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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.10.15 00:39:00 -
[1] - Quote
Give us the 5 d's of Dodgeball514. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 00:50:00 -
[2] - Quote
Crimson MoonV wrote:They like the strafe speed slow so they don't get pwned on when they are hiding in a corner.
How many strafers does it take to sneak up on a sniper? Two. They both dance around in front of him with their ARs while the guy with the scrambler pistol closes using cover and shoots him in the back of the face-mask.
Also, keep your eyes peeled for So You Think You Can Dance514 coming SoonGäó.
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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.10.15 00:54:00 -
[3] - Quote
DUST Fiend wrote:Longshot Ravenwood wrote:So You Think You Can Dance514 coming SoonGäó.
It already came and went, weren't you here for Replication? If that was the build right before the E3 build I only got to play a handful of matches. I do remember a few dance fights, but it always felt like my scrambler pistol had better hit detection than the AR that my opponent was using, even with my god awful aim. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 01:08:00 -
[4] - Quote
Crimson MoonV wrote:Ignatius Crumwald wrote:Idea Time!
Rocket Rollerskates
Huh? Yeah? How about it? You like that?
The enemy could be all, "Vrooom!", and then you could be like "Whoosh!" I support this. MTACs coming soonGäó.
I can't wait to try an afterburner on one. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 01:31:00 -
[5] - Quote
Tbone322 wrote:Crimson MoonV wrote:Tyrus Four wrote:I constantly see people saying "camp camp camp".
but the only people i ever see camping are snipers.
are we talking about different definitions of camp here? is camping anything that isn't full-on run and gun in the middle of the desert? People like to hide in corners and hide behind cover from across the map and camp. You haven't ever ran into an entire group of people just sitting near one objective waiting for people to come. Blob trench warfare. So boring. Are you talking about people defending the supply depot in Ambush? I honestly don't run into many campers, but I mainly play skirmish and people don't seem to defend letters at all there. Blob trench warfare = bring on the massdrivers.
"BTOOM BTOOM BTOOM."
More explosions = more fun. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 03:14:00 -
[6] - Quote
Crimson MoonV wrote:Back when I was playing scout me and Regnum had the most epic 1 vs 1. Epic like you wouldn't believe. Now that fun aspect is gone and now we just stare at each other and hold R1. Whoever has the better gear on wins. SOOOOOOOOOOOOOOO LAME. This. This right here is the problem.
You know why I'm having more fun playing this game than you are? Because when someone tries to take me out with an assault rifle I strafe around and shoot him to death with a scrambler pistol or pull a grenade, hold it for a second or two, then throw it to have it explode in his face, or both.
The person who has better gear only wins if you yield to the advantage that gear gives. I've said it before and I've said it kittening often. Skill bonuses and better gear just help to cover up the mistakes you make while playing the game. If you play a better game than your opponent, and they don't have strong enough gear to cover their own mistakes while you take advantage of the holes in their playing style you win.
It means taking advantage of corners, cover, and installations when fighting against infantry or vehicles. It means not moving in predictable patterns while fighting an opponent. It means jumping into a railgun, blaster, or missile launcher and letting the guy heading towards you kittening have it until you have to bail out and keep fighting with a normal weapon. It means being creative with combat. Do you know what an AR user does when they realize their clip is almost empty and I'm shooting them with a pistol? They try to melee me because they know they've got a better to kill me with a direct hit than with a fresh clip.
Why the kitten are you just staring at each-other? How does the current strafe situation play into it at all if you aren't bothering to strafe. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 03:36:00 -
[7] - Quote
Crimson MoonV wrote:Longshot Ravenwood wrote:Crimson MoonV wrote:Back when I was playing scout me and Regnum had the most epic 1 vs 1. Epic like you wouldn't believe. Now that fun aspect is gone and now we just stare at each other and hold R1. Whoever has the better gear on wins. SOOOOOOOOOOOOOOO LAME. This. This right here is the problem. You know why I'm having more fun playing this game than you are? Because when someone tries to take me out with an assault rifle I strafe around and shoot him to death with a scrambler pistol or pull a grenade, hold it for a second or two, then throw it to have it explode in his face, or both. The person who has better gear only wins if you yield to the advantage that gear gives. I've said it before and I've said it kittening often. Skill bonuses and better gear just help to cover up the mistakes you make while playing the game. If you play a better game than your opponent, and they don't have strong enough gear to cover their own mistakes while you take advantage of the holes in their playing style you win. It means taking advantage of corners, cover, and installations when fighting against infantry or vehicles. It means not moving in predictable patterns while fighting an opponent. It means jumping into a railgun, blaster, or missile launcher and letting the guy heading towards you kittening have it until you have to bail out and keep fighting with a normal weapon. It means being creative with combat. Do you know what an AR user does when they realize their clip is almost empty and I'm shooting them with a pistol? They try to melee me because they know they've got a better to kill me with a direct hit than with a fresh clip. Why the kitten are you just staring at each-other? How does the current strafe situation play into it at all if you aren't bothering to strafe. The problem is when two good players get in a 1 vs 1 they both get the sights on there opponent and hold R1. Both players are to good to take the sights of the slow moving targets so whoever has the better gear wins. Its not like I am going to miss when you are barley strafing at all. The strafing is almost non existent. Trust me when I say I strafe. The problem is it only works on someone who is REALLY REALLY bad at aiming. When two players that know what they are doing start shooting at each other, you know it comes down to who saw who first and has the better gear. It makes for boring gameplay.
Maybe it's just my play-style then. I'll circle strafe, then drop into a run to get out of the line of fire before I turn and drop out of the run to shoot the target. The only difference is that while I'm dashing (so very dashing) I can't shoot, so I have to wait until I'm able to start firing again or can pull out a grenade while the enemy sights on me again to continue their attack. Am I supposed to just stand there and wait for one of us to kill the other? Are we supposed to run straight at each-other? Is it cheating to duck behind a CRU or a supply depot so that the enemy's attack can't hit you? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 03:48:00 -
[8] - Quote
Logi Bro wrote:What was this thread about again? I kinda forgot as I read page after page of irrelevance. Strafe is fine as it is in my opinion, if you agree with me then you're a scrub that can't aim worth sh*t and if you disagree with me then you are a skill-less b*tch that can't get by on gungame. This seems to be the general consensus, no? I'm at work, but I think this might be what they're looking for. Can't confirm because they've got streaming blocked here. If I'm wrong just know that I apologize from the depths of my soul. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 03:55:00 -
[9] - Quote
Dancing Bear
Ingredients
1/2 oz. Amaretto 1/2 oz. Gin 1/2 oz. Liqueur, raspberry 1/2 oz. Rum, coconut 1/2 oz. Rum, light 1/2 oz. Schnapps, peach 1/2 oz. Southern Comfort 1/2 oz. Tequila, white 1/2 oz. Triple Sec 1/2 oz. Vodka 3 oz. Cranberry Juice 1 dash Grenadine 3 oz. Pineapple Juice
Mixing Instructions
Put ingredients into tin, shake, and pour over ice. Put seatbelt on and enjoy.
/thread. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 04:15:00 -
[10] - Quote
Crimson MoonV wrote:Vermaak Doe wrote:Crimson MoonV wrote:Vermaak Doe wrote:Aiming doesn't take skill (unless there's bullet drop) and.strafing doesn't take skill, Nuff SaidGäó LoL wut? Aiming doesn't take skill? Tell that to the 90% of dust players who can't aim worth ****. LMFAO@U So you're saying you find aiming challenging? Simply moving a analog stick on a target is difficult for you? It takes no skills and neither does strafing and it hasn't made the game about better equipment as I've killed a standard heavy using a broadside hmg with a dragonfly/toxin combo from full armour (at least 400 hp) even though i was in his field of fire. I never said it was hard for me to aim. I am talking about all the people in this beta that are terrible at aiming. I know you have ran into them. Don't play stupid. They make up about 90% of the dust population. Please don't make me explain the same thing over and over again like you are 12 years old. Of course you wil outgun some random scrub but when it comes to competitive gamplay two good player do not miss. They both lock on to the target and the person who has the better gear wins. The strafe speed is to slow. Good players don't miss. Therefor the better gear wins in that situation. So, we need to increase the strafe speed because while it's significant enough to cause 90% of the game's population to need to apply skill to overcome it, there's a 10% elite player base that, when they come in contact with each-other, require a higher strafing speed to enable "skill" to provide them a result rather than "gear".
As it stands if you run into any of the 90% you quickly out-strafe them and kill them and you need that advantage enhanced further so that when you encounter another "elite" player, you two can dance around each-other's shots and try to kill each-other like hit detection was still broken? |
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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.10.15 04:51:00 -
[11] - Quote
Crimson MoonV wrote:Longshot Ravenwood wrote:So, we need to increase the strafe speed because while it's significant enough to cause 90% of the game's population to need to apply skill to overcome it, there's a 10% elite player base that, when they come in contact with each-other, require a higher strafing speed to enable "skill" to provide them a result rather than "gear".
As it stands if you run into any of the 90% you quickly out-strafe them and kill them and you need that advantage enhanced further so that when you encounter another "elite" player, you two can dance around each-other's shots and try to kill each-other like hit detection was still broken? The scrubs can stay high sec and the best players will go to null sec. (Or whichever is which) The game needs to cater to both play styles. If strafe speeds are increased you can still crouchwalk in a corner all you want. It doesn't seem to stop the blue dots in mag. The players that lack gun will strive to get better. Its one of the aspects that really keeps a game alive and prosperous. A competitive community is what we need for this game to have staying power. Kitten you with the back end of a sniper rifle for having the audacity to kittening say any of the kittening kitten that you just kittening said when you make it so kittening clear that you don't give a flying kitten about anyone's kittening play-style but your own. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 05:00:00 -
[12] - Quote
Crimson MoonV wrote:Longshot Ravenwood wrote:Crimson MoonV wrote:Longshot Ravenwood wrote:So, we need to increase the strafe speed because while it's significant enough to cause 90% of the game's population to need to apply skill to overcome it, there's a 10% elite player base that, when they come in contact with each-other, require a higher strafing speed to enable "skill" to provide them a result rather than "gear".
As it stands if you run into any of the 90% you quickly out-strafe them and kill them and you need that advantage enhanced further so that when you encounter another "elite" player, you two can dance around each-other's shots and try to kill each-other like hit detection was still broken? The scrubs can stay high sec and the best players will go to null sec. (Or whichever is which) The game needs to cater to both play styles. If strafe speeds are increased you can still crouchwalk in a corner all you want. It doesn't seem to stop the blue dots in mag. The players that lack gun will strive to get better. Its one of the aspects that really keeps a game alive and prosperous. A competitive community is what we need for this game to have staying power. Kitten you with the back end of a sniper rifle for having the audacity to kittening say any of the kittening kitten that you just kittening said when you make it so kittening clear that you don't give a flying kitten about anyone's kittening play-style but your own. lol obviously butthurt. ^^^ Obviously can't aim when I strafe. Go back to low sec carebear. When you rage-quit over low strafe speed can I haz your stuff? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 05:08:00 -
[13] - Quote
Crimson MoonV wrote:Longshot Ravenwood wrote:Crimson MoonV wrote:Obviously can't aim when I strafe. Go back to low sec carebear. When you rage-quit over low strafe speed can I haz your stuff? I would put isk on it that they will increase strafe speed next build. When you ragequit because you can't aim and you suck at fps can I haz your stuff? I am going to need it when I am running null sec. Don't worry if you stay you can still scrub it up in low sec.
Like you said earlier when you can't do something it makes you want to keep working at it to make it better. Dust514 is the first FPS I've played in over 4 years. What's the excuse for your gun game?
Aww, kittens -- are we dance fighting now? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.15 05:16:00 -
[14] - Quote
Crimson MoonV wrote:Longshot Ravenwood wrote:Crimson MoonV wrote:Longshot Ravenwood wrote:Crimson MoonV wrote:Obviously can't aim when I strafe. Go back to low sec carebear. When you rage-quit over low strafe speed can I haz your stuff? I would put isk on it that they will increase strafe speed next build. When you ragequit because you can't aim and you suck at fps can I haz your stuff? I am going to need it when I am running null sec. Don't worry if you stay you can still scrub it up in low sec. Like you said earlier when you can't do something it makes you want to keep working at it to make it better. Dust514 is the first FPS I've played in over 4 years. What's the excuse for your gun game? Aww, kittens -- are we dance fighting now? I don't need an excuse for my gun game. When I am not playing a corp I drop 20-30 kills almost every game in militia gear. http://www.quickmeme.com/meme/3rcg6k/ |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.17 04:56:00 -
[15] - Quote
Crimson MoonV wrote:Beld Errmon wrote:Strafe is fine the way it is, bad player still can't aim but at least average ones have a chance now. As far as I can tell the line between average and bad has been erased. Now everyone is average. You have to be really bad to actually stand out of the sea of scrubs that play dust 514. Its a shame. This game had finesse once upon a time. Now every engagement is dull. It's been the theme in eve that there are ships that are available through factions that combine factors not typically found in their more common counterparts and we haven't even really gotten into tech 2 equipment yet.
If Strafe speed was added as an actual stat to drop suits it's very possible that the devs could seed faction equipment that provided greater mobility and modules that increased strafing ability. I'm still hearing about hiccups with hit detection, so it may be toned down while they finalize the fixes for that or it may be balance related.
I would love to see an Angel Cartel Suit (Scout Frame - Prereq: Gallente Scout III, Minmatar Logistics III) combining the limited arsenal but enhanced capacities of a logistic suit with the reduced profile and increased mobility and shield regen of a scout or a Sancha's Nation Suit (Assault Frame - Prerequ: Amarr Heavy III, Caldari Assault III) giving an assault''s mobility & versatility the heavy's fire power & resilience.
I think either should be terrifying to come across on the battlefield and staggeringly painful to lose in a match. |
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