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Thread Statistics | Show CCP posts - 1 post(s) |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.10.22 05:13:00 -
[31] - Quote
Just follow the idea of Goldilocks. Not too hard, not too soft...just about right. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.22 05:19:00 -
[32] - Quote
Grenwal Hiesenberg wrote:Even though I'm a dedicated scout this build, don't put it back, the dancing was painfully silly and unrealistic. Maybe about halfway between now and where it was or a tad less, we do not need shotgun fairies back nor do many people want them (unless that was YOU.....). unrealistic that the scout suit has greater mobility?
i have an idea. instead of allowing strafing they could just remove the scout suit. it provides nothing to the game what so ever. anything it can do the assault suit and logi suit does better.
a small boost in forward movement and decreased PG and CPU does not warrent a whole selection if they have the same maneuverability as the assault suit. |
m621 zma
Seraphim Initiative. CRONOS.
22
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Posted - 2012.10.22 07:27:00 -
[33] - Quote
crazy space wrote:I play logi, now I know why I thought all those threads were lies. lol
so my strafe speed is unchanged? I'm not crazy? it was just scout suit players bitching? lol. If you had told us the trust maybe we would of supported it. I mean if anything increase the differences in strafing speed. Don't make the extremes too different, I think scouts should have a bit more speed than me. Just not as much more as before.
I still think it's funny only scouts were nerfed and people though it was the whole game haha
Says assault was nerfed too - its noticeable, and as 'most' pick assault.. |
Fasjh
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2012.10.22 07:41:00 -
[34] - Quote
I'm actually quite happy with the current strafe speed for the scout.
HOWEVER, I do feel that it's sprint speed is far too low; this is future technology we're talking about here and it can't even keep up with the CURRENT fastest man on earth.
This makes no sense, I'd like to see a scout with a sprint speed of AT LEAST 10m/s.
No other suits need apply for this buff, they are all fine, just give me a super sprinty, stealthy, camo'd scout suit please.
that is all.
Trust in Rust. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 07:48:00 -
[35] - Quote
Thank you Wolfman. In future, if it looks silly, remember, it's probably quite good fun :P I look forward to it. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.22 08:01:00 -
[36] - Quote
Tony Calif wrote:Thank you Wolfman. In future, if it looks silly, remember, it's probably quite good fun :P I look forward to it. As much as people hated dancing in past builds I think most people would like it after they got used to it. It makes for very exciting game play. The problem with dancing in the past was that hit detection was bad and health was to high so people just danced for days. It really turned people off. With hit detection fixed dances should only last 3-6 seconds in proto gear. Given that both players can aim of course. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 08:09:00 -
[37] - Quote
Who cares about aiming, I'm getting my dancing shoes. YAY :D |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.22 08:20:00 -
[38] - Quote
Tony Calif wrote:Who cares about aiming, I'm getting my dancing shoes. YAY :D We can dance if we want to. . . http://youtu.be/6pOq4hyoX9g |
Musta Tornius
BetaMax.
265
|
Posted - 2012.10.22 09:22:00 -
[39] - Quote
Love this thread so much.gif
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.22 09:26:00 -
[40] - Quote
GÖ½ Well I Dont feel like dancing GÖ½ No Sir No Dancing Today ! GÖ¬ GÖ½ I dont feel like dancing dancing, even there's nothing else to do GÖ½
OR
GÖ½ Dance ! Whooo! GÖ½ GÖ¬ Nothing left for me to do but dance GÖ½ GÖ½ All these bad times I'm going through GÖ¬ Just dance! GÖ½
Nervous breakdown part two complete.
yay for the strafe speed slight decent boost |
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Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.10.22 09:29:00 -
[41] - Quote
Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn
Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.22 09:29:00 -
[42] - Quote
Tony Calif wrote:Who cares about aiming, I'm getting my dancing shoes. YAY :D
Yea back to spray and pray once again
Anyway fix my tanks & AV CCP |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.22 09:35:00 -
[43] - Quote
EnglishSnake wrote: Anyway fix my tanks & AV CCP
That |
Bishop Sunrunner
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2012.10.22 09:36:00 -
[44] - Quote
EnglishSnake wrote:Tony Calif wrote:Who cares about aiming, I'm getting my dancing shoes. YAY :D Yea back to spray and pray once again Anyway fix my tanks & AV CCP
shooting while strafing is okay - but only with more view bobbing so aiming wont get a bit harder during strafing. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.22 11:38:00 -
[45] - Quote
You guys should probably sticky this thread to make sure everyone sees it, especially the people that have been bitching this whole time. Personally, I'd prefer to see tweaks to movement speed overall, because even sprinting feels slow right now. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.22 11:57:00 -
[46] - Quote
----xxxx--I'M GOING TO HAPPY FEET ALL OVER YOUR FACES!!---XXX---
Really caps werz needed I'm soo happy right now. |
Musta Tornius
BetaMax.
265
|
Posted - 2012.10.22 12:07:00 -
[47] - Quote
Sha Kharn Clone wrote:----xxxx--I'M GOING TO HAPPY FEET ALL OVER YOUR FACES!!---XXX---
Really caps werz needed I'm soo happy right now.
No dancing for you Sha Kharn. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.10.22 12:21:00 -
[48] - Quote
CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
Thank you for listening.
However, I still stand by everything I said previously. CCP Dust 514 devs need to learn how to approach things as Eve devs had - and not a hatchet to something that needs a scalpel. Hit detection could have been a good fix. Strafe speed another good fix. Combined? Butchored.
I'm not trying to sound like some arrogant know it all but it probably could have been more advantageous to implement one thing at a time rather than wallop it all into one package and have to spend time/assets fixing it when they could be used on other things.
Just my opinion. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.22 12:37:00 -
[49] - Quote
+1 yea dust devs are all axemen. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 12:50:00 -
[50] - Quote
Can we haz corp party Sha? With jelly, Icecream and party hatz? We can all dress up like scouts :D |
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Tmills6
Tronhadar Free Guard Minmatar Republic
23
|
Posted - 2012.10.22 14:12:00 -
[51] - Quote
Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair.
I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy they supost to be snipers and stealthy killers. also they heavies are so friggin slow our hp goes down to 0 before we can sprint to cover most of the time because we sprint as fast as the assault walks -.- . lots of reasons not to use the heavy suit. unless CCP changed the idea of the scout suit from those vids a bunch of years ago then scouts shouldn't be a strafing faster then you can turn monster. I'd be fine if they sprint past me and keep doing that but none of this circling faster then I can turn. just my opinion yes I run a heavy most of the time. and yes I've been here for I think 4 builds and have seen most stages of the strafe speed and think a minor buff would be in order for the scouts. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.22 14:30:00 -
[52] - Quote
It never ceases to amuse me when people claim DUST 514 shouldn't be based in realism. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.22 16:55:00 -
[53] - Quote
Fun > Realism Especially when some EvE lore master can just make up some BS and suddenly it's realistic. Like inertial dampeners. My face when I read OP :D |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.22 17:06:00 -
[54] - Quote
Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair.
Because scouts are snipers not CQC.
|
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.10.22 17:15:00 -
[55] - Quote
4447 wrote:Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. Because scouts are snipers not CQC.
There are no dedicated classes in this game according to CCP. If you want to snipe with a heavy suit you can. You have the power to choose your role specifications regardless of suit. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2012.10.22 17:20:00 -
[56] - Quote
Tmills6 wrote: Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair.
I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy they supost to be snipers and stealthy killers. also they heavies are so friggin slow our hp goes down to 0 before we can sprint to cover most of the time because we sprint as fast as the assault walks -.- . lots of reasons not to use the heavy suit. unless CCP changed the idea of the scout suit from those vids a bunch of years ago then scouts shouldn't be a strafing faster then you can turn monster. I'd be fine if they sprint past me and keep doing that but none of this circling faster then I can turn. just my opinion yes I run a heavy most of the time. and yes I've been here for I think 4 builds and have seen most stages of the strafe speed and think a minor buff would be in order for the scouts.[/quote] Everyone is entitled to an opinion. But if a heavy allows a scout to get within 3m or closer, he should be toast. The 'only' benefit of being a scout ATM is speed & maneuverability. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.10.22 17:21:00 -
[57] - Quote
Icy Tiger wrote:Let me get this straight. You took a major hit to gameplay (in my opinion), because "it looked silly'? Really? Halo gets away with it. Tribes, Quake, etc. I know I'm being harsh, and I realize that it will change, but come on. Stop your winning it's getting old , and aren't you one of the ones talking about people complaining? |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.22 17:36:00 -
[58] - Quote
Good work telling us what in the plans is always good to know,
If i could add a request use a smaller buff if it is back to the old days were back to 2 magazine kills again due to dancing, there is a sweet spot somewhere between this and last build but unfortunatly this one is not it nor was last build just keep in mind thisis better speed than last build,
Good luck |
Revelations 514
Royal Uhlans Amarr Empire
38
|
Posted - 2012.10.22 17:54:00 -
[59] - Quote
Tmills6 wrote:Drommy Hood wrote:Tmills6 wrote:CCP Wolfman wrote:Hi chaps,
There have been a lot of discussion about the changes we made to the strafe speed recently so I decided to lope out of my cave and talk a bit about it.
Firstly, why did we change it? We changed it because we thought that the GÇ£dancingGÇ¥ we were seeing was having a negative impact on the combat experience and, quite frankly, looked a little silly. Whilst we do want movement to be a part of combat, and we do not want static firefights, what we were seeing and experiencing (primarily with the Scout) felt too extreme. Because of this we decided to test slowing some dropsuit strafe speeds to see what the impact it would have.
What did we actually change? Well, the Logistics and Heavy are exactly the same as they were before. There have also been no changes at all to the actual speed of any of the dropsuits when it comes to forwards/backwards movement. Only the Assault and the Scout dropsuits have had tweaks to their strafe speed. The changes to the Assault are quite minor. The Scout however did take a bigger hit.
After testing these changes GÇ£in the wildGÇ¥ with the new improvements to hit detection we feel that hit was too big and are currently testing an update internally with changes to the strafe speed. Once weGÇÖre done testing weGÇÖll roll it out so you can let us know what you think.
CCP Wolfman
thanks for the update wolfman and please by careful with the strafe buff I like many others don't want scouts to be able to strafe faster then the other suits can turn Disagree, if a scout manages to get in close enough to a heavy then he should be able to out strafe him. A scout has about 200 hp, if a heavy can track him at ultra close range, what's the point in using a scout. Secondly, what's the point in using anything other than a heavy? The heavies advantage is he has masses of firepower and masses of hp. The scouts is that he can run into the heavies kill zone more swiftly, hardly seems fair. I personally don't want a scout to be able to strafe faster then I can turn at any distance just seems idiotic to me. scouts arn't ment to go toe to toe with a heavy they supost to be snipers and stealthy killers. also they heavies are so friggin slow our hp goes down to 0 before we can sprint to cover most of the time because we sprint as fast as the assault walks -.- . lots of reasons not to use the heavy suit. unless CCP changed the idea of the scout suit from those vids a bunch of years ago then scouts shouldn't be a strafing faster then you can turn monster. I'd be fine if they sprint past me and keep doing that but none of this circling faster then I can turn. just my opinion yes I run a heavy most of the time. and yes I've been here for I think 4 builds and have seen most stages of the strafe speed and think a minor buff would be in order for the scouts.
Anytime I see someone say what a suit fit "should be" I pretty much tune the rest out. What you "should be" should only be determined by your weapon/mods, not the suit you choose... While I am sure you have your opinion on what it "should be" the reality is that you "should be" able to use any suit for anything you want. The suit is simply a preference, it's what you put on the suit and the weapon you wield that decides how you "should" use it. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.10.22 18:18:00 -
[60] - Quote
I about taking an accuracy hit when you strafe quickly and a larger one when you jump, making them only effective in defense. |
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