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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 14:34:00 -
[31] - Quote
Guinevere Bravo wrote:An easier way to fix this is to make the rail guns MORE like forge guns.
If they did the same damage and splash then the tank will have its shields and armour whilst the forge gunner has manoeuvrability.
It's a fair fight. If some one has got a PROTO forge gun and spent the SP to get there good luck to them, HAV drivers better put more SP into survivability rather than PEWPEW Glass cannon tanks.
You've obviously never skilled in HAVs. Majority of us have actually maxed out our Vehicle skills, not just turrets. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.27 14:55:00 -
[32] - Quote
Jason Pearson wrote:Guinevere Bravo wrote:An easier way to fix this is to make the rail guns MORE like forge guns.
If they did the same damage and splash then the tank will have its shields and armour whilst the forge gunner has manoeuvrability.
It's a fair fight. If some one has got a PROTO forge gun and spent the SP to get there good luck to them, HAV drivers better put more SP into survivability rather than PEWPEW Glass cannon tanks.
You've obviously never skilled in HAVs. Majority of us have actually maxed out our Vehicle skills, not just turrets.
I obviously dont need to, as I have friends such as Ted and Lurch who can do that for me.
Plus I don't see them whining on the forums, I watch these guys drive alot and they 'play the game' they stick to the edge of the map and their gunners i.e me will get out and deal with AV, rather than trying to direct hit a heavy at close range with a missle.
The things that people are missing is TEAMWORK, this will keep the tank alive. If you cant keep a tank for more than two games then people should brush up, or find better gunners. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 14:58:00 -
[33] - Quote
Sir Meode wrote:Bendtner92 wrote: LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE.
ahh no. What im basically saying is Forge Guns are OP, they should have ZERO splash damage and a shorter range then they would be balanced. Keep the direct damage as it is thats fine What you said right before he said this is that vehicles are a good counter to snipers (particularly true in the case of HAVs), while conceding that snipers are a good counter to Forge Guns, which in turn confirms that they're easily countered by one of the most prevalent weapon types on the battlefield, thus making them definitely NOT OP.
You may not be OPENLY admitting to that concession, but you still made it. |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.11.27 15:00:00 -
[34] - Quote
Sir Meode wrote:Forge gun is the most OP gun in the game right now, Its the only weapon that can do EVERYTHING in game. From Sniping across the map, anti Infantry, anti Air and anti Vehicle.
Its massive damage and large blast radius makes it the weapon of choice for an all round playe
This, all of this made me LOL. Sorry sir but as Sgt Biggz would say you need to lay off the bugga sugga.
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Lilah Silverstone
Osmon Surveillance Caldari State
22
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Posted - 2012.11.27 15:10:00 -
[35] - Quote
And so the endless cycle of nerfing anti-vehicle to nerfing vehicles continues. oh the tears |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2012.11.27 15:24:00 -
[36] - Quote
Sir Meode wrote:DJINN Riot wrote:The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. Defenseless? 10K Shield/Armor tank VS 1K Shield/Armor forge gunner is hardly defenseless. Sounds more like defended to me. try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is
That's what your infantry is for....
Infantry has to have a purpose no? Or we trying to get it back to what it had become previously - 'Vehicles of DUST farming everyone else.' |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.11.27 15:37:00 -
[37] - Quote
Garrett Blacknova wrote:Sir Meode wrote:Bendtner92 wrote: LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE.
ahh no. What im basically saying is Forge Guns are OP, they should have ZERO splash damage and a shorter range then they would be balanced. Keep the direct damage as it is thats fine What you said right before he said this is that vehicles are a good counter to snipers (particularly true in the case of HAVs), while conceding that snipers are a good counter to Forge Guns, which in turn confirms that they're easily countered by one of the most prevalent weapon types on the battlefield, thus making them definitely NOT OP. You may not be OPENLY admitting to that concession, but you still made it.
ahh no. your wrong. A forge gunner can do the same back to a sniper, he doesn't even have to hit the sniper to OHK him.
forge gunner can kill EVERYTHING in a game if that's not OP I don't know what is.
All I see in this thread are Forge users crying "please don't Nerf my god mode"
HTFU |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.27 15:43:00 -
[38] - Quote
EnglishSnake wrote:
I take it you dont drive?
Ther is only so much you can do, i have perfect support skills for my tank and if i wanted i could whack it upto 10k shields but tbh that would be useless because the resistances got nerfed and i have no room to for them anyways with a 10k shield, even the active 10sec active 30sec cooldown useless tbh but better than the nerfed passive mods, AV can hit me from across the map anyways without even trying before i even get into killing distance
So i swap to a armor tank it gives me more hp overall like a 8k mauarder or 10k plus suyra but whats that i can see? oh yes swarms from across the map hitting me because they bend around cover like that and wiping out shields and more armor because they have a 30% damage bonus to armor
Tanks are weak when compared to AV to begin with so we dont have much choice anyways since resistances got nerfed, 2 out of 3 turrets got nerfed, AV does more damage to armor tanks and also armor tanks do not have active resist mods either
As for the Large railgun should act like a forge gun lolno maybe the small can but the large should always do more range/dps/splash damage and radius than the forge gun
DidnGÇÖt see this English, but no I donGÇÖt drive on this character but I have been driving for a friend every now and then, Im mostly a gunner for Ted and Lurch.
And as such I really cant talk to much about the mods used or survivability of armour tanks as IGÇÖve never driven a Suyra or Marauder. But you know better than me where to sit so those pesky swarms slam into rocks as soon as you drive back.
My comment about the Forge gun / rails wasnGÇÖt to say the large should be the same as a forge but L.Rails obviously aren't as good as a proto forge at present, I was merely trying to say increase the Large rail gun splash and damage (within reason).
I think the major factor that people are forgetting is that without teamwork a HAV has lost alot of survivability since the patch update, gunners should be chasing down AV and the spare person in your squad should be up in the hills chasing down forge gunners and SL users (preferably with a sniper...)
it's going to take an attitude change from 'LOL we have a tank = insta win' to 'TANK? Lets make sure we are keeping the AV in check , if we can keep the magnificent bastard alive we can go on to win the match!'
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Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.27 15:44:00 -
[39] - Quote
The only big problem I have is forges and swarms being able to head glitch as I try to shoot them. This effects the rail alot more then blasters usually pretty hard to headglitch on blasters.
So they need to fix the collision mapping. Because it does not seem to contour well with hills and obstacles. I can have red reducle aimed at the guys head with half his body showing as he forges me and yet I will hit a invisible wall right in front of him. That is my biggest guff with tanks vs forge guns.
Now dropships vs forges that is a whole different story. But then again dropships are a whole different story. Right now they have not true use besides suicide transports unless you have a pro gunner then you can do a little killing but still chances are that you will loose your dropship if there is a forger in the game.
You can have the best pilot and best gunner and 2 forges that are just okay are going to have your for dinner with the current state of things. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.27 15:57:00 -
[40] - Quote
You know what I keep reading on the side of "FORGES ARE OP." It's, "I can't solo a forge who uses terrain correctly." ... In a team based game where tanks used to say, "You need a squad if you wanna **** with me."
Now I find that funny even though it seems straight forward. You should need a squad, but so do tanks. How fair is it that my forge gunning gear costs 200k a suit and your tank costs you double, yet you want to be 5 times stronger then me. I'm really sorry tankers, but even in real life a single infantry can take out a tank if they know what they're doing, and using terrain falls under that category. You're a big hulky metal monster who doesn't have a gun pointed in every direction, a well placed infantry should be able to strap on explosives to your tanks tracks and take you out. And considering the way Ambush is played, tanks should struggle, people are spawning all around them and everyones put SP into AV by now.
And FYI, if you tankers haven't figured out the counter to forges, it's not missiles anymore. May want to ask around which certain constant stream of death us fatties are starting to fear most these days. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 16:27:00 -
[41] - Quote
Sir Meode wrote:Garrett Blacknova wrote:Sir Meode wrote:Bendtner92 wrote: LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE.
ahh no. What im basically saying is Forge Guns are OP, they should have ZERO splash damage and a shorter range then they would be balanced. Keep the direct damage as it is thats fine What you said right before he said this is that vehicles are a good counter to snipers (particularly true in the case of HAVs), while conceding that snipers are a good counter to Forge Guns, which in turn confirms that they're easily countered by one of the most prevalent weapon types on the battlefield, thus making them definitely NOT OP. You may not be OPENLY admitting to that concession, but you still made it. ahh no. your wrong. A forge gunner can do the same back to a sniper, he doesn't even have to hit the sniper to OHK him. forge gunner can kill EVERYTHING in a game if that's not OP I don't know what is. All I see in this thread are Forge users crying "please don't Nerf my god mode" HTFU No, I'm not wrong (or should that be "my not wrong" to fit with your atrocious grammar?). YOU indirectly conceded the point that snipers can counter Forge Guns. In responding to another player's comment about Snipers using sensible tactics to kill Forge Gunners, you suggested having a vehicle to help the Forge Gunner out, which implies that snipers are effective against Forge Guns. I'm correct in pointing out that your comment in that situation was an admission of that point, whether you're willing to directly admit to it or not.
And any sniper who's picked a fight with a Forge Gunner and doesn't kill the target in the time it takes to find the sniper, line up a shot, charge the Forge Gun and fire, and hasn't taken cover before the shot is fired, deserves exactly the result they get. I'm a bad sniper, and only use the Militia Sniper Rifle, and I can kill most Forge Gunners in less time than they take to charge. The only exception is an Assault Forge Gun, which I can usually kill before they see me, and they can't afford to start charging until they've spotted me, so that extra time balances out the speed with which they can charge the shot. If you're a COMPETENT sniper, the same results should be no trouble at all.
In mid-range combat, ARs can usually kill Forge Gunners before they can get a shot off. At close range, SMGs and Shotguns can do the same. Mass Drivers are great for hitting Forge Gunners form behind cover. And unless you're up against a Scout with no tank (stealth or speed build), you probably CAN'T one-shot them without a direct hit. I know my shield-tanked Dragonfly can survive a near miss from a Forge Gun. I've done it more than once when caught off-guard, and won the fight because they didn't get a second shot. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 16:27:00 -
[42] - Quote
SoTa PoP wrote:my forge gunning gear costs 200k a suit and your tank costs you double.
Try 5x. easily. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.27 16:30:00 -
[43] - Quote
Jason Pearson wrote:SoTa PoP wrote:my forge gunning gear costs 200k a suit and your tank costs you double. Try 5x. easily. You also die 10 times less then us >_> |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.11.27 16:32:00 -
[44] - Quote
SoTa PoP wrote:"You need a squad if you wanna **** with me." is the way it should be, Its a Tank
SoTa PoP wrote: Now I find that funny even though it seems straight forward. You should need a squad, but so do tanks. How fair is it that my forge gunning gear costs 200k a suit and your tank costs you double, yet you want to be 5 times stronger then me.
My tank costs 10x more than your Forge fit, why shouldnt i be 10x harder to kill??
SoTa PoP wrote: I'm really sorry tankers, but even in real life a single infantry can take out a tank if they know what they're doing, and using terrain falls under that category. You're a big hulky metal monster who doesn't have a gun pointed in every direction, a well placed infantry should be able to strap on explosives to your tanks tracks and take you out. And considering the way Ambush is played, tanks should struggle, people are spawning all around them and everyones put SP into AV by now.
anyone who brings a Tank to an ambush map deserves to be destroyed
SoTa PoP wrote: And FYI, if you tankers haven't figured out the counter to forges, it's not missiles anymore. May want to ask around which certain constant stream of death us fatties are starting to fear most these days.
dont worry Blasters will be nerfed soon enough then there will be nothing to worry about
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Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.11.27 16:40:00 -
[45] - Quote
Garrett Blacknova wrote: No, I'm not wrong (or should that be "my not wrong" to fit with your atrocious grammar?). YOU indirectly conceded the point that snipers can counter Forge Guns. In responding to another player's comment about Snipers using sensible tactics to kill Forge Gunners, you suggested having a vehicle to help the Forge Gunner out, which implies that snipers are effective against Forge Guns. I'm correct in pointing out that your comment in that situation was an admission of that point, whether you're willing to directly admit to it or not.
Im sorry you must not understand sarcasm very well, American perhaps? next time i will write (INCOMING SARCASM) before i post any in future just for you <3
your still wrong btw |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.27 16:41:00 -
[46] - Quote
Tanks are like buying computers.
If I buy a crappy laptop, I may just get some weak virus finder system and enjoy my ****. If I have a super expensive PC, I'd make damn sure nothing happens to it.
One system can handle and do more, but both can be wrecked by the same viruses.
And hackers are like forge gunners. They can send out a devastating payload, but once caught and in sight they're doomed.
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Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.27 16:47:00 -
[47] - Quote
Actually soda a well build tank can cost up to 2.5m
do not give me oh we are using terrian soda the collison mapping is messed up currently. your saying I can zoom in on your head with half your body showing and i should not be able to hit you with a weapon that has accuracy like a sniper. Because a invisible wall eats my rail rounds.
I do not think forges are OP against tanks at all. I just think that CCP needs to fix that heavies can abuse the collision mapping and terrian so they can shoot you with a hipfired weapon while I can not shoot there head with a top mounted weapon.
And my aim is dead on I can hit people at the limits of my advanced rail on a dead run through the mountians with out to much trouble. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.27 16:48:00 -
[48] - Quote
SoTa PoP wrote:Tanks are like buying computers.
If I buy a crappy laptop, I may just get some weak virus finder system and enjoy my ****. If I have a super expensive PC, I'd make damn sure nothing happens to it.
One system can handle and do more, but both can be wrecked by the same viruses.
And hackers are like forge gunners. They can send out a devastating payload, but once caught and in sight they're doomed.
Good analogy |
xMarauder
Doomheim
139
|
Posted - 2012.11.27 17:48:00 -
[49] - Quote
SoTa PoP wrote:You know what I keep reading on the side of "FORGES ARE OP." It's, "I can't solo a forge who uses terrain correctly." ... In a team based game where tanks used to say, "You need a squad if you wanna **** with me."
Now I find that funny even though it seems straight forward. You should need a squad, but so do tanks. How fair is it that my forge gunning gear costs 200k a suit and your tank costs you double, yet you want to be 5 times stronger then me. I'm really sorry tankers, but even in real life a single infantry can take out a tank if they know what they're doing, and using terrain falls under that category. You're a big hulky metal monster who doesn't have a gun pointed in every direction, a well placed infantry should be able to strap on explosives to your tanks tracks and take you out. And considering the way Ambush is played, tanks should struggle, people are spawning all around them and everyones put SP into AV by now.
And FYI, if you tankers haven't figured out the counter to forges, it's not missiles anymore. May want to ask around which certain constant stream of death us fatties are starting to fear most these days. This. Thank you
And too the whiny tankers... Have you ever considered your not a very good tanker?
Just a thought... |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.27 17:52:00 -
[50] - Quote
Forge gun is hilariously OP. If you think otherwise you are just attached to it cause its a jack of all trades weapon that does AV and AI equally well. |
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xMarauder
Doomheim
139
|
Posted - 2012.11.27 17:58:00 -
[51] - Quote
Paran Tadec wrote:Forge gun is hilariously OP. If you think otherwise you are just attached to it cause its a jack of all trades weapon that does AV and AI equally well. Yep.. I see forge gunners go 20-0 every game wtf CCP !!! |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.27 18:03:00 -
[52] - Quote
xMarauder wrote:Paran Tadec wrote:Forge gun is hilariously OP. If you think otherwise you are just attached to it cause its a jack of all trades weapon that does AV and AI equally well. Yep.. I see forge gunners go 20-0 every game wtf CCP !!! (Sarcasm) In case you didn't get it. Actually last build i use to go close to 20-0 and had a game with 30 some kills and 2 deaths running forge only. |
xMarauder
Doomheim
139
|
Posted - 2012.11.27 18:13:00 -
[53] - Quote
Caeli SineDeo wrote:xMarauder wrote:Paran Tadec wrote:Forge gun is hilariously OP. If you think otherwise you are just attached to it cause its a jack of all trades weapon that does AV and AI equally well. Yep.. I see forge gunners go 20-0 every game wtf CCP !!! (Sarcasm) In case you didn't get it. Actually last build i use to go close to 20-0 and had a game with 30 some kills and 2 deaths running forge only. Yeah I get close to those types of scores now on line harvest every ambush with it too but it doesn't help when arguing for the forge
Basically I'm trying to say you will not go 20-0 every game with a forge gun to where as you'll have way more luck (guaranteed) to do it with an AR. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.27 18:44:00 -
[54] - Quote
xMarauder wrote:Caeli SineDeo wrote:xMarauder wrote:Paran Tadec wrote:Forge gun is hilariously OP. If you think otherwise you are just attached to it cause its a jack of all trades weapon that does AV and AI equally well. Yep.. I see forge gunners go 20-0 every game wtf CCP !!! (Sarcasm) In case you didn't get it. Actually last build i use to go close to 20-0 and had a game with 30 some kills and 2 deaths running forge only. Yeah I get close to those types of scores now on line harvest every ambush with it too but it doesn't help when arguing for the forge Basically I'm trying to say you will not go 20-0 every game with a forge gun to where as you'll have way more luck (guaranteed) to do it with an AR.
My point is the forge is too good at everything, and not bad at anything. It's effective for tanks dropships and infantry due to its range and splash. There should be a version for infantry separate from an AV one if necessary. It's just not put into enough of a niche. Yesterday I was owning with the blaster turret @ C on the map with the launchpad. A forge at the MCC took out the turret in 2 hits. Literally halfway across the map. WTF. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.27 19:34:00 -
[55] - Quote
As a forge gunner there is no" across the map killing" being done and I have my range maxed out!
from c to the blaster installation on the rocky map is maxed distance.
That is not even a 1/16 of the map sorry guys your argument is flawed and testable.
Another place to test distance is on the harvest line map from the wall at the on the south end cru on the east side to the far blaster across the map is out of range by two steps backwards' from the wall. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.11.27 20:28:00 -
[56] - Quote
Where are all these super forge users, that have all you tank users crying foul? I'd like to know their names as even though I have played with and against about 75% (if not more of the players); I only need to use my hands to keep track of the games I have played where I have another Forge Gunner alive and helping me to take out the vehicle.
Splash damage only works when you hit the ground or object next to someone... forge gunners can't really angle that one down while taking fire....does the tank suffer from that little problem. There is no zoom on the forge, and for some reason the first shot always misses to the left.
AMMO, has your tank ever dry fired a round? Have you begged on squad chat for someone to throw down a nano hive so you can finish off the tank you have been fighting solo for 8 deaths? Hitting friendlies with smg fire, finally running out of smg rounds and only having AV grenades which DON'T WORK AGAINST INFANTRY....and even on those maps with a resupply you still have some chowderhead with a swarm launcher or tank blowing them up.
Speed, Unless you are cheating with one of those KB&M that allows infinite run, the fat suited heavy is easily run over by a tank, easily run over by an lav...which the forge gunner can't hear....because the only noise is the sound of the forge gun charging up.
CCP I demand that a midget be allowed to jump out of my fat suit after it is on fire and that my mini-clone should be fully loaded with the ability to throw nukes around, so I can jump out and gun down the lowly player who dared ding my suit (vehicle). |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.11.27 20:30:00 -
[57] - Quote
DJINN Riot wrote:With the recent changes to small missile turrets, it only seems obvious that the forge gun is going to be the next to face the nerf stick, with the large splash on the assault proto forge, and the superior range to any dropship on the field, it is only a matter of time.
Good. This game should be reduced to smgs and pistols. ARs are OP. Nerf those. Next up teh Forge gun. Nerf that. Then the laser rifle will be better than than all the other guns. Nerf that.
Only smgs and pistols are balanced. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.11.27 20:38:00 -
[58] - Quote
DJINN Riot wrote:With the recent changes to small missile turrets, it only seems obvious that the forge gun is going to be the next to face the nerf stick, with the large splash on the assault proto forge, and the superior range to any dropship on the field, it is only a matter of time.
I don't think so. Forge guns have a very small splash, low splash damage, limited range, travel time, inaccuracy, charge up time, limited clip/ammo, mounted on a slow heavy that can be one hit by any vehicle and is a huge target for infantry, etc.
Forge guns are probably the worst AV weapon around. Swarms take no skill to use but their ONLY downside is that their pathing is glitched. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2012.11.27 20:57:00 -
[59] - Quote
HowDidThatTaste wrote:The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. Still Bitter I see. Have you tried forgeing people? To those that can and do my hats off to you that takes some skill.
I use forges all the time. I still think there a little op for tanks. They are fine for infantry. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.28 13:43:00 -
[60] - Quote
SoTa PoP wrote:You know what I keep reading on the side of "FORGES ARE OP." It's, "I can't solo a forge who uses terrain correctly." ... In a team based game where tanks used to say, "You need a squad if you wanna **** with me."
Now I find that funny even though it seems straight forward. You should need a squad, but so do tanks. How fair is it that my forge gunning gear costs 200k a suit and your tank costs you double, yet you want to be 5 times stronger then me. I'm really sorry tankers, but even in real life a single infantry can take out a tank if they know what they're doing, and using terrain falls under that category. You're a big hulky metal monster who doesn't have a gun pointed in every direction, a well placed infantry should be able to strap on explosives to your tanks tracks and take you out. And considering the way Ambush is played, tanks should struggle, people are spawning all around them and everyones put SP into AV by now.
And FYI, if you tankers haven't figured out the counter to forges, it's not missiles anymore. May want to ask around which certain constant stream of death us fatties are starting to fear most these days.
Using terrain lolno
Forge gunner hiding behind a hill and i can see him so i aim with my railgun get that red marker popping up and i fire, but wait i didnt kill him and he still managed to fire off a shot and hit me what happened? oh yes its in invisable wall that he behind and i will never be able to hit him but he can hit me fine
A tank squad is just the driver now, small turrets are pointless to use its best to have you ppl outside the tank and since it requires a lot more SP and ISK than that basic forge gun yes it should team to take it out but as it is now you can solo a tank anyways |
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