Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.27 14:06:00 -
[1] - Quote
"The Forge Gun takes skill to use" You're all skill-less scrubs that I'd hate to have on my team, fact, I mean I'm not even a good FPS player and yet I can use them totally fine. What's so hard about using a Forge Gun? It doesn't sway like a Sniper Rifle, it makes the crosshair vibrate a bit and then you have to time your shot. The only time a slight amount of skill is needed when you're trying to shoot a good pilot down.
Forge Guns outrange vehicle weapons, which is seriously not cool. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.02 13:40:00 -
[4] - Quote
Captain-Awesome wrote:what in the world of **** are these cry babies talking about?! nerf the forge gun?! and then your reasons are completely stupid?! tank drivers QQing about splash damage when it's the direct damage that kills them
then they say "we are defenceless against them" with their 8k armor vs 1k 1 shot.
Then they say "but they hide up in the mountains popping their head up!" while they stay behind their redlines / against corners ready to run away in their speed tanks that take 4 shots from proto forge compared to the 1 shot on a heavy.
all the while giving the impression they are given this great injustice while they go 20-0 per match.
and then they accuse us FORGE gunners of QQ'ing because our so called "god mode" is being taken away? when even a militia assault can take us out. when was the last time you seen a forge gunner going 26-0?!
I lol at this thread and hope ccp doesn't take the op and those who support them seriously -_-
as said forges are well balanced, and difficult to use against infantry. if someone sees someone raining forge shots from above - why are they not going up to take them out?
one thing I've noticed about this forums is when people want to QQ about something, they'll try and paint the most bleak picture they can without even mentioning the options that blatantly counter it.
My primary role (and enjoyment) is piloting a Dropship. My issue is I am 2 hitted by a Forge Gunner, I can have 4000 Shields and I will be destroyed instantaneously, that's a good 700k ISK gone in seconds. I've done it to Dropships, If I'm in a good position I will destroy them easily enough.
Now, many of us agreed completely to the missile nerfs, I believe a Dropship shouldn't be an offensive vehicle when it comes to their gunners. The issue is it's far to weak to fulfill its role, it's meant to be a vehicle that is able to pick up troops in hot zones, I don't care if you remove my gunners to make it so my Dropship can fulfill its role, by all means do it. But give me the PG/CPU to make my vehicle capable to do such things.
Before someone goes "BUT ITS A LIGHT VEHICLE", It's not, it's a medium vehicle and if we want to match descriptions for everything in this game, it's apparant a heavy platform for troops to deploy into battle. So we either need to nerf forge guns slightly, decrease its damage and such so a Dropship can survive, or buff dropships defensive capabilities
________________________________________ This post is the opinion of Jason Pearson and does not represent Seraphim Initiative in any way whatsoever Should you feel offended, please speak with Jason Pearson directly so he can amend this issue We thank you for your cooperation.
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