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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.02 19:06:00 -
[91] - Quote
Sir Meode wrote:DarkShadowFox wrote:THUNDERGROOVE wrote:There is no need to nerf. The basic forge gun is absolute crap for anything but LAV and infantry, and that usually discourages most from using it not when you get to higher levels, it kills everything, not even the HAV turrets do that much damage... thus why people complain, cause in reality, both sides damage should be equal, both HAV and AV. Forge guns shouldnt do the same damage as a Railgun. Yet they somehow out-DPS proto small railguns. |
Dante Dragonsguard
Tritan-Industries Legacy Rising
22
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Posted - 2012.12.02 20:03:00 -
[92] - Quote
Allow me to explain a few things. 1) that whole crap about splash damage. The forge gun splash radius is the same as dropship missile turrets that means that the splash damage is only 3 meters thats not very large. If you want to complain about splash damage then complain about mass drivers. they will do more damage over less time to you simply because they can spam rounds much faster than forge gunners can charge there shots, there splash damage is larger (i think) and there more difficult to square off against if your group comes up against another group simply because they can spam rounds causing your aim to bounce around.
2) the whole crap about people whining about forge gunners who are on higher ground...no duh. A forge gunner is going to have a difficult time either hitting you at the same elevation or hitting you when your higher up. you have to play it smart and even then a good assault or sniper can force you away from that position while some one else flanks you. an assault rifle operator with sharpshooter will still be able to pick away at you before you get a good shot. (cough-Imperfects-cough). If a forge guns bothering you get higher. Just as an example if im on the table top then get on C or D. your at a higher elevation. it will be difficult for me to hit you and if you have decent range you'll start picking away at me.
3) all those people who complain that there HAV's are destroyed because there extremely weak. I say bull. your either using the HAV wrong at that time, got into a bad area without waiting for team mates to move in to get rid of possible AV. or your shields really suck. i have Forge gun proficiency level 3 and i will tell you this. The breach forge gun is not an option EVER against a Hav. it's charge up time is way to long and it doesn't let you move. a tank pilot will kill you before or after your first shot guaranteed. If he doesn't then he backs off just like anyone else who has taken more damage than they expected would. with my current proficiency at 3 it still takes me at least 10 shots to get rid of a tank with 10k shields if they use there shield boosters then even longer. I have to bounce around when i do this because one well placed Rail shot will kill me before i could destroy the tank or a blaster tanks will pick away at my armor before im even aware that im being hit.
4) As for the range thats all luck. Ask any forge gunner. they fire off that thing knowing that the chance to hit someone at that range is about 10%. Snipers have it a lot easier at hitting a Forge gunner than a forge gunner does at hitting a sniper simply because the forge gun round does sway as it exits the cradle. (fire a round far away and look at it. it sways just a bit to the left or the right of the reticule.)
So yes the forge gun can destroy both armor and personnel but it is also at a great disadvantage when confronted at the same height when confronted in a group or when confronted with a smart player. It's not the forge gun. It's how you use your brain to bring out it's full potential. As for the forge gun damage. They won't nerf it. Simply because tanks would be impossible to destroys if they nerfed the damage and a match would basically end when a good shield tank enters the battle. Oh and as for the guy that said he was getting hit by a forge gun in the red area. Don't red line them and hang around the red line area -_-. A forge gunner will always chase after a tank drag him into an area of your choosing not his.. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
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Posted - 2012.12.02 20:09:00 -
[93] - Quote
Game yesterday had SOMEBODY who was EXTREMELY accurate with his forgegun.
My entire team is trying to hold this one objective, so I thought i'd go and capture one of the undefended ones. Lol, nope. Soon as I got near it I was blown to smithereens in one shot.
Don't know who that guy was, but he was obviously skilled. Wasn't a fluke either because I recall that happening all of that match. We still won with 2 clone reserves left compared to the enemy's 46ish, but that guy really stood out.
Can't complain. It's not like every match has a super awesome forge gunner like that. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.02 20:17:00 -
[94] - Quote
Had a game against Free Beer and company, a sqaudie used a DS to get on top of one of the higher buildings, once up there we set up a bunch of nanos and I pulled out my forge *This was done after the match was already decided, we were ganna lose lol* So I decided to see how accurate a forge gunner can be at sniping.
It can be damn accurate. Especially if your using height, that splash can be killer if your gun shoots 1 shot every 2.5 seconds. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.12.02 20:34:00 -
[95] - Quote
Sir Meode wrote:Bendtner92 wrote: LOL, so you're basically saying you agree with me. THANK YOU.
You just said a forge gunner isn't OP. I AGREE.
ahh no. What im basically saying is Forge Guns are OP, they should have ZERO splash damage and a shorter range then they would be balanced. Keep the direct damage as it is thats fine
agree 100%. Its quite a simple fix and I've suggested it before.
Add in 2 types of forges, an anti-infantry version that focuses its power into high splash, but low penetration on armored targests. The other type is a high penetration AV type, but very low splash. Real weapons designed to kill tanks need to be able to penetrate armor to take them out. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.02 22:26:00 -
[96] - Quote
I was in a game where within the first minute of a game, someone with a forge took out all the turrets on my team's side.
It's also ridiculous how the weakest forge gun has FAR more range than, and about the same DPS as a prototype small railgun. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.03 01:56:00 -
[97] - Quote
Scheneighnay McBob wrote:I was in a game where within the first minute of a game, someone with a forge took out all the turrets on my team's side.
It's also ridiculous how the weakest forge gun has FAR more range than, and about the same DPS as a prototype small railgun.
- It is true installations are far too fragile vs forges AND tank weapons. BUT that's not the issue here - It is true that Forge is far better than small railgun, but it does not make sense to compare to those because everybody knows small turrets are too weak now, especially the small rail. AND STILL that's not the issue here |
Shijima Kuraimaru
WarRavens
164
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Posted - 2012.12.03 03:02:00 -
[98] - Quote
From what I see, most people complaining have never used the FG. I know this because the things they say, like FG easily taking out infantry and snipers from across the map, or that their tank is getting OHKed, or that FGs have infinite range. I wish it was that easy, but it's not.
Infinite range... I've fired at a distant drop ship and didn't hit it. Why? Because it was out of range. But neither it, nor I, were in infantry redlines. Kind of blows away the infinite range crap.
Against infantry, FG users have to have skill and luck come together to make this happen. Firing from higher ground makes it just a little easier as there's a higher possibility of the 1.5m 10% splash hitting someone. Yes, I did make 6 infantry kills in a match with my 9k330, but it took 20+ shots at 2.5 secs between shots, to make those hits.
Tanks... Never one shotted one. I get them to move off a lot if they can't pin me with a shot, or they OHK me. I don't go chasing them.
LAVs. Yeah. Easy pickings but some of them are fitted nicely and can take the first shot where they then take off, unless the driver isn't in it or preoccupied in the gunner seat.
Drop Ships... Hit it once or twice and it flies out of range. Killed one once with three direct hits but if it's just going to sit stationary while it's gunner missiles an objective, that's the pilots fault. Remember, I have 2.5 seconds charge time.
As for the terrain/collision issues. turn off your outo aim. If it still happens, then it's because of a glitch, not just because something that compensates for lack of skill pulled the shot to the center mass of your target which was behind the terrain.
Last point... The FG is a heavy man portable rail gun. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.12.03 03:10:00 -
[99] - Quote
HowDidThatTaste wrote:I doubt it. This is probably the best balanced weapon in the game.
It takes a huge amount of skill to take out a decent flier. A noob not so much.
As far as the splash damage goes it is horribly small. It takes quite a few shots to take a guy out within a few yards of you cause you have to hit them just right and a forge will fire straight through someone 9/10 times.
I have started having some decent luck with the proto forge sniping poor souls with them, but I have specialized into forges every build.
The strength it has when it hits, is balanced with its inability to defend itself from every other infantry on the field, and huge expense. Most forge gunners will tell you it is a money pit to be a forge gunner in today's economy.
Nope not gonna see a nerf the forge trend. hate to say it but hes right.....the splash on the forge is not that big and if you cant see the heavies warming up the forge then you are just oblivious.Its been awhile sense Ive been forged while on foot.The assault forge is for LAVS so you can take a second shot at a fast moving target.In the previous build heavies would assault with them but they were making more ISK back then and the low levels of HMG sucked but now i only see them come out for tanks and thats what they should be doing.Do not agree with the OP.
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