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Thread Statistics | Show CCP posts - 1 post(s) |
Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2012.10.22 04:20:00 -
[1] - Quote
CCP Wolfman wrote:Hi chaps,
and we do not want static firefights
CCP Wolfman
So nice to hear that because that's what we have now everything is static. Thank you for the update CCP! |
Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2012.10.22 17:15:00 -
[2] - Quote
4447 wrote:Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. Because scouts are snipers not CQC.
There are no dedicated classes in this game according to CCP. If you want to snipe with a heavy suit you can. You have the power to choose your role specifications regardless of suit. |
Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2012.10.22 19:47:00 -
[3] - Quote
Tony Calif wrote:Matobar wrote:Tony Calif wrote:Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D So let's just make the guns shoot sticks of liquid butter, and enemies can summon giant octopus mounts that can poison people and jump from one end of the map to the other. That's fun, right? Yes, you could do that... I did say fun though, not down right ridiculous.
Some people like to over exaggerate. There is absolutely nothing "realistic" about Dust 514 yet people always want to use "realism" as an argument. Interstellar space travel with FTL drives is unrealistic and far from even being realized. Clones that can transfer thought memories etc... unrealistic. The only thing "realistic" about Dust514 is one guy shoots another guy but with unrealistic weaponry. |
Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2012.10.24 00:36:00 -
[4] - Quote
Grenwal Hiesenberg wrote:I feel there is a difference between manueverability and just plain dodging bullets, we're not in the Matrix (though, I think a good amount of us have taken both the red and blue pills). Like I said earlier, halfway between where it is now and where it was in the previous build would be good IMO. That being said, there are players who are just better at fully utilizing different strafing techniques and this shows even in the games being played now. It should require skill and not be accessible to everyone without significant practice or proper use of technique. When a sub-par player like myself can come in and pretend to be Neo or some kung-fu master and dodge 75% of the bullets fired from a submachine gun and three hit kill an assult with a pistol, I know something is up.
The reasons for bullets being dodged had nothing to do with the speeds as much as it was the hit detection! |
Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2012.10.24 00:37:00 -
[5] - Quote
xjumpman23 wrote:if they can't increase the strafe speeds again they need to give dropsuits their old base health back
I say start from scratch IMO. |
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