Ghost-33
ShootBreakStab
108
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Posted - 2012.10.22 19:31:00 -
[1] - Quote
Revelations 514 wrote:Tmills6 wrote:Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy they supost to be snipers and stealthy killers. also they heavies are so friggin slow our hp goes down to 0 before we can sprint to cover most of the time because we sprint as fast as the assault walks -.- . lots of reasons not to use the heavy suit. unless CCP changed the idea of the scout suit from those vids a bunch of years ago then scouts shouldn't be a strafing faster then you can turn monster. I'd be fine if they sprint past me and keep doing that but none of this circling faster then I can turn. just my opinion yes I run a heavy most of the time. and yes I've been here for I think 4 builds and have seen most stages of the strafe speed and think a minor buff would be in order for the scouts. Anytime I see someone say what a suit fit "should be" I pretty much tune the rest out. What you "should be" should only be determined by your weapon/mods, not the suit you choose... While I am sure you have your opinion on what it "should be" the reality is that you "should be" able to use any suit for anything you want. The suit is simply a preference, it's what you put on the suit and the weapon you wield that decides how you "should" use it.
I agree with you 100% now someone fit a HMG to my scout suit PRONTO!!!
I also think people are forgetting that the scout suit has the lowest radar profile, I believe that is their best asset. It gets even sneakier with all the modules that help in that aspect.
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