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Shijima Kuraimaru
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164
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Posted - 2012.10.15 03:26:00 -
[1] - Quote
I also find it hilarious when the trolls claim that they know what CCPs vision for Dust is. Sorry chummers, only CCP knows what their vision is.
Cover or strafe... I use both. I strafe in the open and move from cover to cover when it's available. And I've seen many dancers scrambling for cover when their shields go down and their armor starts melting. I prefer strafe speeds, and jump heights, to be at more realistic levels. I actually find it more difficult to frag people who make smart use of cover. Dancers, and I do dance with them when the situation calls for it, just seem fall under the withering fire of my assault scrambler.
Those who say they can get up right now and strafe faster and longer and jump around like a ballerina should try it in 60lbs/27.2kg of armor, which is probably lighter than the scout armor if you take into account power supply, ammo, weapons, communications gear, tactical computers, environmental life support, scanners, etc. Having RL armor experience myself, in 16 gauge steel full plate, I can tell you it makes a huge difference.
The characters are augmented men and women, who have been granted immortality through cybernetic technology, that have become mercenaries on par with the immortal capsuleers. They're not super heroes.
My point is that if you all want is a hyper-fantasy, super jumping, turbo strafing, K/D glory, lone wolf game, then go play something else and stop bothering us, who like solid tactical games, with useless trolling and complaining. Give us a valid point instead of insults. |
Shijima Kuraimaru
WarRavens
164
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Posted - 2012.10.15 04:02:00 -
[2] - Quote
Crimson MoonV wrote:You have obviously never played the replication build. We had strafe speeds and it didn't devalue anybodies tactical game play. Everything was just faster and more fun. You couldn't just run in the middle of the street like rambo like some people like to pretend. You still had to move with the group and set up flanks.
The only difference was the better player won 1 vs 1 instead of who had better gear.
You're right. I haven't played the replication build, actually I came in at the end of replication, but I have played a variety of FPS games on both sides of the line. I have no issue with the dancing as long as it's not the be all end all of playstyle for the game. I really don't want to see another Team Fortress soldier that bunny hops continuously a head higher than he is tall, while strafing at sprint speed, and spams missiles at point blank, with no consequences.
As for cover... If it's there and it's to your advantage to use it instead of dance, then use it. You might save your team a clone and yourself a restock fee.
In my opinion, and it's just my opinion, scouts jump plenty high and assaults should have a bit less jump. And the only suits that should have a better strafe, say 66.6% of run speed is the scout and logi suits. Assaults should strafe at maybe 50% run, and heavies should strafe at 30% but be damn hard to crack. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.15 04:16:00 -
[3] - Quote
Crimson MoonV wrote:Vermaak Doe wrote:Crimson MoonV wrote:Vermaak Doe wrote:Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó LoL wut? Aiming doesn't take skill? Tell that to the 90% of dust players who can't aim worth ****. LMFAO@U So you're saying you find aiming challenging? Simply moving a analog stick on a target is difficult for you? It takes no skills and neither does strafing and it hasn't made the game about better equipment as I've killed a standard heavy using a broadside hmg with a dragonfly/toxin combo from full armour (at least 400 hp) even though i was in his field of fire. I never said it was hard for me to aim. I am talking about all the people in this beta that are terrible at aiming. I know you have ran into them. Don't play stupid. They make up about 90% of the dust population. Please don't make me explain the same thing over and over again like you are 12 years old. Of course you wil outgun some random scrub but when it comes to competitive gamplay two good player do not miss. They both lock on to the target and the person who has the better gear wins. The strafe speed is to slow. Good players don't miss. Therefor the better gear wins in that situation.
Yeah, it's not like the PS Move or M/KB could give any advantage in that either...
(whistles and waits for that to sink in)
Anyway, my gameplay will get much better when M/KB sensitivity is once again adjustable. Not everyone is used to finessing an analog stick the way they finess a mouse, or other controller. |
Shijima Kuraimaru
WarRavens
164
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Posted - 2012.10.15 07:06:00 -
[4] - Quote
STB Vermaak Doe wrote:Crimson MoonV wrote:DUST Fiend wrote:Crimson MoonV wrote:What are you trying to say? That this game should more about vehicles and not about competitive run and gun gameplay? Literally all I was saying is that THIS is what CCP originally stated as their vision for DUST, to be very vehicle focused. I am way too tired to hunt for you, but it's out there in their older and even somewhat more recent interviews. DUST is meant to cater to a wide variety of gamers, it's a brilliant marketing maneuver that will serve them well moving into the future. Agreed, and on that note I would like to say by having fast strafe speeds that will cater to both playstyles. Both casual and the hardcore gamers. Its not like you can't camp and play like a casual with fast strafe speeds. Cover still is just as much of a legitimate tactic with increased strafing. Most of the hardcore gamers will be in null sec anyways, so its not like the strafing elites will be constantly pub stopping and strafing on scrubs. When it does happen to someone who is new to the game they learn from it and grow as a gamer. Lol at assumption everyone in null will be strafing, just like no t1 or t2 frigs or destroyers go in null on eve
Anyone here familliar with the Eve Wolf Packs? |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.15 23:43:00 -
[5] - Quote
When will people realize that CCP doesn't want a CoD/Halo/"insert hyper twitch game here" clone. If you want to play a game like those, then go play those games. It's that simple. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.17 03:07:00 -
[6] - Quote
Crimson MoonV wrote:Shijima Kuraimaru wrote:When will people realize that CCP doesn't want a CoD/Halo/"insert hyper twitch game here" clone. If you want to play a game like those, then go play those games. It's that simple. Do you even know what a twitch shooter is? Halo and CoD are not twitch shooters... There are no real twitch shooters for console except nexuiz. LoL at saying CoD is a twitch shooter. If you don't know what you are talking about at least do some research before opening your mouth.
Actually I have CoD 4 for PS3 and I have Halo 1 and 2 for PC. By my experience, I consider them twitch shooters, though Halo less so. So don't make an a$$ out of yourself by assuming that you know what kind of games I have, or don't have, experience with. |
Shijima Kuraimaru
WarRavens
164
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Posted - 2012.10.17 03:26:00 -
[7] - Quote
Logi Bro wrote:CoD is a twitch shooter. I twitch and the enemy dies; twitch shooter.
Not sure if trolling...
Exactly my point. A like for you sir. |
Shijima Kuraimaru
WarRavens
164
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Posted - 2012.10.17 07:10:00 -
[8] - Quote
Crimson MoonV wrote:DUST Fiend wrote:Crimson MoonV wrote: Its not rocket science.
As in, it's not important? With that, I can agree. As in, its not that hard to understand...
Let's make it simple. You think my opinion is unsubstantiated crap and I think your opinion is unsubstantiated crap. Let's leave it at that. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.17 08:45:00 -
[9] - Quote
D3aTH D3alER54 wrote: Its not a matter of opinion. Your definition of twitch shooters is whats wrong. He already gave you examples of what real twitch shooters are. CoD is a tactical arcade shooter.
CoD=/=twitch shooter
Its that simple.
twitch shooter=tribes, unreal, quake ect ect. For the longest time there were no twitch shooters for console until nexiuz came out.
Learn more about fps genres before you start spreading misinformation on this forum. There are already enough misinformed people on these forums.
Just because you twitch in an fps does not make it a twitch shooter. That's hilarious and shows how little you know about the topic.
Right on bro, i don't post about stuff i don't know about on random topics ......... Wait a sec.... DOH! [/quote]
CoD... One or two bullets to the shin or a knife in the heel kill. Twitch and, if your crosshairs are on, your target dies faster than a dropped grenade hits the ground. If that's all it takes, I consider it a twitch shooter. Twitch = dead = Twitch shooter. Simple and logical. You're not going to change my mind on this one.
I'll type it again with modification...
If twitch shot = dead, then the game is a twitch shooter regardless of the format of arcade, tactical, etc.
If you can't accept my logic or my view, then that's your problem.
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Shijima Kuraimaru
WarRavens
164
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Posted - 2012.10.17 10:02:00 -
[10] - Quote
crouchwalking SCRUB wrote:CoD is NOT a twitch shooter, jesus. A blooming reticule, AUTOAIM and aiming down the barrel are not twitch shooter properties. Twitch shooters are FPS games that have no artificial equalizers/handicaps built in, and as such, rely solely on reflex and who can spin/aim/shoot the fastest. Also twitch shooters have no aim assist.
You obviously have little to no experience with twitch shooters, or you wouldn't be stating that you think COD is a twitch shooter.
I've simply stated my reasons as to why I consider CoD a twitch shooter.
I respect that you dissagree, but that isn't going to change my mind. Get the knot out of your shorts and move on. We've been way off topic for way too long. |
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Shijima Kuraimaru
WarRavens
164
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Posted - 2012.10.17 10:29:00 -
[11] - Quote
crouchwalking SCRUB wrote:I still have a problem with your logic. You say the people that want increased strafe speed are trying to turn this game into a twitch shooter. That doesn't make any sense considering this game has high health so it could never be a twitch shooter by your definitions of course. So why are you contradicting yourself?
Is it because you have no idea what you are talking about?
Perhaps I've read so much crap on here that many arguments have blended into one mess. Maybe I'm getting senile. Maybe I just don't care enough to subscribe to your club of thought. I still say that if killing my opponent only relies on my having my finger twitch once at the right time, then it's a twitch shooter as far as I'm concerned.
What many people miss is that the last thing I want is for Dust to become a twitch shooter. If I want that, I will go play CoD 4, which I have and have and do play. I guess it doesn't matter to anyone that I play with auto aim off. So I'm not as good at the guys with auto-aim on..., actually my K/D ratio sucks, but I'm still having fun. I have fun in Dust, CoD, Halo, Bioshock, Doom, Wolfenstein, Medal of Honor, etc, etc.
What I also don't want is people expecting to run forward and strafe at the same speed, or expecting to jump 7+ feet into the air continuously.
I know it's a Sci-Fi base, but let it be hard sci-fi, not fantasy sci-fi. There's plenty of fantasy movement games out there already. |
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