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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Wolfman
C C P C C P Alliance
105
|
Posted - 2012.10.22 03:05:00 -
[1] - Quote
Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman |
|
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.10.22 03:07:00 -
[2] - Quote
Sounds awesome. Thanks for the update. There will be many a scout happy to hear this. |
Tmills6
Tronhadar Free Guard Minmatar Republic
23
|
Posted - 2012.10.22 03:08:00 -
[3] - Quote
CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn |
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.22 03:10:00 -
[4] - Quote
unnerf the breach assault rifle |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.10.22 03:11:00 -
[5] - Quote
Yess, so no more dancing in Dust! |
Sponge- Bob
40
|
Posted - 2012.10.22 03:16:00 -
[6] - Quote
xjumpman23 wrote:unnerf the breach assault rifle
You just can't help yourself... can you |
Traky78
What The French
115
|
Posted - 2012.10.22 03:16:00 -
[7] - Quote
Be carefull CCP... We don't want extreme straf... Be a good judge |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.22 03:20:00 -
[8] - Quote
Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn
You should specify at what distance, as the radial velocity required increases with the radius. Unless you meant even if the sout was standing immediately in front of the heavy. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.22 03:21:00 -
[9] - Quote
Interesting information there. I'm a dedicated scout and love to see this suit become better, but I don't want the suit to become something that will only result in players doing the Tango. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.10.22 03:22:00 -
[10] - Quote
Let me get this straight. You took a major hit to gameplay (in my opinion), because "it looked silly'? Really? Halo gets away with it. Tribes, Quake, etc. I know I'm being harsh, and I realize that it will change, but come on. |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.10.22 03:23:00 -
[11] - Quote
Traky78 wrote:Be carefull CCP... We don't want extreme straf... Be a good judge
Exactly this...CCP. we don't want scouts strafing at the speed of light. I can understand a scout needing to protect himself but scouts can't be fast while all other suits are slow. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.10.22 03:24:00 -
[12] - Quote
I play logi, now I know why I thought all those threads were lies. lol
so my strafe speed is unchanged? I'm not crazy? it was just scout suit players bitching? lol. If you had told us the trust maybe we would of supported it. I mean if anything increase the differences in strafing speed. Don't make the extremes too different, I think scouts should have a bit more speed than me. Just not as much more as before.
I still think it's funny only scouts were nerfed and people though it was the whole game haha |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.10.22 03:24:00 -
[13] - Quote
Icy Tiger wrote:Let me get this straight. You took a major hit to gameplay (in my opinion), because "it looked silly'? Really? Halo gets away with it. Tribes, Quake, etc. I know I'm being harsh, and I realize that it will change, but come on. How is it extreme when most dropsuits were unchanged? |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.10.22 03:25:00 -
[14] - Quote
Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn
This. The dancing looked rediculous and it was annoying. But be carefull with it!
|
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.10.22 03:27:00 -
[15] - Quote
Glad you guys at CCP voiced your opinions on this, it was/is quite a hot topic. Interested in seeing future changes, good luck! |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.22 03:28:00 -
[16] - Quote
Progress. I like this a lot. Do not dissapoint though. |
Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2012.10.22 03:33:00 -
[17] - Quote
Even though I'm a dedicated scout this build, don't put it back, the dancing was painfully silly and unrealistic. Maybe about halfway between now and where it was or a tad less, we do not need shotgun fairies back nor do many people want them (unless that was YOU.....). |
Sponge- Bob
40
|
Posted - 2012.10.22 03:35:00 -
[18] - Quote
Grenwal Hiesenberg wrote:Even though I'm a dedicated scout this build, don't put it back, the dancing was painfully silly and unrealistic. Maybe about halfway between now and where it was or a tad less, we do not need shotgun fairies back nor do many people want them (unless that was YOU.....).
Unrealistic you understand that half the ideas that make up Eve and DUST are UNREALISTIC ! |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.22 03:37:00 -
[19] - Quote
crazy space wrote:I play logi, now I know why I thought all those threads were lies. lol
so my strafe speed is unchanged? I'm not crazy? it was just scout suit players bitching? lol. If you had told us the trust maybe we would of supported it. I mean if anything increase the differences in strafing speed. Don't make the extremes too different, I think scouts should have a bit more speed than me. Just not as much more as before.
I still think it's funny only scouts were nerfed and people though it was the whole game haha
LOL I can imagine how wrong the logi/heavy players must feel. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.22 03:38:00 -
[20] - Quote
Grenwal Hiesenberg wrote:Even though I'm a dedicated scout this build, don't put it back, the dancing was painfully silly and unrealistic. Maybe about halfway between now and where it was or a tad less, we do not need shotgun fairies back nor do many people want them (unless that was YOU.....). Scout with a shotgun>scout with anything else. Thats just how it is. Even when I played a scout I hated scouts with shotguns. That is no reason to hate on strafing though.
Hate the player not the game mechanics.
Thanks for the update ccp. |
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.22 03:40:00 -
[21] - Quote
I might have to take my scout suit of its hanger and dust it off |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.10.22 03:41:00 -
[22] - Quote
Grenwal Hiesenberg wrote:Even though I'm a dedicated scout this build, don't put it back, the dancing was painfully silly and unrealistic. Maybe about halfway between now and where it was or a tad less, we do not need shotgun fairies back nor do many people want them (unless that was YOU.....).
You must not have seen a nova knife wielding ninja yet have you?
Seriously though this is Sci-fi.. Everything is nigh unrealistic. Besides we're clones, and it's far flung future in a different galaxy. I'm sure our clones are above the average persons. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
|
Posted - 2012.10.22 03:46:00 -
[23] - Quote
Maken Tosch wrote:crazy space wrote:I play logi, now I know why I thought all those threads were lies. lol
so my strafe speed is unchanged? I'm not crazy? it was just scout suit players bitching? lol. If you had told us the trust maybe we would of supported it. I mean if anything increase the differences in strafing speed. Don't make the extremes too different, I think scouts should have a bit more speed than me. Just not as much more as before.
I still think it's funny only scouts were nerfed and people though it was the whole game haha LOL I can imagine how wrong the logi/heavy players must feel.
Can't agree with this more lol |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.22 03:49:00 -
[24] - Quote
Would you be willing to give us the percentage decrease that the Assault suit strafe was decreased?
So the hit detection fix was responsible for the majority of the apparent strafe nerf. It appears that someone called that in a previous post or two. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.22 04:07:00 -
[25] - Quote
crazy space wrote:I play logi, now I know why I thought all those threads were lies. lol
so my strafe speed is unchanged? I'm not crazy? it was just scout suit players bitching? lol. If you had told us the trust maybe we would of supported it. I mean if anything increase the differences in strafing speed. Don't make the extremes too different, I think scouts should have a bit more speed than me. Just not as much more as before.
I still think it's funny only scouts were nerfed and people though it was the whole game haha
Scout and assault. Assault suit lateral movement still noticeably slow.
I switched to almost all logi suits this build. Even though the logi used to seem pretty slow before it does not seem so slow now... |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.22 04:20:00 -
[26] - Quote
CCP Wolfman wrote:Hi chaps,
and we do not want static firefights
CCP Wolfman
So nice to hear that because that's what we have now everything is static. Thank you for the update CCP! |
jenza aranda
BetaMax.
1005
|
Posted - 2012.10.22 04:34:00 -
[27] - Quote
i think it goes back to the whole rock paper sissors argument. in the previous build yes, scouts where hard to hit with precision weapons like ARs and other things, but spread and AoE weapons like HMGs and Mass drivers can take out scouts with relitive ease. they cant dance if the whole floor is exploding :P |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.10.22 04:40:00 -
[28] - Quote
So when will the strafe be adjusted? Before Corp. Battles or is this coming next build?
Nice to hear from you every now and again. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.22 04:51:00 -
[29] - Quote
And it was then that he found himself wondering if he was here to beta test a video game or as an extra in a futuristic s/f remake of 2011's remake of 1984's "Footloose"... |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.22 05:04:00 -
[30] - Quote
I think some of you are suffering from Chorophobia.
|
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.22 05:13:00 -
[31] - Quote
Just follow the idea of Goldilocks. Not too hard, not too soft...just about right. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.22 05:19:00 -
[32] - Quote
Grenwal Hiesenberg wrote:Even though I'm a dedicated scout this build, don't put it back, the dancing was painfully silly and unrealistic. Maybe about halfway between now and where it was or a tad less, we do not need shotgun fairies back nor do many people want them (unless that was YOU.....). unrealistic that the scout suit has greater mobility?
i have an idea. instead of allowing strafing they could just remove the scout suit. it provides nothing to the game what so ever. anything it can do the assault suit and logi suit does better.
a small boost in forward movement and decreased PG and CPU does not warrent a whole selection if they have the same maneuverability as the assault suit. |
m621 zma
Seraphim Initiative. CRONOS.
22
|
Posted - 2012.10.22 07:27:00 -
[33] - Quote
crazy space wrote:I play logi, now I know why I thought all those threads were lies. lol
so my strafe speed is unchanged? I'm not crazy? it was just scout suit players bitching? lol. If you had told us the trust maybe we would of supported it. I mean if anything increase the differences in strafing speed. Don't make the extremes too different, I think scouts should have a bit more speed than me. Just not as much more as before.
I still think it's funny only scouts were nerfed and people though it was the whole game haha
Says assault was nerfed too - its noticeable, and as 'most' pick assault.. |
Fasjh
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2012.10.22 07:41:00 -
[34] - Quote
I'm actually quite happy with the current strafe speed for the scout.
HOWEVER, I do feel that it's sprint speed is far too low; this is future technology we're talking about here and it can't even keep up with the CURRENT fastest man on earth.
This makes no sense, I'd like to see a scout with a sprint speed of AT LEAST 10m/s.
No other suits need apply for this buff, they are all fine, just give me a super sprinty, stealthy, camo'd scout suit please.
that is all.
Trust in Rust. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 07:48:00 -
[35] - Quote
Thank you Wolfman. In future, if it looks silly, remember, it's probably quite good fun :P I look forward to it. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.22 08:01:00 -
[36] - Quote
Tony Calif wrote:Thank you Wolfman. In future, if it looks silly, remember, it's probably quite good fun :P I look forward to it. As much as people hated dancing in past builds I think most people would like it after they got used to it. It makes for very exciting game play. The problem with dancing in the past was that hit detection was bad and health was to high so people just danced for days. It really turned people off. With hit detection fixed dances should only last 3-6 seconds in proto gear. Given that both players can aim of course. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 08:09:00 -
[37] - Quote
Who cares about aiming, I'm getting my dancing shoes. YAY :D |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.22 08:20:00 -
[38] - Quote
Tony Calif wrote:Who cares about aiming, I'm getting my dancing shoes. YAY :D We can dance if we want to. . . http://youtu.be/6pOq4hyoX9g |
Musta Tornius
BetaMax.
265
|
Posted - 2012.10.22 09:22:00 -
[39] - Quote
Love this thread so much.gif
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.22 09:26:00 -
[40] - Quote
GÖ½ Well I Dont feel like dancing GÖ½ No Sir No Dancing Today ! GÖ¬ GÖ½ I dont feel like dancing dancing, even there's nothing else to do GÖ½
OR
GÖ½ Dance ! Whooo! GÖ½ GÖ¬ Nothing left for me to do but dance GÖ½ GÖ½ All these bad times I'm going through GÖ¬ Just dance! GÖ½
Nervous breakdown part two complete.
yay for the strafe speed slight decent boost |
|
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.22 09:29:00 -
[41] - Quote
Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn
Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.22 09:29:00 -
[42] - Quote
Tony Calif wrote:Who cares about aiming, I'm getting my dancing shoes. YAY :D
Yea back to spray and pray once again
Anyway fix my tanks & AV CCP |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.22 09:35:00 -
[43] - Quote
EnglishSnake wrote: Anyway fix my tanks & AV CCP
That |
Bishop Sunrunner
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2012.10.22 09:36:00 -
[44] - Quote
EnglishSnake wrote:Tony Calif wrote:Who cares about aiming, I'm getting my dancing shoes. YAY :D Yea back to spray and pray once again Anyway fix my tanks & AV CCP
shooting while strafing is okay - but only with more view bobbing so aiming wont get a bit harder during strafing. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.22 11:38:00 -
[45] - Quote
You guys should probably sticky this thread to make sure everyone sees it, especially the people that have been bitching this whole time. Personally, I'd prefer to see tweaks to movement speed overall, because even sprinting feels slow right now. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.22 11:57:00 -
[46] - Quote
----xxxx--I'M GOING TO HAPPY FEET ALL OVER YOUR FACES!!---XXX---
Really caps werz needed I'm soo happy right now. |
Musta Tornius
BetaMax.
265
|
Posted - 2012.10.22 12:07:00 -
[47] - Quote
Sha Kharn Clone wrote:----xxxx--I'M GOING TO HAPPY FEET ALL OVER YOUR FACES!!---XXX---
Really caps werz needed I'm soo happy right now.
No dancing for you Sha Kharn. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.22 12:21:00 -
[48] - Quote
CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
Thank you for listening.
However, I still stand by everything I said previously. CCP Dust 514 devs need to learn how to approach things as Eve devs had - and not a hatchet to something that needs a scalpel. Hit detection could have been a good fix. Strafe speed another good fix. Combined? Butchored.
I'm not trying to sound like some arrogant know it all but it probably could have been more advantageous to implement one thing at a time rather than wallop it all into one package and have to spend time/assets fixing it when they could be used on other things.
Just my opinion. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.22 12:37:00 -
[49] - Quote
+1 yea dust devs are all axemen. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 12:50:00 -
[50] - Quote
Can we haz corp party Sha? With jelly, Icecream and party hatz? We can all dress up like scouts :D |
|
Tmills6
Tronhadar Free Guard Minmatar Republic
23
|
Posted - 2012.10.22 14:12:00 -
[51] - Quote
Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair.
I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy they supost to be snipers and stealthy killers. also they heavies are so friggin slow our hp goes down to 0 before we can sprint to cover most of the time because we sprint as fast as the assault walks -.- . lots of reasons not to use the heavy suit. unless CCP changed the idea of the scout suit from those vids a bunch of years ago then scouts shouldn't be a strafing faster then you can turn monster. I'd be fine if they sprint past me and keep doing that but none of this circling faster then I can turn. just my opinion yes I run a heavy most of the time. and yes I've been here for I think 4 builds and have seen most stages of the strafe speed and think a minor buff would be in order for the scouts. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.22 14:30:00 -
[52] - Quote
It never ceases to amuse me when people claim DUST 514 shouldn't be based in realism. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 16:55:00 -
[53] - Quote
Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.22 17:06:00 -
[54] - Quote
Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair.
Because scouts are snipers not CQC.
|
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.22 17:15:00 -
[55] - Quote
4447 wrote:Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. Because scouts are snipers not CQC.
There are no dedicated classes in this game according to CCP. If you want to snipe with a heavy suit you can. You have the power to choose your role specifications regardless of suit. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2012.10.22 17:20:00 -
[56] - Quote
Tmills6 wrote: Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair.
I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy they supost to be snipers and stealthy killers. also they heavies are so friggin slow our hp goes down to 0 before we can sprint to cover most of the time because we sprint as fast as the assault walks -.- . lots of reasons not to use the heavy suit. unless CCP changed the idea of the scout suit from those vids a bunch of years ago then scouts shouldn't be a strafing faster then you can turn monster. I'd be fine if they sprint past me and keep doing that but none of this circling faster then I can turn. just my opinion yes I run a heavy most of the time. and yes I've been here for I think 4 builds and have seen most stages of the strafe speed and think a minor buff would be in order for the scouts.[/quote] Everyone is entitled to an opinion. But if a heavy allows a scout to get within 3m or closer, he should be toast. The 'only' benefit of being a scout ATM is speed & maneuverability. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.10.22 17:21:00 -
[57] - Quote
Icy Tiger wrote:Let me get this straight. You took a major hit to gameplay (in my opinion), because "it looked silly'? Really? Halo gets away with it. Tribes, Quake, etc. I know I'm being harsh, and I realize that it will change, but come on. Stop your winning it's getting old , and aren't you one of the ones talking about people complaining? |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.22 17:36:00 -
[58] - Quote
Good work telling us what in the plans is always good to know,
If i could add a request use a smaller buff if it is back to the old days were back to 2 magazine kills again due to dancing, there is a sweet spot somewhere between this and last build but unfortunatly this one is not it nor was last build just keep in mind thisis better speed than last build,
Good luck |
Revelations 514
Royal Uhlans Amarr Empire
38
|
Posted - 2012.10.22 17:54:00 -
[59] - Quote
Tmills6 wrote:Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy they supost to be snipers and stealthy killers. also they heavies are so friggin slow our hp goes down to 0 before we can sprint to cover most of the time because we sprint as fast as the assault walks -.- . lots of reasons not to use the heavy suit. unless CCP changed the idea of the scout suit from those vids a bunch of years ago then scouts shouldn't be a strafing faster then you can turn monster. I'd be fine if they sprint past me and keep doing that but none of this circling faster then I can turn. just my opinion yes I run a heavy most of the time. and yes I've been here for I think 4 builds and have seen most stages of the strafe speed and think a minor buff would be in order for the scouts.
Anytime I see someone say what a suit fit "should be" I pretty much tune the rest out. What you "should be" should only be determined by your weapon/mods, not the suit you choose... While I am sure you have your opinion on what it "should be" the reality is that you "should be" able to use any suit for anything you want. The suit is simply a preference, it's what you put on the suit and the weapon you wield that decides how you "should" use it. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.10.22 18:18:00 -
[60] - Quote
I about taking an accuracy hit when you strafe quickly and a larger one when you jump, making them only effective in defense. |
|
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.22 18:19:00 -
[61] - Quote
good to hear. Now that I'm not shooting ghosts this this will make little diference. You'll just die sideways :P |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.10.22 18:28:00 -
[62] - Quote
Revelations speaks truth. I am excited that this is being adjusted again. Assault should go up slightly and scout should go up alot more. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.22 19:11:00 -
[63] - Quote
Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D
So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right? |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.10.22 19:13:00 -
[64] - Quote
Matobar wrote:Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right?
That's already an expansion in WOW, they need a new idea.
|
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.22 19:15:00 -
[65] - Quote
it will be good now that if a scout gets in a heavy's face it has a chance rather than being forced to run and get shot in the back or attempt to dodge shots and end up taking a single round and die. |
Ghost-33
ShootBreakStab
108
|
Posted - 2012.10.22 19:31:00 -
[66] - Quote
Revelations 514 wrote:Tmills6 wrote:Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy they supost to be snipers and stealthy killers. also they heavies are so friggin slow our hp goes down to 0 before we can sprint to cover most of the time because we sprint as fast as the assault walks -.- . lots of reasons not to use the heavy suit. unless CCP changed the idea of the scout suit from those vids a bunch of years ago then scouts shouldn't be a strafing faster then you can turn monster. I'd be fine if they sprint past me and keep doing that but none of this circling faster then I can turn. just my opinion yes I run a heavy most of the time. and yes I've been here for I think 4 builds and have seen most stages of the strafe speed and think a minor buff would be in order for the scouts. Anytime I see someone say what a suit fit "should be" I pretty much tune the rest out. What you "should be" should only be determined by your weapon/mods, not the suit you choose... While I am sure you have your opinion on what it "should be" the reality is that you "should be" able to use any suit for anything you want. The suit is simply a preference, it's what you put on the suit and the weapon you wield that decides how you "should" use it.
I agree with you 100% now someone fit a HMG to my scout suit PRONTO!!!
I also think people are forgetting that the scout suit has the lowest radar profile, I believe that is their best asset. It gets even sneakier with all the modules that help in that aspect.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 19:33:00 -
[67] - Quote
Matobar wrote:Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right?
Yes, you could do that... I did say fun though, not down right ridiculous. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.22 19:38:00 -
[68] - Quote
Necrodermis wrote:it will be good now that if a scout gets in a heavy's face it has a chance rather than being forced to run and get shot in the back or attempt to dodge shots and end up taking a single round and die.
Dont count on it. any heavy that keeps his cool will just pull out his side arm . from then on it's more or less a fair fight. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.22 19:44:00 -
[69] - Quote
Tony Calif wrote:Matobar wrote:Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right? Yes, you could do that... I did say fun though, not down right ridiculous.
How is a giant octopus mount any more ridiculous than dancing back and forth like you're Michael Jackson on crack? CCP did say they thought the strafing looked downright silly, after all. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.22 19:46:00 -
[70] - Quote
Matobar wrote: How is a giant octopus mount any more ridiculous than dancing back and forth like you're Michael Jackson on crack? CCP did say they thought the strafing looked downright silly, after all.
then they should remove the scout suit.
if manuverability looks silly remove it comepletly don't leave it lying around and say it's "stealthy" when it isn't at all. |
|
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.22 19:47:00 -
[71] - Quote
Tony Calif wrote:Matobar wrote:Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right? Yes, you could do that... I did say fun though, not down right ridiculous.
Some people like to over exaggerate. There is absolutely nothing "realistic" about Dust 514 yet people always want to use "realism" as an argument. Interstellar space travel with FTL drives is unrealistic and far from even being realized. Clones that can transfer thought memories etc... unrealistic. The only thing "realistic" about Dust514 is one guy shoots another guy but with unrealistic weaponry. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.10.22 19:51:00 -
[72] - Quote
Well I do have a powersuit with shields but maybe thats just me......... |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.10.22 19:55:00 -
[73] - Quote
Sponge- Bob wrote:Grenwal Hiesenberg wrote:Even though I'm a dedicated scout this build, don't put it back, the dancing was painfully silly and unrealistic. Maybe about halfway between now and where it was or a tad less, we do not need shotgun fairies back nor do many people want them (unless that was YOU.....). Unrealistic you understand that half the ideas that make up Eve and DUST are UNREALISTIC !
hes simply referring to movement ....thanks for stating the obvious....troll
|
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.22 20:03:00 -
[74] - Quote
When the assault is increased in strafe speed, can the logi be raised by the same percentage. The balance of the two to each other seems perfect right now, in prior builds the logi seemed a bit slow.
There was a dev comment, I think in a dev blog from last spring, that mentioned a scout being able to strafe around a heavy out running it's turn speed. I think this is good, but a scout should have to reload a smg sometimes before a heavy runs out of health, give the heavy it's 800hp of armour like e3 build. A scout running straight at heavy should die before it ever gets close enough to strafe, the zigzagging in the stream of bullets was silly.
Earlier posts brought up sprint speed, why not have the dropsuit upgrade skill that unlocks sprint modules, I forget the right name, add +5% per level like other dropsuit upgrade skills? The comparison to Olympic sprinter isn't fair, have the guy suited up few hundred plus kilograms of armour, weapons and ammo he will run a bit slower. And the time the scout can maintain that speed is longer then a sprint. With maxed skills and mods a pace faster then 3 minute mile can be sustained indefinably, with the 25% to sprint bonus added it would almost be a 2 minute mile pace sustained. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.22 20:08:00 -
[75] - Quote
Regis Mk V wrote:Tony Calif wrote:Matobar wrote:Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right? Yes, you could do that... I did say fun though, not down right ridiculous. Some people like to over exaggerate. There is absolutely nothing "realistic" about Dust 514 yet people always want to use "realism" as an argument. Interstellar space travel with FTL drives is unrealistic and far from even being realized. Clones that can transfer thought memories etc... unrealistic. The only thing "realistic" about Dust514 is one guy shoots another guy but with unrealistic weaponry.
Nothing unrealistic? Let's see here.
Gravity. Seems pretty realistic to me.
Gun kill people. Yep, that's real too.
Breathing masks for averse atmospheric conditions? Yep, also realistic.
What about Tanks and jeeps? Those seem pretty realistic as well. I mean, they're vehicles and can drive around the map. Is there an issue with that?
Let's see, what else... oh! The economy part of the game is really realistic! You need to spend money on the things you use in the battle. How is that not realistic?
But if you want to say realism has no place in DUST 514, then why can't I have my octopus mount? I'm confused. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.22 20:20:00 -
[76] - Quote
Maneuverability != strafing |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 20:25:00 -
[77] - Quote
It has a place. But moving back and forth is pretty possible IRL. Flying octopus has yet to be seen. Fun > Realism. Go ask in feedback for flying octopus of death. See what happens. Realism has a place. But you can warp what's realistic. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.10.22 20:30:00 -
[78] - Quote
Necrodermis wrote:Matobar wrote: How is a giant octopus mount any more ridiculous than dancing back and forth like you're Michael Jackson on crack? CCP did say they thought the strafing looked downright silly, after all.
then they should remove the scout suit. if manuverability looks silly remove it comepletly don't leave it lying around and say it's "stealthy" when it isn't at all.
I agree with your statement. As for my opinion on the matter. I f they wanted to look at movement how bout a buff to the heavies rotation speed...Oh by the way before I get blasted by some troll for my comment.I dont play heavy this build that doesnt mean I never will.The heavy needs some love.Itll be a long career for most of us.People are short sited when it comes to nerfs that dont effect there "class",but in the long run of your career your never going to play another class? These "hot fixes"are not stated at the beginning of the log in process.In game.You have to understand that all class have there pluses and minuses.We try to offset them or in the cases of downside or add to them in the case of upsides.I just dont like ANY nerfs as they always keep the player thinking hes doing something wrong or why his skill set/equipment is no longer working.The player is also stuck with skills that took awhile to achieve and now are no longer useful,and that can truly leave a person discombobulated and disenfranchised with the game.Wrecking also there KDRS before they realize a nerf has occurred and now must painfully skill in another direction.All the while getting beat up.
The scout relies on speed and agility.It rarely ever survives a 2 v 1.It must attack from range.Hence why the suit was the default sniper in ALL previous builds.Yes the shot gun scouts are annoying in close quarters maps.But that is a 200 hit point target and everything in this game WILL kill it.
Some of you may think this is good,but put your self in the shoes of the guy who just unlocked level 5 scout .Now imagine we are done with the BETA test and this is after game release.You think that guy is gonna keep on playing?Imagine they do something to your class.Just food for thought...................as this game becomes Assault 514 and the customization and cross classing is stripped away.That might get pretty boring.
Oh 1 more thing to consider............you think anyone will buy the VALOR scout BPO now? I wouldnt. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.22 20:34:00 -
[79] - Quote
CRY MOAR MOFOS DA SCOUTS ARE BAK |
Tinodi
Doomheim
39
|
Posted - 2012.10.22 20:35:00 -
[80] - Quote
Tmills6 wrote: I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy
As a TF2 scout, I take offense at this :p. |
|
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.22 20:36:00 -
[81] - Quote
Tony Calif wrote:It has a place. But moving back and forth is pretty possible IRL. Flying octopus has yet to be seen. Fun > Realism. Go ask in feedback for flying octopus of death. See what happens. Realism has a place. But you can warp what's realistic.
Moving back and forth yes, but not moving-at-sprinting-speed-while-aiming-down-the-site-and-changing-direction-on-a-dime. That is just as unrealistic as a flying octopus. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.22 20:39:00 -
[82] - Quote
Just give the scout everything and why your at it, give it more shield and armour. Heavies are king at CQC, i don't cry that my heavy is to slow or my HMG doesn't kill snipers from across the map. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
|
Posted - 2012.10.22 21:31:00 -
[83] - Quote
make sure heavies can't turn on a dime, or fix whatever lag might be causing the issue as i attempt to be mr sneaky scout and mr heavy has suddenly started shooting me before i even see him start turning |
Average Joe81
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.10.23 02:18:00 -
[84] - Quote
CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman any thing for tanks? because seriously intsa kill tank shots vs. op AV is a recipe for rage, cod style |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.23 08:15:00 -
[85] - Quote
I play a heavy and I don't care if scouts get a reasonable boost to their strafe speed. However, buff a heavy's turn a bit if scouts are going to get stupid fast. This crap about out strafing a heavy's turn is ridiculous. I can grab my friend's suit of 60 pound armor, take an airsoft AEG in my had and let any one of you, dressed in shorts, try to "dance" up to me within three feet my field of view and try to side step around me. I guarantee you that you won't out circle me and the welts the airsoft BBs will leave will be your guide to your misconceptions.
Yes the game is based on Sci-Fi and it not in total compliance to RL. But the game is more hard sci-fi than fantasy sci-fi and I think that's the feel CCP is trying to stay with. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.23 08:25:00 -
[86] - Quote
I have often wondered why heavies do not have functional hips/neck. I do understand why it may take time swinging those big guns around though. 50/50 on heavy turn speed. Play with 0-0 sensitivity? Seems ok to me as heavy. Not perfect, but heavies can take a beating. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.23 08:36:00 -
[87] - Quote
Tony Calif wrote:I have often wondered why heavies do not have functional hips/neck. I do understand why it may take time swinging those big guns around though. 50/50 on heavy turn speed. Play with 0-0 sensitivity? Seems ok to me as heavy. Not perfect, but heavies can take a beating.
Well yeah, right now with mouse aim uncapped and overly sensitive, for those of us who want it a bit less responsive, mouse turning is very very fast regardless of the suit you wear. |
The Goram Batman
Forgotten Militia
12
|
Posted - 2012.10.23 08:48:00 -
[88] - Quote
I agree, I thought all the dancing was a bit ridiculous. But honestly, just a slight increase in the Scout strafing speed while not touching the rest would fix a lot. A Scout needs that slight mobility advantage over the other suits thanks to the lack of shields and armor, mobility is how they survive.
Just my two cents. Thanks for letting us know what's up Wolfman, hope the tweaks go well. |
The Goram Batman
Forgotten Militia
12
|
Posted - 2012.10.23 08:51:00 -
[89] - Quote
Shijima Kuraimaru wrote:I play a heavy and I don't care if scouts get a reasonable boost to their strafe speed. However, buff a heavy's turn a bit if scouts are going to get stupid fast. This crap about out strafing a heavy's turn is ridiculous. I can grab my friend's suit of 60 pound armor, take an airsoft AEG in my had and let any one of you, dressed in shorts, try to "dance" up to me within three feet my field of view and try to side step around me. I guarantee you that you won't out circle me and the welts the airsoft BBs will leave will be your guide to your misconception. I actually usually play a scout, and I couldn't agree more man. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.23 09:18:00 -
[90] - Quote
4447 wrote:Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. Because scouts are snipers not CQC.
Then they're obviously broken before we start, what's point in having a speed bonus if they're made to sit behind the red line? Obviously they are quick to get in behind enemy lines, and there's not much point doing so and then not being able to do anything whilst your there. Their scouts, not snipers, not spotters, scouts |
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Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.23 09:23:00 -
[91] - Quote
Quote: I agree with you 100% now someone fit a HMG to my scout suit PRONTO!!!
I also think people are forgetting that the scout suit has the lowest radar profile, I believe that is their best asset. It gets even sneakier with all the modules that help in that aspect.
Yep that lower profile is brilliant for sneaking into range so you can get killed quicker at the minute..... |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.23 09:26:00 -
[92] - Quote
Sha Kharn Clone wrote:CRY MOAR MOFOS DA SCOUTS ARE BAK
Ah I hope so, wouldn't hold your breath tho yet. If its not much more than an assault, then might aswell use that. 50% more everything. But scout gets 10% speed bonus, but only in a straight line. Sure has not been a level playing field so far since their nerf. |
Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2012.10.23 23:27:00 -
[93] - Quote
I feel there is a difference between manueverability and just plain dodging bullets, we're not in the Matrix (though, I think a good amount of us have taken both the red and blue pills). Like I said earlier, halfway between where it is now and where it was in the previous build would be good IMO. That being said, there are players who are just better at fully utilizing different strafing techniques and this shows even in the games being played now. It should require skill and not be accessible to everyone without significant practice or proper use of technique. When a sub-par player like myself can come in and pretend to be Neo or some kung-fu master and dodge 75% of the bullets fired from a submachine gun and three hit kill an assult with a pistol, I know something is up. |
FatalFlaw V1
ISK Faucet Industries
76
|
Posted - 2012.10.24 00:23:00 -
[94] - Quote
The thing is...nobody is playing scout this build. They took away the most significant strength of the scout suit, leaving it only marginally faster than assault with half the HP.
Why the dev team bought into all of the "realism" arguments presented by no-aim-havers as an excuse to nerf strafe speed is beyond me.
Scout has been nerfed every single build now.
First jumping was nerfed so it consumed stamina. That wasn't enough, so then they nerfed shield recharge so there is a long pause before regen once you lose all shield. Yes, both of these affect other classes but not nearly to the same degree as scout.
People still cried so they nerfed strafe speed...
Why does this game have to be a battlefield clone? Of course if you do something unlike other mainstream fps games there will be resistance to that change. |
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.24 00:33:00 -
[95] - Quote
if they can't increase the strafe speeds again they need to give dropsuits their old base health back |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.24 00:36:00 -
[96] - Quote
Grenwal Hiesenberg wrote:I feel there is a difference between manueverability and just plain dodging bullets, we're not in the Matrix (though, I think a good amount of us have taken both the red and blue pills). Like I said earlier, halfway between where it is now and where it was in the previous build would be good IMO. That being said, there are players who are just better at fully utilizing different strafing techniques and this shows even in the games being played now. It should require skill and not be accessible to everyone without significant practice or proper use of technique. When a sub-par player like myself can come in and pretend to be Neo or some kung-fu master and dodge 75% of the bullets fired from a submachine gun and three hit kill an assult with a pistol, I know something is up.
The reasons for bullets being dodged had nothing to do with the speeds as much as it was the hit detection! |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.24 00:37:00 -
[97] - Quote
xjumpman23 wrote:if they can't increase the strafe speeds again they need to give dropsuits their old base health back
I say start from scratch IMO. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.24 00:45:00 -
[98] - Quote
If the ballerinas want to strafe and jump to dodge incoming fire fine. They can have it as long as auto-aim is fixed to bring "less skilled" players close to the level of the pros aim wise. :P
I never used auto-aim before, but if scouts want to move at ludicrous speed, then I want an equalizer for my old eyes. |
Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2012.10.24 00:57:00 -
[99] - Quote
Regis Mk V wrote:Grenwal Hiesenberg wrote:I feel there is a difference between manueverability and just plain dodging bullets, we're not in the Matrix (though, I think a good amount of us have taken both the red and blue pills). Like I said earlier, halfway between where it is now and where it was in the previous build would be good IMO. That being said, there are players who are just better at fully utilizing different strafing techniques and this shows even in the games being played now. It should require skill and not be accessible to everyone without significant practice or proper use of technique. When a sub-par player like myself can come in and pretend to be Neo or some kung-fu master and dodge 75% of the bullets fired from a submachine gun and three hit kill an assult with a pistol, I know something is up. The reasons for bullets being dodged had nothing to do with the speeds as much as it was the hit detection!
This is a valid point, that being said let 'em bring it up a few notches and we'll play around with it to make sure it doesn't become ludicrous again. Spray and pray just seems too COD for me, but I think there should be a more obvious difference between the assult and scout fits. |
Tyrus Four
128
|
Posted - 2012.10.24 01:34:00 -
[100] - Quote
finally, real concrete info from a source that actually matters.
Now, all you Scout Shottie dancers that can't play unless you are twice as fast as everyone else, shuddup.
you are getting your dancing speed back, just not to the extreme that it was before. |
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Tyrus Four
128
|
Posted - 2012.10.24 01:36:00 -
[101] - Quote
Shijima Kuraimaru wrote:I play a heavy and I don't care if scouts get a reasonable boost to their strafe speed. However, buff a heavy's turn a bit if scouts are going to get stupid fast. This crap about out strafing a heavy's turn is ridiculous. I can grab my friend's suit of 60 pound armor, take an airsoft AEG in my had and let any one of you, dressed in shorts, try to "dance" up to me within three feet my field of view and try to side step around me. I guarantee you that you won't out circle me and the welts the airsoft BBs will leave will be your guide to your misconceptions.
Yes the game is based on Sci-Fi and it not in total compliance to RL. But the game is more hard sci-fi than fantasy sci-fi and I think that's the feel CCP is trying to stay with.
absolutely. our Turn speed is currently abysmal, even worse than the Scout's current strafe speed. |
Tmills6
Tronhadar Free Guard Minmatar Republic
23
|
Posted - 2012.10.24 02:34:00 -
[102] - Quote
Tyrus Four wrote:Shijima Kuraimaru wrote:I play a heavy and I don't care if scouts get a reasonable boost to their strafe speed. However, buff a heavy's turn a bit if scouts are going to get stupid fast. This crap about out strafing a heavy's turn is ridiculous. I can grab my friend's suit of 60 pound armor, take an airsoft AEG in my had and let any one of you, dressed in shorts, try to "dance" up to me within three feet my field of view and try to side step around me. I guarantee you that you won't out circle me and the welts the airsoft BBs will leave will be your guide to your misconceptions.
Yes the game is based on Sci-Fi and it not in total compliance to RL. But the game is more hard sci-fi than fantasy sci-fi and I think that's the feel CCP is trying to stay with. absolutely. our Turn speed is currently abysmal, even worse than the Scout's current strafe speed.
THIS is that I ment earlier....... cool buff strafe speed but also buff turn speed so we can still keep up....... |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.24 06:50:00 -
[103] - Quote
Scouts are meant to be able to out turn heavies
from a dev blog DROPSUITS IN DUST 514 PART 2 Reported by ccp cmdr wang
Quote:Speed is the Scout dropsuitGÇÖs primary advantage. Combined with a low scan profile, it allows the wearer to move undetected by basic EW equipment and rapidly close in on enemy units if spotted. Armed with a shotgun or module-enhanced nova knife, the Scout is lethal at close-range. Despite being grossly outmatched, skilled Scouts are able to kite the slow-turning Heavy, methodically whittling away its armor while staying out of harmGÇÖs way.
This only works with a lone heavy, it's friend 10m away could easily kill scout. The dancing in stream of bullets from old builds should not return. The accuracy penalty while strafing at high speed could go up, so the scout has to use 2 magazines of smg to eat through heavy's armour. Speaking of armour, heavies should have their armour 800hp back.
The out turn speed tank is from EvE. In EvE, there was a weapon called a smart bomb to counter this. It was a aoe(splash damage) centered on user with few second cool down and unlimited ammo. Like the emp the ships in the matrix had, or the typhoon from Deus Ex: human revolution. Something with the radius, rof, and damage(never hurts user) of mass driver centered on user as a side arm would work well. Since scouts mainly shield tank a em damage would work well on them and be more realistic to have infinite ammo.
EvE also had modules to up turning speed, so a fast turn heavy could be made as a scout trap if we had similar mods. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.24 08:03:00 -
[104] - Quote
Heavies and their monstruous HMG dont need a boost to turn speed..... They already can chase you on foot around a small obstacle while shooting when they shouldnt be able to...
And btw, scout's strafe speed has been enhanced since yesterday, it's obvious. But assault ? No difference at all. Or at least, i didnt feel it. But scouts, hell they can strafe again. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.24 08:17:00 -
[105] - Quote
Grenwal Hiesenberg wrote:I feel there is a difference between manueverability and just plain dodging bullets, we're not in the Matrix (though, I think a good amount of us have taken both the red and blue pills). Like I said earlier, halfway between where it is now and where it was in the previous build would be good IMO. That being said, there are players who are just better at fully utilizing different strafing techniques and this shows even in the games being played now. It should require skill and not be accessible to everyone without significant practice or proper use of technique. When a sub-par player like myself can come in and pretend to be Neo or some kung-fu master and dodge 75% of the bullets fired from a submachine gun and three hit kill an assult with a pistol, I know something is up.
There is an absolute difference between dodging and avoiding. No suit has ever been able to dodge bullets. Last patch hit detection was shocking and it may have looked like that, but no dodging was done. If your cross hairs are on the hit box when ou fire, then you hit there is no bullet travel time for 95% of weapons in dust |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.24 08:23:00 -
[106] - Quote
Ten-Sidhe wrote:Scouts are meant to be able to out turn heavies from a dev blog DROPSUITS IN DUST 514 PART 2 Reported by ccp cmdr wang Quote:Speed is the Scout dropsuitGÇÖs primary advantage. Combined with a low scan profile, it allows the wearer to move undetected by basic EW equipment and rapidly close in on enemy units if spotted. Armed with a shotgun or module-enhanced nova knife, the Scout is lethal at close-range. Despite being grossly outmatched, skilled Scouts are able to kite the slow-turning Heavy, methodically whittling away its armor while staying out of harmGÇÖs way. This only works with a lone heavy, it's friend 10m away could easily kill scout. The dancing in stream of bullets from old builds should not return. The accuracy penalty while strafing at high speed could go up, so the scout has to use 2 magazines of smg to eat through heavy's armour. Speaking of armour, heavies should have their armour 800hp back. The out turn speed tank is from EvE. In EvE, there was a weapon called a smart bomb to counter this. It was a aoe(splash damage) centered on user with few second cool down and unlimited ammo. Like the emp the ships in the matrix had, or the typhoon from Deus Ex: human revolution. Something with the radius, rof, and damage(never hurts user) of mass driver centered on user as a side arm would work well. Since scouts mainly shield tank a em damage would work well on them and be more realistic to have infinite ammo. EvE also had modules to up turning speed, so a fast turn heavy could be made as a scout trap if we had similar mods.
Well that's the most useful post iv seen in this thread so far and confirms everything iv been trying to say and puts all the scout haters dreams of 'scouts are snipers' to rest
+1
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.24 08:24:00 -
[107] - Quote
Drommy Hood wrote:Grenwal Hiesenberg wrote:I feel there is a difference between manueverability and just plain dodging bullets, we're not in the Matrix (though, I think a good amount of us have taken both the red and blue pills). Like I said earlier, halfway between where it is now and where it was in the previous build would be good IMO. That being said, there are players who are just better at fully utilizing different strafing techniques and this shows even in the games being played now. It should require skill and not be accessible to everyone without significant practice or proper use of technique. When a sub-par player like myself can come in and pretend to be Neo or some kung-fu master and dodge 75% of the bullets fired from a submachine gun and three hit kill an assult with a pistol, I know something is up. There is an absolute difference between dodging and avoiding. No suit has ever been able to dodge bullets. Last patch hit detection was shocking and it may have looked like that, but no dodging was done. If your cross hairs are on the hit box when ou fire, then you hit there is no bullet travel time for 95% of weapons in dust
Except there is. At long range it's obvious on AR. |
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