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Khortez D
Villore Sec Ops Gallente Federation
51
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Posted - 2012.10.17 08:55:00 -
[181] - Quote
did this thread get filled with almost nothing but arguments? |
crouchwalking SCRUB
Zumari Force Projection Caldari State
67
|
Posted - 2012.10.17 09:02:00 -
[182] - Quote
CoD is NOT a twitch shooter, jesus. A blooming reticule, AUTOAIM and aiming down the barrel are not twitch shooter properties. Twitch shooters are FPS games that have no artificial equalizers/handicaps built in, and as such, rely solely on reflex and who can spin/aim/shoot the fastest. Also twitch shooters have no aim assist.
You obviously have little to no experience with twitch shooters, or you wouldn't be stating that you think COD is a twitch shooter. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.17 10:02:00 -
[183] - Quote
crouchwalking SCRUB wrote:CoD is NOT a twitch shooter, jesus. A blooming reticule, AUTOAIM and aiming down the barrel are not twitch shooter properties. Twitch shooters are FPS games that have no artificial equalizers/handicaps built in, and as such, rely solely on reflex and who can spin/aim/shoot the fastest. Also twitch shooters have no aim assist.
You obviously have little to no experience with twitch shooters, or you wouldn't be stating that you think COD is a twitch shooter.
I've simply stated my reasons as to why I consider CoD a twitch shooter.
I respect that you dissagree, but that isn't going to change my mind. Get the knot out of your shorts and move on. We've been way off topic for way too long. |
crouchwalking SCRUB
Zumari Force Projection Caldari State
67
|
Posted - 2012.10.17 10:17:00 -
[184] - Quote
Shijima Kuraimaru wrote:crouchwalking SCRUB wrote:CoD is NOT a twitch shooter, jesus. A blooming reticule, AUTOAIM and aiming down the barrel are not twitch shooter properties. Twitch shooters are FPS games that have no artificial equalizers/handicaps built in, and as such, rely solely on reflex and who can spin/aim/shoot the fastest. Also twitch shooters have no aim assist.
You obviously have little to no experience with twitch shooters, or you wouldn't be stating that you think COD is a twitch shooter. I've simply stated my reasons as to why I consider CoD a twitch shooter. I respect that you dissagree, but that isn't going to change my mind. Get the knot out of your shorts and move on. We've been way off topic for way too long. Ok, you can have the wrong definition if you want. Go say that CoD is a twitch shooter on the unreal/nexuiz/tribes forums so everyone can laugh about how little you know about fps genres.
I still have a problem with your logic. You say the people that want increased strafe speed are trying to turn this game into a twitch shooter. That doesn't make any sense considering this game has high health so it could never be a twitch shooter by your definitions of course. So why are you contradicting yourself?
Is it because you have no idea what you are talking about? |
DON RODIE II
Deep Space Republic
168
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Posted - 2012.10.17 10:20:00 -
[185] - Quote
crouchwalking SCRUB wrote:Shijima Kuraimaru wrote:crouchwalking SCRUB wrote:CoD is NOT a twitch shooter, jesus. A blooming reticule, AUTOAIM and aiming down the barrel are not twitch shooter properties. Twitch shooters are FPS games that have no artificial equalizers/handicaps built in, and as such, rely solely on reflex and who can spin/aim/shoot the fastest. Also twitch shooters have no aim assist.
You obviously have little to no experience with twitch shooters, or you wouldn't be stating that you think COD is a twitch shooter. I've simply stated my reasons as to why I consider CoD a twitch shooter. I respect that you dissagree, but that isn't going to change my mind. Get the knot out of your shorts and move on. We've been way off topic for way too long. Ok, you can have the wrong definition if you want. Go say that CoD is a twitch shooter on the unreal/nexuiz/tribes forums so everyone can laugh about how little you know about fps genres. I still have a problem with your logic. You say the people that want increased strafe speed are trying to turn this game into a twitch shooter. That doesn't make any sense considering this game has high health so it could never be a twitch shooter by your definitions of course. So why are you contradicting yourself? Is it because you have no idea what you are talking about? Wow you still here trolling? Go play cod of poopy dude lol |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.17 10:29:00 -
[186] - Quote
crouchwalking SCRUB wrote:I still have a problem with your logic. You say the people that want increased strafe speed are trying to turn this game into a twitch shooter. That doesn't make any sense considering this game has high health so it could never be a twitch shooter by your definitions of course. So why are you contradicting yourself?
Is it because you have no idea what you are talking about?
Perhaps I've read so much crap on here that many arguments have blended into one mess. Maybe I'm getting senile. Maybe I just don't care enough to subscribe to your club of thought. I still say that if killing my opponent only relies on my having my finger twitch once at the right time, then it's a twitch shooter as far as I'm concerned.
What many people miss is that the last thing I want is for Dust to become a twitch shooter. If I want that, I will go play CoD 4, which I have and have and do play. I guess it doesn't matter to anyone that I play with auto aim off. So I'm not as good at the guys with auto-aim on..., actually my K/D ratio sucks, but I'm still having fun. I have fun in Dust, CoD, Halo, Bioshock, Doom, Wolfenstein, Medal of Honor, etc, etc.
What I also don't want is people expecting to run forward and strafe at the same speed, or expecting to jump 7+ feet into the air continuously.
I know it's a Sci-Fi base, but let it be hard sci-fi, not fantasy sci-fi. There's plenty of fantasy movement games out there already. |
crouchwalking SCRUB
Zumari Force Projection Caldari State
67
|
Posted - 2012.10.17 10:31:00 -
[187] - Quote
DON RODIE II wrote:crouchwalking SCRUB wrote:Shijima Kuraimaru wrote:crouchwalking SCRUB wrote:CoD is NOT a twitch shooter, jesus. A blooming reticule, AUTOAIM and aiming down the barrel are not twitch shooter properties. Twitch shooters are FPS games that have no artificial equalizers/handicaps built in, and as such, rely solely on reflex and who can spin/aim/shoot the fastest. Also twitch shooters have no aim assist.
You obviously have little to no experience with twitch shooters, or you wouldn't be stating that you think COD is a twitch shooter. I've simply stated my reasons as to why I consider CoD a twitch shooter. I respect that you dissagree, but that isn't going to change my mind. Get the knot out of your shorts and move on. We've been way off topic for way too long. Ok, you can have the wrong definition if you want. Go say that CoD is a twitch shooter on the unreal/nexuiz/tribes forums so everyone can laugh about how little you know about fps genres. I still have a problem with your logic. You say the people that want increased strafe speed are trying to turn this game into a twitch shooter. That doesn't make any sense considering this game has high health so it could never be a twitch shooter by your definitions of course. So why are you contradicting yourself? Is it because you have no idea what you are talking about? Wow you still here trolling? Go play cod of poopy dude lol CoD sucks just like this game. Another misconception by someone who doesn't understand what wanting higher strafe speeds means for this game. We want dust to be different then CoD. We want a game that takes skill and doesn't overly cater to noobs. This games strafe speed is almost exactly the same as CoD. The only difference is that this game is slower then CoD and caters to scrubs more then CoD.
Any more preconceived assumptions? |
crouchwalking SCRUB
Zumari Force Projection Caldari State
67
|
Posted - 2012.10.17 10:42:00 -
[188] - Quote
Shijima Kuraimaru wrote:crouchwalking SCRUB wrote:I still have a problem with your logic. You say the people that want increased strafe speed are trying to turn this game into a twitch shooter. That doesn't make any sense considering this game has high health so it could never be a twitch shooter by your definitions of course. So why are you contradicting yourself?
Is it because you have no idea what you are talking about? Perhaps I've read so much crap on here that many arguments have blended into one mess. Maybe I'm getting senile. Maybe I just don't care enough to subscribe to your club of thought. I still say that if killing my opponent only relies on my having my finger twitch once at the right time, then it's a twitch shooter as far as I'm concerned. What many people miss is that the last thing I want is for Dust to become a twitch shooter. If I want that, I will go play CoD 4, which I have and have and do play. I guess it doesn't matter to anyone that I play with auto aim off. So I'm not as good at the guys with auto-aim on..., actually my K/D ratio sucks, but I'm still having fun. I have fun in Dust, CoD, Halo, Bioshock, Doom, Wolfenstein, Medal of Honor, etc, etc. What I also don't want is people expecting to run forward and strafe at the same speed, or expecting to jump 7+ feet into the air continuously. I know it's a Sci-Fi base, but let it be hard sci-fi, not fantasy sci-fi. There's plenty of fantasy movement games out there already. This will never be a twitch shooter because of the health... Remember?
I will be the first to say I love the health in dust. That is the first downfall of almost every console fps. Low health promotes camping. High health promotes skilled game play. Fast strafing promotes skilled game play. Slow strafing promotes camping. This should be a no brainer for ccp. I can't understand why people can't see the potential for this game if they buffed the strafing.
lolCoD4 if they buffed the strafing this games game play could have the potential to surpass CoD4 tbhimho.
I don't understand why more people can't see it. Its such a simple equation. Buff strafing. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.10.17 11:00:00 -
[189] - Quote
Strafing speed isn't the only one factor for higher skill level requirement. As for console FPS, strafing shouldn't be the factor for skill level requirement. And I don't care how slow/fast CoD is. |
crouchwalking SCRUB
Zumari Force Projection Caldari State
67
|
Posted - 2012.10.17 11:05:00 -
[190] - Quote
Umbat Boki wrote:Strafing speed isn't the only one factor for higher skill level requirement. As for console FPS, strafing shouldn't be the factor for skill level requirement. And I don't care how slow/fast CoD is. Except it is.. IT IS. Strafing is a factor in skill requirement.
Are you people serious. |
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Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.10.17 11:20:00 -
[191] - Quote
crouchwalking SCRUB wrote:Umbat Boki wrote:Strafing speed isn't the only one factor for higher skill level requirement. As for console FPS, strafing shouldn't be the factor for skill level requirement. And I don't care how slow/fast CoD is. Except it is.. IT IS. Strafing is a factor in skill requirement. Are you people serious.
Aiming skill, which you need more with increased strafing speed, is a factor of FPS gameplay, that's for sure. What I wrote, is that aiming isn't the only factor of FPS gameplay. If there is games where aiming is the only one factor of gameplay, doesn't mean dust should follow that way.
There is plenty of different gameplay mechanics with skill requirements which can be implemented. It's really dump to focus on only one. You can't create a new gameplay by doing so.
I'm sure that after strafing speed you're going to complain about RPG skills/ tanks/dropships/classes/etc. And what will be at the end? Quake 3? Don't get me wrong I played Q3 a lot and like it, but this doesn't mean I want Dust to be Q3. I want a new, interesting and competitive game. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.10.17 11:51:00 -
[192] - Quote
crouchwalking SCRUB wrote:Are you people serious.
Am I the only one that thinks this guy is Crimson MoonV posting from an alt to back himself up?
The writing style and insults are exactly the same, I suppose I should attack the argument and not the person, but if you look at the posting history of these people its page after page of moaning, special interest group propaganda and insults at anyone who disagrees.
Credibility = Nil |
crouchwalking SCRUB
Zumari Force Projection Caldari State
67
|
Posted - 2012.10.17 12:08:00 -
[193] - Quote
Beld Errmon wrote:crouchwalking SCRUB wrote:Are you people serious. Am I the only one that thinks this guy is Crimson MoonV posting from an alt to back himself up? The writing style and insults are exactly the same, I suppose I should attack the argument and not the person, but if you look at the posting history of these people its page after page of moaning, special interest group propaganda and insults at anyone who disagrees. Credibility = Nil lol No. If I was crimson I would happily admit it. Believe it or not but a lot of the people considered the vocal minority that ask for strafing don't know each other. Some of us come from the same game but for the most part we were all from separate clans. We come from an fps that had good gameplay and we know what it takes to make a good fps. Its sad this game has ****** game play. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.10.17 13:39:00 -
[194] - Quote
Before this build I found myself playing about 2-4 hours most evenings. With this new build I get bored after playing 1-2 hours. The SP you get is just too low and the straffing speed means that this is just a slow paced game. Its much more fun to try to run around and run across a group of enemies just to straff and dodge their aim well enough to put them all down. Now it doesnt matter how nooby they are if you come across a group of enemies you cant move in ways that breaks their aim. As a result players are forced to use cover more which also means that you dont have people trying to attack objectives very often because you have to cross vast areas where there is no cover. The most fun I have had in this new version has been to run to a hill over an objective and shoot down at all the camping/spawning enemies. I did this instead of taking the objective because even though I could destroy all of the enemies I was shooting at I would not be able to move fast enough to take an objective or take on all those players without the cover/height advantage I had.
For those who state that they want this game to be a "tactical" game......there are already a ton of "tactical" FPS games out. If CCP is trying to compete with those games they will lose hands down. However if CCP made this into more of (what some of you would call) "arcady" FPS then this game will have a much better chance of being highly successful. I firmly believe that this game has the capabilities of being much better then TF2 if done correctly. BTW just because a game is more "arcady" that doesnt mean there arent any tactics involved with playing a game. |
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