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DJINN Riot
63
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Posted - 2012.11.27 11:30:00 -
[1] - Quote
With the recent changes to small missile turrets, it only seems obvious that the forge gun is going to be the next to face the nerf stick, with the large splash on the assault proto forge, and the superior range to any dropship on the field, it is only a matter of time.
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.27 11:40:00 -
[2] - Quote
I doubt it. This is probably the best balanced weapon in the game.
It takes a huge amount of skill to take out a decent flier. A noob not so much.
As far as the splash damage goes it is horribly small. It takes quite a few shots to take a guy out within a few yards of you cause you have to hit them just right and a forge will fire straight through someone 9/10 times.
I have started having some decent luck with the proto forge sniping poor souls with them, but I have specialized into forges every build.
The strength it has when it hits, is balanced with its inability to defend itself from every other infantry on the field, and huge expense. Most forge gunners will tell you it is a money pit to be a forge gunner in today's economy.
Nope not gonna see a nerf the forge trend. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 11:46:00 -
[3] - Quote
I'd rather see a re-buff to Missiles than a nerf on the Forge.
And I think the Large Missile Turret got hit way harder beyond reason than the Small Turrets have been. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.11.27 11:58:00 -
[4] - Quote
its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.11.27 12:11:00 -
[5] - Quote
The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything.
Still Bitter I see.
Have you tried forgeing people?
To those that can and do my hats off to you that takes some skill. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 12:15:00 -
[6] - Quote
Forge Gun doesn't have nearly the level of pinpoint precision that a Railgun has. I've tried both. I can snipe about as effectively with a Large Railgun as I can with an actual Sniper Rifle. Forge Gun? Good luck on that. You need a nice big target to have any real chance of hitting at mid-range, let along long range.
When I get killed by a Forge Gun as infantry, I'm impressed by the shooter. Or I'm annoyed that I made myself an easy target. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.11.27 12:16:00 -
[7] - Quote
HowDidThatTaste wrote: Still Bitter I see.
Have you tried forgeing people?
To those that can and do my hats off to you that takes some skill.
I'll second that, as much as I hate being taken *out* by someone with a forge gun up on top of a hill or building I know it takes skill to pull off. |
DJINN Riot
63
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Posted - 2012.11.27 12:23:00 -
[8] - Quote
The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything.
Defenseless?
10K Shield/Armor tank VS 1K Shield/Armor forge gunner is hardly defenseless.
Sounds more like defended to me. |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.11.27 12:30:00 -
[9] - Quote
Forge gun is the most OP gun in the game right now, Its the only weapon that can do EVERYTHING in game. From Sniping across the map, anti Infantry, anti Air and anti Vehicle.
Its massive damage and large blast radius makes it the weapon of choice for an all round playe |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.11.27 12:33:00 -
[10] - Quote
DJINN Riot wrote:The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. Defenseless? 10K Shield/Armor tank VS 1K Shield/Armor forge gunner is hardly defenseless. Sounds more like defended to me.
try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is |
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Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 12:37:00 -
[11] - Quote
Sir Meode wrote:DJINN Riot wrote:The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. Defenseless? 10K Shield/Armor tank VS 1K Shield/Armor forge gunner is hardly defenseless. Sounds more like defended to me. try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is Where's your infantry support?
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Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.11.27 12:40:00 -
[12] - Quote
Bendtner92 wrote: Where's your infantry support?
Ask infantry to get into opposition redlines to kill 1 Heavy and see what they tell you XD |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 12:42:00 -
[13] - Quote
Sir Meode wrote:Bendtner92 wrote: Where's your infantry support?
Ask infantry to get into opposition redlines to kill 1 Heavy and see what they tell you XD Heard of a sniper?
Besides, the matches where I've been on your team all you did was sit at the redline with your tank.
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Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.11.27 12:52:00 -
[14] - Quote
Bendtner92 wrote:Sir Meode wrote:Bendtner92 wrote: Where's your infantry support?
Ask infantry to get into opposition redlines to kill 1 Heavy and see what they tell you XD Heard of a sniper? Besides, the matches where I've been on your team all you did was sit at the redline with your tank.
There are only a hand full of snipers I trust to cover me.
You play the game how you want to play it and I will play how I want to play it. This threads about OP Forge guns try stay on topic |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 12:54:00 -
[15] - Quote
Sir Meode wrote:try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is Try to kill a sniper who keeps popping up over the top of a mountain while they spam sniper shots at you then you will see how defenceless a forge gunner is. |
Lightning Octopus
Villore Sec Ops Gallente Federation
9
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Posted - 2012.11.27 12:58:00 -
[16] - Quote
I think Forge Gun is nearly perfect just the way it is. I say this because It takes a lot of skill points to unlock, and you're practically defenseless when you're using it. Just unlocking it is not good enough as well because you got to spend points on it to really make it effective. |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.11.27 12:59:00 -
[17] - Quote
Bendtner92 wrote:Sir Meode wrote:try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is Try to kill a sniper who keeps popping up over the top of a mountain while they spam sniper shots at you then you will see how defenceless a forge gunner is.
Where's your vehicle support? |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 13:01:00 -
[18] - Quote
Sir Meode wrote:Bendtner92 wrote:Sir Meode wrote:try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is Try to kill a sniper who keeps popping up over the top of a mountain while they spam sniper shots at you then you will see how defenceless a forge gunner is. Where's your vehicle support? LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.27 13:04:00 -
[19] - Quote
Sir Meode wrote:DJINN Riot wrote:The dark cloud wrote:its not balanced simply cause it has more blast radius and damage then a large railgun. Now tell me why should a tank with a railgun be defenseless compared to a heavy with a forgegun? They are both hybrid weapons so i just think that blast radius on assault forgeguns should be around 1m max. After all swarm launcher users have aswell only their sidearm to defend themself so why should a forgegunner get any kind off benefit? I demand a forgegun nerf on blast radius. Im sick off it that people sitting on top off buildings spamming forges at infantry. If you want to be AV then only AV and not anti everything. Defenseless? 10K Shield/Armor tank VS 1K Shield/Armor forge gunner is hardly defenseless. Sounds more like defended to me. try kill a forge gunner who keeps popping up over the top of a mountain while they spam forge blasts at you then you will see how defenceless a HAV is
sounds like a tank scenario |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.11.27 13:17:00 -
[20] - Quote
Bendtner92 wrote: LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE.
ahh no.
What im basically saying is Forge Guns are OP, they should have ZERO splash damage and a shorter range then they would be balanced. Keep the direct damage as it is thats fine |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.11.27 13:43:00 -
[21] - Quote
Okay, there are points for and against Forge 'tuning'.
Yes, it can do everything - somewhat. The fact that it can be used to kill infantry doesn't mean it's going to surpass other weapons, AR for example.
But I agree the splash is a bit too large, it could be _a bit_ smaller. Direct/near direct hit can be lethal (vs inf) and that is okay.
Tank railguns compared to forges: - Tank railgun should have better splash of the two. - At the moment tank railgun is easier to aim: stable, has better reticle and has zoom while forge has no zoom and wiggles. Release difference depends on forge type - BUT for some reason, I personally get more infantry kills by forge gun than tank rail. That might be because of I have way more experience over the forge. Or, it's because there STILL seems to be auto aim which 'catches' the forge shot and gives direct hit vs footsoldier. If there is, it has to go.
Even though this is a discussion on forges attributes and usability, weapon discussion cannot be completely detached from the platform the gun is on. Hence the comparison with tank railgun.
After using tanks AND forges: In general, life as a forge gunner is harder. Tank is far more mobile (although also more visible) object and it can more often choose not to go into danger zone (of course it is then denied part of it's power and not as valuable asset, but that's an another story). |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.27 13:45:00 -
[22] - Quote
Forge gun
Has more range than all small turrets and more range than the large blaster and missile turrets, most forge gunners are in ther own redline aiming at the tank and not going toe to toe with the tank like it heavy was intended to do
Can anti snipe, anti vehicle and anti installation
Has more splash than a large railgun i think
Reduced the range/splash damage and radius |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 13:50:00 -
[23] - Quote
EnglishSnake wrote:and not going toe to toe with the tank like it heavy was intended to do Maybe because it's impossible to do so in the game's current state?
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.11.27 13:51:00 -
[24] - Quote
EnglishSnake wrote:
Reduced the range/splash damage and radius
Yes for splash tune down,
No for range reduction. BUT Forge could be more inaccurate over long distances - the wiggling seems more like cosmetic feature. And it would make sense 'lore/logicwise' that a footsoldier couldn't support the heavy gun quite as good as heavy tank platform. THAT could be the key difference between tank rail and forge if done correctly. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.27 13:59:00 -
[25] - Quote
Bendtner92 wrote:EnglishSnake wrote:and not going toe to toe with the tank like it heavy was intended to do Maybe because it's impossible to do so in the game's current state?
Are you joking?
Small turrets mostly crap, large turrets mostly crap in CQC except blaster but that forge gunner aint gonna move forward if its blaster but he can do against rail and missile
Forge gunners can easily hide behind a little hill and pop out when charged and the missile wont hit, blaster wont reach and railgun need to time it right
Now they can go toe to toe even more after the missile nerf its just they dont want to or even need to because they have a long range weapon |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.27 14:06:00 -
[26] - Quote
"The Forge Gun takes skill to use" You're all skill-less scrubs that I'd hate to have on my team, fact, I mean I'm not even a good FPS player and yet I can use them totally fine. What's so hard about using a Forge Gun? It doesn't sway like a Sniper Rifle, it makes the crosshair vibrate a bit and then you have to time your shot. The only time a slight amount of skill is needed when you're trying to shoot a good pilot down.
Forge Guns outrange vehicle weapons, which is seriously not cool. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2012.11.27 14:21:00 -
[27] - Quote
An easier way to fix this is to make the rail guns MORE like forge guns.
If they did the same damage and splash then the tank will have its shields and armour whilst the forge gunner has manoeuvrability.
It's a fair fight. If some one has got a PROTO forge gun and spent the SP to get there good luck to them, HAV drivers better put more SP into survivability rather than PEWPEW Glass cannon tanks.
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The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.11.27 14:27:00 -
[28] - Quote
Right whats so hard to aim at a big slow moving target with a forgegun where you can hold the charge? |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.27 14:31:00 -
[29] - Quote
This thread is starting to get funny.. it's going places |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.27 14:33:00 -
[30] - Quote
Guinevere Bravo wrote:An easier way to fix this is to make the rail guns MORE like forge guns.
If they did the same damage and splash then the tank will have its shields and armour whilst the forge gunner has manoeuvrability.
It's a fair fight. If some one has got a PROTO forge gun and spent the SP to get there good luck to them, HAV drivers better put more SP into survivability rather than PEWPEW Glass cannon tanks.
I take it you dont drive?
Ther is only so much you can do, i have perfect support skills for my tank and if i wanted i could whack it upto 10k shields but tbh that would be useless because the resistances got nerfed and i have no room to for them anyways with a 10k shield, even the active 10sec active 30sec cooldown useless tbh but better than the nerfed passive mods, AV can hit me from across the map anyways without even trying before i even get into killing distance
So i swap to a armor tank it gives me more hp overall like a 8k mauarder or 10k plus suyra but whats that i can see? oh yes swarms from across the map hitting me because they bend around cover like that and wiping out shields and more armor because they have a 30% damage bonus to armor
Tanks are weak when compared to AV to begin with so we dont have much choice anyways since resistances got nerfed, 2 out of 3 turrets got nerfed, AV does more damage to armor tanks and also armor tanks do not have active resist mods either
As for the Large railgun should act like a forge gun lolno maybe the small can but the large should always do more range/dps/splash damage and radius than the forge gun |
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