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Thread Statistics | Show CCP posts - 1 post(s) |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.22 20:03:00 -
[1] - Quote
When the assault is increased in strafe speed, can the logi be raised by the same percentage. The balance of the two to each other seems perfect right now, in prior builds the logi seemed a bit slow.
There was a dev comment, I think in a dev blog from last spring, that mentioned a scout being able to strafe around a heavy out running it's turn speed. I think this is good, but a scout should have to reload a smg sometimes before a heavy runs out of health, give the heavy it's 800hp of armour like e3 build. A scout running straight at heavy should die before it ever gets close enough to strafe, the zigzagging in the stream of bullets was silly.
Earlier posts brought up sprint speed, why not have the dropsuit upgrade skill that unlocks sprint modules, I forget the right name, add +5% per level like other dropsuit upgrade skills? The comparison to Olympic sprinter isn't fair, have the guy suited up few hundred plus kilograms of armour, weapons and ammo he will run a bit slower. And the time the scout can maintain that speed is longer then a sprint. With maxed skills and mods a pace faster then 3 minute mile can be sustained indefinably, with the 25% to sprint bonus added it would almost be a 2 minute mile pace sustained. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.24 06:50:00 -
[2] - Quote
Scouts are meant to be able to out turn heavies
from a dev blog DROPSUITS IN DUST 514 PART 2 Reported by ccp cmdr wang
Quote:Speed is the Scout dropsuitGÇÖs primary advantage. Combined with a low scan profile, it allows the wearer to move undetected by basic EW equipment and rapidly close in on enemy units if spotted. Armed with a shotgun or module-enhanced nova knife, the Scout is lethal at close-range. Despite being grossly outmatched, skilled Scouts are able to kite the slow-turning Heavy, methodically whittling away its armor while staying out of harmGÇÖs way.
This only works with a lone heavy, it's friend 10m away could easily kill scout. The dancing in stream of bullets from old builds should not return. The accuracy penalty while strafing at high speed could go up, so the scout has to use 2 magazines of smg to eat through heavy's armour. Speaking of armour, heavies should have their armour 800hp back.
The out turn speed tank is from EvE. In EvE, there was a weapon called a smart bomb to counter this. It was a aoe(splash damage) centered on user with few second cool down and unlimited ammo. Like the emp the ships in the matrix had, or the typhoon from Deus Ex: human revolution. Something with the radius, rof, and damage(never hurts user) of mass driver centered on user as a side arm would work well. Since scouts mainly shield tank a em damage would work well on them and be more realistic to have infinite ammo.
EvE also had modules to up turning speed, so a fast turn heavy could be made as a scout trap if we had similar mods. |
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