Its a HAV it should take more than one person to bring it down and currently thats not how its working My 200,000 ISK Sica only dies to a lone Forge Gunner if I screw up. It usually takes 2 - 3 infantry or a better HAV than my own to kill it. A couple of good 2-man LAV teams (driver + gunner) can sometimes do the trick, but usually not. 2 Proto Forge Guns will kill me pretty fast, but if I see either of them while charging, they'll probably die first.
Milita tanks i see are generally are solo'd half the time, someone dropped one in an ambush with a railgun and i hopped about with a milita SL spamming it and throwing AV nades and it popped
You can solo a gunlogi tbh, a sagaris rarely because the driver knows its expensive and they dont want to lose it so they take extra care over it tbh
Even then tho top tanks cannot take too much punishment tbh espc not with the the overall price tag
My current Sagaris costs 2.3mil, for its price tag is a risky investment its why you see me sat up on that hill, maybe if it was like under 1mil i may bring it down but its easier to use a gunlogi for that
Either way the price tag for a fully fit top tier tank is way way overpriced for what it can actually do |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.02 16:00:00 -
[78] - Quote
EnglishSnake wrote:Garrett Blacknova wrote:Sir Meode wrote:I think you miss the point. Its a HAV it should take more than one person to bring it down and currently thats not how its working My 200,000 ISK Sica only dies to a lone Forge Gunner if I screw up. It usually takes 2 - 3 infantry or a better HAV than my own to kill it. A couple of good 2-man LAV teams (driver + gunner) can sometimes do the trick, but usually not. 2 Proto Forge Guns will kill me pretty fast, but if I see either of them while charging, they'll probably die first. Milita tanks i see are generally are solo'd half the time, someone dropped one in an ambush with a railgun and i hopped about with a milita SL spamming it and throwing AV nades and it popped You can solo a gunlogi tbh, a sagaris rarely because the driver knows its expensive and they dont want to lose it so they take extra care over it tbh Even then tho top tanks cannot take too much punishment tbh espc not with the the overall price tag My current Sagaris costs 2.3mil, for its price tag is a risky investment its why you see me sat up on that hill, maybe if it was like under 1mil i may bring it down but its easier to use a gunlogi for that Either way the price tag for a fully fit top tier tank is way way overpriced for what it can actually do A good player with a well-fitted Militia tank can move in and kill most AV guys before they can kill him. A Large Railgun Turret is effectively the HAV's equivalent of a Sniper Rifle. It's powerful, has long range, but becomes MUCH less effective in close quarters or against erratically-moving small targets. If you can hit an enemy Dropsuit, they die, but if you can't, you have to prevent them from hitting you, or switch to one of your Small Turrets - especially if you have Missile or Blaster options.
I think HAV durability is actually about where it should be, but the weapons have been over-nerfed. Blasters were always underpowered, and need a buff. Railguns should turn slowly, but not AS slow as they currently move. Missiles got slaughtered, although the past couple of days they seem less screwed than they were, so maybe they're doing ok now. |
Washlee
UnReaL.
131
|
Posted - 2012.12.02 16:16:00 -
[79] - Quote
Forge guns are very powerful but not OP'd The point of it is so heavy infantry can take out HAV's LAV's and Even Dropships (I've seen it done) With its a massive power It does come with its disadvantages Slow movement speed , decent consumption on PG and CPU |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.02 16:33:00 -
[80] - Quote
You're all missing the point. The forge is DESIGNED to be good at everything. Charge up time & ammo count, slow movement and no equipment slot are the drawbacks, and NO militia forge (wtf?).. Sounds like everyone's dream right?
Compare this to swarms. Useless vs infantry. But no other real drawbacks. 30% damage reduction vs shields makes them only do about 1000 damage, but against armour tanks? LoL I've lost 3500+ damage from a militia Swarmer in the back. Crb7's are 2 hit kills once they pop my 800 shields.
Vs infantry, forges are about right. IMHO the old 4m splash and octagonal reticle were both better than the current set up, but meh. Reticle was cool. 4m splash was the LoLz. Give us an anti infantry 4m splash beast :D
Forges need no Nerf. Maybe breach forges need a small reduction in both damage and charge time, because @ 202% efficiency in the rear, even the standard breach will do insane damage (about 5000 with a couple of damage mods and no shield hardening). |
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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.02 16:43:00 -
[81] - Quote
Now that dropships can't really reign death from above, I'm all for giving them a buff to defense to give em a chance at not getting OHK by a proto forge. |
Ghost-33
ShootBreakStab
108
|
Posted - 2012.12.02 17:10:00 -
[82] - Quote
The dark cloud wrote: Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything.
I agree, Rail tanks should not be allowed to shoot me either when I'm trying to forge them. They should stick to AV.
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DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.02 17:28:00 -
[83] - Quote
Ghost-33 wrote:The dark cloud wrote: Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. I agree, Rail tanks should not be allowed to shoot me either when I'm trying to forge them. They should stick to AV.
lol HAVs both rail and blaster can do what they want, you forge gunners dont have a right to get easy kills. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.12.02 17:54:00 -
[84] - Quote
DarkShadowFox wrote:Ghost-33 wrote:The dark cloud wrote: Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. I agree, Rail tanks should not be allowed to shoot me either when I'm trying to forge them. They should stick to AV. lol HAVs both rail and blaster can do what they want, you forge gunners dont have a right to get easy kills.
IIIIII see what you did there ;) |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.02 17:58:00 -
[85] - Quote
Captain-Awesome wrote:DarkShadowFox wrote:Ghost-33 wrote:The dark cloud wrote: Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. I agree, Rail tanks should not be allowed to shoot me either when I'm trying to forge them. They should stick to AV. lol HAVs both rail and blaster can do what they want, you forge gunners dont have a right to get easy kills. IIIIII see what you did there ;)
Um, try to help out the population of HAVers that want a fair fight? |
Zekain Kade
BetaMax.
931
|
Posted - 2012.12.02 18:12:00 -
[86] - Quote
HowDidThatTaste wrote:I doubt it. This is probably the best balanced weapon in the game.
It takes a huge amount of skill to take out a decent flier. A noob not so much.
As far as the splash damage goes it is horribly small. It takes quite a few shots to take a guy out within a few yards of you cause you have to hit them just right and a forge will fire straight through someone 9/10 times.
I have started having some decent luck with the proto forge sniping poor souls with them, but I have specialized into forges every build.
The strength it has when it hits, is balanced with its inability to defend itself from every other infantry on the field, and huge expense. Most forge gunners will tell you it is a money pit to be a forge gunner in today's economy.
Nope not gonna see a nerf the forge trend. try crouching when you use the forge gun, I hear it makes it super accurate. |
THUNDERGROOVE
ZionTCD Legacy Rising
33
|
Posted - 2012.12.02 18:41:00 -
[87] - Quote
There is no need to nerf. The basic forge gun is absolute crap for anything but LAV and infantry, and that usually discourages most from using it |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.02 18:45:00 -
[88] - Quote
THUNDERGROOVE wrote:There is no need to nerf. The basic forge gun is absolute crap for anything but LAV and infantry, and that usually discourages most from using it
not when you get to higher levels, it kills everything, not even the HAV turrets do that much damage... thus why people complain, cause in reality, both sides damage should be equal, both HAV and AV. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.12.02 18:56:00 -
[89] - Quote
DarkShadowFox wrote:THUNDERGROOVE wrote:There is no need to nerf. The basic forge gun is absolute crap for anything but LAV and infantry, and that usually discourages most from using it not when you get to higher levels, it kills everything, not even the HAV turrets do that much damage... thus why people complain, cause in reality, both sides damage should be equal, both HAV and AV.
Forge guns shouldnt do the same damage as a Railgun.
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.02 19:05:00 -
[90] - Quote
Garrett Blacknova wrote:I'd rather see a re-buff to Missiles than a nerf on the Forge.
And I think the Large Missile Turret got hit way harder beyond reason than the Small Turrets have been. It definitely needed something changed about it- but more of a "rethink" than a nerf.
Even the concept of firing a volley of missiles like that over that much range is overpowered. Or at least until we have larger areas to fight in. |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.02 19:06:00 -
[91] - Quote
Sir Meode wrote:DarkShadowFox wrote:THUNDERGROOVE wrote:There is no need to nerf. The basic forge gun is absolute crap for anything but LAV and infantry, and that usually discourages most from using it not when you get to higher levels, it kills everything, not even the HAV turrets do that much damage... thus why people complain, cause in reality, both sides damage should be equal, both HAV and AV. Forge guns shouldnt do the same damage as a Railgun. Yet they somehow out-DPS proto small railguns. |
Dante Dragonsguard
Tritan-Industries Legacy Rising
22
|
Posted - 2012.12.02 20:03:00 -
[92] - Quote
Allow me to explain a few things. 1) that whole crap about splash damage. The forge gun splash radius is the same as dropship missile turrets that means that the splash damage is only 3 meters thats not very large. If you want to complain about splash damage then complain about mass drivers. they will do more damage over less time to you simply because they can spam rounds much faster than forge gunners can charge there shots, there splash damage is larger (i think) and there more difficult to square off against if your group comes up against another group simply because they can spam rounds causing your aim to bounce around.
2) the whole crap about people whining about forge gunners who are on higher ground...no duh. A forge gunner is going to have a difficult time either hitting you at the same elevation or hitting you when your higher up. you have to play it smart and even then a good assault or sniper can force you away from that position while some one else flanks you. an assault rifle operator with sharpshooter will still be able to pick away at you before you get a good shot. (cough-Imperfects-cough). If a forge guns bothering you get higher. Just as an example if im on the table top then get on C or D. your at a higher elevation. it will be difficult for me to hit you and if you have decent range you'll start picking away at me.
3) all those people who complain that there HAV's are destroyed because there extremely weak. I say bull. your either using the HAV wrong at that time, got into a bad area without waiting for team mates to move in to get rid of possible AV. or your shields really suck. i have Forge gun proficiency level 3 and i will tell you this. The breach forge gun is not an option EVER against a Hav. it's charge up time is way to long and it doesn't let you move. a tank pilot will kill you before or after your first shot guaranteed. If he doesn't then he backs off just like anyone else who has taken more damage than they expected would. with my current proficiency at 3 it still takes me at least 10 shots to get rid of a tank with 10k shields if they use there shield boosters then even longer. I have to bounce around when i do this because one well placed Rail shot will kill me before i could destroy the tank or a blaster tanks will pick away at my armor before im even aware that im being hit.
4) As for the range thats all luck. Ask any forge gunner. they fire off that thing knowing that the chance to hit someone at that range is about 10%. Snipers have it a lot easier at hitting a Forge gunner than a forge gunner does at hitting a sniper simply because the forge gun round does sway as it exits the cradle. (fire a round far away and look at it. it sways just a bit to the left or the right of the reticule.)
So yes the forge gun can destroy both armor and personnel but it is also at a great disadvantage when confronted at the same height when confronted in a group or when confronted with a smart player. It's not the forge gun. It's how you use your brain to bring out it's full potential. As for the forge gun damage. They won't nerf it. Simply because tanks would be impossible to destroys if they nerfed the damage and a match would basically end when a good shield tank enters the battle. Oh and as for the guy that said he was getting hit by a forge gun in the red area. Don't red line them and hang around the red line area -_-. A forge gunner will always chase after a tank drag him into an area of your choosing not his.. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.12.02 20:09:00 -
[93] - Quote
Game yesterday had SOMEBODY who was EXTREMELY accurate with his forgegun.
My entire team is trying to hold this one objective, so I thought i'd go and capture one of the undefended ones. Lol, nope. Soon as I got near it I was blown to smithereens in one shot.
Don't know who that guy was, but he was obviously skilled. Wasn't a fluke either because I recall that happening all of that match. We still won with 2 clone reserves left compared to the enemy's 46ish, but that guy really stood out.
Can't complain. It's not like every match has a super awesome forge gunner like that. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.02 20:17:00 -
[94] - Quote
Had a game against Free Beer and company, a sqaudie used a DS to get on top of one of the higher buildings, once up there we set up a bunch of nanos and I pulled out my forge *This was done after the match was already decided, we were ganna lose lol* So I decided to see how accurate a forge gunner can be at sniping.
It can be damn accurate. Especially if your using height, that splash can be killer if your gun shoots 1 shot every 2.5 seconds. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.12.02 20:34:00 -
[95] - Quote
Sir Meode wrote:Bendtner92 wrote: LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE.
ahh no. What im basically saying is Forge Guns are OP, they should have ZERO splash damage and a shorter range then they would be balanced. Keep the direct damage as it is thats fine
agree 100%. Its quite a simple fix and I've suggested it before.
Add in 2 types of forges, an anti-infantry version that focuses its power into high splash, but low penetration on armored targests. The other type is a high penetration AV type, but very low splash. Real weapons designed to kill tanks need to be able to penetrate armor to take them out. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.02 22:26:00 -
[96] - Quote
I was in a game where within the first minute of a game, someone with a forge took out all the turrets on my team's side.
It's also ridiculous how the weakest forge gun has FAR more range than, and about the same DPS as a prototype small railgun. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.03 01:56:00 -
[97] - Quote
Scheneighnay McBob wrote:I was in a game where within the first minute of a game, someone with a forge took out all the turrets on my team's side.
It's also ridiculous how the weakest forge gun has FAR more range than, and about the same DPS as a prototype small railgun.
- It is true installations are far too fragile vs forges AND tank weapons. BUT that's not the issue here - It is true that Forge is far better than small railgun, but it does not make sense to compare to those because everybody knows small turrets are too weak now, especially the small rail. AND STILL that's not the issue here |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.12.03 03:02:00 -
[98] - Quote
From what I see, most people complaining have never used the FG. I know this because the things they say, like FG easily taking out infantry and snipers from across the map, or that their tank is getting OHKed, or that FGs have infinite range. I wish it was that easy, but it's not.
Infinite range... I've fired at a distant drop ship and didn't hit it. Why? Because it was out of range. But neither it, nor I, were in infantry redlines. Kind of blows away the infinite range crap.
Against infantry, FG users have to have skill and luck come together to make this happen. Firing from higher ground makes it just a little easier as there's a higher possibility of the 1.5m 10% splash hitting someone. Yes, I did make 6 infantry kills in a match with my 9k330, but it took 20+ shots at 2.5 secs between shots, to make those hits.
Tanks... Never one shotted one. I get them to move off a lot if they can't pin me with a shot, or they OHK me. I don't go chasing them.
LAVs. Yeah. Easy pickings but some of them are fitted nicely and can take the first shot where they then take off, unless the driver isn't in it or preoccupied in the gunner seat.
Drop Ships... Hit it once or twice and it flies out of range. Killed one once with three direct hits but if it's just going to sit stationary while it's gunner missiles an objective, that's the pilots fault. Remember, I have 2.5 seconds charge time.
As for the terrain/collision issues. turn off your outo aim. If it still happens, then it's because of a glitch, not just because something that compensates for lack of skill pulled the shot to the center mass of your target which was behind the terrain.
Last point... The FG is a heavy man portable rail gun. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.03 03:10:00 -
[99] - Quote
HowDidThatTaste wrote:I doubt it. This is probably the best balanced weapon in the game.
It takes a huge amount of skill to take out a decent flier. A noob not so much.
As far as the splash damage goes it is horribly small. It takes quite a few shots to take a guy out within a few yards of you cause you have to hit them just right and a forge will fire straight through someone 9/10 times.
I have started having some decent luck with the proto forge sniping poor souls with them, but I have specialized into forges every build.
The strength it has when it hits, is balanced with its inability to defend itself from every other infantry on the field, and huge expense. Most forge gunners will tell you it is a money pit to be a forge gunner in today's economy.
Nope not gonna see a nerf the forge trend. hate to say it but hes right.....the splash on the forge is not that big and if you cant see the heavies warming up the forge then you are just oblivious.Its been awhile sense Ive been forged while on foot.The assault forge is for LAVS so you can take a second shot at a fast moving target.In the previous build heavies would assault with them but they were making more ISK back then and the low levels of HMG sucked but now i only see them come out for tanks and thats what they should be doing.Do not agree with the OP.
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