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ugg reset
ZionTCD Legacy Rising
234
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Posted - 2012.10.22 18:19:00 -
[61] - Quote
good to hear. Now that I'm not shooting ghosts this this will make little diference. You'll just die sideways :P |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.10.22 18:28:00 -
[62] - Quote
Revelations speaks truth. I am excited that this is being adjusted again. Assault should go up slightly and scout should go up alot more. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.22 19:11:00 -
[63] - Quote
Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D
So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right? |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.10.22 19:13:00 -
[64] - Quote
Matobar wrote:Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right?
That's already an expansion in WOW, they need a new idea.
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.22 19:15:00 -
[65] - Quote
it will be good now that if a scout gets in a heavy's face it has a chance rather than being forced to run and get shot in the back or attempt to dodge shots and end up taking a single round and die. |
Ghost-33
ShootBreakStab
108
|
Posted - 2012.10.22 19:31:00 -
[66] - Quote
Revelations 514 wrote:Tmills6 wrote:Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy they supost to be snipers and stealthy killers. also they heavies are so friggin slow our hp goes down to 0 before we can sprint to cover most of the time because we sprint as fast as the assault walks -.- . lots of reasons not to use the heavy suit. unless CCP changed the idea of the scout suit from those vids a bunch of years ago then scouts shouldn't be a strafing faster then you can turn monster. I'd be fine if they sprint past me and keep doing that but none of this circling faster then I can turn. just my opinion yes I run a heavy most of the time. and yes I've been here for I think 4 builds and have seen most stages of the strafe speed and think a minor buff would be in order for the scouts. Anytime I see someone say what a suit fit "should be" I pretty much tune the rest out. What you "should be" should only be determined by your weapon/mods, not the suit you choose... While I am sure you have your opinion on what it "should be" the reality is that you "should be" able to use any suit for anything you want. The suit is simply a preference, it's what you put on the suit and the weapon you wield that decides how you "should" use it.
I agree with you 100% now someone fit a HMG to my scout suit PRONTO!!!
I also think people are forgetting that the scout suit has the lowest radar profile, I believe that is their best asset. It gets even sneakier with all the modules that help in that aspect.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 19:33:00 -
[67] - Quote
Matobar wrote:Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right?
Yes, you could do that... I did say fun though, not down right ridiculous. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.22 19:38:00 -
[68] - Quote
Necrodermis wrote:it will be good now that if a scout gets in a heavy's face it has a chance rather than being forced to run and get shot in the back or attempt to dodge shots and end up taking a single round and die.
Dont count on it. any heavy that keeps his cool will just pull out his side arm . from then on it's more or less a fair fight. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.22 19:44:00 -
[69] - Quote
Tony Calif wrote:Matobar wrote:Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right? Yes, you could do that... I did say fun though, not down right ridiculous.
How is a giant octopus mount any more ridiculous than dancing back and forth like you're Michael Jackson on crack? CCP did say they thought the strafing looked downright silly, after all. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.22 19:46:00 -
[70] - Quote
Matobar wrote: How is a giant octopus mount any more ridiculous than dancing back and forth like you're Michael Jackson on crack? CCP did say they thought the strafing looked downright silly, after all.
then they should remove the scout suit.
if manuverability looks silly remove it comepletly don't leave it lying around and say it's "stealthy" when it isn't at all. |
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Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.22 19:47:00 -
[71] - Quote
Tony Calif wrote:Matobar wrote:Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right? Yes, you could do that... I did say fun though, not down right ridiculous.
Some people like to over exaggerate. There is absolutely nothing "realistic" about Dust 514 yet people always want to use "realism" as an argument. Interstellar space travel with FTL drives is unrealistic and far from even being realized. Clones that can transfer thought memories etc... unrealistic. The only thing "realistic" about Dust514 is one guy shoots another guy but with unrealistic weaponry. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.10.22 19:51:00 -
[72] - Quote
Well I do have a powersuit with shields but maybe thats just me......... |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.10.22 19:55:00 -
[73] - Quote
Sponge- Bob wrote:Grenwal Hiesenberg wrote:Even though I'm a dedicated scout this build, don't put it back, the dancing was painfully silly and unrealistic. Maybe about halfway between now and where it was or a tad less, we do not need shotgun fairies back nor do many people want them (unless that was YOU.....). Unrealistic you understand that half the ideas that make up Eve and DUST are UNREALISTIC !
hes simply referring to movement ....thanks for stating the obvious....troll
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.22 20:03:00 -
[74] - Quote
When the assault is increased in strafe speed, can the logi be raised by the same percentage. The balance of the two to each other seems perfect right now, in prior builds the logi seemed a bit slow.
There was a dev comment, I think in a dev blog from last spring, that mentioned a scout being able to strafe around a heavy out running it's turn speed. I think this is good, but a scout should have to reload a smg sometimes before a heavy runs out of health, give the heavy it's 800hp of armour like e3 build. A scout running straight at heavy should die before it ever gets close enough to strafe, the zigzagging in the stream of bullets was silly.
Earlier posts brought up sprint speed, why not have the dropsuit upgrade skill that unlocks sprint modules, I forget the right name, add +5% per level like other dropsuit upgrade skills? The comparison to Olympic sprinter isn't fair, have the guy suited up few hundred plus kilograms of armour, weapons and ammo he will run a bit slower. And the time the scout can maintain that speed is longer then a sprint. With maxed skills and mods a pace faster then 3 minute mile can be sustained indefinably, with the 25% to sprint bonus added it would almost be a 2 minute mile pace sustained. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.22 20:08:00 -
[75] - Quote
Regis Mk V wrote:Tony Calif wrote:Matobar wrote:Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right? Yes, you could do that... I did say fun though, not down right ridiculous. Some people like to over exaggerate. There is absolutely nothing "realistic" about Dust 514 yet people always want to use "realism" as an argument. Interstellar space travel with FTL drives is unrealistic and far from even being realized. Clones that can transfer thought memories etc... unrealistic. The only thing "realistic" about Dust514 is one guy shoots another guy but with unrealistic weaponry.
Nothing unrealistic? Let's see here.
Gravity. Seems pretty realistic to me.
Gun kill people. Yep, that's real too.
Breathing masks for averse atmospheric conditions? Yep, also realistic.
What about Tanks and jeeps? Those seem pretty realistic as well. I mean, they're vehicles and can drive around the map. Is there an issue with that?
Let's see, what else... oh! The economy part of the game is really realistic! You need to spend money on the things you use in the battle. How is that not realistic?
But if you want to say realism has no place in DUST 514, then why can't I have my octopus mount? I'm confused. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.22 20:20:00 -
[76] - Quote
Maneuverability != strafing |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 20:25:00 -
[77] - Quote
It has a place. But moving back and forth is pretty possible IRL. Flying octopus has yet to be seen. Fun > Realism. Go ask in feedback for flying octopus of death. See what happens. Realism has a place. But you can warp what's realistic. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.10.22 20:30:00 -
[78] - Quote
Necrodermis wrote:Matobar wrote: How is a giant octopus mount any more ridiculous than dancing back and forth like you're Michael Jackson on crack? CCP did say they thought the strafing looked downright silly, after all.
then they should remove the scout suit. if manuverability looks silly remove it comepletly don't leave it lying around and say it's "stealthy" when it isn't at all.
I agree with your statement. As for my opinion on the matter. I f they wanted to look at movement how bout a buff to the heavies rotation speed...Oh by the way before I get blasted by some troll for my comment.I dont play heavy this build that doesnt mean I never will.The heavy needs some love.Itll be a long career for most of us.People are short sited when it comes to nerfs that dont effect there "class",but in the long run of your career your never going to play another class? These "hot fixes"are not stated at the beginning of the log in process.In game.You have to understand that all class have there pluses and minuses.We try to offset them or in the cases of downside or add to them in the case of upsides.I just dont like ANY nerfs as they always keep the player thinking hes doing something wrong or why his skill set/equipment is no longer working.The player is also stuck with skills that took awhile to achieve and now are no longer useful,and that can truly leave a person discombobulated and disenfranchised with the game.Wrecking also there KDRS before they realize a nerf has occurred and now must painfully skill in another direction.All the while getting beat up.
The scout relies on speed and agility.It rarely ever survives a 2 v 1.It must attack from range.Hence why the suit was the default sniper in ALL previous builds.Yes the shot gun scouts are annoying in close quarters maps.But that is a 200 hit point target and everything in this game WILL kill it.
Some of you may think this is good,but put your self in the shoes of the guy who just unlocked level 5 scout .Now imagine we are done with the BETA test and this is after game release.You think that guy is gonna keep on playing?Imagine they do something to your class.Just food for thought...................as this game becomes Assault 514 and the customization and cross classing is stripped away.That might get pretty boring.
Oh 1 more thing to consider............you think anyone will buy the VALOR scout BPO now? I wouldnt. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.22 20:34:00 -
[79] - Quote
CRY MOAR MOFOS DA SCOUTS ARE BAK |
Tinodi
Doomheim
39
|
Posted - 2012.10.22 20:35:00 -
[80] - Quote
Tmills6 wrote: I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy
As a TF2 scout, I take offense at this :p. |
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Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.22 20:36:00 -
[81] - Quote
Tony Calif wrote:It has a place. But moving back and forth is pretty possible IRL. Flying octopus has yet to be seen. Fun > Realism. Go ask in feedback for flying octopus of death. See what happens. Realism has a place. But you can warp what's realistic.
Moving back and forth yes, but not moving-at-sprinting-speed-while-aiming-down-the-site-and-changing-direction-on-a-dime. That is just as unrealistic as a flying octopus. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.22 20:39:00 -
[82] - Quote
Just give the scout everything and why your at it, give it more shield and armour. Heavies are king at CQC, i don't cry that my heavy is to slow or my HMG doesn't kill snipers from across the map. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
|
Posted - 2012.10.22 21:31:00 -
[83] - Quote
make sure heavies can't turn on a dime, or fix whatever lag might be causing the issue as i attempt to be mr sneaky scout and mr heavy has suddenly started shooting me before i even see him start turning |
Average Joe81
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.10.23 02:18:00 -
[84] - Quote
CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman any thing for tanks? because seriously intsa kill tank shots vs. op AV is a recipe for rage, cod style |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.23 08:15:00 -
[85] - Quote
I play a heavy and I don't care if scouts get a reasonable boost to their strafe speed. However, buff a heavy's turn a bit if scouts are going to get stupid fast. This crap about out strafing a heavy's turn is ridiculous. I can grab my friend's suit of 60 pound armor, take an airsoft AEG in my had and let any one of you, dressed in shorts, try to "dance" up to me within three feet my field of view and try to side step around me. I guarantee you that you won't out circle me and the welts the airsoft BBs will leave will be your guide to your misconceptions.
Yes the game is based on Sci-Fi and it not in total compliance to RL. But the game is more hard sci-fi than fantasy sci-fi and I think that's the feel CCP is trying to stay with. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.23 08:25:00 -
[86] - Quote
I have often wondered why heavies do not have functional hips/neck. I do understand why it may take time swinging those big guns around though. 50/50 on heavy turn speed. Play with 0-0 sensitivity? Seems ok to me as heavy. Not perfect, but heavies can take a beating. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.23 08:36:00 -
[87] - Quote
Tony Calif wrote:I have often wondered why heavies do not have functional hips/neck. I do understand why it may take time swinging those big guns around though. 50/50 on heavy turn speed. Play with 0-0 sensitivity? Seems ok to me as heavy. Not perfect, but heavies can take a beating.
Well yeah, right now with mouse aim uncapped and overly sensitive, for those of us who want it a bit less responsive, mouse turning is very very fast regardless of the suit you wear. |
The Goram Batman
Forgotten Militia
12
|
Posted - 2012.10.23 08:48:00 -
[88] - Quote
I agree, I thought all the dancing was a bit ridiculous. But honestly, just a slight increase in the Scout strafing speed while not touching the rest would fix a lot. A Scout needs that slight mobility advantage over the other suits thanks to the lack of shields and armor, mobility is how they survive.
Just my two cents. Thanks for letting us know what's up Wolfman, hope the tweaks go well. |
The Goram Batman
Forgotten Militia
12
|
Posted - 2012.10.23 08:51:00 -
[89] - Quote
Shijima Kuraimaru wrote:I play a heavy and I don't care if scouts get a reasonable boost to their strafe speed. However, buff a heavy's turn a bit if scouts are going to get stupid fast. This crap about out strafing a heavy's turn is ridiculous. I can grab my friend's suit of 60 pound armor, take an airsoft AEG in my had and let any one of you, dressed in shorts, try to "dance" up to me within three feet my field of view and try to side step around me. I guarantee you that you won't out circle me and the welts the airsoft BBs will leave will be your guide to your misconception. I actually usually play a scout, and I couldn't agree more man. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.23 09:18:00 -
[90] - Quote
4447 wrote:Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. Because scouts are snipers not CQC.
Then they're obviously broken before we start, what's point in having a speed bonus if they're made to sit behind the red line? Obviously they are quick to get in behind enemy lines, and there's not much point doing so and then not being able to do anything whilst your there. Their scouts, not snipers, not spotters, scouts |
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