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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tmills6
Tronhadar Free Guard Minmatar Republic
23
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Posted - 2012.10.22 03:08:00 -
[1] - Quote
CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn |
Tmills6
Tronhadar Free Guard Minmatar Republic
23
|
Posted - 2012.10.22 14:12:00 -
[2] - Quote
Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair.
I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy they supost to be snipers and stealthy killers. also they heavies are so friggin slow our hp goes down to 0 before we can sprint to cover most of the time because we sprint as fast as the assault walks -.- . lots of reasons not to use the heavy suit. unless CCP changed the idea of the scout suit from those vids a bunch of years ago then scouts shouldn't be a strafing faster then you can turn monster. I'd be fine if they sprint past me and keep doing that but none of this circling faster then I can turn. just my opinion yes I run a heavy most of the time. and yes I've been here for I think 4 builds and have seen most stages of the strafe speed and think a minor buff would be in order for the scouts. |
Tmills6
Tronhadar Free Guard Minmatar Republic
23
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Posted - 2012.10.24 02:34:00 -
[3] - Quote
Tyrus Four wrote:Shijima Kuraimaru wrote:I play a heavy and I don't care if scouts get a reasonable boost to their strafe speed. However, buff a heavy's turn a bit if scouts are going to get stupid fast. This crap about out strafing a heavy's turn is ridiculous. I can grab my friend's suit of 60 pound armor, take an airsoft AEG in my had and let any one of you, dressed in shorts, try to "dance" up to me within three feet my field of view and try to side step around me. I guarantee you that you won't out circle me and the welts the airsoft BBs will leave will be your guide to your misconceptions.
Yes the game is based on Sci-Fi and it not in total compliance to RL. But the game is more hard sci-fi than fantasy sci-fi and I think that's the feel CCP is trying to stay with. absolutely. our Turn speed is currently abysmal, even worse than the Scout's current strafe speed.
THIS is that I ment earlier....... cool buff strafe speed but also buff turn speed so we can still keep up....... |
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